• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 14:05
CEST 20:05
KST 03:05
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun7[ASL21] Ro8 Preview Pt1: Inheritors16[ASL21] Ro16 Preview Pt2: All Star10Team Liquid Map Contest #22 - The Finalists19[ASL21] Ro16 Preview Pt1: Fresh Flow9
Community News
2026 GSL Season 1 Qualifiers25Maestros of the Game 2 announced92026 GSL Tour plans announced15Weekly Cups (April 6-12): herO doubles, "Villains" prevail1MaNa leaves Team Liquid25
StarCraft 2
General
Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Team Liquid Map Contest #22 - The Finalists MaNa leaves Team Liquid Maestros of the Game 2 announced
Tourneys
SEL Masters #6 - Solar vs Classic (SC: Evo) $5,000 WardiTV TLMC tournament - Presented by Monster Energy GSL Code S Season 1 (2026) FSL Season 10 Individual Championship WardiTV Spring Cup
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 523 Firewall Mutation # 522 Flip My Base Mutation # 521 Memorable Boss
Brood War
General
BW General Discussion JaeDong's ASL S21 Ro16 Post-Review ASL21 General Discussion Leta's ASL S21 Ro.16 review [ASL21] Ro8 Preview Pt1: Inheritors
Tourneys
[ASL21] Ro8 Day 1 [BSL22] RO16 Group Stage - 02 - 10 May Korean KCM Race Survival 2026 Season 2 [ASL21] Ro8 Day 2
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers What's the deal with APM & what's its true value Any training maps people recommend?
Other Games
General Games
Daigo vs Menard Best of 10 Stormgate/Frost Giant Megathread Nintendo Switch Thread Dawn of War IV Diablo IV
Dota 2
The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
European Politico-economics QA Mega-thread US Politics Mega-thread Russo-Ukrainian War Thread 3D technology/software discussion Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion McBoner: A hockey love story
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Sexual Health Of Gamers
TrAiDoS
lurker extra damage testi…
StaticNine
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2155 users

Civilization V + DLC's, G&K, BNW - Page 173

Forum Index > General Games
Post a Reply
Prev 1 171 172 173 174 175 192 Next
WindWolf
Profile Blog Joined July 2012
Sweden11767 Posts
August 20 2013 05:08 GMT
#3441
On August 20 2013 05:41 FakeSteve[TPR] wrote:
Just won a Culture victory with Ethiopia. The last 50 turns were just sitting there in strategic view smashing Next Turn, and collecting my 718 Culture/turn to finish the last couple policies. Then, Utopia project only took 8 turns to build. I ended the game around turn 340, just before 2000AD. Permanent Golden Age through constant Great Artist production made it pretty easy!

Of Domination, Science, and Culture victories, this one seemed like it's the easiest. I didn't really have to focus too hard on +Culture because I had so many Great Artists. I was working like 8 Culture landmarks on top of the nonstop Golden Age. So since I had a lot of freedom to do whatever, I had the highest pop in the game by almost double, and I spent my gigantic gold income (okay, not that gigantic, but I'd been running +200 or higher since like turn 150) on buying the Cultural City-States.

Culture victory in BNW is harder than that. By the time I had managed to influence 2 of 5 remaining civs in my game, I had already won a diplomacy victory, which is also way to easy in BNW (Just get a couple of city states on your side and it shouldn't be to hard)

