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Civilization V + DLC's, G&K, BNW - Page 106

Forum Index > General Games
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Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
Last Edited: 2013-05-04 03:32:04
May 04 2013 03:14 GMT
#2101
EDIT: wrong forum xD
https://twitter.com/SufficientStats
Eishi_Ki
Profile Joined April 2009
Korea (South)1667 Posts
May 04 2013 03:29 GMT
#2102
Yup, dem support scouts with 5 promotions all day er'y day ^^;
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
May 04 2013 16:28 GMT
#2103
So I wonder what happens in terms of neutral trade routes and war?
"Smokey, this is not 'Nam, this is bowling. There are rules."
Sub40APM
Profile Joined August 2010
6336 Posts
May 04 2013 19:02 GMT
#2104
On May 05 2013 01:28 {CC}StealthBlue wrote:
So I wonder what happens in terms of neutral trade routes and war?
Have to assume that a sea it will be blockaded. As for land, what happens to the unit if you surround the city its trying to access with units for a siege? probably cant path through them the way you cant through a neutral unit.
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
Last Edited: 2013-05-05 03:56:33
May 05 2013 03:53 GMT
#2105
But see that should create tensions on both sides. It's bad enough you get negative diplo hits for defensive wars and when you capture cities etc. blocking trade routes to civ X because civ Y belives they are a belligerent nation the incident should at least create a grey diplo hit. This expansion won't be worth the hype Firaxis is building if trade does not go hand in hand with Diplomacy while having the AI not exploit the civ bonuses it is playing as.
"Smokey, this is not 'Nam, this is bowling. There are rules."
SayGen
Profile Joined May 2010
United States1209 Posts
May 05 2013 04:19 GMT
#2106
The only thing(s) I didn't like about the Civ5 installment was the crappy AI who cheated to win. I don't mind losing if I play poorly--which is normally the case since I'm a Prince player. But when I lose cause the AI generates unlimited gold, units, etc it took away form the game. When I tried Multiplayer you couldn't get a real game going--with active players who would meet up at specific times to finish a game. I ended up starting 20ish games and finishing 1.

Don't suppose they plan on fixing that n e time soon?
We Live to Die
NicolBolas
Profile Blog Joined March 2009
United States1388 Posts
Last Edited: 2013-05-05 05:34:47
May 05 2013 05:34 GMT
#2107
On May 05 2013 13:19 SayGen wrote:
The only thing(s) I didn't like about the Civ5 installment was the crappy AI who cheated to win. I don't mind losing if I play poorly--which is normally the case since I'm a Prince player. But when I lose cause the AI generates unlimited gold, units, etc it took away form the game.


Oh please, you act like this is the only Civ game where the AI cheats. Every Civ game has had varying levels of cheating AI. Hell, in Civ 1, AIs would just randomly get Wonders, completely free and at random. If that Wonder hadn't been built and they had the tech to build them, they could magically appear in a city.

I've yet to see any 4X game where non-cheating AI is able to play anywhere near as well as a player. Indeed, I've yet to see any game where non-cheating AI can play as well as any player. Outside of dedicated expert systems like Deep Blue, which were designed by dozens of people for the expressed purpose of playing that game, it's very rare to see game AI that is both fair and difficult.
So you know, cats are interesting. They are kind of like girls. If they come up and talk to you, it's great. But if you try to talk to them, it doesn't always go so well. - Shigeru Miyamoto
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
May 05 2013 06:06 GMT
#2108
On May 05 2013 14:34 NicolBolas wrote:
Show nested quote +
On May 05 2013 13:19 SayGen wrote:
The only thing(s) I didn't like about the Civ5 installment was the crappy AI who cheated to win. I don't mind losing if I play poorly--which is normally the case since I'm a Prince player. But when I lose cause the AI generates unlimited gold, units, etc it took away form the game.


