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On May 02 2016 05:16 dAPhREAk wrote:Show nested quote +On May 01 2016 17:54 Cascade wrote:On May 01 2016 08:17 dAPhREAk wrote: alk said "i would be happy if the progression was 5% as fast" and i have to say i agree with him. as much as i hated d3 vanilla when torment actually meant something and it was hard to get gear, i think it was much less likely to turn into tedium as fast as it is now. wish they could reach a happy medium of drops and get rid of the free sets. Alk would be happy, but all the normal people, you know those that don't play 10h per day, are probably happy to be able to complete builds in a season. i played two days and have all sets completed plus bonus items. What sort of solution would sate you though? Would the same end result (having a lot of items and sets) but taking 10 or 20 times longer really be a good solution? When does it go from too easy/quick to too grindy?
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On May 02 2016 07:10 red_ wrote:Show nested quote +On May 02 2016 05:16 dAPhREAk wrote:On May 01 2016 17:54 Cascade wrote:On May 01 2016 08:17 dAPhREAk wrote: alk said "i would be happy if the progression was 5% as fast" and i have to say i agree with him. as much as i hated d3 vanilla when torment actually meant something and it was hard to get gear, i think it was much less likely to turn into tedium as fast as it is now. wish they could reach a happy medium of drops and get rid of the free sets. Alk would be happy, but all the normal people, you know those that don't play 10h per day, are probably happy to be able to complete builds in a season. i played two days and have all sets completed plus bonus items. I played 'two days' and I'm level 51. It's almost like people play the game at different rates or in different ways, which was exactly his point. I'm not really going to weigh in on the opinion he's actually getting at because I don't much care I'd have fun either way, but your comment was pretty pointless. he said it takes all season to complete a build. i have played two days (maybe 15 hours) and already have completed all sets and most bonus items.
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On May 02 2016 07:14 Duka08 wrote:Show nested quote +On May 02 2016 05:16 dAPhREAk wrote:On May 01 2016 17:54 Cascade wrote:On May 01 2016 08:17 dAPhREAk wrote: alk said "i would be happy if the progression was 5% as fast" and i have to say i agree with him. as much as i hated d3 vanilla when torment actually meant something and it was hard to get gear, i think it was much less likely to turn into tedium as fast as it is now. wish they could reach a happy medium of drops and get rid of the free sets. Alk would be happy, but all the normal people, you know those that don't play 10h per day, are probably happy to be able to complete builds in a season. i played two days and have all sets completed plus bonus items. What sort of solution would sate you though? Would the same end result (having a lot of items and sets) but taking 10 or 20 times longer really be a good solution? When does it go from too easy/quick to too grindy? like i said in my post, reduce the drop rate and get rid of free sets (or at least reduce it to only a couple items). it should take at least a couple weeks to get bored. i dont want it to return to vanilla, but its getting way too fast.
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On May 02 2016 08:10 dAPhREAk wrote:Show nested quote +On May 02 2016 07:10 red_ wrote:On May 02 2016 05:16 dAPhREAk wrote:On May 01 2016 17:54 Cascade wrote:On May 01 2016 08:17 dAPhREAk wrote: alk said "i would be happy if the progression was 5% as fast" and i have to say i agree with him. as much as i hated d3 vanilla when torment actually meant something and it was hard to get gear, i think it was much less likely to turn into tedium as fast as it is now. wish they could reach a happy medium of drops and get rid of the free sets. Alk would be happy, but all the normal people, you know those that don't play 10h per day, are probably happy to be able to complete builds in a season. i played two days and have all sets completed plus bonus items. I played 'two days' and I'm level 51. It's almost like people play the game at different rates or in different ways, which was exactly his point. I'm not really going to weigh in on the opinion he's actually getting at because I don't much care I'd have fun either way, but your comment was pretty pointless. he said it takes all season to complete a build. i have played two days (maybe 15 hours) and already have completed all sets and most bonus items.
That still puts you on the hardcore minority end of the player base. My partner and I are 55, maybe we'll get our free sets by the end of the week, maybe not. For some it will take all season to complete a build. Last season I think I had most of the initial items (free set + a few other bits) for my DH, but never completed anything else.
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if you cant timely complete a build with the insane drop rate and free set, you shouldnt be playing seasons. and blizzard shouldnt be modeling its game after you. nonseason is where you should be.