the AI in this game is so funny sometimes

Haha yes.
I don't remember what I played (I think it was Portugal, but I'm not sure), but I had Ramses as my neighbor, and we were good friends for most of the game (he denounced my for a short period, but then he declared friendship again like nothing had ever happened). I had one of my cities near an "long pier", where there was a CS farthest out and I eventually founded a city next to it. This left a small space where someone could still found a city (not a good location though) and because it was in the late game, he had to found a city in that location.
EZ4ENCE
riyanme
Profile Joined September 2010
Philippines940 Posts
Last Edited: 2013-08-20 07:16:26
August 20 2013 06:59 GMT
#3442
finally! had my first game on bnw with japan... all this ruckus about japan being weak... i think not that weak... i did purposely use A TON of samurais and zeros... use autocracy ideo... won the game... but found the game really really really hard! waging war is dangerous if you dont establish your cities well... not to mention the WORLD IDEOLOGY that really hurts... for people who choose AUTOCRACY... the best thing to do is ALL IN!!! at least 5 cities pumping units for 3-5 turns.... the 25% increase damage for 50 turns is A WASTE!!! at least make it 100 turns... 50 turns is too short!!!! well... first game on king... time to level up to emperor...
-
Deleted User 101379
Profile Blog Joined August 2010
4849 Posts
August 20 2013 07:13 GMT
#3443
On August 20 2013 15:59 riyanme wrote:
finally! had my first game on bnw with japan... all this ruckus about japan being weak... i think not that weak... i did purposely use A TON of samurais and zeros... use autocracy ideo... won the game... but found the game really really really hard! waging war is dangerous if you dont establish your cities well... not to mention the WORLD IDEOLOGY that really hurts...


I only play on Prince (normal difficulty) but war seemed to be the easiest solution to every problem to me.

I often rush longsword and catapult before my units can even embark and just stomp the nearest civilizations and from there i just take whatever i want and leave them just their smallest city to keep them in the game and make it slightly more interesting. Maybe it's different on higher difficulties though.
riyanme
Profile Joined September 2010
Philippines940 Posts
August 20 2013 07:33 GMT
#3444
On August 20 2013 16:13 Morfildur wrote:
Show nested quote +
On August 20 2013 15:59 riyanme wrote:
finally! had my first game on bnw with japan... all this ruckus about japan being weak... i think not that weak... i did purposely use A TON of samurais and zeros... use autocracy ideo... won the game... but found the game really really really hard! waging war is dangerous if you dont establish your cities well... not to mention the WORLD IDEOLOGY that really hurts...


I only play on Prince (normal difficulty) but war seemed to be the easiest solution to every problem to me.

I often rush longsword and catapult before my units can even embark and just stomp the nearest civilizations and from there i just take whatever i want and leave them just their smallest city to keep them in the game and make it slightly more interesting. Maybe it's different on higher difficulties though.


i played king, standard, pangea.... i was on modern era i think.... i aimed for hotel and that broadway thing before i went all out... while doing so i made two cities mass producing samurais with level 3 open terrain bonus... i did that to sling shot my way to infantry... after making the samurais, auto upgrade to that gun unit thing... the problem was i was facing riffleman/great war infan before i hit the hotel tech and that pesky poland waged war with me to the end... i build 7 cities... liberate all the cities that was captured by poland... actually, that was my best ever civ5 game... TOTAL WAR! i have never made units that much and let them slaughtered like zerglings... by the time atomic era came it boiled down to who controls the congress... ban luxuries here and there... throwing embargoes and most importantly the WORLD IDEOLOGY that turned the tides of war.... nevertheless i was surprised that even with 20 negative happiness due WI, still manage to balance... on that game, brazil was our last stand... or should i say... DMZ... like in korea... DEMILITARIZED ZONE... i thought i was a goner when poland finally had nukes... but still manage to eek out straight to his capital... bypassing other cities...

so far i could say that the king is the "fair level"... pretty much even on resources and ai skill wise... will see tonight for tomorrow for the emperor round... still will use japan, autocracy and use all japans unique units and traits...
-
Nekovivie
Profile Joined October 2011
United Kingdom2599 Posts
August 20 2013 08:26 GMT
#3445
On August 20 2013 15:59 riyanme wrote:
finally! had my first game on bnw with japan... all this ruckus about japan being weak... i think not that weak... i did purposely use A TON of samurais and zeros... use autocracy ideo... won the game... but found the game really really really hard! waging war is dangerous if you dont establish your cities well... not to mention the WORLD IDEOLOGY that really hurts... for people who choose AUTOCRACY... the best thing to do is ALL IN!!! at least 5 cities pumping units for 3-5 turns.... the 25% increase damage for 50 turns is A WASTE!!! at least make it 100 turns... 50 turns is too short!!!! well... first game on king... time to level up to emperor...


