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Civilization V + DLC's, G&K, BNW - Page 170

Forum Index > General Games
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Scip
Profile Blog Joined April 2010
Czech Republic11293 Posts
August 12 2013 15:43 GMT
#3381
The finisher of Honor would be awesome for lategame domination, and the +50% construction for xp buildings is awesome too when combined with autocracy, it's just that it's not a good early policy tree... I was thinking something like left side of liberty -> full honor for renaissance war... but really it's only the +50%xp, +15% combat bonus for melee and +50% construction speed for xp buildings that are useful :/ probably could get more out of full liberty + 2 policies in patronage
"It may be pleasurable for some of us to imagine being ravished" - Christopher Hitchens in a debate with feminists RIP 2011 Psalm 2:9 You shall break them with a rod of iron
rezoacken
Profile Joined April 2010
Canada2719 Posts
Last Edited: 2013-08-12 18:41:45
August 12 2013 17:53 GMT
#3382
On August 13 2013 00:06 xDaunt wrote:
I don't know if I'd recommend going full honor in the early game in any circumstance. I'm doing it right now with the Romans, and it doesn't feel particularly good, even though I killed off one neighbor and am actively settling a huge chunk of good land. I think that all you need from the honor tree is the free great general. After that, start going liberty.


I think a good idea if you really want to try honor would be:
1. opening liberty (1 policy)
2. opening honor, make units, farm barb camps as much as possible (2 policies)
3. finish left liberty for settlers (4 policies)
4. Then go further into honor, maybe general first (5), then going for the garrisoned happiness/culture (7), then experience (8), then finisher (9). Or experience before culture if you're gonna make an earlier war.

Maybe give it a try.

In my experience the gold per unit killed is pretty big late game considering how spamy the AI is on the last difficulties. By the way, imo the other trees are better. But that ain't really the question. If you wanna try it there may be good ideas around it.
Either we are alone in the Universe or we are not. Both are equally terrifying.
Acrofales
Profile Joined August 2010
Spain18215 Posts
August 12 2013 19:54 GMT
#3383
On August 13 2013 02:53 rezoacken wrote:
Show nested quote +
On August 13 2013 00:06 xDaunt wrote:
I don't know if I'd recommend going full honor in the early game in any circumstance. I'm doing it right now with the Romans, and it doesn't feel particularly good, even though I killed off one neighbor and am actively settling a huge chunk of good land. I think that all you need from the honor tree is the free great general. After that, start going liberty.


I think a good idea if you really want to try honor would be:
1. opening liberty (1 policy)
2. opening honor, make units, farm barb camps as much as possible (2 policies)
3. finish left liberty for settlers (4 policies)
4. Then go further into honor, maybe general first (5), then going for the garrisoned happiness/culture (7), then experience (8), then finisher (9). Or experience before culture if you're gonna make an earlier war.

Maybe give it a try.

In my experience the gold per unit killed is pretty big late game considering how spamy the AI is on the last difficulties. By the way, imo the other trees are better. But that ain't really the question. If you wanna try it there may be good ideas around it.

I did something like this on my play-through with Assyria (on Immortal, not Deity). It delayed Rationalism, because I was in Renaissance and still needed to fill out Honor (picked up the start of Rationalism, which is just way too strong to ignore), but the money from units really is a nice boost.

I am not sold on the Great General. It's really easy to get your first GG, and when going Domination I always have a surplus. I guess if you are warring really early it could be useful to beeline it, but that has always felt as one of the weakest policies in honor, not one of the stronger ones.
Complete
Profile Joined October 2009
United States1864 Posts
Last Edited: 2013-08-12 19:55:31
August 12 2013 19:55 GMT
#3384
are there any good BNW deity playthrough youtube vids out there I can watch?
rezoacken
Profile Joined April 2010
Canada2719 Posts
Last Edited: 2013-08-12 22:31:32
August 12 2013 20:06 GMT
#3385
On August 13 2013 04:54 Acrofales wrote:
Show nested quote +
On August 13 2013 02:53 rezoacken wrote:
On August 13 2013 00:06 xDaunt wrote:
I don't know if I'd recommend going full honor in the early game in any circumstance. I'm doing it right now with the Romans, and it doesn't feel particularly good, even though I killed off one neighbor and am actively settling a huge chunk of good land. I think that all you need from the honor tree is the free great general. After that, start going liberty.


