Diablo III General Discussion - Page 1058
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DickMcFanny
Ireland1076 Posts
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oneofthem
Cayman Islands24199 Posts
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Wuster
1974 Posts
D3 is the first time they made you restart bosses from the start if you die (and people seem to dislike that aspect). But the previous games you could just run back and pick up where you left off. Edit: true, set dungeons and ubers are the same way too | ||
andrewlt
United States7702 Posts
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Cascade
Australia5405 Posts
On February 25 2016 00:32 Glacierz wrote: Gloves/helm gives you more dmg, the other pieces give you more survivability. Unless you are frequently getting 1 shot by random stuff, I'd go for more dmg. I believe the bonus dmg of the same type are additive. It should work the same way as elemental dmg on different gear pieces. You can check by attacking with signature spells with char sheet open. Specific skill dmg should be listed on the detailed page there. As a rule of thumb, stats that increases certain values are additive, stats that decrease (like CDR) are multiplicative to prevent it from going to <0. Triumvirate gives like +500%, which means that stacking +orb damage on items is pretty useless if additive. +10% turns into less than 2% actual damage increase. I don't get one shot that much, but I do die and have to back out of battles due to taking too much damage. More life does help sustain, as barrier blades shield (which is your main mean of survival) scales with your life pool. So 900 vitality gives me more than 10% health pool and sustain. I think that's the reason that the guide has vitality on the helmet. The +%life roll i have gives me just below 10% increased life pool and sustain, but still more valuable in terms of high GR clearing speed than a 2% damage increase IMO. | ||
ForTehDarkseid
8139 Posts
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Doraemon
Australia14949 Posts
i just managed to get a Fire/dex/CHD, do you think the 20% fire is worth more than the 10% CHC? i cbf doing another 70level gem augment to find out == | ||
oneofthem
Cayman Islands24199 Posts
generally dh should be at 55%crit 450% crit dmg(with the 10% from amulet) so the 10 crit% is like a 13.5% dmg increase overall. that's the same as going from 50% to 70% elemental. | ||
Wuster
1974 Posts
20% Fire is likely worth more than 900 dex (that wouldn't even be 10% of your total dex would it?), but I'm not playing a DH this season. | ||
Duka08
3391 Posts
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crms
United States11933 Posts
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Doraemon
Australia14949 Posts
On March 02 2016 02:50 Duka08 wrote: Yeah fire%/CHC/CHD is probably ideal for that amulet, but I also don't DH so no promises. That's how it is for many builds though. ideal, but near impossible to get, i've made 300 so far... On March 02 2016 02:49 Wuster wrote: I thought most ppl rolled main stat off their Hellfires. 20% Fire is likely worth more than 900 dex (that wouldn't even be 10% of your total dex would it?), but I'm not playing a DH this season. yes, but because the variance on the HF is so high. my original was Phys/dex/CHD....so i rerolled the Phys to Fire.... the best i have now is the 850dex/20fire/80CHD compared to my current 930dex/10CHC/100CHD. both ancient, just wanted to see if the 20fire is worth more than 10CHC | ||
Doraemon
Australia14949 Posts
On March 02 2016 02:52 crms wrote: it depends on your paragon level, and end game goals. End game, Gr pushing, high plvl (1k+) and most/all ancient gear, you'd definitely roll off main stat in favor of %/CHD/CHC. If you're low paragon, not fully optimized yet with ancient gear etc., the main stat could be better. i am 880 paragon, end game goal is to finish farming this DH, which is all done, everything 70+ augment as well. just the damn HF left. i have 17000 dex, i know i need to roll off the dex, but the closest HF i got so far was phy/dex/CHD. On March 02 2016 02:50 Duka08 wrote: Yeah fire%/CHC/CHD is probably ideal for that amulet, but I also don't DH so no promises. That's how it is for many builds though. ideal, but near impossible to get, i've made 300 so far... On March 02 2016 02:49 Wuster wrote: I thought most ppl rolled main stat off their Hellfires. 20% Fire is likely worth more than 900 dex (that wouldn't even be 10% of your total dex would it?), but I'm not playing a DH this season. yes, but because the variance on the HF is so high. my original was Phys/dex/CHD....so i rerolled the Phys to Fire.... the best i have now is the 850dex/20fire/80CHD compared to my current 930dex/10CHC/100CHD. both ancient, just wanted to see if the 20fire is worth more than 10CHC On March 01 2016 23:27 oneofthem wrote: what other fire element% do you have for that build. haven't played 2.4 dh generally dh should be at 55%crit 450% crit dmg(with the 10% from amulet) so the 10 crit% is like a 13.5% dmg increase overall. that's the same as going from 50% to 70% elemental. i have 20% from bracer already. i'm currently on 61% crit, 510% crit dmg. | ||
crms
United States11933 Posts
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Duka08
3391 Posts
On March 02 2016 09:17 Doraemon wrote: yes, but because the variance on the HF is so high. my original was Phys/dex/CHD....so i rerolled the Phys to Fire.... the best i have now is the 850dex/20fire/80CHD compared to my current 930dex/10CHC/100CHD. both ancient, just wanted to see if the 20fire is worth more than 10CHC Ah I misunderstood, It sounded like you crafted a HF with dex/fire/CHD and wanted to reroll the fire into CHC. If you're just comparing those two necks, it's hard to say. Assuming you have the 20% fire dmg from bracers, then I think your current (930dex/10CHC/100CHD) neck is better. Using this d3planner I found on some guide and switching the neck stats to look like the two that you posted seems to give a better outcome with the dex/chc/chd one. But their chc/chd stats don't line up with yours exactly so maybe not for sure?? Play with the site a bit to get your own stats dialed in and see what the difference is. | ||
oneofthem
Cayman Islands24199 Posts
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Duka08
3391 Posts
On March 02 2016 09:49 oneofthem wrote: well in that case the fire is better than the crit chance by like 3%? haven't napkin calculated. it's better to roll off the dex for the fire/crit chance though. Which he can't do because the original roll was Phys/Dex/CHD. He rerolled the Phys into Fire and wants to know how it compares to the Dex/CHC/CHD he already has. | ||
Doraemon
Australia14949 Posts
On March 02 2016 09:49 oneofthem wrote: well in that case the fire is better than the crit chance by like a fair bit. haven't napkin calculated. it's better to roll off the dex for the fire/crit chance though. would love to, but can't. lol On March 02 2016 09:53 Duka08 wrote: Which he can't do because the original roll was Phys/Dex/CHD. He rerolled the Phys into Fire and wants to know how it compares to the Dex/CHC/CHD he already has. yes, this is right. i don't want to waste my time doing another 70 lvls or gems to find the actual. but i have a feeling 20% fire is worth more than then 10% CHC. came here for opinion lol. | ||
oneofthem
Cayman Islands24199 Posts
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Cascade
Australia5405 Posts
On March 02 2016 09:17 Doraemon wrote: i have 17000 dex the best i have now is the 850dex/20fire/80CHD compared to my current 930dex/10CHC/100CHD. i have 20% from bracer already. i'm currently on 61% crit, 510% crit dmg. Ok, let's do the calculations. current alternative has multiplier from dex, elemental and CD: 170*1.2*(1+0.61*5.1) = 838.644 switching ammy would give you 16920 dex, 51% CC, 490% CD, 40% ED: 169.2*1.4*(1+0.51*4.9) = 828.84312 which is a bit less by about 1.2%. convention of element will make this difference larger. Increasing dex will make it a bit smaller, but will never turn the difference around. Otherwise just take your sheet dps and multiply with your firedamage (1.2 or 1.4), and confirm that you get 1.2% more with the CC ammy. | ||
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