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Is Gods&Kings standalone expansion or not?
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I don't think so. There will proably be a bundle-version.
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Religion is great, but I still think the Social Polices are really stupid. A combination of government-types from Civ3 and Civics from Civ 4 to replace it would be awsome.
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Yeah it is not standalone and woe is Firaxis if they even dare put any existing DLC content into G&K and ship it...
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Known Pantheon Beliefs:
God of the Sea: Grants additional production from Fishing Boats Goddess of the Hunt: (Some kind of Food bonus) Religious Idols: +1 Culture and +1 Faith for each Gold and Silver Stone Circle: Generates additional Faith from Stone Quarries Known World Religion Beliefs:
Ceremonial Burial: +1 Happiness for each City following Religion Church Property: +2 Gold for each City following Religion Defender of the Faith: +20% Combat near friendly Cities that follow this Religion Flourishing of the Arts: +10% Culture if not at war Holy Order: Allows the purchase of Missionaries to help spread your Religion Initiation Rites: +100 Gold when each City first converts to this Religion Just War: +20% Combat near enemy Cities that follow this Religion Tithing: Receive gold from all cities following this Religion, friend or foe
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Mad awesome, I juist hope I dont have to pay a lot ;;
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I am so hype for the new expansion!
On February 17 2012 08:28 {CC}StealthBlue wrote: So Maya, Dutch, Celts, Carthage, Byzantium.... That's five... Other four?
Austria, Brazil, Ethiopia, Portugal perhaps? Those are all "major" Empires/Civs that are still missing or could be considered. That I can think of.
The Civs not in Civ V including that list from past civilizations are Sioux, Zulu, Ethiopia, Sumer, Khmer, Holy Roman Empire, Mali, Hittite, and Austria. There's probably some overlap in cultures.
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Hong Kong9168 Posts
Oh interesting, the Dutch are coming back as a playable civ. It also seems like they are adding depth that was lost previously back into the game, finally.
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Well I dunno about the fallen enchantress, but I did forget civ V, all my civ necessity is apeased by civ IV with exp + mods
I dont think I would play civ V even if I was paid too.
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On February 21 2012 02:40 Cel.erity wrote:Show nested quote +On February 21 2012 01:47 TheToast wrote:On February 21 2012 01:34 Cel.erity wrote: Funny that this thread got bumped, I've been playing the shit out of this game. Compared to Civ IV, I don't think dumbed down is the right way to put it. The game itself isn't any simpler, but tech trees do feel a little more static and the AI is very, very stupid. AI was pretty bad in Civ IV too though, I feel like a good AI would make Civ the perfect game.
The expansion looks great. I have most of the other DLC, and I recommend them. This will finally give us something to do with our pools of gold besides rush buy stuff for no reason. Civ bonuses still need some major balancing too. Rarely do you ever see the Songhi or Japanese doing well. Probably because their civ bonuses suck, Songhi's is basically a combat bonus to embarked units. Meanwhile Rome gets a +25% construction bonus for any city that is building any building that was already built in the capitol. In a 1v1 situation, unless Songhi kills Rome early, they pretty much have no chance of winning, everything else being equal. Songhai is arguably the best civ in the game, but the AI can't really utilize any bonuses that relate to war, since they're so bad at commanding their units. The gold bonus Songhai gets is actually HUGE, giving you a nice 200-300 gold early game when you need it, and up to 2k bonus gold during wartime. If you take out one civ as Songhai, you don't have any downtime so you can easily snowball it to an early domination, whereas most civs need to stop and potentially disband units due to maintenance costs.
You're right, I forgot about the Songhi's gold bonus.
But there is still some major balance issues. Egypt gets +10% production on wonders and England gets +1 naval movement per turn. Somehow that doesn't seem justified to me.
On February 21 2012 09:15 dranko wrote: Religion is great, but I still think the Social Polices are really stupid. A combination of government-types from Civ3 and Civics from Civ 4 to replace it would be awsome.
I really like the social policies system. Gives a purpose to culture and culture buildings even if you aren't going for the cultural victory. Also can add some good strategic depth later in the game by forcing players to make decisions.
