World of Warcraft: Cataclysm is the next expansion for World of Warcraft. Dark and forgotten threats that have long stayed out of sight have finally arrived on our shores, unleashing a cataclysmic event upon Azeroth and now preparing more nefarius plans to take it back.
Level Cap The level cap in the next expansion will be slightly lower than expected this time around; 85.
This suggests Blizzard wants more room for expansions before hitting the level 100 cap. With less leveling to do (along with the revamped leveling listed below likely to increase the speed and ease of leveling), leveling a new race remains appealing for new and existing players alike.
Leveling from 80-85 should be a much bigger deal, the idea is to make sure that gaining a level really means something and doesn't make you feel like you just have 4 more levels to go.
New Classes Cataclysm doesn't introduce any new classes to the game. Instead, Blizzard have offered more race and classes combinations to players. The Some of these have alreadly been datamined from the 3.2.2 Test Realms. The An Injured Colleague quest and it's new Night Elf counter-part help to introduce the lore for these new race and class combinations, so we can probably expect to see more of these for some of the less traditional ones.
Human Hunter
Orc Mage
Night Elf Mage
Dwarf Mage
Blood Elf Warrior
Dwarf Shaman
Undead Hunter
Tauren Paladin
Tauren Priest
Gnome Priest
Troll Druid
New Races The events of the cataclysm has caused two new races to seek new allies. The Goblins for the Horde and the Worgen for the Alliance.
Goblins Deathwing once again sought the services of the goblins, as slaves. Unable to refuse such an offer, the goblins were enslaved by him. A large group have resisted however. With their previous homes devastated by the cataclysm, they escaping to an island off the coast of The Barrens. As they strive to recover, they come across an Orc captured on an Alliance ship and rescue him. The Orc turns out to be none other than Thrall himself, and in return offers the Goblins a place within the Horde. These events are carried out in a quest line, allowing players to experience first-hand the reasons behind the Goblins' shift from neutrality.
Worgen The cataclysm has cracked open the Greymane Wall, finally revealing what has happened to the kingdom of Gilneas and its citizens. With the Worgen curse taken hold, they have found a partial cure, allowing thme to retain their Human minds even when transformed. Venturing forth from Gilneas and seeking help from the Alliance, they have decided to join them, to combat the new threats of Cataclysm.
Gilneas will make extensive use of the phasing system (much like the Death Knight starting area), to show what happened while the kingdom was cut off from the rest of the world and lead up to present day.
Worgens will have two forms, a Worgen form and a Human form. Players will be able to customise the look of both forms.
New Content Cataclysm will be the first expansion not to introduce a new continent, instead making use of previously unreleased zones and revamping existing ones.
Classic Azeroth Revamp A cataclysmic event caused by Deathwing and Azshara will change the face of Azeroth as we know it. Most of the new content for Cataclysm will take the form of a revamped Azeroth, taking advantage of newer additions to WoW such as phasing and daily quests. Most of the quests and mobs in the classic zones will also be redesigned to make leveling less painful. With the revamp, a greater narritive and sense progression will be offered to players. Some zones and dungeons will change drastically to fit this, e.g.,
The Barrens will be split into two separate zones of two different level bands.
Azshara will become a low level (~10-20) zone.
Some of the zones like the Thousand Needles will be flooded.
Durotar is wrecked and apparently
Orgrimmar could be destroyed. A new Orc city is rebuilt over the course of the expansion.
Gnomeregan will be part of the expansion as well and gnomes might be able to reclaim their capital. (The last part is still unconfirmed)
Wailing Caverns will be become a lush tropical area as a result of the druid's magic.
The Blackrock Spire will erupt and a new version of Blackrock Mountains will be available, apparently Ragnaros will be back too.
In the aftermath of the cataclysm, and the new conflicts on the horizon relief efforts can be found in many zones and new open PvP areas similar to Lake Wintergrasp.
Flying in Azeroth Part of the redesign of the Eastern Kingdoms and Kalimdor is the introduction of flying to the two continents, allowing access to many new areas and quicker travelling across the large continents.
Classic Dungeon Revamp Redesigning Onyxia's Lair in Patch 3.2.2 was just the first step. As most of the leveling will take place in revamped areas of Azeroth, so too will the dungeons, allowing players to use them to level from 80 to 85.
Unreleased Zones & Dungeons With the addition of flying mounts to Kalimdor and the Eastern Kingdoms and the redesign of many zones, most of the previously unreachable or incomplete zones will now be made available to players. This is where most of the new content from 80 to 85 will take place. Some of these are,
Hyjal (present)
Gilneas - The Worgen starting Zone.
Uldum
It is unclear if the old Goblin locations such as Kezan and Undermine will be included in Cataclyms with the revelation of the goblins' plight, but several new islands have also been risen from the seas by the events of Cataclysm, some on the backs of giant sea turtles and whales, with the addition of several underwater zones.
Characters and Events
Deathwing Deathwing the Destroyer / Neltharion the Earth-Warder will play a major role in Cataclysm. Having been driven mad by Old God whisperings and turning against his own kind only to be fail in his attempts, Deathwing has sunk into the shadows. While the Horde and the Alliance were busy fighting back the Burning Legion only to then be beset with the Scourge, he has been lurking and moving things into place. After Lady Sinestra's failed attempts to create a Twilight Dragonflight, he again retreated to Grim Batol and succeeded where she failed. With his results seen in the Obsidian Sanctum, he has finally created the supreme Dragonflight he sought and plans to unleash it upon the world. But what of the Old Gods' sway over him?
Azshara Queen Azshara will also play a major part in Cataclysm. Unknown to many mortal races, long forgotten by others, and believe to be dead by her own kind, she has not been dormant in depths of the Maelstrom. Having those around her transformed by the Old Gods into Naga after her failure in the War of the Ancients, she has become far more powerful and a greater threat than she once was. Not content with just Nazjatar and the depths of the sea, Azshara seeks to reclaim power and reign once again. With the true plan behind Lady Vashj's support of Illidan remaining a mystery we do not know what hand Azshara has yet played. The big question remains, is she now serving her "saviors", the Old Gods?
