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Civilization V + DLC's, G&K, BNW - Page 148

Forum Index > General Games
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Iduakil
Profile Joined October 2011
Poland23 Posts
Last Edited: 2013-07-15 12:16:14
July 15 2013 12:14 GMT
#2941
On July 14 2013 22:39 Ramong wrote:
What annoys me more than anything in BnW is that I HAVE to make a proposal every time at the world congress.
Why don't the AI have to do that, but I do?

Sometimes I don't want to pass anything...



On July 15 2013 00:48 Acrofales wrote:
Yeah. I agree. I was also wondering what the rules are for who gets to make the second proposal.


On July 15 2013 04:36 rezoacken wrote:
If like me you suck at having delegates, you won't have to pass much

I think the first and second place (at the moment of proposals) are the one proposing something. When the congress is formed however the player always get second or first.



The World Congress mechanics with delegates is quite frankly pretty easy to understand. The first Congress is set when a civilization: a) hits Printing Press in Technology Tree and also b) meets all the other civlizations on the map.

Then a first Congress is set with that civilization as a host. Then 3 proposals will be voted on that meeting: 1. The host of the Congress 2. The civilization with the most number of delegates (at the first Congress all get default 2 delegates, with exception of host who gets 3, then also you have city states which add up to that number = 1 city state = 1 additional delegate) 3. The future host of the Congress (basicly this one wins the civlization with most # of delegates).

This rule goes on for future Congress - 1. The host proposal 2. The most # delegates proposal



On July 15 2013 18:29 sc_a.M wrote:
I think the Ai is much weaker in Bnw compared to G&K. I thought King was tough in G&K while in Bnw my brother who played civ5 for the first time ever defeated shaka within the first 70 turns. Same for me with Arabia.


Well defeating a AI civilization within 70 turns at King isn`t a big deal - proper rush with units and proper composition is quite frankly normal. If you could elaborate what were the settings, your follow up, the tactic, build order then we can determine if the AI is weaker (as in fact everyone - I SAY EVERYONE says the AI got better).

On July 15 2013 18:29 sc_a.M wrote:
Once you take one city of them they offer you peace my gifting you all their other cities. That is so lame. Just man up and fight stupid bots!


Well thats a problem they still hadnt repairded and occurs from time to time. Maybe next patch


On July 15 2013 18:29 sc_a.M wrote:
Also the "friendship" thing got slightly out of hand. My friends vienna and japan (lol wtf?!), are so happy we have this stupid allince thing that they keep asking me for free resources, fucking fag bots. Also when did japan become a gay flower ass friendly next neighbour kid. This game is nothing like G&K where your "friends" would backstab you at first best possibility. Where the game actually was challenging (even on Kings).


Well most of the civ community insisted on "repairing" the diplomacy and the AI behaviour. In GnK the AI were chaotic to say the least. Situation got a hell better now. The game is still challenging and they still are backstabing you but just the AI makes better calculations at it, not just ".... Hel why not?".


On July 15 2013 18:48 anatase wrote:
I have a simple question:

Rome launched a sneak attack on me with open border treaty. When they declared war, inside me territory, they were not pushed back away, as if open border treaty was not broken (which sounds weird when you're at war)


How much deep they were inside your territory after DoW, normally AI units should be pushed away out of your territory exactly as you state. Such units gets pushed to the closest border and tile free of your domain, propably AI declared on you and moved its units at same turn giving you impression of possesing units in your territory even after "push back".

Sorry for bad english

Silvanel
Profile Blog Joined March 2003
Poland4768 Posts
July 15 2013 12:38 GMT
#2942
AI got better? How much? Deos it make sense right now to play on something below immortal or are this only cosmetic improvments?
Pathetic Greta hater.
Teejing
Profile Joined January 2009
Germany1360 Posts
July 15 2013 12:45 GMT
#2943
AI is pretty much the same. They might gang up on you more often declaring war on the same turn if you got them upset.
Acrofales
Profile Joined August 2010
Spain18381 Posts
Last Edited: 2013-07-15 13:38:15
July 15 2013 13:37 GMT
#2944
On July 15 2013 21:45 Teejing wrote:
AI is pretty much the same. They might gang up on you more often declaring war on the same turn if you got them upset.