Oh please, you act like this is the only Civ game where the AI cheats. Every Civ game has had varying levels of cheating AI. Hell, in Civ 1, AIs would just randomly get Wonders, completely free and at random. If that Wonder hadn't been built and they had the tech to build them, they could magically appear in a city.

I've yet to see any 4X game where non-cheating AI is able to play anywhere near as well as a player. Indeed, I've yet to see any game where non-cheating AI can play as well as any player. Outside of dedicated expert systems like Deep Blue, which were designed by dozens of people for the expressed purpose of playing that game, it's very rare to see game AI that is both fair and difficult.


But I think due to one unit per tile, the AI is even more severely handicapped. The AI does not really know how to use siege units properly and does not have a general sense of positioning.
https://twitter.com/SufficientStats
SayGen
Profile Joined May 2010
United States1209 Posts
Last Edited: 2013-05-05 06:13:07
May 05 2013 06:11 GMT
#2109
On May 05 2013 14:34 NicolBolas wrote:
Show nested quote +
On May 05 2013 13:19 SayGen wrote:
The only thing(s) I didn't like about the Civ5 installment was the crappy AI who cheated to win. I don't mind losing if I play poorly--which is normally the case since I'm a Prince player. But when I lose cause the AI generates unlimited gold, units, etc it took away form the game.


Oh please, you act like this is the only Civ game where the AI cheats. Every Civ game has had varying levels of cheating AI. Hell, in Civ 1, AIs would just randomly get Wonders, completely free and at random. If that Wonder hadn't been built and they had the tech to build them, they could magically appear in a city.

I've yet to see any 4X game where non-cheating AI is able to play anywhere near as well as a player. Indeed, I've yet to see any game where non-cheating AI can play as well as any player. Outside of dedicated expert systems like Deep Blue, which were designed by dozens of people for the expressed purpose of playing that game, it's very rare to see game AI that is both fair and difficult.


1) No. I never said this was the only game that the AI didn't cheat. I've been playing since Civ II-- I'm very much aware.
2) I was commenting that the cheating is severe enough that it took away from the gameplay- where as in previous versions it didn't seem so bad.
3) A new gen game- should not suffer even more severally the issues of its predecessor.
4) Relax.

Edit: spelling
We Live to Die
SayGen
Profile Joined May 2010
United States1209 Posts
May 05 2013 06:12 GMT
#2110
On May 05 2013 15:06 Sufficiency wrote:
Show nested quote +
On May 05 2013 14:34 NicolBolas wrote:
On May 05 2013 13:19 SayGen wrote:
The only thing(s) I didn't like about the Civ5 installment was the crappy AI who cheated to win. I don't mind losing if I play poorly--which is normally the case since I'm a Prince player. But when I lose cause the AI generates unlimited gold, units, etc it took away form the game.


Oh please, you act like this is the only Civ game where the AI cheats. Every Civ game has had varying levels of cheating AI. Hell, in Civ 1, AIs would just randomly get Wonders, completely free and at random. If that Wonder hadn't been built and they had the tech to build them, they could magically appear in a city.

I've yet to see any 4X game where non-cheating AI is able to play anywhere near as well as a player. Indeed, I've yet to see any game where non-cheating AI can play as well as any player. Outside of dedicated expert systems like Deep Blue, which were designed by dozens of people for the expressed purpose of playing that game, it's very rare to see game AI that is both fair and difficult.


But I think due to one unit per tile, the AI is even more severely handicapped. The AI does not really know how to use siege units properly and does not have a general sense of positioning.


