Civilization V + DLC's, G&K, BNW - Page 174
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rezoacken
Canada2719 Posts
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{CC}StealthBlue
United States41117 Posts
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bobbob
United States368 Posts
On August 21 2013 08:05 riyanme wrote: i thought UA stands for USER ADVANTAGE...hahaha! i really had no ideas on the acronyms.... thanks! i dont even know that there is that science penalty now in bnw... even in gk, i always build science stuffs as my least priority even on immortal level... used spies instead as my "science" and more cities... im 90% liberty opener player even in bnw now... as for the capping and happiness thing... i only build cities based on luxuries that i have and not over extending... i mean 1 luxury for 1 city as my style and not 2 cities... pagodas really help... or should i say my always strat in gk was pagoda and mosque/cathedral is ASAP/SOP to me...im religious player so i dont have problems getting at least one of them... as such i dont see the complications of spawning more cities yet as i had 7 cities on my first game... perhaps on playing emperor soon will i get to taste the penalties... you should try bnw if you can... so far my impression was good.... based on my one and only game so far... hahaha! will see on the days to come... ICS stands for Infinite City Sprawl, which is basically where you manage to get into a position where you can just mass cities without losing unhappiness. It's been nerfed in BNW (arguably, Piety tree makes it better) because of the science increase per city. If you can snag Jesuit Education (somehow, the AI's take it highly), ICS is really strong. Even the tourism for faith purchases is good (also snagged by many AI civs). People generally use it wrong, since if it's 2 cities per luxury, it's not infinite, but it's pretty close. | ||
Nekovivie
United Kingdom2599 Posts
On August 21 2013 14:22 {CC}StealthBlue wrote: Yes, yes I do. I can't usually tell where I am in a few turns. Do you mean can? >_> I don't like the earth map for that same reason, it's kinda boring to explore since you know the layout already. | ||
riyanme
Philippines940 Posts
It says.... "purchased buildings by faith generates +2 tourism" Im playing celts now and opting for a piety opener at emperor. Currently on turn 102, kinda stuck as to how would this work... If I choose this reformation belief then how the heck will I purchase buildings? My neighbor civs are the friendliest I can get.... Zulu, Rome, Byzantine... Zulu... Currently harrasing civs... Rome... Spamming cities at my doorstep... Byantine... War of religion pressure... So... 1.) How does sacred sites work? (piety tree) 2.) How to purchase buildings if you choose SACRED SITES as reformation belief? | ||
Deleted User 101379
4849 Posts
On August 21 2013 21:44 riyanme wrote: How does sacred sites works? Taken from piety tree... It says.... "purchased buildings by faith generates +2 tourism" Im playing celts now and opting for a piety opener at emperor. Currently on turn 102, kinda stuck as to how would this work... If I choose this reformation belief then how the heck will I purchase buildings? My neighbor civs are the friendliest I can get.... Zulu, Rome, Byzantine... Zulu... Currently harrasing civs... Rome... Spamming cities at my doorstep... Byantine... War of religion pressure... So... 1.) How does sacred sites work? (piety tree) 2.) How to purchase buildings if you choose SACRED SITES as reformation belief? There are a few beliefs that let you buy certain buildings with faith, e.g. cathedral, mosquee, etc., which benefit from sacred sites. If you don't have such a belief, the sacred sites belief is pointless as far as i know. | ||
BloodNinja
United States2791 Posts
On August 21 2013 05:07 ZasZ. wrote: Usually ICS is paired with a religious strategy, since the cost of buying religious buildings with faith is linear. I.E. once you get your first few pagodas up and running, it becomes easier to buy pagodas in your new cities, and soon you are generating a LOT of faith per turn which you can use for a multitude of other purposes. You don't have to play faith-based, however. Basically, you need to factor your global happiness (mainly from luxuries) with the unhappiness you would incur from founding a city, that number usually being 2 cities per one luxury AFAIK, but this can vary. You also have to keep the population in each of those cities under control, so that you can balance the unhappiness from population with whatever local happiness is available to that city, whether it be from pagodas, circuses, etc. You would have to look at the specific stats to figure out where that cut off is exactly, but avoiding growth in cities once you have reached that cap until you get another happiness building is the key to making ICS work. If any of this is wrong, feel free to correct me, I'm no expert on Civ mechanics. Here is a thread from civfanatics which covers ICS for Mayan/Arabia in G&K: http://forums.civfanatics.com/showthread.php?t=473168 It goes into much more depth than I can provide and also provides the reasoning behind a lot of the decisions. | ||
riyanme
Philippines940 Posts
On August 21 2013 21:52 Morfildur wrote: There are a few beliefs that let you buy certain buildings with faith, e.g. cathedral, mosquee, etc., which benefit from sacred sites. If you don't have such a belief, the sacred sites belief is pointless as far as i know. Oh! Didnt realize that! Unfortunately, this time I choose... +5 culture and tourism for hermitage +2 faith each world wonder Might as well choose the reform beli as... purchase science buildings... thanks!!! wait... i did notice that byzantine has two pantheon beliefs? is this that bonus belief of byzantine in play? if so then my religious tolerance maybe a waste... huhuhu.... currently faith wonder spamming... lucky i get to build these first... will see i'll survive in the comming turns... zulu's armies are in sight... good luck to my pictish... | ||
Nekovivie
United Kingdom2599 Posts
Never tried it, since the AI always seems to pick that one. | ||
rezoacken
Canada2719 Posts
On August 21 2013 22:31 Nekovivie wrote: Does the tourism from faith buildings work with the reformation belief that lets you get science buildings with faith? Never tried it, since the AI always seems to pick that one. First you obviously can't have both since they are both Reformation Beliefs. However does it work if say your city switches from one religion to the other so that with the first one you bought science building and the second one has sacred sites ? I don't really know but that's so impractical anyway. The game would have to make a difference between a faith bought library and a normal one. I'm really not sure the developers bothered with such seeing how unlikely it would happen. | ||