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On May 02 2016 08:57 dAPhREAk wrote: if you cant timely complete a build with the insane drop rate and free set, you shouldnt be playing seasons. and blizzard shouldnt be modeling its game after you. nonseason is where you should be. If you're that hardcore of a player getting items is like step 1 of the season, not the end game.
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On May 02 2016 09:36 WolfintheSheep wrote:Show nested quote +On May 02 2016 08:57 dAPhREAk wrote: if you cant timely complete a build with the insane drop rate and free set, you shouldnt be playing seasons. and blizzard shouldnt be modeling its game after you. nonseason is where you should be. If you're that hardcore of a player getting items is like step 1 of the season, not the end game. This. I don't think making things take longer to get is a good answer. And a free set only shortens the first 5-10 hours really, because once you have one set/build going it takes the same amount of time to collect the other 15 or whatever. So you're only adding a day or so at lower torments by making those first 5-6 pieces not free.
And as we've seen in the past month, apparently there is enough seasonal busy work for a pretty good number of people pushing leaderboards to cheat and bypass it all with botting so they can focus on running GRs when they're actually playing.
And this season might be the exception, but up until now there's been enough season-exclusive content in most of the seasons so far for one to see why even casual players might be interested enough to participate, even if it will take them much much longer to catch up to their non-seasonal characters.
For the record, I'm also one of those players that goes hard in the first week and sets some arbitrary goal for myself like GR70, then maybe gear up a couple alts when I'm in the mood during the rest of the season. I would get way more game hours, and maybe fun, out of D3 if there was "more" to do during seasons or if it took longer to gear characters. But I don't think solutions like that are a good idea, and people that complain about a lack of content rarely have good suggestions for how to improve it other than to suit their own personal preference.
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On May 02 2016 09:36 WolfintheSheep wrote:Show nested quote +On May 02 2016 08:57 dAPhREAk wrote: if you cant timely complete a build with the insane drop rate and free set, you shouldnt be playing seasons. and blizzard shouldnt be modeling its game after you. nonseason is where you should be. If you're that hardcore of a player getting items is like step 1 of the season, not the end game. but i am not that "hardcore" of a player. i have plvl 700 for all seasons. i stop playing once i have everything i need for the unique builds and i am just looking for identical items with better stats. its incredibly boring to throw away 99.9% of legs after the first weekend of the season.
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On May 02 2016 10:08 Duka08 wrote:Show nested quote +On May 02 2016 09:36 WolfintheSheep wrote:On May 02 2016 08:57 dAPhREAk wrote: if you cant timely complete a build with the insane drop rate and free set, you shouldnt be playing seasons. and blizzard shouldnt be modeling its game after you. nonseason is where you should be. If you're that hardcore of a player getting items is like step 1 of the season, not the end game. This. I don't think making things take longer to get is a good answer. And a free set only shortens the first 5-10 hours really, because once you have one set/build going it takes the same amount of time to collect the other 15 or whatever. So you're only adding a day or so at lower torments by making those first 5-6 pieces not free. And as we've seen in the past month, apparently there is enough seasonal busy work for a pretty good number of people pushing leaderboards to cheat and bypass it all with botting so they can focus on running GRs when they're actually playing. And this season might be the exception, but up until now there's been enough season-exclusive content in most of the seasons so far for one to see why even casual players might be interested enough to participate, even if it will take them much much longer to catch up to their non-seasonal characters. For the record, I'm also one of those players that goes hard in the first week and sets some arbitrary goal for myself like GR70, then maybe gear up a couple alts when I'm in the mood during the rest of the season. I would get way more game hours, and maybe fun, out of D3 if there was "more" to do during seasons or if it took longer to gear characters. But I don't think solutions like that are a good idea, and people that complain about a lack of content rarely have good suggestions for how to improve it other than to suit their own personal preference. the bots have little to do with content; they have everything to do with how plvl and number of gr keys has such a huge impact on leaderboards. which is an entirely different issue. nevertheless, we will see bots regardless of how blizzard sets up the game so its really a red herring.
as for improvements to fix the game, whats wrong with lowering the drop rates to what they were before? and whats wrong with removing the sets? the point of a loot game is to get the loot through work, not have it hand delivered to you in your mailbox or bought from kadala. they have simplified the game to remove the fun. when white/blue/rare items are completely useless and legends no longer have the awe factor, you have to think that something is wrong.
but like you say, its a matter of personal prference. and my personal preference is not to have log in = "here's your first set," and people achieving the seasonal conquests within hours of the season starting.
