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League of Legends [New forum, check OP!] - Page 210

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_Spooky_
Profile Blog Joined June 2009
United States71 Posts
July 06 2010 15:58 GMT
#4181
If you guys didn't hear yet. Season one starts next Tuesday. http://ve3d.ign.com/articles/news/55903/League-of-Legends-Competitive-Season-One-Starting
As a well-spent day brings happy sleep, so a life well spent brings happy death. -Da Vinci
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
Last Edited: 2010-07-06 16:06:12
July 06 2010 15:59 GMT
#4182
On July 07 2010 00 begin_of_the_skype_highlighting              07 2010 00      end_of_the_skype_highlighting begin_of_the_skype_highlighting              07 2010 00      end_of_the_skype_highlighting begin_of_the_skype_highlighting              07 2010 00      end_of_the_skype_highlighting begin_of_the_skype_highlighting              07 2010 00      end_of_the_skype_highlighting:47 ghen wrote:
Shikyo if you're going to jump in a game with a bunch of newbs (me included) and then not get on vent like the rest of your team then please just keep your in game chatter to constructive comments and game-related advice instead of yelling at everyone for our loss. You're just as much to blame for not using the single best tool there is for team games, voice chat.

And I took you off my friends list. I don't care how many wins your main has, I'd rather play with someone that has a good attitude and loses than someone who complains the whole game.

And by the way, I went crit plank at the advice of a teammate. On vent.

It was quite constructive actually, everything considered. I gave twitch the build that's widely regarded the best, and I gave your gangplank a lot better build that's a lot more lenient. Couldn't help the heimer much since he was just AFKing at our turrets 75% of the time and didn't use his global ulti to save 5HITCOMBO when he was running. I don't feel like talking like I'd talk to a 8-year-old girl when giving advice, I'm assuming you can see the substance without me having to be nice just the sake for it.

5HITCOMBO I have played with before and he's not a newb, he's also the one who invited me. How am I supposed to know it'd be worse than a lvl 10 summoner pub level? I didn't complain the whole game either, only when someone did something really, really bad.

And don't worry man, I just added everyone who's listed in the TL players. Seeing as you premade quite often, are lvl 20 with a negative Win/Loss and 0.65 - 0.85 K/D ratio on all three of your most-played champions, I think I'll live without you in my friends list.


EDIT: I really don't understand people who get criticized then go something like omg you're so mean! If you'd just take the advice into account and use it to develop your game you'd be a lot better off. If you can't take advice(I really don't think I raged much, if you think "wtf twitch" when he comes and starts attacking a minion when we could have killed heimerdinger is badmanner or raging or whatever, well be my quest) then you really won't improve. I guess if you're okay with that and just believe on your thing you'll have more "fun". My fun's winning.



Mogwai: Right sorry I completely overlooked the crit thing, I guess defensive masteries really would be ideal then.
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
WaveofShadow
Profile Blog Joined April 2010
Canada31495 Posts
July 06 2010 16:00 GMT
#4183
Actually ever since they changed the way XP and IP are rewarded, I don't mind losing when it's clearly not my fault. Back with FWOTD, you'd get around 350 XP and 250 IP for the first win, around 120/90 for other wins, and like 80/50 for losses.

Now, it's ~150 XP / 100 IP for wins (~250 IP for FWOTD) and ~100 / 70 for losses. The difference is negligible. As long as I'm playing well and my skills are improving, the outcome of a solo queue match doesn't phase me.

Yeah I did notice that...it's pretty nice actually, my friends and I can do 3v3 team games on SR and get 90% as much XP/IP as if we were queueing normally.

I suppose it's just an aesthetic thing for me, or all the talk of ELO on these forums that does it to me.
I know my ELO must be absolute shit so I want to win to try to improve but I caaaaaaan't.
twitch.tv/waveofshadow ||| Winner of AHGL's So You Think You Can Cast! ||| Juicy Dad for lyfe ||| 'idk i get a kick out of stupid things' - Jarms Yarng
g1rg10
Profile Joined October 2007
Italy186 Posts
July 06 2010 16:01 GMT
#4184
On July 07 2010 00:24 Southlight wrote:
Show nested quote +
On July 07 2010 00:20 Slaughter wrote:
Are potions that necessary in later levels? I have yet to use anything outside of hp and mana pots but everyone always talks about using them.


