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Diablo III General Discussion - Page 1057

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Solmyr
Profile Joined April 2008
Poland261 Posts
February 20 2016 13:56 GMT
#21121
After I would say Gr75 i was just fishing for good rifts. But from let's 69 I played with augmented items. I missed only ancient Compase Rose and Traveler's Pledge so i got lvl 60 gems in my gear also. But only 114h played mostly solo so I was around 750 paragons. I think it is pretty decent for not that much of effort.
oneofthem
Profile Blog Joined November 2005
Cayman Islands24199 Posts
Last Edited: 2016-02-20 14:17:15
February 20 2016 14:13 GMT
#21122
so with the group efficency bias in higher gr play what would be a good wiz build for lvl60ish gr runs in a group? my gems are not even 25 yet lol


also set up a macro to spam the generator but it is a bit clunky.
We have fed the heart on fantasies, the heart's grown brutal from the fare, more substance in our enmities than in our love
Cascade
Profile Blog Joined March 2006
Australia5405 Posts
February 20 2016 19:29 GMT
#21123
On February 20 2016 23:13 oneofthem wrote:
so with the group efficency bias in higher gr play what would be a good wiz build for lvl60ish gr runs in a group? my gems are not even 25 yet lol


also set up a macro to spam the generator but it is a bit clunky.

Arcane orbit DMO does OK. Problem is that you won't get monster density as easily in an unorganised group that runs around randomly. But if you are playing with friends and set up with a build that creates density for you, like monks for example, it can work extremely well.

Then there is the energy twister DMO build that made GR 100 supported by three globe/density generating/buffing zdps characters (as I understand), but that requires that everyone knows what they are doing I think.
AbouSV
Profile Joined October 2014
Germany1278 Posts
February 20 2016 23:10 GMT
#21124
On February 20 2016 21:40 Cascade wrote:
Show nested quote +
On February 20 2016 20:42 AbouSV wrote:
With small modification to the base SMO build I can do boulties and lower GR (45-60) quite fast too (<5 min).
And for TX, I use a modified version of WOH wizz with sage, but you need to have to a solid heart because it's not very safe (playing HC only), but damn it's fun!

You do GR60 with a DMO-based build in 5 min? I'd like to see that. What setup/playstyle is that?


With good enough stuff you can cube aether (and equip trium), and replace the explosion by weapon enchant (shield rune).
Cascade
Profile Blog Joined March 2006
Australia5405 Posts
February 21 2016 04:12 GMT
#21125
On February 21 2016 08:10 AbouSV wrote:
Show nested quote +
On February 20 2016 21:40 Cascade wrote:
On February 20 2016 20:42 AbouSV wrote:
With small modification to the base SMO build I can do boulties and lower GR (45-60) quite fast too (<5 min).
And for TX, I use a modified version of WOH wizz with sage, but you need to have to a solid heart because it's not very safe (playing HC only), but damn it's fun!

You do GR60 with a DMO-based build in 5 min? I'd like to see that. What setup/playstyle is that?


With good enough stuff you can cube aether (and equip trium), and replace the explosion by weapon enchant (shield rune).

But you still need to get your slow time cooldown to kill anything? And arcane dynamo stacks? And wait for arcane orb to bother to explode?

Anyway, I guess I'm just not playing it well.
SyNc`
Profile Joined August 2011
333 Posts
Last Edited: 2016-02-21 06:16:51
February 21 2016 06:00 GMT
#21126
On February 21 2016 13:12 Cascade wrote:
Show nested quote +
On February 21 2016 08:10 AbouSV wrote:
On February 20 2016 21:40 Cascade wrote:
On February 20 2016 20:42 AbouSV wrote:
With small modification to the base SMO build I can do boulties and lower GR (45-60) quite fast too (<5 min).
And for TX, I use a modified version of WOH wizz with sage, but you need to have to a solid heart because it's not very safe (playing HC only), but damn it's fun!

You do GR60 with a DMO-based build in 5 min? I'd like to see that. What setup/playstyle is that?


With good enough stuff you can cube aether (and equip trium), and replace the explosion by weapon enchant (shield rune).

But you still need to get your slow time cooldown to kill anything? And arcane dynamo stacks? And wait for arcane orb to bother to explode?

