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Civilization V + DLC's, G&K, BNW - Page 39

Forum Index > General Games
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TheToast
Profile Blog Joined August 2010
United States4808 Posts
Last Edited: 2012-03-08 19:28:59
March 08 2012 19:27 GMT
#761
On March 08 2012 12:17 {CC}StealthBlue wrote:
New Article!!!!

[LIST]
[*]Certain units, like Pictish warriors for the Celts, generate faith when killing other units.
[*]When your civilisation spawns a Great Prophet, you'll be able to start a religion.


Hmmmm idk if I like this change....

Though it's good to see that there might be an earlier bomber unit in the game.

-edit: and the Great Admiral unit is interesting as well. Naval combat has a lot of potential in Civ V that I feel hasn't really been explored. Though that's probably partly due to the fact that the AI rarely builds anything more than a few destroyers.
I like the way the walls go out. Gives you an open feeling. Firefly's a good design. People don't appreciate the substance of things. Objects in space. People miss out on what's solid.
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
March 08 2012 20:07 GMT
#762
Eh....? Shields or no?

[image loading]
"Smokey, this is not 'Nam, this is bowling. There are rules."
andrewlt
Profile Joined August 2009
United States7702 Posts
March 08 2012 20:23 GMT
#763
On March 09 2012 04:27 TheToast wrote:
Show nested quote +
On March 08 2012 12:17 {CC}StealthBlue wrote:
New Article!!!!

[LIST]
[*]Certain units, like Pictish warriors for the Celts, generate faith when killing other units.
[*]When your civilisation spawns a Great Prophet, you'll be able to start a religion.


Hmmmm idk if I like this change....

Though it's good to see that there might be an earlier bomber unit in the game.

-edit: and the Great Admiral unit is interesting as well. Naval combat has a lot of potential in Civ V that I feel hasn't really been explored. Though that's probably partly due to the fact that the AI rarely builds anything more than a few destroyers.


Naval combat is pretty terrible in Civ. The main reason is that there are no roads/railroads for the sea so their immobility just kills their usefulness, but they still move too much in hostile territory to make battles compelling. Land units can be easily moved within your borders through your road network but fighting in enemy terrain makes their movement rates lower and more manageable.
TheToast
Profile Blog Joined August 2010
United States4808 Posts
Last Edited: 2012-03-08 22:52:54
March 08 2012 20:39 GMT
#764
On March 09 2012 05:23 andrewlt wrote:
Show nested quote +
On March 09 2012 04:27 TheToast wrote:
On March 08 2012 12:17 {CC}StealthBlue wrote:
New Article!!!!

[LIST]
[*]Certain units, like Pictish warriors for the Celts, generate faith when killing other units.
[*]When your civilisation spawns a Great Prophet, you'll be able to start a religion.


Hmmmm idk if I like this change....

Though it's good to see that there might be an earlier bomber unit in the game.

-edit: and the Great Admiral unit is interesting as well. Naval combat has a lot of potential in Civ V that I feel hasn't really been explored. Though that's probably partly due to the fact that the AI rarely builds anything more than a few destroyers.


Naval combat is pretty terrible in Civ. The main reason is that there are no roads/railroads for the sea so their immobility just kills their usefulness, but they still move too much in hostile territory to make battles compelling. Land units can be easily moved within your borders through your road network but fighting in enemy terrain makes their movement rates lower and more manageable.


I'm not sure I understand your point.

I've found that naval units can in certain circumstances be pretty useful especially after they are leveled up. A level three battleships can get a Range +1 upgrade, so assuming you have a destroyer with Vision +1 nearby they can actually hit costal cities from outside the range of artillery. On an archipelago map setup, 3 or 4 leveled up battleships can be really powerful as they can outrange pretty much everything except air.

I think part of the problem is the carrier. Only being able to hold three aircraft really limits them and therefore really reduces the usefulness of a navy; If you could station say 5 or 6 I feel like they could be really useful. Thing is, even with +1 intercept and +1 attack versus naval units, Jet fighters just aren't that powerful, I think it still takes like two hits to take down a leveled caravel. As opposed to a destroyer which can one shot them and still has pretty powerful AA. Same goes with the bomber, they do better damage but since they take such heavy damage when attacking destoryers, they just aren't very helpful and you can't station enough on a carrier to make it useful for attacking cities.

Being able to station 5 or 6 bombers would make carriers really useful for hitting costal cities or establishing a beachhead on a new continent. That would also give a greater point to the rest of the navy--defending your carrier(s). Right now the carrier is decently cheap production wise and is available early on the tech tree; but being so slow and only being able to station 3 aircraft (and no missles; wtf IRL carriers can hold missles...) really means their only use is delievering long range atomic bombs and providing a bit extra AA for your battleships; which are the only naval units that can put out decent damage per turn. And even this becomes a bit useless when you get nuclear missles later as the stupid carrier can't hold them.