50 turns is plenty enough to take out a few of someones cities if you catch them unaware and your army is in position before you take the tenet. It really helps to cancel out Ethiopia's damned UA when playing as a warmonger.
If you are not supporting K-Pop you are hurting E-Sports.
riyanme
Profile Joined September 2010
Philippines940 Posts
August 20 2013 10:18 GMT
#3446
On August 20 2013 17:26 Nekovivie wrote:
Show nested quote +
On August 20 2013 15:59 riyanme wrote:
finally! had my first game on bnw with japan... all this ruckus about japan being weak... i think not that weak... i did purposely use A TON of samurais and zeros... use autocracy ideo... won the game... but found the game really really really hard! waging war is dangerous if you dont establish your cities well... not to mention the WORLD IDEOLOGY that really hurts... for people who choose AUTOCRACY... the best thing to do is ALL IN!!! at least 5 cities pumping units for 3-5 turns.... the 25% increase damage for 50 turns is A WASTE!!! at least make it 100 turns... 50 turns is too short!!!! well... first game on king... time to level up to emperor...


50 turns is plenty enough to take out a few of someones cities if you catch them unaware and your army is in position before you take the tenet. It really helps to cancel out Ethiopia's damned UA when playing as a warmonger.


BUT 50 turns is "short" when taking the whole world! Zulus and that magic library civs are crazy warmongers... The funny thing is, they didn't lived to reach industrial era.... Area placements and other civs playing drastically changes the gameplay.

Question, have anyone won in diety through domination yet?
Diety, Standard, Pangea and (all default settings)
-
Nekovivie
Profile Joined October 2011
United Kingdom2599 Posts
August 20 2013 10:53 GMT
#3447
I can't do deity domination, the AI is always an era ahead in tech so their units are just crazy :/
If you are not supporting K-Pop you are hurting E-Sports.
riyanme
Profile Joined September 2010
Philippines940 Posts
Last Edited: 2013-08-20 15:15:52
August 20 2013 14:57 GMT
#3448
there are things about the ideology i dont get.
what influences the public opinion?
it starts when there are different ideologies in play... but... what are those triggering factors??
the tourism? as far as i can understand, tourism is the offense and culture serves as defense...
perhaps the religion? i dont think so...
forget about the world ideology, i kinda understand how it works...
i just need to understand how public opinion works...
i dont understand what their explaination in tooltip...

i have an idea, on my second game, i'll convert all of a certain great works into pure culture and not put it in display....

i kinda like the hidden antiquety thing...adds new flavor to the game and not just (end turns x2)...
hmmm.... are hidden antiquety same as the normal ones... i think they do, the difference is just they are hidden..
all of which are beads and other "trash" treasures... i was kinda hoping of huge treasures.... huhuhu....

I guess people should try domi on diety... for "real-to-be-unfair" challenge to masters of civ5... hahaha....
look at me talking... i havent won any diety game even in main CIV5 and GK... the closest I had been was at the doorstep of wiping out the last civ which was korea and ended up losing via SR.... all other diety games i had always end up losing DIPLO and SR... as for immortal count i won twice i think via domination and diplo...

was surpised when a civilization suddenly hand over her cities out of nowhere... what happend???
i didnt wage war with her.... after owning 4 cities, she was down to 2...

does anybody care about religion wars? i do like religion wars... the heck i would be influence by theirs...
much like i see two passive wars now...
religion and tourism wars....