I think a good idea if you really want to try honor would be:
1. opening liberty (1 policy)
2. opening honor, make units, farm barb camps as much as possible (2 policies)
3. finish left liberty for settlers (4 policies)
4. Then go further into honor, maybe general first (5), then going for the garrisoned happiness/culture (7), then experience (8), then finisher (9). Or experience before culture if you're gonna make an earlier war.

Maybe give it a try.

In my experience the gold per unit killed is pretty big late game considering how spamy the AI is on the last difficulties. By the way, imo the other trees are better. But that ain't really the question. If you wanna try it there may be good ideas around it.

I did something like this on my play-through with Assyria (on Immortal, not Deity). It delayed Rationalism, because I was in Renaissance and still needed to fill out Honor (picked up the start of Rationalism, which is just way too strong to ignore), but the money from units really is a nice boost.

I am not sold on the Great General. It's really easy to get your first GG, and when going Domination I always have a surplus. I guess if you are warring really early it could be useful to beeline it, but that has always felt as one of the weakest policies in honor, not one of the stronger ones.


You can't have everything but grabbing 3 liberty + 6 honor shouldn't be that much different than going 6 liberty/tradition 2 patronage, which is fairly common, when it comes to Rationalism.
Also delaying Rationalism is more manageable than in GnK since the AI techs slower.

Maybe it's really not the best but it seems doable. I'll give it a try in a warmonger game.

I'm thinking going military caste first, before GG, for the happiness/culture bonus, then either left or upgrade reduction depending on where I'm at in the game.

Not sure when though, EU4 is releasing tommorow...

On August 13 2013 04:55 Complete wrote:
are there any good BNW deity playthrough youtube vids out there I can watch?


Maddjinn did Venice and Poland on deity on youtube. He also started India, haven't watched yet though. Since India is a pretty hated civ, might be interesting.
Either we are alone in the Universe or we are not. Both are equally terrifying.
Sub40APM
Profile Joined August 2010
6336 Posts
Last Edited: 2013-08-12 23:41:40
August 12 2013 23:40 GMT
#3386
On August 13 2013 04:54 Acrofales wrote:
Show nested quote +
On August 13 2013 02:53 rezoacken wrote:
On August 13 2013 00:06 xDaunt wrote:
I don't know if I'd recommend going full honor in the early game in any circumstance. I'm doing it right now with the Romans, and it doesn't feel particularly good, even though I killed off one neighbor and am actively settling a huge chunk of good land. I think that all you need from the honor tree is the free great general. After that, start going liberty.


I think a good idea if you really want to try honor would be:
1. opening liberty (1 policy)
2. opening honor, make units, farm barb camps as much as possible (2 policies)
3. finish left liberty for settlers (4 policies)
4. Then go further into honor, maybe general first (5), then going for the garrisoned happiness/culture (7), then experience (8), then finisher (9). Or experience before culture if you're gonna make an earlier war.

Maybe give it a try.

In my experience the gold per unit killed is pretty big late game considering how spamy the AI is on the last difficulties. By the way, imo the other trees are better. But that ain't really the question. If you wanna try it there may be good ideas around it.

I did something like this on my play-through with Assyria (on Immortal, not Deity). It delayed Rationalism, because I was in Renaissance and still needed to fill out Honor (picked up the start of Rationalism, which is just way too strong to ignore), but the money from units really is a nice boost.

