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Jazriel
Canada404 Posts
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Mogwai
United States13274 Posts
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739
Bearded Elder29903 Posts
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phyvo
United States5635 Posts
On October 01 2010 00:49 Scamp wrote: I was thinking that experience quints might be really useful on some of my jungle champions not named Warwick. But I don't want to spend 6000 IP just to test them out. Has anyone tried jungling with them? Even if you stack mastery + zilean + quints you won't actually hit level 4 any faster (for a gank), though you *might* hit level 6 faster. I haven't done the math for level 6. On the other hand I've heard of them being used on non-jungle champs like Nidalee who thrive on having a level advantage and love having a solo lane. | ||
Mazer
Canada1086 Posts
On September 30 2010 16:00 ProdT wrote:I guess what im trying to say is, team efforts can bring down a fed carry in HoN much better than in LoL, with its crazy escape mechanisms (summoner spells, skills that the carry have). I'm not gonna argue HoN vs LoL but just wanna say that summoner skills can also be chase mechanisms. I mean, it's totally situational but it's not like the other team's carry is the only one who can flash over a wall. Properly timed exhausts can be devestating to a carry. I do like the -gold on death mechanic but I can't say that a farmed carry in LoL will end the game. You also need to ask why the carry got to the state of being farmed and maybe more should have been done to keep him from getting there. | ||
Scamp
United States1086 Posts
On October 01 2010 01:02 phyvo wrote: Even if you stack mastery + zilean + quints you won't actually hit level 4 any faster (for a gank), though you *might* hit level 6 faster. I haven't done the math for level 6. On the other hand I've heard of them being used on non-jungle champs like Nidalee who thrive on having a level advantage and love having a solo lane. This is interesting. I think I'd really like them on my Jungle Karthas since he wants to get to level 11 and 16 asap. But again, 6000 IP. If you're doing the math, don't factor Zilean being there. Definitely include the mastery, though. Can't jungle without it. | ||
STS17
United States1817 Posts
That being said I feel 4.5% movespeed is going to be more useful for junglers, it lets you chase better, roam faster, navigate the jungle faster, get to a lane to defend it if an alliy dies or needs to b etc. etc. There was a thread on the LoL forums where someone did an experiment if Zilean with the mastery and runes against someone with none of the three (19% extra experience gain) solo mid against each other and just farming, neither even went back or harassed or zoned each other. They concluded that the extra experience never put them more then a small margin of a level ahead and they were only able to reach 18 about a minute or two earlier. That being said, I feel they would be much more useful on someone like a 1v2 Garen or a 1v2 Deny Plank | ||
Jazriel
Canada404 Posts
Ruby Crystal, Smite + Flash, open Consume. I figure since most people expect junglers to start at blue I should start at wolves and go wolved -> wraiths -> small golems Should I care about ganking people? At which level? Do I need red and/or blue? | ||
phyvo
United States5635 Posts
On October 01 2010 01:13 Scamp wrote: This is interesting. I think I'd really like them on my Jungle Karthas since he wants to get to level 11 and 16 asap. But again, 6000 IP. If you're doing the math, don't factor Zilean being there. Definitely include the mastery, though. Can't jungle without it. Well the thing is, if you want to reach 11/16 faster the jungle math doesn't really factor into it because there's no way you're going to jungle that whole time. If you do one jungle "cycle" (golem/lizard and each small camp twice) you're at 2042 xp when you need 2340 xp for level 6, as opposed to just having 1932 from just masteries. So you might be able to level to 6 just from one successful gank at 4 and then returning to your jungle. As for levels 11 and 16 there's no reason to math out jungling because you won't be jungling all the time and stuff will happen. The benefit just depends a lot on the situation though I'd expect you'd benefit less from XP quints than a solo laner would, but obviously more than the duo lane. | ||
Mogwai
United States13274 Posts
cloth armor + some number of HP pots. NuNu only needs 2 iirc, so you can do 2 hp pots + sight ward. If you're not gonna start at golem, you should start small golems, not wolves, that way you can do small gol (level up) -> wraiths -> wolves (level up) -> golem. not sure about the runing and crap with NuNu. | ||
Juicyfruit
Canada5484 Posts
Nunu can/should gank with red buff for sure. He has a mild steroid/speed boost and a ranged slow, so he can get kills. | ||
barbsq
United States5348 Posts
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ZERG_RUSSIAN
10417 Posts
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Kingske
Belgium252 Posts
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barbsq
United States5348 Posts
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NeoIllusions
United States37500 Posts
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Juicyfruit
Canada5484 Posts
Udyr can gank just fine on anyone that's anywhere past the river or close to the river brush. | ||
Chrispy
Canada5878 Posts
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Navi
5286 Posts
Do Apen runes work with Garen's judgement considering that it's physical damage? his judgement doesn't apply on-hit affects like cleaver, right? so its probably not worth buying any apen items over your tank items on him... edit: also, what spells do people typically run on garen? also, I'm interested in buying another 3150 or two 1350 and a 450 champ or something like that. I was hoping that they would synergize with some of the runes I have though. I have apen marks and quints, and full mres/lvl and mp5/lvl seals and glyphs. anybody have any suggestions for interesting / strong and viable / fun characters that i could buy that fall into this price range? I was looking at udyr and pantheon, but am not sure if those runes are ideal. I don't mind not trying them out beforehand because I am interested in grabbing quite a few heroes to play so that when i start ranked again i won't ever be banned/have my only main hero taken ^_^ edit: i already have ezreal, kayle, tristana (apparently getting the riot girl skin gives you the hero!), garen. my friend suggested that i get kog to complete the line of "carries that were/are considered OP" but he seems too easymode / banned right now (not to mention that 6150 IP is gross T_T). | ||
ZERG_RUSSIAN
10417 Posts
On October 01 2010 01:57 Kingske wrote: cho gath? awfully slow IMO Have you seen it or are you just guessing? I only say this because he's actually one of the fastest junglers. His passive vorpal gives him +30 a hit in AoE with 2 points in it, plus rupture is sick and his innate passive makes him pretty much never have to heal. I regularly clear my entire jungle or half of mine and half of theirs with potions still left over and both buffs with full hp while keeping up with the solo lanes. I've outleveled solo lanes as Cho jungling after hitting a gank. If you rush RoA while jungling you can get it in 15 minutes pretty consistently, which is pretty good IMO. Rupture + red buff and ghost makes you pretty much guaranteed to kill someone regardless of flash/ghost/exhaust whatever. I dunno I just feel like that's a terribly uninformed statement. [edit] Oh, I get it, you're trolling. Disregard. [/edit] | ||
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