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On September 06 2010 20:49 ToT)OjKa( wrote:Show nested quote +On September 06 2010 12:22 billyX333 wrote:On September 06 2010 09:04 Zamiel wrote: played it for 8 hours today
conclusion: awful, in so many hundreds of ways things that don't suck: music, graphics things that do suck: everything else
this game is so unpolished its like playing a lump of coal... but it looks nice!
to all the fanboys waving around the "ITS STILL IN BETA, JESUS" argument, i have to say that there is no way that this game will be anywhere near good in only 25 days dont be stupid square, for whatever reason, purposely has not implemented the majority of the features things that are missing: -gear, most of it (in fact probably 90% of it) -personal mog houses -the market system (im told you should be able to search instead of manual clicking bazaars) -most of the synth recipes -the effects of eating food (i have yet to hear of anybody gaining stats from eating) -most of the quests (you can't convince me that the main quest starting at lvl 1 and then restarting at lvl 10 is the only questline) I mean, christ, ive spotted multiple blatant typos in the dialogue not grammar errors, not spelling errors, but typos, like esae for ease so yeah, this is beta thats just a short list, i know there is a lot more missing, for whatever reason (ppl are theorycrafting the reasons on other sites) It doesn't matter if they add "features", the gameplay is terrible. Adding gear or synth recipes doesn't change that. I wasn't really in to FFXI but it held my interest much longer than this. Apart from the graphics and sound, it is just so shoddy. Very little help to get you started let alone telling you what things mean. I mean just simple things like being able to scroll with the map, why can't I do that? It would have helped me a fucking lot : [ that wasnt the point of my post at all the point was to highlight the fact that its beta. square has purposely (for whatever reason) not implemented most of the gameplay. its obvious square isnt even attempting to impress their fan base and they are definitely not concerned with enriching the beta gameplay experience. clearly their sole concern is to test the foundation of the game and servers and absolutely nothing else no body even knows how party leveling will work and what the functions are of each class imo, this IS the gameplay so im not sure what you are referring to then again, i cant challenge/question your assessment because it didnt refer to any aspect of the game play specifically
edit - heres a pretty interesting post i found on ffxivcore.com regarding the state of the game on retail - + Show Spoiler +Looking at the interview posted this morning it seems fairly clear to say that quite a few things will not be ready for release, but will be functional enough that they feel that it is safe to release the game without a risk of major crashes. Below is my translation (reading between the lines) of what is said in the interview. Why am I doing this? I've lived in Japan and have spoken Japanese for about 20 years now. You just can NOT take what a Japanese person says literally. You must be aware of the nuances of what is said. Remember that with Japanese what you say is less important than how you say it and what you don't say. Tanaka-san is clearly saying that there are a number of problems but they will deal with them as possible and that it is not going to change the release timetable. He is also saying that some of what the gamers want is rather silly and is not likely to be addressed unless absolutely necessary. (Hardware mouse in particular.) With regard to tutorials he says that it is going to be difficult to have improvements by release. Translation: Totally impossible. Look to fan sites to see how to do things. He also implies that they never intended to hand-hold people and that they have always expected the players to figure things out by themselves and share the information. Regarding markets he is saying that they intend that people who really want items will find them by expending enough effort to do so. Those who don't want to spend the time should expect lesser equipment, or at least to pay higher prices. They want things to be like a medieval marketplace where you have to hunt it down. Regarding PS3 release. Translation: We already told you the answer to this. We'll tell you when we have it ready and will you please quit asking about it. You sound like a broken record. Endgame on release. Translation. Of course it won't be in on release. We're too busy fixing basic game mechanics right now, and, besides, who in their right mind would care about content that nobody is going to be ready to see for quite some time. That was a really stupid question to ask. Mana regen: The system is basically like what we want right now. Not likely to be changed. However we MIGHT consider tweaking this some. UI problems: We actually agree with you on this one. There are problems that we NEED to fix before release and we're working pretty hard on this one. We're confident that this will be in place by release. Guildleaves: While we intend for solo players to have fun, don't expect to be able to solo all the time. We expect you to join groups if you get bored with playing solo. If you don't, that's your problem. 48 hour repeats: Of course that's not going to change. Quit asking about this one too. Computer requirements: There is probably some minimal effect from our monitoring software, but, if your computer doesn't handle the game well you'd best see about getting a better computer. We're not going to dumb down the settings for you. End of translation. On to opinion. The game will be released on schedule and should be more playable that at present. Major content will NOT be changed, nor will the way of doing things. Auction House may be implemented in the future, but they'd rather not, but they will bend on this issue if they must. Disclaimer: All the above is based on the Japanese people I've lived and worked with and obviously doesn't generalize to all Japanese. There is quite a wide variation in how individuals react. This holds true for Germans, English, Canadians, etc. as well. http://www.ffxivcore.com/topic/11106-to-the-people-thinking-ffxiv-wont-be-ready-by-the-22nd/page__st__20
