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Civilization V + DLC's, G&K, BNW - Page 137

Forum Index > General Games
Post a Reply
Prev 1 135 136 137 138 139 192 Next
Fruscainte
Profile Blog Joined December 2009
4596 Posts
July 09 2013 04:12 GMT
#2721
And now I wait for GMG
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
July 09 2013 04:13 GMT
#2722
Dedicated servers for online play? What's this O_O
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
woody60707
Profile Joined November 2010
United States1863 Posts
July 09 2013 04:14 GMT
#2723
You going to have to restart steam twice.
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
July 09 2013 04:14 GMT
#2724
There's a pitboss option in online play too:

"players can enter/exit the game whenever they want. players are sent turn notifications when it is their turn"

wtf is that? How does that work lol
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Titusmaster6
Profile Blog Joined September 2007
United States5937 Posts
July 09 2013 04:15 GMT
#2725
Woo downloading now!
Shorts down shorts up, BOOM, just like that.
woody60707
Profile Joined November 2010
United States1863 Posts
Last Edited: 2013-07-09 04:29:40
July 09 2013 04:23 GMT
#2726
On July 09 2013 13:14 Torte de Lini wrote:
There's a pitboss option in online play too:

"players can enter/exit the game whenever they want. players are sent turn notifications when it is their turn"

wtf is that? How does that work lol
+ Show Spoiler +
[image loading]

Yo dawg! I heard you like playing Civilizations 5. So I put Civ V, in your Civ V, so you can play Civ 5 while you play Civ 5.

EDIT: but really, I think that's the way it works, while your playing the SP, it will tell you when your MP turn is.
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
Last Edited: 2013-07-09 04:33:51
July 09 2013 04:28 GMT
#2727
New Mode - Pitboss - Your game can now run in a server mode, which allows players to connect, take their turn, disconnect, and come back later. Email notifications and steam notifications are built into the system. Once the system has received a healthy amount of feedback from the community, we will also include a stand-alone Pitboss server that does not require a steam account to run.


SO SICKKKKK

WHEN WE GOING TO DO A TL PITBOSS MODE?

Added ability to play custom maps in multiplayer. Host and all players must place custom maps in the main games "maps" directory to be usable.


SICKKK

Added ability to kick a player in-game.

YESSSSSSS
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Zorkmid
Profile Joined November 2008
4410 Posts
Last Edited: 2013-07-09 04:36:28
July 09 2013 04:36 GMT
#2728
VirtuallyJesse
Profile Joined February 2011
United States398 Posts
July 09 2013 04:49 GMT
#2729
The posts have stopped coming in. I think everyone's playing now.
Muecke
Profile Joined July 2013
Germany150 Posts
Last Edited: 2013-07-09 04:57:55
July 09 2013 04:56 GMT
#2730
So I downloaded BNW with US-Proxy, but when I start the Game BNW is deactivated.
sva
Profile Blog Joined March 2010
United States749 Posts
July 09 2013 05:57 GMT
#2731
I love this game, lets play sometime. I'm bad though t.t
Muecke
Profile Joined July 2013
Germany150 Posts
July 09 2013 06:01 GMT
#2732
On July 09 2013 13:56 Muecke wrote:
So I downloaded BNW with US-Proxy, but when I start the Game BNW is deactivated.


Putting http://www.sendspace.com/file/gejo6o into "STEAM\steamapps\common\Sid Meier's Civilization V\Assets\DLC\Expansion2" fixed it.
PHILtheTANK
Profile Joined March 2011
United States1834 Posts
July 09 2013 06:05 GMT
#2733
Just curious, what game speed do all of you guys play on normally?
Jieun <3
farvacola
Profile Blog Joined January 2011
United States18870 Posts
July 09 2013 06:14 GMT
#2734
Holy shit, I'm having to practically relearn the game lol. Awesome so far. PHIL, anything slower than normal speed really favors the human player due to how poor the ai is at tactics, so I almost never pick anything but that in pursuit of a challenge.
"when the Dead Kennedys found out they had skinhead fans, they literally wrote a song titled 'Nazi Punks Fuck Off'"
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
July 09 2013 06:29 GMT
#2735
Venice is hard as **** to play.
"Smokey, this is not 'Nam, this is bowling. There are rules."
MonkSEA
Profile Blog Joined April 2011
Australia1227 Posts
Last Edited: 2013-07-09 06:40:45
July 09 2013 06:39 GMT
#2736
God damnit GMG, I would of paid the extra $20 to play 3 days earlier on Steam >

Edit: seems like on Steam it's unlocking on the 12th as well.. Fuck Australia.
http://www.youtube.com/user/sirmonkeh Zerg Live Casts and Commentary!
PHILtheTANK
Profile Joined March 2011
United States1834 Posts
July 09 2013 06:48 GMT
#2737
On July 09 2013 15:14 farvacola wrote:
Holy shit, I'm having to practically relearn the game lol. Awesome so far. PHIL, anything slower than normal speed really favors the human player due to how poor the ai is at tactics, so I almost never pick anything but that in pursuit of a challenge.


Hmmm what is "normal speed" I just play on standard usually, just because it seemed.... standard.
Jieun <3
Muecke
Profile Joined July 2013
Germany150 Posts
July 09 2013 07:21 GMT
#2738
On July 09 2013 15:05 PHILtheTANK wrote:
Just curious, what game speed do all of you guys play on normally?


Standard, but right now Epic. Because I want to see and use as much as possible in my first game. :D
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
Last Edited: 2013-07-09 07:35:30
July 09 2013 07:35 GMT
#2739
First lesson learned: Protect the sea trade routes that connect to Capitals. It's a effing gold mine.
"Smokey, this is not 'Nam, this is bowling. There are rules."
rezoacken
Profile Joined April 2010
Canada2719 Posts
Last Edited: 2013-07-09 08:13:19
July 09 2013 08:02 GMT
#2740
So just finished my introductory game on Emperor standard speed in turn 340 i think lol. Grabbed a very easy cultural victory with poland. Wasn't attacked for the whole game even though Mongolia was my neighbour (and was acting as a wall for me), hope it wasn't just a fluke and they didn't make the AI too easy to befriend.

I'm not sure what to think about theming bonus from wonders, I find it very clunky to check and manage these bonus.

Not sure yet how to go a lot faster. Guess it's mainly about making a crazy big city with food trade routes (and maybe hanging gardens) so that it can both use the 6 artists from guilds and the scientists to quickly get to hotel airport internet, and make the few necessary wonders.

Trade routes are a must. To other civs for the gold or religion/tech spread, to your own city for hammer/food bonus. Note that you can send multiple trade routes to the same city from different city. Was able to build wonders in secondary cities quite easily that way.
Sea trade routes are way better than land too, makes coastal cities a real benefit.

Will go on Immortal, that game was way too easy, even though I teched slowly I was way more advanced than the other civs.

Time to give Venice a try.
Either we are alone in the Universe or we are not. Both are equally terrifying.
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