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On May 28 2013 09:54 Sufficiency wrote:Show nested quote +On May 28 2013 09:48 xDaunt wrote:On May 28 2013 09:40 Sufficiency wrote:On May 28 2013 08:41 xDaunt wrote: So while perusing the civfanatics forums, I saw that someone had actually come up with a good use for the Pyramids. In short, the build uses the Pyramids to launch a 5-6 city liberty opener. It works pretty well, especially if you grab messenger of the gods for an early faith. You mean ICS with the Mayans? It's not new or innovative by any means. It wasn't Mayan-specific, but it was basically an ICS build. I just hadn't seen one that incorporated the Pyramids. I usually go tradition and have generally ignored ICS builds. However, this one has its uses -- particularly when you have a poor capital with some room to expand. Sure, but it's more effective with the Mayans than anyone else. With Pyramids + MotG + Meritocracy, you can get 5 science for the cost of 3 happiness with each city... which is really good. Oh, I was talking about the wonder, not the Mayan unique building,
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For reference, the build is scout - monument - worker - granary/worker - archer x2 - pyramid wonder - 3-4x settler. One of the worker/granary should be rush bought. Policy order goes for quick settler in Liberty. Rush buying a shrine is probably a good idea, too, for the early faith.
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finally beat an immortal game, but had to go one size down in map from large to standard on terra. Man Koreans are hilariously OP once you get to hwacha, you can basically use that one unit from the middle ages until modern era.
Is there any reason not to rush to CB and crush your nearest 1-2 opponents on immortal and up? you are always going to be behind in science anyway and there must be an ai script that says "you, you spam the map with settlements and you, you spam the map with wonders" so youll never get the best cities or enough wonders for any kind of pre-Renaissance culture/science empire. But with 2-3 ais conquered or seriously crippled you seem to have a much better chance.
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What is your favorite currently unrevealed Civ, and why.
It’s a Civ with such a unique play style that no civ ever before has ever been designed this way. It’s not just outside the box, it’s in an entirely separate hypercube.
Source
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On May 29 2013 12:07 {CC}StealthBlue wrote:Show nested quote +What is your favorite currently unrevealed Civ, and why.
It’s a Civ with such a unique play style that no civ ever before has ever been designed this way. It’s not just outside the box, it’s in an entirely separate hypercube. Source Why do I have a feeling that I'm going to wish for a way to disable this Civ?
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Piety and Rationalism not exclusive is really big. This will allow a lot of more interesting strategies and make Piety more powerful overall.
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On May 29 2013 13:15 Sufficiency wrote: Piety and Rationalism not exclusive is really big. This will allow a lot of more interesting strategies and make Piety more powerful overall. Yeah, that is a very big change. It was also needed. There weren't enough social policy options to bridge the gap between finishing your initial tree and the more powerful trees that come around starting in the renaissance and industrial eras. I basically always go commerce. I may reevaluate that now.
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Are they trying to give us the civ that they thought they were giving us with the Huns, one that doesnt have cities at all?
What improvements have been made to battle AI?
There are literally hundreds of tweaks that have been made since Civ V was first released, and we're continuing to work on the battle AI.
Eh...I havnet noticed any improvements in battle Ai. But I guess they dont believe ranged units are infinitely superior to ground units, which is why the ai still spams too many swords at the start of the game and gets picked apart by CBs. I am actually kind of surprised that battle ai is only so so ish, I would have thought in terms of turn based, hex shaped game combat ai was pretty solid from way back in Panzer General. But I guess when you are trying to cram all this other stuff into the ai...
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Hey guys, I would like to hear your opintion of CIV 5. In all the reviews of internet gaming sites the ratings for this game are pretty high so I was about to buy it. But when I checked amazon I found a shitload of really bad reviews. What do you guys think about it?
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On May 29 2013 13:59 xDaunt wrote:Show nested quote +On May 29 2013 13:15 Sufficiency wrote: Piety and Rationalism not exclusive is really big. This will allow a lot of more interesting strategies and make Piety more powerful overall. Yeah, that is a very big change. It was also needed. There weren't enough social policy options to bridge the gap between finishing your initial tree and the more powerful trees that come around starting in the renaissance and industrial eras. I basically always go commerce. I may reevaluate that now.
Commerce is terribad unless you are playing on water maps.
If you overshot your culture for any reason before renaissance, you should fill the rest of your points into Patronage.
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On May 29 2013 15:13 MapleLeafSirup wrote: Hey guys, I would like to hear your opintion of CIV 5. In all the reviews of internet gaming sites the ratings for this game are pretty high so I was about to buy it. But when I checked amazon I found a shitload of really bad reviews. What do you guys think about it? Steam says I put in 610 hours of play into, after buying it more or less as soon as it came out so I got my moneys worth. I think with God's and Kings it has everything Civ 4 had, better graphics and a more interesting religion/culture system. The only thing I miss from 4 was being able to shift each others borders with culture.
There are some issues with the ai, and eventually youll get good enough where anything below a heavily cheating ai will feel too easy but the only way to beat a heavily cheating ai is to exploit the game. But on the other hand I am pretty excited about this expansion pack, especially the trade dynamics.
