• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 12:21
CET 17:21
KST 01:21
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!12[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
Weekly Cups (October 19-25): Clem triples first in 5.0.174Evil Geniuses - shutting down20ISSL (IntoTheTV x SOOP SC2 League): Premier5Weekly Cups (October 12-18): 5.0.17 era begins1[$1250] International ShieldBattery League92
StarCraft 2
General
How do you feel about the mass reverts in the 5.0.17 PTR? Weekly Cups (October 19-25): Clem triples first in 5.0.17 Evil Geniuses - shutting down REPORT: StarCraft 2: Remastered In Development No more SC2 streamers on team liquid?
Tourneys
RSL 2026 Offline Finals LCQ Sign-Ups Sparkling Tuna Cup - Weekly Open Tournament 2026 KungFu Cup Announcement RSL goes to London! 2026 Offline Finals Nov 21-22 ScienceCraft (October 24-25) - Live Event
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
Simple Questions/Answers [G] How to playtest arcade maps [A] Nemrods 1/4 players
External Content
Mutation # 549 Endless Sparkles The PondCast: SC2 News & Results Mutation # 548 Shining Bright Mutation # 547 Temple Of Terror
Brood War
General
SC4ALL II Brood War Complete Invited Player Lineup BW General Discussion Starcraft player cRuZa Passed away. BGH Auto Balance -> http://bghmmr.eu/ Do we even care about balance?
Tourneys
[Megathread] Daily Proleagues [IPSL] IPSL Winter 26-27 Ro24 is HERE! KCM Race Survival 2026 Season 4 [BSL23] RO24 Group D - Sunday 21:00 CET
Strategy
50,000-Word Terran Builds Memo 2026-10-22 Cliff Jump Revisited (1 in a 1000 strategy) Simple Questions, Simple Answers
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Mobile Legends: Bang Bang Armies of Exigo - YesYes? General RTS Discussion Thread
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
Things Aren’t Peaceful in Palestine European Politico-economics QA Mega-thread US Politics Mega-thread Russo-Ukrainian War Thread The Chess Thread
Fan Clubs
Reynor Fan Club The Flash Fan Club Serral Fan Club
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Innovate or Game Over?
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 9779 users

Civilization V + DLC's, G&K, BNW - Page 110

Forum Index > General Games
Post a Reply
Prev 1 108 109 110 111 112 192 Next
Sub40APM
Profile Joined August 2010
6336 Posts
May 18 2013 00:33 GMT
#2181
On May 18 2013 08:44 Sermokala wrote:
Show nested quote +
On May 18 2013 02:49 farvacola wrote:
Hmmm, my guess is either the Sioux or Navajo for the Native American civ, but the Inuit would be cool too.

My bets on the Seminoles for some forest/marsh/swamp benefits.

That would be interesting.
If they do go the route of another NA civ and they cant do the Pueblo, it would be nice to see these guys http://en.wikipedia.org/wiki/Five_Civilized_Tribes
Sub40APM
Profile Joined August 2010
6336 Posts
May 18 2013 02:37 GMT
#2182
On May 18 2013 06:27 {CC}StealthBlue wrote:
But what is the unique resource?

If Venice is in, it will be glass? Since there are so many trade-centered civs already...
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
May 18 2013 02:59 GMT
#2183
On May 18 2013 09:24 Sub40APM wrote:
Show nested quote +
On May 18 2013 08:36 A Killer Cuppa Tea wrote:
? Why are archers deemed so good?

Because of two factors (a) on higher difficulties the Ai will always outnumber you in the early game by a factor 2-3 and (b) the ai is terrible at positional play. So it will be possible to get a couple of archers, and pick of their melee units and they wont be able to capture your city (you need to physically move into a city to take it, which archers cant do) so even if you are surrounded youll end up having 8-10 enemy archer type units in your territory that yo ucan pick of no matter how much damage they do to your city. Later on you can do the same thing offensively, pick a good defensive position and let the ai suicide his entire army at you.


I will argue that ranged units are simply more powerful than melee ones pre-industrial.
https://twitter.com/SufficientStats
rezoacken
Profile Joined April 2010
Canada2719 Posts
May 18 2013 03:39 GMT
#2184
Always felt pre industrial melee could really use a buff or range a nerf.
Like reduced damage from range for melee
and/or ranged units shooting back from ranged attacks (and melee fighting back from range when in melee range).
Either we are alone in the Universe or we are not. Both are equally terrifying.
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
May 18 2013 03:59 GMT
#2185
On May 18 2013 12:39 rezoacken wrote:
Always felt pre industrial melee could really use a buff or range a nerf.
Like reduced damage from range for melee
and/or ranged units shooting back from ranged attacks (and melee fighting back from range when in melee range).


