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Civilization V + DLC's, G&K, BNW - Page 147

Forum Index > General Games
Post a Reply
Prev 1 145 146 147 148 149 192 Next
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
July 14 2013 00:39 GMT
#2921
I don't find the Nau or the Feitoria to be impressive, at all.
"Smokey, this is not 'Nam, this is bowling. There are rules."
Sub40APM
Profile Joined August 2010
6336 Posts
July 14 2013 02:23 GMT
#2922
I think of the Nau as a caravel that costs not 600 gold but 400 and comes with an upgrade -- which is what happens once you sail it far enough and make contact. Feitoria would be more amazing if when you built them in a mercentile CS's territory you got jewelry or porcelain.
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
July 14 2013 02:42 GMT
#2923
On July 14 2013 11:23 Sub40APM wrote:
I think of the Nau as a caravel that costs not 600 gold but 400 and comes with an upgrade -- which is what happens once you sail it far enough and make contact. Feitoria would be more amazing if when you built them in a mercentile CS's territory you got jewelry or porcelain.


Yet the Nau's UA can only be used once.
"Smokey, this is not 'Nam, this is bowling. There are rules."
Acrofales
Profile Joined August 2010
Spain18285 Posts
Last Edited: 2013-07-14 05:27:51
July 14 2013 05:27 GMT
#2924
Finally. I haven't even played any of the other civs. Just been screwing around with Brazil. I am finally in a game that I can't help but win. The starting spot at first didn't look too great, but I stuck with it and turns out it had the ideal combo of hammers and jungle.

I rushed GL and filled out tradition. Well on my way to a culture victory here:
[image loading]

Just one thing that still pisses me off: Korea settled a city just north of Sao Paulo and jacked my pearls. I let our DoF run out, denounced him and then DoW'd him after a couple of turns. I won pretty handily and left him with some shitty city after taking Seoul. Yet, about 100 turns later, everybody still hates me for being a warmonger and my only friend is Ghengis (not that I really give a crap).

When will the AI learn to forgive going to war, especially when provoked by filthy city spamming?
Ramong
Profile Joined March 2011
Denmark1706 Posts
July 14 2013 13:39 GMT
#2925
What annoys me more than anything in BnW is that I HAVE to make a proposal every time at the world congress.
Why don't the AI have to do that, but I do?

Sometimes I don't want to pass anything...
"Yeah buddy"
Acrofales
Profile Joined August 2010
Spain18285 Posts
July 14 2013 15:48 GMT
#2926
Yeah. I agree. I was also wondering what the rules are for who gets to make the second proposal.

I finished the game with Brazil (as a crowning victory, the Cristo Redentor was done in Rio on the same turn that I won), and the culture game has been improved from the rather boring "clicking through culture trees" to a really really fun VC.

If you manage to make it to lategame in a decent position with Brazil, the UA is fucking broken. So much tourism, lol. Problem of course, is getting there. Pracinhas seem pretty damned useless though.

The diplomacy part is not as impressive. The world congress is nice, but it is essentially still the same: buy up all the city states to win the game.

As for the theming, if you haven't figured it out yet: all buildings have different requirements. You have to mouseover the + that indicates the theming bonus. Some are really easy, some are really hard (Louvre... wtf).
rezoacken
Profile Joined April 2010
Canada2719 Posts
July 14 2013 19:36 GMT
#2927
On July 14 2013 22:39 Ramong wrote:
What annoys me more than anything in BnW is that I HAVE to make a proposal every time at the world congress.
Why don't the AI have to do that, but I do?

Sometimes I don't want to pass anything...


If like me you suck at having delegates, you won't have to pass much

I think the first and second place (at the moment of proposals) are the one proposing something. When the congress is formed however the player always get second or first.
Either we are alone in the Universe or we are not. Both are equally terrifying.
Pseudoku
Profile Joined March 2011
Canada1279 Posts
July 14 2013 21:51 GMT
#2928
On July 14 2013 14:27 Acrofales wrote:
Finally. I haven't even played any of the other civs. Just been screwing around with Brazil. I am finally in a game that I can't help but win. The starting spot at first didn't look too great, but I stuck with it and turns out it had the ideal combo of hammers and jungle.

I rushed GL and filled out tradition. Well on my way to a culture victory here:
[image loading]

Just one thing that still pisses me off: Korea settled a city just north of Sao Paulo and jacked my pearls. I let our DoF run out, denounced him and then DoW'd him after a couple of turns. I won pretty handily and left him with some shitty city after taking Seoul. Yet, about 100 turns later, everybody still hates me for being a warmonger and my only friend is Ghengis (not that I really give a crap).

When will the AI learn to forgive going to war, especially when provoked by filthy city spamming?


