Civilization V + DLC's, G&K, BNW - Page 41
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archonOOid
1983 Posts
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HejaBVB
Germany125 Posts
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Manit0u
Poland17662 Posts
On March 18 2012 09:17 archonOOid wrote: I think that my opening build in civ iv isn't really working in civv. Is there a good opener? Just do the recommended stuff. I found it really hard to lose a game vs AI in CiV, regardless of the difficulty level and I wasn't even that good in CIV. Emperor and Deity might pose some problems but I believe I managed to beat it the second day of playing, and in the OCC mode too. | ||
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archonOOid
1983 Posts
On March 18 2012 10:26 Manit0u wrote: Just do the recommended stuff. I found it really hard to lose a game vs AI in CiV, regardless of the difficulty level and I wasn't even that good in CIV. Emperor and Deity might pose some problems but I believe I managed to beat it the second day of playing, and in the OCC mode too. do you play 1on1 if that's the case i think that a good build can demolish any ai especially if you get access to the right resources early on. I really like playing vs many opponents where a technology route seems the best way. | ||
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Cel.erity
United States4890 Posts
On March 18 2012 09:17 archonOOid wrote: I think that my opening build in civ iv isn't really working in civv. Is there a good opener? Also is there a way to stop the cinematic from staring up every time? In your My Games/Civ5 folder, UserSettings.ini, SkipIntroVideo = 1. Generally the best way to open for a standard game is to get whatever you can you improve your luxuries, plus Writing, in some order. You'll have to rush Writing if you want the great library, otherwise just improve all your luxuries so you can expand or sell them to other civs. Get Mining early so you can chop forests to speed production. Then you'll usually tech to Iron Working, Chivalry, or Education depending on what you want to do. | ||
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Manit0u
Poland17662 Posts
On March 18 2012 10:46 archonOOid wrote: do you play 1on1 if that's the case i think that a good build can demolish any ai especially if you get access to the right resources early on. I really like playing vs many opponents where a technology route seems the best way. 1on1 is the most bullshit mode to play vs AI. Especially that you can just go for ezpz diplomatic victory there with so few city-states... | ||
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Porkz
Denmark1027 Posts
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PeZuY
935 Posts
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Cel.erity
United States4890 Posts
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LoCicero
1100 Posts
![]() It was on a large continents map on epic game speed. + Show Spoiler + In case anyone had any doubts, look at the amount of money Suleiman had, haha. | ||
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Danglars
United States12133 Posts
On March 18 2012 19:16 LoCicero wrote: Just finished a Deity game as the Aztecs. Domination victory! ![]() It was on a large continents map on epic game speed. + Show Spoiler + In case anyone had any doubts, look at the amount of money Suleiman had, haha. Mad props for anyone that can do Deity. The damn ganking the occurs when your army is even close to being eclipsed by another ... is ridiculous. I stop one difficulty level short of Deity, that's my limit. Citizens need to be happier they aren't being captured and enslaved imo! The Civilization series taught me that everybody's unhappy and you gotta buy them off from start to finish in order to run a war haha. | ||
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Bojas
Netherlands2397 Posts
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Manit0u
Poland17662 Posts
On March 18 2012 22:42 Bojas wrote: I've tried searching the internet a little bit, but I coulnd find a good guide on specializing citys - Ive just started a game as germany and I'm planning on a domination victory. How should I specialize my city? I'm pretty much a noob, I've played like 1 game of civ with random unspecialized citys. http://forums.civfanatics.com/forumdisplay.php?f=451 There you go. | ||
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Bojas
Netherlands2397 Posts
On March 18 2012 22:58 Manit0u wrote: http://forums.civfanatics.com/forumdisplay.php?f=451 There you go. Thanks, but I can't find a german specific guide or a city management guide. How blind am I? | ||
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Eishi_Ki
Korea (South)1667 Posts
On March 18 2012 19:16 LoCicero wrote: Just finished a Deity game as the Aztecs. Domination victory! ![]() It was on a large continents map on epic game speed. + Show Spoiler + In case anyone had any doubts, look at the amount of money Suleiman had, haha. LOCI, WHY YOU NO LOL Good job though broski, an impressive feat Also, thanks to everyone else for telling me how to disable that god damned intro | ||
