Civilization V + DLC's, G&K, BNW - Page 109
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turdburgler
England6749 Posts
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Eishi_Ki
Korea (South)1667 Posts
On May 17 2013 11:03 turdburgler wrote: Mali Songhai and Mali are next to identical, doubt this one | ||
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Sufficiency
Canada23833 Posts
On May 17 2013 11:34 Eishi_Ki wrote: Songhai and Mali are next to identical, doubt this one Yea they are practically the same thing >_> | ||
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True_Spike
Poland3426 Posts
On May 16 2013 04:00 Sub40APM wrote: Lets see what the Netherlands did: First successful rebellion against the Hapsburg Spanish Empire, invented banking, conquered England and then helped England re-conquer Ireland, held the French empire at bay for most of the 1700s, conquered Indonesia, drove out the Portugese from much of their overseas Empire, brought gunpowder to Japan without religious conversion, and contributed an entire art genre for the period 1500-1700. But yes, other than those things it did not contribute much. I agree with Poland, lucked out into getting Lithunian Empire for nothing and then spent most of their history getting beat up by all their neighbors. That's just so uninformed and ignorant it hurts my soul. Educate yourself. Watch this for at least some insight into Polish history, it's pretty basic and accessible (not mentioning most obvious contributions to science, culture, military thought, free religion, democracy etc.). | ||
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Sub40APM
6336 Posts
On May 17 2013 14:07 True_Spike wrote: That's just so uninformed and ignorant it hurts my soul. Educate yourself. Watch this for at least some insight into Polish history, it's pretty basic and accessible (not mentioning most obvious contributions to science, culture, military thought, free religion, democracy etc.). http://www.youtube.com/watch?v=JWsouYO9MdA lololol stopped the mongol invasion of Europe. Thanks for an entertaining post. Quick, post some links by Norman Davies too, everyone must worship at the church of Polish nationalism. | ||
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Silvanel
Poland4742 Posts
Anyway dont disrespect other countries history, especialy if dont know much about it. Grand Duchy of Lithuania-not Lithuanian Empire. And Polish–Lithuanian Commonwealth was indeed very influantial country in its era, a lot of poles seem to overlock Lithuanian aspect of it, but this mistake should not lead to dissmising influance of the whole country. PS.Netherlands counquering England lulz. Not like English didnt like their king and invited William to come over... Its exactly the same as polish nationalist claiming we have captured Moscow...distoring the facts to suit Your own agenda. | ||
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Douillos
France3195 Posts
Edit: NL legalized weed and schrooms, bestest country ever )) | ||
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Cel.erity
United States4890 Posts
The Netherlands is influential because it's where Michael Jackson resided for much of his life. Poland is influential because that's where polar bears come from. | ||
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Silvanel
Poland4742 Posts
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Sub40APM
6336 Posts
If you thought Arabs were OP, well, Brave New World offers you Morocco. Trade bonus + desert bonus + desert unit bonus+ desert unique building bonus. If you roll desert folklore and build Petra you seem to be unbeatable. Indonesia on the other hand seems to be only for playing on really watery maps. The first three cities you build on a different continent from your capital gets a unique resource (so two unique resources) and are indestructible (but you can capture them?). Seems like a useless UA for pangea and even terra (a unique resources more than halfway through the game seems lame). But their UB gives them more faith and replaces the garden...and their UU is a swordsman whose first promotion is 'random'??? so you can have swordsmen running around with an 'anti tank' bonus? if true that would be hilarious Still to reveal one European and one other. Civ fanatics speculate that it will be some native american civilization + a european one. | ||
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farvacola
United States18854 Posts
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turdburgler
England6749 Posts
On May 17 2013 14:07 True_Spike wrote: That's just so uninformed and ignorant it hurts my soul. Educate yourself. Watch this for at least some insight into Polish history, it's pretty basic and accessible (not mentioning most obvious contributions to science, culture, military thought, free religion, democracy etc.). http://www.youtube.com/watch?v=JWsouYO9MdA but poland still cant in to space. | ||
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{CC}StealthBlue
United States41117 Posts
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Sufficiency
Canada23833 Posts
