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On March 07 2012 20:32 Loxley wrote:Show nested quote +On March 07 2012 20:14 Gonn wrote: Blizzard doesn't get it. People don't want Mounts/Pets and free char-transfers. WoW sucks hard! The only thing that was still a little bit of fun in WoW, was the leveling 1-70. now you can skip that? LOLZ! wow is free2play in 3month. Yes. Its by far, by very far the most played MMORPG. An 12 million subscriber count, everyone paying every month. Yes it will be free in 3months.. Really man. Don't come in a topic just to bash/troll.
lolz! wow never had 12 mio subs kid! most of the subs right now are in asia and they don't pay 13€/month. EU/NA has mabye 1-2mio subs and who knows how many are still playing this boring casualshit.
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On March 07 2012 19:17 Capped wrote:Show nested quote +On March 07 2012 19:07 Enox wrote:i dont think they are that desperate. even with the recent sub losses they are still around 10 million subs. but why not get more if you can? they are a buisness and want to make as much money as possible The free expansions alone is giving away a sh*t load of money think about it: an old player who comes back through this pays a least 1 monthly fee. an old player who doesnt come back pays nothing they dont lose money through this, else they wouldnt do it Of course they arent losing money. They are in no way struggling either, i know. I still think they are losing subs steadily and have lost a substantial number of them in the last year or so..10 million is a number i doubt nowadays. 8ish perhaps. Its a good buisness move, after you've exhausted every other way of drawing in said people. I mean, you wouldnt give away the free expansions if you could convince people to buy em would ya ^_^. Thats where the "desperation" i spoke of comes from. Last ditch effort, so to speak. They cant manage to get players back and buying the expansions so they give them away free to get them back (along with free pass to level 80, to experience said endgame / latest content quickly without losing interest.) and subscribing. Its a good move i guess, with the pending expansion to get them to buy that. Meh, it doesnt effect me either way, was just a passing thought on the mmo world xD
This move is natural. Think about it. New games are $50-60. Buying WoW + 3 expansions, even at half price each, is way more than that. Many new and returning subs would also want to play with their friends as fast as possible and join the endgame. Every new expansion just adds more content to level through. At some point, that's just way too much content to level through without offering something like these.
And they won't just lie about their subscriber counts to investors in a shareholders' meeting. That's material information right there. Don't be too flippant accusing companies of breaking the law.
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On March 08 2012 02:37 Gonn wrote: lolz! wow never had 12 mio subs kid! most of the subs right now are in asia and they don't pay 13€/month. EU/NA has mabye 1-2mio subs and who knows how many are still playing this boring casualshit.
Oh how interesting, would you like to cite a source for these numbers or are you just pulling these out of your ass which it seems like? Also I find it interesting how most of the subs are in Asia and that they don't even pay for their subscription!
This is simply another marketing strategy from Blizzard and they sure as hell know how to run those. But hey, when someone on TL declares this is act of depression it must be right.
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On March 07 2012 23:07 Serejai wrote:Show nested quote +On March 07 2012 19:26 plogamer wrote:On March 07 2012 19:17 Capped wrote:On March 07 2012 19:07 Enox wrote:i dont think they are that desperate. even with the recent sub losses they are still around 10 million subs. but why not get more if you can? they are a buisness and want to make as much money as possible The free expansions alone is giving away a sh*t load of money think about it: an old player who comes back through this pays a least 1 monthly fee. an old player who doesnt come back pays nothing they dont lose money through this, else they wouldnt do it Of course they arent losing money. They are in no way struggling either, i know. I still think they are losing subs steadily and have lost a substantial number of them in the last year or so..10 million is a number i doubt nowadays. 8ish perhaps. Its a good buisness move, after you've exhausted every other way of drawing in said people. I mean, you wouldnt give away the free expansions if you could convince people to buy em would ya ^_^. Thats where the "desperation" i spoke of comes from. Last ditch effort, so to speak. They cant manage to get players back and buying the expansions so they give them away free to get them back (along with free pass to level 80, to experience said endgame / latest content quickly without losing interest.) and subscribing. Its a good move i guess, with the pending expansion to get them to buy that. Meh, it doesnt effect me either way, was just a passing thought on the mmo world xD The biggest WoW killer = Mists of Pandaria. The entire reason they're making Pandland is because WoW is a flop in non-China asian countries (which are dominated by Aion and TERA). There aren't really any more potential customers left in NA/EU/China so the next logical place to look would be places like South Korea where Aion is huge and nobody plays WoW. It's not so much about the pandas but rather an excuse to use asian-style landscapes and themes. They could potentially gain as much as three million subs in asia if they can pull people away from Aion and TERA which is far greater than the amount they will lose from angry NA/EU players.
