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Civilization V + DLC's, G&K, BNW - Page 143

Forum Index > General Games
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{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
July 11 2013 00:41 GMT
#2841
BNW demo is up on Steam.
"Smokey, this is not 'Nam, this is bowling. There are rules."
Noocta
Profile Joined June 2010
France12578 Posts
July 11 2013 00:43 GMT
#2842
I play a lot of Civ5 but seriously, I don't think what is added in BNW is worth the 28e they are asking for it. D:
" I'm not gonna fight you. I'm gonna kick your ass ! "
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
July 11 2013 02:35 GMT
#2843
Thought Austria was OP when G&K launched? Holy Shit Morocco puts them to shame, their starting point? East coast of Africa surrounded by Desert tiles, they are unstoppable.
"Smokey, this is not 'Nam, this is bowling. There are rules."
xDaunt
Profile Joined March 2010
United States17988 Posts
July 11 2013 04:34 GMT
#2844
I'm starting to suspect that this game heavily discourages pre-modern warfare. The amount of infrastructure that has to be laid down is staggering. It isn't until you hit the industrial and modern eras that you start to catch up.
Sub40APM
Profile Joined August 2010
6336 Posts
July 11 2013 04:37 GMT
#2845
On July 11 2013 13:34 xDaunt wrote:
I'm starting to suspect that this game heavily discourages pre-modern warfare. The amount of infrastructure that has to be laid down is staggering. It isn't until you hit the industrial and modern eras that you start to catch up.

really? I've been playing 90% of my games as Venice which skews the ai or something but it seems like the lack of early gold has retarded the ai's teching pretty well so pre-modenr warfare is more viable, you dont get the situation where your CB shows up to a city full of musketeers like it happened.

Sub40APM
Profile Joined August 2010
6336 Posts
July 11 2013 04:39 GMT
#2846
On July 11 2013 11:35 {CC}StealthBlue wrote:
Thought Austria was OP when G&K launched? Holy Shit Morocco puts them to shame, their starting point? East coast of Africa surrounded by Desert tiles, they are unstoppable.

dude, Shoshane will destroy any other civ, no matter how crap their starting spot is. I guarantee you -- on immortal -- can have a better capital city than any ai just thanks to the gloriously gloriously broken pathfinders. (on MP I assume humans will pick up ruins as fast as the shoshone so they just have their giant borders of hilarity left and are thus just a top tier instead of Babylon mode of godlihood)
rezoacken
Profile Joined April 2010
Canada2719 Posts
July 11 2013 08:48 GMT
#2847
Yeah Shoshone UA is pretty ridiculous, both effects are really strong and will skyrocket the first 100turns. I think the landgrab part should be lower for secondary cities and pathfinder shouldn't upgrade into CB.

Man, I just won a crazy venice game on immortal. I wanted to win through domination and while doing great, I neglected culture so when modern era hit for influent civs I started to get huge unhapiness, had to switch but was still at like 24unhapiness and got backstabbed by 2 AI near my home. Had to sell half of what I had conquered to get back to normal hapiness so that I would be able to fight back (due to unhapiness malus when fighting).
Fought them back but domination looked way too hard at this point with 3 huge civs having huge armies and me only being able to produce in Venice or with gold. So I decided to switch for a science victory but was late to the party and had to go on the other side of the map kill Hiawatha with nukes on carriers and many ships.
Managed to do that after nuking everything. But the 2 other civs were catching really quickly. Decided that I would maybe have to use nuclear missiles to stop them but stopping nuclear proliferation just got out at the world congress xD So I'm now 25turns from the last space tech. Thankfully, Theodora propose the international space station. I get the silver medal, get a great scientist ! Still 5 turns left while the AI make a space part every 4 turns or so. Got it finally !
Either we are alone in the Universe or we are not. Both are equally terrifying.
ref4
Profile Joined March 2012
2933 Posts
July 11 2013 13:30 GMT
#2848
playing as Venice = neck deep in gold

brb 600 gold per turn

brb buying the entire world

xDaunt
Profile Joined March 2010
United States17988 Posts
July 11 2013 13:33 GMT
#2849
On July 11 2013 13:37 Sub40APM wrote:
Show nested quote +
On July 11 2013 13:34 xDaunt wrote:
I'm starting to suspect that this game heavily discourages pre-modern warfare. The amount of infrastructure that has to be laid down is staggering. It isn't until you hit the industrial and modern eras that you start to catch up.

really? I've been playing 90% of my games as Venice which skews the ai or something but it seems like the lack of early gold has retarded the ai's teching pretty well so pre-modenr warfare is more viable, you dont get the situation where your CB shows up to a city full of musketeers like it happened.


Oh, I didn't mean catching up on tech. I meant catching up on building infrastructure.
andrewlt
Profile Joined August 2009
United States7702 Posts
Last Edited: 2013-07-11 14:13:34
July 11 2013 14:05 GMT
#2850
Seems the AI are too buddy-buddy with each other. I killed a civ in early medieval and still have warmonger penalties in late Renaissance. Funny enough, even the civs that say they are tolerant of warmongers are still neutral or guarded with me even though everything else was green (share religion, no shared borders, like my World Congress proposal, etc.). None of the AI have attacked each other yet.

Tech seems really slow as well. Even the tall strategy has players going for 3-4 cities, so that's a 10-15% hit to tech. Considering Venice has to puppet cities, they would be hit by the tech penalty, too.