Potions are nice, but very hero dependant, primarily because they're an expensive temporary boost. Pantheon is almost always chugging Forts, because the extra HP (lots of tower diving) and the extra damage (cost-effective) is fantastic. Brilliance Elixirs are a lot more of a toss-up, as the actual AP/CD given by them aren't always that useful. Agility you see a lot on DPS heroes or heroes that're reliant on crits (IE Twitch, Gangplank, etc.)

As a general rule of thumb, if there's a critical fight incoming, it's much better than Pot up as much as possible to break the fight one way or another, because the Pots are definitely game-changing, and winning a crucial teamfight can "pay for itself."


I actually find myself using a lot of forts recently as a midgame transition for DPS, like when you have to go back to heal/get mana and don't have enough gold for that BFSword you'd get next. The annoying factor is your BF will be slower by 300gps, but your midgame will be better having that fort for the first teamfight.
Southlight
Profile Blog Joined August 2007
United States11768 Posts
July 06 2010 16:09 GMT
#4185
On July 07 2010 01:01 g1rg10 wrote:
Show nested quote +
On July 07 2010 00:24 Southlight wrote:
On July 07 2010 00:20 Slaughter wrote:
Are potions that necessary in later levels? I have yet to use anything outside of hp and mana pots but everyone always talks about using them.


Potions are nice, but very hero dependant, primarily because they're an expensive temporary boost. Pantheon is almost always chugging Forts, because the extra HP (lots of tower diving) and the extra damage (cost-effective) is fantastic. Brilliance Elixirs are a lot more of a toss-up, as the actual AP/CD given by them aren't always that useful. Agility you see a lot on DPS heroes or heroes that're reliant on crits (IE Twitch, Gangplank, etc.)

As a general rule of thumb, if there's a critical fight incoming, it's much better than Pot up as much as possible to break the fight one way or another, because the Pots are definitely game-changing, and winning a crucial teamfight can "pay for itself."


I actually find myself using a lot of forts recently as a midgame transition for DPS, like when you have to go back to heal/get mana and don't have enough gold for that BFSword you'd get next. The annoying factor is your BF will be slower by 300gps, but your midgame will be better having that fort for the first teamfight.


I use Forts a lot for the HP, hahah. 200-400 HP is significant considering that it only costs 300, where as 180 from Ruby costs a whopping 475.
oraoraoraoraoraoraoraora
ZERG_RUSSIAN
Profile Blog Joined November 2008
10417 Posts
July 06 2010 16:15 GMT
#4186
Nunu is amazing as long as you're not playing him to ult in teamfights hahaha.

Also Uta you're 100% correct about the Kat matchup, it's probably the hardest for Cho 1v1 because BB nerfs passive heal and shunpo is the sickest harass in the game. Depending on if I can control the wave well enough to keep it right outside of my tower or not it becomes a game of "wait for her to shunpo/ult me and silence>rupture>feast>pray she has to heal while I recover hp with my passive or grab golem".
I'm on GOLD CHAIN
gtrsrs
Profile Joined June 2010
United States9109 Posts
July 06 2010 16:22 GMT
#4187
someone give me a reason to play tank amumu as opposed to AP amumu
please make it compelling because AP amumu simply for teammate and opponent reactions is almost always worth an inevitable loss
is there a point where stacked sunfires do more AOE damage than a high-AP despair? also, what's the AP ratio for despair? i know it's stupid high, is it like 150:1%? what about range of despair v sunfire capes?
is amumu's ult going to turn into "suppression" cc so it can't be cleansed out of?
i play ... hearthstone =\^.^/= Winterfox
Southlight
Profile Blog Joined August 2007
United States11768 Posts
Last Edited: 2010-07-06 16:32:16
July 06 2010 16:24 GMT
#4188
On July 07 2010 00:58 _Spooky_ wrote:
If you guys didn't hear yet. Season one starts next Tuesday. http://ve3d.ign.com/articles/news/55903/League-of-Legends-Competitive-Season-One-Starting


Ugh another week.

On July 07 2010 01:22 gtrsrs wrote:
someone give me a reason to play tank amumu as opposed to AP amumu
please make it compelling because AP amumu simply for teammate and opponent reactions is almost always worth an inevitable loss
is there a point where stacked sunfires do more AOE damage than a high-AP despair? also, what's the AP ratio for despair? i know it's stupid high, is it like 150:1%? what about range of despair v sunfire capes?
is amumu's ult going to turn into "suppression" cc so it can't be cleansed out of?


