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On August 07 2013 21:58 ZERG_RUSSIAN wrote: I always name my religions stuff like G3T M0N3Y and $$HOLLA HOLLA$$
I always come up with stupid and childish names such as hooliganism, retardism, nazism, racism, analism and such
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On August 07 2013 22:41 DaCruise wrote:Show nested quote +On August 07 2013 21:58 ZERG_RUSSIAN wrote: I always name my religions stuff like G3T M0N3Y and $$HOLLA HOLLA$$ I always come up with stupid and childish names such as hooliganism, retardism, nazism, racism, analism and such My religion is always ESPORTS
Quebec City wants some ESPORTS? Yessir it's on its way!
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Is there nothing sacred in this world?
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With a trailer that says absolutely nothing...
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It looks retarded. Also, I have no idea how this can work. If half the people want to wage war, some want a science victory and some want diplomacy, I can't imagine how anything other than random luck will cause your civ to win. Also... what happens then? It's all reset?
Also, the lack of Firaxis in the credits makes me even more skeptical.
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my favorite start is kinda stolen from yoorus, at least the idea, I play it completly different (he's very very good though). I open traditon, open liberty (+7 culture^^), get my free worker (I don't like stealing anymore), then finish tradition. It's basicly useful for a strong tall start without pissing off city states (which you later ally for the bonus). It's not just the free worker but also the faster tilt improvement which is helping out through the whole game.
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Czech Republic11293 Posts
The other way you can dabble in both Liberty and Tradition is Tradition opener, then take full Liberty, and then take +4 free culture buildings for museums, it makes aquisition of artefacts a lot faster when you don't have to worry about having enough art slots.
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K so you guys convinced me and I bought BNW. Hope you're happy.
Bumped it down to Emperor to familiarize myself with the mechanics, I'm around 1500 AD I think.
First complaint is the whole themed art thing seems really contrived. Swapping between cities is instant and free so it's just a matter of (tediously) optimizing whatever you have available. Why is there a separate trading system for this? The AIs just randomly choose a piece of art they're willing to trade (I assume), which makes it pretty easy to make a set. And in multiplayer nobody could ever trade since whoever puts their piece up for trading will also get the worse end of the deal. Why can't pieces of art be traded like everything else? Sidenote, is art captured with cities?
Warmonger penalty seems to be more liberally applied now? I was playing super peaceful which I never do, and idiot Spain backstabs me out of the blue. So I counter-attack and take Madrid, then get Barcelona in the peace deal, and suddenly I'm the warmongering menace to the world?
World Congress seems a big weird. I'm trying to win Culturally but I think I'll get Diplomatic Victory by accident long before that. I converted most of Sweden's cities to my religion and then he proposed it as World Religion, and then I get a bonus for helping to pass his proposition. Between me and Sweden (he has Forbidden Palace, 2 CS and the world religion bonus) and my 8 accidental CS allies, I basically have a majority so I can probably just start putting embargoes on China for fun.
Is there some kind of late-game Tourism force multiplier? I'm putting everything into Tourism but for most civs it still says it'll be like 3000 turns before I overtake them.
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On August 07 2013 23:54 Alzadar wrote:First complaint is the whole themed art thing seems really contrived. Swapping between cities is instant and free so it's just a matter of (tediously) optimizing whatever you have available. Why is there a separate trading system for this? The AIs just randomly choose a piece of art they're willing to trade (I assume), which makes it pretty easy to make a set. And in multiplayer nobody could ever trade since whoever puts their piece up for trading will also get the worse end of the deal. Why can't pieces of art be traded like everything else? Sidenote, is art captured with cities? Warmonger penalty seems to be more liberally applied now? I was playing super peaceful which I never do, and idiot Spain backstabs me out of the blue. So I counter-attack and take Madrid, then get Barcelona in the peace deal, and suddenly I'm the warmongering menace to the world? World Congress seems a big weird. I'm trying to win Culturally but I think I'll get Diplomatic Victory by accident long before that. I converted most of Sweden's cities to my religion and then he proposed it as World Religion, and then I get a bonus for helping to pass his proposition.  Between me and Sweden (he has Forbidden Palace, 2 CS and the world religion bonus) and my 8 accidental CS allies, I basically have a majority so I can probably just start putting embargoes on China for fun. Is there some kind of late-game Tourism force multiplier? I'm putting everything into Tourism but for most civs it still says it'll be like 3000 turns before I overtake them.
