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Played several MP games when vanilla was released, is MP any good yet?
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Is it me, or has the AI been repogrammed to settle way the fuck away from their capital in stupidly indefensible spots?
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On July 10 2013 05:09 mTwRINE wrote: Played several MP games when vanilla was released, is MP any good yet?
Civ is a singleplayer Game. MP is not the focus.
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On July 10 2013 05:59 Muecke wrote:Show nested quote +On July 10 2013 05:09 mTwRINE wrote: Played several MP games when vanilla was released, is MP any good yet? Civ is a singleplayer Game. MP is not the focus. I think this thought might've hit Civ5 until BNW. People LOVE playing together. We no longer live in time where you play your own game on Emperor, brag that you won it to your friend on the next day... You want to achieve that with them! Or better, against them!
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Just started a game with 9 Citrus within 2 spaces of my starting spot lol.
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On July 10 2013 02:34 Kurumi wrote:Show nested quote +On July 10 2013 02:31 FaCE_1 wrote:On July 10 2013 02:28 Kurumi wrote: Hahahahahahahaha BNW has 5% increase in tech cost per city/puppet now. What a joke. that's like a good change.. don't know what you complain about. Civilization, like real life, was about building an empire. Not the biggest sand castle in the neighbourhood with the most sea shells in it. I don't think history was dominated by entities like Luxembourg, San Marino, Andorra and so on. It makes no sense to punish player for conquests, creating more cities. That is just bad design. Yes, which is why China was the most advanced scientific state in 1860 while the tiny backwards Dutch were still living on caves...
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Man this long ass sea routes are expensive to protect but oh so sweet
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On July 10 2013 06:40 Sub40APM wrote:Show nested quote +On July 10 2013 02:34 Kurumi wrote:On July 10 2013 02:31 FaCE_1 wrote:On July 10 2013 02:28 Kurumi wrote: Hahahahahahahaha BNW has 5% increase in tech cost per city/puppet now. What a joke. that's like a good change.. don't know what you complain about. Civilization, like real life, was about building an empire. Not the biggest sand castle in the neighbourhood with the most sea shells in it. I don't think history was dominated by entities like Luxembourg, San Marino, Andorra and so on. It makes no sense to punish player for conquests, creating more cities. That is just bad design. Yes, which is why China was the most advanced scientific state in 1860 while the tiny backwards Dutch were still living on caves... Dutch benefited from everything that Europe has ever created. In XIXth century the powerhouse was Great Britain, the biggest state on the planet at that time.
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On July 10 2013 07:41 Kurumi wrote:Show nested quote +On July 10 2013 06:40 Sub40APM wrote:On July 10 2013 02:34 Kurumi wrote:On July 10 2013 02:31 FaCE_1 wrote:On July 10 2013 02:28 Kurumi wrote: Hahahahahahahaha BNW has 5% increase in tech cost per city/puppet now. What a joke. that's like a good change.. don't know what you complain about. Civilization, like real life, was about building an empire. Not the biggest sand castle in the neighbourhood with the most sea shells in it. I don't think history was dominated by entities like Luxembourg, San Marino, Andorra and so on. It makes no sense to punish player for conquests, creating more cities. That is just bad design. Yes, which is why China was the most advanced scientific state in 1860 while the tiny backwards Dutch were still living on caves... Dutch benefited from everything that Europe has ever created. In XIXth century the powerhouse was Great Britain, the biggest state on the planet at that time. Well considering that the Dutch East India Company hit its apex far prior to 1800, the year in which it dissolved, I'm not sure how that's relevant to the power of a nation as small as the Netherlands. By the XIX century, the Dutch Empire was already beginning to decline.
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Streaming BNW on Deity! http://www.twitch.tv/sufficiency2
I don't guarantee to win the map, but I'll try my best. Just gonna read over the new civs and starting in about 5-10 minutes.
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On July 10 2013 07:46 farvacola wrote:Show nested quote +On July 10 2013 07:41 Kurumi wrote:On July 10 2013 06:40 Sub40APM wrote:On July 10 2013 02:34 Kurumi wrote:On July 10 2013 02:31 FaCE_1 wrote:On July 10 2013 02:28 Kurumi wrote: Hahahahahahahaha BNW has 5% increase in tech cost per city/puppet now. What a joke. that's like a good change.. don't know what you complain about. Civilization, like real life, was about building an empire. Not the biggest sand castle in the neighbourhood with the most sea shells in it. I don't think history was dominated by entities like Luxembourg, San Marino, Andorra and so on. It makes no sense to punish player for conquests, creating more cities. That is just bad design. Yes, which is why China was the most advanced scientific state in 1860 while the tiny backwards Dutch were still living on caves... Dutch benefited from everything that Europe has ever created. In XIXth century the powerhouse was Great Britain, the biggest state on the planet at that time. Well considering that the Dutch East India Company hit its apex far prior to 1800, the year in which it dissolved, I'm not sure how that's relevant to the power of a nation as small as the Netherlands. By the XIX century, the Dutch Empire was already beginning to decline. Of course it was on the decline, but Sub40 was talking about 1860 China. I did not choose the date. Dutch were powerful but lost their edge because they could not support what they have created. Not enough manpower. Science works a lot different than we portray it in games, we all know that. But I do not understand how more people, how more cities equals worse science. That's all what I am fighting against.
