On March 18 2012 22:42 Bojas wrote: I've tried searching the internet a little bit, but I coulnd find a good guide on specializing citys - Ive just started a game as germany and I'm planning on a domination victory. How should I specialize my city? I'm pretty much a noob, I've played like 1 game of civ with random unspecialized citys.
Basically you'll want enough farms to provide food to work all the production tiles in each city. Each citizen costs 2 food, so if you have 5 tiles that you can put a mine/LM on, you want to grow your city until it's working all of those 5 tiles and then stagnating. Production is really the only important thing, especially in a domination win, as you'll be getting a ton of gold from your puppet cities & selling cities to the AI. Try to only settle cities with good production potential. If you happen to settle a city with very little production but good resources, just keep it small with trading posts to preserve your happiness.
While you want to specialize some of your cities, try not to be too set on production. You'll want some cities that generate gold for you (they don't necessarily need to have any production, you can buy +food and +gold buildings in them) or else you won't be able to support your civilization.
Not really true, TPs in your own cities are usually a bad idea as I said, you'll be raking in the money from TPs in puppet cities if you're going domination. While it can be okay to have one city dedicated to cranking out gold, it's usually a lot better to just have 4 insane production cities making units so you can take over more puppets and get more gold that way. The only time when I really TP my own cities is if I'm going tall commerce/rationalism, which doesn't happen a whole lot, but can be useful in peaceful culture victories.
Edit: Re Pufftrees, there's a Game of Thrones mod that's pretty popular and some other fantasy ones. You can search them out in-game.
Puppets are expensive in terms of happiness though imo.
On March 18 2012 22:42 Bojas wrote: I've tried searching the internet a little bit, but I coulnd find a good guide on specializing citys - Ive just started a game as germany and I'm planning on a domination victory. How should I specialize my city? I'm pretty much a noob, I've played like 1 game of civ with random unspecialized citys.
Basically you'll want enough farms to provide food to work all the production tiles in each city. Each citizen costs 2 food, so if you have 5 tiles that you can put a mine/LM on, you want to grow your city until it's working all of those 5 tiles and then stagnating. Production is really the only important thing, especially in a domination win, as you'll be getting a ton of gold from your puppet cities & selling cities to the AI. Try to only settle cities with good production potential. If you happen to settle a city with very little production but good resources, just keep it small with trading posts to preserve your happiness.
While you want to specialize some of your cities, try not to be too set on production. You'll want some cities that generate gold for you (they don't necessarily need to have any production, you can buy +food and +gold buildings in them) or else you won't be able to support your civilization.
Not really true, TPs in your own cities are usually a bad idea as I said, you'll be raking in the money from TPs in puppet cities if you're going domination. While it can be okay to have one city dedicated to cranking out gold, it's usually a lot better to just have 4 insane production cities making units so you can take over more puppets and get more gold that way. The only time when I really TP my own cities is if I'm going tall commerce/rationalism, which doesn't happen a whole lot, but can be useful in peaceful culture victories.
Edit: Re Pufftrees, there's a Game of Thrones mod that's pretty popular and some other fantasy ones. You can search them out in-game.
Puppets are expensive in terms of happiness though imo.
No, citizens in puppets are more efficient for happiness than extra citizens in your main cities. A 5-pop puppet city will cost 5 happiness after colosseum + monument (or walls if you're going Honor) and generate 20-30gpt, so it's about 5gold per happiness, as opposed to every new citizen born in your main cities which is going to be 1 happiness to generate 3-4 gold. It gets even more efficient when you stack policies and keep the puppets small; they end up almost giving you gold for free.
Between selling every luxury in puppets, getting massive peace deals, and selling useless cities to the AI for thousands of gold each, you should never come close to running out of money on Deity. I guess if you play on Warlord or something, the AI is poor so you can't abuse them, but at higher difficulties they give you enough to make TPing production cities not so worthwhile.
Streaming some Civ V games now http://www.twitch.tv/celeritygaming, immortal/deity difficulty. I did a game on stream the other day and it was pretty well-received.
-edit: That's pretty cool Cel.erity, actually a lot more entertaining and interesting that I thought it would be. If I had a few hours with nothing to do I would certainly watch more Civ V.
That leads me to believe it won't be out until a little while after that. In combination with the "late spring" comment, I'll hope it's out by the end of April.
Also Torte did you see the PAX showcase? I thought the religion/city-state improvements/spies/etc looked really interesting. Certainly seemed like it was adding enough depth to make it worth the purchase.
o.0 Religion is back? Quite happy they're going to put it back in, it was a really fun part of the previous civilization. I remember reading that some people found some code stubs (I think it was just a bunch of enums and commented code) that indicated there was some provision there to include it at a later date.
On April 13 2012 18:31 p4NDemik wrote: turn based strategy =/= rts
Also Torte did you see the PAX showcase? I thought the religion/city-state improvements/spies/etc looked really interesting. Certainly seemed like it was adding enough depth to make it worth the purchase.
Nah, you got a YT video of it? I know these additions will add more depth to the game and at least give us more options to play the game (in multiplayer, I feel like its just squat and build up resources, army and expand expand expand, feels very one-dimensional).
Im really looking forwayd for the new extension ! I was a bit disappointed by CIV5 (only played a a few games when im a huge fan of the serie) even though the combat system was interesting but they removed too many thing which made the game a little bit oversimplified. It looks like they want to fix that with the extension !
On April 13 2012 18:31 p4NDemik wrote: turn based strategy =/= rts
Also Torte did you see the PAX showcase? I thought the religion/city-state improvements/spies/etc looked really interesting. Certainly seemed like it was adding enough depth to make it worth the purchase.
Nah, you got a YT video of it? I know these additions will add more depth to the game and at least give us more options to play the game (in multiplayer, I feel like its just squat and build up resources, army and expand expand expand, feels very one-dimensional).
Wow, holy shit. I am definitely going to buy this when it comes out. It comes at an awkward time, but it looks pretty damn good. I still don't even have the current new additional civilizations though, are they worth it? I'm all about online too though~