seems like they arent anywhere near done, most of the end game content is definitely not complete they are looking into changing some things but for a lot of other issues they are quite stubborn on we'll see. ffxi also, from what Im told, was quite broken during beta as well
note - i actually just want to make it clear, the game is awful in its current state but nothing is more irritating than the dozens of people throwing around their terribad useless rant reviews on this game if you want to read articulated criticism from a guy who has actually gone beyond lvl 20, read the posts by "Geistrathr" http://www.ffxivcore.com/topic/14991-cancelled-ce-pre-order/ i actually agree with this guys very well stated points because hes not some lvl 5 yelling ranting and raving "this game sucks LOL.... what is good: nothing ('cept graphics LOL!) whats bad: everything"
also- apparently square purposely left out 90% of the content out of open beta as theyve stated in interviews. they want new players to still get the feeling of mystery as they explores a new game (but for retail, not beta)
if you're gonna write a review, right a good one with well stated points instead of weak generalizations or obvious problems that have been stated and repeated again x1000 times
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Anyone else on Mysidia? Hit me up, "Haras Gant"
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Has anybody gotten the installer to work properly on XP 64 bit? Whenever I run the client it fails the disk space check, despite the fact that I have over 250GB of free space. I googled around for a while and saw some people who had the same problem but didn't find a solution.
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My only beefs with the game is that it does a very...very...VERY poor job explaining things to new players. It seems like it only aimed at people who are familiar with ff11 an just expects everyone to learn the hard way.
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On September 09 2010 10:40 GodIsNotHere wrote: My only beefs with the game is that it does a very...very...VERY poor job explaining things to new players. It seems like it only aimed at people who are familiar with ff11 an just expects everyone to learn the hard way.
Was the exact same thing with FFXI yeah, but you will get there, and when you do its more rewarding then SE holding your hand.
I enjoyed FFXI, despites it's grinds and camping (75 paladin / 75 Ninja Taru), but i don't think ill play this.
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Ironically, this could be the perfect casual MMO, with 48 hour guildleves, fatigue and no competitive endgame. Just something low-stress that's fun to login to after a SC2 loss streak and play around with for a few hours.
Nostalgia can be a powerful force; the music, menus, chat, soundeffects, and even the combat is very reminiscent of the classic FF games.
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On September 09 2010 19:39 Snowfield wrote:Show nested quote +On September 09 2010 10:40 GodIsNotHere wrote: My only beefs with the game is that it does a very...very...VERY poor job explaining things to new players. It seems like it only aimed at people who are familiar with ff11 an just expects everyone to learn the hard way. Was the exact same thing with FFXI yeah, but you will get there, and when you do its more rewarding then SE holding your hand. I enjoyed FFXI, despites it's grinds and camping (75 paladin / 75 Ninja Taru), but i don't think ill play this. If giving directions to the next camp which is like 15 minute walk away or explaining how the hell crafting system works(What do the different colors mean)then sure I wouldn't mind a little "Hand holding". Any other game would be smart enough to at least offer that much an I've played a lot of mmo's.
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Seriously, anyone who thinks that somehow the game will magically jump by leaps and bounds come release time is pretty delusional. Anyone buying that SE is holding back 90% of content is pretty desperate...unless of course SE is holding back 90% of functionality along with it.
If the game isn't going to be ready by launch, why release it? Hate to bring up WoW here, but every major content patch in WoW has meant significant server down time and that's on top of Blizzard's relatively efficient system.
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On September 10 2010 03:33 GodIsNotHere wrote:Show nested quote +On September 09 2010 19:39 Snowfield wrote:On September 09 2010 10:40 GodIsNotHere wrote: My only beefs with the game is that it does a very...very...VERY poor job explaining things to new players. It seems like it only aimed at people who are familiar with ff11 an just expects everyone to learn the hard way. Was the exact same thing with FFXI yeah, but you will get there, and when you do its more rewarding then SE holding your hand. I enjoyed FFXI, despites it's grinds and camping (75 paladin / 75 Ninja Taru), but i don't think ill play this. If giving directions to the next camp which is like 15 minute walk away or explaining how the hell crafting system works(What do the different colors mean)then sure I wouldn't mind a little "Hand holding". Any other game would be smart enough to at least offer that much an I've played a lot of mmo's.
SE's direction with FFXI is "Let the players find out everythign themselves"
They don't say what they add, they don't tell you about new armor they add, theese things are randomly found out about by people exploring.
