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On August 18 2013 07:52 DaCruise wrote:Show nested quote +On August 18 2013 07:25 Ropid wrote:On August 18 2013 05:55 Fuchsteufelswild wrote: [...] why does F12 cause the game to crash now? just so you know it's probably nothing about your PC or Windows, it's the same for me, crash when hitting F12 Same here. Ha! Thanks for the reassurance, both of you! I think I read it is the screenshot key in Steam, but I've now found out that it's apparently also the Quick Load hotkey. I originally didn't have any Quick Saves, so possibly it (stupidly) crashes when you don't have a Quick Save + Show Spoiler +(F11 is the hotkey for that) to load. That said, I haven't tried reloading since testing Quick Save (quick saving didn't cause any problems).
I just had a crash from moving the freakin' map a little by dragging the mouse, even though I've done that a lot already. -___- Bad luck, I guess. It's a good thing I have it auto-saving every 4 turns, but that's still a good 15 minutes ago. Maybe I'm being a bit slow considering it's still fairly early on in the game.  EDIT: I just redid the total of 7 turns I lost in 6 minutes! ¯\_(シ)_/¯ EDIT: Another random crash 28 minutes later. -_- I've already changed the auto-saves to occur every 3 instead of 4 turns.
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On August 18 2013 08:21 Blitzkrieg0 wrote: Isn't F12 the default hotkey to take a screenshot in steam? Yeah, I've been taking screenshots with F12 and no crashes for me so far with that.
The only crash that I've gotten was when I ran several mods that apparently didn't want to run well together with each other
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It could be, if that Steam stuff screenshots is enabled, the game never sees the F12. It's actually quick load in the game (though not quite sure and I can't test as it crashes always).
EDIT: http://wiki.2kgames.com/civ5/index.php/Hotkeys
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Over a month and still no patch, firaxis is the new Blizzard.
Anyways is it just me or does Portugal really slow down economically once it hits Industrial? Their UU is a waste after it uses it one time only ability and it's trade route UA doesn't really make up the difference.
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On August 19 2013 09:44 {CC}StealthBlue wrote: Over a month and still no patch, firaxis is the new Blizzard.
Anyways is it just me or does Portugal really slow down economically once it hits Industrial? Their UU is a waste after it uses it one time only ability and it's trade route UA doesn't really make up the difference. well, their UA really depends on how diverse the resource base of the CS is. If all the CSs have the same 5 resources then its kind of weak, if there are 20 unique resources then its pretty strong.
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I think a patch will be at the end of the year like last time with G&K and its big Fall patch I believe.
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I hope that they make it harder to win a diplomatic victory. It is way to easy right now
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Income: 2 from Trade routes between your Cities and other civilization's. WHY THE F#$% is there an APOSTROPHE there? BRB. Going to go and kill some devs and failed editors. ;D
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Any tips or link to guide to how be be a warmonger? I've never really been that myself (but I've been in war sometimes when my allies want me to join them) but I would want to try it out. BNW/Prince (I'm not very good at the game, but I just found that Warlord was to easy)
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On August 19 2013 20:11 WindWolf wrote: Any tips or link to guide to how be be a warmonger? I've never really been that myself (but I've been in war sometimes when my allies want me to join them) but I would want to try it out. BNW/Prince (I'm not very good at the game, but I just found that Warlord was to easy)
Diplomatic penalty for warmonger hurts.
A straightforward one though is go Attila the Huns. Rush Bronzeworking to get a Barracks + battering ram cover II, build 2nd warrior, go start attacking. while attacking, rush to The wheel for the horsearchers. 2 rams and 3-4 horsearchers should be enough. Then macro up and hope your neighbors dont get too pissed at you for warmongering. Go ask for tribute from the different city states for some extra gold.
Assyrians are very nice to warmonger with because of their UA and their insane siege tower, you will probably want to build a 2nd city before you start attacking tho with them. siege tower + comp bows is a good combo.
Going tradition is more beneficial imo in these 2 examples.
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To be a good warmonger you need to focus on production and science, otherwise you'll quickly find yourself trying to beat stronger units and hitting a wall, quite literally if the AI has walls :D
Don't be too focused on taking everyone out as soon as possible, you'll just get unhappiness faster than you can counter it.
Diplomacy is thin ice though, if you declare friendship with someone and then war them, you'll quickly find yourself the least liked person in the world.