(+0.005% per ability power) is for Despair. So you'd have to have, uhh, 200 AP to add 1%.

Sunfires do 40.

For 1% to match up to that they'd need 4000 HP.

Sunfire has less range, though.

No one knows what's being turned into Suppression but I'd imagine it's the single-target ults, namely Malzahar and possibly Warwick. I cannot imagine they'd turn any AoE thing into Suppression - that'd be retarded.
oraoraoraoraoraoraoraora
Mogwai
Profile Blog Joined January 2009
United States13274 Posts
Last Edited: 2010-07-06 16:35:04
July 06 2010 16:32 GMT
#4189
On July 07 2010 01:22 gtrsrs wrote:
someone give me a reason to play tank amumu as opposed to AP amumu
please make it compelling because AP amumu simply for teammate and opponent reactions is almost always worth an inevitable loss
is there a point where stacked sunfires do more AOE damage than a high-AP despair? also, what's the AP ratio for despair? i know it's stupid high, is it like 150:1%? what about range of despair v sunfire capes?
is amumu's ult going to turn into "suppression" cc so it can't be cleansed out of?

AP does more with despair than what you'll do with sunfires for the most part, the ratio is 100:1% iirc. The ranges are pretty comparable between maxed despair and sunfire capes. The biggest issue with AP Amumu is that Amumu needs time to output max damage through despair. Building straight up AP doesn't work because you need that armor and survivability to output your damage. I still think Abbysal is one of the best items in the game for him (AP and Magic resist and a team friendly aura... sign me up), but other than that, I'm just really underwhelmed by AP items on Amumu.

and sweet jesus no to the supression, LOL. it's strong enough as a fucking root, making it supression would turn the game into an AoE spamfest with the team with the better mummy always winning.

EDIT: @Utah: I think leaguecraft has old data on the Mummy, pretty positive it's 100 AP:1% at this point and the official League of Legends site agrees with me.
mogwaismusings.wordpress.com
WaveofShadow
Profile Blog Joined April 2010
Canada31495 Posts
Last Edited: 2010-07-06 16:37:33
July 06 2010 16:35 GMT
#4190
someone give me a reason to play tank amumu as opposed to AP amumu
please make it compelling because AP amumu simply for teammate and opponent reactions is almost always worth an inevitable loss
is there a point where stacked sunfires do more AOE damage than a high-AP despair? also, what's the AP ratio for despair? i know it's stupid high, is it like 150:1%? what about range of despair v sunfire capes?
is amumu's ult going to turn into "suppression" cc so it can't be cleansed out of?

I usually run a hybrid actually, picking up sunfires and AP items (rylai's, RoA, Void/Deathfire/etc.) and I find it works really well. I do adjust for what the team needs more so if I need to be more tanky I'd pick up Guardian angel and Banshees. I'm fairly sure the AP ratio for despair is 1:0.01% so you need 100AP for 1% extra HP damage. I think I read somewhere that it is going to be suppression cc.

Embarassing extra: I only recently found out I can move after using Amumu's ult and not wait the 2-3 secs till it's done to start chasing people down and Despair/sunfire/tantrum them to death. So many wasted kills....

EDIT: I see Mogwai beat me to it. And yeah thinking about it now, he's probably right about suppression...
twitch.tv/waveofshadow ||| Winner of AHGL's So You Think You Can Cast! ||| Juicy Dad for lyfe ||| 'idk i get a kick out of stupid things' - Jarms Yarng
myopia
Profile Blog Joined June 2009
United States2928 Posts
July 06 2010 16:36 GMT
#4191
give Vorpal Blade a 5 second suppression please
it's my first day
Southlight
Profile Blog Joined August 2007
United States11768 Posts
July 06 2010 16:38 GMT
#4192
On July 07 2010 01:32 Mogwai wrote:
EDIT: @Utah: I think leaguecraft has old data on the Mummy, pretty positive it's 100 AP:1% at this point and the official League of Legends site agrees with me.


I don't know what to believe other than the game anymore because the official site tends to be outdated too.