This makes the game alot more fun and you really feel like exploring is fun.
In WoW, everyone knows about everything.
As an example, an item in FFXI could say "adds evasion", in WoW, it would say "adds 5% evasion" so in FFXI your like "how much evasion?" and then game says "try it out and see" an thats what people do.
It's a very unique approach to increasing playtime and mystique in a game.
There are so much unknown parts of FFXI i couldn't even list it all here, but it keeps players going and makes them test out theories etc, exploring all parts of the game.
There's alot more to the FF games then meets teh eye, and the MMO's are no different.
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On September 10 2010 05:24 Snowfield wrote:Show nested quote +On September 10 2010 03:33 GodIsNotHere wrote:On September 09 2010 19:39 Snowfield wrote:On September 09 2010 10:40 GodIsNotHere wrote: My only beefs with the game is that it does a very...very...VERY poor job explaining things to new players. It seems like it only aimed at people who are familiar with ff11 an just expects everyone to learn the hard way. Was the exact same thing with FFXI yeah, but you will get there, and when you do its more rewarding then SE holding your hand. I enjoyed FFXI, despites it's grinds and camping (75 paladin / 75 Ninja Taru), but i don't think ill play this. If giving directions to the next camp which is like 15 minute walk away or explaining how the hell crafting system works(What do the different colors mean)then sure I wouldn't mind a little "Hand holding". Any other game would be smart enough to at least offer that much an I've played a lot of mmo's. SE's direction with FFXI is "Let the players find out everythign themselves" They don't say what they add, they don't tell you about new armor they add, theese things are randomly found out about by people exploring. This makes the game alot more fun and you really feel like exploring is fun. In WoW, everyone knows about everything. As an example, an item in FFXI could say "adds evasion", in WoW, it would say "adds 5% evasion" so in FFXI your like "how much evasion?" and then game says "try it out and see" an thats what people do. It's a very unique approach to increasing playtime and mystique in a game. There are so much unknown parts of FFXI i couldn't even list it all here, but it keeps players going and makes them test out theories etc, exploring all parts of the game. There's alot more to the FF games then meets teh eye, and the MMO's are no different. Heres my example, I finish the first questing camping an wasted some time crafting. Then it tells me to go to Black skull camp or something long those lines. Of course it doesn't tell you which direction the camp is in or give a single hint to help you find it so I spend the next 30 minutes wandering up down the road in both the north an west direction trying to find it. So I give up looking an start asking people if they know an about 10 minutes into that I finally found someone who was going that way an told me to follow them. The stupid camp is about 15-20 minute north into the next little zone hidden off the road along the mountains.... How does that make it more fun? I love exploring BUT it seems more like people were lazy rather then some inspiring concept of having the players find their way in the world.
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On September 10 2010 03:38 Judicator wrote: Seriously, anyone who thinks that somehow the game will magically jump by leaps and bounds come release time is pretty delusional. Anyone buying that SE is holding back 90% of content is pretty desperate...unless of course SE is holding back 90% of functionality along with it.
If the game isn't going to be ready by launch, why release it? Hate to bring up WoW here, but every major content patch in WoW has meant significant server down time and that's on top of Blizzard's relatively efficient system. you're obviously referring to my statements, why not quote me directly then?? and i didnt say it was going to jump leaps and bounds i said, the content (the quests, npcs, items etc etc) is not in the game yet how party leveling will work beyond lvl 20 is still a mystery
SE is not going to be ready at release, they said it themselves (mostly the end game content) and they are holding 90% of the content from beta on purpose so there is still mystery to the game for beta testers. they stated this in interviews (or are you saying they are lying?) and i dont know what you mean by functionality. wtf does that mean? the interface? the lag/responsiveness? what?? i cant challenge this statement because it has no specific meaning (for the record, im not playing this game. the game needs a lot of work and SE knows it.)
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Just installed open beta which i played for five minuets, and I have to say, I don't see any reason to invest any time into this game what so ever. It seems like its made for people who have never been to a real forest in their lives who live in the city. This game holds up images that are shallow imitations of real life as something beautiful when its, in my opinion, a glaring insult to a human's ability to comprehend aesthetics. It just has to be so pretentious in the way it pans the camera in a still cut scene of a forest, as if we are supposed to be taking in and appreciating the beauty of a 3d rendered video game with reverence, like its actually beautiful. This game trys to imitate the real world and fails so miserably that it pisses me off. I never played wow for more then one hour, but at least wow isn't so full of itself that it trys to force aesthetic appreciation down your throat.