Nekovivie
United Kingdom2599 Posts
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riyanme
Philippines940 Posts
On August 21 2013 22:31 Nekovivie wrote: Does the tourism from faith buildings work with the reformation belief that lets you get science buildings with faith? Never tried it, since the AI always seems to pick that one. Cant have both! The chance happening would be innovation losing in wcs against jjakji 0-4. Currently on turn 300 on emperor, celts manage to be friendly with all the civs despite their reluctant on my religion domination.... 80%+ followed mine... stealing hidden antiquety from all civs... still no declaration of war... let alone the open border still renewed... zulu was embargoed... standing tax army passed... (very happy to see -54 and -38 gold from other civs) almost all luxuries from rome banned... (-14 unhappiness together with ideo penal) the question now is what ideo should i choose... all seemed to choose differently.... probably choosing autocracy again... but if i get penalties... i would truly be dead... barely hanging up to 3-5 happiness... was soooooooooooooooooo behind in tech BUT.... manage to steal tech... stole 6-8 hi-techs and still going... good job spy! purchasing science building through faith is awesome.... a 690 uni will be just 240 faith... right now im producing 148 faith per turn... cargo ship is really the way to go! love the gold!!!! | ||
Sub40APM
6336 Posts
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farvacola
United States18819 Posts
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xDaunt
United States17988 Posts
On August 22 2013 03:06 Sub40APM wrote: new pet peeve -- getting to modernity first or second and picking an ideology, then everyone else in the world picks the same but different ideology. every. single. time. I haven't had a problem with this on immortal, but on Deity, it is really, really easy to get fucked if you pick a different ideology from one of the major cultural superpowers. I think it's safer to just wait and pick the popular ideology. | ||
WindWolf
Sweden11767 Posts
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Nisyax
Netherlands756 Posts
+ Show Spoiler + [CRASH] Fixed a crash that could occur when users try to replace a farm with another improvement (like a Holy Place, Manufactory, etc.). Fixed a crash with the World Wrap when moving naval units across it (primarily on Windows 8, the FX draw could cause a crash due to memory constraints). Fixed a crash when attempting to unlock the Raiders of the Lost Ark achievement. This affected only human Washington players who were completing an Archaeological Dig in neutral territory. Fixed a crash that could occur during the AI turn if a city that had connected trade routes was razed. Fixed some additional random crashes found via Steam Reporting. [AI] The number of Archaeologists built by the AI is now more reasonable. Correct error in flavor changes for ranged unit construction strategies. Espionage AI: Correct an issue that was causing the AI to assign diplomats improperly when there were no valid targets. Tactical AI - Pillaging: Update tactical AI to include targeting Citadels and non-resource tiles for pillaging, to prioritize closer targets over farther targets, and to prefer to use damaged units (so they get the healing benefit). [BALANCE] Allow Wats to be purchased with Faith by Siam (instead of Universities). [UI] When pressing escape, the tech tree now uses the same close logic as hitting F6 or the close button. This was previously causing the pop-up system to fail in-game. After the error occurred, no more pop-ups would be shown until it is cleared by reloading, or by hitting "F6" multiple times. This would be most noticeable when capturing an enemy city and the player would not be able to choose to annex, puppet, or raze, as it would just annex it automatically. Audio sliders now move in increments in 1 (was 10) and display as a percentage. Fixed how the Slider control moves based on keyboard and scrollwheel input so that it correctly uses the WheelSteps property. The Declare War UI now displays whether the players have created a declaration of friendship or denounced each other. There's also now a turn counter specifying how long the Declaration of Friendship or Denouncement has left. [GAMEPLAY] Fixed a bug causing all "Victory" achievements to stop functioning for the base game and Gods and Kings. Fix the "Dr Livingstone" achievement. Fix the "Pickett's Recharge" achievement. Fix a bug that was causing Barbarians to not properly target civilian units. Fix "Greed is Good" achievement. No longer unlocks when the AI fulfills the requirements. Fix the Venetian Great Galleass so that it can no longer both Melee and Range attack. Fix cases where City-State units weren't being marked properly as dangerous or friendly. These could cause workers to wake up (or ignore danger) incorrectly. [MODDING] DLL connecters now link properly. Custom built DLL mods would previously not load properly (since last update). Fix "flibby" antiquity sites bug that can occur when using a World Builder map that has pre-defined antiquity sites. [EXPLOIT] Venice can no longer annex cities through the Strategic View. Venice can no longer annex cities that were previously their puppet, captured by another player, then recaptured as Venice. [MULTIPLAYER] Fix an issue that can occur when you start an MP game with AI players, and that AI meets a City-State, and if a human then joins the game and takes over that AI slot, the game prevents the human from moving into the City-State territory without declaring war. Allow the game to read-in custom maps from any maps directory, not just the main game maps directory. Unlocked the rest of the map-scripts for multiplayer play (there were some that were previously not hooked in from earlier releases) – ContinentsPlus, Donut, PangaeaPlus, Sandstorm, Highlands, Lakes, Terra. | ||
Sub40APM
6336 Posts
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Sub40APM
6336 Posts
On August 22 2013 03:08 farvacola wrote: I almost always go Freedom, and there's usually at least one other big world power that follows suit, so sucks for you! ![]() Really? I almost never see another ai go freedom. Almost all go order or autocracy and they all do it after me. One minute you are +20 happiness the next you are -10. And you you cant even change because two blocks of almost equal power cultures spring up so if you switch you still get the penalty and you lose all your perks. damn ai and its hatred of radio. | ||
{CC}StealthBlue
United States41117 Posts
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