And maybe because people has been wanting the Panda's for like....forever?
I don't mind having a more lighter themed expansion which if everything actually is going to be in the full game (no path of the titans/dance studio stuff) I think is actually going to be a better expansion then Cataclysm.
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On March 08 2012 03:08 DCRed wrote:Show nested quote +On March 08 2012 02:37 Gonn wrote: lolz! wow never had 12 mio subs kid! most of the subs right now are in asia and they don't pay 13€/month. EU/NA has mabye 1-2mio subs and who knows how many are still playing this boring casualshit. Oh how interesting, would you like to cite a source for these numbers or are you just pulling these out of your ass which it seems like? Also I find it interesting how most of the subs are in Asia and that they don't even pay for their subscription! This is simply another marketing strategy from Blizzard and they sure as hell know how to run those. But hey, when someone on TL declares this is act of depression it must be right.
Marketing strategy influenced by their loss of subs im sure, most will agree. Things are not dire for them and they sure as hell arent looking on dire times. (See: all recent MMO's switching to f2p model.) but they are leaking subs and this is their counter-offensive so to speak.
As for the subscriber counts - i dont know, maybe im being to judgemental before really researching the facts, to be honest i dont care enough to look deeply.
Would type out another statement about how i think Q1 will suck for them (because of swtor.) this year but meh, they will continue to drop subs and this year is going to be crap for them if you ask me.
They will still be rolling in more money then any of us have ever seen ^_^
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I don't know why people think SWTOR is going to continue to bleed WOW subscribers. Most of what I heard about SWTOR tells me it's fun initially but doesn't have staying power because of a crappy, short and too easy end game. Many will go back to WOW or quit the MMO genre altogether. It's what happened after other big MMOs like Aion and Rift were released.
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I think Cataclysm would have been better if they had made it a realm-wide event to restore the game to what it used to be. Players could band together and push back all the shitty changes Blizzard made by doing mindless dailies for a few months, the culmination of which would be a total return to Vanilla, where the only thing we had to worry about was who was winning in Southshore/Tarren Mill, or finding 15 people for Scholomance.
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On March 08 2012 05:58 HackBenjamin wrote: I think Cataclysm would have been better if they had made it a realm-wide event to restore the game to what it used to be. Players could band together and push back all the shitty changes Blizzard made by doing mindless dailies for a few months, the culmination of which would be a total return to Vanilla, where the only thing we had to worry about was who was winning in Southshore/Tarren Mill, or finding 15 people for Scholomance.
People like their vanilla-tinted glasses a little too much. I loved WoW in 2005 as much as the next person, but that implementation wouldn't work at all with today's market. What you're feeling is nostalgia for when the game is new and fresh. No matter what changes Blizzard makes to WoW, it will not be new and fresh 8 years after it came out. So instead they make changes to improve convenience, accessibility, and introduce features where they can.
Most people's "beefs" with WoW stem from the game just being old and overplayed or them just being sick of the MMO genre in general, neither of which is Blizzard's fault.
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On March 08 2012 06:35 ZasZ. wrote:Show nested quote +On March 08 2012 05:58 HackBenjamin wrote: I think Cataclysm would have been better if they had made it a realm-wide event to restore the game to what it used to be. Players could band together and push back all the shitty changes Blizzard made by doing mindless dailies for a few months, the culmination of which would be a total return to Vanilla, where the only thing we had to worry about was who was winning in Southshore/Tarren Mill, or finding 15 people for Scholomance.