I agree with basically all of your opinions. Actually a lot of people are saying the exact same things. In particular, how easy it is to get diplomatic victory over cultural victory now. I like BNW overall and this should just be patched, no biggie.
I do find it funny that when you're about to get a diplomatic victory, the guarded/cautious civs will declare war and try to stomp you right away, but more often than not it's just way too late for them and it ends up helping your cause (really Egypt, declaring war 2 turns after I get Atomic Bombs? K cool.)
Tourism seems just a bit weak, I agree. I just won a game as Brazil and despite running the olympics (the most helpful late game boost you can get) and focusing very hard on tourism and happiness, it didn't seem to play such a big part on my strategy. Airport do help a great deal, too. I eventually got a diplomatic victory after World Religion / All CS ally / stomping 1 key enemy and bullying the other.
One last complaint: The only thing I kind of dislike is archeology and archeologists... it's just... I don't know. Badly implemented. Should have been different, not like a "special culture-related resource kind of thing" but maybe like a mini-natural wonder, harder to find but with actually decent benefits. I don't know. Maybe the whole idea should have been scrapped.
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On August 08 2013 00:04 zazen wrote:Show nested quote +On August 07 2013 23:54 Alzadar wrote:First complaint is the whole themed art thing seems really contrived. Swapping between cities is instant and free so it's just a matter of (tediously) optimizing whatever you have available. Why is there a separate trading system for this? The AIs just randomly choose a piece of art they're willing to trade (I assume), which makes it pretty easy to make a set. And in multiplayer nobody could ever trade since whoever puts their piece up for trading will also get the worse end of the deal. Why can't pieces of art be traded like everything else? Sidenote, is art captured with cities? Warmonger penalty seems to be more liberally applied now? I was playing super peaceful which I never do, and idiot Spain backstabs me out of the blue. So I counter-attack and take Madrid, then get Barcelona in the peace deal, and suddenly I'm the warmongering menace to the world? World Congress seems a big weird. I'm trying to win Culturally but I think I'll get Diplomatic Victory by accident long before that. I converted most of Sweden's cities to my religion and then he proposed it as World Religion, and then I get a bonus for helping to pass his proposition.  Between me and Sweden (he has Forbidden Palace, 2 CS and the world religion bonus) and my 8 accidental CS allies, I basically have a majority so I can probably just start putting embargoes on China for fun. Is there some kind of late-game Tourism force multiplier? I'm putting everything into Tourism but for most civs it still says it'll be like 3000 turns before I overtake them. I agree with basically all of your opinions. Actually a lot of people are saying the exact same things. In particular, how easy it is to get diplomatic victory over cultural victory now. I like BNW overall and this should just be patched, no biggie. I do find it funny that when you're about to get a diplomatic victory, the guarded/cautious civs will declare war and try to stomp you right away, but more often than not it's just way too late for them and it ends up helping your cause (really Egypt, declaring war 2 turns after I get Atomic Bombs? K cool.) Tourism seems just a bit weak, I agree. I just won a game as Brazil and despite running the olympics (the most helpful late game boost you can get) and focusing very hard on tourism and happiness, it didn't seem to play such a big part on my strategy. Airport do help a great deal, too. I eventually got a diplomatic victory after World Religion / All CS ally / stomping 1 key enemy and bullying the other. One last complaint: The only thing I kind of dislike is archeology and archeologists... it's just... I don't know. Badly implemented. Should have been different, not like a "special culture-related resource kind of thing" but maybe like a mini-natural wonder, harder to find but with actually decent benefits. I don't know. Maybe the whole idea should have been scrapped.
They could have gone down a much cooler road with archeology. Have landmarks act essentially as natural wonders and have artifacts give Wonder-like boosts related to the civilization they're from.
e.g. Barbarian Arrowheads: Reveals the location of all Barbarian encampments on the continent (maybe a bit weak) Shoshone Beads: +20% Combat Bonus when fighting the Shoshone Quebec City Coins: +30 Influence Resting point with Quebec City and Influence with Quebec City falls at half rate
This would turn artifact sites into prime objectives, you'd have to be careful not to let anyone get any of your artifacts, etc. As it is the AI doesn't seem to care when you steal their stuff, sure they say "hey stop that" but as long as you reply "I meant no offense by stealing your cultural heritage" there's no diplo penalty.
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Sounds like the Civ MMO isn't even Civ anymore (which is probably a good thing).
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I like archeology just fine.....