The Cataclysm I'm still not sure who is the true end boss of Cataclysm is, but the cataclysm appears to have been caused by attempts to incantation to summon extremely powerful beings using an ancient incantation by Deathwing and Azshara. They're both very powerful, but the cataclysm itself suggests something more powerful is behind it, perhaps their shared past of Old God influence?
The Guardian of Tirisfal Malfurion Stormrage will be returning to Azeroth to aid in the creation of the new Guardian of Tirisfal - Thrall! Med'an's role in these events is currently unknown.
The New (New) Horde Thrall will hand over the leadership of the Horde to Garrosh Hellscream, while he serves as a coordinator for both the Horde and Alliance forces in and effort to combat the new threat of the Naga and Black Dragonflight. Without Thrall to keep Garrosh in check, he declares open war on the Alliance. In the political upheaval Cairne Bloodhoof is implicated as a traitor to the Horde and murdered by Garrosh. Cairne's son Baine takes over as the new Tauren chieftan. This could explain why Baine was removed from the game in Patch 3.2.2, you can find more information about this in Ahmo Thunderhorn .
As much as some of it is silly (Gnome Priests, Tauren Paladins), I have to admit as someone who really did enjoy the original game, but not so much BC/WOTLK, I do like the idea of going back to Azeroth and having content there again.
I'm not sure if I'll play again (haven't really played properly since pre-BC), but I'll give it a bit of a go most likely.
For starters, Thrall would never leave an untested Hellscream at the helm of the horde; he was super moderate in his rule - he would've chosen Cairne way before Hellscream
Second, The Guardian was a birth right not a creation. /sad
On a side note, I do love Azeroth and I do commend them for going back, but it is still a little too late I think for me.
Hmmm I kinda like the way they're revamping Azeroth. But on the other hand, it feels kind of simple/cheap as well, just new race classes (which are stupid, race practically doesn't matter after level 10) and a couple new dungeons.
So another 2 expansions after this to go to level 100?
I really really like what they're doing by going back to azeroth.
But with FF14 apparently being an MMO, I'll be playing that over wow in all likelihood (unless this comes out a lot sooner than I think it will
The race class updates are much needed. I remember my gf wanting to play a horde druid, saw the the tauren chick looked like and deleting the character at level 10 to reroll. It definitely makes a difference.
On August 23 2009 18:02 Railz wrote: Second, The Guardian was a birth right not a creation. /sad
This is not true actually, the guardians were always selected by the Council of Tirisfal, which consists of 7 archmages. They empowered a single champion (thereby loosing some of their own power as long as that champion lived) who would become the main force in battling back the burning legion. The gaurdian often lived for hundreds of years.
Only Aegwynn didn't agree with this process and decided to make Medivh, her son, the next guardian so she transferred her powers to him, not realizing she also transferred Sargeras' spirit to him, with all the following well known consequences.
That said, I won't be going back to WoW ever again, but all the idea's so far make this sound like a pretty good expansion.
On August 23 2009 18:47 aseq wrote: just new race classes (which are stupid, race practically doesn't matter after level 10)
Althought I agree that worgen and goblins are strange choices (chosen so that horde have a small race and alliance have a tauren-like race) I do disagree that race doesn't matter. If you ever play arenas quite often, you'll notice how big the racial skills can be. People re-roll whole characters for specific racials.
I quit WoW after Burning Crusade which was a really easy choice for me. I played a bit before TBC came out, I played all of TBC, then quit on the day Wrath was released. I quit because it wasn't so fun and that wrath didn't seem so interesting for me. However, cataclysm does look cool, and I may come back to play this. We'll see.
I really forsee them removing racials for arena anyways. Right now Undead RMP's and human warriors(and all strength based class really) are significantly more powerful due to their racials alone. Otherwise we're gonna start seeing some ridiculous things. Goblin racials are really strong, a blink or direct damage racial is really insane.
Raiding will be raiding, for me, i've never really cared about lore or anything, so I'll play for the challenge of the encounter, which doesn't matter much if they're re-using boss skins since I'm sure the fights will be different.
In the wake of Blizzcon and being reminded what the average player looks like I can't even entertain the notion of playing WoW at the moment.
But going back to Azeroth is the best thing they could have done. Most people have no real attachment to these new areas. Maybe in a year I'll be interested, especially if its some standalone package that gives you all the expansions or something.
Screw Blizzard, I'm not going to start playing just because they finally added them. Though its cool that they are entirely redoing all of the world and allowing flying mounts and such.
On August 23 2009 21:54 floor exercise wrote: In the wake of Blizzcon and being reminded what the average player looks like I can't even entertain the notion of playing WoW at the moment.
But going back to Azeroth is the best thing they could have done. Most people have no real attachment to these new areas. Maybe in a year I'll be interested, especially if its some standalone package that gives you all the expansions or something.
You are using Blizzcon... technically the place where the fanatics go as an "average" for how WoW gamers look like.
I mean personally i was in uh a top 10 world guild for awhile and the people in that group weren't a bunch of fat nerds.
Either way this expansion made me twitch a few times about perhaps maybe reopening my account... but I still think I'll lay off of it.
On August 24 2009 01:18 ToT)OjKa( wrote: a troll fucking druid? A TROLL FUCKING DRUID?!
see: Jek'lik, Venoxis, Mar'li, Thekal, Arlokk, Akil'zon, Nalorakk, Jan'alai, Halazzi, Slad'ran, Moorabi and Gal'darah. Troll Druids are one of the ones with the firmest backing, thought it's quite likely the Cenarion Circle would have nothing to do with them (unless there's a co-existant method for shapeshifting trolls).
