Civilization V + DLC's, G&K, BNW - Page 143
| Forum Index > General Games |
|
{CC}StealthBlue
United States41117 Posts
| ||
|
Noocta
France12578 Posts
| ||
|
{CC}StealthBlue
United States41117 Posts
| ||
|
xDaunt
United States17988 Posts
| ||
|
Sub40APM
6336 Posts
On July 11 2013 13:34 xDaunt wrote: I'm starting to suspect that this game heavily discourages pre-modern warfare. The amount of infrastructure that has to be laid down is staggering. It isn't until you hit the industrial and modern eras that you start to catch up. really? I've been playing 90% of my games as Venice which skews the ai or something but it seems like the lack of early gold has retarded the ai's teching pretty well so pre-modenr warfare is more viable, you dont get the situation where your CB shows up to a city full of musketeers like it happened. | ||
|
Sub40APM
6336 Posts
On July 11 2013 11:35 {CC}StealthBlue wrote: Thought Austria was OP when G&K launched? Holy Shit Morocco puts them to shame, their starting point? East coast of Africa surrounded by Desert tiles, they are unstoppable. dude, Shoshane will destroy any other civ, no matter how crap their starting spot is. I guarantee you -- on immortal -- can have a better capital city than any ai just thanks to the gloriously gloriously broken pathfinders. (on MP I assume humans will pick up ruins as fast as the shoshone so they just have their giant borders of hilarity left and are thus just a top tier instead of Babylon mode of godlihood) | ||
|
rezoacken
Canada2719 Posts
Man, I just won a crazy venice game on immortal. I wanted to win through domination and while doing great, I neglected culture so when modern era hit for influent civs I started to get huge unhapiness, had to switch but was still at like 24unhapiness and got backstabbed by 2 AI near my home. Had to sell half of what I had conquered to get back to normal hapiness so that I would be able to fight back (due to unhapiness malus when fighting). Fought them back but domination looked way too hard at this point with 3 huge civs having huge armies and me only being able to produce in Venice or with gold. So I decided to switch for a science victory but was late to the party and had to go on the other side of the map kill Hiawatha with nukes on carriers and many ships. Managed to do that after nuking everything. But the 2 other civs were catching really quickly. Decided that I would maybe have to use nuclear missiles to stop them but stopping nuclear proliferation just got out at the world congress xD So I'm now 25turns from the last space tech. Thankfully, Theodora propose the international space station. I get the silver medal, get a great scientist ! Still 5 turns left while the AI make a space part every 4 turns or so. Got it finally ! | ||
|
ref4
2933 Posts
brb 600 gold per turn brb buying the entire world | ||
|
xDaunt
United States17988 Posts
On July 11 2013 13:37 Sub40APM wrote: really? I've been playing 90% of my games as Venice which skews the ai or something but it seems like the lack of early gold has retarded the ai's teching pretty well so pre-modenr warfare is more viable, you dont get the situation where your CB shows up to a city full of musketeers like it happened. Oh, I didn't mean catching up on tech. I meant catching up on building infrastructure. | ||
|
andrewlt
United States7702 Posts
Tech seems really slow as well. Even the tall strategy has players going for 3-4 cities, so that's a 10-15% hit to tech. Considering Venice has to puppet cities, they would be hit by the tech penalty, too. Have to say that Shosone's UA is pretty powerful for the initial land grab. I made 4 pathfinders in a standard map, got 2 of them upgraded to composite bowmen. I also got desert folklore and my first social policy fairly quickly. I got my second city up pretty late from building 4 pathfinders, but the initial city spread helps in settling good city spots without worrying about the AI stealing luxuries in the second ring. | ||
|
{CC}StealthBlue
United States41117 Posts
| ||
|
rezoacken
Canada2719 Posts
On July 11 2013 23:05 andrewlt wrote: Seems the AI are too buddy-buddy with each other. I killed a civ in early medieval and still have warmonger penalties in late Renaissance. Funny enough, even the civs that say they are tolerant of warmongers are still neutral or guarded with me even though everything else was green (share religion, no shared borders, like my World Congress proposal, etc.). None of the AI have attacked each other yet. I have had very peaceful games and some pretty intense ones with a lot of AI attacking me. Also, each time Japan was in the game it killed 2 other AI. So it overall it's clear that the DoW mechanics of AI have changed and it looks like it's more civ based. Also something I noticed, I still get a lot of Should We Declare War On ... propositions, but if I refuse the AI almost never go to war alone. | ||
|
Acrofales
Spain18218 Posts
On July 12 2013 03:54 rezoacken wrote: I have had very peaceful games and some pretty intense ones with a lot of AI attacking me. Also, each time Japan was in the game it killed 2 other AI. So it overall it's clear that the DoW mechanics of AI have changed and it looks like it's more civ based. Also something I noticed, I still get a lot of Should We Declare War On ... propositions, but if I refuse the AI almost never go to war alone. They don't do that all that often in G&K either, though. | ||
|
andrewlt
United States7702 Posts
| ||
|
xDaunt
United States17988 Posts
On July 12 2013 03:31 {CC}StealthBlue wrote: Yeah as I said before Venice reaps in the gold by Modern or very late Medieval, who cares about building infrastructure just buy all the shit your puppets will provide the rest. And those sea trade routes will have you swimming in gold along with spreading your religion with tithe, exploration policies, bling bling. What Venice really reaps in the late game is a huge fucking military. I had like no units into the renaissance era. Then, I get banks up and am suddenly able to churn out the MoVs, and my military (particularly my navy) is huge all of a sudden. I chose autocracy as my ideology, so you can see where this one is going.... I'm just waiting for battleships before I do it for easy city sacking. Austria also happens to be in my game, who has been buying all the CS's up. Between that and my puppeting, there are like 4 free CS's left, and I'm thinking about puppeting one of them. | ||
|
{CC}StealthBlue
United States41117 Posts
| ||
|
Sub40APM
6336 Posts
On July 12 2013 05:32 {CC}StealthBlue wrote: In order for Venice to be a threat or even moderately winnable you have to have a huge Navy. Which begs the question, of course when Firaxis patches the AI, a war between Venice and England in the Modern era. Who would win I wonder. I am not sure I agree -- it all depends on how you open your first 100-150 turns. If you go Venice liberty/honor then the game is probably already decided by the time England has SoL. Either you | ||
|
Banishment
Germany102 Posts
. Shouldve started in Europe one hour ago. Now I'm sad. | ||
|
Serinox
Germany5224 Posts
On July 12 2013 08:00 Banishment wrote: Bought it from some russian "Friend" and now it wont start although it can see it in the steam menu under DLCs . Shouldve started in Europe one hour ago. Now I'm sad. According to the Steam Store it was supposed to launch 1am, which was just 7 minutes ago. Have a bit more patience. | ||
|
Scip
Czech Republic11293 Posts
| ||
| ||
. Shouldve started in Europe one hour ago.