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On August 08 2013 00:12 Alzadar wrote:Show nested quote +On August 08 2013 00:04 zazen wrote:On August 07 2013 23:54 Alzadar wrote:First complaint is the whole themed art thing seems really contrived. Swapping between cities is instant and free so it's just a matter of (tediously) optimizing whatever you have available. Why is there a separate trading system for this? The AIs just randomly choose a piece of art they're willing to trade (I assume), which makes it pretty easy to make a set. And in multiplayer nobody could ever trade since whoever puts their piece up for trading will also get the worse end of the deal. Why can't pieces of art be traded like everything else? Sidenote, is art captured with cities? Warmonger penalty seems to be more liberally applied now? I was playing super peaceful which I never do, and idiot Spain backstabs me out of the blue. So I counter-attack and take Madrid, then get Barcelona in the peace deal, and suddenly I'm the warmongering menace to the world? World Congress seems a big weird. I'm trying to win Culturally but I think I'll get Diplomatic Victory by accident long before that. I converted most of Sweden's cities to my religion and then he proposed it as World Religion, and then I get a bonus for helping to pass his proposition.  Between me and Sweden (he has Forbidden Palace, 2 CS and the world religion bonus) and my 8 accidental CS allies, I basically have a majority so I can probably just start putting embargoes on China for fun. Is there some kind of late-game Tourism force multiplier? I'm putting everything into Tourism but for most civs it still says it'll be like 3000 turns before I overtake them. I agree with basically all of your opinions. Actually a lot of people are saying the exact same things. In particular, how easy it is to get diplomatic victory over cultural victory now. I like BNW overall and this should just be patched, no biggie. I do find it funny that when you're about to get a diplomatic victory, the guarded/cautious civs will declare war and try to stomp you right away, but more often than not it's just way too late for them and it ends up helping your cause (really Egypt, declaring war 2 turns after I get Atomic Bombs? K cool.) Tourism seems just a bit weak, I agree. I just won a game as Brazil and despite running the olympics (the most helpful late game boost you can get) and focusing very hard on tourism and happiness, it didn't seem to play such a big part on my strategy. Airport do help a great deal, too. I eventually got a diplomatic victory after World Religion / All CS ally / stomping 1 key enemy and bullying the other. One last complaint: The only thing I kind of dislike is archeology and archeologists... it's just... I don't know. Badly implemented. Should have been different, not like a "special culture-related resource kind of thing" but maybe like a mini-natural wonder, harder to find but with actually decent benefits. I don't know. Maybe the whole idea should have been scrapped. They could have gone down a much cooler road with archeology. Have landmarks act essentially as natural wonders and have artifacts give Wonder-like boosts related to the civilization they're from. e.g. Barbarian Arrowheads: Reveals the location of all Barbarian encampments on the continent (maybe a bit weak) Shoshone Beads: +20% Combat Bonus when fighting the Shoshone Quebec City Coins: +30 Influence Resting point with Quebec City and Influence with Quebec City falls at half rate This would turn artifact sites into prime objectives, you'd have to be careful not to let anyone get any of your artifacts, etc. As it is the AI doesn't seem to care when you steal their stuff, sure they say "hey stop that" but as long as you reply "I meant no offense by stealing your cultural heritage" there's no diplo penalty. The problem with this is that it makes beelining archaeology the only viable strategy. Getting significant tourism and culture bonuses is a big enough incentive to go excavating.