The only ones that stick out to me are Human Hunters and the admitted lolore Goblin/Worgen Death Knights.
Troll druids are okay, and I suppose so are human hunters and belf hunters.
Maybe I could even go with orc mages, dwarf shamans but undead hunters? How is a zombie going to get attached to any living thing ? And taurent priest and paladins ? What the fuck, Blizzard, things totally got out of hand here.
Before wow was first out, the warcraft lore was my favorite of all the fantasy universes I've ever seen. I've played the war 3/frozen throne campain sooo many times just because of the amazing lore. And that got totally ruined when wow got out because players don't need to actively interact with the lore, there's no need to get interested in the quests or the universe, just grinding is enough.
Through Cataclysm Blizzard just took a dump on the lore I've been so fond of. Ima sad panda
@Jibba - Generally only the druidic races of WoW could shift forms to the extent the ZG/ZA/Gundrak trolls do. I'm interested to see the story behind it, but it absolutely feels plausible.
@FirstBorn - Two of Azeroth's greatest rangers are now Forsaken, Lady Sylvanas and Nathanos Blightcaller. Human hunters are a similar stretch, except they lack any sort of significant lore figures to train them.
Tauren Priests/Paladins are controversial, but are actually firmly backed by pre-existing lore - Elune is the Night Elves' name for one of two major deities in Tauren mythology, and the Cenarion Circle exists because of the link. There's a corresponding 'sun god' which isn't brought up much in-game outside of NPC dialogue.
On August 24 2009 03:32 Niton wrote: @Jibba - Generally only the druidic races of WoW could shift forms to the extent the ZG/ZA/Gundrak trolls do. I'm interested to see the story behind it, but it absolutely feels plausible.
@FirstBorn - Two of Azeroth's greatest rangers are now Forsaken, Lady Sylvanas and Nathanos Blightcaller. Human hunters are a similar stretch, except they lack any sort of significant lore figures to train them.
Tauren Priests/Paladins are controversial, but are actually firmly backed by pre-existing lore - Elune is the Night Elves' name for one of two major deities in Tauren mythology, and the Cenarion Circle exists because of the link. There's a corresponding 'sun god' which isn't brought up much in-game outside of NPC dialogue.
</nerd>
Nathanos was a (THE) human ranger, although it simply makes no sense that humans didn't have hunters before him.
Disagree, druids are not simply about shapeshifting. They've become that in WoW, but there were druids who didn't shapeshift, and they shouldn't be defined like that. Plus there's different means to do it. Troll priests use juju or whatever.
I mean, they can make up whatever lore so that trolls learn how to become druids, but I don't think troll magic users set a precedent for them becoming druids. The two aren't related.
I like others, agree that going back to Azeroth would be sweet but it looks like they are just fucking the game and the lore hard with this one =\ Anyone know when this is going to come out?
I think WoW has officially reach the point(or it already happenned lol) where Blizzard are just trying to milk as much money as possible from the game before it eventually dies. Every expansion is shittier than the last one. BC had a whole new zone, 10 more levels, flying mounts etc. It was huge. Now you get 5 levels, new races/class combinations and 2 instances...and they throw the entire lore by the window LOL.
I guess I'll dust off my old account when Cataclysm comes and hit the new level cap with my main, also test both new races and play through new areas with either of them, just to see how much things have changed.
And then lay the account back to rest, since I'm not too interested in most of endgame stuff or arena etc.
I think this expansion is was the others should have been.... If the Azeroth finally changes due to the effect of the quests it would be awesome (barrens no longer.. barren... and so on).
Enjoy leveling up and re-gearing again. Lets see... how many tiers are there now? 8? Plus the third expansion.... soooooo:
1) leveling to max level 4 times, check 2) Gearing up 8 times + 3 expansions = around 11 times, check 3) Reusing all the same old content with new skins, check.
I am really glad I dont play WoW anymore. I cant believe people are excited about this expansion, but then again I got sick of grinding nonstop just to be equal to what I was before a long time ago. A lot of people are still into having to re-climb the tier ladder over and over.
Im excited about it because I always liked to explore azeroth, and it kinda sucked that it was basically obsolete with the expansions. Plus there are going to be major changes to the landscape so it would be cool to see how things have changed.
On August 26 2009 04:19 HuskyTheHusky wrote: Enjoy leveling up and re-gearing again. Lets see... how many tiers are there now? 8? Plus the third expansion.... soooooo:
1) leveling to max level 4 times, check 2) Gearing up 8 times + 3 expansions = around 11 times, check 3) Reusing all the same old content with new skins, check.
I am really glad I dont play WoW anymore. I cant believe people are excited about this expansion, but then again I got sick of grinding nonstop just to be equal to what I was before a long time ago. A lot of people are still into having to re-climb the tier ladder over and over.
it's at t9 now with 3.2. but once you hit 80 you can get t8 stuff with 5 mans. so it's basically level to the max level, do 5 mans to get highest tier minus one, then raid to get highest tier.
Actual in game time my best was like 78 hours to get to 70, this was before the huge zone revamps and xp increases done in BC.
I don't see why people see having to level up and re-gear again a problem. What the hell do you want from an MMO? Would you rather sit at lvl 80 with the same skills and gear for eternity?
On August 26 2009 04:19 HuskyTheHusky wrote: Enjoy leveling up and re-gearing again. Lets see... how many tiers are there now? 8? Plus the third expansion.... soooooo:
1) leveling to max level 4 times, check 2) Gearing up 8 times + 3 expansions = around 11 times, check 3) Reusing all the same old content with new skins, check.
I am really glad I dont play WoW anymore. I cant believe people are excited about this expansion, but then again I got sick of grinding nonstop just to be equal to what I was before a long time ago. A lot of people are still into having to re-climb the tier ladder over and over.
If you played wow because you were 'into having to re-climb the tier ladder over and over', then you missed the point and are well-served to have quit wow. You don't play wow to 'climb the tier ladder'; you play wow because it's fun.
