On May 28 2011 02:16 RndmGdNck wrote: I would totally buy this game if it didn't come in a two pack. Just kills a lot of your sells by doing that. It looks like a game I would really enjoy but there isn't even a demo to try to make buying it for having a two pack only worth it.
You can play the game online with random strangers too, you know.
@DrainX unfortunately my friends are console gamers and the one friend that does play on steam is probably not worth it to him as he doesn't do it very often.
On May 28 2011 02:16 RndmGdNck wrote: I would totally buy this game if it didn't come in a two pack. Just kills a lot of your sells by doing that. It looks like a game I would really enjoy but there isn't even a demo to try to make buying it for having a two pack only worth it.
The two pack is a pretty genius idea though. The game is still pretty cheap, and it's mostly MP based so by selling it in a 2 pack they help spread the game and keep their online #s up which increases the value of the game and encourages more people to buy it. Nothing is worse than owning an MP based game that has no one online to play with.
Just played the first 6 or so missions from the single player campaign. So far it has been a blast. Nice music, fun tactical play, witty British humor and lots of fun.
A good friend got the game today and gave me the second copy of the game and I have to say : it's absolutely amazing. It gets so intense in multiplayer, it always took me like 10-15 minutes to finish my turn because I always tried to think about everything lol
I'm Lambdadelta in there, hit me up with a challenge if you want to. Don't expect too much though, I just started. :D
Bought the game today and love it. This is the modern version of chess. Competing with friends is so much fun and the resulting replays are great to watch.
I think this game has potential to develop a big competetive scene around it. The Youtube integration is genious and will make this game spread fast.
On May 27 2011 20:45 RoyalCheese wrote: So the game got released today. I'm seriously considering a purchase....it looks pretty cool. There is also WTF IS video by TB ...
Really cheap price for being two copies of a game that seems to have so much replayability. I think this game deserves to be bought if nothing else, then at least to support developers that try new things.
Really don't like what I see in that 1v1 replay there in the end, since it seems to solely revolve around the rocket launcher
On May 27 2011 20:45 RoyalCheese wrote: So the game got released today. I'm seriously considering a purchase....it looks pretty cool. There is also WTF IS video by TB ... http://www.youtube.com/watch?v=9jJrUY27O0Y&feature=feedu
Really cheap price for being two copies of a game that seems to have so much replayability. I think this game deserves to be bought if nothing else, then at least to support developers that try new things.
Really don't like what I see in that 1v1 replay there in the end, since it seems to solely revolve around the rocket launcher
Well it just got released today. You shouldn't expect miracles.
Question for the owners of the game. How long does a game take? It seem pretty lenghty.
On May 27 2011 20:45 RoyalCheese wrote: So the game got released today. I'm seriously considering a purchase....it looks pretty cool. There is also WTF IS video by TB ... http://www.youtube.com/watch?v=9jJrUY27O0Y&feature=feedu
Really cheap price for being two copies of a game that seems to have so much replayability. I think this game deserves to be bought if nothing else, then at least to support developers that try new things.
Really don't like what I see in that 1v1 replay there in the end, since it seems to solely revolve around the rocket launcher
That was just one map though. I haven't tried multiplayer yet so I don't know about all the possible modes. If you look at other matches they don't look the same. I have seen a match 3v3 soldiers where one machinegun soldier killed the entire opposing team through some sneaky moves, facing rocket launchers among other weapons.
The best setup is a combination of weapons. Rocket launchers are almost impossible to hit with if your target isn't close to a wall. If you are out in the open you are almost immune to them. If you are out in the open you are very easily picked of by a machinegunner from behind cover though etc.
On May 28 2011 02:16 RndmGdNck wrote: I would totally buy this game if it didn't come in a two pack. Just kills a lot of your sells by doing that. It looks like a game I would really enjoy but there isn't even a demo to try to make buying it for having a two pack only worth it.
it costs $20 for a 2 pack... that's like 1/3rd the cost of a new game.... for 2 games... one you can give away to a friend or do something nice for a random person. It's worth it imo.