They definitely need to reduce the combat strength of ranged units. However, I think this will make them too vulnerable to other ranged units. IMO, they should have separated ranged combat strength and melee combat strength, give melee units a universal bonus against ranged units, and/or give ranged units a penalty retaliating against melee attackers.
https://twitter.com/SufficientStats
rezoacken
Profile Joined April 2010
Canada2719 Posts
Last Edited: 2013-05-18 05:23:14
May 18 2013 05:22 GMT
#2186
The fact that melee also always move forward after a kill doesn't help imo. It should be a choice, half of the time if I kill something with melee it just ends up being in range of 5 ranged units or cities next turn.
Either we are alone in the Universe or we are not. Both are equally terrifying.
Sub40APM
Profile Joined August 2010
6336 Posts
May 19 2013 03:00 GMT
#2187
http://venturebeat.com/2013/05/17/civilization-vs-brave-new-world-expansion-feels-like-a-culture-club-hands-on-preview/


another preview.
tokicheese
Profile Joined April 2011
Canada739 Posts
May 19 2013 03:11 GMT
#2188
On May 18 2013 14:22 rezoacken wrote:
The fact that melee also always move forward after a kill doesn't help imo. It should be a choice, half of the time if I kill something with melee it just ends up being in range of 5 ranged units or cities next turn.

Yeah that's a pain in the ass. Combat mechanics feel so clunky for the first part of the game. It doesn't make sense to have a melee based army because they are so inefficient compared to ranged.


How are you supposed to deal with run away civs? I usually have to just abuse the bad combat AI and attack them and let them suicide into my army if they are on my land mass. If they are on another island I'm usually just shit out of luck.
t༼ຈل͜ຈ༽ށ
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
Last Edited: 2013-05-19 08:23:58
May 19 2013 08:21 GMT
#2189
On May 19 2013 12:11 tokicheese wrote:
Show nested quote +
On May 18 2013 14:22 rezoacken wrote:
The fact that melee also always move forward after a kill doesn't help imo. It should be a choice, half of the time if I kill something with melee it just ends up being in range of 5 ranged units or cities next turn.

Yeah that's a pain in the ass. Combat mechanics feel so clunky for the first part of the game. It doesn't make sense to have a melee based army because they are so inefficient compared to ranged.


How are you supposed to deal with run away civs? I usually have to just abuse the bad combat AI and attack them and let them suicide into my army if they are on my land mass. If they are on another island I'm usually just shit out of luck.


Depends how "ran away" it is.

Usually all you need to do is bribe the runaway to fight other civs while you tech up - and you eventually win via science.

If the runaway takes every other civ except you and the geography is favourable, then you can also consider sneaking its capital for a domination victory. Just prepare some nukes, airplanes, and some fast units (e.g. tanks) and go for a blitz attack.

On May 18 2013 12:39 rezoacken wrote:
Always felt pre industrial melee could really use a buff or range a nerf.
Like reduced damage from range for melee
and/or ranged units shooting back from ranged attacks (and melee fighting back from range when in melee range).


Industrial melee are fine, I think - because by industrial era ranged units are no longer 2 range and Artilleries have limited combat strength vs non-cities.

Speaking of melee units: http://forums.civfanatics.com/showthread.php?t=489978
https://twitter.com/SufficientStats
A Killer Cuppa Tea
Profile Joined December 2011
97 Posts
May 19 2013 14:35 GMT
#2190
Thanks very much for the responses, guys. I'm going to try the aforementioned Tradition 4 City Opening and see how it goes!

There doesn't seem to be much discussion around multipayer in this game. Why is that?
Gorsameth
Profile Joined April 2010
Netherlands22675 Posts
May 19 2013 15:13 GMT
#2191
On May 19 2013 23:35 A Killer Cuppa Tea wrote:
Thanks very much for the responses, guys. I'm going to try the aforementioned Tradition 4 City Opening and see how it goes!

There doesn't seem to be much discussion around multipayer in this game. Why is that?


Games tend to take way to long to allow for decent multiplayer imo. Unless you have a couple of friends who absolutely love it.
It ignores such insignificant forces as time, entropy, and death
Payer
Profile Joined September 2012
Germany7 Posts
May 19 2013 15:44 GMT
#2192
on quick pace a multiplayer game takes about 4-5 hrs. There are some Steam groups like "No Quitters" where you can find solid multiplayer games.
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
May 19 2013 21:06 GMT
#2193
I can't be the only one that is a little miffed we are, apparently, only getting 1 or maybe two new resources. Where is the Tea, Obsidian, etc.

