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On July 17 2013 18:00 ujonecro wrote: Hey guys, I have got a pretty newbie question. What does happen with city tiles outside that 3 radius. You cant assign your population in there but its already inside your borders. Do I get any improvement bonuses from it or no? I know you get resources but what I am not sure about is food, hammers and gold. Also Venice is so much fun to play, altough its not easy to keep up the production of cargo ships ( 10-12 is a lot). My biggest problem with them is the abitlity to replenish my fish boats( i play archi). You only ever get food, hammers and gold from tiles you work. Tiles that are too far away to work obviously cannot be worked. It's thus no use improving a regular tile that is too far out, or even resources like cows or bananas (or making landmarks from dig sites). You do, however, get any bonuses that don't need the tile to be worked, which includes all strategic and luxury resources. It also means that natural wonders that produce something just for being within your border give you that bonus. Finally it's your territory, so any bonuses your units get within your lands count for it, and also any penalties that enemies get.
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Thanks, was always a little confused by this. That means I wasted so much time, because I play only Immortal every turn counts.
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![[image loading]](http://i.imgur.com/CJk5lcz.jpg)
That's how playing Zulu on emperor looks like :D. Their special unit is really good. 1+ Movementspeed and defense against ranged attacks (AND a lot of of other stuff I cant remember) make them a force to be reckoned with in the late-earlygame (Is there such a thing? probably not...)
Ofc that only works when the enemy doesnt build a lot of units AND has no hills with forests everywhere and one single tile that all your units have to pass. Yeah fun times......
Also sucessfully completed my first immortal game with venice. No way i couldve won with culture. Science is equally impossible. So is domination. The only chance you got is diplomacy. And I have no idea if that would work on deity. I dont think so .... .
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I seem to be missing something with sea trade routes. How do you guys keep them safe from Barbarians in the early game? Other can blanketing the trade route with triremes and hoping that a Barbarian doesn't appear out of the fog on top of my cargo ship, it seems to be a crap shoot. Caravans seem much safer since it is easier to minimize or get rid of the fog, especially to nearby cities/city states, and I don't have to constantly babysit the route.
Also, I have seen in several lets plays that people bring up an info screen that shows each civilization's rank in military strength/science/land/pop/etc. I haven't been able to find that for the life of me. Any help?
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On July 17 2013 23:42 ZasZ. wrote: Also, I have seen in several lets plays that people bring up an info screen that shows each civilization's rank in military strength/science/land/pop/etc. I haven't been able to find that for the life of me. Any help?
Here is how:
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On July 17 2013 23:42 ZasZ. wrote: I seem to be missing something with sea trade routes. How do you guys keep them safe from Barbarians in the early game? Other can blanketing the trade route with triremes and hoping that a Barbarian doesn't appear out of the fog on top of my cargo ship, it seems to be a crap shoot. Caravans seem much safer since it is easier to minimize or get rid of the fog, especially to nearby cities/city states, and I don't have to constantly babysit the route.
Also, I have seen in several lets plays that people bring up an info screen that shows each civilization's rank in military strength/science/land/pop/etc. I haven't been able to find that for the life of me. Any help? in early game when barbs only have trireams, you identify which trade route you want, and then put two trireams to block of the barbs entrance into that area and another unit to spot in the middle -- doesnt have to be a ship, anything with line of site -- and that should be enough. if iam trading with an ai civilization, chances are they will have 2-3 trireams of their own patroling anyway.
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On July 17 2013 18:00 ujonecro wrote: Hey guys, I have got a pretty newbie question. What does happen with city tiles outside that 3 radius. You cant assign your population in there but its already inside your borders. Do I get any improvement bonuses from it or no? I know you get resources but what I am not sure about is food, hammers and gold. Also Venice is so much fun to play, altough its not easy to keep up the production of cargo ships ( 10-12 is a lot). My biggest problem with them is the abitlity to replenish my fish boats( i play archi).
You don't get any production/food from any tiles too far away. However you should improve Luxuries and Strategic ressources so that you can benefit from them (unless you really don't need it, like horses late game).
But normal tiles and food tiles (cows, wheat etc), no point improving them.
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I hate it when I do an early war only to find out that the Chinese and Iroquois are an era ahead of me on their private islands wonderspamming while I have the Great Wall of EveryOtherCivInGame to cross to reach them.
I will never again question China's "God Tier" ai status.
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On July 18 2013 15:42 Kmatt wrote: I hate it when I do an early war only to find out that the Chinese and Iroquois are an era ahead of me on their private islands wonderspamming while I have the Great Wall of EveryOtherCivInGame to cross to reach them.
I will never again question China's "God Tier" ai status.
