Civilization V + DLC's, G&K, BNW - Page 103
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fifasnipe2224
United States243 Posts
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ain
Germany786 Posts
On April 16 2013 03:12 fifasnipe2224 wrote: SO I do not have G&K. Would it be worth it to pick it up or should I just wait for BNW? What would I be losing if I only get BNW (instead of both)? Only the 9 (?) civs that were included in G&K and the 2(?) scenarios. You will get to use the religion and espionage system no problem. | ||
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Sufficiency
Canada23833 Posts
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{CC}StealthBlue
United States41117 Posts
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Eishi_Ki
Korea (South)1667 Posts
On April 15 2013 11:46 Sub40APM wrote: uu is a caravel that goes faster and can be destroyed for extra resources inside a CS, a building that you can build in a CS territory so you can get access to more resources -- but only if they are across a water from you -- and a thing that gives you more water trade routes. or so i get from the video that blue posted It isn't destroyed; it's just a one time use ability | ||
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Sub40APM
6336 Posts
On April 17 2013 07:53 {CC}StealthBlue wrote: Firaxis really needs to bring back trade routes connecting via Rivers. Agreed. Right now rivers dont seem as important as they were historically. | ||
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{CC}StealthBlue
United States41117 Posts
There is a deliberation period before votes take place, which enables players to use a new kind of spy to influence the outcome. Diplomats can be placed in other civilizations to “schmooze” (yes, that’s the technical term) and provide information on upcoming votes. Bribes can be used to build support with leaders considering unfavorable votes. Over time, the voting cycle speeds up, addressing one of the major complaints about pursuing a diplomatic win. Toward the end of the game, votes take place every 10 turns, with world leader elections taking place every other cycle. Brave New World will include nine new leaders, two of which we saw for the first time this week. Shaka of the Zulu is aggressive and, interestingly, does not take advantage of the new systems when played by the AI. He’s an enormous threat in the early game, and continues to be a thorn in the side of other residents throughout play. Maria I of Portugal brings a unique caravel replacement and one of the most interesting trade-based unique improvements. Her Feitoria can be built in any civilization[Update: we received clarification that the Feitoria can be built only in city-states], regardless of relationship. The improvement's presence provides a copy of any resource in the opposing empire to Maria. If the target is an ally, she will receive two of each luxury. Shaka and Maria join Casimir III of Poland, Ashurbanipal of Assyria, and Pedro II of Brazil. Four more leaders who will expand the roster have yet to be revealed, one of which is linked to the expansion’s only new resource. We’ll have to wait to learn who they are, though. Two new scenarios, the American Civil War and Scramble for Africa, are also included. Source | ||
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Sub40APM
6336 Posts
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NicolBolas
United States1388 Posts
On April 17 2013 10:03 Sub40APM wrote: maybe the new resource will be steel. and you need coal and iron to make it. thus making iron valuable past the gunpowder age. which i would actually be totally okay with, its ridiculous how useless iron is in the game considering how critical it is in the real world. I'm pretty sure that the general idea behind that is that the strategic iron resource represents the easy availability of Iron. In the earlier days, sources of iron were scarce, and iron refining was expensive. By the time of the gunpowder age, iron was pretty much everywhere. So its strategic importance (defending your sources of iron) is limited, due to how prevalent it is. Iron became a commodity, so strategically it's like toilet paper. | ||
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Sub40APM
6336 Posts
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Sufficiency
Canada23833 Posts
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{CC}StealthBlue
United States41117 Posts
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xDaunt
United States17988 Posts
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{CC}StealthBlue
United States41117 Posts
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Sufficiency
Canada23833 Posts
On April 18 2013 01:01 xDaunt wrote: They could do something like re-add rubber or gunpowder, but I doubt it. Unlike previous games, strategic resources in Civ V only unlock specialized units. You're never in a situation where you're screwed militarily because you have no strategic resources. You may be at a disadvantage, but you will always have a resourceless alternative. So I guess the real question is, what kind of resource would facilitate the more specialized renaissance/industrial-era units (assuming that is what the resource would be used for)? I think Gattling Gun/Artillery could use these special resources. | ||
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Sub40APM
6336 Posts
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{CC}StealthBlue
United States41117 Posts
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{CC}StealthBlue
United States41117 Posts
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Sub40APM
6336 Posts
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riyanme
Philippines940 Posts
On April 24 2013 11:13 {CC}StealthBlue wrote: Has anyone ever fought a "religious" war in this game? Be honest. Yes, all the times when their prophet steps on my backyard. | ||
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