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Civilization V + DLC's, G&K, BNW - Page 101

Forum Index > General Games
Post a Reply
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Sub40APM
Profile Joined August 2010
6336 Posts
April 12 2013 23:37 GMT
#2001


New video on gameplay. Still not sure how much I like tourism. If they had added religious piligrimage or something it would make more sense but...there was no tourism for great art works for most of world history for most of people...
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
April 13 2013 02:04 GMT
#2002
So Shaka has been added, and Maria I of Portugal + Show Spoiler +
why they chose her is beyond me but apparently she is the great grandmother of Pedro II
. Just four more civs left.
"Smokey, this is not 'Nam, this is bowling. There are rules."
Sub40APM
Profile Joined August 2010
6336 Posts
April 13 2013 02:10 GMT
#2003
On April 13 2013 11:04 {CC}StealthBlue wrote:
So Shaka has been added, and Maria I of Portugal + Show Spoiler +
why they chose her is beyond me but apparently she is the great grandmother of Pedro II
. Just four more civs left.

If they are making trade more important...I'd like to hope that Venice is in. And then maybe another South East Asian civ. Khmer or Vietnam, And then a 4th...if Brazil is in why not Mexico.
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
April 13 2013 02:34 GMT
#2004
There are going to be 2 Marias? God this is going to be confusing.
https://twitter.com/SufficientStats
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
April 13 2013 02:45 GMT
#2005
Also Christianity, not sure about Buddhism, Islam or other religions, is apparently being split into differeing groups such as Orthodoxy etc.
"Smokey, this is not 'Nam, this is bowling. There are rules."
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
April 13 2013 02:49 GMT
#2006
On April 13 2013 11:45 {CC}StealthBlue wrote:
Also Christianity, not sure about Buddhism, Islam or other religions, is apparently being split into differeing groups such as Orthodoxy etc.


That's just textural change. Frankly it should be done a long time ago because currently way too many civs use Christianity.
https://twitter.com/SufficientStats
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
Last Edited: 2013-04-13 02:54:28
April 13 2013 02:54 GMT
#2007
City flipping, good. Another new civ, not revealed yet, will be linked with a new resource. It better not be a bison as that will just be lazy game design IMO.
"Smokey, this is not 'Nam, this is bowling. There are rules."
woody60707
Profile Joined November 2010
United States1863 Posts
April 13 2013 03:55 GMT
#2008
DAMNIT! I'm an adult now. I don't have 10 hours a day anymore to play this game. ...
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
Last Edited: 2013-04-13 04:47:38
April 13 2013 04:42 GMT
#2009
EDIT: Replaced Venturebeat article.


During my hands-on time with the game, I started fresh as Casimir III of Poland, one of the nine new leaders in Brave New World, and immediately settled my first city and sent my Warrior off to scout the area. Right off the bat, once you've researched Animal Husbandry, you get access to the new Caravan unit, a civilian land unit which can create Trade Routes between cities. As a civilian unit, the Caravan is susceptible to attack from any enemy unit. Because of this, it is imperative to ensure that their paths are clear before you establish a Trade Route. Trading with a City State or friendly civ will give both of you bonus gold every turn based on the resource diversity between connected cities. Alternately, you can set up the Trade Route within your empire, which allows you to funnel either food (with a Granary) or production (with a Workshop) to another of your cities. The best part of these internal Trade Routes is that you're actually producing these resources, rather than draining them from the city of origin. Where the internal Trade Routes are fairly straightforward, you'll need to be a bit more careful who you establish international Trade Routes with. If you're more technologically advanced than your trading partner, they'll be getting free science every turn from your Trade Routes, but this goes both ways, so if you can set up a Trade Route with an advanced civ, you'll be able to get some free science out of the deal. Additionally, Religious Pressure and Tourism (which we'll get to later) move along these established Trade Routes, so be wary of connecting yourself to another civilization's holy city, unless you're okay with being converted. You've also got a limited number of Trade Routes available to you, depending on your leader, tech level, and wonders, so use them wisely.


Source
"Smokey, this is not 'Nam, this is bowling. There are rules."
Sub40APM
Profile Joined August 2010
6336 Posts
April 13 2013 04:59 GMT
#2010
I really do like this new trade dynamic. The only thing missing is an adequate way to represent resource colonies of the Caribbean. In the 17th century, Barbados generated as much income from the British crown as all of North America...
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
April 13 2013 05:07 GMT
#2011
If only Privateers worked like they did in IV.
"Smokey, this is not 'Nam, this is bowling. There are rules."
Eishi_Ki
Profile Joined April 2009
Korea (South)1667 Posts
April 13 2013 06:14 GMT
#2012
On April 13 2013 11:10 Sub40APM wrote:
Show nested quote +
On April 13 2013 11:04 {CC}StealthBlue wrote:
So Shaka has been added, and Maria I of Portugal + Show Spoiler +
why they chose her is beyond me but apparently she is the great grandmother of Pedro II
. Just four more civs left.