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Manit0u
Poland17662 Posts
On March 19 2012 00:09 Bojas wrote: Thanks, but I can't find a german specific guide or a city management guide. How blind am I? http://forums.civfanatics.com/showthread.php?t=438684 First read all the articles on combat if you want to go for domination victory. Then you can read up on Honor social policy. City management is pretty easy in CiV. Just make sure you don't have more than 3 cities before you start rolling with your war machine, you're gonna grab cities on the way. Specializing cities also depends pretty much on how're you doing, what kind of resources are available etc. You'll want at least 2 cities with really good production though, so you can churn out your military units at a decent pace and be able to grab some key buildings in the meantime. Just play around with it and see what works for you. You want to be able to be rolling your armies while making sure your cities don't fall too much into negatives. | ||
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Cel.erity
United States4890 Posts
On March 18 2012 22:42 Bojas wrote: I've tried searching the internet a little bit, but I coulnd find a good guide on specializing citys - Ive just started a game as germany and I'm planning on a domination victory. How should I specialize my city? I'm pretty much a noob, I've played like 1 game of civ with random unspecialized citys. Basically you'll want enough farms to provide food to work all the production tiles in each city. Each citizen costs 2 food, so if you have 5 tiles that you can put a mine/LM on, you want to grow your city until it's working all of those 5 tiles and then stagnating. Production is really the only important thing, especially in a domination win, as you'll be getting a ton of gold from your puppet cities & selling cities to the AI. Try to only settle cities with good production potential. If you happen to settle a city with very little production but good resources, just keep it small with trading posts to preserve your happiness. | ||
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LoCicero
1100 Posts
On March 19 2012 04:40 Cel.erity wrote: Basically you'll want enough farms to provide food to work all the production tiles in each city. Each citizen costs 2 food, so if you have 5 tiles that you can put a mine/LM on, you want to grow your city until it's working all of those 5 tiles and then stagnating. Production is really the only important thing, especially in a domination win, as you'll be getting a ton of gold from your puppet cities & selling cities to the AI. Try to only settle cities with good production potential. If you happen to settle a city with very little production but good resources, just keep it small with trading posts to preserve your happiness. While you want to specialize some of your cities, try not to be too set on production. You'll want some cities that generate gold for you (they don't necessarily need to have any production, you can buy +food and +gold buildings in them) or else you won't be able to support your civilization. One thing I've really wanted to try is to do a gold-based economy: -Build Trading Posts where you can instead of farms -Befriend maritime city states to keep your cities growing at a decent rate -Get the -25% cost for purchasing things in cities (imo this becomes one of the best social policies in the game later on) -Try to get Big Ben (best way would simply be to have a great engineer, not sure how else to get it) -Get rationalism for +1 science for trading posts to combat lack of population (compared to farms) I'm sure there's other stuff but that's just some things off the top of my head. | ||
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Pufftrees
2449 Posts
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Cel.erity
United States4890 Posts
On March 19 2012 05:41 LoCicero wrote: While you want to specialize some of your cities, try not to be too set on production. You'll want some cities that generate gold for you (they don't necessarily need to have any production, you can buy +food and +gold buildings in them) or else you won't be able to support your civilization. Not really true, TPs in your own cities are usually a bad idea as I said, you'll be raking in the money from TPs in puppet cities if you're going domination. While it can be okay to have one city dedicated to cranking out gold, it's usually a lot better to just have 4 insane production cities making units so you can take over more puppets and get more gold that way. The only time when I really TP my own cities is if I'm going tall commerce/rationalism, which doesn't happen a whole lot, but can be useful in peaceful culture victories. Edit: Re Pufftrees, there's a Game of Thrones mod that's pretty popular and some other fantasy ones. You can search them out in-game. | ||
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