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Assyria is probably the best warmonger because early investment into war tech --> you fall back but their UA --> you catch up, especially against a city spamming civ. In fact, try to find a city spamming civ and get some other Ai to either denounce them or outright Dow them before you dow them so the diplomacy penalty isnt so bad. I believe the ai should hate city spamming civs. Then take their capital and their best city and burn everything else to save diplo penalty. Try to never kill an ai, always leave them with a city because killing ai = huge penalty too. And basically realize that warring = timings. First there is the comp bow timing, then there is the crossbow timing that also requires you to get a trebuchet or two, then there is no timing before artillery because cities take too long to crack with cannons once the ai gets to industrial age.
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Warmonger diplomacy is so badly implemented. I played venice and saw egypt moving a settler to settle RIGHT NEXT to my city. I've seen this move in the previous game where they settle right next to you and then declare war. If I didn't war him right then it would at the very least slow me down by pressing against my border. I therefore took the settler and went to war. Before I'm done with Egypt, Mesopotamia comes and settles between two of my cities even when I demanded he not settle near me. So I had to move the army I just used to kill egypt and took the newly settled Mesopotamia city. That was like poking a bee hive. Mean while Pedro, who I've been feeding luxuries to since early in the game to keep an ally close by, asked me to denouce Mongolia. If I refuse he denounces me instead. After making peace, I tried to recover economically and spent most of my turns setting up my trade routes. A couple turns later after I got my trade routes, the rat bastard backstabbed me and everybody denouced ME for being war mongering even though everything I did was defensive if the AI wasn't too dumb to realize it. Between egypt, mesopotamia, and brazil, there was enough alliances against me that every civilization declared war on me. Pissed me off so hard x(
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On August 20 2013 03:48 ddrddrddrddr wrote: Warmonger diplomacy is so badly implemented. I played venice and saw egypt moving a settler to settle RIGHT NEXT to my city. I've seen this move in the previous game where they settle right next to you and then declare war. If I didn't war him right then it would at the very least slow me down by pressing against my border. I therefore took the settler and went to war. Before I'm done with Egypt, Mesopotamia comes and settles between two of my cities even when I demanded he not settle near me. So I had to move the army I just used to kill egypt and took the newly settled Mesopotamia city. That was like poking a bee hive. Mean while Pedro, who I've been feeding luxuries to since early in the game to keep an ally close by, asked me to denouce Mongolia. If I refuse he denounces me instead. After making peace, I tried to recover economically and spent most of my turns setting up my trade routes. A couple turns later after I got my trade routes, the rat bastard backstabbed me and everybody denouced ME for being war mongering even though everything I did was defensive if the AI wasn't too dumb to realize it. Between egypt, mesopotamia, and brazil, there was enough alliances against me that every civilization declared war on me. Pissed me off so hard x( Well, you got stuck with a load of civs that hate warmongers. Usually there's someone like Monty, Genghis or Atilla who doesn't give a shit about warmongers and is happy to be your friend as long as you don't actually piss him off personally.
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On August 20 2013 03:48 ddrddrddrddr wrote: Warmonger diplomacy is so badly implemented. I played venice and saw egypt moving a settler to settle RIGHT NEXT to my city. I've seen this move in the previous game where they settle right next to you and then declare war. If I didn't war him right then it would at the very least slow me down by pressing against my border. I therefore took the settler and went to war. Before I'm done with Egypt, Mesopotamia comes and settles between two of my cities even when I demanded he not settle near me. So I had to move the army I just used to kill egypt and took the newly settled Mesopotamia city. That was like poking a bee hive. Mean while Pedro, who I've been feeding luxuries to since early in the game to keep an ally close by, asked me to denouce Mongolia. If I refuse he denounces me instead. After making peace, I tried to recover economically and spent most of my turns setting up my trade routes. A couple turns later after I got my trade routes, the rat bastard backstabbed me and everybody denouced ME for being war mongering even though everything I did was defensive if the AI wasn't too dumb to realize it. Between egypt, mesopotamia, and brazil, there was enough alliances against me that every civilization declared war on me. Pissed me off so hard x( you just have to accept a forward city that is being settled ontop of you, let them do it, get mad at you and start a war and then take the city and move forward. being the one who dows is strictly for wargaming only games. And even then you get 2-3 Dows that are relatively penalty free (or more if you are in a game with Attila or Ghengis) and after that people start forming chain wars against you.