On May 27 2011 20:45 RoyalCheese wrote: So the game got released today. I'm seriously considering a purchase....it looks pretty cool. There is also WTF IS video by TB ... http://www.youtube.com/watch?v=9jJrUY27O0Y&feature=feedu
Really cheap price for being two copies of a game that seems to have so much replayability. I think this game deserves to be bought if nothing else, then at least to support developers that try new things.
Really don't like what I see in that 1v1 replay there in the end, since it seems to solely revolve around the rocket launcher
Well it just got released today. You shouldn't expect miracles.
Question for the owners of the game. How long does a game take? It seem pretty lenghty.
I'm not sure about the multiplayer games. When I play singleplayer one mission takes between 15 and 60 minutes to complete. Depends on how much I try to plan ahead and how careful I play. I guess you will be able to set a maximum time per round when you play multiplayer though. A game is usually around 5-10 rounds long. My guess would be that a multiplayer game lasts 20-30 minutes on average.
On May 27 2011 20:45 RoyalCheese wrote: So the game got released today. I'm seriously considering a purchase....it looks pretty cool. There is also WTF IS video by TB ... http://www.youtube.com/watch?v=9jJrUY27O0Y&feature=feedu
Really cheap price for being two copies of a game that seems to have so much replayability. I think this game deserves to be bought if nothing else, then at least to support developers that try new things.
Really don't like what I see in that 1v1 replay there in the end, since it seems to solely revolve around the rocket launcher
Well it just got released today. You shouldn't expect miracles.
Question for the owners of the game. How long does a game take? It seem pretty lenghty.
I'm not sure about the multiplayer games. When I play singleplayer one mission takes between 15 and 60 minutes to complete. Depends on how much I try to plan ahead and how careful I play. I guess you will be able to set a maximum time per round when you play multiplayer though. A game is usually around 5-10 rounds long. My guess would be that a multiplayer game lasts 20-30 minutes on average.
Thanks for the answer. Please let us know how did you liked multiplayer when you played some...altho i'm pretty sure i will buy the game eventually anyway ^_^
On May 27 2011 20:45 RoyalCheese wrote: So the game got released today. I'm seriously considering a purchase....it looks pretty cool. There is also WTF IS video by TB ... http://www.youtube.com/watch?v=9jJrUY27O0Y&feature=feedu
Really cheap price for being two copies of a game that seems to have so much replayability. I think this game deserves to be bought if nothing else, then at least to support developers that try new things.
Really don't like what I see in that 1v1 replay there in the end, since it seems to solely revolve around the rocket launcher
Well it just got released today. You shouldn't expect miracles.
Question for the owners of the game. How long does a game take? It seem pretty lenghty.
I'm not sure about the multiplayer games. When I play singleplayer one mission takes between 15 and 60 minutes to complete. Depends on how much I try to plan ahead and how careful I play. I guess you will be able to set a maximum time per round when you play multiplayer though. A game is usually around 5-10 rounds long. My guess would be that a multiplayer game lasts 20-30 minutes on average.
The games take less time when you get used to the planning phase. In the beginning my multiplayer games took about 30 minutes but now they take about half that time.
I agree with you that they should add a timer or something like a chess clock to make it possible to have faster games. The developers will probably add that options in a patch.
The multiplayer part of the game doesn't have a set duration, you basically do your moves and click Prime, this sets your moves in stone and sends them to the server, if your opponent hasn't primed his moves yet you can't do anything about this particular match. you can however do other stuff, play Singleplayer, or even start another multiplayer match, or even quit for now and comeback later.
When your opponent from the first game has made his move, you will be prompted that you can view the outcome of the fight and make your moves again, this basically means that your games can last as long or as short as you want them to. Because you are never restricted to just one game, and you can take as long as you like during any of the planning phases.
You can startup a game with 10 people if you wanted to, and then occasionally keep an eye out in the news feed if there's any games where you can plan for the next phase.
As for the weapons, they seem fairly balanced, a shotgun will win over any other weapon in close combat, the unit with the shotgun fires first, the sniper has a huge range and is very accurate kills with one shot, and the machinegunner has medium range, longer than the shotgun and sprays bullets until some hit . The rocket launcher is very good if your target is close to a wall, if he's out in the open you won't be able to hit him at all.