People like their vanilla-tinted glasses a little too much. I loved WoW in 2005 as much as the next person, but that implementation wouldn't work at all with today's market. What you're feeling is nostalgia for when the game is new and fresh. No matter what changes Blizzard makes to WoW, it will not be new and fresh 8 years after it came out. So instead they make changes to improve convenience, accessibility, and introduce features where they can. Most people's "beefs" with WoW stem from the game just being old and overplayed or them just being sick of the MMO genre in general, neither of which is Blizzard's fault.
Can't really argue with you there. I just preferred it when it was a little less accessible I guess? SS vs TM was definitely more fun than any BG I played. It didn't even matter that honor points weren't used to buy things yet, I just loved the Braveheart style standoffs, and since Burning Crusade came along with their little PvE Clouds (aka flying mounts) world PvP was never the same...
Yeah nostalgia...
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how is wow's current state? mostly with regards to arena and raiding
i played last in wotlk ulduar -> IC period. i've heard that raid finder and that raids in general are super easy mode but i'm not sure how reliable my sources are. also apparently pve gear is just ridiculous in arena? can anyone give me a brief explanation?
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This is pretty cool, I know when I wanted to try out WoW again last year, the biggest reason I didn't is because I'd have to buy WotLK and Cata. Too bad I'm not that interested anymore, but who knows, maybe I'll give it a shot!
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So wait what, can someone explain this to me? I've always wanted to try WoW but haven't really played it ever. I've only received the free burning crusade expansion that you got with SC2, along with the 30 days of free gametime. This was like a year ago.
Could I even be resurrected? If so, could I play for 7 weeks without having to buy any gametime? Or am I even eligible at all as I haven't personally used a penny on WoW?
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On March 08 2012 09:10 shawster wrote: how is wow's current state? mostly with regards to arena and raiding
i played last in wotlk ulduar -> IC period. i've heard that raid finder and that raids in general are super easy mode but i'm not sure how reliable my sources are. also apparently pve gear is just ridiculous in arena? can anyone give me a brief explanation?
I don't play Arena, but I've heard PvP is ridiculously imbalanced at this point in time, and has been for much of the expansion. Don't ask me for specifics, but certainly the two legendary items (caster staff and now Rogue daggers) have had an impact, not to mention PvE trinkets with "overpowered" effects.
There are now 3 versions of raiding: LFR, which is essentially LFD for Dragon Soul, and quite honestly makes the raid easier than a PUG 5-man, and it is virtually impossible to wipe. Normal mode was also quite easy even at launch, with many average guilds clearing the whole instance within the first few weeks. Heroics are decent. They began to implement a zone-wide incremental reduction to boss health and damage 2 months after the instance was released. I think the general consensus amongst most average guilds is that raiding content barring a few Heroic fights just hasn't been challenging, nor has it been designed to last for any demographic.
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On March 08 2012 09:50 Teence wrote:Show nested quote +On March 08 2012 09:10 shawster wrote: how is wow's current state? mostly with regards to arena and raiding
i played last in wotlk ulduar -> IC period. i've heard that raid finder and that raids in general are super easy mode but i'm not sure how reliable my sources are. also apparently pve gear is just ridiculous in arena? can anyone give me a brief explanation? I don't play Arena, but I've heard PvP is ridiculously imbalanced at this point in time, and has been for much of the expansion. Don't ask me for specifics, but certainly the two legendary items (caster staff and now Rogue daggers) have had an impact, not to mention PvE trinkets with "overpowered" effects. There are now 3 versions of raiding: LFR, which is essentially LFD for Dragon Soul, and quite honestly makes the raid easier than a PUG 5-man, and it is virtually impossible to wipe. Normal mode was also quite easy even at launch, with many average guilds clearing the whole instance within the first few weeks. Heroics are decent. They began to implement a zone-wide incremental reduction to boss health and damage 2 months after the instance was released. I think the general consensus amongst most average guilds is that raiding content barring a few Heroic fights just hasn't been challenging, nor has it been designed to last for any demographic.
