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God of War III [PS3] - Page 4

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SoLaR[i.C]
Profile Blog Joined August 2003
United States2969 Posts
Last Edited: 2010-03-22 00:41:01
March 22 2010 00:33 GMT
#61
I just finished playing the downloadable demo and my question is: If I didn't particularly enjoy the demo, is there any reason for me to buy the game? I've never played any game like this, but I think the hack & slash genre just may not be for me...

I suppose I didn't enjoy it because it didn't have enough freedom/exploration opportunities. Does this change at any point during the game?

For reference, some of the other console games I've enjoyed immensely are Super Mario World Galaxy, Uncharted 2, Zelda: Twilight Princess, and especially Assassin's Creed 2.
Chuiu
Profile Blog Joined June 2003
3470 Posts
March 22 2010 02:47 GMT
#62
SoLar, the game is extremely linear but there are benefits to finding secret places hidden throughout the game if you explore well. But for the most part you play God of War for the story and the gameplay, not for exploration. Because like I said before, its very linear (just like Uncharted).
♞
zoLo
Profile Blog Joined June 2007
United States5896 Posts
March 22 2010 03:13 GMT
#63
On March 22 2010 09:33 SoLaR[i.C] wrote:
I just finished playing the downloadable demo and my question is: If I didn't particularly enjoy the demo, is there any reason for me to buy the game? I've never played any game like this, but I think the hack & slash genre just may not be for me...

I suppose I didn't enjoy it because it didn't have enough freedom/exploration opportunities. Does this change at any point during the game?

For reference, some of the other console games I've enjoyed immensely are Super Mario World Galaxy, Uncharted 2, Zelda: Twilight Princess, and especially Assassin's Creed 2.


Don't buy it.
eMbrace
Profile Blog Joined January 2009
United States1300 Posts
March 22 2010 03:16 GMT
#64
On March 22 2010 09:33 SoLaR[i.C] wrote:
I just finished playing the downloadable demo and my question is: If I didn't particularly enjoy the demo, is there any reason for me to buy the game? I've never played any game like this, but I think the hack & slash genre just may not be for me...

I suppose I didn't enjoy it because it didn't have enough freedom/exploration opportunities. Does this change at any point during the game?

For reference, some of the other console games I've enjoyed immensely are Super Mario World Galaxy, Uncharted 2, Zelda: Twilight Princess, and especially Assassin's Creed 2.


Definitely wouldn't recommend it then, especially at $60.
x2fst
Profile Blog Joined August 2004
1272 Posts
April 01 2010 01:13 GMT
#65
never thought i'd be asking for sex advice on the internet but wtf is that jiggly thing you do when banging aphrodite, i have tried it like 20 times and i always fuck it up on that one moment
muda, is a crime for me to wear a shirt, cos I is so good lookin
Ideas
Profile Blog Joined April 2008
United States8167 Posts
April 01 2010 01:25 GMT
#66
what jiggly thing?
Free Palestine
Chuiu
Profile Blog Joined June 2003
3470 Posts
April 01 2010 01:34 GMT
#67
On April 01 2010 10:13 x2fst wrote:
never thought i'd be asking for sex advice on the internet but wtf is that jiggly thing you do when banging aphrodite, i have tried it like 20 times and i always fuck it up on that one moment

Not sure what you're talking about but I assume its the one where you shake the left joystick in the direction indicated by the animation.
♞
Ideas
Profile Blog Joined April 2008
United States8167 Posts
April 01 2010 01:36 GMT
#68
http://www.nuts.co.uk/92691/god-of-war-iii-sex-scene here tell us what part lol
Free Palestine
nicoaldo
Profile Joined March 2009
Argentina939 Posts
April 01 2010 01:39 GMT
#69
is funny that they added sex to this part, im sure a lot of people will pay attention to the game just for that.
Chuiu
Profile Blog Joined June 2003
3470 Posts
Last Edited: 2010-04-01 01:41:06
April 01 2010 01:39 GMT
#70
Lol, this is quickly turning into:

[image loading]

"Show us where on the doll Kratos is giving you a hard time?"

On April 01 2010 10:39 nicoaldo wrote:
is funny that they added sex to this part, im sure a lot of people will pay attention to the game just for that.