That's why you don't play on Continents. It's dumb.
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On July 19 2013 06:32 Sufficiency wrote:Show nested quote +On July 18 2013 15:42 Kmatt wrote: I hate it when I do an early war only to find out that the Chinese and Iroquois are an era ahead of me on their private islands wonderspamming while I have the Great Wall of EveryOtherCivInGame to cross to reach them.
I will never again question China's "God Tier" ai status. That's why you don't play on Continents. It's dumb.
Seriously, Continents is really dumb. Even if you're playing ideally, and everything is going your way, a powerful civ on the other side of the world can just take over every other civ without trying, and now they have three times your population.
Diplomacy can work, sometimes, if you convince them to go to war with civs on the other side of the world. Make sure they have optics first... Then wardec them when their entire army is crossing the ocean....
I haven't come up with a name for that strategy yet. Maybe I'll call it the RoyGBiv Betrayal.
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On July 19 2013 07:15 RoyGBiv_13 wrote:Show nested quote +On July 19 2013 06:32 Sufficiency wrote:On July 18 2013 15:42 Kmatt wrote: I hate it when I do an early war only to find out that the Chinese and Iroquois are an era ahead of me on their private islands wonderspamming while I have the Great Wall of EveryOtherCivInGame to cross to reach them.
I will never again question China's "God Tier" ai status. That's why you don't play on Continents. It's dumb. Seriously, Continents is really dumb. Even if you're playing ideally, and everything is going your way, a powerful civ on the other side of the world can just take over every other civ without trying, and now they have three times your population. Diplomacy can work, sometimes, if you convince them to go to war with civs on the other side of the world. Make sure they have optics first... Then wardec them when their entire army is crossing the ocean.... I haven't come up with a name for that strategy yet. Maybe I'll call it the RoyGBiv Betrayal. Continents are hit-or-miss. The game I'm playing (and have been reporting on my marvelous siege engine) is really tough, but I think it is doable. England gobbled up half the world and I gobbled up the other half. Sweden is holding onto their capital, because I don't want to engage in a war on 2 fronts (and when I foolishly figured I could end the war quickly, I realized that a 130 strength city surrounded by moutains and battleships was not easy pickings.
England started settling one of my continents, so I DoW'd and quickly took the cities. Simultaneously 3000 battleships took two of my cities, which I retook yesterday. Now I hope I can somehow cross the ocean with my nicely promoted bombers and fighters, without England's second fleet of 3000 battleships destroying me.
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Firaxis needs to develop an improvement to get over/cross mountains or fix South America
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What game set up do people normally play on for a fair/balanced game?
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From what I've seen, Pangaea is the most favoured for fair and balanced, usually with either standard or abundant start resources (though the latter to me seems really imbalanced for some Civs, especially Russia). I like playing on continents personally, for the reasons everyone seems to hate. I love the idea of what's effectively a whole new world on the other side of the pond that I don't meet until much later. Except when they take the grand library, then I despise them.
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On July 19 2013 13:01 RockIronrod wrote: From what I've seen, Pangaea is the most favoured for fair and balanced, usually with either standard or abundant start resources (though the latter to me seems really imbalanced for some Civs, especially Russia). I like playing on continents personally, for the reasons everyone seems to hate. I love the idea of what's effectively a whole new world on the other side of the pond that I don't meet until much later. Except when they take the grand library, then I despise them. this is why i like playing on terra myself. the exploration aspect. it just is annoying because the civ5 scripter makes the new world a lot poorer than the old world, which defeats the purpose of trying to colonize it. eventually russia or haiwathaaaa will put a city within 3 grids of every other grid on there though.
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On July 19 2013 12:20 {CC}StealthBlue wrote:Firaxis needs to develop an improvement to get over/cross mountains or fix South America  HAHA, Yea, I remember in Civ 4, I think the Inca are locked in by mountain ranges in the Earth map.
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Yeah I think everytime I've played Continents I've come to regret it for various annoying reasons.
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Oh it just seems like playing pangaea makes civs with UAs involving water stuff less effective/useless.
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On July 19 2013 17:34 entko- wrote: Oh it just seems like playing pangaea makes civs with UAs involving water stuff less effective/useless.
England's power is directly proportional to the amount of water on the map. Pretty sub-par on Pangaea, god-mode on island maps
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On July 19 2013 17:55 HystericaLaughter wrote:Show nested quote +On July 19 2013 17:34 entko- wrote: Oh it just seems like playing pangaea makes civs with UAs involving water stuff less effective/useless. England's power is directly proportional to the amount of water on the map. Pretty sub-par on Pangaea, god-mode on island maps Polynesia is probably worst off on pangaea. Indonesia is also pretty sad.
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