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Civilization V + DLC's, G&K, BNW - Page 168

Forum Index > General Games
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xDaunt
Profile Joined March 2010
United States17988 Posts
August 07 2013 21:22 GMT
#3341
On August 08 2013 05:13 ZasZ. wrote:
Show nested quote +
On August 08 2013 03:29 Alzadar wrote:
On August 08 2013 03:03 xDaunt wrote:
On August 08 2013 00:12 Alzadar wrote:
On August 08 2013 00:04 zazen wrote:
On August 07 2013 23:54 Alzadar wrote:
First complaint is the whole themed art thing seems really contrived. Swapping between cities is instant and free so it's just a matter of (tediously) optimizing whatever you have available. Why is there a separate trading system for this? The AIs just randomly choose a piece of art they're willing to trade (I assume), which makes it pretty easy to make a set. And in multiplayer nobody could ever trade since whoever puts their piece up for trading will also get the worse end of the deal. Why can't pieces of art be traded like everything else? Sidenote, is art captured with cities?

Warmonger penalty seems to be more liberally applied now? I was playing super peaceful which I never do, and idiot Spain backstabs me out of the blue. So I counter-attack and take Madrid, then get Barcelona in the peace deal, and suddenly I'm the warmongering menace to the world?

World Congress seems a big weird. I'm trying to win Culturally but I think I'll get Diplomatic Victory by accident long before that. I converted most of Sweden's cities to my religion and then he proposed it as World Religion, and then I get a bonus for helping to pass his proposition. Between me and Sweden (he has Forbidden Palace, 2 CS and the world religion bonus) and my 8 accidental CS allies, I basically have a majority so I can probably just start putting embargoes on China for fun.

Is there some kind of late-game Tourism force multiplier? I'm putting everything into Tourism but for most civs it still says it'll be like 3000 turns before I overtake them.


I agree with basically all of your opinions. Actually a lot of people are saying the exact same things. In particular, how easy it is to get diplomatic victory over cultural victory now. I like BNW overall and this should just be patched, no biggie.

I do find it funny that when you're about to get a diplomatic victory, the guarded/cautious civs will declare war and try to stomp you right away, but more often than not it's just way too late for them and it ends up helping your cause (really Egypt, declaring war 2 turns after I get Atomic Bombs? K cool.)

Tourism seems just a bit weak, I agree. I just won a game as Brazil and despite running the olympics (the most helpful late game boost you can get) and focusing very hard on tourism and happiness, it didn't seem to play such a big part on my strategy. Airport do help a great deal, too. I eventually got a diplomatic victory after World Religion / All CS ally / stomping 1 key enemy and bullying the other.

One last complaint: The only thing I kind of dislike is archeology and archeologists... it's just... I don't know. Badly implemented. Should have been different, not like a "special culture-related resource kind of thing" but maybe like a mini-natural wonder, harder to find but with actually decent benefits. I don't know. Maybe the whole idea should have been scrapped.


They could have gone down a much cooler road with archeology. Have landmarks act essentially as natural wonders and have artifacts give Wonder-like boosts related to the civilization they're from.

e.g.
Barbarian Arrowheads: Reveals the location of all Barbarian encampments on the continent (maybe a bit weak)
Shoshone Beads: +20% Combat Bonus when fighting the Shoshone
Quebec City Coins: +30 Influence Resting point with Quebec City and Influence with Quebec City falls at half rate

This would turn artifact sites into prime objectives, you'd have to be careful not to let anyone get any of your artifacts, etc. As it is the AI doesn't seem to care when you steal their stuff, sure they say "hey stop that" but as long as you reply "I meant no offense by stealing your cultural heritage" there's no diplo penalty.

The problem with this is that it makes beelining archaeology the only viable strategy. Getting significant tourism and culture bonuses is a big enough incentive to go excavating.


How so? You think my ideas are OP?

You have to consider the fact that you can only excavate in friendly territory, and Archeologist build time can be tweaked. The problem with archaeology is that it's a whole game mechanic that is ignorable if you aren't going for a Culture win.

World Congress should probably be made into a more versatile tool as well, it's only really fun for peace-mongers. Need some propositions like "Mutually Assured Destruction: +300% production towards Nuclear weapons when another civilization has more warheads than you".