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On May 02 2016 12:20 dAPhREAk wrote:Show nested quote +On May 02 2016 09:36 WolfintheSheep wrote:On May 02 2016 08:57 dAPhREAk wrote: if you cant timely complete a build with the insane drop rate and free set, you shouldnt be playing seasons. and blizzard shouldnt be modeling its game after you. nonseason is where you should be. If you're that hardcore of a player getting items is like step 1 of the season, not the end game. but i am not that "hardcore" of a player. i have plvl 700 for all seasons. i stop playing once i have everything i need for the unique builds and i am just looking for identical items with better stats. its incredibly boring to throw away 99.9% of legs after the first weekend of the season. The seasons stopped being about getting your item builds around the time you could get level 70 gems.
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On May 02 2016 12:20 dAPhREAk wrote:Show nested quote +On May 02 2016 09:36 WolfintheSheep wrote:On May 02 2016 08:57 dAPhREAk wrote: if you cant timely complete a build with the insane drop rate and free set, you shouldnt be playing seasons. and blizzard shouldnt be modeling its game after you. nonseason is where you should be. If you're that hardcore of a player getting items is like step 1 of the season, not the end game. but i am not that "hardcore" of a player. i have plvl 700 for all seasons. i stop playing once i have everything i need for the unique builds and i am just looking for identical items with better stats. its incredibly boring to throw away 99.9% of legs after the first weekend of the season.
can't forget the cube that boosts the whole find what you want pretty heavily. I don't enjoy the better stats farming to much either, so seasons got alot shorter for me because of how easy it is to get certain items. But the tedious monotone grind seems to be more popular then hoping to find something that gets you further with another build. So I think its fine if they make D3 cater towards this. I mean its a steady improvement rather then a luck based one so thats something.
But I wouldn't mind if they add super rare beyond everything else items with powerful build changing effects. That are always at 0.01% drop from bosses and the difficult only affects how strong they are when they drop. Might be unfair to implement in seasons, but I would love to have this omgish its something awesome that just drop feeling. Ancients just don't give that, because you find them in the pile of legendaries you gathered in the last hour and are about to destroy all of them for crafting materials.
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To spice the game up they need to get rid of the rng monsters spawning and so on and making it feel more impactful killing demons. The game has litterally nothing to offer me after two weeks of playing like crazy getting tons of items and unlocking things for the cube.
There is no endgame cuz that so called endgame never ends. You get better items, but the monsters increase in HP at the same time. I want more skill the way i kill demons but iam not sure its possible with thecurrent gameplay mechanics in the game. You point and click and tons of demons die.
Making it so the droprate is lower, i dont know. Might be more fun for a while maybe. For me that plays none-season only, wouldnt do jack crap cuz i have all items already.
It can be fun to start over but its still the core gameplay that isnt really that fun to begin with. I truly believe a diablo-type of game can be deadly-fun, meaning, after two weeks of hardcore playing it doesnt get boring. But it has nothing skillbased, no time-trial for example, no duels with other players(The pvp suck so i dont count it as dueling, i wont go further this road).
For example, getting rid of RNG spawning of demons. Would be amazing if there were some fixed maps and then see who clears it the fastest. This way, we would see different strategies being used and as a player you need to think how you want to do that particular map.
Like iam okay with some devlopers make a game like this But when the game doesnt deliver on a) Player improvse in combat. More thinking here. In diablo 3 its WAY to little of it. b) Challenge the player. This endless challenge we have here is not by any means a "true" challenge. c) Way more choice in how to build your character. Having 2-3 abilities with longer coolcodnws that you press once in a while, a skill you spam and one skill you use once every 10sec at average isnt really "lots of buttons to press and lots of thining to do".
The game becomes boring fast. To get the game to be "fun" again, new content needs to be released and then it gets boring again fast. Repeat.
Instead we could have a game that challenge us as players, more meaningful choices. Way more build variety. Instead of RNG dull crap we can choose how to build our character AND also how we play our character. Same build but different styles doesnt exist in this game.