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On July 10 2013 07:55 Kurumi wrote:Show nested quote +On July 10 2013 07:46 farvacola wrote:On July 10 2013 07:41 Kurumi wrote:On July 10 2013 06:40 Sub40APM wrote:On July 10 2013 02:34 Kurumi wrote:On July 10 2013 02:31 FaCE_1 wrote:On July 10 2013 02:28 Kurumi wrote: Hahahahahahahaha BNW has 5% increase in tech cost per city/puppet now. What a joke. that's like a good change.. don't know what you complain about. Civilization, like real life, was about building an empire. Not the biggest sand castle in the neighbourhood with the most sea shells in it. I don't think history was dominated by entities like Luxembourg, San Marino, Andorra and so on. It makes no sense to punish player for conquests, creating more cities. That is just bad design. Yes, which is why China was the most advanced scientific state in 1860 while the tiny backwards Dutch were still living on caves... Dutch benefited from everything that Europe has ever created. In XIXth century the powerhouse was Great Britain, the biggest state on the planet at that time. Well considering that the Dutch East India Company hit its apex far prior to 1800, the year in which it dissolved, I'm not sure how that's relevant to the power of a nation as small as the Netherlands. By the XIX century, the Dutch Empire was already beginning to decline. Of course it was on the decline, but Sub40 was talking about 1860 China. I did not choose the date. Dutch were powerful but lost their edge because they could not support what they have created. Not enough manpower. Science works a lot different than we portray it in games, we all know that. But I do not understand how more people, how more cities equals worse science. That's all what I am fighting against. Well I guess we'll just have to chalk it up to increased overhead
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On July 10 2013 07:57 farvacola wrote:Show nested quote +On July 10 2013 07:55 Kurumi wrote:On July 10 2013 07:46 farvacola wrote:On July 10 2013 07:41 Kurumi wrote:On July 10 2013 06:40 Sub40APM wrote:On July 10 2013 02:34 Kurumi wrote:On July 10 2013 02:31 FaCE_1 wrote:On July 10 2013 02:28 Kurumi wrote: Hahahahahahahaha BNW has 5% increase in tech cost per city/puppet now. What a joke. that's like a good change.. don't know what you complain about. Civilization, like real life, was about building an empire. Not the biggest sand castle in the neighbourhood with the most sea shells in it. I don't think history was dominated by entities like Luxembourg, San Marino, Andorra and so on. It makes no sense to punish player for conquests, creating more cities. That is just bad design. Yes, which is why China was the most advanced scientific state in 1860 while the tiny backwards Dutch were still living on caves... Dutch benefited from everything that Europe has ever created. In XIXth century the powerhouse was Great Britain, the biggest state on the planet at that time. Well considering that the Dutch East India Company hit its apex far prior to 1800, the year in which it dissolved, I'm not sure how that's relevant to the power of a nation as small as the Netherlands. By the XIX century, the Dutch Empire was already beginning to decline. Of course it was on the decline, but Sub40 was talking about 1860 China. I did not choose the date. Dutch were powerful but lost their edge because they could not support what they have created. Not enough manpower. Science works a lot different than we portray it in games, we all know that. But I do not understand how more people, how more cities equals worse science. That's all what I am fighting against. Well I guess we'll just have to chalk it up to increased overhead  I guess... No time for science unless it's for explosions! I like Civ5, I really do. I love the aesthetics. I don't like how they went with most of the mechanics (ranged combat is sweet though) and I don't like this tourism system... Maybe I am just bitter that it is not just civ4-with-better-graphics or I am having flashbacks from Heroes of Might and Magic 4 There is one big and I mean BIG thing that goes for Civ5: Popularity. Anything that brings Civilization series more fame is good in my book.
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I used to love playing Heroes of might and magic 2 3 and 4.
I'm enjoying civ 5 a lot, but i'm so bad at it. Any suggestions?
