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Final Fantasy 14: Online - Page 35

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Shaithis
Profile Joined March 2010
United States383 Posts
September 14 2010 20:59 GMT
#681
FYI, list of planned updates:

http://ffxiv.zam.com/forum.html?game=268&mid=1284475121231943558&page=1

•Guildleve availability/cooldown
Right now, there is a 2 day cooldown for guildleves. This is not enough for a single person, but the aim was that people would share guildleves to extend this time. This is why we have the leve-link and the bonus rewards for higher difficulty selection, to make it more rewarding and better exp/skill gains to play in a party. However, the time was just too long, and we heard many complaints of this nature, so we will shorten it. With that, we can see the problem with having to travel via teleport more frequently, so we are currently tweaking an anima regen increase.

•Upcoming guildleve introduction
We will be adding not just normal guildleves, but a wide variety of types of guildleves. First, there will be higher level guildleves. Among those, many will have more variance in the rules/goals as well as being able to fight with more varied monsters in many more target areas. In particular, we heard many comments of "I want to fight more and more NMs!" so we want to respond to that quickly. Also, the faction leves that were in the Open Beta are designed to be a somewhat "different taste" from regular leves, with hidden starting conditions or npcs. The rewards for these are fairly good, so please try them out! Finally, we are going to be steadily adding more and more leves that encourage coordination between all the classes including gathering/crafting/magic/war. Please look forward to it!

•Notorious Monsters
Soon, there will be NM's even in the world of FFXIV. These will look very different from most of the other normal monsters. We're planning to introduce NM's that are so huge they make a Malboro look small. The tranquil era is about to end! We're going to torment adventurers with these powered up, aesthetically varied NM's which we've prepared "episodes" for.

•Damaging monster body parts:
There are monsters which have different body parts that can be damaged. Using a specific weapon skill while standing in a specified position can lead to cutting a monster's body part off. For example, you can cut Malboro's vines or a horn/tail if the enemy has one. In addition to changing the monster's appearance, those actions can have the following effects:
- Weakening the monster
- Preventing monsters from using specific skills
- Acquiring materials from cut/damaged body parts

•Other: By combining a particular race's equipment etc with city-state it's unavoidable that a certain degree of being tied down will occur, so this time we are not thinking of doing that. [I'm a little unclear here but I think this means they want to avoid certain races being tied to certain city-states]
Scenario's are balanced, basically, completely soloable or depending on the situation doable with a small number of people. "For the most part, soloable"

•City-states' Guilds: Not all guilds are in every city-state
By passing a certain condition, "class quests" will become available at guilds. Class quests are of course related directly to the class itself, but at the same time are a way to truly learn the details of each city-state. Please enjoy the story revealed in these quests, in addition to the quest rewards themselves.
When you complete a quest, you will receive Guild Tokens [marks?]. We are planning to add more and more things to exchange tokens for.

•Balances to enmity in party battle: In beta, they made adjustments to enmity based on magic and abilities, but they have plans for more. These changes, however, will probably take a while to implement. They plan on adjusting the enmity according to contents, equipment, abilities, monsters, and so on. These changes will be made continuously after service begins based on how things are going.

•Mana Regeneration: In FFXIV, management of your MP use is supposed to be an important part of strategy. They’d also like magic to have explosive power in fewer hits, and not just be used to spam enemies with light damage attacks. To promote this, they’d like to continue to balance the recovery methods used for MP, including the abilities and aetherite, as well as adding new methods later on.

•Usefulness of Battle Regimen
Battle regimen serve a double purpose: to expand the strategy of party play, and to reduce the difficulty/rigidness in forming parties. They are not just for doing extra damage, there are lots of various effects. For example:

•- Phys Resistance Debuff

•Normal melee attack -> Normal melee attack (ex. slash -> punch [these are basic DoW abilities])

•- Magic Resistance Debuff

•Normal melee attack -> Normal magical attack (ex. slash -> spirit dart)

•- Cast speed down + MP consumption up

•Normal melee attack -> Magic (ex. slash -> Fire)

•- TP gain reduction + TP consumption up

•Normal melee attack -> Weapon skill (ex. Slash -> Red Lotus)

•- Action aptitude up (Using a different class ability on the current class grants the same effect as when used on the other class)

•Same class magic -> Magic

•Same class Weapon skill -> Weapon skill (ex. Trunksplitter -> Brandish)

•- Damage up

•Various class WS -> WS -> Magic

•Various class magic -> Magic -> WS (ex. Blizzard -> Scourge -> Puncture)

•For example, if it's difficult to continue dealing physical damage, use Phys resistance debuff. If it's a casting monster, use cast time debuff + MP consumption increase etc.

•Negotiations are another way of obtaining loot (other than battles). By choosing the right conversation subject with a NPC, player can engage in negotiations and receive items in exchange for items wanted by the NPC. If player does exceptionally well, it's possible to get some free stuff as an extra.