Have to say that Shosone's UA is pretty powerful for the initial land grab. I made 4 pathfinders in a standard map, got 2 of them upgraded to composite bowmen. I also got desert folklore and my first social policy fairly quickly. I got my second city up pretty late from building 4 pathfinders, but the initial city spread helps in settling good city spots without worrying about the AI stealing luxuries in the second ring.
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
July 11 2013 18:31 GMT
#2851
Yeah as I said before Venice reaps in the gold by Modern or very late Medieval, who cares about building infrastructure just buy all the shit your puppets will provide the rest. And those sea trade routes will have you swimming in gold along with spreading your religion with tithe, exploration policies, bling bling.
"Smokey, this is not 'Nam, this is bowling. There are rules."
rezoacken
Profile Joined April 2010
Canada2719 Posts
Last Edited: 2013-07-11 18:55:07
July 11 2013 18:54 GMT
#2852
On July 11 2013 23:05 andrewlt wrote:
Seems the AI are too buddy-buddy with each other. I killed a civ in early medieval and still have warmonger penalties in late Renaissance. Funny enough, even the civs that say they are tolerant of warmongers are still neutral or guarded with me even though everything else was green (share religion, no shared borders, like my World Congress proposal, etc.). None of the AI have attacked each other yet.


I have had very peaceful games and some pretty intense ones with a lot of AI attacking me. Also, each time Japan was in the game it killed 2 other AI.

So it overall it's clear that the DoW mechanics of AI have changed and it looks like it's more civ based.

Also something I noticed, I still get a lot of Should We Declare War On ... propositions, but if I refuse the AI almost never go to war alone.
Either we are alone in the Universe or we are not. Both are equally terrifying.
Acrofales
Profile Joined August 2010
Spain18218 Posts
July 11 2013 19:43 GMT
#2853
On July 12 2013 03:54 rezoacken wrote:
Show nested quote +
On July 11 2013 23:05 andrewlt wrote:
Seems the AI are too buddy-buddy with each other. I killed a civ in early medieval and still have warmonger penalties in late Renaissance. Funny enough, even the civs that say they are tolerant of warmongers are still neutral or guarded with me even though everything else was green (share religion, no shared borders, like my World Congress proposal, etc.). None of the AI have attacked each other yet.


I have had very peaceful games and some pretty intense ones with a lot of AI attacking me. Also, each time Japan was in the game it killed 2 other AI.

So it overall it's clear that the DoW mechanics of AI have changed and it looks like it's more civ based.

Also something I noticed, I still get a lot of Should We Declare War On ... propositions, but if I refuse the AI almost never go to war alone.

They don't do that all that often in G&K either, though.
andrewlt
Profile Joined August 2009
United States7702 Posts
July 11 2013 19:49 GMT
#2854
I have to say, I found those to be useless. 10 turns is not significant time to prepare and the diplomatic benefit with the requesting AI faction is not worth the hit to everybody else.
xDaunt
Profile Joined March 2010
United States17988 Posts
July 11 2013 20:05 GMT
#2855
On July 12 2013 03:31 {CC}StealthBlue wrote:
Yeah as I said before Venice reaps in the gold by Modern or very late Medieval, who cares about building infrastructure just buy all the shit your puppets will provide the rest. And those sea trade routes will have you swimming in gold along with spreading your religion with tithe, exploration policies, bling bling.

What Venice really reaps in the late game is a huge fucking military. I had like no units into the renaissance era. Then, I get banks up and am suddenly able to churn out the MoVs, and my military (particularly my navy) is huge all of a sudden. I chose autocracy as my ideology, so you can see where this one is going.... I'm just waiting for battleships before I do it for easy city sacking.

Austria also happens to be in my game, who has been buying all the CS's up. Between that and my puppeting, there are like 4 free CS's left, and I'm thinking about puppeting one of them.
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
July 11 2013 20:32 GMT
#2856
In order for Venice to be a threat or even moderately winnable you have to have a huge Navy. Which begs the question, of course when Firaxis patches the AI, a war between Venice and England in the Modern era. Who would win I wonder.
"Smokey, this is not 'Nam, this is bowling. There are rules."
Sub40APM
Profile Joined August 2010
6336 Posts
July 11 2013 20:50 GMT
#2857
On July 12 2013 05:32 {CC}StealthBlue wrote:
In order for Venice to be a threat or even moderately winnable you have to have a huge Navy. Which begs the question, of course when Firaxis patches the AI, a war between Venice and England in the Modern era. Who would win I wonder.

I am not sure I agree -- it all depends on how you open your first 100-150 turns. If you go Venice liberty/honor then the game is probably already decided by the time England has SoL. Either you
Banishment
Profile Joined December 2011
Germany102 Posts
July 11 2013 23:00 GMT
#2858
Bought it from some russian "Friend" and now it wont start although it can see it in the steam menu under DLCs . Shouldve started in Europe one hour ago.

Now I'm sad.
Serinox
Profile Joined August 2011
Germany5224 Posts
July 11 2013 23:08 GMT
#2859
On July 12 2013 08:00 Banishment wrote:
Bought it from some russian "Friend" and now it wont start although it can see it in the steam menu under DLCs . Shouldve started in Europe one hour ago.

Now I'm sad.

According to the Steam Store it was supposed to launch 1am, which was just 7 minutes ago. Have a bit more patience.
Scip
Profile Blog Joined April 2010
Czech Republic11293 Posts
July 11 2013 23:31 GMT
#2860
I dont understand, when I find Brave new world in store it says I've bought it already and when I click the "play the game" button it just starts the regular old civ5 o.o this steam store confuses me greatly.
"It may be pleasurable for some of us to imagine being ravished" - Christopher Hitchens in a debate with feminists RIP 2011 Psalm 2:9 You shall break them with a rod of iron
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