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Civilization V + DLC's, G&K, BNW - Page 107

Forum Index > General Games
Post a Reply
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xDaunt
Profile Joined March 2010
United States17988 Posts
May 09 2013 20:01 GMT
#2121
It seems like they're trying a little too hard to come up with civilizations to include.
SayGen
Profile Joined May 2010
United States1209 Posts
May 09 2013 23:36 GMT
#2122
We Live to Die
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
May 09 2013 23:49 GMT
#2123
Neat, as for the first preview, eh.
"Smokey, this is not 'Nam, this is bowling. There are rules."
KissBlade
Profile Blog Joined October 2004
United States5718 Posts
May 09 2013 23:56 GMT
#2124
Hey Sufficiency, I don't post on the civfanatics forums as I'm just a noob (basically only play around on Emperor for fun cause Immortal is too Science lunge-y for me.) but can you link where you discussed that tier list with Scip on here? (NOT the civfanatics tier list you posted because I already read that one). Thanks!
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
May 10 2013 00:03 GMT
#2125
Is this what you are looking for? http://forums.civfanatics.com/showthread.php?t=488701
https://twitter.com/SufficientStats
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
May 10 2013 00:10 GMT
#2126
On May 10 2013 02:44 {CC}StealthBlue wrote:
Italy mentioned again...

http://forums.civfanatics.com/showthread.php?p=12424946#post12424946


Hard to say. A lot of scenarios have scenarios-only civs.

I actually find this more interesting

Tear Down this Wall! - Force an AI player with the Order Ideology to switch to Freedom.
https://twitter.com/SufficientStats
SayGen
Profile Joined May 2010
United States1209 Posts
May 10 2013 01:16 GMT
#2127
Assessment check:
PrimEvalCIV
Youtube Game1
+ Show Spoiler +

He lost because he failed to ally with Spades sooner and invade the larger more powerful continent. He didn't attack with spades thus spades had no chance in the 1v1 and thus cost both of them the game


Youtube game 2
+ Show Spoiler +
When China/Swedes attack Germany he should of pushed hard into Dutch- owned him quickly with his superior force, than pushed into china while swedes fought Germany. China woulda fell quickly and with few troops. Immediate switch into aggressive posture against the winner of swedes/Germany.


Trends:

He is uncommittal.
Never wants to get his own hands dirty, which normally is a good thing (get someone else to fight the battle for you while you sit back in grow) but for him he fails to advance.

This is just what I've noticed so far- but I'm a scrub and most of my diplomacy doctrine comes from Axis and Allies and Risk.
We Live to Die
KissBlade
Profile Blog Joined October 2004
United States5718 Posts
May 10 2013 01:25 GMT
#2128
On May 10 2013 09:10 Sufficiency wrote:
Show nested quote +
On May 10 2013 02:44 {CC}StealthBlue wrote:
Italy mentioned again...

http://forums.civfanatics.com/showthread.php?p=12424946#post12424946


Hard to say. A lot of scenarios have scenarios-only civs.

I actually find this more interesting

Show nested quote +
Tear Down this Wall! - Force an AI player with the Order Ideology to switch to Freedom.


I read that one. I was wondering if you had the older version because I was curious on the discussion behind it.

Thanks in advance.
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
Last Edited: 2013-05-10 01:31:46
May 10 2013 01:30 GMT
#2129
On May 10 2013 10:25 KissBlade wrote:
Show nested quote +
On May 10 2013 09:10 Sufficiency wrote:
On May 10 2013 02:44 {CC}StealthBlue wrote:
Italy mentioned again...

http://forums.civfanatics.com/showthread.php?p=12424946#post12424946


Hard to say. A lot of scenarios have scenarios-only civs.

I actually find this more interesting

Tear Down this Wall! - Force an AI player with the Order Ideology to switch to Freedom.


I read that one. I was wondering if you had the older version because I was curious on the discussion behind it.

Thanks in advance.


The development process basically went as follows:

Someone tells me on the forum
You ranked Civ X in Tier A, but I think it should be in Tier B because blah blah blah

Then I hop on the game and play it on immortal/deity a couple of times and get a feeling of the civ.

Sorry I did not keep a "changelog" of things. Maybe I should have, but I am too lazy. Regardless, I am pretty confident that the tier list in the current form fairly accurately captures what people feel about each civ in G&Ks.
https://twitter.com/SufficientStats
xDaunt
Profile Joined March 2010
United States17988 Posts
May 10 2013 02:02 GMT
#2130
Yeah, that tier list looks about right. I'm not sure that the Mayans and Austrians belong at the top, though. I'd bump them down a tier.
farvacola
Profile Blog Joined January 2011
United States18870 Posts
Last Edited: 2013-05-10 02:08:20
May 10 2013 02:06 GMT
#2131
On May 10 2013 11:02 xDaunt wrote:
Yeah, that tier list looks about right. I'm not sure that the Mayans and Austrians belong at the top, though. I'd bump them down a tier.