Actually, archaeology is one of the easier ways to obtain a bit of tourism if you're not actively going for a Culture victory. The fact that you think you can ignore tourism if you're not going for a cultural victory means you don't understand the new system very well. Which is fair enough, because it's explained horrendously in game, but you need at least a token amount of tourism if you want to have any say over which ideology you adopt without suffering heinous penalties.

Correct me if I'm wrong, but isn't it your culture output that defends against another civ's tourism output rather than your own tourism output? This is the part that confuses me about the new system. To an extent, it doesn't really matter, because things that give you tourism also tend to give you culture.
Scip
Profile Blog Joined April 2010
Czech Republic11293 Posts
Last Edited: 2013-08-07 21:27:55
August 07 2013 21:27 GMT
#3342
the total pressure is the difference between pressures. So if you are exotic in their nation, and they are familiar in yours, you get 1 point of pressure on you. So you need both culture and tourism to defend yourself.
"It may be pleasurable for some of us to imagine being ravished" - Christopher Hitchens in a debate with feminists RIP 2011 Psalm 2:9 You shall break them with a rod of iron
xDaunt
Profile Joined March 2010
United States17988 Posts
August 07 2013 21:30 GMT
#3343
On August 08 2013 06:27 Scip wrote:
the total pressure is the difference between pressures. So if you are exotic in their nation, and they are familiar in yours, you get 1 point of pressure on you. So you need both culture and tourism to defend yourself.

Got it.
ZasZ.
Profile Joined May 2010
United States2911 Posts
August 07 2013 21:51 GMT
#3344
On August 08 2013 06:27 Scip wrote:
the total pressure is the difference between pressures. So if you are exotic in their nation, and they are familiar in yours, you get 1 point of pressure on you. So you need both culture and tourism to defend yourself.


Yep. If you mouse over the word Exotic, Familiar, or whatever the influence is, it will tell you what % influence exists between those two civilizations. This is a ratio of the total tourism you have accumulated with a civilization since you first discovered them, to the total amount of culture that civilization has generated over the course of the game. For this reason, tourism before you've discovered most, if not all, civilizations is not really ideal, and a token amount of tourism early in the game to get the ball rolling can be very helpful.

If you ignore tourism, and rely solely on culture to defend yourself from different ideologies, you need a LOT of culture, and eventually it just won't work. Tourism helps you offset it by providing your own influence on their civilization.
Ramong
Profile Joined March 2011
Denmark1706 Posts
Last Edited: 2013-08-07 21:56:53
August 07 2013 21:56 GMT
#3345
Yeah, just like in the real world, not matter how much a culture we pump out, hollywood, mcdonald, coca cola, etc. will at some point influence your life.
"Yeah buddy"
MoonBear
Profile Blog Joined November 2010
Straight outta Johto18973 Posts
August 07 2013 22:03 GMT
#3346
If you go ICS with a strong emphasis on Faith (Etheopia Steles with Desert is hilar), you can spam the Faith buildings and then take the Reformation Belief that gives all Faith bought buildings +2 Tourism. It can be rather effective because you can have very early (and rather significant) Tourism output when many Civs still won't have very strong Culture output, Faith buying doesn't take away from your regular production and everything scales linearly and has no penalties for multiple cities (which ICS enjoys).
ModeratorA dream. Do you have one that has cursed you like that? Or maybe... a wish?
Nyxisto
Profile Joined August 2010
Germany6287 Posts
August 07 2013 22:11 GMT
#3347
On August 08 2013 06:06 Alzadar wrote:
Has anyone had this happen? Sounds hilarious if an enemy city just defects to you.


Yep this shit happened to me. While being in a giant war with all my armies being on a different continent than my empire, my happiness switched from +20 to -25 or something. Next round there were partisans all over my cities. This was so fucking horrible.
Acrofales
Profile Joined August 2010
Spain18115 Posts
August 07 2013 23:46 GMT
#3348
On August 08 2013 07:03 MoonBear wrote:
If you go ICS with a strong emphasis on Faith (Etheopia Steles with Desert is hilar), you can spam the Faith buildings and then take the Reformation Belief that gives all Faith bought buildings +2 Tourism. It can be rather effective because you can have very early (and rather significant) Tourism output when many Civs still won't have very strong Culture output, Faith buying doesn't take away from your regular production and everything scales linearly and has no penalties for multiple cities (which ICS enjoys).