The sex mini game is in every god of war.
♞
FragKrag
Profile Blog Joined September 2007
United States11556 Posts
April 01 2010 01:46 GMT
#71
yeah in GoW2 I think it was in the beginning
*TL CJ Entusman #40* "like scissors does anything to paper except MAKE IT MORE NUMEROUS" -paper
x2fst
Profile Blog Joined August 2004
1272 Posts
April 01 2010 02:31 GMT
#72
On April 01 2010 10:34 Chuiu wrote:
Show nested quote +
On April 01 2010 10:13 x2fst wrote:
never thought i'd be asking for sex advice on the internet but wtf is that jiggly thing you do when banging aphrodite, i have tried it like 20 times and i always fuck it up on that one moment

Not sure what you're talking about but I assume its the one where you shake the left joystick in the direction indicated by the animation.
yeah its the one after the rotating motion, pretty sure there's something wrong with my controller
muda, is a crime for me to wear a shirt, cos I is so good lookin
Ideas
Profile Blog Joined April 2008
United States8167 Posts
April 01 2010 02:35 GMT
#73
On April 01 2010 11:31 x2fst wrote:
Show nested quote +
On April 01 2010 10:34 Chuiu wrote:
On April 01 2010 10:13 x2fst wrote:
never thought i'd be asking for sex advice on the internet but wtf is that jiggly thing you do when banging aphrodite, i have tried it like 20 times and i always fuck it up on that one moment

Not sure what you're talking about but I assume its the one where you shake the left joystick in the direction indicated by the animation.
yeah its the one after the rotating motion, pretty sure there's something wrong with my controller


reminds me of when I played GoW 1. My controller at hte time was really old and worn and torn from 3 kids banging it around and shit. The Circle button's spring was so loose that the last boss fight vs Ares was impossible to win because I physically couldn't press Circle fast enough (or at least it wouldnt register fast enough). I Played the whole game on Hard up to that part and after like 2 hours of trying I finally gave up and switch to "extra easy" mode when it was offered and finished the game very quickly after that lol

bought a new controller the next day.
Free Palestine
Oracle
Profile Blog Joined May 2007
Canada411 Posts
Last Edited: 2010-04-01 03:08:21
April 01 2010 03:07 GMT
#74
In my opinion GoW III is inferior to ninja gaiden in every single way.

First off, GoW is WAY too easy, even on the hardest difficulty. There is so little emphasis on dodging and getting hit, and the emphasis is on attack, attack, button mash, grab.

Ninja Gaiden is much different. Its about not getting hit, and countering. If an enemy ninja on 'master ninja' difficulty grabs you, it will take out 90% of your health (near the start of the game). To put it plainly, you get hit and youre probably dead. And when you run around enough and manage to get a counterattack in, your next move better be an izuna drop or a suitable combo. Button mashing will inevitably end up in you being slashed around like a ragdoll.

And its not infuriating that the enemies possess one-hit ko moves, because Ryu is a fucking ninja. he's so agile and quick that when and if you do get hit, its 100% your fault. He can jump and wallrun, and reverse wind, and bounce off enemies heads. He recovers extremely quick from finishing attack patterns, and is definitely very fragile when hit. Just like a ninja is supposed to be.

I agree the ultimate techniques are a bit cheap sometimes, and they too make the game much easier, but ninja gaiden is probably one of the hardest modern era games out. And its sad because so few games are inclined to explore the difficulty this game has to offer.

God of War is quite disappointing, theres way too much hype. Maybe people like it because you literally are unstoppable, and your moves are incredibly overpowered. You basically look at stuff and it dies. The story, is WAYYYY better than that of ninja gaiden but a game isnt good because of its story. Maybe if we were playing an RPG. Sure it makes a good game great, but games should be about gamePLAY, not gamePLOT.

I dont find playing a game where you are extremely overpowered and boss fights are governed by if you can match up buttons with pictures fun.
Chuiu
Profile Blog Joined June 2003
3470 Posts
Last Edited: 2010-04-01 04:40:22
April 01 2010 03:11 GMT
#75
Firstly, you're comparing apples to oranges. Secondly I can tell you never played any God of War on the hardest difficulty because you would realize it IS about dodging, positioning, and making use of countering, even more so in gow3.

Ninja Gaiden is a hard as hell game, you're right. But who the fuck gives a crap if God of War isn't the same?

