Still, it's renaissance and I am not lagging terribly. Will play it out. Have so far gotten 0 benefit from the UA and the brazil nut camps are not very impressive (although I have finally managed to get up universities and acoustics, so 2 food, 2 gold, 2 culture, 2 science is finally okay. The problem is that jungles don't have any production, so my start was really rather shitty)
Civilization V + DLC's, G&K, BNW - Page 145
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Acrofales
Spain18218 Posts
Still, it's renaissance and I am not lagging terribly. Will play it out. Have so far gotten 0 benefit from the UA and the brazil nut camps are not very impressive (although I have finally managed to get up universities and acoustics, so 2 food, 2 gold, 2 culture, 2 science is finally okay. The problem is that jungles don't have any production, so my start was really rather shitty) | ||
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xDaunt
United States17988 Posts
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Divine-Sneaker
Denmark1225 Posts
On July 13 2013 04:39 rezoacken wrote: In your own culture tab you have to over your mouse above the bonus number (which is 0 if you don't already get the bonus) in buildings having a theming bonus (wonders and museums). It should display the requirements for the theming bonus in a tooltip, for example something like need 2 great work of writing from different era and different civilizations than the owner. So to get that one you would have to swap some of yours for some of them. Then you place them in the correct slots to receive the bonus (it is a bit buggy at times in my experience). Overall its pretty clunky, but that's how it works. To know the era and civilization of one of your work just over it and it will be displayed in the tooltip. Thanks, I'll try and find the right tooltips then. I guess I was on to something, but missed a crucial part of the equation. Wish things like these were explained better or at least had a proper entry in the help menu. | ||
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Valentir
Norway266 Posts
On July 13 2013 06:25 xDaunt wrote: My culture strategy is this: totally neglect it (aside from buying cultural CS allies) until I get archaeologists. Then, spam archaeologists and jack all of the ancient ruins. That's a pretty dumb idea tbh. You should make sure you get writer's guild up and running asap to actually get some benefits from culture ( 2 slots for +3 culture per) I just finished my first game as Venice on Deity (continents), eventually won with Culture victory. Got tense as I enforced freedom on the world and nobody followed it. Never been denounced more ![]() | ||
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{CC}StealthBlue
United States41117 Posts
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PH
United States6173 Posts
On July 12 2013 15:11 rezoacken wrote: Disabling movement and combat greatly reduce turn times... I have no complaints even late game where it takes at most 15s to next turn. I'm not concerned about turn times, but more on the ridiculous stress it puts on the GPU and CPU for absolutely no reason. It's not a pretty enough game that it should threaten to melt my PC even when idling during my turn. | ||
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Sub40APM
6336 Posts
On July 13 2013 06:57 {CC}StealthBlue wrote: They need to fix the AI behavior, I am playing as Indonesia and started off in SA with Genghis as my neighbor, he is stuck with two cities as I have settled everywhere else. And he is still not pissed off. Agreed, I'd like a an ai who isnt Attila to start effective wars in the pre-100-150 turn range. I know they can because I started noticing the biggest dbag Ais (Monty, Attilla, Osman) have like 1000 gold at around turn 130 from somewhere so they can afford it...but they hardly ever do it. Also, Venice's start bias is nice and all but it has one grim cost, if you are too far away from the rest of the civilized world, there is no trade routes for you and instead just waves and waves of barbarians and pirates because all that empty expanse is haven for barb camps. | ||
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rezoacken
Canada2719 Posts
On July 13 2013 08:30 Sub40APM wrote: Agreed, I'd like a an ai who isnt Attila to start effective wars in the pre-100-150 turn range. I know they can because I started noticing the biggest dbag Ais (Monty, Attilla, Osman) have like 1000 gold at around turn 130 from somewhere so they can afford it...but they hardly ever do it. Also, Venice's start bias is nice and all but it has one grim cost, if you are too far away from the rest of the civilized world, there is no trade routes for you and instead just waves and waves of barbarians and pirates because all that empty expanse is haven for barb camps. Ive been dowed and killed sub turn 100 by Assyria on an island map. I'd say the AI is a lot less agressive than GK but it still happens. Maddjinn also has one AI dead at turn 90 or something (on his other continent). What annoys me with venice is that often you start far from somebody and that means there is a huge chunk of land which you cannot settle but in the late game every fricking AI will make a small city in that area, making wars really annoying. Finally do you guys now some Immortal/Deity LP of BNW ? I've only found Maddjinn of course and everybody else plays at Prince/King which kinda suck.... | ||