As I said naval combat has a lot of potential, but really needs some tweeking.

-edit: sp
I like the way the walls go out. Gives you an open feeling. Firefly's a good design. People don't appreciate the substance of things. Objects in space. People miss out on what's solid.
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
Last Edited: 2012-03-08 22:42:14
March 08 2012 22:42 GMT
#765
Ethiopian SU?

[image loading]
"Smokey, this is not 'Nam, this is bowling. There are rules."
rayNimagi
Profile Joined March 2012
United States34 Posts
March 08 2012 23:36 GMT
#766
I'm still playing vanilla, are there a significant amount of people with the expansions that play online?
Censorship is the archenemy of progress.
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
March 09 2012 01:57 GMT
#767
Huns confirmed:

We have one that highlights the religion system and how to mod it. We have another one—the Celts and the Huns and the Byzantines.


Source
"Smokey, this is not 'Nam, this is bowling. There are rules."
Sprouter
Profile Joined December 2009
United States1724 Posts
March 09 2012 05:25 GMT
#768
On March 09 2012 10:57 {CC}StealthBlue wrote:
Huns confirmed:
Show nested quote +

We have one that highlights the religion system and how to mod it. We have another one—the Celts and the Huns and the Byzantines.


Source
Wow, can the Huns really be considered a Civ? Weren't they nomads?
wonderwall
Profile Blog Joined September 2010
New Zealand695 Posts
March 09 2012 06:07 GMT
#769
I'm not sure I understand your point.

I've found that naval units can in certain circumstances be pretty useful especially after they are leveled up. A level three battleships can get a Range +1 upgrade, so assuming you have a destroyer with Vision +1 nearby they can actually hit costal cities from outside the range of artillery. On an archipelago map setup, 3 or 4 leveled up battleships can be really powerful as they can outrange pretty much everything except air.


The Maddjinn has a great lets play as England/Deity where he shows off how naval units can be strong but also how limiting they can be. The most important part is map type, outside of small islands/heavily coastal maps heavy naval unit focus is not viable, you get focused by a land army and die. But if you start with Ships of the Line and get mass mass experience on them so they can get range+1 and logistics, you can upgrade them to destroyers and they become gods of death and war able to destroy land armies with ease. You can watch the Let's Play on youtube, what I got from it is that you have to absolutely base your entire game around a naval army or only really make 1-2 naval units for scouting.
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
March 09 2012 10:14 GMT
#770
http://www.joystiq.com/2012/03/08/civilization-5-gods-and-kings-devs-discuss-community-driven-cha/#comments
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
andrewlt
Profile Joined August 2009
United States7702 Posts
March 09 2012 17:48 GMT
#771
On March 09 2012 05:39 TheToast wrote:
Show nested quote +
On March 09 2012 05:23 andrewlt wrote:
On March 09 2012 04:27 TheToast wrote:
On March 08 2012 12:17 {CC}StealthBlue wrote:
New Article!!!!

[LIST]
[*]Certain units, like Pictish warriors for the Celts, generate faith when killing other units.
[*]When your civilisation spawns a Great Prophet, you'll be able to start a religion.


Hmmmm idk if I like this change....

Though it's good to see that there might be an earlier bomber unit in the game.

-edit: and the Great Admiral unit is interesting as well. Naval combat has a lot of potential in Civ V that I feel hasn't really been explored. Though that's probably partly due to the fact that the AI rarely builds anything more than a few destroyers.


Naval combat is pretty terrible in Civ. The main reason is that there are no roads/railroads for the sea so their immobility just kills their usefulness, but they still move too much in hostile territory to make battles compelling. Land units can be easily moved within your borders through your road network but fighting in enemy terrain makes their movement rates lower and more manageable.


I'm not sure I understand your point.

I've found that naval units can in certain circumstances be pretty useful especially after they are leveled up. A level three battleships can get a Range +1 upgrade, so assuming you have a destroyer with Vision +1 nearby they can actually hit costal cities from outside the range of artillery. On an archipelago map setup, 3 or 4 leveled up battleships can be really powerful as they can outrange pretty much everything except air.

I think part of the problem is the carrier. Only being able to hold three aircraft really limits them and therefore really reduces the usefulness of a navy; If you could station say 5 or 6 I feel like they could be really useful. Thing is, even with +1 intercept and +1 attack versus naval units, Jet fighters just aren't that powerful, I think it still takes like two hits to take down a leveled caravel. As opposed to a destroyer which can one shot them and still has pretty powerful AA. Same goes with the bomber, they do better damage but since they take such heavy damage when attacking destoryers, they just aren't very helpful and you can't station enough on a carrier to make it useful for attacking cities.