EDIT: I wasted my 3k post on this, at least I'm a ghost now. Maybe I should start using them in TvP in sc2 ...
♞
Ideas
Profile Blog Joined April 2008
United States8167 Posts
April 01 2010 03:29 GMT
#76
On April 01 2010 12:07 Koltz wrote:
In my opinion GoW III is inferior to ninja gaiden in every single way.

First off, GoW is WAY too easy, even on the hardest difficulty. There is so little emphasis on dodging and getting hit, and the emphasis is on attack, attack, button mash, grab.

Ninja Gaiden is much different. Its about not getting hit, and countering. If an enemy ninja on 'master ninja' difficulty grabs you, it will take out 90% of your health (near the start of the game). To put it plainly, you get hit and youre probably dead. And when you run around enough and manage to get a counterattack in, your next move better be an izuna drop or a suitable combo. Button mashing will inevitably end up in you being slashed around like a ragdoll.

And its not infuriating that the enemies possess one-hit ko moves, because Ryu is a fucking ninja. he's so agile and quick that when and if you do get hit, its 100% your fault. He can jump and wallrun, and reverse wind, and bounce off enemies heads. He recovers extremely quick from finishing attack patterns, and is definitely very fragile when hit. Just like a ninja is supposed to be.

I agree the ultimate techniques are a bit cheap sometimes, and they too make the game much easier, but ninja gaiden is probably one of the hardest modern era games out. And its sad because so few games are inclined to explore the difficulty this game has to offer.

God of War is quite disappointing, theres way too much hype. Maybe people like it because you literally are unstoppable, and your moves are incredibly overpowered. You basically look at stuff and it dies. The story, is WAYYYY better than that of ninja gaiden but a game isnt good because of its story. Maybe if we were playing an RPG. Sure it makes a good game great, but games should be about gamePLAY, not gamePLOT.

I dont find playing a game where you are extremely overpowered and boss fights are governed by if you can match up buttons with pictures fun.


god of war is a much more complete game though. Ninja Gaiden has a better combat system for sure, but it's got completely garbage level design, narrative, and pacing. Not to mention the repeated boss battles -_-
Free Palestine
Oracle
Profile Blog Joined May 2007
Canada411 Posts
Last Edited: 2010-04-01 05:22:02
April 01 2010 05:00 GMT
#77
On April 01 2010 12:11 Chuiu wrote:
Firstly, you're comparing apples to oranges. Secondly I can tell you never played any God of War on the hardest difficulty because you would realize it IS about dodging, positioning, and making use of countering, even more so in gow3.

Ninja Gaiden is a hard as hell game, you're right. But who the fuck gives a crap if God of War isn't the same?


Its definitely not about dodging countering and positioning because its not NECESSARY to do to kill everything. Of course right joystick allows you to roll, and (depending on ur controls) l1 is block, but any enemy that can be grabbed or knocked back is dead. And enemies that can't be disposed as easily, have an attack pattern that they follow for 5 minutes while u tap the joystick and move out of the way.

Mutliple enemies isnt even a problem since you have "special" attacks that crowd control FOR you. The story is solid. The graphics likewise. The polish they give it is almost perfect. It shines and glitters, but it lacks in GAMEPLAY.

Im not knocking on GoW because its not the same as ninja gaiden, im knocking on it because the gameplay is a JOKE. Game review sites and shows attribute the combat with "gorey and pretty, and when you kill someone you see their head ripped off and tail chopped off, and blood ooze." Yet they say little about how/why the actual combat system is, in their opinion, good.

Its their shroud of graphics, they are hiding the fact that their gameplay is horrid by covering it in blood, so that when you kill something you feel satisfied with HOW they die, not the process in which it takes to kill them. The public is a zombie-consumer base that buy stuff that looks pretty and gives a story which is good by video-game means (spoilers: good stories lie in books, not video games). Although im not saying theres anything wrong with a good story in a video game, but that its a minor aspect of them.