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On May 02 2016 08:10 dAPhREAk wrote:Show nested quote +On May 02 2016 07:10 red_ wrote:On May 02 2016 05:16 dAPhREAk wrote:On May 01 2016 17:54 Cascade wrote:On May 01 2016 08:17 dAPhREAk wrote: alk said "i would be happy if the progression was 5% as fast" and i have to say i agree with him. as much as i hated d3 vanilla when torment actually meant something and it was hard to get gear, i think it was much less likely to turn into tedium as fast as it is now. wish they could reach a happy medium of drops and get rid of the free sets. Alk would be happy, but all the normal people, you know those that don't play 10h per day, are probably happy to be able to complete builds in a season. i played two days and have all sets completed plus bonus items. I played 'two days' and I'm level 51. It's almost like people play the game at different rates or in different ways, which was exactly his point. I'm not really going to weigh in on the opinion he's actually getting at because I don't much care I'd have fun either way, but your comment was pretty pointless. he said it takes all season to complete a build. i have played two days (maybe 15 hours) and already have completed all sets and most bonus items.
What plvl are you?
Last season, after plvl 200 I still didn't have a working Helltooth set (as in Grift50+), I had one for Zuni and Jade and was 1/3 of the way to having a LoN set, but no Helltooth, no Arachyr (though to be fair, I completely ignored this set) or Chicken builds.
I know this season it's easier to clear grift 50, but still I have a hard time believing you can get that many leg drops in 15 hours.
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On May 03 2016 04:38 Wuster wrote:Show nested quote +On May 02 2016 08:10 dAPhREAk wrote:On May 02 2016 07:10 red_ wrote:On May 02 2016 05:16 dAPhREAk wrote:On May 01 2016 17:54 Cascade wrote:On May 01 2016 08:17 dAPhREAk wrote: alk said "i would be happy if the progression was 5% as fast" and i have to say i agree with him. as much as i hated d3 vanilla when torment actually meant something and it was hard to get gear, i think it was much less likely to turn into tedium as fast as it is now. wish they could reach a happy medium of drops and get rid of the free sets. Alk would be happy, but all the normal people, you know those that don't play 10h per day, are probably happy to be able to complete builds in a season. i played two days and have all sets completed plus bonus items. I played 'two days' and I'm level 51. It's almost like people play the game at different rates or in different ways, which was exactly his point. I'm not really going to weigh in on the opinion he's actually getting at because I don't much care I'd have fun either way, but your comment was pretty pointless. he said it takes all season to complete a build. i have played two days (maybe 15 hours) and already have completed all sets and most bonus items. What plvl are you? Last season, after plvl 200 I still didn't have a working Helltooth set (as in Grift50+), I had one for Zuni and Jade and was 1/3 of the way to having a LoN set, but no Helltooth, no Arachyr (though to be fair, I completely ignored this set) or Chicken builds. I know this season it's easier to clear grift 50, but still I have a hard time believing you can get that many leg drops in 15 hours. 290.
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I'm at plvl 380 now, I have all sets for wizard completed, 14 pieces of Vyr's set, some 10 pieces of all of the other sets. 5 sets of Chantodo weapons. 2 sets of the Traveller's jewelry. Set items drop like sand. Still missing a few non set legendaries to complement builds.
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once you have the set items you want, grinding ancients just feels like 0 fun and a waste of time.
D3 is so bad nowadays, won't touch it again unless they do drastic changes. All content is available after 4-5 hours of gameplay, every item is basically for free.
The gameplay itself improved from D3 Vanilla, but at least D3 Vanilla was a challange, progressing was very hard, you had to experiment with stats. Looking back, i wish they brought some things back, even stuff like auction house. I spent hours just searching for item stats and finding good stuff cheap. NO REAL MONEY THOUGH.
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just got GR55 in 4min with my HC monk. that map was insanely good. (give ~rank 135 for now)
need to grind a bit more before i go higher
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I solo'ed GR50 after 4 hours of game play this season, the gear inflation is pretty hilarious. Don't think I will stick around after completing the stash quest.
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On May 03 2016 07:38 Glacierz wrote: I solo'ed GR50 after 4 hours of game play this season, the gear inflation is pretty hilarious. Don't think I will stick around after completing the stash quest.
I don't even know how you had the keys to get that high after 4 hours, that seems insane. That was the longest part of finishing my journey to get my 6p set, getting a few keys to actually do GR20.
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If you do a normal TX rift you will unlock the corresponding greater rift level, i.e 45. I started playing on saturday, put maybe 10-11 hours in so far. I'm currently farming 58s in 5-6 minutes, with lvl 35ish gems. It feels so odd slamming through TX and above with less than 120 paragon.
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