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On July 10 2013 07:55 Kurumi wrote:Show nested quote +On July 10 2013 07:46 farvacola wrote:On July 10 2013 07:41 Kurumi wrote:On July 10 2013 06:40 Sub40APM wrote:On July 10 2013 02:34 Kurumi wrote:On July 10 2013 02:31 FaCE_1 wrote:On July 10 2013 02:28 Kurumi wrote: Hahahahahahahaha BNW has 5% increase in tech cost per city/puppet now. What a joke. that's like a good change.. don't know what you complain about. Civilization, like real life, was about building an empire. Not the biggest sand castle in the neighbourhood with the most sea shells in it. I don't think history was dominated by entities like Luxembourg, San Marino, Andorra and so on. It makes no sense to punish player for conquests, creating more cities. That is just bad design. Yes, which is why China was the most advanced scientific state in 1860 while the tiny backwards Dutch were still living on caves... Dutch benefited from everything that Europe has ever created. In XIXth century the powerhouse was Great Britain, the biggest state on the planet at that time. Well considering that the Dutch East India Company hit its apex far prior to 1800, the year in which it dissolved, I'm not sure how that's relevant to the power of a nation as small as the Netherlands. By the XIX century, the Dutch Empire was already beginning to decline. Of course it was on the decline, but Sub40 was talking about 1860 China. I did not choose the date. Dutch were powerful but lost their edge because they could not support what they have created. Not enough manpower. Science works a lot different than we portray it in games, we all know that. But I do not understand how more people, how more cities equals worse science. That's all what I am fighting against. large empires by their nature were corrupt and conservative. More cities, more people = more taxes, less need for innovation.
Britain when it began to build its 'powerhouse' empire was a tiny speck of an island, weaker than almost all of its neighbors. And the even smaller Dutch invaded and overthrew their King.
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Welp. BNW Deity Immortal seems a little too hard for me.
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On July 10 2013 05:53 xDaunt wrote: Is it me, or has the AI been repogrammed to settle way the fuck away from their capital in stupidly indefensible spots?
On my Immortal Venice game that I will probably win by domination, the AI makes some city in really weird spots...
As for DoW it seems so far to really depends on what CiV are in the game. Like Japan is always Dowing someone in the first 50 turns but my current game it seems everybody is peaceful (and they were all happy when Financing Arts was passed at the Congress).
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On July 10 2013 08:15 sva wrote: I used to love playing Heroes of might and magic 2 3 and 4.
I'm enjoying civ 5 a lot, but i'm so bad at it. Any suggestions?
http://www.civfanatics.com is a good place to look for tips and strategies.
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On July 10 2013 08:31 Sub40APM wrote:Show nested quote +On July 10 2013 07:55 Kurumi wrote:On July 10 2013 07:46 farvacola wrote:On July 10 2013 07:41 Kurumi wrote:On July 10 2013 06:40 Sub40APM wrote:On July 10 2013 02:34 Kurumi wrote:On July 10 2013 02:31 FaCE_1 wrote:On July 10 2013 02:28 Kurumi wrote: Hahahahahahahaha BNW has 5% increase in tech cost per city/puppet now. What a joke. that's like a good change.. don't know what you complain about. Civilization, like real life, was about building an empire. Not the biggest sand castle in the neighbourhood with the most sea shells in it. I don't think history was dominated by entities like Luxembourg, San Marino, Andorra and so on. It makes no sense to punish player for conquests, creating more cities. That is just bad design. Yes, which is why China was the most advanced scientific state in 1860 while the tiny backwards Dutch were still living on caves... Dutch benefited from everything that Europe has ever created. In XIXth century the powerhouse was Great Britain, the biggest state on the planet at that time. Well considering that the Dutch East India Company hit its apex far prior to 1800, the year in which it dissolved, I'm not sure how that's relevant to the power of a nation as small as the Netherlands. By the XIX century, the Dutch Empire was already beginning to decline. Of course it was on the decline, but Sub40 was talking about 1860 China. I did not choose the date. Dutch were powerful but lost their edge because they could not support what they have created. Not enough manpower. Science works a lot different than we portray it in games, we all know that. But I do not understand how more people, how more cities equals worse science. That's all what I am fighting against. large empires by their nature were corrupt and conservative. More cities, more people = more taxes, less need for innovation. Britain when it began to build its 'powerhouse' empire was a tiny speck of an island, weaker than almost all of its neighbors. And the even smaller Dutch invaded and overthrew their King.
European dominance is such a tiny speck of history.
There is really no good realistic explanation for why any country with a bunch of large cities will have its scientific output go down when a new town emerges. Unless you think that every new town taking advantage of North Dakota's oil boom is delaying Silicon Valley's next breakthrough technology.
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So I decided to roll with the Arabs first just to see how the game is changed. It is really, really different. There is just so much shit to build that you really notice the opportunity cost of taking a given action. I'm actually fairly chronically poor because I have had to rush buy so much stuff. I wiped out my nearest neighbor with camel archers, but am now sitting close to -10 happiness. Fortunately, I'm only about 7% behind in techs, but my capital is undergrown despite having Petra. Also, my culture output blows, which is hampering my ability to get SPs. I went 3 liberty (for the settler) => piety, which feels pretty good. Next stop will probably be commerce. We'll see what I can make of this game. I'm pretty sure that I can recover, but it's going to take some work.
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