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Civilization V + DLC's, G&K, BNW - Page 145

Forum Index > General Games
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Acrofales
Profile Joined August 2010
Spain18218 Posts
July 12 2013 20:46 GMT
#2881
Playing with Brazil, and in addition to having no clue how the new culture works and fucking up by going Piety first (new = shiny, but unfortunately not as good as tradition or liberty).

Still, it's renaissance and I am not lagging terribly. Will play it out. Have so far gotten 0 benefit from the UA and the brazil nut camps are not very impressive (although I have finally managed to get up universities and acoustics, so 2 food, 2 gold, 2 culture, 2 science is finally okay. The problem is that jungles don't have any production, so my start was really rather shitty)
xDaunt
Profile Joined March 2010
United States17988 Posts
July 12 2013 21:25 GMT
#2882
My culture strategy is this: totally neglect it (aside from buying cultural CS allies) until I get archaeologists. Then, spam archaeologists and jack all of the ancient ruins.
Divine-Sneaker
Profile Joined August 2010
Denmark1225 Posts
July 12 2013 21:43 GMT
#2883
On July 13 2013 04:39 rezoacken wrote:
Show nested quote +
On July 12 2013 18:15 Divine-Sneaker wrote:
Anyone help me by explaining how the theming bonus for tourism works? I tried swapping a bunch of works with other civs and get works from different eras, but I couldn't ever find out what I had to do to get some bonus I didn't know what was anyways.


In your own culture tab you have to over your mouse above the bonus number (which is 0 if you don't already get the bonus) in buildings having a theming bonus (wonders and museums). It should display the requirements for the theming bonus in a tooltip, for example something like need 2 great work of writing from different era and different civilizations than the owner. So to get that one you would have to swap some of yours for some of them. Then you place them in the correct slots to receive the bonus (it is a bit buggy at times in my experience). Overall its pretty clunky, but that's how it works.

To know the era and civilization of one of your work just over it and it will be displayed in the tooltip.


Thanks, I'll try and find the right tooltips then. I guess I was on to something, but missed a crucial part of the equation. Wish things like these were explained better or at least had a proper entry in the help menu.
Valentir
Profile Joined May 2008
Norway266 Posts
July 12 2013 21:46 GMT
#2884
On July 13 2013 06:25 xDaunt wrote:
My culture strategy is this: totally neglect it (aside from buying cultural CS allies) until I get archaeologists. Then, spam archaeologists and jack all of the ancient ruins.


That's a pretty dumb idea tbh. You should make sure you get writer's guild up and running asap to actually get some benefits from culture ( 2 slots for +3 culture per)

I just finished my first game as Venice on Deity (continents), eventually won with Culture victory. Got tense as I enforced freedom on the world and nobody followed it. Never been denounced more
frakkin hell.
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
July 12 2013 21:57 GMT
#2885
They need to fix the AI behavior, I am playing as Indonesia and started off in SA with Genghis as my neighbor, he is stuck with two cities as I have settled everywhere else. And he is still not pissed off.
"Smokey, this is not 'Nam, this is bowling. There are rules."
PH
Profile Blog Joined June 2008
United States6173 Posts
July 12 2013 22:17 GMT
#2886
On July 12 2013 15:11 rezoacken wrote:
Disabling movement and combat greatly reduce turn times... I have no complaints even late game where it takes at most 15s to next turn.

I'm not concerned about turn times, but more on the ridiculous stress it puts on the GPU and CPU for absolutely no reason. It's not a pretty enough game that it should threaten to melt my PC even when idling during my turn.
Hello
Sub40APM
Profile Joined August 2010
6336 Posts
July 12 2013 23:30 GMT
#2887
On July 13 2013 06:57 {CC}StealthBlue wrote:
They need to fix the AI behavior, I am playing as Indonesia and started off in SA with Genghis as my neighbor, he is stuck with two cities as I have settled everywhere else. And he is still not pissed off.

Agreed, I'd like a an ai who isnt Attila to start effective wars in the pre-100-150 turn range. I know they can because I started noticing the biggest dbag Ais (Monty, Attilla, Osman) have like 1000 gold at around turn 130 from somewhere so they can afford it...but they hardly ever do it.

Also, Venice's start bias is nice and all but it has one grim cost, if you are too far away from the rest of the civilized world, there is no trade routes for you and instead just waves and waves of barbarians and pirates because all that empty expanse is haven for barb camps.
rezoacken
Profile Joined April 2010
Canada2719 Posts
Last Edited: 2013-07-13 01:45:37
July 13 2013 01:45 GMT
#2888
On July 13 2013 08:30 Sub40APM wrote:
Show nested quote +
On July 13 2013 06:57 {CC}StealthBlue wrote:
They need to fix the AI behavior, I am playing as Indonesia and started off in SA with Genghis as my neighbor, he is stuck with two cities as I have settled everywhere else. And he is still not pissed off.