And you pick cathedrals to fill your churches with art. Pretty ridiculous if you can pull it off.
Alzadar
Profile Blog Joined April 2010
Canada5009 Posts
August 08 2013 03:46 GMT
#3349
On August 08 2013 07:11 Nyxisto wrote:
Show nested quote +
On August 08 2013 06:06 Alzadar wrote:
Has anyone had this happen? Sounds hilarious if an enemy city just defects to you.


Yep this shit happened to me. While being in a giant war with all my armies being on a different continent than my empire, my happiness switched from +20 to -25 or something. Next round there were partisans all over my cities. This was so fucking horrible.


Ah, this happened to me near the end of the game, out of the blue I got myself a pretty large Chinese city.

So just finished my first BNW game, Cultural vic on turn 326. For the last 50-70 turns of the game I was literally allied with all 16 CS, so if the AI level was higher I could have won sooner with Diplo (when exactly does the new UN appear?).

Funny AI logic: I have defense pacts with Sweden and the Dutch (and they have DoF with each other). For the whole game Willie keeps asking me to go to war with Sweden but I keep telling him no. Finally he goes without me, naturally me defense pact puts me in war with Willie... and now I have a diplomatic penalty with Sweden, for going to war with my friend in his defense!

I feel like wars triggered by defense pacts should have no diplomatic effects (obv taking cities is different).
I am the Town Medic.
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
August 08 2013 17:59 GMT
#3350
That is why you don't do defense pacts.
https://twitter.com/SufficientStats
Acrofales
Profile Joined August 2010
Spain18115 Posts
August 08 2013 19:37 GMT
#3351
On August 09 2013 02:59 Sufficiency wrote:
That is why you don't do defense pacts.

Unless you have no army and the Zulu are happy to have a defensive pact with you.
Sub40APM
Profile Joined August 2010
6336 Posts
August 08 2013 20:52 GMT
#3352
god i hope one of the diety youtubers does a real brazil playthrough, i cant win a game with them unless i go domination. but then why even play them when you can play zulu or assyria. especially assyria with haiwatha or poland on the map.
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
August 08 2013 21:33 GMT
#3353
http://www.amazon.co.uk/gp/product/B00E1OB53C/ref=nosim

£9.99 today, activates on Steam
"Smokey, this is not 'Nam, this is bowling. There are rules."
KtheZ
Profile Blog Joined October 2009
United States813 Posts
August 08 2013 21:48 GMT
#3354
Mac only
Amaril
Profile Joined August 2013
Germany105 Posts
August 08 2013 21:50 GMT
#3355
Mac=PC ...there is no difference.
Acrofales
Profile Joined August 2010
Spain18115 Posts
August 08 2013 22:04 GMT
#3356
On August 09 2013 06:48 KtheZ wrote:
Mac only

Steam doesn't work like that (unless they recently changed their policy): if the game exists for the platform you're running and it's in your library, you can play it.
DaCruise
Profile Joined July 2010
Denmark2457 Posts
August 09 2013 13:53 GMT
#3357
Just had the weirdest start in a game. Huge Terra world with 16 civs (up from standard 12) and 16 cs (down from standard 24) and for some reason I dont find any of the ai´s until turn 70 or any cs until turn 195!!! what are the odds? And I did have a few scouts roaming around.
WindWolf
Profile Blog Joined July 2012
Sweden11767 Posts
August 09 2013 15:15 GMT
#3358
How hard is it to learn to make mods in this game? I've got some programming knowledge of C++ and Java.
EZ4ENCE
DaCruise
Profile Joined July 2010
Denmark2457 Posts
August 09 2013 17:56 GMT
#3359
On August 10 2013 00:15 WindWolf wrote:
How hard is it to learn to make mods in this game? I've got some programming knowledge of C++ and Java.


Well, what is it you want to tweak cause the AI could always need some improvement.
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
August 09 2013 21:17 GMT
#3360
Why is there still no patch or even a hotfix to fix these crash bugs etc.
"Smokey, this is not 'Nam, this is bowling. There are rules."
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