I see this crap from ex-wow players all the time, and it always boggles my mind. People saying they quit wow because it's all just a grind, and every time a new patch or expansion comes out, everything they had before is meaningless and they have to do it all over again. To which I can only say "yeah...so?" Isn't that obvious upon even a cursory examination of the game? Weren't you well aware of that before you started playing? I certainly was. It's an obvious mechanism that drives the game (like most mmo's).
I can only assume it comes from a faulty perspective on the game. If your attitude is really "i want all the best gearzorz so i can be leet!" then yeah, you need to quit wow asap because your goal is impossible. New and better gearzorz will continue to come out until the servers finally go down, and then it doesnt matter if you had the best gearzorz anyways.Grinding your ass off to stay at the top level just so you can be at the top level is idiotic, but (judging from the number of times I've seen posts like HuskytheHusky's) apparently a lot of wow players do it. Too bad for the them.
I think some wow players have this feeling that they are 'obligated' to get all the next gear from a new raid, or 'forced' to buy a new expansion, because they've already invested so much time and energy into their character that it would be a 'waste' if they don't keep the character at the top level. This is stupid. The time you spend playing a game should be justified purely by the amount of fun you are having by playing it. Personally, I could delete all of my characters right now and I wouldn't feel that the time I played them was wasted (I actually did delete one my max level characters once, just because I didn't think I'd ever want to play him again. No regrets).
Yes, I am excited for the new expansion. I'm not excited for 'grinding nonstop just to be equal to what I was before', and I'm not excited to 'climb the tier ladder' all over again. I'm excited to explore new areas, new stories, and new races with my friends. I'm excited to try out new spells, talents and glyphs and figure out how to use them most effectively (and no, finding a rotation on EJ is not the same as learning to use them most effectively). I'm excited to face new bosses with my guild and continue improving our teamwork. These are the reasons a person should play wow. Climbing the tier ladder is just what's gonna happen in the background while I have fun playing wow with my friends.
On August 26 2009 04:19 HuskyTheHusky wrote: Enjoy leveling up and re-gearing again. Lets see... how many tiers are there now? 8? Plus the third expansion.... soooooo:
1) leveling to max level 4 times, check 2) Gearing up 8 times + 3 expansions = around 11 times, check 3) Reusing all the same old content with new skins, check.
I am really glad I dont play WoW anymore. I cant believe people are excited about this expansion, but then again I got sick of grinding nonstop just to be equal to what I was before a long time ago. A lot of people are still into having to re-climb the tier ladder over and over.
If you played wow because you were 'into having to re-climb the tier ladder over and over', then you missed the point and are well-served to have quit wow. You don't play wow to 'climb the tier ladder'; you play wow because it's fun.
I see this crap from ex-wow players all the time, and it always boggles my mind. People saying they quit wow because it's all just a grind, and every time a new patch or expansion comes out, everything they had before is meaningless and they have to do it all over again. To which I can only say "yeah...so?" Isn't that obvious upon even a cursory examination of the game? Weren't you well aware of that before you started playing? I certainly was. It's an obvious mechanism that drives the game (like most mmo's).
I can only assume it comes from a faulty perspective on the game. If your attitude is really "i want all the best gearzorz so i can be leet!" then yeah, you need to quit wow asap because your goal is impossible. New and better gearzorz will continue to come out until the servers finally go down, and then it doesnt matter if you had the best gearzorz anyways.Grinding your ass off to stay at the top level just so you can be at the top level is idiotic, but (judging from the number of times I've seen posts like HuskytheHusky's) apparently a lot of wow players do it. Too bad for the them.
I think some wow players have this feeling that they are 'obligated' to get all the next gear from a new raid, or 'forced' to buy a new expansion, because they've already invested so much time and energy into their character that it would be a 'waste' if they don't keep the character at the top level. This is stupid. The time you spend playing a game should be justified purely by the amount of fun you are having by playing it. Personally, I could delete all of my characters right now and I wouldn't feel that the time I played them was wasted (I actually did delete one my max level characters once, just because I didn't think I'd ever want to play him again. No regrets).
Yes, I am excited for the new expansion. I'm not excited for 'grinding nonstop just to be equal to what I was before', and I'm not excited to 'climb the tier ladder' all over again. I'm excited to explore new areas, new stories, and new races with my friends. I'm excited to try out new spells, talents and glyphs and figure out how to use them most effectively (and no, finding a rotation on EJ is not the same as learning to use them most effectively). I'm excited to face new bosses with my guild and continue improving our teamwork. These are the reasons a person should play wow. Climbing the tier ladder is just what's gonna happen in the background while I have fun playing wow with my friends.
You fit into the category of most WoW players. People who play to socialize and hang out. Basically a 3D MySpace.
When Blizzard tried to make WoW an e-sport is when it started to go downhill. I am a fairly competitive person and I think for a game to be an e-sport it needs to be an equal playing field for all those involved. WoW is simply not that. Its a great game if you just like to dilly dally in town for 5 hours at a time, but if you want actual balanced PvP, or even balanced PvE, WoW is not a good choice.
This is why I have stuck with SC longer than I stuck with WoW. For anyone who PvP's, WoW is completely unfair. You literally have to grind for hours and hours to even have a chance to be equal with your opponents. This is a fairly well known fact and is the reason WoW is an awful e-sport. The only reason people watch it is because there are SO many people who play WoW and Blizzard pumps wayyyyyyy too much money into sponsoring the tournaments. I would say around 95% of people who play WoW (if not more) are casual players, or people who do PvE.
Just took me 4 years to realize that SC > WoW if you like anything other than PvE and chatting it up with random people 5 hours a day.
On August 26 2009 04:19 HuskyTheHusky wrote: Enjoy leveling up and re-gearing again. Lets see... how many tiers are there now? 8? Plus the third expansion.... soooooo:
1) leveling to max level 4 times, check 2) Gearing up 8 times + 3 expansions = around 11 times, check 3) Reusing all the same old content with new skins, check.