If Venice(Italy) is in then it can't be glass as remember CS have glassware already as unique resource.
"Smokey, this is not 'Nam, this is bowling. There are rules."
xDaunt
Profile Joined March 2010
United States17988 Posts
May 19 2013 22:43 GMT
#2194
Tobacco and tea are the luxuries that should be added.
A Killer Cuppa Tea
Profile Joined December 2011
97 Posts
Last Edited: 2013-05-20 10:52:37
May 20 2013 10:52 GMT
#2195
On May 20 2013 06:06 {CC}StealthBlue wrote:
Where is the Tea

Hi
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
May 22 2013 17:13 GMT
#2196
Why does Firaxis allow the German press to release interviews early and not expect American fansites not to track and unveil them themselves?
"Smokey, this is not 'Nam, this is bowling. There are rules."
Sub40APM
Profile Joined August 2010
6336 Posts
May 22 2013 19:01 GMT
#2197
I actually like their justification for removing gold from river and coast tiles, sea trade has a range that is 45 hex vs 10 hex for land and its double income, which will make getting a seaport actually valuable in the game. I still think that rivers should act as roads though, since river transport was such a critical piece of pre-industrial infrastructure.
Sub40APM
Profile Joined August 2010
6336 Posts
Last Edited: 2013-05-22 21:01:32
May 22 2013 20:54 GMT
#2198
http://www.pcgamer.com/gallery/civilization-vs-new-civilization-abilities-and-unique-units-and-how-to-use-them/

so based on this preview, I have no idea how anyone will be able to beat Morocco. Constant golden ages and unlimited gold? gg.

and then this
Adviser T.J. says:
I really like Poland. If not for the bombshell that is... one of the unannounced civs we're not allowed to talk about yet, I'd even say they're my favorite new civ.

Bombshell?? Speculation on the civ fanatic boards says that it could either mean that Venice is going to be even more OP or that there is the last civilization that is even more horse focused.

Also confirms that Venice is in with this
I can't say anything yet, unfortunately. We'll have all the most serene details as soon as we get the okay.

Thank god. And my first choice to play through. Well, maybe Ill finally win on Immortal with Morrocco on a decent sized map. Just gotta rush for that Desert Faith.
Purpose88
Profile Joined May 2013
Germany137 Posts
May 23 2013 17:36 GMT
#2199


Looks interesting.
xDaunt
Profile Joined March 2010
United States17988 Posts
May 23 2013 18:12 GMT
#2200
Just glancing at the new social policy and ideology trees, it looks like gold-fueled domination shenanigans will be just as powerful, if not more so, in BNW. With the new trade route dynamics and the changes to map gold, I'm thinking that gold will be more scarce with minimal investment, but should be far more plentiful if the player focuses on it. Also, the autocracy tree seems to provide nearly limitless happiness, which should make military conquest easier.
Prev 1 108 109 110 111 112 192 Next
Please log in or register to reply.
Live Events Refresh
OSC
23:15
OSC 5000
WardiTV773
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
LamboSC2 199
BRAT_OK 26
Codebar 17
StarCraft: Brood War
Bisu 2613
Jaedong 1112
Mini 793
FanTaSy 721
Larva 495
Shuttle 493
EffOrt 348
Stork 293
Sharp 211
hero 147
[ Show more ]
Mind 116
Zeus 95
Dewaltoss 85
White-Ra 76
Hyun 72
Snow 69
Sea.KH 63
Trap 35
JYJ 32
910 27
Barracks 25
ToSsGirL 24
Shine 12
Free 10
Sacsri 10
soO 9
Dota 2
Gorgc20236
qojqva1487
syndereN353
Counter-Strike
x6flipin98
edward22
Heroes of the Storm
crisheroes602
Lowko390
XaKoH 145
Other Games
singsing1476
FrodaN512
Liquid`VortiX274
Hui .185
mouzStarbuck179
KnowMe56
Trikslyr52
QueenE31
fpsfer 3
Organizations
Counter-Strike
PGL33846
StarCraft: Brood War
lovetv 10
[ Show 13 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• ChaeLyn 5
• Pr0nogo 1
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis1448
• TFBlade1070
• Jankos794
Upcoming Events
GSL
19h 39m
Epic.LAN
20h 39m
OSC
1d 5h
Replay Cast
1d 6h
Sparkling Tuna Cup
1d 17h
WardiTV Invitational
1d 19h
Epic.LAN
1d 20h
IPSL
1d 23h
eOnzErG vs McRibbed
LancerX vs StRyKeR
AI Arena Tournament
2 days
OSC
2 days
[ Show More ]
Yamato Cup
2 days
IPSL
3 days
Artosis vs RiceHat
Kyrie vs Sony
Map Test Tournament
3 days
WardiTV Weekly
3 days
Ultimate Battle
3 days
Rush vs BeSt
Replay Cast
4 days
Rogue vs Classic
Patches Events
4 days
PiGosaur Cup
5 days
Kung Fu Cup
5 days
The PondCast
6 days
KCM Race Survival
6 days
Liquipedia Results

Completed

Proleague 2026-10-28
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
International ShieldBattery League
BSL Season 23
PGL Masters Bucharest 2026
Stake Ranked Episode 5
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026

Upcoming

IPSL Winter 2026-27
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.