Diablo III General Discussion - Page 1057
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Solmyr
Poland261 Posts
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oneofthem
Cayman Islands24199 Posts
also set up a macro to spam the generator but it is a bit clunky. | ||
Cascade
Australia5405 Posts
On February 20 2016 23:13 oneofthem wrote: so with the group efficency bias in higher gr play what would be a good wiz build for lvl60ish gr runs in a group? my gems are not even 25 yet lol also set up a macro to spam the generator but it is a bit clunky. Arcane orbit DMO does OK. Problem is that you won't get monster density as easily in an unorganised group that runs around randomly. But if you are playing with friends and set up with a build that creates density for you, like monks for example, it can work extremely well. Then there is the energy twister DMO build that made GR 100 supported by three globe/density generating/buffing zdps characters (as I understand), but that requires that everyone knows what they are doing I think. | ||
AbouSV
Germany1278 Posts
On February 20 2016 21:40 Cascade wrote: You do GR60 with a DMO-based build in 5 min? I'd like to see that. What setup/playstyle is that? With good enough stuff you can cube aether (and equip trium), and replace the explosion by weapon enchant (shield rune). | ||
Cascade
Australia5405 Posts
On February 21 2016 08:10 AbouSV wrote: With good enough stuff you can cube aether (and equip trium), and replace the explosion by weapon enchant (shield rune). But you still need to get your slow time cooldown to kill anything? And arcane dynamo stacks? And wait for arcane orb to bother to explode? Anyway, I guess I'm just not playing it well. ![]() | ||
SyNc`
333 Posts
On February 21 2016 13:12 Cascade wrote: But you still need to get your slow time cooldown to kill anything? And arcane dynamo stacks? And wait for arcane orb to bother to explode? Anyway, I guess I'm just not playing it well. ![]() The best solo build is now a modified energy twister build with arcane torrent and etched sigil. you cube aether walker and ranslors folly and you can basically do 70s in like 5-7 mins solo if you have decent gear. | ||
AbouSV
Germany1278 Posts
On February 21 2016 13:12 Cascade wrote: But you still need to get your slow time cooldown to kill anything? And arcane dynamo stacks? And wait for arcane orb to bother to explode? Anyway, I guess I'm just not playing it well. ![]() You get the slowtime CD refresh when getting the arcane dynamo stacks anyway, and as long as you need only one (max 2) set of orbital orbs to kill a group of monster (elites included), you can be quite fast with this. Sure it's not just TP TP TP TP, but the Aether helps a lot to skip unwanted area and position yourself for maximum efficiency. But this is not the best build anyway, just what I managed with what I have, do not aim for this if you cannot almost already do it. | ||
oneofthem
Cayman Islands24199 Posts
695 int 72% crit dmg 20% area damage socket there seems to be an argument for rolling off the int for crit chance? is 20% area damage good enough in say 600 paragon levels (my estimate of how much i'll play)? | ||
Duka08
3391 Posts
On February 23 2016 10:44 oneofthem wrote: THE TRAVELER'S PLEDGE amulet seems really rare. i just got one and the rolls are 695 int 72% crit dmg 20% area damage socket there seems to be an argument for rolling off the int for crit chance? is 20% area damage good enough in say 600 paragon levels (my estimate of how much i'll play)? What class and build? | ||
oneofthem
Cayman Islands24199 Posts
wizard. build is uncertain but probably twister reliant in the end. currently running arcane orbit DMO build i don't run a lot of groups at all so maybe the twister build i run will be the etched sigil one. i've gathered that the twister casted by the source itself is not going to get the area damage boost, so maybe the AD isn't that good. | ||
Duka08
3391 Posts
On February 23 2016 10:54 oneofthem wrote: wizard. build is uncertain but probably twister reliant in the end. currently running arcane orbit DMO build i don't run a lot of groups at all so maybe the twister build i run will be the etched sigil one. i've gathered that the twister casted by the source itself is not going to get the area damage boost, so maybe the AD isn't that good. Area damage is pretty good for all of those but I'm not sure how to weigh it against 700 int. Keeping the int would be a more well-rounded option going forward I suppose | ||
DODswe4
Sweden2157 Posts
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Cascade
Australia5405 Posts
