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On April 24 2013 11:13 {CC}StealthBlue wrote: Has anyone ever fought a "religious" war in this game? Be honest.
My religion gets always thrown back. Whats the way to make the religious pressure stronger? My cities are mostly pretty spread out, so I think thats probably the reason why my religion always gets "out-pressured".
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It should be a hell of a lot more than just making sure you have more pressure. Who honestly as fought one or more Ai's, or with the AI, in fighting for a natural wonder that offers faith?
Besides purchasing units, for way more faith than their worth, that is about it seems.
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I have never found religious wars with AIs before. It's a total waste of time.
If the AI is spreading religion too fast, the best I can do is to pop a GP and bomb his cities - and that does not require wars at all. If the AI is trying to bomb my cities, then I just need to protect my capital better.
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On April 24 2013 11:13 {CC}StealthBlue wrote: Has anyone ever fought a "religious" war in this game? Be honest.
I've fought wars because another Civ was spreading their religion to my cities and/or I was spreading to theirs. Although that was never the only reason.
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I use religion in three ways:
1. As a little extra bonus if I get faith from a CS or a hut. Religious wars aren't worth it in this case, because my religion is not important to my strategy. 2. All-out religion to ensure a certain bonus, mostly with ICS, itinerant preachers/religious texts and a happiness boost such as the pagoda. Religious wars aren't worth it in this case, because I will spread my religion faster than anyone else. 3. With the Holy Warriors trait to get lots of units, mostly when I find a natural wonder with high faith production. Religious wars aren't worth it in this case, because I only care about my faith production and not the amount of boni i get from my religion.
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Started a game on an Earth map with 8 players. I got North America for myself, the AI Chinese were stuck with Alaska, cut off from everything else by mountains and water. They only had 3 salts and some rock available, pretty hilarious.
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I just bought Civ 5 ~3 days ago and it is robbing my sleep... Not because of difficulty (playing on Prince atm)... But just the "one more turn" syndrome is really "KILLING" me (yesterday i went to sleep at 4 o'clock.. Work starts at 8 o'clock, go figure :p. The 2 days before did not look much better (average nighttime sleep this week so far is under 4h...).
My game atm goes incredibly smooth, my very first War started in ~1830 and 2 turns in i got the first long range artillery... Which made stuff pretty easy/boring . It's not really peacefull since than because everyone seems to fear me... Except the strongest AI which likes me for some reason :p.
Could someone tell me some "averages" of what you should have at which age when you do "good"?
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On April 24 2013 17:47 Velr wrote:I just bought Civ 5 ~3 days ago and it is robbing my sleep... Not because of difficulty (playing on Prince atm)... But just the "one more turn" syndrome is really "KILLING" me ( yesterday i went to sleep at 4 o'clock.. Work starts at 8 o'clock, go figure :p. The 2 days before did not look much better (average nighttime sleep this week so far is under 4h...). My game atm goes incredibly smooth, my very first War started in ~1830 and 2 turns in i got the first long range artillery... Which made stuff pretty easy/boring  . It's not really peacefull since than because everyone seems to fear me... Except the strongest AI which likes me for some reason :p. Could someone tell me some "averages" of what you should have at which age when you do "good"?
... Welcome to the club.
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It looks like we have entered the dreaded "drought" of information period...
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On April 24 2013 17:47 Velr wrote:I just bought Civ 5 ~3 days ago and it is robbing my sleep... Not because of difficulty (playing on Prince atm)... But just the "one more turn" syndrome is really "KILLING" me (yesterday i went to sleep at 4 o'clock.. Work starts at 8 o'clock, go figure :p. The 2 days before did not look much better (average nighttime sleep this week so far is under 4h...). My game atm goes incredibly smooth, my very first War started in ~1830 and 2 turns in i got the first long range artillery... Which made stuff pretty easy/boring  . It's not really peacefull since than because everyone seems to fear me... Except the strongest AI which likes me for some reason :p. Could someone tell me some "averages" of what you should have at which age when you do "good"?
Are you playing on G&K?
Generally speaking (on Pangaea or Pangaea-like maps),
Domination Victory: sub-200 is situational but doable; sub-250 is generally pretty good for a solid Domination Victory. Science Victory: generally speaking turn 225~250 is pretty good. Anything below 225 is IMO very good. Anything below 200 turns is godly. Diplomatic Victory: anything below turn 225 is very good. Cultural Victory: anything below turn 275 is fairly good. Simply winning via CV on Deity is very good.
As far as the progress is concerned, generally you should benchmark the following:
NC before Turn 100 Education before Turn 120 Public schools around Turn 150~160 (or slightly later if you are skipping Scientific Theory for Dynamite) Plastic around Turn 180~200
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On April 17 2013 10:03 Sub40APM wrote: maybe the new resource will be steel. and you need coal and iron to make it. thus making iron valuable past the gunpowder age. which i would actually be totally okay with, its ridiculous how useless iron is in the game considering how critical it is in the real world.
I really don't agree with your point that iron is not important in the current civ5. If you ever played on a map like small/large islands etc, you know that amount of iron you have is amost equal with your chance of winning the game.
You can get Freggats pretty early, and they only get outdated with the arrivale of the submarine, which takes long to reach, and in case of a war even longer.
I think a smarted idea would be that knights required horses and iron, thus lift the value of iron on land maps.
I don't think in general it's not a horrible idea, to combine 2 strategic resources to a third, but practically, I wouldn't like to lose a game just because it's impossible to gain acess to one resource, and thus a 2nd.