I do understand the meaning but what are those acronyms stands for?
UA, ICS, UU...

piety tree... seems like the reformation is not that strong... and the tree as a whole...
unless your playing constaninople... would like to try it with boudica on the next games to come...

only played japan in bnw yet...would like to win at least a game on emperor starting on the very old civs to the latest civs from bnw...

whats your fave civ in each civ5 game?
civ5 = japan
gk = celts
bnw = havent tried yet... perhaps that magic library civ (forgot the name)
-
Scip
Profile Blog Joined April 2010
Czech Republic11293 Posts
Last Edited: 2013-08-20 15:16:04
August 20 2013 15:11 GMT
#3449
On August 20 2013 15:59 riyanme wrote:
finally! had my first game on bnw with japan... all this ruckus about japan being weak... i think not that weak... i did purposely use A TON of samurais and zeros... use autocracy ideo... won the game... but found the game really really really hard! waging war is dangerous if you dont establish your cities well... not to mention the WORLD IDEOLOGY that really hurts... for people who choose AUTOCRACY... the best thing to do is ALL IN!!! at least 5 cities pumping units for 3-5 turns.... the 25% increase damage for 50 turns is A WASTE!!! at least make it 100 turns... 50 turns is too short!!!! well... first game on king... time to level up to emperor...

50 turns is just enough to capture more than half of the world (on standard speed+size) if you use it right. You should adpot it shortly after getting your Landship+Bomber army strong enough to take a city in 2-3 turns.

Generally, melee units aren't very good, as they are mostly outclassed by mounted units. Fighters aren't very important either (you just need enough numbers to airsweep, strenght doesn't really have much use). So the only really good thing about them is their UA, and even that isn't all that great. Normally, unit's damage dealt decreases to 66% of max when the unit is at 1hp. Removing this penalty isn't that big of a deal, since you will be doing like 80% of damage with your ranged units anyway.
"It may be pleasurable for some of us to imagine being ravished" - Christopher Hitchens in a debate with feminists RIP 2011 Psalm 2:9 You shall break them with a rod of iron
riyanme
Profile Joined September 2010
Philippines940 Posts
Last Edited: 2013-08-20 15:43:43
August 20 2013 15:26 GMT
#3450
On August 21 2013 00:11 Scip wrote:
Show nested quote +
On August 20 2013 15:59 riyanme wrote:
finally! had my first game on bnw with japan... all this ruckus about japan being weak... i think not that weak... i did purposely use A TON of samurais and zeros... use autocracy ideo... won the game... but found the game really really really hard! waging war is dangerous if you dont establish your cities well... not to mention the WORLD IDEOLOGY that really hurts... for people who choose AUTOCRACY... the best thing to do is ALL IN!!! at least 5 cities pumping units for 3-5 turns.... the 25% increase damage for 50 turns is A WASTE!!! at least make it 100 turns... 50 turns is too short!!!! well... first game on king... time to level up to emperor...

50 turns is just enough to capture more than half of the world (on standard speed+size) if you use it right. You should adpot it shortly after getting your Landship+Bomber army strong enough to take a city in 2-3 turns.

Generally, melee units aren't very good, as they are mostly outclassed by mounted units. Fighters aren't very important either (you just need enough numbers to airsweep, strenght doesn't really have much use). So the only really good thing about them is their UA, and even that isn't all that great. Normally, unit's damage dealt decreases to 66% of max when the unit is at 1hp. Removing this penalty isn't that big of a deal, since you will be doing like 80% of damage with your ranged units anyway.


guess your right... should use it if i have bombers before taking it,,,
it happend i used that (clas witz; i forgot the name) because my samurai turned (gun men; forgot again) faced looming treat of marching riffle and great war inf... clearly was 2 tech behind in military but it did hold out... that 3 level open terrain bonus and their bushido really helps...

nevertheles... would it be better if they make it 100 turns on the next patch and not 50 turns only?
because honestly, autocracy ideo is weak compared to others in terms of maximizing the effects...

about the melee units.... thats precisely the point... they are of most advantage because of bushido...

zeros on the other hand i cant argue... but seeing my first game in bnw...
i saw alot of bombers which was unheared of in gk...
zeros played a MAJOR ROLE on my naval attack in cities which other naval ships can't reach...
i mean carrier ( 2 zeros and the rest bombers)...
actually i wouldn't have won that bnw war if not for the zeros...
90% of my samurai turned infantry was almost wipeout... made at least 30 of them...
going straight to the capital of poland was the only way i could win... and i did...

