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Civilization V + DLC's, G&K, BNW - Page 42

Forum Index > General Games
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LoCicero
Profile Joined August 2010
1100 Posts
March 19 2012 00:54 GMT
#821
On March 19 2012 08:02 Cel.erity wrote:
Show nested quote +
On March 19 2012 05:41 LoCicero wrote:
On March 19 2012 04:40 Cel.erity wrote:
On March 18 2012 22:42 Bojas wrote:
I've tried searching the internet a little bit, but I coulnd find a good guide on specializing citys - Ive just started a game as germany and I'm planning on a domination victory. How should I specialize my city? I'm pretty much a noob, I've played like 1 game of civ with random unspecialized citys.


Basically you'll want enough farms to provide food to work all the production tiles in each city. Each citizen costs 2 food, so if you have 5 tiles that you can put a mine/LM on, you want to grow your city until it's working all of those 5 tiles and then stagnating. Production is really the only important thing, especially in a domination win, as you'll be getting a ton of gold from your puppet cities & selling cities to the AI. Try to only settle cities with good production potential. If you happen to settle a city with very little production but good resources, just keep it small with trading posts to preserve your happiness.


While you want to specialize some of your cities, try not to be too set on production. You'll want some cities that generate gold for you (they don't necessarily need to have any production, you can buy +food and +gold buildings in them) or else you won't be able to support your civilization.


Not really true, TPs in your own cities are usually a bad idea as I said, you'll be raking in the money from TPs in puppet cities if you're going domination. While it can be okay to have one city dedicated to cranking out gold, it's usually a lot better to just have 4 insane production cities making units so you can take over more puppets and get more gold that way. The only time when I really TP my own cities is if I'm going tall commerce/rationalism, which doesn't happen a whole lot, but can be useful in peaceful culture victories.

Edit: Re Pufftrees, there's a Game of Thrones mod that's pretty popular and some other fantasy ones. You can search them out in-game.


Puppets are expensive in terms of happiness though imo.
Cel.erity
Profile Blog Joined September 2010
United States4890 Posts
March 19 2012 01:23 GMT
#822
On March 19 2012 09:54 LoCicero wrote:
Show nested quote +
On March 19 2012 08:02 Cel.erity wrote:
On March 19 2012 05:41 LoCicero wrote:
On March 19 2012 04:40 Cel.erity wrote:
On March 18 2012 22:42 Bojas wrote:
I've tried searching the internet a little bit, but I coulnd find a good guide on specializing citys - Ive just started a game as germany and I'm planning on a domination victory. How should I specialize my city? I'm pretty much a noob, I've played like 1 game of civ with random unspecialized citys.


Basically you'll want enough farms to provide food to work all the production tiles in each city. Each citizen costs 2 food, so if you have 5 tiles that you can put a mine/LM on, you want to grow your city until it's working all of those 5 tiles and then stagnating. Production is really the only important thing, especially in a domination win, as you'll be getting a ton of gold from your puppet cities & selling cities to the AI. Try to only settle cities with good production potential. If you happen to settle a city with very little production but good resources, just keep it small with trading posts to preserve your happiness.


While you want to specialize some of your cities, try not to be too set on production. You'll want some cities that generate gold for you (they don't necessarily need to have any production, you can buy +food and +gold buildings in them) or else you won't be able to support your civilization.


Not really true, TPs in your own cities are usually a bad idea as I said, you'll be raking in the money from TPs in puppet cities if you're going domination. While it can be okay to have one city dedicated to cranking out gold, it's usually a lot better to just have 4 insane production cities making units so you can take over more puppets and get more gold that way. The only time when I really TP my own cities is if I'm going tall commerce/rationalism, which doesn't happen a whole lot, but can be useful in peaceful culture victories.

Edit: Re Pufftrees, there's a Game of Thrones mod that's pretty popular and some other fantasy ones. You can search them out in-game.


Puppets are expensive in terms of happiness though imo.


No, citizens in puppets are more efficient for happiness than extra citizens in your main cities. A 5-pop puppet city will cost 5 happiness after colosseum + monument (or walls if you're going Honor) and generate 20-30gpt, so it's about 5gold per happiness, as opposed to every new citizen born in your main cities which is going to be 1 happiness to generate 3-4 gold. It gets even more efficient when you stack policies and keep the puppets small; they end up almost giving you gold for free.

Between selling every luxury in puppets, getting massive peace deals, and selling useless cities to the AI for thousands of gold each, you should never come close to running out of money on Deity. I guess if you play on Warlord or something, the AI is poor so you can't abuse them, but at higher difficulties they give you enough to make TPing production cities not so worthwhile.
We found Dove in a soapless place.
Bojas
Profile Joined December 2010
Netherlands2397 Posts
March 19 2012 09:53 GMT
#823
Wow this game is actually quite complex haha, thanks all for the links and information! I will have to read up quite a bit.
Cel.erity
Profile Blog Joined September 2010
United States4890 Posts
March 21 2012 00:00 GMT
#824
Streaming some Civ V games now http://www.twitch.tv/celeritygaming, immortal/deity difficulty. I did a game on stream the other day and it was pretty well-received.
We found Dove in a soapless place.
TheToast
Profile Blog Joined August 2010
United States4808 Posts
Last Edited: 2012-03-21 01:14:01
March 21 2012 00:47 GMT
#825
^Fixed your link for you: http://www.twitch.tv/celeritygaming

Crazy comma got in there! Also awesome!