But yea, whatever, you'd still need at least 2% to get close to the damage of Sunfire against a normal hero, and that's assuming they have 2000 hp. Against heroes like Ashe halfway through the game (who might have like 1400 hp) you need even more extra % to match a single Sunfire. Whoopdeefuckingdoo.

Meanwhile for the cost of some 200-300 AP you can buy like two-three Sunfire Capes.

So how much AP do you need to match the 80/120 extra damage against someone with 2000 hp?
oraoraoraoraoraoraoraora
Juicyfruit
Profile Joined May 2008
Canada5484 Posts
Last Edited: 2010-07-06 16:40:13
July 06 2010 16:39 GMT
#4193
Plus, you know, having some HP and armor is nice and all for someone who's face first in the fight.
Southlight
Profile Blog Joined August 2007
United States11768 Posts
July 06 2010 16:41 GMT
#4194
Especially considering how fast he dies even with survival items, hahahah.
oraoraoraoraoraoraoraora
Mogwai
Profile Blog Joined January 2009
United States13274 Posts
July 06 2010 16:42 GMT
#4195
400-600, lol, ok, sunfires are more efficient than AP with despair, but you also have to account for all his other abilities outputting extra damage with AP. I think AP comes out on top in terms of overall damage output, but that's discounting that AP will die a lot quicker, which I think is the real crux of the debate.
mogwaismusings.wordpress.com
Zato-1
Profile Blog Joined March 2009
Chile4253 Posts
July 06 2010 16:42 GMT
#4196
On July 07 2010 01:39 Juicyfruit wrote:
Plus, you know, having some HP and armor is nice and all for someone who's face first in the fight.

Poppycock, my pure AP Amumu does great vs. Alistar bot and Sivir bot. It's only that damn OP Ryze bot who kills me :O
Go here http://vina.biobiochile.cl/ and input the Konami Code (up up down down left right left right B A)
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
July 06 2010 16:47 GMT
#4197
Abyssal scepter is quite core on AP Amumu
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
pokeyAA
Profile Blog Joined February 2004
United States936 Posts
Last Edited: 2010-07-06 16:51:39
July 06 2010 16:49 GMT
#4198
My Gragas will devour your yeti smash, then proceed to drink a barrel next to your corpse

Funny story, I was going AP Gragas in one of my games, a morgana was at like 1/3 Health and tried to rush me with her ult stun. I rolled a barrel at her, missed, then threw my ult at her, blew her right on top of my barrel, Q, death.
Southlight
Profile Blog Joined August 2007
United States11768 Posts
July 06 2010 16:50 GMT
#4199
On July 07 2010 01:42 Mogwai wrote:
400-600, lol, ok, sunfires are more efficient than AP with despair, but you also have to account for all his other abilities outputting extra damage with AP. I think AP comes out on top in terms of overall damage output, but that's discounting that AP will die a lot quicker, which I think is the real crux of the debate.


With 200 AP you'll do +200 damage with Bandage toss (18/16/14/12/10), +100 damage with Tantrum (10/9/8/7/6), 2% extra damage with despair, and 70 more damage per second with his ult. For the gold cost of 200 AP, unless you're simply stacking Needlessly Large Rods and Blasting Wands (total cost of 4000 gold) you can buy at least two Sunfire capes, that make you do 80 damage per second. But let's assume you buy Abyssal (70 AP vs 1 Sunfire), Rylai (80 AP, like 1.5 Sunfires), and a Blasting Wand (40 AP, 1/3 Sunfire), you'd be looking at 190 AP vs just under 3 sunfires. Dunno, man.
oraoraoraoraoraoraoraora
ghen
Profile Blog Joined March 2010
United States1356 Posts
July 06 2010 16:52 GMT
#4200
On July 07 2010 00:59 Shikyo wrote:
EDIT: I really don't understand people who get criticized then go something like omg you're so mean! If you'd just take the advice into account and use it to develop your game you'd be a lot better off. If you can't take advice(I really don't think I raged much, if you think "wtf twitch" when he comes and starts attacking a minion when we could have killed heimerdinger is badmanner or raging or whatever, well be my quest) then you really won't improve. I guess if you're okay with that and just believe on your thing you'll have more "fun". My fun's winning.



You raged more in that game than any TL member has ever raged in any game I've played. I was amazed at your lack of grace.

I have fun winning too, but not at the expense of friendship.
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