Anyway, I guess I'm just not playing it well.


The best solo build is now a modified energy twister build with arcane torrent and etched sigil. you cube aether walker and ranslors folly and you can basically do 70s in like 5-7 mins solo if you have decent gear.
AbouSV
Profile Joined October 2014
Germany1278 Posts
February 21 2016 10:34 GMT
#21127
On February 21 2016 13:12 Cascade wrote:
Show nested quote +
On February 21 2016 08:10 AbouSV wrote:
On February 20 2016 21:40 Cascade wrote:
On February 20 2016 20:42 AbouSV wrote:
With small modification to the base SMO build I can do boulties and lower GR (45-60) quite fast too (<5 min).
And for TX, I use a modified version of WOH wizz with sage, but you need to have to a solid heart because it's not very safe (playing HC only), but damn it's fun!

You do GR60 with a DMO-based build in 5 min? I'd like to see that. What setup/playstyle is that?


With good enough stuff you can cube aether (and equip trium), and replace the explosion by weapon enchant (shield rune).

But you still need to get your slow time cooldown to kill anything? And arcane dynamo stacks? And wait for arcane orb to bother to explode?

Anyway, I guess I'm just not playing it well.



You get the slowtime CD refresh when getting the arcane dynamo stacks anyway, and as long as you need only one (max 2) set of orbital orbs to kill a group of monster (elites included), you can be quite fast with this.
Sure it's not just TP TP TP TP, but the Aether helps a lot to skip unwanted area and position yourself for maximum efficiency.

But this is not the best build anyway, just what I managed with what I have, do not aim for this if you cannot almost already do it.
oneofthem
Profile Blog Joined November 2005
Cayman Islands24199 Posts
Last Edited: 2016-02-23 01:46:14
February 23 2016 01:44 GMT
#21128
THE TRAVELER'S PLEDGE amulet seems really rare. i just got one and the rolls are

695 int
72% crit dmg
20% area damage
socket

there seems to be an argument for rolling off the int for crit chance? is 20% area damage good enough in say 600 paragon levels (my estimate of how much i'll play)?
We have fed the heart on fantasies, the heart's grown brutal from the fare, more substance in our enmities than in our love
Duka08
Profile Blog Joined July 2010
3391 Posts
February 23 2016 01:52 GMT
#21129
On February 23 2016 10:44 oneofthem wrote:
THE TRAVELER'S PLEDGE amulet seems really rare. i just got one and the rolls are

695 int
72% crit dmg
20% area damage
socket

there seems to be an argument for rolling off the int for crit chance? is 20% area damage good enough in say 600 paragon levels (my estimate of how much i'll play)?

What class and build?
oneofthem
Profile Blog Joined November 2005
Cayman Islands24199 Posts
Last Edited: 2016-02-23 02:07:09
February 23 2016 01:54 GMT
#21130
On February 23 2016 10:52 Duka08 wrote:
Show nested quote +
On February 23 2016 10:44 oneofthem wrote:
THE TRAVELER'S PLEDGE amulet seems really rare. i just got one and the rolls are

695 int
72% crit dmg
20% area damage
socket

there seems to be an argument for rolling off the int for crit chance? is 20% area damage good enough in say 600 paragon levels (my estimate of how much i'll play)?

What class and build?

wizard.

build is uncertain but probably twister reliant in the end. currently running arcane orbit DMO build

i don't run a lot of groups at all so maybe the twister build i run will be the etched sigil one. i've gathered that the twister casted by the source itself is not going to get the area damage boost, so maybe the AD isn't that good.
We have fed the heart on fantasies, the heart's grown brutal from the fare, more substance in our enmities than in our love
Duka08
Profile Blog Joined July 2010
3391 Posts
February 23 2016 02:09 GMT
#21131
On February 23 2016 10:54 oneofthem wrote:
Show nested quote +
On February 23 2016 10:52 Duka08 wrote:
On February 23 2016 10:44 oneofthem wrote:
THE TRAVELER'S PLEDGE amulet seems really rare. i just got one and the rolls are

695 int
72% crit dmg
20% area damage
socket

there seems to be an argument for rolling off the int for crit chance? is 20% area damage good enough in say 600 paragon levels (my estimate of how much i'll play)?