•Ishgard: Ishgard's people have long been at war with man-eating dragons, and thus have not taken on Adventurers. In this city, there are already several quests appearing for the "Dragon Slayers" [faction?] who are at war with the dragons.

•Guildleves in the Beta: We sincerely apologize to our open beta testers for the client errors that would occur more frequently during guildleves in the beta. In the release version, we are dealing with these diligently.

•Retainer: Right now, when you buy something from a retainer, there is an unnecessarily long delay. On release, we plan to make this a lot more smooth. We would like to make improvements to make commerce even easier for everyone.

•Relationship Crafting/Gathering & PC Status: PC's physical level & attributes will have an effect on crafting and gathering. There are hints in the game as to what does what, so please search for it.

•Crafting

•Physical: Closely related to the tool being used and will particularly affect quality

•Attributes: related to "Godsend" [I think these are the extra result/HQ result] probability & "attribute stability" [?]

•Gathering

•Physical: Affects difficulty in obtaining items in the "gather" phase as well as the number of items obtained

•[translator note].. this is a literal translation of "physical" and "attribute" I wasn't sure here if they're talking about skill level or what, but judging from the use of katakana for Physical, I must assume it means physical level, even though that sounds odd to have an effect here.

•Market: We don't want crafters and gatherers to simply "put up" their items on the market and that's it. We want them to also act as salesmen and learn to play the market intelligently. For this purpose, we will begin with focus on the Bazaar market system. On that note, in order to be able to tell "What's for sale?" etc, we are planning to adjust policy and add functionality to improve the user friendliness.

•Retrying guildleves: The best way to level is with guildleves, that is, even without the guardian's favor, you will earn way more exp and skill points per each kill. For this reason, we wanted to prevent abusive use of leves by killing all the monsters but failing right at the end and then retrying on the spot. However, if you visit the NPC that gave you the leve, you can retry it.

•There will be hardware mouse support!

•We believe that the item selection interface should be very responsive, and by release we will have introduced a MUCH improved version. After release we will continue improving this.

•The FFXIV development team acknowledged that there's issues with the mouse and user interface and apologized about it. Hardware Mouse + UI improvements will be a major focus for them.

•There will be package discount pricing on the subscription (Japan-3months, NA/EU 3/6 months)

•Due to game balance consideration, the level cap on release will be 50

•We will change it so you do not lose disabled abilities when changing class any more. [assume this means they won't leave the ability bar, they will probably just gray]

•Physical stat distribution will affect both crafting and gathering classes as much as it does everyone else.

•There aren't any "open world" NMs outside of guildleves.

•New hairstyles will be added, as well as the ability to change hairstyle in game after you make your character.

•Crafters will be able to cooperate in large-scale projects (boats, cannons, wedding cakes! YUM) so more fun for you and your company!

•There will be guildleves where crafters and adventurers have to cooperate.

•The guildleve issue will be fixed so they cooldown will be significantly decreased from 48 hours.

•Anima regeneration will have to be raised since you'll have to travel more for more frequent guildleves.

•The faction leves have you fight different beastman tribes and such.
Aurra
Profile Blog Joined March 2008
United States469 Posts
September 15 2010 00:18 GMT
#682
New trailer.

TonyL2
Profile Blog Joined August 2007
England1953 Posts
September 15 2010 00:21 GMT
#683
I just watched that trailer just now and it's really awesome, but Square's cutscenes are always ridiculously good but the game doesn't quite live up to it *cough* 13

The English accents on the characters seem a bit weird too though
okuraku
Profile Blog Joined July 2010
United States210 Posts
Last Edited: 2010-09-15 03:05:26
September 15 2010 03:05 GMT
#684
On September 15 2010 05:59 Shaithis wrote:
FYI, list of planned updates:

http://ffxiv.zam.com/forum.html?game=268&mid=1284475121231943558&page=1

snip


Yep, I translated/wrote most of that several hours before the official english version came out
http://twitch.tv/okuraku | Member of Team Legacy: http://www.teamliquid.net/forum/viewmessage.php?topic_id=148872
Horuku
Profile Blog Joined August 2010
United States405 Posts
September 15 2010 03:24 GMT
#685
•There will be hardware mouse support!

•We believe that the item selection interface should be very responsive, and by release we will have introduced a MUCH improved version. After release we will continue improving this.

•The FFXIV development team acknowledged that there's issues with the mouse and user interface and apologized about it. Hardware Mouse + UI improvements will be a major focus for them.

Best stuff I've ever heard. Bout time they figured this stuff out. It was one of my only faults with the game was the crappy mouse and the fact the ui felt like a console ui.

Lets see if they follow through with it!
d<^^>b
Shaithis
Profile Joined March 2010
United States383 Posts
September 15 2010 03:59 GMT
#686
Breaking news!

http://ffxiv.zam.com/forum.html?game=268&mid=1284514078306917954&page=1

In addition to what was announced here today, we are also planning massively multiplayer battles.