Hasn't happened to me, whereas it definitely happened in G&K, particularly if you had a smallish army and did something bad (like spy when you had promised not to).

Combat AI is still pretty retarded. I just wiped Arabia pretty handily because he threw his camel archers at me one by one. They literally just walked in, took a shot, and stood there in range of my crossbows. Here's to hoping Liz is just as stupid, because her army scares me.

Another thing I noticed is that Assyria's siege machine is pretty broken. I am keeping one around for sieging cities late game: it is really awesome to get +50% vs. cities. For some reason, the AI never attacks it, preferring to take out my frigates and cannons (nothing wrong with that, but it's leaving this massive combat bonus booster alive, and it could just one-shot it with a city volley, or any modern unit.
Ayaz2810
Profile Joined September 2011
United States2763 Posts
July 15 2013 16:21 GMT
#2945
Right now I have vanilla Civ 5. I've been playing Civilization since the first one came out. I think I played it on my uncle's Windows 98 computer. One thing I'm noticing though, at least on lower difficulties, is that it is very easy to rush your military technology (I.E. tanks/planes/destroyers) and just wipe everyone out while they're just getting beginning gunpowder units (or even still using bows and arrows). Do the higher difficulties really make a big difference? If so, how? Do civs gang up on you more often? Do they develop faster? Are they just "smarter"?. I want more of a challenge, but I don't want an artificial increase in difficulty. Like on harder modes the AI civs won't trade or make peace with you or they all gang up on you or something stupid. I could always try it myself, but the question occurred to me while I was standing here at work.
Vrtra Vanquisher/Tiamat Trouncer/World Serpent Slayer
MilesTeg
Profile Joined September 2010
France1271 Posts
Last Edited: 2013-07-15 16:56:29
July 15 2013 16:53 GMT
#2946
The combat AI seems as stupid as before, which is a shame. I don't feel like I'm a tactical genius when the AI keeps giving me free units to kill.


On July 16 2013 01:21 ayaz2810 wrote:
Right now I have vanilla Civ 5. I've been playing Civilization since the first one came out. I think I played it on my uncle's Windows 98 computer. One thing I'm noticing though, at least on lower difficulties, is that it is very easy to rush your military technology (I.E. tanks/planes/destroyers) and just wipe everyone out while they're just getting beginning gunpowder units (or even still using bows and arrows). Do the higher difficulties really make a big difference? If so, how? Do civs gang up on you more often? Do they develop faster? Are they just "smarter"?. I want more of a challenge, but I don't want an artificial increase in difficulty. Like on harder modes the AI civs won't trade or make peace with you or they all gang up on you or something stupid. I could always try it myself, but the question occurred to me while I was standing here at work.



Higher difficulties just gives the enemy civilizations a lot of bonuses. The AI will be the same, but obviously they will develop faster. The scenario you described is basically what happens when you're ahead. On higher difficulties, you won't easily get a tech advantage. So I recommend you try a higher difficulty, one step at a time. It's boring when you've won halfway through... but nothing is worse than realizing you're screwed after pouring hours into a game.
Ayaz2810
Profile Joined September 2011
United States2763 Posts
July 15 2013 17:10 GMT
#2947
On July 16 2013 01:53 MilesTeg wrote:
The combat AI seems as stupid as before, which is a shame. I don't feel like I'm a tactical genius when the AI keeps giving me free units to kill.


Show nested quote +
On July 16 2013 01:21 ayaz2810 wrote:
Right now I have vanilla Civ 5. I've been playing Civilization since the first one came out. I think I played it on my uncle's Windows 98 computer. One thing I'm noticing though, at least on lower difficulties, is that it is very easy to rush your military technology (I.E. tanks/planes/destroyers) and just wipe everyone out while they're just getting beginning gunpowder units (or even still using bows and arrows). Do the higher difficulties really make a big difference? If so, how? Do civs gang up on you more often? Do they develop faster? Are they just "smarter"?. I want more of a challenge, but I don't want an artificial increase in difficulty. Like on harder modes the AI civs won't trade or make peace with you or they all gang up on you or something stupid. I could always try it myself, but the question occurred to me while I was standing here at work.