What I don't like is the lack of strategic depth and choices in the first 50 turns when it comes to policies. Unless you are going for a very early domination, choosing anything other than Tradition->Aristocracy and Liberty->Collective Rule makes no sense. +15% production for wonders means you can go for the Pyramids or Collossus early and gain a huge advantage, and then you get the free settler and sped up settler production. So around turn 50-60 in a normal game you can have a powerful wonder with a second city and a good number of improved tiles due to the increased tile improvement speed. Not really any choice there.
On February 21 2012 16:51 Torte de Lini wrote: Mad awesome, I juist hope I dont have to pay a lot ;;
I'm hoping they offer a bundle with some of the other DLC. Would love to get the Spanish civ.
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So apparently Combined Arms is one of the "new" techs...
Some other new details:
- Some new confirmed wonders: Great Firewall, Hubble Telescope
- Suspected but now confirmed: TerraCotta Army, Neuschwanstein, Great Mosque of Djenne
- Embarked units can stack with ships!
- Confirmed machine gun has range of ONE
Buildings:
New Unit(s):
New City States:
- Antwerp
- Lisbon
- Marrakech
- Vatican City
- Jerusalem
Other things:
- Embassies will help with espionage operations and diplomacy
- All espionage operations will have a diplomatic impact if discovered
- Religious units can help to spread influence to city states and gain alliances with them
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I'm going to play multiplayer with a few of my friends on Friday, do you have any tips? I'm okay in skill level (I can win on Noble), but I don't have much experience playing online. All I know is that I need a strong military at all times, and domination will probably be the only way to victory. I usually play as Japan, Russia, or Rome.
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On March 08 2012 01:44 rayNimagi wrote: I'm going to play multiplayer with a few of my friends on Friday, do you have any tips? I'm okay in skill level (I can win on Noble), but I don't have much experience playing online. All I know is that I need a strong military at all times, and domination will probably be the only way to victory. I usually play as Japan, Russia, or Rome.
The best place to learn about civ is the Civ Fanatics forums, http://www.civfanatics.com.
If you play as Japan or Rome, a good strategy that's pretty common is to rush for Iron Working and make tons of swordsmen (or the equivalent UU for your civ). Take Liberty policies for the free settler, get 3 or 4 cities up quickly, and pump warriors to upgrade them into swordsmen as soon as you discover iron. I usually wait to plant my last city near an iron deposit.
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On March 08 2012 02:02 Cel.erity wrote:Show nested quote +On March 08 2012 01:44 rayNimagi wrote: I'm going to play multiplayer with a few of my friends on Friday, do you have any tips? I'm okay in skill level (I can win on Noble), but I don't have much experience playing online. All I know is that I need a strong military at all times, and domination will probably be the only way to victory. I usually play as Japan, Russia, or Rome. The best place to learn about civ is the Civ Fanatics forums, http://www.civfanatics.com. If you play as Japan or Rome, a good strategy that's pretty common is to rush for Iron Working and make tons of swordsmen (or the equivalent UU for your civ). Take Liberty policies for the free settler, get 3 or 4 cities up quickly, and pump warriors to upgrade them into swordsmen as soon as you discover iron. I usually wait to plant my last city near an iron deposit.
Especially good advice for playing Rome considering that the Legion special unit can build roads. Gets you extra $$ and also if you get meritocracy (I think that's the one) on Liberty tree you get extra happiness for connecting cities, in addition to the defense benefits of a good road system.
For Rome, I would also reccoment sticking to a highly production focus over growth. Rome's cities get I believe 25% production bonus on any building that already exists in the capitol. By getting the basic buildings (library, market, etc.) Up early in the capitol you can get far ahead early.
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Thanks guys, that civ site looks awesome.
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New Article!!!!
- Certain units, like Pictish warriors for the Celts, generate faith when killing other units.
- When your civilisation spawns a Great Prophet, you'll be able to start a religion.
- The British get an additional spy.
- City states can now be bullied by moving military units nearby, and while this causes the city state to dislike you it can yield some pretty good bits of swag
- Firaxis has slowed down the pace of combat on the whole, believing that combat was unfolding too quickly in vanilla Civilization V.
Source
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New screens from GDC, new infantry units? Also Huns a new Civ possibly?
![[image loading]](http://www.blogcdn.com/www.joystiq.com/media/2012/03/civ5gandkscreen1.jpg)
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Is that a tulip field next to Rotterdam?
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