There currently exist several class abilities which may have players scratching their heads as to how they are to be used. Many of these were designed with PVP in mind. While we cannot reveal much regarding PvP now, we have some exciting announcements planned for the near future.

SAY WUT?
Aurra
Profile Blog Joined March 2008
United States469 Posts
September 15 2010 04:39 GMT
#687
I like FFXIV despite its' flaws, but PVP would be absolutely horrible in this engine.

I really hope it's not forced in any way.
Chro
Profile Joined May 2010
United States240 Posts
September 15 2010 05:11 GMT
#688
My botanist is going to destroy everyone in PvP. People will fall like trees.
Aurra
Profile Blog Joined March 2008
United States469 Posts
September 15 2010 05:33 GMT
#689
I see what you did there.
DarkspearTribe
Profile Joined August 2010
568 Posts
September 17 2010 16:27 GMT
#690
http://blip.tv/file/4127829

Password: BIYM
(upper case)
Scodia
Profile Joined September 2010
United Kingdom588 Posts
September 21 2010 14:04 GMT
#691
Its out in less than 24hours!. Get HYPED!

On my birthday though... guess i won't get to play much *sad panda*

at least I'll have cake...
Laugh, Cry, Wonder Why. Fans of - SlayersMin -
noD
Profile Blog Joined August 2010
2230 Posts
September 29 2010 20:13 GMT
#692
Can u buy a cd key or u will need to buy the media too ?
stk01001
Profile Joined September 2007
United States786 Posts
September 30 2010 21:47 GMT
#693
On September 21 2010 23:04 Scodia wrote:
Its out in less than 24hours!. Get HYPED!

On my birthday though... guess i won't get to play much *sad panda*

at least I'll have cake...


dude it's your BIRTHDAY... you should be able to do whatever YOU want on YOUR birthday..
a.k.a reLapSe ---
CidO
Profile Joined June 2010
United States695 Posts
September 30 2010 22:16 GMT
#694
I'm wondering if anyone will see this (I wanted to avoid making a new thread)

Does anyone have a guest pass they'd be willing to let me try the game out? I never got into XI but i've been playing MMO's since UO and original EQ. I'm understanding FFXIV is a bit more complicated than others these days.

I guess PM me if possible, and i can throw someone a SC2 guest pass code

Thanks!
:P
rei
Profile Blog Joined October 2002
United States3594 Posts
October 01 2010 02:30 GMT
#695
On September 04 2010 18:08 rei wrote:
I got the key downloaded the game, made the account, patch the game, log on, and everytime i log on i get a page that says maintenance.

So I uninstalled the game, reinistalled the game, patch the game log on, it says maintanance.

so much frustration



This is terrible, I just went and bought the game, came back home, installed, and then patched the game, and then log on, and everytime i log on i get a page that says maintenance.

So I uninstalled the game, reinstalled the game, patch the game log on, it says maintenance.

The frustration knows no bounds.
GET OUT OF MY BASE CHILL
Hinanawi
Profile Blog Joined July 2009
United States2250 Posts
October 01 2010 02:51 GMT
#696
So I bought FF14 today, and I want to meet up with my buddies on Cornelia.

...except they aren't allowing any more characters to be created on Cornelia. The only reason I bought this game is because I wanted to play with my friends there and also a bunch of Beta players I had fun with and agreed to meet there.

What the hell, Square-Enix? I can't do anything now. Why would you ever shut down a server to new characters completely? Just put a warning that says it's really damn overcrowded or something.
Favorite progamers (in order): Flash, Stork, Violet, Sea. ||| Get better soon, Violet!
rei
Profile Blog Joined October 2002
United States3594 Posts
October 01 2010 02:53 GMT
#697
oh here is a video of what I am talking about
http://www.livestream.com/smirei/video?clipId=pla_d619d7d4-ef72-4b33-af18-18da05a28012&utm_source=lslibrary&utm_medium=ui-thumb

recalled this shit on livestream
GET OUT OF MY BASE CHILL
viraltouch
Profile Joined July 2010
United States299 Posts
October 01 2010 17:23 GMT
#698
50 bucks for the copy + monthly subscriptions. then if I want to convert to ps3 version next year, I gotta buy the ps3 copy again. WTF
NrG.NeverExpo
Profile Blog Joined December 2008
Canada2114 Posts
October 01 2010 19:48 GMT
#699
just to verify there ARE monthly payments to play right? I would definitely buy this but im not paying monthly to play this game..
TwitteR: @NeverExpo follow me, i'll follow back :)
Mawi
Profile Joined August 2010
Sweden4365 Posts
October 01 2010 21:07 GMT
#700
On October 02 2010 04:48 NrG.NeverExpo wrote:
just to verify there ARE monthly payments to play right? I would definitely buy this but im not paying monthly to play this game..

Yep monthly payment to play this game.
Forever Mirin Zyzz Son of Zeus Brother of Hercules Father of the Aesthetics
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