What class and build?

wizard.

build is uncertain but probably twister reliant in the end. currently running arcane orbit DMO build

i don't run a lot of groups at all so maybe the twister build i run will be the etched sigil one. i've gathered that the twister casted by the source itself is not going to get the area damage boost, so maybe the AD isn't that good.

Area damage is pretty good for all of those but I'm not sure how to weigh it against 700 int. Keeping the int would be a more well-rounded option going forward I suppose
DODswe4
Profile Joined July 2011
Sweden2157 Posts
February 23 2016 09:26 GMT
#21132
int becomes worse the higher paragon and gr levels you can complete, I dont know exactly when its worth it to roll it off but if you plan to play more this season its the right choice in the end
Cascade
Profile Blog Joined March 2006
Australia5405 Posts
February 23 2016 12:02 GMT
#21133
Hey guys.
Some advice on what next step for me is please?
my profile
(it seems like it snap-shotted just when i was changing gear, so my halo of arlyse isnt there at the time of posting, but it'll turn up soon, and it is pretty decent. Same goes for skills, the items are for DMO orb as you can see)

I have collected a fair amount of mats (of all kinds...) but not sure what to burn it on. I am thinking getting (upgrading and rerolling) an ancient chest and legs, as they both have multiple stats affected by ancientness.

Should I bother rerolling for better weapon and/or source? They are both pretty good, but not perfect rolls. The weapon should have area damage over attack speed I guess... Any item that I can start augmenting??
Glacierz
Profile Blog Joined May 2010
United States1245 Posts
Last Edited: 2016-02-23 14:24:17
February 23 2016 14:21 GMT
#21134
On February 23 2016 21:02 Cascade wrote:
Hey guys.
Some advice on what next step for me is please?
my profile
(it seems like it snap-shotted just when i was changing gear, so my halo of arlyse isnt there at the time of posting, but it'll turn up soon, and it is pretty decent. Same goes for skills, the items are for DMO orb as you can see)

I have collected a fair amount of mats (of all kinds...) but not sure what to burn it on. I am thinking getting (upgrading and rerolling) an ancient chest and legs, as they both have multiple stats affected by ancientness.

Should I bother rerolling for better weapon and/or source? They are both pretty good, but not perfect rolls. The weapon should have area damage over attack speed I guess... Any item that I can start augmenting??

I personally wouldn't augment non-ancient gear except for well rolled rings/amulets.

Your could use better gloves, the CD is kinda low. Also, although your helm is ancient, the rolls are not ideal. I'd rather use a non ancient with skill dmg over 11% life.

I haven't played wiz much lately, but the popular high GR solo build seems to be a ET variant now. You might consider farming for that build instead of perfecting the arcane orbit.
Glacierz
Profile Blog Joined May 2010
United States1245 Posts
Last Edited: 2016-02-23 15:08:00
February 23 2016 15:06 GMT
#21135
It's worth to point out that in patch 2.4, they fixed AD (it used to be bugged, which is why the top builds used to prefer main stats + CC + CHD).

Right now the best rolls for amulets is elemental dmg (this is a bigger dmg boost than 1000 potential main stats on an ancient amulet), CC, and CHD. The best rolls for rings are CC, CHD, and AD (better than 650 main stat on ancient rings).

This rule of thumb is true for almost every dmg dealing build except for thornsaders, where CC and CHD are irrelevant.
oneofthem
Profile Blog Joined November 2005
Cayman Islands24199 Posts
February 23 2016 15:26 GMT
#21136
hmm elemental damage is an interesting idea. 20% elemental vs 10% crit chance, assuming convention is in the build. gonna have to math it out
We have fed the heart on fantasies, the heart's grown brutal from the fare, more substance in our enmities than in our love
Cascade
Profile Blog Joined March 2006
Australia5405 Posts
February 24 2016 11:41 GMT
#21137
On February 23 2016 23:21 Glacierz wrote:
Show nested quote +
On February 23 2016 21:02 Cascade wrote:
Hey guys.
Some advice on what next step for me is please?
my profile
(it seems like it snap-shotted just when i was changing gear, so my halo of arlyse isnt there at the time of posting, but it'll turn up soon, and it is pretty decent. Same goes for skills, the items are for DMO orb as you can see)

I have collected a fair amount of mats (of all kinds...) but not sure what to burn it on. I am thinking getting (upgrading and rerolling) an ancient chest and legs, as they both have multiple stats affected by ancientness.