I am really glad I dont play WoW anymore. I cant believe people are excited about this expansion, but then again I got sick of grinding nonstop just to be equal to what I was before a long time ago. A lot of people are still into having to re-climb the tier ladder over and over.
I can only assume it comes from a faulty perspective on the game. If your attitude is really "i want all the best gearzorz so i can be leet!" then yeah, you need to quit wow asap because your goal is impossible. New and better gearzorz will continue to come out until the servers finally go down, and then it doesnt matter if you had the best gearzorz anyways.Grinding your ass off to stay at the top level just so you can be at the top level is idiotic, but (judging from the number of times I've seen posts like HuskytheHusky's) apparently a lot of wow players do it. Too bad for the them.
For some people it's fun not to uh.. well frankly it's fun not to SUCK. Who exactly are you to say that their play style is idiotic?
I don't know how else to put it. I honestly had no problem grinding really. Getting and beating new bosses as fast as possible was what made WoW fun for me. I liked the feeling of accomplishment, I liked the friendships it built, and I liked the race
Then blizzard made it too easy. It used to take a week of planning and other such things to kill a Naxx 60 boss and in WOTLK Ulduar was cleared after a single day... yea no thanks there.
So yea some people like competition and like to be as good as possible... kinda like how a lot of people want to be as good at starcraft as possible? Same thing.
You know, this arguement will never have a right or wrong answer. I just wish haters would stop trying to convice people who like and enjoy the game to hate it and people who enjoy it need to stop trying to re-convert haters.
MMOs aren't for everyone, deal with it.
but, why not fuel the fire. I agree mostly with Jayme... alot of the PVE stuff is cakewalk now. I used to be in Catalyst on Feathermoon (Pre-BC, 3rd place US Alliance guild) and even we had weeks at a time where we'd bang our heads on the same boss in Naxx40.
I can understand Blizzard's mindset. Think about how the gameplay has progressed.
Vanilla WoW : Raiding was hard as hell. I knew alot of really good players that couldn't take down Rag in MC. Maybe not to you and I, but just the idea of getting 40 people together for hours at a time, a few days a week...that's difficult for someone who can't play very often. PVP sucked for people who were in this "I can't raid" boat because PVP gear and PVE gear were basically the same thing...which was the same in 90% of MMO's at the time. I'd faceroll people who I knew for a fact should be kicking my ass only because I was in 9 piece Redemption and my stats were so much better.
BC : Raiding was pretty tough. Not as hard as it used to be with the new 10/25 deal but there was easy raiding content that was quick (see: Kara, Gruul's) and then there was the more difficult stuff (Tempest Keep, Serpentshrine). Eventually, WAY harder stuff came out (Black Temple, Sunwell) .... Unfortunately I left Catalyst due to realm drama (Some people let being good at WoW get to their head..) so I didn't even get into anything past Gruul's in BC. I digress.. Resilience was put in! YAY. PVPers could smash the amazingly geared PVE folk because resilience made it easymode. I really liked the original system here... PVPers had to work REAL hard at PVP to get good PVP gear, and PVE had to be real good at PVE to get good PVE gear...Makes sense, yes? Well Mr. Raidman was like "oh my god I'm clearing Sunwell with the other 4% of the people in WoW but that PVP Gladiator who can't even clear Kara roflstomped me! QQ!!!" Well here you go, buy some PVP gear with your Tier Tokens. Mr. PVPman, "Yo, what the fuck? I can't buy PVE gear with my honor points" Well...let's make the PVP gear pretty much the same as PVE gear. bye bye good loot system.
WOTLK : Now we have a step in the right direction..kinda. There's casual and hardcore raiding, so the people who can only raid two nights a week can clear Uld, and then there's hardmode which will take a bit more time...still not nearly as hard as prenerf Sunwell or Naxx40...but harder than the stuff released in Wrath so far...but then we went one more step in the wrong direction by this new heroic system.. Run heroic 5mans and get 10/25man level loot? 5man heroic TOC drops Uld level gear? Waaaaat? Wait I can buy PVP gear with my tokens now...oh shit these raid instances drop rating-only PVP gear now! : DDDDDD
Call me crazy but I really liked the totally seperate PVP / PVE stuff. It was never impossible to invest time in both, and it rewarded you for being good in whatever you were good at... I'm looking forward to the expansion but I'm a little hesitant to get too excited over it until more details come out.
...also I might have to change my human pally into a Tauren Pally just because of the mass influx of little kids who want to play werewolves. I know all my horde friends are mad that alliance get all the cool stuff but when you think about it...you know that's going to happen. lol.
I used to be disdainful of how easy WoW raids were with the expansions. I then realized that I was just spoiled. In Vanilla WoW I was in an elite guild and I had all the flashy epics and our guild also dominated PvP. I realized that I was in the tiny minority though, and that I could see how for the large % of wow players who couldn't raid MC/BWL/AQ/Naxx etc it was probably frustrating and also not really fun because what else is there to do if you can't raid and have had your fill of battlegrounds and such. They NEEDED to make epics more accesible to keep people involved
I see that I have been misunderstood. Don't mistake me for a bad, or even for a 'casual' (though many people seem to think those mean the same thing). Just because I don't value my top level gear doesn't mean I don't have it. I'm a starter in my guild, which finished almost every hard mode in Ulduar before 3.2 hit live. If I wasn't good at the game, and in a good guild, I would be very frustrated and probably quit.
