I still don't fully understand the artifact swapping or great work assignments or tourism, hoping to find a helpful wiki on that today.
Civilization V + DLC's, G&K, BNW - Page 142
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Excalibur_Z
United States12240 Posts
I still don't fully understand the artifact swapping or great work assignments or tourism, hoping to find a helpful wiki on that today. | ||
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farvacola
United States18854 Posts
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Ramong
Denmark1706 Posts
On July 11 2013 03:04 Excalibur_Z wrote: I still don't fully understand the artifact swapping or great work assignments or tourism, hoping to find a helpful wiki on that today. Don't fully understand the great works either but: Great Works can be moved between buildings or cities as desired, and they can be traded with other civilizations. When similarly-themed Great Works are grouped together in the same building, it's possible to get an additional bonus. Different building will have different requirements to get a Theme Bonus: a regular Museum gets a +2 bonus for similar works from a similar period, but the Louvre requires a diversity of works from different civilizations and periods to earn a bonus. source So you got to know your art :D | ||
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Sub40APM
6336 Posts
On July 11 2013 03:06 farvacola wrote: I really think Venice requires Tradition as it's opener. not necessarily, it all depends on who your neighbors are. If I scout 3 CSs and a civ near me I will open liberty because you can have 3 merchant's of Venice pretty quickly and once you puppet those CSs you are going to have a pretty tidy army, usually of CBs and Swords so you can go fight the nearest ai and thus grow your empire. And ya, you will never swamp the map with merchants, but opening tradition means youll have to try to aim and grab the Great Lighthouse becuase that gives you a Great Merchant point. That + a market in Venice will give you two great merchant points, which should be enough to have another great merchant by around turn 90, so that is 2 puppets + Venice. You also have to play this like an OCC, trying to grab a relatively early CS and then use a caravan/boat to feed Venice. It also helps to wait a turn or two before definitely settling because 'ideally' you want Venice right next to a mountain for the observatory. And yea -- the theming thing still confuses me. On the tooltip it says it wants you to have works of art of different cultures and time periods, but its never super clear. I had a museum that accepted two classical era works of art from my own culture and just called it 'the ancient art museum' but another museum wouldnt accept a Chinese and a Babylionian work of art from different eras! | ||
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Sub40APM
6336 Posts
On July 10 2013 23:41 xDaunt wrote: Venice is pretty badass. As long as you don't have a really shitty starting location, you're going to be very strong. One thing to keep in mind is that you want to prioritize wonders that give trade routes, because you're get double trade routes from wonders as well as techs. Colossus and Petra are both good to get. but they are so out of your way in the tech tree since you need a pretty quick university and NC to keep up. plus, in many of my games I end up being out of even cargo ship range from other civs so have to puppet something first, which means optics, which means again you are moving away from iron working | ||
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Sub40APM
6336 Posts
well, i thought the trick was getting two completely different artifacts but as i posted above, sometimes that isnt the case, sometimes two artifacts from the same era but of a different type works too. But in general, you get the extra theming bonus if you have artifacts from different civs and different eras, fortunately the ai seems totally open in just letting you swap any 'extra' art from the same era you have for art from another era and a different culture. | ||
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xDaunt
United States17988 Posts
On July 11 2013 03:55 Sub40APM wrote: but they are so out of your way in the tech tree since you need a pretty quick university and NC to keep up. plus, in many of my games I end up being out of even cargo ship range from other civs so have to puppet something first, which means optics, which means again you are moving away from iron working I have a game like that now. Grabbing iron working to build colossus wasn't a big deal. I've basically been within one tech of the leader throughout the game (now in Renaissance). | ||
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Excalibur_Z
United States12240 Posts
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Torte de Lini
Germany38463 Posts
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xDaunt
United States17988 Posts
On July 11 2013 04:29 Excalibur_Z wrote: Venice also seems to be at a great disadvantage with regard to archaeology. Since you can only produce Archaeologists in Venice itself, it limits what else you are able to produce. What if I wanted to instead spend 8 turns toward a National Epic rather than 4 Archaeologists, for example? Archaeologists can't be purchased with Gold so I can't use my puppets for that. Yeah, Venice has some truly monstrous opportunity costs due to only have one real city. Missing a wonder really, really hurts. Also, getting the gold purchase discounts in commerce and from Big Ben are absolutely critical for the late game. | ||
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VirtuallyJesse
United States398 Posts
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rezoacken
Canada2719 Posts
On July 11 2013 03:54 Sub40APM wrote: And yea -- the theming thing still confuses me. On the tooltip it says it wants you to have works of art of different cultures and time periods, but its never super clear. I had a museum that accepted two classical era works of art from my own culture and just called it 'the ancient art museum' but another museum wouldnt accept a Chinese and a Babylionian work of art from different eras! I had situations where it seems to just be buggy and didn't recognize stuff very well. Most of the time I was able to make the theming bonus work in my Culture game but sometimes it failed for no apparent reason... like if I make a swap for the exact same Great Work it suddenly works. | ||
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RoieTRS
United States2569 Posts
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Fruscainte
4596 Posts
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Muecke
Germany150 Posts
On July 11 2013 06:29 Fruscainte wrote: So uh, how exactly do you win a cultural victory now? Max out tourism in every other civs cities. Its pretty much a pain in the ass, because there will always be a civ that is high on culture/tourism. But you can just kill them. | ||
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Sub40APM
6336 Posts
On July 11 2013 04:31 xDaunt wrote: Yeah, Venice has some truly monstrous opportunity costs due to only have one real city. Missing a wonder really, really hurts. Also, getting the gold purchase discounts in commerce and from Big Ben are absolutely critical for the late game. Venice is probably the most 'you need a plan and stick with it' approach, you cant just randomly click around on research things and build superflous things most of the time. | ||
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farvacola
United States18854 Posts
Poll: Which Saturday would be best? This Saturday, the 13th. (2) Next Saturday, the 20th. (0) 2 total votes Your vote: Which Saturday would be best? (Vote): This Saturday, the 13th. Edit: I forgot about times lol, I'd say let's aim for a 2-4 PM PST start time? Again, I'm open to any and all ideas. | ||
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Sufficiency
Canada23833 Posts
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Scip
Czech Republic11293 Posts
if I can figure out how this steam buying thing works that is oh apparently I have to wait for tommorow. t.t zzz oh but I can preorder it. Speak some sense to me steam! WHAT I need the base game for this? I really need to spend 55 euros to play this (multiplayer anyway)?! | ||
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Sufficiency
Canada23833 Posts
On July 11 2013 08:31 Scip wrote: I absolutely want to, didn't play much of civ5 but I am a civ4 veteran. I would prefer this saturday because it is sooner and I don't like waiting. if I can figure out how this steam buying thing works that is oh apparently I have to wait for tommorow. t.t zzz oh but I can preorder it. Speak some sense to me steam! WHAT I need the base game for this? I really need to spend 55 euros to play this (multiplayer anyway)?! Don't you have GnK? | ||
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