If they are making trade more important...I'd like to hope that Venice is in. And then maybe another South East Asian civ. Khmer or Vietnam, And then a 4th...if Brazil is in why not Mexico.


That would essentially equate to 3 Civ's from the Yucatan region. People got their jimmies rustled over Polynesia being added but I'm much more for under-respresented regions being added rather than another from the same country. Iroquois and America fair enough, but Mexico would be pushing it.
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
April 13 2013 07:16 GMT
#2013
Kongo is a featured city state! Damnit!
"Smokey, this is not 'Nam, this is bowling. There are rules."
Eishi_Ki
Profile Joined April 2009
Korea (South)1667 Posts
April 13 2013 07:38 GMT
#2014
^ I caught a glimpse of Panama City and Sofia too

How would you guys react if they announced Australia as one of the nine new civs?
Sub40APM
Profile Joined August 2010
6336 Posts
April 13 2013 08:01 GMT
#2015
On April 13 2013 15:14 Eishi_Ki wrote:
Show nested quote +
On April 13 2013 11:10 Sub40APM wrote:
On April 13 2013 11:04 {CC}StealthBlue wrote:
So Shaka has been added, and Maria I of Portugal + Show Spoiler +
why they chose her is beyond me but apparently she is the great grandmother of Pedro II
. Just four more civs left.

If they are making trade more important...I'd like to hope that Venice is in. And then maybe another South East Asian civ. Khmer or Vietnam, And then a 4th...if Brazil is in why not Mexico.


That would essentially equate to 3 Civ's from the Yucatan region. People got their jimmies rustled over Polynesia being added but I'm much more for under-respresented regions being added rather than another from the same country. Iroquois and America fair enough, but Mexico would be pushing it.

Ya, I was just thinking of a country to represent post-colonial latin America, Mexico, a country that manufacturers as much as the rest of Latin America combined, would be a good shot. Plus the long and complex history with the Americans.

As for Australia...quite frank than why not Canada? Canada has contributed significantly more to human civilization than Australia has, whether in terms of military contributions in WW1/WW2 or scientific contributions or the only civilized sport -- hockey.
Sub40APM
Profile Joined August 2010
6336 Posts
April 13 2013 17:48 GMT
#2016
http://www.gamespot.com/features/top-10-tweetable-truths-for-civilization-v-brave-new-world-6406878/


if these are all true...wow the Zulu seem op. Units 50% cheaper, the Impi does two attacks, one which is unblockable...
also converting barbarians to your religion? wtf?
xDaunt
Profile Joined March 2010
United States17988 Posts
April 13 2013 18:13 GMT
#2017
On April 14 2013 02:48 Sub40APM wrote:
http://www.gamespot.com/features/top-10-tweetable-truths-for-civilization-v-brave-new-world-6406878/


if these are all true...wow the Zulu seem op. Units 50% cheaper, the Impi does two attacks, one which is unblockable...
also converting barbarians to your religion? wtf?

Fucking Zulus. They are always one of the most annoying civilizations to face.
Kurumi
Profile Blog Joined April 2010
Poland6130 Posts
April 13 2013 20:51 GMT
#2018
On April 14 2013 03:13 xDaunt wrote:
Show nested quote +
On April 14 2013 02:48 Sub40APM wrote:
http://www.gamespot.com/features/top-10-tweetable-truths-for-civilization-v-brave-new-world-6406878/


if these are all true...wow the Zulu seem op. Units 50% cheaper, the Impi does two attacks, one which is unblockable...
also converting barbarians to your religion? wtf?

Fucking Zulus. They are always one of the most annoying civilizations to face.

I love Zulu.
I work alone. // Visit TL Mafia subforum!
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
Last Edited: 2013-04-13 21:34:50
April 13 2013 21:27 GMT
#2019
So what new resource, when revealed, would we be able to tie to a yet revealed civ?

Chocolate? The Aztecs are already in so maybe. Glass isn't that unique tbh... Tobacco? Tea?

http://forums.civfanatics.com/attachment.php?attachmentid=348069&d=1365818094

http://forums.civfanatics.com/attachment.php?attachmentid=348070&d=1365818094

http://forums.civfanatics.com/attachment.php?attachmentid=348074&d=1365818110
"Smokey, this is not 'Nam, this is bowling. There are rules."
Sub40APM
Profile Joined August 2010
6336 Posts
April 13 2013 23:06 GMT
#2020
Tobacco or Tea would tie in with America or China though, wouldnt they? I guess tea could tie in with Burma or Sri Lanka if they added it in.
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