I don't know how else to put it. I honestly had no problem grinding really. Getting and beating new bosses as fast as possible was what made WoW fun for me. I liked the feeling of accomplishment, I liked the friendships it built, and I liked the race
This is actually kind of what I meant. When I said it's idiotic to grind your ass off to stay at the top level just to be at the top level, this isn't what I meant. This is grinding your ass off to stay at the top level so that you can beat new bosses as fast as possible. If that's fun for you (and it is for me), then great. If it stops being fun (which apparently it did for you), then stop playing. Great. The problem arises when it stops being fun but you keep grinding to stay at the top, no longer for the enjoyment of the game, but just 'to be at the top'. The difference is important:
(1) grinding to stay at the top for the sake of challenge, competition, and fun = a rewarding experience that will continue to be rewarding as long as new bosses are released (2) grinding to stay at the top for the sake of being at the top = a pointless waste of your time since after the next patch you won't be 'at the top' anymore
The corollary to my point is that if you write something along the lines of "WoW is stupid because you have to keep grinding your way back up to be as strong as you were before", or "WoW sucks because the new expansion made everything I did before pointless", then (whether you were aware of it or not) you belonged to group 2. If you belong to group 1, you barely notice the grind, you are eager for more content to work through, and when previous content becomes outdated you don't think of it as 'a waste of time', but as a series of good memories.
Then blizzard made it too easy. It used to take a week of planning and other such things to kill a Naxx 60 boss and in WOTLK Ulduar was cleared after a single day... yea no thanks there.
Alone in the Darkness is the most difficult fight ever, according to the people who have beaten it (this lucky group does not, sadly, include me).
@HuskytheHusky
Yeah, about WoW PvP... I agree it's retarded and Arena esport is so unbalanced it's laughable. I only pvp to dick around in battlegrounds with friends. WoW is just not designed for good pvp. I've played good PvP mmorpg's (Shadowbane <3 ... a maxed out character with top of the line gear from creation to completion in less than 24 hours... with character creation and customization so deep and complex that few understood how to abuse it even 5 years later ... meaningful pvp that required fast reflexes, strategical planning, and daring mindgames... such a good game)
i agree with the notion that azeroth, the original wow, being the best continent, but that's exactly why i hate this patch, it takes the good ol' zones and rapes em instead of introducing new content. I mean its a fucking expansion not a patch, they did just about the same amount of changes with free patches since wotlk came out. Paying 50 bucks for this shit? Go fuck yourselves.
Then blizzard made it too easy. It used to take a week of planning and other such things to kill a Naxx 60 boss and in WOTLK Ulduar was cleared after a single day... yea no thanks there.
Alone in the Darkness is the most difficult fight ever, according to the people who have beaten it (this lucky group does not, sadly, include me).
The problem I have/had (I quit back in April, I still have a few friends that play "high" level) with Alone in the Darkness and its ilk is that it revolves around doing a fight incorrectly.
It goes against everything in any MMO ever to be honest and it always felt wrong to me to artificially make a fight harder by intentionally screwing up :p.
On August 26 2009 10:38 Sfydjklm wrote: i agree with the notion that azeroth, the original wow, being the best continent, but that's exactly why i hate this patch, it takes the good ol' zones and rapes em instead of introducing new content. I mean its a fucking expansion not a patch, they did just about the same amount of changes with free patches since wotlk came out. Paying 50 bucks for this shit? Go fuck yourselves.
They aren't necessarily "raping" them.
The expansion was announced like...a week ago, give it time and let's see what exactly is going to happen before we get too pissy about it.
Although I agree 50 bucks it alot more expensive than it should be. They'd probably sell alot more copies if they dropped the game 10-20 bucks.
Sigh, silly SC elitists. Yes SC is a great game but you have no right to bash other e-sports. We're all in the same boat here.
Everybody that's complaining about PVP has yet to reach a 1000 points I bet. Do you not remember the years of practice it took for you to actually stop sucking at SC? Hell I bet most people started as mouse-only players and had to completely start over at some point to learn how to play with hotkeys. Your wow characters take time to develop, yes, but so did your SC skills. Why shouldn't you have to put some effort into it? And mind you that whilst you're doing this you're also learning about your class. You could be in the best gear currently available and still get cockslapped by anyone with more knowledge about the classes and mechanics (despite their gear). Take me for example, I got to 1900 rating in season 3 gear (during season 6) with a partner whom was also in crappy gear. Yes you will hit a barrier eventually because of your gear. But by that time you should have enough points to get yourself NEW gear and continue your plans of WORLD DOMINATION.
Once you're at 2.2/3k rating everybody will have exactly the same gear, some people may have a couple of pve items mixed in but that's their choice. The point is, don't hate what you can't do. I don't hate SC or SC players
As for Balance, I agree there have been SOME issues with balancing but they appear to be solved now. For the first time in 3 years RMP isn't the only possible set-up and every class is viable. If you quit before the latest patches I suggest you give it another try ^_^.
Erm.. I'd defend PvE but personally I don't really care for PvE. Mods and info sites have made it childsplay so I have stopped doing it. I find there are a lot of better games to play instead of raiding 40 hours a week.
On August 26 2009 08:58 Jayme wrote: Then blizzard made it too easy. It used to take a week of planning and other such things to kill a Naxx 60 boss and in WOTLK Ulduar was cleared after a single day... yea no thanks there.
I've heard the gargoyles in Naxx60 were tougher than the first Colosseum boss. o.o
really liked the pve in vanilla/bc but got disappointed in wotlk, casually playing until cataclysm will be released. the changes sound great, cant wait to see if they will release the same noob shit they did in wotlk (ultra nerfed naxx ftl)
i don't know how it was back in the pre-wotlk days, but i would imagine because of blizzard server policy, 40-60 man raids main obstacle would be finding 40-60 competent people. What can you do that server division really hurts population and currently its pretty hard to even fill a 25 man raid with at least geared, not necessarily skilled players. I have a general dislike for massive raids i personally find even 25 raids to be on the retarded side. Simply because as number of players decreases the requirements for per player skill increases. My personal hard on would be uber hard 10 man instances.