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On August 08 2013 03:03 xDaunt wrote:Show nested quote +On August 08 2013 00:12 Alzadar wrote:On August 08 2013 00:04 zazen wrote:On August 07 2013 23:54 Alzadar wrote:First complaint is the whole themed art thing seems really contrived. Swapping between cities is instant and free so it's just a matter of (tediously) optimizing whatever you have available. Why is there a separate trading system for this? The AIs just randomly choose a piece of art they're willing to trade (I assume), which makes it pretty easy to make a set. And in multiplayer nobody could ever trade since whoever puts their piece up for trading will also get the worse end of the deal. Why can't pieces of art be traded like everything else? Sidenote, is art captured with cities? Warmonger penalty seems to be more liberally applied now? I was playing super peaceful which I never do, and idiot Spain backstabs me out of the blue. So I counter-attack and take Madrid, then get Barcelona in the peace deal, and suddenly I'm the warmongering menace to the world? World Congress seems a big weird. I'm trying to win Culturally but I think I'll get Diplomatic Victory by accident long before that. I converted most of Sweden's cities to my religion and then he proposed it as World Religion, and then I get a bonus for helping to pass his proposition.  Between me and Sweden (he has Forbidden Palace, 2 CS and the world religion bonus) and my 8 accidental CS allies, I basically have a majority so I can probably just start putting embargoes on China for fun. Is there some kind of late-game Tourism force multiplier? I'm putting everything into Tourism but for most civs it still says it'll be like 3000 turns before I overtake them. I agree with basically all of your opinions. Actually a lot of people are saying the exact same things. In particular, how easy it is to get diplomatic victory over cultural victory now. I like BNW overall and this should just be patched, no biggie. I do find it funny that when you're about to get a diplomatic victory, the guarded/cautious civs will declare war and try to stomp you right away, but more often than not it's just way too late for them and it ends up helping your cause (really Egypt, declaring war 2 turns after I get Atomic Bombs? K cool.) Tourism seems just a bit weak, I agree. I just won a game as Brazil and despite running the olympics (the most helpful late game boost you can get) and focusing very hard on tourism and happiness, it didn't seem to play such a big part on my strategy. Airport do help a great deal, too. I eventually got a diplomatic victory after World Religion / All CS ally / stomping 1 key enemy and bullying the other. One last complaint: The only thing I kind of dislike is archeology and archeologists... it's just... I don't know. Badly implemented. Should have been different, not like a "special culture-related resource kind of thing" but maybe like a mini-natural wonder, harder to find but with actually decent benefits. I don't know. Maybe the whole idea should have been scrapped. They could have gone down a much cooler road with archeology. Have landmarks act essentially as natural wonders and have artifacts give Wonder-like boosts related to the civilization they're from. e.g. Barbarian Arrowheads: Reveals the location of all Barbarian encampments on the continent (maybe a bit weak) Shoshone Beads: +20% Combat Bonus when fighting the Shoshone Quebec City Coins: +30 Influence Resting point with Quebec City and Influence with Quebec City falls at half rate This would turn artifact sites into prime objectives, you'd have to be careful not to let anyone get any of your artifacts, etc. As it is the AI doesn't seem to care when you steal their stuff, sure they say "hey stop that" but as long as you reply "I meant no offense by stealing your cultural heritage" there's no diplo penalty. The problem with this is that it makes beelining archaeology the only viable strategy. Getting significant tourism and culture bonuses is a big enough incentive to go excavating.
How so? You think my ideas are OP?
You have to consider the fact that you can only excavate in friendly territory, and Archeologist build time can be tweaked. The problem with archaeology is that it's a whole game mechanic that is ignorable if you aren't going for a Culture win.
World Congress should probably be made into a more versatile tool as well, it's only really fun for peace-mongers. Need some propositions like "Mutually Assured Destruction: +300% production towards Nuclear weapons when another civilization has more warheads than you".
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On August 08 2013 03:29 Alzadar wrote:Show nested quote +On August 08 2013 03:03 xDaunt wrote:On August 08 2013 00:12 Alzadar wrote:On August 08 2013 00:04 zazen wrote:On August 07 2013 23:54 Alzadar wrote:First complaint is the whole themed art thing seems really contrived. Swapping between cities is instant and free so it's just a matter of (tediously) optimizing whatever you have available. Why is there a separate trading system for this? The AIs just randomly choose a piece of art they're willing to trade (I assume), which makes it pretty easy to make a set. And in multiplayer nobody could ever trade since whoever puts their piece up for trading will also get the worse end of the deal. Why can't pieces of art be traded like everything else? Sidenote, is art captured with cities? Warmonger penalty seems to be more liberally applied now? I was playing super peaceful which I never do, and idiot Spain backstabs me out of the blue. So I counter-attack and take Madrid, then get Barcelona in the peace deal, and suddenly I'm the warmongering menace to the world? World Congress seems a big weird. I'm trying to win Culturally but I think I'll get Diplomatic Victory by accident long before that. I converted most of Sweden's cities to my religion and then he proposed it as World Religion, and then I get a bonus for helping to pass his proposition.  