-edit: That's pretty cool Cel.erity, actually a lot more entertaining and interesting that I thought it would be. If I had a few hours with nothing to do I would certainly watch more Civ V.
I like the way the walls go out. Gives you an open feeling. Firefly's a good design. People don't appreciate the substance of things. Objects in space. People miss out on what's solid.
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
March 25 2012 04:08 GMT
#826
So Gods and Kings will be showcased at PAX:

http://www.2kgames.com/blog/2k-games-pax-east
"Smokey, this is not 'Nam, this is bowling. There are rules."
Durak
Profile Blog Joined January 2008
Canada3685 Posts
March 25 2012 04:37 GMT
#827
On March 25 2012 13:08 {CC}StealthBlue wrote:
So Gods and Kings will be showcased at PAX:

http://www.2kgames.com/blog/2k-games-pax-east

That leads me to believe it won't be out until a little while after that. In combination with the "late spring" comment, I'll hope it's out by the end of April.
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
April 05 2012 18:30 GMT
#828
http://www.joystiq.com/2012/04/05/civilization-5-gods-and-kings-finds-religion-release-date-on-j/#comments
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Hirosh
Profile Joined September 2010
Germany267 Posts
April 05 2012 18:31 GMT
#829
On April 06 2012 03:30 Torte de Lini wrote:
http://www.joystiq.com/2012/04/05/civilization-5-gods-and-kings-finds-religion-release-date-on-j/#comments


I thought end of april would be ok, but june 22 is still so far away
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
April 05 2012 18:38 GMT
#830
They're going to make me pay for this, eh?
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
xZiGGY
Profile Joined August 2010
United Kingdom801 Posts
April 05 2012 18:38 GMT
#831
guess the games gonna get more broken before it gets better
Meh.
Leeoku
Profile Joined May 2010
1617 Posts
April 13 2012 08:52 GMT
#832
idk i picked this game up but im so lost in what im doing. and i played rts throughtout my life too..
p4NDemik
Profile Blog Joined January 2008
United States13896 Posts
April 13 2012 09:31 GMT
#833
turn based strategy =/= rts

Also Torte did you see the PAX showcase? I thought the religion/city-state improvements/spies/etc looked really interesting. Certainly seemed like it was adding enough depth to make it worth the purchase.
Moderator
dartoo
Profile Joined May 2010
India2889 Posts
Last Edited: 2012-04-13 10:18:43
April 13 2012 10:17 GMT
#834
o.0 Religion is back? Quite happy they're going to put it back in, it was a really fun part of the previous civilization. I remember reading that some people found some code stubs (I think it was just a bunch of enums and commented code) that indicated there was some provision there to include it at a later date.
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
April 13 2012 11:39 GMT
#835
On April 13 2012 18:31 p4NDemik wrote:
turn based strategy =/= rts

Also Torte did you see the PAX showcase? I thought the religion/city-state improvements/spies/etc looked really interesting. Certainly seemed like it was adding enough depth to make it worth the purchase.


Nah, you got a YT video of it? I know these additions will add more depth to the game and at least give us more options to play the game (in multiplayer, I feel like its just squat and build up resources, army and expand expand expand, feels very one-dimensional).
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Trok67
Profile Joined May 2010
France384 Posts
April 13 2012 11:58 GMT
#836
Im really looking forwayd for the new extension ! I was a bit disappointed by CIV5 (only played a a few games when im a huge fan of the serie) even though the combat system was interesting but they removed too many thing which made the game a little bit oversimplified. It looks like they want to fix that with the extension !
p4NDemik
Profile Blog Joined January 2008
United States13896 Posts
April 13 2012 21:26 GMT
#837
On April 13 2012 20:39 Torte de Lini wrote:
Show nested quote +
On April 13 2012 18:31 p4NDemik wrote:
turn based strategy =/= rts

Also Torte did you see the PAX showcase? I thought the religion/city-state improvements/spies/etc looked really interesting. Certainly seemed like it was adding enough depth to make it worth the purchase.


Nah, you got a YT video of it? I know these additions will add more depth to the game and at least give us more options to play the game (in multiplayer, I feel like its just squat and build up resources, army and expand expand expand, feels very one-dimensional).


Moderator
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
April 14 2012 06:32 GMT
#838
Wow, holy shit. I am definitely going to buy this when it comes out. It comes at an awkward time, but it looks pretty damn good.
I still don't even have the current new additional civilizations though, are they worth it? I'm all about online too though~
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
p4NDemik
Profile Blog Joined January 2008
United States13896 Posts
April 14 2012 09:06 GMT
#839
I dk, but don't buy the Spain DLC apparently that's included in the expansion.
Moderator
duckii
Profile Joined April 2010
Germany1017 Posts
April 14 2012 09:30 GMT
#840
It looks like they adressed quite a lot of problems. Very promising :D
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