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On September 11 2010 11:33 cmos543 wrote: Just installed open beta which i played for five minuets, and I have to say, I don't see any reason to invest any time into this game what so ever. It seems like its made for people who have never been to a real forest in their lives who live in the city. This game holds up images that are shallow imitations of real life as something beautiful when its, in my opinion, a glaring insult to a human's ability to comprehend aesthetics. It just has to be so pretentious in the way it pans the camera in a still cut scene of a forest, as if we are supposed to be taking in and appreciating the beauty of a 3d rendered video game with reverence, like its actually beautiful. This game trys to imitate the real world and fails so miserably that it pisses me off. I never played wow for more then one hour, but at least wow isn't so full of itself that it trys to force aesthetic appreciation down your throat. what does this mean? are you saying this videogame is full of itself? I don't think thats possible for inanimate objects.
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On September 11 2010 11:38 Terrakin wrote:Show nested quote +On September 11 2010 11:33 cmos543 wrote: Just installed open beta which i played for five minuets, and I have to say, I don't see any reason to invest any time into this game what so ever. It seems like its made for people who have never been to a real forest in their lives who live in the city. This game holds up images that are shallow imitations of real life as something beautiful when its, in my opinion, a glaring insult to a human's ability to comprehend aesthetics. It just has to be so pretentious in the way it pans the camera in a still cut scene of a forest, as if we are supposed to be taking in and appreciating the beauty of a 3d rendered video game with reverence, like its actually beautiful. This game trys to imitate the real world and fails so miserably that it pisses me off. I never played wow for more then one hour, but at least wow isn't so full of itself that it trys to force aesthetic appreciation down your throat. what does this mean? are you saying this videogame is full of itself? I don't think thats possible for inanimate objects.
Yes, its possible when the object is an artistic work of human production.
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Sup with that you need to go in at game menu each time you gonna do something like open your quest logs... This game need more hotkeys. Spells from 1-9 is so retarded, too much clicking -_- ARGHH.... RAGE
Need to play moar cause I R a huge Final Fantasy fan >_< ex-WoW gamer ofc -.- so many things to get used to. QQ
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I ran the benchmark and I got a score of 2479 while running 1920x1080. Is this good or bad?
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so, why is it it keeps asking me for the one time password when i have no such thing. ive changed my pw like 5 times already. trying to sign up for my cousin using my account but to no avail.
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On September 10 2010 05:59 GodIsNotHere wrote:Show nested quote +On September 10 2010 05:24 Snowfield wrote:On September 10 2010 03:33 GodIsNotHere wrote:On September 09 2010 19:39 Snowfield wrote:On September 09 2010 10:40 GodIsNotHere wrote: My only beefs with the game is that it does a very...very...VERY poor job explaining things to new players. It seems like it only aimed at people who are familiar with ff11 an just expects everyone to learn the hard way. Was the exact same thing with FFXI yeah, but you will get there, and when you do its more rewarding then SE holding your hand. I enjoyed FFXI, despites it's grinds and camping (75 paladin / 75 Ninja Taru), but i don't think ill play this. If giving directions to the next camp which is like 15 minute walk away or explaining how the hell crafting system works(What do the different colors mean)then sure I wouldn't mind a little "Hand holding". Any other game would be smart enough to at least offer that much an I've played a lot of mmo's. SE's direction with FFXI is "Let the players find out everythign themselves" They don't say what they add, they don't tell you about new armor they add, theese things are randomly found out about by people exploring. This makes the game alot more fun and you really feel like exploring is fun. In WoW, everyone knows about everything. As an example, an item in FFXI could say "adds evasion", in WoW, it would say "adds 5% evasion" so in FFXI your like "how much evasion?" and then game says "try it out and see" an thats what people do. It's a very unique approach to increasing playtime and mystique in a game. There are so much unknown parts of FFXI i couldn't even list it all here, but it keeps players going and makes them test out theories etc, exploring all parts of the game. There's alot more to the FF games then meets teh eye, and the MMO's are no different. Heres my example, I finish the first questing camping an wasted some time crafting. Then it tells me to go to Black skull camp or something long those lines. Of course it doesn't tell you which direction the camp is in or give a single hint to help you find it so I spend the next 30 minutes wandering up down the road in both the north an west direction trying to find it. So I give up looking an start asking people if they know an about 10 minutes into that I finally found someone who was going that way an told me to follow them. The stupid camp is about 15-20 minute north into the next little zone hidden off the road along the mountains.... How does that make it more fun? I love exploring BUT it seems more like people were lazy rather then some inspiring concept of having the players find their way in the world.
im just telling you how it is, i know it's like this, and i know it's not gonna get changed lol
SE is a bit extreme yes
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Anybody else encounter this problem? i've changed my PW for my square enix account like 5 times and it still won't let me log in and sign up =\
EDIT: Brute forced just kept trying same pw copy pasting every 5 min and it eventually worked =/
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