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On July 10 2013 01:07 xDaunt wrote: Opening pure piety feels kinda shitty. I think that the better move may be to go liberty for the free settler, and then switch over to piety. I haven't tested it yet though. I thought you can't open new policy tree without finishing one?
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http://www.twitch.tv/eriktheredtv
gonna try streaming some gameplay. Single player for now (morocco/ emperor for now), and might do some multiplayer/compstomp later with friends.
Don't have my good mic today, so apologies if my webcam mic fucks up -_-
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The fact that the Indonesian ability requires cities to be built on continents OTHER than their own... may make them the worst Civ in game, easily.
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On July 10 2013 01:52 {CC}StealthBlue wrote: The fact that the Indonesian ability requires cities to be built on continents OTHER than their own... may make them the worst Civ in game, easily. dunno, small island map could be good for them maybe?
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I hate France's new ability, so awful
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On July 10 2013 01:47 Kurumi wrote:Show nested quote +On July 10 2013 01:07 xDaunt wrote: Opening pure piety feels kinda shitty. I think that the better move may be to go liberty for the free settler, and then switch over to piety. I haven't tested it yet though. I thought you can't open new policy tree without finishing one? Is that a new change? I didn't notice it.
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Hahahahahahahaha BNW has 5% increase in tech cost per city/puppet now. What a joke.
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On July 10 2013 02:28 Kurumi wrote: Hahahahahahahaha BNW has 5% increase in tech cost per city/puppet now. What a joke. that's like a good change.. don't know what you complain about.
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On July 10 2013 02:28 Kurumi wrote: Hahahahahahahaha BNW has 5% increase in tech cost per city/puppet now. What a joke. Based on your posts since release, you, sir, are a hater.
Also,
Poll: Would you be interested in a an organized TL game?Hiawatha (Counts as yes) (9) 100% Yes (0) 0% No (0) 0% 9 total votes Your vote: Would you be interested in a an organized TL game? (Vote): Yes (Vote): No (Vote): Hiawatha (Counts as yes)
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On July 10 2013 02:31 FaCE_1 wrote:Show nested quote +On July 10 2013 02:28 Kurumi wrote: Hahahahahahahaha BNW has 5% increase in tech cost per city/puppet now. What a joke. that's like a good change.. don't know what you complain about. Civilization, like real life, was about building an empire. Not the biggest sand castle in the neighbourhood with the most sea shells in it. I don't think history was dominated by entities like Luxembourg, San Marino, Andorra and so on. It makes no sense to punish player for conquests, creating more cities. That is just bad design.
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On July 10 2013 02:34 Kurumi wrote:Show nested quote +On July 10 2013 02:31 FaCE_1 wrote:On July 10 2013 02:28 Kurumi wrote: Hahahahahahahaha BNW has 5% increase in tech cost per city/puppet now. What a joke. that's like a good change.. don't know what you complain about. Civilization, like real life, was about building an empire. Not the biggest sand castle in the neighbourhood with the most sea shells in it. I don't think history was dominated by entities like Luxembourg, San Marino, Andorra and so on. It makes no sense to punish player for conquests, creating more cities. That is just bad design.
It isn't bad design when a critical part of the design is that there are many strategies which can be adopted and so, many ways to win the game. Sure, so far throughout history, this hasn't happened but that doesn't mean the entire concept is implausible. I concur with the change
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On July 10 2013 02:40 Eishi_Ki wrote:Show nested quote +On July 10 2013 02:34 Kurumi wrote:On July 10 2013 02:31 FaCE_1 wrote:On July 10 2013 02:28 Kurumi wrote: Hahahahahahahaha BNW has 5% increase in tech cost per city/puppet now. What a joke. that's like a good change.. don't know what you complain about. Civilization, like real life, was about building an empire. Not the biggest sand castle in the neighbourhood with the most sea shells in it. I don't think history was dominated by entities like Luxembourg, San Marino, Andorra and so on. It makes no sense to punish player for conquests, creating more cities. That is just bad design. It isn't bad design when a critical part of the design is that there are many strategies which can be adopted and so, many ways to win the game. Sure, so far throughout history, this hasn't happened but that doesn't mean the entire concept is implausible. I concur with the change
The change was implemented to lessen the powers of run-away civs like Hiawatha/China/Rome when they start on a separate continent than the player (i.e. hopefully in BNW you don't have Iroquois rolling up with 50 death robots and carriers and their continent conquered entirely before 1865 AD)
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On July 10 2013 02:40 Eishi_Ki wrote:Show nested quote +On July 10 2013 02:34 Kurumi wrote:On July 10 2013 02:31 FaCE_1 wrote:On July 10 2013 02:28 Kurumi wrote: Hahahahahahahaha BNW has 5% increase in tech cost per city/puppet now. What a joke. that's like a good change.. don't know what you complain about. Civilization, like real life, was about building an empire. Not the biggest sand castle in the neighbourhood with the most sea shells in it. I don't think history was dominated by entities like Luxembourg, San Marino, Andorra and so on. It makes no sense to punish player for conquests, creating more cities. That is just bad design. It isn't bad design when a critical part of the design is that there are many strategies which can be adopted and so, many ways to win the game. Sure, so far throughout history, this hasn't happened but that doesn't mean the entire concept is implausible. I concur with the change Concept of a small country deciding world's politics IS surreal. Also, I always played the same one strategy, which was to build a cozy empire and watch my science get me ahead of AI by an era or two. There was no reason to even do anything else, since it would be an uphill battle. Deity players abused dumbness of AI to a great extent. Did they make AI more reasonable? Hell no, they made things harder for the player. DoF for RAs and so on. Besides, CiV has this tragic mad-robot component built in, where AI can go insane in couple of turns just because player is going to grab a win.