that was now or never war...
the ending army composition of mine was infantry, bomber, zero and artillery...
and the enemy? tanks, nukes and bombers...

started with samurai upgraded to gun something unit....
facing riffle/gwi... really mismatched...

wtf on that (red something building) 25% def on buildings...
it made the their cities harder to crack...
also that winged hussar thing... good luck to my samurais...
they were swarming over at the start of the war....
dsplacing them from open border... huhuhu....
-
riyanme
Profile Joined September 2010
Philippines940 Posts
August 20 2013 16:05 GMT
#3451
On August 08 2013 06:06 Alzadar wrote:
Show nested quote +
On August 08 2013 05:47 BloodNinja wrote:
On August 08 2013 05:19 Alzadar wrote:
edit: wait what does Tourism have to do with ideology? All I've seen is that it's just a win condition and does nothing else.


How strong your culture is late game will affect your available choices for end game ideologies. For example I was messing around with a culture/pacifist victory on an absurdly easy game setting. The result was the my culture was so ridiculously powerful that when my large war-monger neighbor chose a different ideology than mine (he went order, I went Freedom), he basically spent the rest of the game at -30 happiness and revolting units popping all over his empire.

I imagine the same will happen to you if you completely ignore culture.


Ah, in my game so far I have the only ideology, so I haven't seen the interactions yet.

So it's basically a happiness penalty if you're culturally influenced by a civ with a different ideology? Ha, I'm going to pummel Spain; I already have like 110% influence on her.

Reading the wiki:
Show nested quote +
The reason for this is if Happiness reaches as low as -20, provided the effected civilization has low Public Opinion, some cities within that civilization will begin to revolt. This means some cities will leave the civilization and join another civilization. The cities that revolt and the civilizations they join are determined by the public's Preferred Ideology. The city to revolt will be whichever city is closest to the Capital of a civilization following the Preferred Ideology, and it will defect to the said civilization.


Has anyone had this happen? Sounds hilarious if an enemy city just defects to you.


so thats how... yes, i had two poland cities defecting to me....
-
Coppermantis
Profile Joined June 2012
United States845 Posts
August 20 2013 19:17 GMT
#3452
On August 20 2013 23:57 riyanme wrote:


I do understand the meaning but what are those acronyms stands for?
UA, ICS, UU...


UA, UU, and UB stand for Unique Attribute (?), Unit and Building, i.e., the stuff that only X civ gets. Don't know about ICS, but I think that the C stands for city there.
Sub40APM
Profile Joined August 2010
6336 Posts
August 20 2013 19:18 GMT
#3453
On August 20 2013 19:18 riyanme wrote:
Show nested quote +
On August 20 2013 17:26 Nekovivie wrote:
On August 20 2013 15:59 riyanme wrote:
finally! had my first game on bnw with japan... all this ruckus about japan being weak... i think not that weak... i did purposely use A TON of samurais and zeros... use autocracy ideo... won the game... but found the game really really really hard! waging war is dangerous if you dont establish your cities well... not to mention the WORLD IDEOLOGY that really hurts... for people who choose AUTOCRACY... the best thing to do is ALL IN!!! at least 5 cities pumping units for 3-5 turns.... the 25% increase damage for 50 turns is A WASTE!!! at least make it 100 turns... 50 turns is too short!!!! well... first game on king... time to level up to emperor...


50 turns is plenty enough to take out a few of someones cities if you catch them unaware and your army is in position before you take the tenet. It really helps to cancel out Ethiopia's damned UA when playing as a warmonger.


BUT 50 turns is "short" when taking the whole world! Zulus and that magic library civs are crazy warmongers... The funny thing is, they didn't lived to reach industrial era.... Area placements and other civs playing drastically changes the gameplay.

