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Civilization V + DLC's, G&K, BNW - Page 99

Forum Index > General Games
Post a Reply
Prev 1 97 98 99 100 101 192 Next
xDaunt
Profile Joined March 2010
United States17988 Posts
March 25 2013 21:16 GMT
#1961
I understand the marketing reasons for placing women on these gaming panels, but is it really too much to ask to get one who either can actually contribute something meaningful to the conversation or simply shut up? The girl in that second demo video is spectacularly obnoxious and uninformed. You would think that if someone was going to pay her to be present, that they might expect her to know something (re: anything) about what was being discussed.
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
March 25 2013 21:22 GMT
#1962
On March 26 2013 06:16 xDaunt wrote:
I understand the marketing reasons for placing women on these gaming panels, but is it really too much to ask to get one who either can actually contribute something meaningful to the conversation or simply shut up? The girl in that second demo video is spectacularly obnoxious and uninformed. You would think that if someone was going to pay her to be present, that they might expect her to know something (re: anything) about what was being discussed.


Boobs >>> knowledge and skills.

+ Show Spoiler +
I kid, of course. Please don't generalize. It could well be a guy there.
https://twitter.com/SufficientStats
Emnjay808
Profile Blog Joined September 2011
United States10665 Posts
Last Edited: 2013-03-25 21:39:58
March 25 2013 21:39 GMT
#1963
Does returning barb-captured workers/settlers to ai do anything for you? Like any consequences/rewards from them if you take it or return it.
Skol
xDaunt
Profile Joined March 2010
United States17988 Posts
March 25 2013 21:43 GMT
#1964
On March 26 2013 06:39 Emnjay808 wrote:
Does returning barb-captured workers/settlers to ai do anything for you? Like any consequences/rewards from them if you take it or return it.

You get a diplomacy bonus for doing it. You can see what your relations are and the reasons for them when you mouse over the diplomacy status (Friendly/guarded/etc) in the diplomacy/trade screen with a given leader. Frankly, it almost is never worth it to return workers or settlers. Hobbling the AI and gaining workers from captured workers/settlers is basically always the better option -- especially in the early game.
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
March 25 2013 21:58 GMT
#1965
On March 26 2013 06:39 Emnjay808 wrote:
Does returning barb-captured workers/settlers to ai do anything for you? Like any consequences/rewards from them if you take it or return it.


When you do that, you will get a diplomatic bonus - the AI will like you more, basically.

It does have some impact on the game, but often not immediately obvious. Furthermore, as far as I know, diplomatic bonuses (as well as penalties) decay as time goes on, so if you saved Alex's worker on turn 50, he may still denounce you 100 turns later.
https://twitter.com/SufficientStats
screamingpalm
Profile Joined October 2011
United States1527 Posts
March 26 2013 21:16 GMT
#1966
Well damn, can't play this game for now I think. Thought I had solved the problem with my pc shutting down by cranking up my case fans, but maybe not. I fear my cpu has sustained terrible terrible damage from this game lol (and it's only 1 yr old).
MMT University is coming! http://www.mmtuniversity.org/
ain
Profile Joined July 2010
Germany786 Posts
March 26 2013 21:53 GMT
#1967
On March 26 2013 06:43 xDaunt wrote:
Show nested quote +
On March 26 2013 06:39 Emnjay808 wrote:
Does returning barb-captured workers/settlers to ai do anything for you? Like any consequences/rewards from them if you take it or return it.

You get a diplomacy bonus for doing it. You can see what your relations are and the reasons for them when you mouse over the diplomacy status (Friendly/guarded/etc) in the diplomacy/trade screen with a given leader. Frankly, it almost is never worth it to return workers or settlers. Hobbling the AI and gaining workers from captured workers/settlers is basically always the better option -- especially in the early game.

If it belonged to a CS, you are guaranteed a friendship and usually even get allied. This may boost your empire a lot more than the hammers for a single worker.
Eishi_Ki
Profile Joined April 2009
Korea (South)1667 Posts
March 27 2013 01:13 GMT
#1968
On March 26 2013 06:16 xDaunt wrote:
I understand the marketing reasons for placing women on these gaming panels, but is it really too much to ask to get one who either can actually contribute something meaningful to the conversation or simply shut up? The girl in that second demo video is spectacularly obnoxious and uninformed. You would think that if someone was going to pay her to be present, that they might expect her to know something (re: anything) about what was being discussed.


That Lady Gaga segway was cringe-worthy. You can tell Ed just wants to talk about the game
riyanme
Profile Joined September 2010
Philippines940 Posts
Last Edited: 2013-03-27 14:17:33
March 27 2013 12:47 GMT
#1969
edit: hmmm.... looks pretty interesting. Congress looks cool on the demo. I dont get what tourism is for. I They probably buff up the military policy because waging war against other civs damages that good food and productions from trades. How I wish there's Philippines if Indonesia is rumored out.
-
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
Last Edited: 2013-03-27 18:17:31
March 27 2013 18:16 GMT
#1970
I think Tourism was added just for filler...

