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On August 20 2013 05:41 FakeSteve[TPR] wrote: Just won a Culture victory with Ethiopia. The last 50 turns were just sitting there in strategic view smashing Next Turn, and collecting my 718 Culture/turn to finish the last couple policies. Then, Utopia project only took 8 turns to build. I ended the game around turn 340, just before 2000AD. Permanent Golden Age through constant Great Artist production made it pretty easy!
Of Domination, Science, and Culture victories, this one seemed like it's the easiest. I didn't really have to focus too hard on +Culture because I had so many Great Artists. I was working like 8 Culture landmarks on top of the nonstop Golden Age. So since I had a lot of freedom to do whatever, I had the highest pop in the game by almost double, and I spent my gigantic gold income (okay, not that gigantic, but I'd been running +200 or higher since like turn 150) on buying the Cultural City-States.
Culture victory in BNW is harder than that. By the time I had managed to influence 2 of 5 remaining civs in my game, I had already won a diplomacy victory, which is also way to easy in BNW (Just get a couple of city states on your side and it shouldn't be to hard) the AI in this game is so funny sometimes
Haha yes. I don't remember what I played (I think it was Portugal, but I'm not sure), but I had Ramses as my neighbor, and we were good friends for most of the game (he denounced my for a short period, but then he declared friendship again like nothing had ever happened). I had one of my cities near an "long pier", where there was a CS farthest out and I eventually founded a city next to it. This left a small space where someone could still found a city (not a good location though) and because it was in the late game, he had to found a city in that location.
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finally! had my first game on bnw with japan... all this ruckus about japan being weak... i think not that weak... i did purposely use A TON of samurais and zeros... use autocracy ideo... won the game... but found the game really really really hard! waging war is dangerous if you dont establish your cities well... not to mention the WORLD IDEOLOGY that really hurts... for people who choose AUTOCRACY... the best thing to do is ALL IN!!! at least 5 cities pumping units for 3-5 turns.... the 25% increase damage for 50 turns is A WASTE!!! at least make it 100 turns... 50 turns is too short!!!! well... first game on king... time to level up to emperor...
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On August 20 2013 15:59 riyanme wrote: finally! had my first game on bnw with japan... all this ruckus about japan being weak... i think not that weak... i did purposely use A TON of samurais and zeros... use autocracy ideo... won the game... but found the game really really really hard! waging war is dangerous if you dont establish your cities well... not to mention the WORLD IDEOLOGY that really hurts...
I only play on Prince (normal difficulty) but war seemed to be the easiest solution to every problem to me.
I often rush longsword and catapult before my units can even embark and just stomp the nearest civilizations and from there i just take whatever i want and leave them just their smallest city to keep them in the game and make it slightly more interesting. Maybe it's different on higher difficulties though.
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On August 20 2013 16:13 Morfildur wrote:Show nested quote +On August 20 2013 15:59 riyanme wrote: finally! had my first game on bnw with japan... all this ruckus about japan being weak... i think not that weak... i did purposely use A TON of samurais and zeros... use autocracy ideo... won the game... but found the game really really really hard! waging war is dangerous if you dont establish your cities well... not to mention the WORLD IDEOLOGY that really hurts... I only play on Prince (normal difficulty) but war seemed to be the easiest solution to every problem to me. I often rush longsword and catapult before my units can even embark and just stomp the nearest civilizations and from there i just take whatever i want and leave them just their smallest city to keep them in the game and make it slightly more interesting. Maybe it's different on higher difficulties though.
i played king, standard, pangea.... i was on modern era i think.... i aimed for hotel and that broadway thing before i went all out... while doing so i made two cities mass producing samurais with level 3 open terrain bonus... i did that to sling shot my way to infantry... after making the samurais, auto upgrade to that gun unit thing... the problem was i was facing riffleman/great war infan before i hit the hotel tech and that pesky poland waged war with me to the end... i build 7 cities... liberate all the cities that was captured by poland... actually, that was my best ever civ5 game... TOTAL WAR! i have never made units that much and let them slaughtered like zerglings... by the time atomic era came it boiled down to who controls the congress... ban luxuries here and there... throwing embargoes and most importantly the WORLD IDEOLOGY that turned the tides of war.... nevertheless i was surprised that even with 20 negative happiness due WI, still manage to balance... on that game, brazil was our last stand... or should i say... DMZ... like in korea... DEMILITARIZED ZONE... i thought i was a goner when poland finally had nukes... but still manage to eek out straight to his capital... bypassing other cities...