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Muecke
Germany150 Posts
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rezoacken
Canada2719 Posts
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xDaunt
United States17988 Posts
On July 13 2013 06:46 Valentir wrote: That's a pretty dumb idea tbh. You should make sure you get writer's guild up and running asap to actually get some benefits from culture ( 2 slots for +3 culture per) I just finished my first game as Venice on Deity (continents), eventually won with Culture victory. Got tense as I enforced freedom on the world and nobody followed it. Never been denounced more ![]() Yeah, you're probably right that it is better to start running the cultural specialists sooner. I just haven't gotten used to the new mechanics yet -- particularly this new abundance of food from internal trade routes. Running tons of specialists is really, really strong -- particularly if you get the right wonders and SPs. Still, in my current game as Venice, I totally neglected my culture as noted above, and then stole most of the cultural artifacts. I now have the most dominant cultural and tourism output in the modern era (on immortal). | ||
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LoLAdriankat
United States4307 Posts
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xDaunt
United States17988 Posts
On July 13 2013 11:46 LoLAdriankat wrote: Anyone here have a good idea of how AI diplomacy works with differing ideologies? Rather, does having tourism/political pressure on other civs have a modifier on how much AI hates you? That's what it seemed like for me last game because two Civs that I had good relations with all game started hating my guts when we got different ideologies and my tourism started generating a ton of unhappiness for them. The differing ideologies create large negative modifiers. I don't think cultural pressure does (at least I haven't seen it show up as a negative modifier despite the fact that I'm causing civil disobedience in other civs). | ||
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{CC}StealthBlue
United States41117 Posts
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Sub40APM
6336 Posts
On July 13 2013 10:45 rezoacken wrote: Shoshone https://www.youtube.com/watch?v=cvVv-Y69SLIve been dowed and killed sub turn 100 by Assyria on an island map. I'd say the AI is a lot less agressive than GK but it still happens. Maddjinn also has one AI dead at turn 90 or something (on his other continent). What annoys me with venice is that often you start far from somebody and that means there is a huge chunk of land which you cannot settle but in the late game every fricking AI will make a small city in that area, making wars really annoying. Finally do you guys now some Immortal/Deity LP of BNW ? I've only found Maddjinn of course and everybody else plays at Prince/King which kinda suck.... | ||
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Sub40APM
6336 Posts
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Coppermantis
United States845 Posts
On July 13 2013 12:20 Sub40APM wrote: Steam apologizes for putting BNW onto its summer sale by accident to all people who pre-bought it by giving you a free Civ IV...do they not realize that I already own that ? Dont mind too much, but still, just store credit would have been better. Where did you hear that? I pre-bought it and haven't gotten anything. EDIT: Nevermind, I got it. | ||
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rezoacken
Canada2719 Posts
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LoLAdriankat
United States4307 Posts
On July 13 2013 11:50 xDaunt wrote: The differing ideologies create large negative modifiers. I don't think cultural pressure does (at least I haven't seen it show up as a negative modifier despite the fact that I'm causing civil disobedience in other civs). So basically, shit will always hit the fan with a Cold War during Industrial age now. I welcome the change since late game used to involve way too much pressing next turn until win. Meh, anyone who preordered BNW is pretty likely to already own Civ IV. They could at least give us BTS with it, then I'd call it even. | ||
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xDaunt
United States17988 Posts
On July 13 2013 13:03 LoLAdriankat wrote: So basically, shit will always hit the fan with a Cold War during Industrial age now. I welcome the change since late game used to involve way too much pressing next turn until win. Meh, anyone who preordered BNW is pretty likely to already own Civ IV. They could at least give us BTS with it, then I'd call it even. The end game is totally different in BNW. Specifically, the game is no where near over when you hit the modern age. Most notably, the tech pace slows down dramatically. Regardless of which victory you're pursuing, there is a ton of stuff to manage on the cultural and diplomatic fronts. | ||
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