I would love if they would add interst to luxery goods, like making it optional to use gem to improve a unit of knights in a special way, same for silver/gold. So having gold up'ed knights would be quite fun :D
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On April 27 2013 18:14 sc_a.M wrote:Show nested quote +On April 17 2013 10:03 Sub40APM wrote: maybe the new resource will be steel. and you need coal and iron to make it. thus making iron valuable past the gunpowder age. which i would actually be totally okay with, its ridiculous how useless iron is in the game considering how critical it is in the real world. I really don't agree with your point that iron is not important in the current civ5. If you ever played on a map like small/large islands etc, you know that amount of iron you have is amost equal with your chance of winning the game. You can get Freggats pretty early, and they only get outdated with the arrivale of the submarine, which takes long to reach, and in case of a war even longer. I think a smarted idea would be that knights required horses and iron, thus lift the value of iron on land maps. I don't think in general it's not a horrible idea, to combine 2 strategic resources to a third, but practically, I wouldn't like to lose a game just because it's impossible to gain acess to one resource, and thus a 2nd. I would love if they would add interst to luxery goods, like making it optional to use gem to improve a unit of knights in a special way, same for silver/gold. So having gold up'ed knights would be quite fun :D
Yes Iron is important for water maps. But that's it. On land maps, there is almost no point getting Swordsmen when you can wait a little more for Pikes. Also, Longswords are way too close to Muskets that I have never used them.
Water maps, tbh, are rarely played by the community. For example, civfanatic's Deity Challenge maps are almost always pangaea maps and rarely water maps. One of the reasons is that island maps are way too easy (due to bad AI) while continent maps are too luck dependent (Hiawatha/Sejong on his own continent? GGWP)
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What are you talking about? The only map type is Fractal.
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On April 27 2013 18:29 Sufficiency wrote:Show nested quote +On April 27 2013 18:14 sc_a.M wrote:On April 17 2013 10:03 Sub40APM wrote: maybe the new resource will be steel. and you need coal and iron to make it. thus making iron valuable past the gunpowder age. which i would actually be totally okay with, its ridiculous how useless iron is in the game considering how critical it is in the real world. I really don't agree with your point that iron is not important in the current civ5. If you ever played on a map like small/large islands etc, you know that amount of iron you have is amost equal with your chance of winning the game. You can get Freggats pretty early, and they only get outdated with the arrivale of the submarine, which takes long to reach, and in case of a war even longer. I think a smarted idea would be that knights required horses and iron, thus lift the value of iron on land maps. I don't think in general it's not a horrible idea, to combine 2 strategic resources to a third, but practically, I wouldn't like to lose a game just because it's impossible to gain acess to one resource, and thus a 2nd. I would love if they would add interst to luxery goods, like making it optional to use gem to improve a unit of knights in a special way, same for silver/gold. So having gold up'ed knights would be quite fun :D Yes Iron is important for water maps. But that's it. On land maps, there is almost no point getting Swordsmen when you can wait a little more for Pikes. Also, Longswords are way too close to Muskets that I have never used them. Water maps, tbh, are rarely played by the community. For example, civfanatic's Deity Challenge maps are almost always pangaea maps and rarely water maps. One of the reasons is that island maps are way too easy (due to bad AI) while continent maps are too luck dependent (Hiawatha/Sejong on his own continent? GGWP)
I am only playing multipalyer, so I wouldn't know about that. Water maps are populare in multiplayer games. I am not arguing about longswords, they are pretty useless.
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On April 27 2013 20:02 ain wrote: What are you talking about? The only map type is Fractal. I did not even know fractal was a choice. I must play this immediately.
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Iron is a godsend for when you're trying to pull off a Samurai rush japan timing attack when +20% on open terrain and to have full strength no matter what health your at really fucks over a ton of civs. Once you get a few levels of experience as well you start becoming unstoppable. Easily gobble up a civ or 2 and set yourself up really nice.
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But they are so close to Musketmen that it doesn't really matter. All you need are a couple of units of Iron, so you can build them in Samurais and upgrade into Muskets ASAP.
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On April 28 2013 00:04 Sufficiency wrote: But they are so close to Musketmen that it doesn't really matter. All you need are a couple of units of Iron, so you can build them in Samurais and upgrade into Muskets ASAP. You still want at least 6 iron so you can benefit from the free promotions for as long as possible.
I agree though, the Swordsmen line is generally useless in this expansion until Musketmen. Therefore iron is only important if you're going for frigates. Another issue is that you have to research iron working before you can see iron on the map. Civs with a UU Swordsman are quite dependant on iron. If they spend their time researching iron working only to find out that there is no iron anywhere nearby then they're severely hamstrung. Imo iron should be revealed with bronze working so you can find out whether its feasible to research Iron Working at all.
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On April 28 2013 00:01 Sermokala wrote: Iron is a godsend for when you're trying to pull off a Samurai rush japan timing attack when +20% on open terrain and to have full strength no matter what health your at really fucks over a ton of civs. Once you get a few levels of experience as well you start becoming unstoppable. Easily gobble up a civ or 2 and set yourself up really nice.
I am just playing a game where I did exactly that and rushed Siam who had like 22 pop Capitol on turn 100. Now I am spread a little too thin and in a war with Greece which determines the strongest player in the game.
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That is why you always go Butter before Guns, to steal a Civ: Call to Power term.
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