so far i could say that the king is the "fair level"... pretty much even on resources and ai skill wise... will see tonight for tomorrow for the emperor round... still will use japan, autocracy and use all japans unique units and traits...
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On August 20 2013 15:59 riyanme wrote: finally! had my first game on bnw with japan... all this ruckus about japan being weak... i think not that weak... i did purposely use A TON of samurais and zeros... use autocracy ideo... won the game... but found the game really really really hard! waging war is dangerous if you dont establish your cities well... not to mention the WORLD IDEOLOGY that really hurts... for people who choose AUTOCRACY... the best thing to do is ALL IN!!! at least 5 cities pumping units for 3-5 turns.... the 25% increase damage for 50 turns is A WASTE!!! at least make it 100 turns... 50 turns is too short!!!! well... first game on king... time to level up to emperor...
50 turns is plenty enough to take out a few of someones cities if you catch them unaware and your army is in position before you take the tenet. It really helps to cancel out Ethiopia's damned UA when playing as a warmonger.
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On August 20 2013 17:26 Nekovivie wrote:Show nested quote +On August 20 2013 15:59 riyanme wrote: finally! had my first game on bnw with japan... all this ruckus about japan being weak... i think not that weak... i did purposely use A TON of samurais and zeros... use autocracy ideo... won the game... but found the game really really really hard! waging war is dangerous if you dont establish your cities well... not to mention the WORLD IDEOLOGY that really hurts... for people who choose AUTOCRACY... the best thing to do is ALL IN!!! at least 5 cities pumping units for 3-5 turns.... the 25% increase damage for 50 turns is A WASTE!!! at least make it 100 turns... 50 turns is too short!!!! well... first game on king... time to level up to emperor... 50 turns is plenty enough to take out a few of someones cities if you catch them unaware and your army is in position before you take the tenet. It really helps to cancel out Ethiopia's damned UA when playing as a warmonger.
BUT 50 turns is "short" when taking the whole world! Zulus and that magic library civs are crazy warmongers... The funny thing is, they didn't lived to reach industrial era.... Area placements and other civs playing drastically changes the gameplay.
Question, have anyone won in diety through domination yet? Diety, Standard, Pangea and (all default settings)
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I can't do deity domination, the AI is always an era ahead in tech so their units are just crazy :/
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there are things about the ideology i dont get. what influences the public opinion? it starts when there are different ideologies in play... but... what are those triggering factors?? the tourism? as far as i can understand, tourism is the offense and culture serves as defense... perhaps the religion? i dont think so... forget about the world ideology, i kinda understand how it works... i just need to understand how public opinion works... i dont understand what their explaination in tooltip...
i have an idea, on my second game, i'll convert all of a certain great works into pure culture and not put it in display....
i kinda like the hidden antiquety thing...adds new flavor to the game and not just (end turns x2)... hmmm.... are hidden antiquety same as the normal ones... i think they do, the difference is just they are hidden.. all of which are beads and other "trash" treasures... i was kinda hoping of huge treasures.... huhuhu....
I guess people should try domi on diety... for "real-to-be-unfair" challenge to masters of civ5... hahaha.... look at me talking... i havent won any diety game even in main CIV5 and GK... the closest I had been was at the doorstep of wiping out the last civ which was korea and ended up losing via SR.... all other diety games i had always end up losing DIPLO and SR... as for immortal count i won twice i think via domination and diplo...
was surpised when a civilization suddenly hand over her cities out of nowhere... what happend??? i didnt wage war with her.... after owning 4 cities, she was down to 2...
does anybody care about religion wars? i do like religion wars... the heck i would be influence by theirs... much like i see two passive wars now... religion and tourism wars....