Indonesia - Leader - Gajah Mada - Capital - Jakarta - Unique Ability - First two cities built on another continent get an unique luxury resource and can never be Razed - Unique Unit - Unique ? Morocco - Leader - Ahmad al-Mansur - Capital - Marrakech - Unique Ability - Gateway to Africa; Receives +3 Gold and +1 Culture for each International Trade Route with a different civ or City-State. The Trade Route owners receive +2 Gold for each Trade Route sent to Morocco - Unique Unit - Berber Cavalry; Cost 150, Moves 4, Strength 34, 1 Horse, Mounted unit that specializes in Desert warfare and protecting Moroccan lands. Recieves combat bonuses when fighting both in Desert tiles and in Moroccan territory. - Unique Tile Improvement - Kasbah; A Kasbah can only be built on a Desert tile. It provides one additional Food, Production and Gold. It also provides the same +50% defense bonus as a fort. Must be built in Moroccan territory. Indonesia godly in trolling players.... lol. Cannot raze wtf is this. If I get Morocco I will rush a Petra and build a freaking Kasbah ON EVERY DESERT TILE. | ||
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MoonBear
Straight outta Johto18973 Posts
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Sufficiency
Canada23833 Posts
On May 18 2013 06:50 MoonBear wrote: Oh my god those two Civs. Morocco seems so broken with Petra and Flood Plains and Kasbah with Desert faith. Turtle in the desert all day. The REAL catch is that it gives 1 gold per tile, imo. If it wirks on Flood Plains and hills this will be hella OP. Hopefully plain desert only... | ||
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A Killer Cuppa Tea
97 Posts
BUT NOW! All that is ready to change! I want to take my civ gameplay to the next level, and what better place to ask for advice than on this so-good website? I've looked at a few resources in other places - notably Civfanatics - but some of the words and terms confuse me. What is the difference between growing tall and growing wide? Why are archers deemed so good? And countless other likely face palm-esque questions. Consider me a total newcomer. Where can I find the most basic of post-tutorial information? | ||
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Sufficiency
Canada23833 Posts
On May 18 2013 08:36 A Killer Cuppa Tea wrote: So, hey guys. I've always lived the Civ series ever since I fell in live with Civ2 way back when. I never played Civ3, but I own Civ4 and 5, including 5's DLCs. Until now I've usually played pretty casually - A game ill keep coming back to every few weeks or months but never really playing it "properly". BUT NOW! All that is ready to change! I want to take my civ gameplay to the next level, and what better place to ask for advice than on this so-good website? I've looked at a few resources in other places - notably Civfanatics - but some of the words and terms confuse me. What is the difference between growing tall and growing wide? Why are archers deemed so good? And countless other likely face palm-esque questions. Consider me a total newcomer. Where can I find the most basic of post-tutorial information? I can tell you a few of these things as a start. Tall is about building only a few, but highly populated and well-developed cities. Wide is about building a lot, but not-as-highly-populated cities. Generally, if you want to play tall you go Tradition, if you want to play wide you go Liberty - but things can change as you progress in a game. The current "meta' strongly prefers a "tall" strategy, because it gives you more science for the same amount of happiness cost - and science is king on higher difficulties. The archer thing is about composite bowmen. In any difficulty including Deity (although it's very difficult to do on Deity and depends on many other factors), you can "beeline" (i.e. focus your science to research a certain, key technology) to Construction, get 4-6 CBs and some melee units, and crush a neighbour. Other things often "beelined" are Civil Services, Education, Scientific Theory, Plastic, Navigation, Machinery, Gunpowder/Chemistry, Dynamite, and Radar. EDIT: Currently, the best opening for a land-based map is the 4-city Tradition opening (google it it's on civfanatics). If you want to beat a higher difficulty (I think you might want to start with Emperor), use that opening and you will be off to a good start. | ||
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Sermokala
United States14104 Posts
On May 18 2013 02:49 farvacola wrote: Hmmm, my guess is either the Sioux or Navajo for the Native American civ, but the Inuit would be cool too. My bets on the Seminoles for some forest/marsh/swamp benefits. | ||
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Sub40APM
6336 Posts
On May 18 2013 08:36 A Killer Cuppa Tea wrote: ? Why are archers deemed so good? Because of two factors (a) on higher difficulties the Ai will always outnumber you in the early game by a factor 2-3 and (b) the ai is terrible at positional play. So it will be possible to get a couple of archers, and pick of their melee units and they wont be able to capture your city (you need to physically move into a city to take it, which archers cant do) so even if you are surrounded youll end up having 8-10 enemy archer type units in your territory that yo ucan pick of no matter how much damage they do to your city. Later on you can do the same thing offensively, pick a good defensive position and let the ai suicide his entire army at you. | ||
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