Everybody that's complaining about PVP has yet to reach a 1000 points I bet.
makes me wonder wether you have done it, cos you can practically reach 1k pts by facerolling. Quiet literally.
I find WOW pvp fun. But thats were it ends. Its fun, not competitive. When you pvp in wow its like boxing in a pool of jello. There is this oozy feeling of lag/latency and flaws in game design that cause enormously delayed response time that just never go away. It is, in many ways, what Condition Zero/Source are for original CS, but thousands time worse. Even if it was balanced, and there wouldnt be any RNG, it still wouldnt be competitive without a complete engine revamp.
On August 26 2009 12:59 Sfydjklm wrote: i don't know how it was back in the pre-wotlk days, but i would imagine because of blizzard server policy, 40-60 man raids main obstacle would be finding 40-60 competent people. What can you do that server division really hurts population and currently its pretty hard to even fill a 25 man raid with at least geared, not necessarily skilled players. I have a general dislike for massive raids i personally find even 25 raids to be on the retarded side. Simply because as number of players decreases the requirements for per player skill increases. My personal hard on would be uber hard 10 man instances.
40 was the max for raids pre vanilla, and you really couldn't suck when you raided back then. Gear was not as big a factor but getting the people was. It took guilds a while to progress, so you can't really say that 40 man raids have less overall skill then a 25 man. More people = more potential for mistakes since you have more people to depend on to do their job.
On August 26 2009 08:58 Jayme wrote: Then blizzard made it too easy. It used to take a week of planning and other such things to kill a Naxx 60 boss and in WOTLK Ulduar was cleared after a single day... yea no thanks there.
I've heard the gargoyles in Naxx60 were tougher than the first Colosseum boss. o.o
The double pack Gargs in Naxx was, if you didn't allready have top gear, harder than most Bosses in TBC except the ones in Sunwell.
Raiding in TBC was for retards... My Guild had tons of people that really couldn't play the game at all and we beat Brutallos...
On August 23 2009 18:02 Railz wrote: ...They're not even trying with the lore anymore.
For starters, Thrall would never leave an untested Hellscream at the helm of the horde; he was super moderate in his rule - he would've chosen Cairne way before Hellscream
Second, The Guardian was a birth right not a creation. /sad
On a side note, I do love Azeroth and I do commend them for going back, but it is still a little too late I think for me.
Sigh, silly SC elitists. Yes SC is a great game but you have no right to bash other e-sports. We're all in the same boat here.
Everybody that's complaining about PVP has yet to reach a 1000 points I bet. Do you not remember the years of practice it took for you to actually stop sucking at SC? Hell I bet most people started as mouse-only players and had to completely start over at some point to learn how to play with hotkeys. Your wow characters take time to develop, yes, but so did your SC skills. Why shouldn't you have to put some effort into it? And mind you that whilst you're doing this you're also learning about your class. You could be in the best gear currently available and still get cockslapped by anyone with more knowledge about the classes and mechanics (despite their gear). Take me for example, I got to 1900 rating in season 3 gear (during season 6) with a partner whom was also in crappy gear. Yes you will hit a barrier eventually because of your gear. But by that time you should have enough points to get yourself NEW gear and continue your plans of WORLD DOMINATION.
Once you're at 2.2/3k rating everybody will have exactly the same gear, some people may have a couple of pve items mixed in but that's their choice. The point is, don't hate what you can't do. I don't hate SC or SC players
As for Balance, I agree there have been SOME issues with balancing but they appear to be solved now. For the first time in 3 years RMP isn't the only possible set-up and every class is viable. If you quit before the latest patches I suggest you give it another try ^_^.
Erm.. I'd defend PvE but personally I don't really care for PvE. Mods and info sites have made it childsplay so I have stopped doing it. I find there are a lot of better games to play instead of raiding 40 hours a week.
WoW PvP is not balanced, it never has been and never will be. There are too many factors in it plus it isnt an even playing field for all those involved. RNG does NOT work for e-sports. Sure, Blizzard can force it into being one, but it could not sustain itself without Blizzard pumping all the money into it that they are.
RNG is bad. Racials are bad as they are not accessible to everyone. On top of that, having to grind for weeks/months just to be equal gear of others is pretty dumb, the game should focus on your thinking/reactions/team work... not how much time you put into getting gear.
WoW simply is not a good e-sport. Virtually everything about it goes against what makes a good sport. PvP is fun, sure, but I facerolled to 2150 last season (this season? I dont know, I dont follow it anymore). It just depends what class Blizzard feels like buffing that month.
Up to this day, I have 4 priests (I know I'm a masochist) and back in BC Disc Priests were so overpowered lolol
My HolyPal best friend and I were Res Capped with 1300 healing and we sat on AV tower and just healed each other until the end of time blowing all cooldowns available
BC PvP was utter garbage depending on what class you played...
I had a Shadowpriest... Was fun in season 1/2... After that it was just lol (had no Rogue to play with, the only feasible 2on2 combo that still *could* work but was XXXX times harder to play than any Druid/Warrior combo). When you fought against other healer teams it was basically just endless boredom waiting for a good Sword or Maceproc in a good moment.
Later I had a Warrior and played with a Druid... It was so damn easy to get a decent rating. But fun? Nah. Didn't even finish the grind for the S3 (or S4, don't remember) weapons (stopped playing around that time) Only fun was charging into *fresh* 70i clothies/treedruids with my cataclysm blade and nearly -1000 armor killing them in 2-3 Hits (the fun of a Sword Proc + Doublecrit can not be underestimated ).
I loved Raid-PvE... And TBC was just utter shit when it came to that. The only really good Instance was Karazhan which was the entry point and therefore way to easy. I mean the bosses had *ok* amount of Trash, most Boss encounters were fun (played them as Shadowpriest and Offwarrior, Shadowpriest was really cool in that instance... Dispeling, Shackling, DPS... Loads to do and with the gear at that time undisputed Nr. 1 in damage when just focusing on it, together with affliction locks - if you actually could play and were tailor).