I just provoke them so they DoW me instead
Logic fails because we are lazy.
Scip
Profile Blog Joined April 2010
Czech Republic11293 Posts
July 14 2013 23:00 GMT
#2929
The warmonger penalty is based not only on who declares on who(m?), but also on how many/which cities you take. If you bait a DoW and then take a city or 2 you WILL be considered a warmonger.
"It may be pleasurable for some of us to imagine being ravished" - Christopher Hitchens in a debate with feminists RIP 2011 Psalm 2:9 You shall break them with a rod of iron
Teejing
Profile Joined January 2009
Germany1360 Posts
July 14 2013 23:38 GMT
#2930
Yes there was a reddit post about that...summaring it said is less harsh now for declaring war & amount of cities you conquer, but the trick where you gift the beaten civ and gift him 1 bad city doesnt work anymore.
AndAgain
Profile Joined November 2010
United States2621 Posts
July 15 2013 00:04 GMT
#2931
Quick question about BNW: how's the learning curve for someone who has never played any Civ games?
All your teeth should fall out and hair should grow in their place!
Sub40APM
Profile Joined August 2010
6336 Posts
July 15 2013 00:15 GMT
#2932
depends on what difficult you play on. id say relatively steep on the higher ones, but on the first couple you should be able to figure most of it out. its a bit tougher because gold doesnt automatically roll in like it used
farvacola
Profile Blog Joined January 2011
United States18857 Posts
July 15 2013 00:18 GMT
#2933
From Prince on down, you can pretty much do whatever you want within reason and it should turn out ok. You might get Aztec or Spain'd, but that's a risk at any difficulty
"when the Dead Kennedys found out they had skinhead fans, they literally wrote a song titled 'Nazi Punks Fuck Off'"
rezoacken
Profile Joined April 2010
Canada2719 Posts
Last Edited: 2013-07-15 03:12:23
July 15 2013 03:09 GMT
#2934
On July 15 2013 09:04 AndAgain wrote:
Quick question about BNW: how's the learning curve for someone who has never played any Civ games?


I think it's pretty linear from Chieftain to Emperor and then there's a tough gap between Emperor and Immortal and Immortal and deity.

Oh sorry you mean only BNW... if you can understand Vanilla and GnK, BNW should present no problem... the game became more complex due to having more stuff in it but individually each stuff isn't harder to understand.
Either we are alone in the Universe or we are not. Both are equally terrifying.
SOB_Maj_Brian
Profile Blog Joined September 2008
United States522 Posts
July 15 2013 03:59 GMT
#2935
I had a lot of fun with the expansion. I finally finished my first game: Poland, Once City Challenge, Pangea, Small, Standard Pace on Immortal (I had a very tough time winning on Diety in GnK, so didn't want to pull my hair out on the first try here).

Was planning to do a culture win, but realized mid-game it was going to be really tough. Luckily, spies and fast completion of patronage + tons of income from trade routes, allowed me to keep tech parity and pull through a diplomacy win on turn 326 (this is probably relatively late for most folks). I am really liking the new mechanics. I think some of the decisions like spy versus ambassador really improve the game. However, I am thinking that trade routes are probably slightly broken in favor of human players (I didn't realize their full potential in the game, which could have really sped things up). So far, I am really happy with the game!
pedduck
Profile Blog Joined August 2004
Thailand468 Posts
July 15 2013 06:16 GMT
#2936
Just finish my first game of prince. From what i feel, the game is a little slower. Late game is, however, feel much better and there is more thing to do. Since it is prince level, there is not much of a challenge. I will try harder difficulty tmr.

Btw, how come xcom unit has power of 110 ? In reality, they die from something like 1 shot of laser or plasma gun ^^'
sc_a.M
Profile Joined April 2013
420 Posts
July 15 2013 09:29 GMT
#2937
I think the Ai is much weaker in Bnw compared to G&K. I thought King was tough in G&K while in Bnw my brother who played civ5 for the first time ever defeated shaka within the first 70 turns. Same for me with Arabia.

Once you take one city of them they offer you peace my gifting you all their other cities. That is so lame. Just man up and fight stupid bots!

Also the "friendship" thing got slightly out of hand. My friends vienna and japan (lol wtf?!), are so happy we have this stupid allince thing that they keep asking me for free resources, fucking fag bots. Also when did japan become a gay flower ass friendly next neighbour kid. This game is nothing like G&K where your "friends" would backstab you at first best possibility. Where the game actually was challenging (even on Kings).

In terms of gameplay the game was improved, but atm I feel like going back to G&K for singleplayer games.

And before everyone tells me to play on godlike, I am not pro in this game, my brother played this game for the first time ever, etc. we are not the audiance for the hardest difficulty. But the game should also be a challenge for "good " king level players. I think it's straigh up stupid that if you attack a bot with 2 archers 2 catapults they just gift you all their cities right away, what's the fun. fucking losers. yes I mad
Muecke
Profile Joined July 2013
Germany150 Posts
Last Edited: 2013-07-15 09:41:06
July 15 2013 09:40 GMT
#2938
Yep, AI is much more passive. Before BNW AI always declared you War at (random) points and now they rarely attack you. And when they do its a Civ near you and not some random civ at the other end of the world.
anatase
Profile Joined May 2010
France532 Posts
July 15 2013 09:48 GMT
#2939
I have a simple question:

Rome launched a sneak attack on me with open border treaty. When they declared war, inside me territory, they were not pushed back away, as if open border treaty was not broken (which sounds weird when you're at war)


I did try the same against rome some turns laters, open border, get in, declare war. But then I was pushed away from rome's territory, as if this time, the open border was revoked.

Why rome wasn't, why was i expelled ?
CutieBK
Profile Blog Joined May 2011
Sweden227 Posts
July 15 2013 11:47 GMT
#2940
Feels like I'm learning this game all over again... So much new stuff :D
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