Higher difficulties just gives the enemy civilizations a lot of bonuses. The AI will be the same, but obviously they will develop faster. The scenario you described is basically what happens when you're ahead. On higher difficulties, you won't easily get a tech advantage. So I recommend you try a higher difficulty, one step at a time. It's boring when you've won halfway through... but nothing is worse than realizing you're screwed after pouring hours into a game.


Ah ok. Thanks for the reply. As it stands now in the game I'm playing, I hold about 70% of the world, and I know that I'm going to steamroll the other 30% with nukes, tanks, and artillery. Not much incentive to keep playing when you know an easy win is assured. I guess I'll just forget about that game and ramp it up!
Vrtra Vanquisher/Tiamat Trouncer/World Serpent Slayer
rezoacken
Profile Joined April 2010
Canada2719 Posts
July 16 2013 02:40 GMT
#2948
On July 16 2013 01:21 ayaz2810 wrote:
Right now I have vanilla Civ 5. I've been playing Civilization since the first one came out. I think I played it on my uncle's Windows 98 computer. One thing I'm noticing though, at least on lower difficulties, is that it is very easy to rush your military technology (I.E. tanks/planes/destroyers) and just wipe everyone out while they're just getting beginning gunpowder units (or even still using bows and arrows). Do the higher difficulties really make a big difference? If so, how? Do civs gang up on you more often? Do they develop faster? Are they just "smarter"?. I want more of a challenge, but I don't want an artificial increase in difficulty. Like on harder modes the AI civs won't trade or make peace with you or they all gang up on you or something stupid. I could always try it myself, but the question occurred to me while I was standing here at work.


As stated higher difficulties gives bonus to the AI and less bonus to the players. Therefore the AI will just do more stuff overall, tech faster, build more etc. I think normal AI (with no special bonus) is Prince level if you're not there yet. Diplomatically, you can befriend some, anger some etc. They will make peace deals and usually won't all gang on you for no reason. At least diplomatically I don't think they have a special behavior toward the player if that is what you are afraid of.
Either we are alone in the Universe or we are not. Both are equally terrifying.
farvacola
Profile Blog Joined January 2011
United States18866 Posts
July 16 2013 04:44 GMT
#2949
Just finished a wonderful game, my first as Venice, on Emperor with Pangea and a domination bent Shaka Zulu. I played for the culture win throughout, yet I got a bit nervous and opted for a buy out diplomacy win around turn 395. I only puppeted two CS's, but all three of my cities were on hilly river deltas and had excellent population growth along with production. The science req increase is really nice in the late game and it really helps with making small empires more viable. I think I'ma see what I can manage in immortal with Venice next


This expansion is awesome.
"when the Dead Kennedys found out they had skinhead fans, they literally wrote a song titled 'Nazi Punks Fuck Off'"
KaiserJohan
Profile Joined May 2010
Sweden1808 Posts
July 16 2013 12:36 GMT
#2950
Rhyes and fall of civilization was literally the only reason I played CIV 4. I know there isnt a civ 5 map for the mod, but is there anything similiar (or just historical locations-earth map) that is updated and ready to go with BNW?
England will fight to the last American
Acrofales
Profile Joined August 2010
Spain18381 Posts
July 16 2013 12:43 GMT
#2951
Galactic Civilizations II Ultimate Edition is in the Steam flash sales for another 5 hours. I played it without either of the expansion packs and it was pretty good (and posting it here because I assume everybody here likes 4X games). The reviews of the expansions are pretty stellar.