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Valhalla18444 Posts
Just won a Culture victory with Ethiopia. The last 50 turns were just sitting there in strategic view smashing Next Turn, and collecting my 718 Culture/turn to finish the last couple policies. Then, Utopia project only took 8 turns to build. I ended the game around turn 340, just before 2000AD. Permanent Golden Age through constant Great Artist production made it pretty easy!
Of Domination, Science, and Culture victories, this one seemed like it's the easiest. I didn't really have to focus too hard on +Culture because I had so many Great Artists. I was working like 8 Culture landmarks on top of the nonstop Golden Age. So since I had a lot of freedom to do whatever, I had the highest pop in the game by almost double, and I spent my gigantic gold income (okay, not that gigantic, but I'd been running +200 or higher since like turn 150) on buying the Cultural City-States.
What's up with City-State election shit? Even though I had a spy in all three of the cultural city-states in my game, towards the end (when I was 2-3 policies away form Utopia Project) there was a goddamn coup or election shenanigans every single turn. A lot of them came from India too, who I KNOW had no spare resources to dedicate to buying influence, because my good friend Polynesia was butt-fucking them from year 1.
Speaking of Polynesia, what a great experience I had with them as my neighbour. Kamehameha went for kind of an ICS on the north side of the continent I spawned on, while I took up the south. We were fast friends right from the start, even when he settled this cute little city right on the butt end of a peninsula at the south of the continent. It wasn't in my way, nor did it have a luxury I didn't already have, so I let him keep it, and I'm glad I did. He gave me full price for luxuries, he DoW'd people who denounced me, he made everyone in the world deal with his unquenchable thirst for expansion, except me. He was actively at war with every other civ at one point or another, and had at least 1 city captured from every civ. In fact, he kept everyone so busy that the only combat I experienced was simply sacking Kyoto, because it had a wealth of resources, it was between me and Best Friend Kame, and Best Friend Kame wanted to go to war. No problem! I take one city, promise fulfilled, and he's off on his merry way screwing with everyone on the other continent. Something I JUST DISCOVERED you could do, I sailed 4 Gatling Guns over to the other continent after Kame took Gangzhou and gifted em to my main Polynesian man. Having never seen such technological advances, he promptly used them to sack Mumbai.
the AI in this game is so funny sometimes. Polynesia clearly had domination on the brain, because they tried to settle every inch of available land and mongered the shit outta some war. Except me, he loved me, and I cruised to an easy Culture victory while he ran around bullying people for me. He never spied on me, never messed with City-States I was allied with, nothing. He even built roads to connect to the roads I built out to my borders towards his cities. We were road buddies!
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On August 20 2013 05:41 FakeSteve[TPR] wrote: Of Domination, Science, and Culture victories, this one seemed like it's the easiest. I didn't really have to focus too hard on +Culture because I had so many Great Artists. I was working like 8 Culture landmarks on top of the nonstop Golden Age. So since I had a lot of freedom to do whatever, I had the highest pop in the game by almost double, and I spent my gigantic gold income (okay, not that gigantic, but I'd been running +200 or higher since like turn 150) on buying the Cultural City-States.!
It has gotten harder with Brave New World, the mechanics for a culture victory are much different from Gods and Kings. As of now, the easiest ways to win on Deity should be Diplomacy, then Science. Overall, I think the majority of players does welcome the changes since, as you wrote, back in Gods and Kings, going for a culture victory was boring if you manage to stay out of wars.
What's up with City-State election shit? Even though I had a spy in all three of the cultural city-states in my game, towards the end (when I was 2-3 policies away form Utopia Project) there was a goddamn coup or election shenanigans every single turn. A lot of them came from India too, who I KNOW had no spare resources to dedicate to buying influence, because my good friend Polynesia was butt-fucking them from year 1.
The other Civs must have had spies of their own in the city states.
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United States12238 Posts
Sounds like Polynesia knows what it's like to be an oppressed civilization and the two of you had some kind of unspoken underdog alliance going on.
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Valhalla18444 Posts
On August 20 2013 06:14 KernelPanic wrote: The other Civs must have had spies of their own in the city states.
Well yeah, but every single turn?
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On August 20 2013 06:49 FakeSteve[TPR] wrote:Show nested quote +On August 20 2013 06:14 KernelPanic wrote: The other Civs must have had spies of their own in the city states. Well yeah, but every single turn? sure why not. A good spy can coup a nation in 6 turns i think, so 6 civs put a spy into a cs, spaced apart at 1 turn, plus the random guy who jsut completes a CS mission that gives him +40 influence.
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