Completely agree. Wish they would of taken more time to get the AI right or make multiplayer more viable.
We Live to Die
xDaunt
Profile Joined March 2010
United States17988 Posts
May 05 2013 23:34 GMT
#2111
Portugal looks like a decent replacement for the Arabs for using my money-whoring strategy. The one thing that I still to see is what the new policy trees look like. Have they been leaked anywhere?
Kurumi
Profile Blog Joined April 2010
Poland6130 Posts
May 05 2013 23:47 GMT
#2112
We're ways behind on creating a good AI for games. From the very start we make an AI that's going to listen to our directions. We don't teach. We create a recipe. Not good one at that. Just move on from the AI debate and focus on how to make game attractive for people - they have their minds, they learn and innovate. AI doesn't.
I work alone. // Visit TL Mafia subforum!
Chocolate
Profile Blog Joined December 2010
United States2350 Posts
May 05 2013 23:49 GMT
#2113
On May 05 2013 14:34 NicolBolas wrote:
Show nested quote +
On May 05 2013 13:19 SayGen wrote:
The only thing(s) I didn't like about the Civ5 installment was the crappy AI who cheated to win. I don't mind losing if I play poorly--which is normally the case since I'm a Prince player. But when I lose cause the AI generates unlimited gold, units, etc it took away form the game.


Oh please, you act like this is the only Civ game where the AI cheats. Every Civ game has had varying levels of cheating AI. Hell, in Civ 1, AIs would just randomly get Wonders, completely free and at random. If that Wonder hadn't been built and they had the tech to build them, they could magically appear in a city.

I've yet to see any 4X game where non-cheating AI is able to play anywhere near as well as a player. Indeed, I've yet to see any game where non-cheating AI can play as well as any player. Outside of dedicated expert systems like Deep Blue, which were designed by dozens of people for the expressed purpose of playing that game, it's very rare to see game AI that is both fair and difficult.

Actually, even Deep Blue cheated to a degree. IIRC there were some specific endgame situations that were coded on the basis of memorization into the AI. I don't mean the technique, but like a situation in which there is a king two moves diagonal-in front from the enemy pawn with the enemy king behind.
Hesmyrr
Profile Blog Joined May 2010
Canada5776 Posts
May 06 2013 00:30 GMT
#2114
On May 05 2013 14:34 NicolBolas wrote:
Show nested quote +
On May 05 2013 13:19 SayGen wrote:
The only thing(s) I didn't like about the Civ5 installment was the crappy AI who cheated to win. I don't mind losing if I play poorly--which is normally the case since I'm a Prince player. But when I lose cause the AI generates unlimited gold, units, etc it took away form the game.


Oh please, you act like this is the only Civ game where the AI cheats. Every Civ game has had varying levels of cheating AI. Hell, in Civ 1, AIs would just randomly get Wonders, completely free and at random. If that Wonder hadn't been built and they had the tech to build them, they could magically appear in a city.

I've yet to see any 4X game where non-cheating AI is able to play anywhere near as well as a player. Indeed, I've yet to see any game where non-cheating AI can play as well as any player. Outside of dedicated expert systems like Deep Blue, which were designed by dozens of people for the expressed purpose of playing that game, it's very rare to see game AI that is both fair and difficult.

I think K-Mod for Civ4 is good enough to give average player run for a money in Noble.
"If watching the MSL finals makes you a progamer, then anyone in Korea can do it." - Ha Tae Ki
SayGen
Profile Joined May 2010
United States1209 Posts
May 07 2013 07:27 GMT
#2115
Anyone got a good recommendation for a youtube (or vod style) series of an advanced player who talks his way through the game. There is a lot of selection if you merely type "Let's play civilization". Any gems anyone recommend?
We Live to Die
Cel.erity
Profile Blog Joined September 2010
United States4890 Posts
May 07 2013 08:00 GMT
#2116
On May 07 2013 16:27 SayGen wrote:
Anyone got a good recommendation for a youtube (or vod style) series of an advanced player who talks his way through the game. There is a lot of selection if you merely type "Let's play civilization". Any gems anyone recommend?


The most popular option is SBFMadDjinn, he puts out a lot of content with reasonably high level play, but I find him insufferable both on the forums and his videos, and he's not nearly as good as he thinks he is.

TheMeInTeam is the best player I'm aware of who makes videos, but he never plays Civ V anymore; I think all of his videos are pre-G&K.

ElceePlaysCiv is pretty good, only has a couple of LP's up so far though.