In other news: it could just be me and the way this game is panning out, but being at war seems really expensive in BNW? Trade routes get plundered (and sea routes are really hard to protect). On the upside, my siege engine is still alive. It's 1920, so this is probably the oldest unit ever (unupgraded, at least)! It sits there in front of a city giving a bonus, while my artillery and infantry blast the Swedes to hell, and then gets some XP by doing the final attack
Erik.TheRed
Profile Blog Joined May 2010
United States1655 Posts
Last Edited: 2013-07-16 18:45:14
July 16 2013 18:44 GMT
#2952
Does anyone have any general domination tips for BNW? I started a Zulu standard game on continents and emperor difficulty, started by getting 3 cities up and teching to a well-upgraded impi/trebuchet/composite bowman/longsword army and it took until about 1800 to completely eliminate Austria and France (didn't manage to tech too much in this time but I was making good money). Puppeted pretty much everything but after all was said and done I was only at riflemen by 1900 and Greece owned the other half of the continent with a battleship-tier navy and great war infantry. How the hell does one even go about a domination victory without something like this happening? It would have been impossible for me to deal with Greece first as he had allied city states at my flank and that would have left me exposed to the other civs, and the other civs are across the ocean and couldn't do anything about it either.
"See you space cowboy"
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
Last Edited: 2013-07-16 20:52:35
July 16 2013 20:52 GMT
#2953
WTF is with these adviser steam trading cards?
"Smokey, this is not 'Nam, this is bowling. There are rules."
Sub40APM
Profile Joined August 2010
6336 Posts
July 16 2013 21:11 GMT
#2954
On July 17 2013 03:44 Erik.TheRed wrote:
Does anyone have any general domination tips for BNW? I started a Zulu standard game on continents and emperor difficulty, started by getting 3 cities up and teching to a well-upgraded impi/trebuchet/composite bowman/longsword army and it took until about 1800 to completely eliminate Austria and France (didn't manage to tech too much in this time but I was making good money). Puppeted pretty much everything but after all was said and done I was only at riflemen by 1900 and Greece owned the other half of the continent with a battleship-tier navy and great war infantry. How the hell does one even go about a domination victory without something like this happening? It would have been impossible for me to deal with Greece first as he had allied city states at my flank and that would have left me exposed to the other civs, and the other civs are across the ocean and couldn't do anything about it either.

need to get universities and scientists, use great scientists for academies until you have 150-180ish science per turn and then use them to get research, sign research agreements, send out spies to the most advanced civ.
zeru
Profile Blog Joined September 2010
8156 Posts
July 16 2013 21:53 GMT
#2955
--- Nuked ---
Ramong
Profile Joined March 2011
Denmark1706 Posts
Last Edited: 2013-07-16 23:12:26
July 16 2013 23:11 GMT
#2956
Yeah, I won a culture as Poland and a science as Shoshane. Haven't tried a Venice diplomatic on deity, but won it far to easily on immortal. Honestly all my games was pretty easy, always managed to get good choke points to defend my cities from aggressive ai's.

I always play on continents or pangaea, standard size, normal speed.
"Yeah buddy"
woody60707
Profile Joined November 2010
United States1863 Posts
July 16 2013 23:28 GMT
#2957
On July 17 2013 05:52 {CC}StealthBlue wrote:
WTF is with these adviser steam trading cards?

I have no clue.
FluffyBinLaden
Profile Blog Joined December 2010
United States527 Posts
July 16 2013 23:29 GMT
#2958
On July 17 2013 08:28 woody60707 wrote:
Show nested quote +
On July 17 2013 05:52 {CC}StealthBlue wrote:
WTF is with these adviser steam trading cards?

I have no clue.


They're a quarter in your pocket and a bounce in your step.

Assuming you've sold 3 of them.
Riddles in the Dark. Answers in the Light.
ujonecro
Profile Joined September 2010
United Kingdom846 Posts
July 17 2013 09:00 GMT
#2959
Hey guys, I have got a pretty newbie question. What does happen with city tiles outside that 3 radius. You cant assign your population in there but its already inside your borders. Do I get any improvement bonuses from it or no? I know you get resources but what I am not sure about is food, hammers and gold. Also Venice is so much fun to play, altough its not easy to keep up the production of cargo ships ( 10-12 is a lot). My biggest problem with them is the abitlity to replenish my fish boats( i play archi).
Silvanel
Profile Blog Joined March 2003
Poland4768 Posts
July 17 2013 09:26 GMT
#2960
You can get resources from it. Friendly territory bonuses. Other than that i dont know...
Pathetic Greta hater.
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