Question, have anyone won in diety through domination yet?
Diety, Standard, Pangea and (all default settings)

in the game or on this thread? I believe in the game some people have, I have trouble believing their claims since the best step by step domination guide i read has you start the arty-cavalry army for domination but imo on a large map that is a bit too late to stop a run away going for space victory.
Juicyfruit
Profile Joined May 2008
Canada5484 Posts
August 20 2013 19:20 GMT
#3454
ICS = infinite city spawn. It's a strategy that was very strong pre-BNW because there was no science penalty to spamming an infinite number of cities, and the happiness could be dealt with by capping each city's population (using avoid growth) where it breaks even with the happiness that the city could general through happiness buildings.
FakeSteve[TPR]
Profile Blog Joined July 2003
Valhalla18444 Posts
August 20 2013 19:47 GMT
#3455
the S actually stands for 'sprawl' but yeah!

Can you explain a little more how to make that work? Which buildings do I buy, how do I afford buying them without huge pop capital, whats the ideal pop per city, etc

I have a really hard time with that style of play (I'm still on G&K too)
Moderatormy tatsu loops r fuckin nice
WindWolf
Profile Blog Joined July 2012
Sweden11767 Posts
August 20 2013 20:02 GMT
#3456
On August 21 2013 04:47 FakeSteve[TPR] wrote:
the S actually stands for 'sprawl' but yeah!

Can you explain a little more how to make that work? Which buildings do I buy, how do I afford buying them without huge pop capital, whats the ideal pop per city, etc

I have a really hard time with that style of play (I'm still on G&K too)

If you can afford BNW, get it. Sure, there are lots of stuff to take in, but they (overall) changed the game for the better. Diplomatic Victory might be a little too simple now, so if you find that annoying just disable it.
EZ4ENCE
ZasZ.
Profile Joined May 2010
United States2911 Posts
August 20 2013 20:07 GMT
#3457
On August 21 2013 04:47 FakeSteve[TPR] wrote:
the S actually stands for 'sprawl' but yeah!

Can you explain a little more how to make that work? Which buildings do I buy, how do I afford buying them without huge pop capital, whats the ideal pop per city, etc

I have a really hard time with that style of play (I'm still on G&K too)


Usually ICS is paired with a religious strategy, since the cost of buying religious buildings with faith is linear. I.E. once you get your first few pagodas up and running, it becomes easier to buy pagodas in your new cities, and soon you are generating a LOT of faith per turn which you can use for a multitude of other purposes. You don't have to play faith-based, however.

Basically, you need to factor your global happiness (mainly from luxuries) with the unhappiness you would incur from founding a city, that number usually being 2 cities per one luxury AFAIK, but this can vary. You also have to keep the population in each of those cities under control, so that you can balance the unhappiness from population with whatever local happiness is available to that city, whether it be from pagodas, circuses, etc. You would have to look at the specific stats to figure out where that cut off is exactly, but avoiding growth in cities once you have reached that cap until you get another happiness building is the key to making ICS work.

If any of this is wrong, feel free to correct me, I'm no expert on Civ mechanics.
Sub40APM
Profile Joined August 2010
6336 Posts
August 20 2013 22:57 GMT
#3458
the ics is more problematic in BNW because you get a penalty in sciences as well, which, combined with the low pops of most ics cities for most of the game really retards your growth. imo if you are opening non-war liberty you need to stop at 6-7 cities and turn them all into actually good cities. otherwise youll keep falling behind in tech.
riyanme
Profile Joined September 2010
Philippines940 Posts
August 20 2013 23:05 GMT
#3459
On August 21 2013 04:17 Coppermantis wrote:
Show nested quote +
On August 20 2013 23:57 riyanme wrote:


I do understand the meaning but what are those acronyms stands for?
UA, ICS, UU...