Agreed, I'd like a an ai who isnt Attila to start effective wars in the pre-100-150 turn range. I know they can because I started noticing the biggest dbag Ais (Monty, Attilla, Osman) have like 1000 gold at around turn 130 from somewhere so they can afford it...but they hardly ever do it.

Also, Venice's start bias is nice and all but it has one grim cost, if you are too far away from the rest of the civilized world, there is no trade routes for you and instead just waves and waves of barbarians and pirates because all that empty expanse is haven for barb camps.


Ive been dowed and killed sub turn 100 by Assyria on an island map. I'd say the AI is a lot less agressive than GK but it still happens. Maddjinn also has one AI dead at turn 90 or something (on his other continent).

What annoys me with venice is that often you start far from somebody and that means there is a huge chunk of land which you cannot settle but in the late game every fricking AI will make a small city in that area, making wars really annoying.

Finally do you guys now some Immortal/Deity LP of BNW ? I've only found Maddjinn of course and everybody else plays at Prince/King which kinda suck....
Either we are alone in the Universe or we are not. Both are equally terrifying.
Muecke
Profile Joined July 2013
Germany150 Posts
July 13 2013 01:46 GMT
#2889
Price/King is just more fun. You can do whatever you want and don't have to play a "build".
rezoacken
Profile Joined April 2010
Canada2719 Posts
Last Edited: 2013-07-13 01:54:41
July 13 2013 01:49 GMT
#2890
You just described what easy/normal mode are in every game ever made (doing random stuff for the fun of it rather than trying to have a strong play). That's not what I asked, I'm not judging what players have fun with, I'm looking for someone better than me that is doing a LP.
Either we are alone in the Universe or we are not. Both are equally terrifying.
xDaunt
Profile Joined March 2010
United States17988 Posts
July 13 2013 02:09 GMT
#2891
On July 13 2013 06:46 Valentir wrote:
Show nested quote +
On July 13 2013 06:25 xDaunt wrote:
My culture strategy is this: totally neglect it (aside from buying cultural CS allies) until I get archaeologists. Then, spam archaeologists and jack all of the ancient ruins.


That's a pretty dumb idea tbh. You should make sure you get writer's guild up and running asap to actually get some benefits from culture ( 2 slots for +3 culture per)

I just finished my first game as Venice on Deity (continents), eventually won with Culture victory. Got tense as I enforced freedom on the world and nobody followed it. Never been denounced more

Yeah, you're probably right that it is better to start running the cultural specialists sooner. I just haven't gotten used to the new mechanics yet -- particularly this new abundance of food from internal trade routes. Running tons of specialists is really, really strong -- particularly if you get the right wonders and SPs.

Still, in my current game as Venice, I totally neglected my culture as noted above, and then stole most of the cultural artifacts. I now have the most dominant cultural and tourism output in the modern era (on immortal).
LoLAdriankat
Profile Blog Joined August 2010
United States4307 Posts
July 13 2013 02:46 GMT
#2892
Anyone here have a good idea of how AI diplomacy works with differing ideologies? Rather, does having tourism/political pressure on other civs have a modifier on how much AI hates you? That's what it seemed like for me last game because two Civs that I had good relations with all game started hating my guts when we got different ideologies and my tourism started generating a ton of unhappiness for them.
xDaunt
Profile Joined March 2010
United States17988 Posts
July 13 2013 02:50 GMT
#2893
On July 13 2013 11:46 LoLAdriankat wrote:
Anyone here have a good idea of how AI diplomacy works with differing ideologies? Rather, does having tourism/political pressure on other civs have a modifier on how much AI hates you? That's what it seemed like for me last game because two Civs that I had good relations with all game started hating my guts when we got different ideologies and my tourism started generating a ton of unhappiness for them.

The differing ideologies create large negative modifiers. I don't think cultural pressure does (at least I haven't seen it show up as a negative modifier despite the fact that I'm causing civil disobedience in other civs).
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
Last Edited: 2013-07-13 02:54:22
July 13 2013 02:54 GMT
#2894
Defending CS still causes huge negative Diplo hits!
"Smokey, this is not 'Nam, this is bowling. There are rules."
Sub40APM
Profile Joined August 2010
6336 Posts
July 13 2013 03:18 GMT
#2895
On July 13 2013 10:45 rezoacken wrote:
Show nested quote +
On July 13 2013 08:30 Sub40APM wrote:
On July 13 2013 06:57 {CC}StealthBlue wrote:
They need to fix the AI behavior, I am playing as Indonesia and started off in SA with Genghis as my neighbor, he is stuck with two cities as I have settled everywhere else. And he is still not pissed off.