The game is much more in depth than that tho, many things determine the winner of a fire fight in the end, such as position, cover, whether you were moving or stationary, if you were aiming or fast walking, crouched or not etc. Really fun game definitely recommend it to any fan of turn based strategy.
this game looks like a lot of fun. Im usually turned off by turn-based games but I think that because you aren't really taking tuns (since both players' moves are issued at the same time) i am digging it a lot more than I would otherwise.
If i can find a friend to split the cost with me I will definitely buy.
On May 28 2011 10:54 SixTwo wrote: The multiplayer part of the game doesn't have a set duration, you basically do your moves and click Prime, this sets your moves in stone and sends them to the server, if your opponent hasn't primed his moves yet you can't do anything about this particular match. you can however do other stuff, play Singleplayer, or even start another multiplayer match, or even quit for now and comeback later.
When your opponent from the first game has made his move, you will be prompted that you can view the outcome of the fight and make your moves again, this basically means that your games can last as long or as short as you want them to. Because you are never restricted to just one game, and you can take as long as you like during any of the planning phases.
You can startup a game with 10 people if you wanted to, and then occasionally keep an eye out in the news feed if there's any games where you can plan for the next phase.
Game does not "revolve around rocket launcher" - it's something to keep in mind sure, but the thing is with a rocket launcher you can not score a direct hit on a guy: only way to kill with a rocket launcher is to hit on a nearby wall or obstackle. Edge of the map does not cause a rocket explosion. Also you can't explode a rocket mid-air or shoot it at empty ground.
Here's a video of a game I played today:
What my video did not show was the granade launcher: bit like rockets, but they do not break walls, instead granades bounce off walls and have a slightly lesser radius, also are slower so you have more time to run away from them.
What makes this game especially great is two thing in my opinion: 1)There is no luck involved. Everything is mathematically calculated, and if the test simulation shows something will happen in some way, it will happen so when the turn is executed for real. 2)You have infinity to plan, test, and try out different things. This means also that your enemy has, so if you get bored waiting for your enemy to finish his turn, you can start another game! This way you can play multiple games at the same time, and game informs you when you get a next turn in a game you are not currently in, and shows all active "action is needed" -games. This way you will never be bored, and you will always have as much time as you need to take all scenarios into account.
Also, I should say, your guys are not always scattered around the map, sometimes each team starts in one corner of the map. For example, green on top left and red on bottom right. Also, all of the maps are randomly generated. Also, this video all enemies are visible, and there are some game modes where all enemies are visible, but in this game I didn't see where enemies were (with exception is the planning phase of 1st turn), or when I had them in my LOS.
Also, there are multiple different gameplay modes with different objectives, like hostage escort, "enter the area" and "collect these items and get out". You can choose what modes you want to play.
This game is incredible. Such a unique concept and so very well executed. It really does feel a lot like chess.
You both have identical starts but most of what you do is a combination between:
1) Doing what you want 2) Taking into account what the enemy might want 3) Go over several scenario's that could unfold and attempt to play in such a fashion that you are ready for each different one.
You are constantly wondering what the enemy is wondering and in the line-of-sight version (where you only see enemies that you have line of sight on) you even start think about what your enemy thinks you are thinking.
The game can get crazy complex like that, and at times you might overestimate your enemy who's just doing whatever he feels like whilst you are planning as if he's a genius.
Only thing i still have a bit of trouble with is stationary units in a room when you don't have rockets to knock down walls or grenades to smoke them out. Almost feels a bit like a gamble when you have a machine gunner and you have to take out another machine gunner who's standing still in a room.
seems like since the maps are randomly generated and asymmetrical, there's no way most of the maps generated will be balanced. is this the case?
Sort of yes the thing is any imbalance is mostly imbalance for both of you as you tend to have the same units etc also it adds an extra tactical thinking to the game by trying to secure areas with your units while denying others to his. The only real issue is when you see 1st move teamkills because of dodgy spawns but this only happens really on tiny maps.
Premade maps could be a good thing though for the cross spawn game modes to really start screwing with peoples heads.