UA, UU, and UB stand for Unique Attribute (?), Unit and Building, i.e., the stuff that only X civ gets. Don't know about ICS, but I think that the C stands for city there.


i thought UA stands for USER ADVANTAGE...hahaha! i really had no ideas on the acronyms.... thanks!

i dont even know that there is that science penalty now in bnw... even in gk, i always build science stuffs as my least priority even on immortal level... used spies instead as my "science" and more cities... im 90% liberty opener player even in bnw now...

as for the capping and happiness thing... i only build cities based on luxuries that i have and not over extending... i mean 1 luxury for 1 city as my style and not 2 cities... pagodas really help... or should i say my always strat in gk was pagoda and mosque/cathedral is ASAP/SOP to me...im religious player so i dont have problems getting at least one of them...

as such i dont see the complications of spawning more cities yet as i had 7 cities on my first game... perhaps on playing emperor soon will i get to taste the penalties...

you should try bnw if you can... so far my impression was good.... based on my one and only game so far... hahaha!
will see on the days to come...
-
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
August 21 2013 04:54 GMT
#3460
Worst. Start. Ever. As Venice with Indonesia to the SW, and Montezuma to the NE. Only manged to puppet one CS which was right next to Indonesia, and since I am basically in modern day Pakistan area there were barbs everywhere, lost two GMV's and tiles all pillaged, at one point I was at -20 gold and -1 unhappiness. While other Civs spammed their religion on me. Thankfully I managed to beat them back after a while and had access to 10 trade routes, and finished piety tree to get faith based purchases of GP starting in the Industrial age. Have bought two more CS with one that has access to the sea. Once I get access to Dynamite I am going to steam roll Indonesia.
"Smokey, this is not 'Nam, this is bowling. There are rules."
Prev 1 171 172 173 174 175 192 Next
Please log in or register to reply.
Live Events Refresh
Next event in 5h 55m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
UpATreeSC 169
BRAT_OK 85
Railgan 33
StarCraft: Brood War
Sea 1990
Jaedong 1242
Mini 528
ggaemo 310
firebathero 157
Rush 154
ZerO 125
Dewaltoss 85
hero 62
Hyun 53
[ Show more ]
Bale 37
PianO 33
Sexy 25
Pusan 21
910 14
GoRush 13
Shine 13
Dota 2
Gorgc6019
420jenkins289
capcasts33
Counter-Strike
fl0m6805
byalli559
edward72
Super Smash Bros
Mew2King83
Heroes of the Storm
Liquid`Hasu2349
MindelVK9
Other Games
Grubby3580
B2W.Neo369
C9.Mang0182
Sick182
elazer144
KnowMe117
Hui .98
QueenE82
ArmadaUGS78
Trikslyr40
ZerO(Twitch)18
Organizations
Other Games
BasetradeTV172
Dota 2
PGL Dota 2 - Main Stream59
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 16 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• HerbMon 24
• 80smullet 9
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis2258
• TFBlade898
Other Games
• imaqtpie711
• Shiphtur213
Upcoming Events
Replay Cast
5h 55m
GSL
15h 25m
Cure vs TriGGeR
ByuN vs Bunny
KCM Race Survival
15h 55m
Big Gabe
17h 55m
Replay Cast
1d 5h
Replay Cast
1d 14h
Escore
1d 15h
OSC
1d 18h
Replay Cast
2 days
Replay Cast
2 days
[ Show More ]
RSL Revival
2 days
IPSL
2 days
Ret vs Art_Of_Turtle
Radley vs TBD
BSL
3 days
Replay Cast
3 days
RSL Revival
3 days
uThermal 2v2 Circuit
3 days
BSL
4 days
IPSL
4 days
eOnzErG vs TBD
G5 vs Nesh
Replay Cast
4 days
Wardi Open
4 days
Afreeca Starleague
4 days
Jaedong vs Light
Monday Night Weeklies
4 days
Replay Cast
5 days
Sparkling Tuna Cup
5 days
Afreeca Starleague
5 days
Snow vs Flash
GSL
6 days
Liquipedia Results

Completed

Proleague 2026-04-28
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
StarCraft2 Community Team League 2026 Spring
2026 GSL S1
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026

Upcoming

Escore Tournament S2: W5
KK 2v2 League Season 1
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
RSL Revival: Season 5
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.