The issue in pvp right now its that blizzard just took a horrible way to "balance" the game by just giving everyone a fuck ton of people... so then they had to give them damage no? well thanks to that pvp right now its all about either blowing up your enemy in right away or triying to survive the burst of someone and then taking them down... its just a joke right now.
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Hi guys If I use my resurrection now Can I use my transfer and instant lvl 80 anytime I want?Or Do I have to use them when I log in?
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Russian Federation386 Posts
On March 08 2012 09:10 shawster wrote: how is wow's current state? mostly with regards to arena and raiding
i played last in wotlk ulduar -> IC period. i've heard that raid finder and that raids in general are super easy mode but i'm not sure how reliable my sources are. also apparently pve gear is just ridiculous in arena? can anyone give me a brief explanation?
I'm not a hardcore PvP (only 1500 rating), but I raid heroics in PvE. (Now I am on vacation for 2 months so far).
Its hard to compare current tier (T13) to ICC (that's when I started raiding) because I am so much better than then, but it doesn't feel much different. It was hard back then, it is hard now. Takes about 3-5 raid nights to down a heroic boss for our mediocre guild (#1000-1200 world rank). Sometimes more, sometimes less.
The encounters changed dramatically though. At least from the healers perspective. In ICC you mostly needed to provide maximum steady HPS for the duration of the encounter, now its how well you coordinate defensive raid cooldowns (which there are some many of and increasing with every patch). Your mana can't sustain maximum HPS for long, so cooldowns play a huge part of the encounter. As one the healers in #1 guild in the world described healing in the last two tiers: "First nothing happens, then everything happens". I enjoyed the ICC model more I think, but part of why could be nostalgia though ^_^.
Raid finder is indeed very easy, easier than 5 mans, even the stupid easy most recent ones. But its a "retard mode" raiding made for completely random multi-server strangers so no wonder.
Normals are rather easy this tier, but were good in T11 and T12.
Overall I say the best Cataclysm tier was tier 11. Many (13) bosses split among 3 different raids, great heroic encounters, good difficulty curve. Since then, Firelands T12 and Dragon Soul T13 weren't quite as good. T12 was just fire everywhere with the only challenging boss being Ragnaros (the best heroic boss in Cata), also 7 bosses is too little for a whole tier.
T13 is 8 bosses, but it's all reused graphics except for Deathwing, who is a very disappointing end-expansion boss.
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On March 08 2012 09:48 Shikyo wrote: So wait what, can someone explain this to me? I've always wanted to try WoW but haven't really played it ever. I've only received the free burning crusade expansion that you got with SC2, along with the 30 days of free gametime. This was like a year ago.
Could I even be resurrected? If so, could I play for 7 weeks without having to buy any gametime? Or am I even eligible at all as I haven't personally used a penny on WoW? late answer but anyway^^ if you have a burning crusade account which was inactive on march 4th, you are eligible for the scroll, even if you didnt pay anything so far. if you accept a scroll, you get the upgrade to cata and the free lvl 80 char and you can play for 7 days. only after that you would need to pay for a month if you want to continue
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On March 08 2012 06:35 ZasZ. wrote:Show nested quote +On March 08 2012 05:58 HackBenjamin wrote: I think Cataclysm would have been better if they had made it a realm-wide event to restore the game to what it used to be. Players could band together and push back all the shitty changes Blizzard made by doing mindless dailies for a few months, the culmination of which would be a total return to Vanilla, where the only thing we had to worry about was who was winning in Southshore/Tarren Mill, or finding 15 people for Scholomance.
People like their vanilla-tinted glasses a little too much. I loved WoW in 2005 as much as the next person, but that implementation wouldn't work at all with today's market. What you're feeling is nostalgia for when the game is new and fresh. No matter what changes Blizzard makes to WoW, it will not be new and fresh 8 years after it came out. So instead they make changes to improve convenience, accessibility, and introduce features where they can. Most people's "beefs" with WoW stem from the game just being old and overplayed or them just being sick of the MMO genre in general, neither of which is Blizzard's fault.
Well said.