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On May 29 2013 15:31 Sufficiency wrote:Show nested quote +On May 29 2013 13:59 xDaunt wrote:On May 29 2013 13:15 Sufficiency wrote: Piety and Rationalism not exclusive is really big. This will allow a lot of more interesting strategies and make Piety more powerful overall. Yeah, that is a very big change. It was also needed. There weren't enough social policy options to bridge the gap between finishing your initial tree and the more powerful trees that come around starting in the renaissance and industrial eras. I basically always go commerce. I may reevaluate that now. Commerce is terribad unless you are playing on water maps. If you overshot your culture for any reason before renaissance, you should fill the rest of your points into Patronage. Ya I agree, Patronage seems to be generally better, Commerce only has the redeeming feature of the double happiness thing and I guess the hammers on ports if you have a city with a bunch of whales/pearls. Patronage + Sweden is actually pretty hilarious since you get the 90 bonus for gifting a great person...which you get from the ai as a gift. Kind of a fun little cycle. And obviously as either Greece or Thailand its the most logical way to go.
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On May 29 2013 17:39 Sub40APM wrote:Show nested quote +On May 29 2013 15:13 MapleLeafSirup wrote: Hey guys, I would like to hear your opintion of CIV 5. In all the reviews of internet gaming sites the ratings for this game are pretty high so I was about to buy it. But when I checked amazon I found a shitload of really bad reviews. What do you guys think about it? Steam says I put in 610 hours of play into, after buying it more or less as soon as it came out so I got my moneys worth. I think with God's and Kings it has everything Civ 4 had, better graphics and a more interesting religion/culture system. The only thing I miss from 4 was being able to shift each others borders with culture. There are some issues with the ai, and eventually youll get good enough where anything below a heavily cheating ai will feel too easy but the only way to beat a heavily cheating ai is to exploit the game. But on the other hand I am pretty excited about this expansion pack, especially the trade dynamics.
Is Gods and Kings the only additional stuff that I should buy (or is recommended to buy) ?
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I think there are 6-7 civilizations that you have to buy independently. I got Babylon for 'free' because I bought Civ 5 the week of its release and last week I bought the Gold 'upgrade' -- which is just all the DLC packages -- because I wanted access to another 4 civs. Its really up to you, objectively youll find 4-5 civilizations you really like playing as and just play with those so the independently downloaded civs arent really worth it. But then again, I just played the crap out of civ 5 because I downloaded the new civs and wanted to try them out.
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What? Right side of commerce is the shit.
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On May 29 2013 21:43 xDaunt wrote: What? Right side of commerce is the shit. Just to expand upon this, the right side of commerce is great if you are going wide or are otherwise generating a lot of gold. Like I have written before, gold fixes just about every problem that can come up. Any bonuses to gold accumulation or discounts for gold spending that you can get are awesome. Mercantilism is one of the best policies in the game for that reason. The next policy that gives bonus happiness from luxuries is one of the best +happiness policies that you can get. Though I rarely finish the commerce tree currently (it might change now that the left side is being redone), the finisher to the commerce tree that doubles TP gold output is fucking OP if you have a large puppet empire with a lot of TPs spammed around.
Patronage is nice, but it's application and usefulness are very limited compared to the commerce policies. If you are generating a lot of gold, buying up CS's isn't a problem.
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Yes, that makes sense, but by the time you are down to the 4th Commerce upgrade you could be on rationalism instead, and assuming you didnt rush 2-3 civs already you need the tech more than you need the money. Patronage can be nice, getting gifts of GPs is pretty funny.
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On May 30 2013 07:48 xDaunt wrote:Just to expand upon this, the right side of commerce is great if you are going wide or are otherwise generating a lot of gold. Like I have written before, gold fixes just about every problem that can come up. Any bonuses to gold accumulation or discounts for gold spending that you can get are awesome. Mercantilism is one of the best policies in the game for that reason. The next policy that gives bonus happiness from luxuries is one of the best +happiness policies that you can get. Though I rarely finish the commerce tree currently (it might change now that the left side is being redone), the finisher to the commerce tree that doubles TP gold output is fucking OP if you have a large puppet empire with a lot of TPs spammed around. Patronage is nice, but it's application and usefulness are very limited compared to the commerce policies. If you are generating a lot of gold, buying up CS's isn't a problem.
Edit: Well, think about it this way. We are trying to fill in some points in SP until we can get Rationalism. Generally speaking, unless you are playing France or something that forces you to get a lot of Culture early (e.g Ethiopia ICS or Songhai), you won't be able to get more than 8 policies before you hit renaissance - that is, after finishing your Tradition or Liberty tree, you will need to at most burn 2 more SPs before renaissance.
If you want to go Commerce, you can go Commerce -> Trade Union. Commerce opener gives you 25% extra gold from your capital, which frankly is pretty weak (does anyone even bother to build banks?). Trade Union gives you 33% cost of roads, which is basically +1gold per city you own on land maps and fairly similarly for water maps. How is that strong?
Assuming for now that your capital makes 50 gold (big if), then Commerce -> Trade Union gives you 13 gold and one more gold per city. Now say you 10ish cities with a wide strategy... that gives you at most 30 gpt. You can at most get 2 CS's with extra 30 gpt.
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