I am not sold on the Great General. It's really easy to get your first GG, and when going Domination I always have a surplus. I guess if you are warring really early it could be useful to beeline it, but that has always felt as one of the weakest policies in honor, not one of the stronger ones.

if you are Assyria you dont have to worry about rationalism as much, since by reineisance time you will run into some liberty city spammer who still miraculously is high in tech...and thus you take all his tech.
playing as Assyria my favorite neighbor is without a doubt Poland. They spam cities, piss everyone off, and then I take them all out and get top 3 tech by Renaissance.
Scip
Profile Blog Joined April 2010
Czech Republic11293 Posts
August 13 2013 19:22 GMT
#3387
Currently playing Russia Continents Deity map, went full Liberty fast 4 city with double worker steal, Stonehenge and Pyramids, conquered nearby Morocco with crossbows after I just barely defended their DoW, then went full Honor. It really seems wonderful for reneissance warfare. The +xp is godsent, +happy,culture from units in cities seems situationally useful as well (I conquered Morocco with crossbows, but I am waging war on the runaway Rome with Cossacks+Cannons; I got no use for ranged units, so they stay in cities). The +50% prod on XP buildings is absolutely awesome, all my cities have Armory and are spamming Cannons, cheaper upgrades saves me about 700g from upgrading trebuchets and knights and I get about +70gpt from killing muskets every turn... I was able to rush Sistine Chapel, which is how I got so much culture, but in this very specific case honor seemed to be the right choice.
"It may be pleasurable for some of us to imagine being ravished" - Christopher Hitchens in a debate with feminists RIP 2011 Psalm 2:9 You shall break them with a rod of iron
xDaunt
Profile Joined March 2010
United States17988 Posts
August 13 2013 19:25 GMT
#3388
On August 14 2013 04:22 Scip wrote:
Currently playing Russia Continents Deity map, went full Liberty fast 4 city with double worker steal, Stonehenge and Pyramids, conquered nearby Morocco with crossbows after I just barely defended their DoW, then went full Honor. It really seems wonderful for reneissance warfare. The +xp is godsent, +happy,culture from units in cities seems situationally useful as well (I conquered Morocco with crossbows, but I am waging war on the runaway Rome with Cossacks+Cannons; I got no use for ranged units, so they stay in cities). The +50% prod on XP buildings is absolutely awesome, all my cities have Armory and are spamming Cannons, cheaper upgrades saves me about 700g from upgrading trebuchets and knights and I get about +70gpt from killing muskets every turn... I was able to rush Sistine Chapel, which is how I got so much culture, but in this very specific case honor seemed to be the right choice.

Yeah, I definitely think that this is the better way to transition into honor. Here's a question: how are you dealing with the happiness cap of being so wide? Once you get autocracy going, it shouldn't be an issue, but before then, I always find myself severely constrained.
Complete
Profile Joined October 2009
United States1864 Posts
August 13 2013 19:31 GMT
#3389
So is going patronage -> consulates -> pledge to protect everybody and be friends with all city states a good strat?
Alzadar
Profile Blog Joined April 2010
Canada5009 Posts
August 13 2013 19:39 GMT
#3390
On August 14 2013 04:31 Complete wrote:
So is going patronage -> consulates -> pledge to protect everybody and be friends with all city states a good strat?


Yeah that's a powerful combo. Consulates even starts working before you meet them so you find them and they're already at 20 Influence.

You're bound to have diplomatic problems with CS bullies like Genghis if you're protecting everyone though.

I don't feel like the left side of Patronage is very good though.
I am the Town Medic.
Sub40APM
Profile Joined August 2010
6336 Posts
August 13 2013 19:58 GMT
#3391
On August 14 2013 04:39 Alzadar wrote:
Show nested quote +
On August 14 2013 04:31 Complete wrote:
So is going patronage -> consulates -> pledge to protect everybody and be friends with all city states a good strat?


Yeah that's a powerful combo. Consulates even starts working before you meet them so you find them and they're already at 20 Influence.

You're bound to have diplomatic problems with CS bullies like Genghis if you're protecting everyone though.