PrimEvalCIV posts tons of videos of multiplayer games from the civfanatics forums and the level of play is pretty high.
We found Dove in a soapless place.
SayGen
Profile Joined May 2010
United States1209 Posts
May 07 2013 08:20 GMT
#2117
On May 07 2013 17:00 Cel.erity wrote:
Show nested quote +
On May 07 2013 16:27 SayGen wrote:
Anyone got a good recommendation for a youtube (or vod style) series of an advanced player who talks his way through the game. There is a lot of selection if you merely type "Let's play civilization". Any gems anyone recommend?


The most popular option is SBFMadDjinn, he puts out a lot of content with reasonably high level play, but I find him insufferable both on the forums and his videos, and he's not nearly as good as he thinks he is.

TheMeInTeam is the best player I'm aware of who makes videos, but he never plays Civ V anymore; I think all of his videos are pre-G&K.

ElceePlaysCiv is pretty good, only has a couple of LP's up so far though.

PrimEvalCIV posts tons of videos of multiplayer games from the civfanatics forums and the level of play is pretty high.


Thanks will look into those. Trying to get into Civ again with expansion play inbound.
We Live to Die
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
Last Edited: 2013-05-07 08:36:07
May 07 2013 08:32 GMT
#2118
On May 07 2013 16:27 SayGen wrote:
Anyone got a good recommendation for a youtube (or vod style) series of an advanced player who talks his way through the game. There is a lot of selection if you merely type "Let's play civilization". Any gems anyone recommend?


Try Light Cleric's China LP.

If you want to play some games hands-on, you can start with the Immortal Challenges on civfanatic (I make some of them) - in which you can play the same save as everyone else. There are also Deity Challenges which are a bit harder but more popular.

On May 06 2013 08:49 Chocolate wrote:
Show nested quote +
On May 05 2013 14:34 NicolBolas wrote:
On May 05 2013 13:19 SayGen wrote:
The only thing(s) I didn't like about the Civ5 installment was the crappy AI who cheated to win. I don't mind losing if I play poorly--which is normally the case since I'm a Prince player. But when I lose cause the AI generates unlimited gold, units, etc it took away form the game.


Oh please, you act like this is the only Civ game where the AI cheats. Every Civ game has had varying levels of cheating AI. Hell, in Civ 1, AIs would just randomly get Wonders, completely free and at random. If that Wonder hadn't been built and they had the tech to build them, they could magically appear in a city.

I've yet to see any 4X game where non-cheating AI is able to play anywhere near as well as a player. Indeed, I've yet to see any game where non-cheating AI can play as well as any player. Outside of dedicated expert systems like Deep Blue, which were designed by dozens of people for the expressed purpose of playing that game, it's very rare to see game AI that is both fair and difficult.

Actually, even Deep Blue cheated to a degree. IIRC there were some specific endgame situations that were coded on the basis of memorization into the AI. I don't mean the technique, but like a situation in which there is a king two moves diagonal-in front from the enemy pawn with the enemy king behind.



Well, all this complaints about AI are pretty moot. Civ is a turn-based game played on a big board - and with our current knowledge in AI we always struggle on making a computer play these games. One of the biggest reason why Deep Blue is so good at chess is that chess has a very small board (8x8) and each piece has only so many move options.

In fact, as of right now we can't even make an AI that can play Go well on the standard 19x19 board - and Go is WAYYYYY smaller/simpler than a Civilization game.
https://twitter.com/SufficientStats
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
May 09 2013 00:39 GMT
#2119
So after 5k likes on Facebook all Firaxis unveils is a self portrait of Rembrandt. *golfclap*

[image loading]
"Smokey, this is not 'Nam, this is bowling. There are rules."
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
May 09 2013 17:44 GMT
#2120
Italy mentioned again...

http://forums.civfanatics.com/showthread.php?p=12424946#post12424946
"Smokey, this is not 'Nam, this is bowling. There are rules."
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