EDIT: AI gets sick bonuses and that's why it seems that big empires = imba. They can afford it. Their bonuses are so big that they WILL settle any land. Civ4 had no problems like that. You overexpand? Welcome to XIXth century Russia, where your army is behind technologically, your government is ineffective, logistics don't exist and every neighbour would like to kick your ass to take your place.
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On July 10 2013 02:52 Kurumi wrote:Show nested quote +On July 10 2013 02:40 Eishi_Ki wrote:On July 10 2013 02:34 Kurumi wrote:On July 10 2013 02:31 FaCE_1 wrote:On July 10 2013 02:28 Kurumi wrote: Hahahahahahahaha BNW has 5% increase in tech cost per city/puppet now. What a joke. that's like a good change.. don't know what you complain about. Civilization, like real life, was about building an empire. Not the biggest sand castle in the neighbourhood with the most sea shells in it. I don't think history was dominated by entities like Luxembourg, San Marino, Andorra and so on. It makes no sense to punish player for conquests, creating more cities. That is just bad design. It isn't bad design when a critical part of the design is that there are many strategies which can be adopted and so, many ways to win the game. Sure, so far throughout history, this hasn't happened but that doesn't mean the entire concept is implausible. I concur with the change Concept of a small country deciding world's politics IS surreal. Also, I always played the same one strategy, which was to build a cozy empire and watch my science get me ahead of AI by an era or two. There was no reason to even do anything else, since it would be an uphill battle. Deity players abused dumbness of AI to a great extent. Did they make AI more reasonable? Hell no, they made things harder for the player. DoF for RAs and so on. Besides, CiV has this tragic mad-robot component built in, where AI can go insane in couple of turns just because player is going to grab a win. EDIT: AI gets sick bonuses and that's why it seems that big empires = imba. They can afford it. Their bonuses are so big that they WILL settle any land. Civ4 had no problems like that. You overexpand? Welcome to XIXth century Russia, where your army is behind technologically, your government is ineffective, logistics don't exist and every neighbour would like to kick your ass to take your place.
civ 5 is not an empire builder/simulator, they made it a boardgame basically. You dont like it, others do.
There will be other games taking the old civ place.
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Nothing beats calling in sick to play some Civ, tactically speaking its brilliant on my part, timed it so that i have 9 days off inna row!! So i can spend the next week just sinking my soul into the game. So happy!!
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On July 10 2013 02:34 Kurumi wrote:Show nested quote +On July 10 2013 02:31 FaCE_1 wrote:On July 10 2013 02:28 Kurumi wrote: Hahahahahahahaha BNW has 5% increase in tech cost per city/puppet now. What a joke. that's like a good change.. don't know what you complain about. Civilization, like real life, was about building an empire. Not the biggest sand castle in the neighbourhood with the most sea shells in it. I don't think history was dominated by entities like Luxembourg, San Marino, Andorra and so on. It makes no sense to punish player for conquests, creating more cities. That is just bad design.
I agree. It adds a future incentive to not expanding, like there isnt plenty already in game.
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So it seems Indonesia is riddled with bugs.
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On July 10 2013 04:23 {CC}StealthBlue wrote: So it seems Indonesia is riddled with bugs.
Something to do with the bonus resources?
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Just played for 6 hours straight. Love it, like a brand new game. Have run into a few bugs though, nothing gamebreaking.
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I missed all the sales. Where can I buy this game (gold edition) cheap? What is the russian site that sells games cheap? Or should I just Ebay it?
THANKS
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