Yeah both of those civs lose a lot of their power as the difficulty ramps up. Austria is only strong if one has tons of money, and on immortal or deity, good luck ever having the cash to buy more than maybe one city state. And with the Mayans, the power of great people is just much less meaningful when all of your opponents are outproducing you 5 to 1 lol.
"when the Dead Kennedys found out they had skinhead fans, they literally wrote a song titled 'Nazi Punks Fuck Off'"
KissBlade
Profile Blog Joined October 2004
United States5718 Posts
May 10 2013 05:04 GMT
#2132
I think Mayans are unquestionably top tier. Pyramids + Cheap early archers + Academy are amazing on Deity. Similarly the Great Engineer or Prophet are both useful for rushing a Petra or contested wonder to getting a solid religion.

Austria struck me as weird (not because of lack of money, if anything Immortal or Deity has more money to play with because you can keep trade dealing with AI) but because the CS's seem to get crushed so quickly by warlike AI's =\. They're also very bland until the difficult part (the first 120 ish turns) are over.
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
Last Edited: 2013-05-10 06:55:51
May 10 2013 06:54 GMT
#2133
On May 10 2013 11:02 xDaunt wrote:
Yeah, that tier list looks about right. I'm not sure that the Mayans and Austrians belong at the top, though. I'd bump them down a tier.

On May 10 2013 14:04 KissBlade wrote:
I think Mayans are unquestionably top tier. Pyramids + Cheap early archers + Academy are amazing on Deity. Similarly the Great Engineer or Prophet are both useful for rushing a Petra or contested wonder to getting a solid religion.

Austria struck me as weird (not because of lack of money, if anything Immortal or Deity has more money to play with because you can keep trade dealing with AI) but because the CS's seem to get crushed so quickly by warlike AI's =\. They're also very bland until the difficult part (the first 120 ish turns) are over.


So the thing about Austria is that on higher difficulties, CS also tech/build a lot faster... so you can easily get a LOT of units well ahead of your tech schedule. With higher gold and better CS, Austria thrives on higher difficulties.

It is true that if you neighbour a lot of bullies (Genghis in particular) you might hurt a bit - but Genghis rarely conquer more than 3 CSs in the early game (and if he does, expect him to get quadruple dow'ed and die in a fire soon), so there is always room for Austria to expand to.

Also remember that Austria has a UB that is actually fairly strong. Overall, Austria is a great civ because it can expand fairly easily, go to war easily (annex and get free units), and it can grow tall (Coffee House gets GP generation and can be built on hills). Certainly, its early game is far inferior to ones of Mayans and Ethiopia, but it is still an extremely strong and versatile civ.

And yes, Mayans are unquestionably one of the best civs in the game, particularly on higher difficulties. Playing the Mayans, Ethiopia, or Arabia on land maps on Deity is basically easy mode.
https://twitter.com/SufficientStats
KissBlade
Profile Blog Joined October 2004
United States5718 Posts
May 10 2013 07:42 GMT
#2134
BTW why is England rated so high in Pangaea? Longbows are pretty good but their coastal start bias always seems awful for me =\.
Emnjay808
Profile Blog Joined September 2011
United States10666 Posts
May 10 2013 08:28 GMT
#2135
I cant even keep up with all these Civ5 DLCs.
Skol
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
May 10 2013 10:16 GMT
#2136
On May 10 2013 16:42 KissBlade wrote:
BTW why is England rated so high in Pangaea? Longbows are pretty good but their coastal start bias always seems awful for me =\.


So England is really strong on Pangaea because longbows are pretty much broken and the extra spy allows you to catch up in science faster after renaissance.
https://twitter.com/SufficientStats
Eishi_Ki
Profile Joined April 2009
Korea (South)1667 Posts
May 10 2013 11:06 GMT
#2137
SotL is broken too, one of the best unique units in the game compared to it's base
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
May 11 2013 03:35 GMT
#2138
SotL has absolutely no uses at all for Pangaea
https://twitter.com/SufficientStats
riyanme
Profile Joined September 2010
Philippines940 Posts
May 14 2013 05:26 GMT
#2139
SotL??? Whats that? I haven't played the game for a month I think. Would be best if they really put up a good effort on multiplayer.
-
Leporello
Profile Joined January 2011
United States2845 Posts
May 14 2013 05:31 GMT
#2140
SotL="Ship of the Line". Englands other Unique Unit. Could be OP, I don't know, never play the watery maps.

"Ship of the Line" was also a term used in Sid Meier's Pirates. Strongest ship in the game.
Big water
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