I do understand the meaning but what are those acronyms stands for? UA, ICS, UU...
piety tree... seems like the reformation is not that strong... and the tree as a whole... unless your playing constaninople... would like to try it with boudica on the next games to come...
only played japan in bnw yet...would like to win at least a game on emperor starting on the very old civs to the latest civs from bnw...
whats your fave civ in each civ5 game? civ5 = japan gk = celts bnw = havent tried yet... perhaps that magic library civ (forgot the name)
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Czech Republic11293 Posts
On August 20 2013 15:59 riyanme wrote: finally! had my first game on bnw with japan... all this ruckus about japan being weak... i think not that weak... i did purposely use A TON of samurais and zeros... use autocracy ideo... won the game... but found the game really really really hard! waging war is dangerous if you dont establish your cities well... not to mention the WORLD IDEOLOGY that really hurts... for people who choose AUTOCRACY... the best thing to do is ALL IN!!! at least 5 cities pumping units for 3-5 turns.... the 25% increase damage for 50 turns is A WASTE!!! at least make it 100 turns... 50 turns is too short!!!! well... first game on king... time to level up to emperor... 50 turns is just enough to capture more than half of the world (on standard speed+size) if you use it right. You should adpot it shortly after getting your Landship+Bomber army strong enough to take a city in 2-3 turns.
Generally, melee units aren't very good, as they are mostly outclassed by mounted units. Fighters aren't very important either (you just need enough numbers to airsweep, strenght doesn't really have much use). So the only really good thing about them is their UA, and even that isn't all that great. Normally, unit's damage dealt decreases to 66% of max when the unit is at 1hp. Removing this penalty isn't that big of a deal, since you will be doing like 80% of damage with your ranged units anyway.
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On August 21 2013 00:11 Scip wrote:Show nested quote +On August 20 2013 15:59 riyanme wrote: finally! had my first game on bnw with japan... all this ruckus about japan being weak... i think not that weak... i did purposely use A TON of samurais and zeros... use autocracy ideo... won the game... but found the game really really really hard! waging war is dangerous if you dont establish your cities well... not to mention the WORLD IDEOLOGY that really hurts... for people who choose AUTOCRACY... the best thing to do is ALL IN!!! at least 5 cities pumping units for 3-5 turns.... the 25% increase damage for 50 turns is A WASTE!!! at least make it 100 turns... 50 turns is too short!!!! well... first game on king... time to level up to emperor... 50 turns is just enough to capture more than half of the world (on standard speed+size) if you use it right. You should adpot it shortly after getting your Landship+Bomber army strong enough to take a city in 2-3 turns. Generally, melee units aren't very good, as they are mostly outclassed by mounted units. Fighters aren't very important either (you just need enough numbers to airsweep, strenght doesn't really have much use). So the only really good thing about them is their UA, and even that isn't all that great. Normally, unit's damage dealt decreases to 66% of max when the unit is at 1hp. Removing this penalty isn't that big of a deal, since you will be doing like 80% of damage with your ranged units anyway.
guess your right... should use it if i have bombers before taking it,,, it happend i used that (clas witz; i forgot the name) because my samurai turned (gun men; forgot again) faced looming treat of marching riffle and great war inf... clearly was 2 tech behind in military but it did hold out... that 3 level open terrain bonus and their bushido really helps...
nevertheles... would it be better if they make it 100 turns on the next patch and not 50 turns only? because honestly, autocracy ideo is weak compared to others in terms of maximizing the effects...
about the melee units.... thats precisely the point... they are of most advantage because of bushido...
zeros on the other hand i cant argue... but seeing my first game in bnw... i saw alot of bombers which was unheared of in gk... zeros played a MAJOR ROLE on my naval attack in cities which other naval ships can't reach... i mean carrier ( 2 zeros and the rest bombers)... actually i wouldn't have won that bnw war if not for the zeros... 90% of my samurai turned infantry was almost wipeout... made at least 30 of them... going straight to the capital of poland was the only way i could win... and i did...
that was now or never war... the ending army composition of mine was infantry, bomber, zero and artillery... and the enemy? tanks, nukes and bombers...
started with samurai upgraded to gun something unit.... facing riffle/gwi... really mismatched...
wtf on that (red something building) 25% def on buildings... it made the their cities harder to crack... also that winged hussar thing... good luck to my samurais... they were swarming over at the start of the war.... dsplacing them from open border... huhuhu....