I've been trying to convince (mostly successfully actually) my disenfranchised guild mates of this point exactly. Blizzard's changes, even their controversial ones usually turn out quite good, the ones that don't in my opinion were the ones that were pushed by the players without realizing the harm it would do to the game, (i'm looking at you paid server transfers, cross realm/faction bgs, and flying mounts.)
If anything, it's the players themselves that have caused WoW to feel watered down, all Blizzard has EVER done over the years I've been playing the game (I still do) is cater to the what the players ask for.
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On March 08 2012 09:50 Teence wrote:Show nested quote +On March 08 2012 09:10 shawster wrote: how is wow's current state? mostly with regards to arena and raiding
i played last in wotlk ulduar -> IC period. i've heard that raid finder and that raids in general are super easy mode but i'm not sure how reliable my sources are. also apparently pve gear is just ridiculous in arena? can anyone give me a brief explanation? I don't play Arena, but I've heard PvP is ridiculously imbalanced at this point in time, and has been for much of the expansion. Don't ask me for specifics, but certainly the two legendary items (caster staff and now Rogue daggers) have had an impact, not to mention PvE trinkets with "overpowered" effects. There are now 3 versions of raiding: LFR, which is essentially LFD for Dragon Soul, and quite honestly makes the raid easier than a PUG 5-man, and it is virtually impossible to wipe. Normal mode was also quite easy even at launch, with many average guilds clearing the whole instance within the first few weeks. Heroics are decent. They began to implement a zone-wide incremental reduction to boss health and damage 2 months after the instance was released. I think the general consensus amongst most average guilds is that raiding content barring a few Heroic fights just hasn't been challenging, nor has it been designed to last for any demographic.
Yea Dragon Soul has been the one BIG disappointment in Cataclysm, it doesn't have any of the lasting appeal that Sunwell or Icecrown did.
Arena and PvP in general is relatively the same to what it's always been.
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On March 21 2012 18:41 Vindicare605 wrote:Show nested quote +On March 08 2012 09:50 Teence wrote:On March 08 2012 09:10 shawster wrote: how is wow's current state? mostly with regards to arena and raiding
i played last in wotlk ulduar -> IC period. i've heard that raid finder and that raids in general are super easy mode but i'm not sure how reliable my sources are. also apparently pve gear is just ridiculous in arena? can anyone give me a brief explanation? I don't play Arena, but I've heard PvP is ridiculously imbalanced at this point in time, and has been for much of the expansion. Don't ask me for specifics, but certainly the two legendary items (caster staff and now Rogue daggers) have had an impact, not to mention PvE trinkets with "overpowered" effects. There are now 3 versions of raiding: LFR, which is essentially LFD for Dragon Soul, and quite honestly makes the raid easier than a PUG 5-man, and it is virtually impossible to wipe. Normal mode was also quite easy even at launch, with many average guilds clearing the whole instance within the first few weeks. Heroics are decent. They began to implement a zone-wide incremental reduction to boss health and damage 2 months after the instance was released. I think the general consensus amongst most average guilds is that raiding content barring a few Heroic fights just hasn't been challenging, nor has it been designed to last for any demographic. Yea Dragon Soul has been the one BIG disappointment in Cataclysm, it doesn't have any of the lasting appeal that Sunwell or Icecrown did. Arena and PvP in general is relatively the same to what it's always been. If it wasn't for having to finish legendary daggers, I think most of us here in RR would be finished. Finished until Mop that is. The only disappointment with DS is Blizzard cheated us on the Heroic Madness encounter. Why shouldn't we get sucked in or moved to a different island to fight Deathwing in human form. That and getting stuck with only DS until Mop.
Sunwell had replay value because they put that in when they had no intentions to. It was a big happy time for most, because it enabled most to start finishing clearing BT/MH. That and the phasing it had as well as Icecrown. Icecrown was just unique because you could hit a button and make the encounter more challenging.
DS seems disappointing because, you could sit in q for a few minutes and clear it in 30 minutes and be happy. The only upside to anything they have recently put in is the cross realm raid. Sales are so tasty.
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