While thats fine and dandy for RPGS (since almost by definition, RPGs are about a character(s) and his life) an action game should be about the ACTION. Storytelling and narration shouldnt dictate its enjoyability, just influence it. Sadly GOW is dictated solely by its polish, so much in fact, that the people playing the game are unable to realize its terrible mechanics.

god of war is a much more complete game though. Ninja Gaiden has a better combat system for sure, but it's got completely garbage level design, narrative, and pacing. Not to mention the repeated boss battles -_-


In many ways you are correct. God of War is more of a complete game. Ninja gaiden does have MUCH better combat. The rest can be argued except for the narration, in which i agree, the story and narration is complete garbage. The pacing is exquisite though, the difficulty increases steadily with no real spikes, you are given ample time to experiment with each weapon and ninpo as you get them, before you recieve a new one, and the boss battles are HARD, not really repetitive. Except for maybe the werewolf, which is probably the easiest boss of the entire game (but thats if you abuse his weakness). And if you think that damaging a boss until it can be grabbed, in which case you follow a button sequence thats laughably easy not repetitive and more "solid" then you really are bedazzled by blood and gore, and not by gameplay.

Anyways lets break my argument down:

Premise: If a game's rating can indeed be quantified by a number, then it should be the weighted average of the ratings of a few key components of the game.

That means a weighted average of how well the graphics, plot, polish, gameplay etc. are rated should determine a games overall rating.

Now here's where I differ from most people; in an action game, gameplay is definitely the most IMPORTANT factor, and if we assign an arbitrary weight of 'x' to the gameplay component, then the graphics and plot and polish should be only a fraction of the value of x.

Thus an action game is bad if and only if it has bad gameplay. The converse and contrapositive are true.

+ Show Spoiler +
It really shocks me that a "con" of ninja gaiden is that its hard as dictated by x-play. Really? Thats what makes the game bad? Its too difficult. Sure its worth a mention in a review but its definitely not something that makes a game BAD, especially since theres an easy mode.
Whats even more appalling is reviewers putting lack of blood as a "con." I mean really? Thats a con? You have 2 slots for its cons, and one of them is a lack of blood? Is the presence of blood really the epitome of action/adventure games? How far have strayed from the definition of game. Maybe thats why god of war got good reviews, because of its extraneous blood!



+ Show Spoiler +
P.S. To future posters who will reply with the generic response of "I feel like I have to be enthralled by the game and really develop some sort of emotional catharsis with the characters in order for me to deem a game enjoyable" i rebuttal with:
Ideas
Profile Blog Joined April 2008
United States8167 Posts
April 01 2010 05:22 GMT
#78
On April 01 2010 14:00 Koltz wrote:
Show nested quote +
On April 01 2010 12:11 Chuiu wrote:
Firstly, you're comparing apples to oranges. Secondly I can tell you never played any God of War on the hardest difficulty because you would realize it IS about dodging, positioning, and making use of countering, even more so in gow3.

Ninja Gaiden is a hard as hell game, you're right. But who the fuck gives a crap if God of War isn't the same?


Its definitely not about dodging countering and positioning because its not NECESSARY to do to kill everything. Of course right joystick allows you to roll, and (depending on ur controls) l1 is block, but any enemy that can be grabbed or knocked back is dead. And enemies that can't be disposed as easily, have an attack pattern that they follow for 5 minutes while u tap the joystick and move out of the way.

Mutliple enemies isnt even a problem since you have "special" attacks that crowd control FOR you. The story is solid. The graphics likewise. The polish they give it is almost perfect. It shines and glitters, but it lacks in GAMEPLAY.

Im not knocking on GoW because its not the same as ninja gaiden, im knocking on it because the gameplay is a JOKE. Game review sites and shows attribute the combat with "gorey and pretty, and when you kill someone you see their head ripped off and tail chopped off, and blood ooze." Yet they say little about how/why the actual combat system is, in their opinion, good.

Its their shroud of graphics, they are hiding the fact that their gameplay is horrid by covering it in blood, so that when you kill something you feel satisfied with HOW they die, not the process in which it takes to kill them. The public is a zombie-consumer base that buy stuff that looks pretty and gives a story which is good by video-game means (spoilers: good stories lie in books, not video games). Although im not saying theres anything wrong with a good story in a video game, but that its a minor aspect of them.

While thats fine and dandy for RPGS (since almost by definition, RPGs are about a character(s) and his life) an action game should be about the ACTION. Storytelling and narration shouldnt dictate its enjoyability, just influence it. Sadly GOW is dictated solely by its polish, so much in fact, that the people playing the game are unable to realize its terrible mechanics.