Some advice on what next step for me is please? ![]() my profile (it seems like it snap-shotted just when i was changing gear, so my halo of arlyse isnt there at the time of posting, but it'll turn up soon, and it is pretty decent. Same goes for skills, the items are for DMO orb as you can see) I have collected a fair amount of mats (of all kinds...) but not sure what to burn it on. I am thinking getting (upgrading and rerolling) an ancient chest and legs, as they both have multiple stats affected by ancientness. Should I bother rerolling for better weapon and/or source? They are both pretty good, but not perfect rolls. The weapon should have area damage over attack speed I guess... Any item that I can start augmenting?? | ||
Glacierz
United States1244 Posts
On February 23 2016 21:02 Cascade wrote: Hey guys. Some advice on what next step for me is please? ![]() my profile (it seems like it snap-shotted just when i was changing gear, so my halo of arlyse isnt there at the time of posting, but it'll turn up soon, and it is pretty decent. Same goes for skills, the items are for DMO orb as you can see) I have collected a fair amount of mats (of all kinds...) but not sure what to burn it on. I am thinking getting (upgrading and rerolling) an ancient chest and legs, as they both have multiple stats affected by ancientness. Should I bother rerolling for better weapon and/or source? They are both pretty good, but not perfect rolls. The weapon should have area damage over attack speed I guess... Any item that I can start augmenting?? I personally wouldn't augment non-ancient gear except for well rolled rings/amulets. Your could use better gloves, the CD is kinda low. Also, although your helm is ancient, the rolls are not ideal. I'd rather use a non ancient with skill dmg over 11% life. I haven't played wiz much lately, but the popular high GR solo build seems to be a ET variant now. You might consider farming for that build instead of perfecting the arcane orbit. | ||
Glacierz
United States1244 Posts
Right now the best rolls for amulets is elemental dmg (this is a bigger dmg boost than 1000 potential main stats on an ancient amulet), CC, and CHD. The best rolls for rings are CC, CHD, and AD (better than 650 main stat on ancient rings). This rule of thumb is true for almost every dmg dealing build except for thornsaders, where CC and CHD are irrelevant. | ||
oneofthem
Cayman Islands24199 Posts
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Cascade
Australia5405 Posts
On February 23 2016 23:21 Glacierz wrote: I personally wouldn't augment non-ancient gear except for well rolled rings/amulets. Your could use better gloves, the CD is kinda low. Also, although your helm is ancient, the rolls are not ideal. I'd rather use a non ancient with skill dmg over 11% life. I haven't played wiz much lately, but the popular high GR solo build seems to be a ET variant now. You might consider farming for that build instead of perfecting the arcane orbit. Thanks! For augmenting, I'd go with some of the best rolled ancients of course, that I don't anticipate to replace. Like the weapon or source. For orb damage, does that scale multiplicatively or additively with triumvirate? I'd guess its additive... :/ The guide says int, vit, CC, socket, and I have +life instead of vit, which isn't as good, but not that far away either. So you'd reroll gloves and helmet before torso or pants? | ||
Glacierz
United States1244 Posts
On February 24 2016 20:41 Cascade wrote: Thanks! For augmenting, I'd go with some of the best rolled ancients of course, that I don't anticipate to replace. Like the weapon or source. For orb damage, does that scale multiplicatively or additively with triumvirate? I'd guess its additive... :/ The guide says int, vit, CC, socket, and I have +life instead of vit, which isn't as good, but not that far away either. So you'd reroll gloves and helmet before torso or pants? Gloves/helm gives you more dmg, the other pieces give you more survivability. Unless you are frequently getting 1 shot by random stuff, I'd go for more dmg. I believe the bonus dmg of the same type are additive. It should work the same way as elemental dmg on different gear pieces. You can check by attacking with signature spells with char sheet open. Specific skill dmg should be listed on the detailed page there. As a rule of thumb, stats that increases certain values are additive, stats that decrease (like CDR) are multiplicative to prevent it from going to <0. | ||
DickMcFanny
Ireland1076 Posts
Isn't that kind of absurd? | ||
Gorsameth
Netherlands21341 Posts
On February 25 2016 01:25 DickMcFanny wrote: Wait, does that mean that if you die in a Grift in Softcore, you can still finish the GRift? Isn't that kind of absurd? Why would it be absurd? It costs time to respawn and that time increases with every death so you can't just endlessly zerg through a rift without failing the time limit. | ||
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