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On August 08 2013 06:06 Alzadar wrote:Show nested quote +On August 08 2013 05:47 BloodNinja wrote:On August 08 2013 05:19 Alzadar wrote: edit: wait what does Tourism have to do with ideology? All I've seen is that it's just a win condition and does nothing else. How strong your culture is late game will affect your available choices for end game ideologies. For example I was messing around with a culture/pacifist victory on an absurdly easy game setting. The result was the my culture was so ridiculously powerful that when my large war-monger neighbor chose a different ideology than mine (he went order, I went Freedom), he basically spent the rest of the game at -30 happiness and revolting units popping all over his empire. I imagine the same will happen to you if you completely ignore culture. Ah, in my game so far I have the only ideology, so I haven't seen the interactions yet. So it's basically a happiness penalty if you're culturally influenced by a civ with a different ideology? Ha, I'm going to pummel Spain; I already have like 110% influence on her. Reading the wiki: Show nested quote +The reason for this is if Happiness reaches as low as -20, provided the effected civilization has low Public Opinion, some cities within that civilization will begin to revolt. This means some cities will leave the civilization and join another civilization. The cities that revolt and the civilizations they join are determined by the public's Preferred Ideology. The city to revolt will be whichever city is closest to the Capital of a civilization following the Preferred Ideology, and it will defect to the said civilization. Has anyone had this happen? Sounds hilarious if an enemy city just defects to you.
so thats how... yes, i had two poland cities defecting to me....
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On August 20 2013 23:57 riyanme wrote:
I do understand the meaning but what are those acronyms stands for? UA, ICS, UU...
UA, UU, and UB stand for Unique Attribute (?), Unit and Building, i.e., the stuff that only X civ gets. Don't know about ICS, but I think that the C stands for city there.
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On August 20 2013 19:18 riyanme wrote:Show nested quote +On August 20 2013 17:26 Nekovivie wrote:On August 20 2013 15:59 riyanme wrote: finally! had my first game on bnw with japan... all this ruckus about japan being weak... i think not that weak... i did purposely use A TON of samurais and zeros... use autocracy ideo... won the game... but found the game really really really hard! waging war is dangerous if you dont establish your cities well... not to mention the WORLD IDEOLOGY that really hurts... for people who choose AUTOCRACY... the best thing to do is ALL IN!!! at least 5 cities pumping units for 3-5 turns.... the 25% increase damage for 50 turns is A WASTE!!! at least make it 100 turns... 50 turns is too short!!!! well... first game on king... time to level up to emperor... 50 turns is plenty enough to take out a few of someones cities if you catch them unaware and your army is in position before you take the tenet. It really helps to cancel out Ethiopia's damned UA when playing as a warmonger. BUT 50 turns is "short" when taking the whole world! Zulus and that magic library civs are crazy warmongers... The funny thing is, they didn't lived to reach industrial era.... Area placements and other civs playing drastically changes the gameplay. Question, have anyone won in diety through domination yet? Diety, Standard, Pangea and (all default settings) in the game or on this thread? I believe in the game some people have, I have trouble believing their claims since the best step by step domination guide i read has you start the arty-cavalry army for domination but imo on a large map that is a bit too late to stop a run away going for space victory.
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ICS = infinite city spawn. It's a strategy that was very strong pre-BNW because there was no science penalty to spamming an infinite number of cities, and the happiness could be dealt with by capping each city's population (using avoid growth) where it breaks even with the happiness that the city could general through happiness buildings.
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Valhalla18444 Posts
the S actually stands for 'sprawl' but yeah! 