Dev 1: Hey what can we add that is new but doesn't require any out of the box thinking and wouldn't piss off the UI programmers?

Dev 2: Does it have to be somewhat realistic?

Dev 1: No.

Dev 2: Tourism. All the UI team have to do is get rid of the advisers button which nobody uses and copy the font, and color of the faith icons and rename it tourism and treat it like mini golden ages. Then slap a half finished panel stolen from the buildings UI and tada!

Dev 1: Fuck yeah!

Dev 2: Fuck yeah!


Also Brazil's UU is a WW2 soldier... Eh?
"Smokey, this is not 'Nam, this is bowling. There are rules."
RoyGBiv_13
Profile Blog Joined August 2010
United States1275 Posts
March 27 2013 18:34 GMT
#1971
Haha. I like the idea of being able to micromanage your economy more (a la civ4) than just trading luxuries. All I really hope for is a stable, fast multiplayer where we can save games and load them.
Any sufficiently advanced technology is indistinguishable from magic
ain
Profile Joined July 2010
Germany786 Posts
Last Edited: 2013-03-28 11:51:34
March 28 2013 08:35 GMT
#1972
On March 28 2013 03:16 {CC}StealthBlue wrote:
I think Tourism was added just for filler...

Show nested quote +
Dev 1: Hey what can we add that is new but doesn't require any out of the box thinking and wouldn't piss off the UI programmers?

Dev 2: Does it have to be somewhat realistic?

Dev 1: No.

Dev 2: Tourism. All the UI team have to do is get rid of the advisers button which nobody uses and copy the font, and color of the faith icons and rename it tourism and treat it like mini golden ages. Then slap a half finished panel stolen from the buildings UI and tada!

Dev 1: Fuck yeah!

Dev 2: Fuck yeah!


Also Brazil's UU is a WW2 soldier... Eh?

Anything is bound to be an improvement to the current culture game. I just wish they would make borders contestable again.
KissBlade
Profile Blog Joined October 2004
United States5718 Posts
March 28 2013 08:52 GMT
#1973
I hope the world congress doesn't turn into some kind of farce where the AI all ends up hating you on immortal + deity (for balance ...). Also I hope they do fix the trees a bit. At the moment, Tradition => Rationalism => Order (with two points in Patronage for free friendship to all city states) is a bit broke =\.
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
March 28 2013 16:32 GMT
#1974
Isn't that what the AI already does late game no matter what the difficulty?
"Smokey, this is not 'Nam, this is bowling. There are rules."
KissBlade
Profile Blog Joined October 2004
United States5718 Posts
Last Edited: 2013-03-28 18:33:21
March 28 2013 18:27 GMT
#1975
On March 29 2013 01:32 {CC}StealthBlue wrote:
Isn't that what the AI already does late game no matter what the difficulty?



Yes but the World Congress makes it sound like something where the AI can just change the rules at a whim. Like, HEY TRADE EMBARGO ON YOU! =(

Don't worry Firaxis would never develop a functioning, let alone half-ass one, AI.
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
March 28 2013 19:57 GMT
#1976
On March 29 2013 03:27 KissBlade wrote:
Show nested quote +
On March 29 2013 01:32 {CC}StealthBlue wrote:
Isn't that what the AI already does late game no matter what the difficulty?



Yes but the World Congress makes it sound like something where the AI can just change the rules at a whim. Like, HEY TRADE EMBARGO ON YOU! =(

Don't worry Firaxis would never develop a functioning, let alone half-ass one, AI.


As if Firaxis would ever take the time to develop a functioning AI, or even a half assed one at that.
"Smokey, this is not 'Nam, this is bowling. There are rules."
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
March 29 2013 06:29 GMT
#1977
Some custom art and, possibly, new screens.

Website is in Spanish:

http://www.vandal.net/cgi-bin/vinot.pl?n=1350635809&i=1
"Smokey, this is not 'Nam, this is bowling. There are rules."
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
March 29 2013 14:57 GMT
#1978
Yea, apparently Assyrian steal a tech every time they capture a city. How broken is that.
https://twitter.com/SufficientStats
andrewlt
Profile Joined August 2009
United States7702 Posts
March 29 2013 21:20 GMT
#1979
It seems like a civ designed to play catch-up on deity. You don't exactly want to be at war that often with a more technologically advanced civ to take advantage of that ability.
ain
Profile Joined July 2010
Germany786 Posts
March 29 2013 22:39 GMT
#1980
On March 30 2013 06:20 andrewlt wrote:
It seems like a civ designed to play catch-up on deity. You don't exactly want to be at war that often with a more technologically advanced civ to take advantage of that ability.

My thoughts. It's going to be better the higher the difficulty is. In multiplayer it might turn out really good, because early aggression will pay off even more than usual.
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