Should I bother rerolling for better weapon and/or source? They are both pretty good, but not perfect rolls. The weapon should have area damage over attack speed I guess... Any item that I can start augmenting??

I personally wouldn't augment non-ancient gear except for well rolled rings/amulets.

Your could use better gloves, the CD is kinda low. Also, although your helm is ancient, the rolls are not ideal. I'd rather use a non ancient with skill dmg over 11% life.

I haven't played wiz much lately, but the popular high GR solo build seems to be a ET variant now. You might consider farming for that build instead of perfecting the arcane orbit.

Thanks!
For augmenting, I'd go with some of the best rolled ancients of course, that I don't anticipate to replace. Like the weapon or source.

For orb damage, does that scale multiplicatively or additively with triumvirate? I'd guess its additive... :/ The guide says int, vit, CC, socket, and I have +life instead of vit, which isn't as good, but not that far away either.

So you'd reroll gloves and helmet before torso or pants?
Glacierz
Profile Blog Joined May 2010
United States1245 Posts
Last Edited: 2016-02-24 16:03:40
February 24 2016 15:32 GMT
#21138
On February 24 2016 20:41 Cascade wrote:
Show nested quote +
On February 23 2016 23:21 Glacierz wrote:
On February 23 2016 21:02 Cascade wrote:
Hey guys.
Some advice on what next step for me is please?
my profile
(it seems like it snap-shotted just when i was changing gear, so my halo of arlyse isnt there at the time of posting, but it'll turn up soon, and it is pretty decent. Same goes for skills, the items are for DMO orb as you can see)

I have collected a fair amount of mats (of all kinds...) but not sure what to burn it on. I am thinking getting (upgrading and rerolling) an ancient chest and legs, as they both have multiple stats affected by ancientness.

Should I bother rerolling for better weapon and/or source? They are both pretty good, but not perfect rolls. The weapon should have area damage over attack speed I guess... Any item that I can start augmenting??

I personally wouldn't augment non-ancient gear except for well rolled rings/amulets.

Your could use better gloves, the CD is kinda low. Also, although your helm is ancient, the rolls are not ideal. I'd rather use a non ancient with skill dmg over 11% life.

I haven't played wiz much lately, but the popular high GR solo build seems to be a ET variant now. You might consider farming for that build instead of perfecting the arcane orbit.

Thanks!
For augmenting, I'd go with some of the best rolled ancients of course, that I don't anticipate to replace. Like the weapon or source.

For orb damage, does that scale multiplicatively or additively with triumvirate? I'd guess its additive... :/ The guide says int, vit, CC, socket, and I have +life instead of vit, which isn't as good, but not that far away either.

So you'd reroll gloves and helmet before torso or pants?


Gloves/helm gives you more dmg, the other pieces give you more survivability. Unless you are frequently getting 1 shot by random stuff, I'd go for more dmg.

I believe the bonus dmg of the same type are additive. It should work the same way as elemental dmg on different gear pieces. You can check by attacking with signature spells with char sheet open. Specific skill dmg should be listed on the detailed page there.

As a rule of thumb, stats that increases certain values are additive, stats that decrease (like CDR) are multiplicative to prevent it from going to <0.
DickMcFanny
Profile Blog Joined September 2015
Ireland1076 Posts
February 24 2016 16:25 GMT
#21139
Wait, does that mean that if you die in a Grift in Softcore, you can still finish the GRift?

Isn't that kind of absurd?
| (• ◡•)|╯ ╰(❍ᴥ❍ʋ)
Gorsameth
Profile Joined April 2010
Netherlands22566 Posts
February 24 2016 16:39 GMT
#21140
On February 25 2016 01:25 DickMcFanny wrote:
Wait, does that mean that if you die in a Grift in Softcore, you can still finish the GRift?

Isn't that kind of absurd?

Why would it be absurd? It costs time to respawn and that time increases with every death so you can't just endlessly zerg through a rift without failing the time limit.
It ignores such insignificant forces as time, entropy, and death
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