Between me and Sweden (he has Forbidden Palace, 2 CS and the world religion bonus) and my 8 accidental CS allies, I basically have a majority so I can probably just start putting embargoes on China for fun. Is there some kind of late-game Tourism force multiplier? I'm putting everything into Tourism but for most civs it still says it'll be like 3000 turns before I overtake them. I agree with basically all of your opinions. Actually a lot of people are saying the exact same things. In particular, how easy it is to get diplomatic victory over cultural victory now. I like BNW overall and this should just be patched, no biggie. I do find it funny that when you're about to get a diplomatic victory, the guarded/cautious civs will declare war and try to stomp you right away, but more often than not it's just way too late for them and it ends up helping your cause (really Egypt, declaring war 2 turns after I get Atomic Bombs? K cool.) Tourism seems just a bit weak, I agree. I just won a game as Brazil and despite running the olympics (the most helpful late game boost you can get) and focusing very hard on tourism and happiness, it didn't seem to play such a big part on my strategy. Airport do help a great deal, too. I eventually got a diplomatic victory after World Religion / All CS ally / stomping 1 key enemy and bullying the other. One last complaint: The only thing I kind of dislike is archeology and archeologists... it's just... I don't know. Badly implemented. Should have been different, not like a "special culture-related resource kind of thing" but maybe like a mini-natural wonder, harder to find but with actually decent benefits. I don't know. Maybe the whole idea should have been scrapped. They could have gone down a much cooler road with archeology. Have landmarks act essentially as natural wonders and have artifacts give Wonder-like boosts related to the civilization they're from. e.g. Barbarian Arrowheads: Reveals the location of all Barbarian encampments on the continent (maybe a bit weak) Shoshone Beads: +20% Combat Bonus when fighting the Shoshone Quebec City Coins: +30 Influence Resting point with Quebec City and Influence with Quebec City falls at half rate This would turn artifact sites into prime objectives, you'd have to be careful not to let anyone get any of your artifacts, etc. As it is the AI doesn't seem to care when you steal their stuff, sure they say "hey stop that" but as long as you reply "I meant no offense by stealing your cultural heritage" there's no diplo penalty. The problem with this is that it makes beelining archaeology the only viable strategy. Getting significant tourism and culture bonuses is a big enough incentive to go excavating. How so? You think my ideas are OP? You have to consider the fact that you can only excavate in friendly territory, and Archeologist build time can be tweaked. The problem with archaeology is that it's a whole game mechanic that is ignorable if you aren't going for a Culture win. World Congress should probably be made into a more versatile tool as well, it's only really fun for peace-mongers. Need some propositions like "Mutually Assured Destruction: +300% production towards Nuclear weapons when another civilization has more warheads than you". Yes, they're very clearly OP.
Also, I disagree that archaeology is something that can be ignored presently. Ignoring cultural development is a very surefire way of getting culture raped and severely limiting your ideology options. The only circumstance under which you can safely ignore archaeology is if you're planning a cavalry/artillery attack against a culture-rich neighbor.
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On August 08 2013 03:29 Alzadar wrote:Show nested quote +On August 08 2013 03:03 xDaunt wrote:On August 08 2013 00:12 Alzadar wrote:On August 08 2013 00:04 zazen wrote:On August 07 2013 23:54 Alzadar wrote:First complaint is the whole themed art thing seems really contrived. Swapping between cities is instant and free so it's just a matter of (tediously) optimizing whatever you have available. Why is there a separate trading system for this? The AIs just randomly choose a piece of art they're willing to trade (I assume), which makes it pretty easy to make a set. And in multiplayer nobody could ever trade since whoever puts their piece up for trading will also get the worse end of the deal. Why can't pieces of art be traded like everything else? Sidenote, is art captured with cities? Warmonger penalty seems to be more liberally applied now? I was playing super peaceful which I never do, and idiot Spain backstabs me out of the blue. So I counter-attack and take Madrid, then get Barcelona in the peace deal, and suddenly I'm the warmongering menace to the world? World Congress seems a big weird. I'm trying to win Culturally but I think I'll get Diplomatic Victory by accident long before that. I converted most of Sweden's cities to my religion and then he proposed it as World Religion, and then I get a bonus for helping to pass his proposition.  