I don't feel like the left side of Patronage is very good though.

makes the most sense for someone like sweden, because you can turn around and gift superfluous gp right back to a CS. or alex because you will never lose CSs.
Complete
Profile Joined October 2009
United States1864 Posts
August 13 2013 20:48 GMT
#3392
Wow sweden's GP unique thing is pretty cool, do AI's take it in to account for diplomacy and try to friend you and never declare war on you?
UniversalSnip
Profile Blog Joined July 2010
9871 Posts
August 13 2013 23:24 GMT
#3393
is the AI much improved in the expansion? I'm honestly pretty horrible at these kinds of games so it's not like it needs to appear competent to an advanced player to satisfy me but I heard the base game's ai was just terrible.
"How fucking dare you defile the sanctity of DotA with your fucking casual plebian terminology? May the curse of Gaben and Volvo be upon you. le filthy casual."
Acrofales
Profile Joined August 2010
Spain18215 Posts
August 13 2013 23:42 GMT
#3394
On August 14 2013 08:24 UniversalSnip wrote:
is the AI much improved in the expansion? I'm honestly pretty horrible at these kinds of games so it's not like it needs to appear competent to an advanced player to satisfy me but I heard the base game's ai was just terrible.

The AI is a bit improved, but it's generally still pretty damn stupid. Makes up for it by getting giant bonuses in other areas, though, so the game is plenty challenging. And each civ has his own kinda personality, which does shine through in their playstyle, so that bit of the AI succeeded quite well.
Scip
Profile Blog Joined April 2010
Czech Republic11293 Posts
August 14 2013 00:25 GMT
#3395
For what it's worth, the AI spams the hell out of great war bombers when I don't have flight and they refuse to negotiate when they have the Flight technology and I don't.
that war against runaway Rome didn't turn out as easy as I thought it was D:

The easiest way to deal with happiness is to trade for loads of resources. It is a bit tedious, but when you know you will need more happiness soon, just check diplomacy screen every turn to see if someone has an extra resource to trade you. The AIs are trading with each other, which is why they always seem to have only 1 of every resource you don't have, but they don't renew deals instantly, so you can snatch some away this way.
In this game, I had loads of faith from getting Stonehenge and planting first prophet, a nearby AI spread its religion to me and they had Mosques. That's +1 happy per city.
Also, don't go too wide. Expanding to 5-6 cities with Liberty is just about right, anything more and you're vulerable to DoW and you'll have significant happiness problems without actually gaining much.
"It may be pleasurable for some of us to imagine being ravished" - Christopher Hitchens in a debate with feminists RIP 2011 Psalm 2:9 You shall break them with a rod of iron
Sub40APM
Profile Joined August 2010
6336 Posts
August 14 2013 00:43 GMT
#3396
On August 14 2013 05:48 Complete wrote:
Wow sweden's GP unique thing is pretty cool, do AI's take it in to account for diplomacy and try to friend you and never declare war on you?

its unclear since if you think about it from its point of you, yes it benefits with that 10% GP growth but it gets hurt by you selling it stuff for 240 gold to jump start your econ.
rezoacken
Profile Joined April 2010
Canada2719 Posts
Last Edited: 2013-08-14 03:47:53
August 14 2013 03:47 GMT
#3397
On August 14 2013 04:31 Complete wrote:
So is going patronage -> consulates -> pledge to protect everybody and be friends with all city states a good strat?


It's pretty common yes if you find most of the CS quickly.

Some people on CivFanatics have also proposed to take consulates before finishing tradition/liberty, especially if there are many cultural CS. Something like 3-4/6 tradition 2 patronage 6/6 tradition
Either we are alone in the Universe or we are not. Both are equally terrifying.
Complete
Profile Joined October 2009
United States1864 Posts
August 14 2013 04:04 GMT
#3398
I'm assuming its best on big maps too (more CS!), hmm interesting.
Alzadar
Profile Blog Joined April 2010
Canada5009 Posts
August 14 2013 04:20 GMT
#3399
If you're going for domination then Consulates isn't as useful because eventually everyone will hate you, so all CS will either be your full Ally or at war with you most of the time.
I am the Town Medic.
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
August 15 2013 01:07 GMT
#3400
Going to throw my hat into the ring of best start ever. As Polynesia spawn on South America all alone. So much Spice, and Sugar that workers are still working on building plantations, not to mentions huge amount of food with the Bananas everywhere. There is also a size-able cotton placements here and there. Got oral tradition as a belief and pumping near 20 culture so far and it is still medieval. Still working down the Piety tree.

Downside is that Japan, Celts, and Arabia all spawned in North America(has to be a first) so I have to rely on Japan for Iron.
"Smokey, this is not 'Nam, this is bowling. There are rules."
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