Can you explain a little more how to make that work? Which buildings do I buy, how do I afford buying them without huge pop capital, whats the ideal pop per city, etc
I have a really hard time with that style of play (I'm still on G&K too)
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On August 21 2013 04:47 FakeSteve[TPR] wrote:the S actually stands for 'sprawl' but yeah!  Can you explain a little more how to make that work? Which buildings do I buy, how do I afford buying them without huge pop capital, whats the ideal pop per city, etc I have a really hard time with that style of play (I'm still on G&K too) If you can afford BNW, get it. Sure, there are lots of stuff to take in, but they (overall) changed the game for the better. Diplomatic Victory might be a little too simple now, so if you find that annoying just disable it.
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On August 21 2013 04:47 FakeSteve[TPR] wrote:the S actually stands for 'sprawl' but yeah!  Can you explain a little more how to make that work? Which buildings do I buy, how do I afford buying them without huge pop capital, whats the ideal pop per city, etc I have a really hard time with that style of play (I'm still on G&K too)
Usually ICS is paired with a religious strategy, since the cost of buying religious buildings with faith is linear. I.E. once you get your first few pagodas up and running, it becomes easier to buy pagodas in your new cities, and soon you are generating a LOT of faith per turn which you can use for a multitude of other purposes. You don't have to play faith-based, however.
Basically, you need to factor your global happiness (mainly from luxuries) with the unhappiness you would incur from founding a city, that number usually being 2 cities per one luxury AFAIK, but this can vary. You also have to keep the population in each of those cities under control, so that you can balance the unhappiness from population with whatever local happiness is available to that city, whether it be from pagodas, circuses, etc. You would have to look at the specific stats to figure out where that cut off is exactly, but avoiding growth in cities once you have reached that cap until you get another happiness building is the key to making ICS work.
If any of this is wrong, feel free to correct me, I'm no expert on Civ mechanics.
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the ics is more problematic in BNW because you get a penalty in sciences as well, which, combined with the low pops of most ics cities for most of the game really retards your growth. imo if you are opening non-war liberty you need to stop at 6-7 cities and turn them all into actually good cities. otherwise youll keep falling behind in tech.
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On August 21 2013 04:17 Coppermantis wrote:Show nested quote +On August 20 2013 23:57 riyanme wrote:
I do understand the meaning but what are those acronyms stands for? UA, ICS, UU...
UA, UU, and UB stand for Unique Attribute (?), Unit and Building, i.e., the stuff that only X civ gets. Don't know about ICS, but I think that the C stands for city there.
i thought UA stands for USER ADVANTAGE...hahaha! i really had no ideas on the acronyms.... thanks!
i dont even know that there is that science penalty now in bnw... even in gk, i always build science stuffs as my least priority even on immortal level... used spies instead as my "science" and more cities... im 90% liberty opener player even in bnw now...
as for the capping and happiness thing... i only build cities based on luxuries that i have and not over extending... i mean 1 luxury for 1 city as my style and not 2 cities... pagodas really help... or should i say my always strat in gk was pagoda and mosque/cathedral is ASAP/SOP to me...im religious player so i dont have problems getting at least one of them...
as such i dont see the complications of spawning more cities yet as i had 7 cities on my first game... perhaps on playing emperor soon will i get to taste the penalties...
you should try bnw if you can... so far my impression was good.... based on my one and only game so far... hahaha! will see on the days to come...
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Worst. Start. Ever. As Venice with Indonesia to the SW, and Montezuma to the NE. Only manged to puppet one CS which was right next to Indonesia, and since I am basically in modern day Pakistan area there were barbs everywhere, lost two GMV's and tiles all pillaged, at one point I was at -20 gold and -1 unhappiness. While other Civs spammed their religion on me. Thankfully I managed to beat them back after a while and had access to 10 trade routes, and finished piety tree to get faith based purchases of GP starting in the Industrial age. Have bought two more CS with one that has access to the sea. Once I get access to Dynamite I am going to steam roll Indonesia.
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