Agreed, I'd like a an ai who isnt Attila to start effective wars in the pre-100-150 turn range. I know they can because I started noticing the biggest dbag Ais (Monty, Attilla, Osman) have like 1000 gold at around turn 130 from somewhere so they can afford it...but they hardly ever do it.

Also, Venice's start bias is nice and all but it has one grim cost, if you are too far away from the rest of the civilized world, there is no trade routes for you and instead just waves and waves of barbarians and pirates because all that empty expanse is haven for barb camps.


Ive been dowed and killed sub turn 100 by Assyria on an island map. I'd say the AI is a lot less agressive than GK but it still happens. Maddjinn also has one AI dead at turn 90 or something (on his other continent).

What annoys me with venice is that often you start far from somebody and that means there is a huge chunk of land which you cannot settle but in the late game every fricking AI will make a small city in that area, making wars really annoying.

Finally do you guys now some Immortal/Deity LP of BNW ? I've only found Maddjinn of course and everybody else plays at Prince/King which kinda suck....
Shoshone https://www.youtube.com/watch?v=cvVv-Y69SL
Sub40APM
Profile Joined August 2010
6336 Posts
July 13 2013 03:20 GMT
#2896
Steam apologizes for putting BNW onto its summer sale by accident to all people who pre-bought it by giving you a free Civ IV...do they not realize that I already own that ? Dont mind too much, but still, just store credit would have been better.
Coppermantis
Profile Joined June 2012
United States845 Posts
Last Edited: 2013-07-13 03:52:46
July 13 2013 03:43 GMT
#2897
On July 13 2013 12:20 Sub40APM wrote:
Steam apologizes for putting BNW onto its summer sale by accident to all people who pre-bought it by giving you a free Civ IV...do they not realize that I already own that ? Dont mind too much, but still, just store credit would have been better.


Where did you hear that? I pre-bought it and haven't gotten anything.

EDIT: Nevermind, I got it.
rezoacken
Profile Joined April 2010
Canada2719 Posts
July 13 2013 03:52 GMT
#2898
What am I gonna do with Civ IV :o
Either we are alone in the Universe or we are not. Both are equally terrifying.
LoLAdriankat
Profile Blog Joined August 2010
United States4307 Posts
July 13 2013 04:03 GMT
#2899
On July 13 2013 11:50 xDaunt wrote:
Show nested quote +
On July 13 2013 11:46 LoLAdriankat wrote:
Anyone here have a good idea of how AI diplomacy works with differing ideologies? Rather, does having tourism/political pressure on other civs have a modifier on how much AI hates you? That's what it seemed like for me last game because two Civs that I had good relations with all game started hating my guts when we got different ideologies and my tourism started generating a ton of unhappiness for them.

The differing ideologies create large negative modifiers. I don't think cultural pressure does (at least I haven't seen it show up as a negative modifier despite the fact that I'm causing civil disobedience in other civs).

So basically, shit will always hit the fan with a Cold War during Industrial age now. I welcome the change since late game used to involve way too much pressing next turn until win.


Meh, anyone who preordered BNW is pretty likely to already own Civ IV. They could at least give us BTS with it, then I'd call it even.
xDaunt
Profile Joined March 2010
United States17988 Posts
July 13 2013 04:08 GMT
#2900
On July 13 2013 13:03 LoLAdriankat wrote:
Show nested quote +
On July 13 2013 11:50 xDaunt wrote:
On July 13 2013 11:46 LoLAdriankat wrote:
Anyone here have a good idea of how AI diplomacy works with differing ideologies? Rather, does having tourism/political pressure on other civs have a modifier on how much AI hates you? That's what it seemed like for me last game because two Civs that I had good relations with all game started hating my guts when we got different ideologies and my tourism started generating a ton of unhappiness for them.

The differing ideologies create large negative modifiers. I don't think cultural pressure does (at least I haven't seen it show up as a negative modifier despite the fact that I'm causing civil disobedience in other civs).

So basically, shit will always hit the fan with a Cold War during Industrial age now. I welcome the change since late game used to involve way too much pressing next turn until win.


Meh, anyone who preordered BNW is pretty likely to already own Civ IV. They could at least give us BTS with it, then I'd call it even.

The end game is totally different in BNW. Specifically, the game is no where near over when you hit the modern age. Most notably, the tech pace slows down dramatically. Regardless of which victory you're pursuing, there is a ton of stuff to manage on the cultural and diplomatic fronts.
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