Show nested quote +
god of war is a much more complete game though. Ninja Gaiden has a better combat system for sure, but it's got completely garbage level design, narrative, and pacing. Not to mention the repeated boss battles -_-


In many ways you are correct. God of War is more of a complete game. Ninja gaiden does have MUCH better combat. The rest can be argued except for the narration, in which i agree, the story and narration is complete garbage. The pacing is exquisite though, the difficulty increases steadily with no real spikes, you are given ample time to experiment with each weapon and ninpo as you get them, before you recieve a new one, and the boss battles are HARD, not really repetitive. Except for maybe the werewolf, which is probably the easiest boss of the entire game (but thats if you abuse his weakness). And if you think that damaging a boss until it can be grabbed, in which case you follow a button sequence thats laughably easy not repetitive and more "solid" then you really are bedazzled by blood and gore, and not by gameplay.

Anyways lets break my argument down:

Premise: If a game's rating can indeed be quantified by a number, then it should be the weighted average of the ratings of a few key components of the game.

That means a weighted average of how well the graphics, plot, polish, gameplay etc. are rated should determine a games overall rating.

Now here's where I differ from most people; in an action game, gameplay is definitely the most IMPORTANT factor, and if we assign an arbitrary weight of 'x' to the gameplay component, then the graphics and plot and polish should be only a fraction of the value of x.

Thus an action game is bad if and only if it has bad gameplay. The converse and contrapositive are true.


GoW3 is the worst GoW in the series (well, it's better than the PSP game I guess lol) because it has the fewest puzzles and gameplay variety compared to the others so my argument isnt quite as strong as it is for GoW1/2, but I would say the gameplay in those games are much better than Ninja Gaiden because the puzzle solving, platforming, etc all make go towards making the game much more fun. Ninja Gaiden is just pure combat and boss fights with SOME garbage puzzles/platforming in the mix. also flying kamikaze ghost fish = less good game.

I really hate how few puzzles there were in GoW3 :\. There was literally ONE good puzzle.
Free Palestine
FragKrag
Profile Blog Joined September 2007
United States11556 Posts
Last Edited: 2010-04-01 05:32:35
April 01 2010 05:31 GMT
#79
What do you even mean? It sounds like you have never even touched the game on God or Titan, because at that difficulty it's impossible to get past anything without good positioning, dodging, and counterattacks. There are no attacks that 'crowd control' in GoW in Titan/God because any of those attacks are easily countered and turned into attacks that lead to your death instantly. They can only be used in certain situations.

The battle system is a fairly simple, but extremely satisfying because it doesn't get in the way, and allows for fluid movement, attacks, and combos. The focus isn't just on killing shit, there are also the puzzles (which are actually really fun if you haven't played through them).

Yeah, the gore is a huge turn-on for God of War, but it's not like the entire game revolve around it.

Though this is coming from someone who hasn't played GoW3
*TL CJ Entusman #40* "like scissors does anything to paper except MAKE IT MORE NUMEROUS" -paper
Oracle
Profile Blog Joined May 2007
Canada411 Posts
Last Edited: 2010-04-01 06:25:08
April 01 2010 05:57 GMT
#80
Ive played all GoW and all ninja gaiden, as well as other action games from crisis core to bayonetta



GoW 3 Gameplay; Press O to grab an enemy, bulldoze him into all the rest. The normal enemies are completely LAUGHABLE, they dont do ANYTHING. Even the boss is completely garbage. When you encounter him you see how fast you can tap O then move the joystick into the wall. Blocking is not required even on the highest difficulty. Just move, grab, and everything dies.





People may say ninja gaiden boss fights are repetitive, but theyre HARD. You have to be able to keep up perfect gameplay for the entire fight, because one bad combo can ensure your death. Theres no room for much error. Theres no 'tap o followed by x and you rip off his head' The bosses dodge you and counter you. Maybe thats not your style, but tell me how this is bad level design and bosses are repetitive (unless you means each individual boss has a repetitive attack pattern). You dont even use your sword for this one.


Anyone remember alma from ninja gaiden 1?



But Bosses are always going to have repetition and dodging. The actual normal enemies in ninja gaiden will beat the shit out of you, many of them have 1 hit-ko moves, and the de-limbed ones have several one hit kos. Theyre not a joke like GoW. In fact, GoW probably has better 'planned-out' bosses, but the execution that you need to kill them just turns it to shit
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