Between me and Sweden (he has Forbidden Palace, 2 CS and the world religion bonus) and my 8 accidental CS allies, I basically have a majority so I can probably just start putting embargoes on China for fun. Is there some kind of late-game Tourism force multiplier? I'm putting everything into Tourism but for most civs it still says it'll be like 3000 turns before I overtake them. I agree with basically all of your opinions. Actually a lot of people are saying the exact same things. In particular, how easy it is to get diplomatic victory over cultural victory now. I like BNW overall and this should just be patched, no biggie. I do find it funny that when you're about to get a diplomatic victory, the guarded/cautious civs will declare war and try to stomp you right away, but more often than not it's just way too late for them and it ends up helping your cause (really Egypt, declaring war 2 turns after I get Atomic Bombs? K cool.) Tourism seems just a bit weak, I agree. I just won a game as Brazil and despite running the olympics (the most helpful late game boost you can get) and focusing very hard on tourism and happiness, it didn't seem to play such a big part on my strategy. Airport do help a great deal, too. I eventually got a diplomatic victory after World Religion / All CS ally / stomping 1 key enemy and bullying the other. One last complaint: The only thing I kind of dislike is archeology and archeologists... it's just... I don't know. Badly implemented. Should have been different, not like a "special culture-related resource kind of thing" but maybe like a mini-natural wonder, harder to find but with actually decent benefits. I don't know. Maybe the whole idea should have been scrapped. They could have gone down a much cooler road with archeology. Have landmarks act essentially as natural wonders and have artifacts give Wonder-like boosts related to the civilization they're from. e.g. Barbarian Arrowheads: Reveals the location of all Barbarian encampments on the continent (maybe a bit weak) Shoshone Beads: +20% Combat Bonus when fighting the Shoshone Quebec City Coins: +30 Influence Resting point with Quebec City and Influence with Quebec City falls at half rate This would turn artifact sites into prime objectives, you'd have to be careful not to let anyone get any of your artifacts, etc. As it is the AI doesn't seem to care when you steal their stuff, sure they say "hey stop that" but as long as you reply "I meant no offense by stealing your cultural heritage" there's no diplo penalty. The problem with this is that it makes beelining archaeology the only viable strategy. Getting significant tourism and culture bonuses is a big enough incentive to go excavating. How so? You think my ideas are OP? You have to consider the fact that you can only excavate in friendly territory, and Archeologist build time can be tweaked. The problem with archaeology is that it's a whole game mechanic that is ignorable if you aren't going for a Culture win. World Congress should probably be made into a more versatile tool as well, it's only really fun for peace-mongers. Need some propositions like "Mutually Assured Destruction: +300% production towards Nuclear weapons when another civilization has more warheads than you".
Actually, archaeology is one of the easier ways to obtain a bit of tourism if you're not actively going for a Culture victory. The fact that you think you can ignore tourism if you're not going for a cultural victory means you don't understand the new system very well. Which is fair enough, because it's explained horrendously in game, but you need at least a token amount of tourism if you want to have any say over which ideology you adopt without suffering heinous penalties.
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Well admittedly I'm still in the middle of my first game on BNW and only on Emperor to boot. 
Mostly I'm annoyed because I'm trying to create a proper set in my museums but no other civilizations have artifacts yet.
edit: wait what does Tourism have to do with ideology? All I've seen is that it's just a win condition and does nothing else.
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On August 08 2013 05:19 Alzadar wrote: edit: wait what does Tourism have to do with ideology? All I've seen is that it's just a win condition and does nothing else.
How strong your culture is late game will affect your available choices for end game ideologies. For example I was messing around with a culture/pacifist victory on an absurdly easy game setting. The result was the my culture was so ridiculously powerful that when my large war-monger neighbor chose a different ideology than mine (he went order, I went Freedom), he basically spent the rest of the game at -30 happiness and revolting units popping all over his empire.
I imagine the same will happen to you if you completely ignore culture.
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On August 08 2013 05:47 BloodNinja wrote:Show nested quote +On August 08 2013 05:19 Alzadar wrote: edit: wait what does Tourism have to do with ideology? All I've seen is that it's just a win condition and does nothing else. How strong your culture is late game will affect your available choices for end game ideologies. For example I was messing around with a culture/pacifist victory on an absurdly easy game setting. The result was the my culture was so ridiculously powerful that when my large war-monger neighbor chose a different ideology than mine (he went order, I went Freedom), he basically spent the rest of the game at -30 happiness and revolting units popping all over his empire. I imagine the same will happen to you if you completely ignore culture.
Ah, in my game so far I have the only ideology, so I haven't seen the interactions yet.
So it's basically a happiness penalty if you're culturally influenced by a civ with a different ideology? Ha, I'm going to pummel Spain; I already have like 110% influence on her.
Reading the wiki:
The reason for this is if Happiness reaches as low as -20, provided the effected civilization has low Public Opinion, some cities within that civilization will begin to revolt. This means some cities will leave the civilization and join another civilization. The cities that revolt and the civilizations they join are determined by the public's Preferred Ideology. The city to revolt will be whichever city is closest to the Capital of a civilization following the Preferred Ideology, and it will defect to the said civilization.
Has anyone had this happen? Sounds hilarious if an enemy city just defects to you.
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