Being able to station 5 or 6 bombers would make carriers really useful for hitting costal cities or establishing a beachhead on a new continent. That would also give a greater point to the rest of the navy--defending your carrier(s). Right now the carrier is decently cheap production wise and is available early on the tech tree; but being so slow and only being able to station 3 aircraft (and no missles; wtf IRL carriers can hold missles...) really means their only use is delievering long range atomic bombs and providing a bit extra AA for your battleships; which are the only naval units that can put out decent damage per turn. And even this becomes a bit useless when you get nuclear missles later as the stupid carrier can't hold them.

As I said naval combat has a lot of potential, but really needs some tweeking.

-edit: sp


I've found them to be expensive compared to land units. I forgot what Civ 5's particular railroad bonus is, but generally it's a lot easier to move land units to where they are needed to be compared to ships. The caveat is I haven't played Civ 5 in a while and this is more about the entire series rather than this particular game.

Civ 5's combat is really too land focused. In fact, the entire game is very land focused. There are too many benefits for cities to be in the same continent and not enough for dominating the seas, unless you go for an archipelago map.
Cel.erity
Profile Blog Joined September 2010
United States4890 Posts
March 10 2012 02:11 GMT
#772
Technically, if you're talking about single player, naval warfare is the easiest way to win domination against the AI, aside from maybe chivalry rushes. Continents or Donut with a coastal start should be a win almost 100% of the time on Deity if you go for it, which is why most experienced players pick Pangaea or use different strats. The AI can't really handle itself in the water, so you can easily poke at their cities while picking off any stray units they decide to embark. Even if their capital isn't coastal, you can cripple them very hard and get most of their cities out of peace deals to eventually win some other way.

I don't know much about multiplayer, but I still believe naval units are very cost-efficient since they have absurd movement, promote more easily, and are near impossible to attack. The problems with the strategy for multiplayer is that the sailing tree gives you no benefits besides new ships. Beelining it is suicidal, and if the game drags on, bombers will eventually own you. I feel like if the tech were a little better integrated, naval combat would be more viable.
We found Dove in a soapless place.
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
March 11 2012 18:48 GMT
#773
"Smokey, this is not 'Nam, this is bowling. There are rules."
Dubzex
Profile Joined October 2010
United States6994 Posts
March 11 2012 19:13 GMT
#774
Civ V is on sale 75% off in the steam store. Sale lasts for another 22 hours or so. Not sure if I am going to pick it up because I already have a bunch of games I haven't played yet. Too much DotA2/HoN.
"DONT UNDERESTIMATE MY CARRY OR YOU WILL BE CARRIED INTO THE ABYSS OF SUFFERING" - Tyler 'TC' Cook
Cel.erity
Profile Blog Joined September 2010
United States4890 Posts
March 11 2012 19:14 GMT
#775
It's definitely worth the price for all the replay value it has, especially since all the DLC is on sale too. You can get the game + all 10 or so DLC packs for $20. Awesome deal.
We found Dove in a soapless place.
darthfoley
Profile Blog Joined February 2011
United States8004 Posts
March 11 2012 19:51 GMT
#776
is it still played by many? i don't have it but it looks fun, just dont want to waste money
watch the wall collide with my fist, mostly over problems that i know i should fix
Mavkar
Profile Blog Joined February 2010
Germany592 Posts
March 11 2012 21:08 GMT
#777
It's easily worth the money. And the DLCs are an easy pick up now too. At least get all the Civs.
I'm shy and reserved, even on the internet.
Cel.erity
Profile Blog Joined September 2010
United States4890 Posts
March 11 2012 23:03 GMT
#778
On March 12 2012 04:51 darthfoley wrote:
is it still played by many? i don't have it but it looks fun, just dont want to waste money


You can find multiplayer games easily, at least if you check the civfanatics forums, but most people play it for the single player. MP is just a bunch of early warfare and in my opinion, combat is one of the weaker elements of the game.

-But!-

The new expansion is changing combat and revising the tech trees, so that might change...and in order to buy the expansion, you need the base game of course! Buy it!
We found Dove in a soapless place.
Durak
Profile Blog Joined January 2008
Canada3685 Posts
March 12 2012 06:26 GMT
#779
I decided to finally pick up Civ5 because of the Steam sale. I had tried out vanilla Civ5 when it first came out but it was expensive. $14 for the game and all the DLC finally sold me on it...and the new expansion sounds good so I'll probably spend more on that. Good move 2k Games.
bubO
Profile Joined August 2010
United States367 Posts
March 12 2012 06:44 GMT
#780
Picked up this game since it was on sale for me and my friend so far we are having a blast hahah we had a game for like 14 hours....in the first day lol...
Protoss...
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