Sigh, silly SC elitists. Yes SC is a great game but you have no right to bash other e-sports. We're all in the same boat here.
Everybody that's complaining about PVP has yet to reach a 1000 points I bet. Do you not remember the years of practice it took for you to actually stop sucking at SC? Hell I bet most people started as mouse-only players and had to completely start over at some point to learn how to play with hotkeys. Your wow characters take time to develop, yes, but so did your SC skills. Why shouldn't you have to put some effort into it? And mind you that whilst you're doing this you're also learning about your class. You could be in the best gear currently available and still get cockslapped by anyone with more knowledge about the classes and mechanics (despite their gear). Take me for example, I got to 1900 rating in season 3 gear (during season 6) with a partner whom was also in crappy gear. Yes you will hit a barrier eventually because of your gear. But by that time you should have enough points to get yourself NEW gear and continue your plans of WORLD DOMINATION.
Once you're at 2.2/3k rating everybody will have exactly the same gear, some people may have a couple of pve items mixed in but that's their choice. The point is, don't hate what you can't do. I don't hate SC or SC players
As for Balance, I agree there have been SOME issues with balancing but they appear to be solved now. For the first time in 3 years RMP isn't the only possible set-up and every class is viable. If you quit before the latest patches I suggest you give it another try ^_^.
Erm.. I'd defend PvE but personally I don't really care for PvE. Mods and info sites have made it childsplay so I have stopped doing it. I find there are a lot of better games to play instead of raiding 40 hours a week.
WoW PvP is not balanced, it never has been and never will be. There are too many factors in it plus it isnt an even playing field for all those involved. RNG does NOT work for e-sports. Sure, Blizzard can force it into being one, but it could not sustain itself without Blizzard pumping all the money into it that they are.
RNG is bad. Racials are bad as they are not accessible to everyone. On top of that, having to grind for weeks/months just to be equal gear of others is pretty dumb, the game should focus on your thinking/reactions/team work... not how much time you put into getting gear.
WoW simply is not a good e-sport. Virtually everything about it goes against what makes a good sport. PvP is fun, sure, but I facerolled to 2150 last season (this season? I dont know, I dont follow it anymore). It just depends what class Blizzard feels like buffing that month.
It is balanced around 3v3's. If you only 2v2 or 5v5 you'll find it isn't balanced because it's impossible to balance the game around all match ups. Seeing as you don't follow it anymore do you really think you're the right person to comment on balance?
How can you say it is balanced around 3v3 when there are matchups like DK/BM/PAL vs RMP? They're just bad at balancing and not just for any bracket imo.
On August 26 2009 04:19 HuskyTheHusky wrote: Enjoy leveling up and re-gearing again. Lets see... how many tiers are there now? 8? Plus the third expansion.... soooooo:
1) leveling to max level 4 times, check 2) Gearing up 8 times + 3 expansions = around 11 times, check 3) Reusing all the same old content with new skins, check.
I am really glad I dont play WoW anymore. I cant believe people are excited about this expansion, but then again I got sick of grinding nonstop just to be equal to what I was before a long time ago. A lot of people are still into having to re-climb the tier ladder over and over.
ummm what?... last time I checked you only have to level your character once.. unless you want to re-roll. There is a ton of new content in this expansion that you can experience with your main level 80..
also how is adding a bunch of new raids and dungeons re-using old content? and what's wrong with improving on the original zones? they needed it..
and i have no idea what your talking about as far as having to gear up 11 times? wtf are you talking about?
he's talking about people who have played from the beginning, those who actually get their toons to the best accessible levels/gears, which he has a case. I remember in particular clearing BT/MH relatively late and still waiting over 4 months for the next Sunwell patch, just to "do it again(get best gear attainable)".
Then blizzard made it too easy. It used to take a week of planning and other such things to kill a Naxx 60 boss and in WOTLK Ulduar was cleared after a single day... yea no thanks there.
Alone in the Darkness is the most difficult fight ever, according to the people who have beaten it (this lucky group does not, sadly, include me).
The problem I have/had (I quit back in April, I still have a few friends that play "high" level) with Alone in the Darkness and its ilk is that it revolves around doing a fight incorrectly.
It goes against everything in any MMO ever to be honest and it always felt wrong to me to artificially make a fight harder by intentionally screwing up :p.
That was my problem as well. It looks like they fixed it for ToC by making the normal and hard mode instances separated by a toggle before zoning in. They said they didn't want to rely on retarded mechanisms to activate hard modes. I still don't think that the hard modes give enough rewards over the easy mode, though.
I'm pumped for the expansion. I think they're making the right changes and making the game more fun. I'm really more of a solo/coop player than a competitive player, though. I like watching pro-SC games but I don't really like playing it that much.
What the fuck is this Tauren Paladin bullshit ??? do you ever saw a TAUREN PALADIN ??? WHAT THE FUCK ? isnt Paladin supposed to be a human ??? thats fucked up ... also , Worgen race ? in alliance ? uhm ... i dont know why but they rather dont fit into the whole alliance thing imo . wow another WOW addon , and where the fuck is SC2 beta guys ? ...
I have been PvPing almost exclusively since about 6-8 months after the game came out. My roommate/friend was rank 14 and currently spends all his time PvPing. His toon has something like 290 days played. I have played in every arena season except for 2, and have always had 4 of the max level characters. I think I know a thing or two about WoW PvP balance.
It simply cannot be balanced. I have listed why already but I will remind you that racials are not available to everyone. Combined with RNG, server lag, and flavor of the month classes, it simply cannot be balanced.
Arena is fun until about 2150, then you get completely screwed because you decided to be X race + class instead of whatever is good that month.
WoW is an amazing casual game, but it is impossible to say that it has, or ever will be, anywhere near balanced as SC
Sigh, silly SC elitists. Yes SC is a great game but you have no right to bash other e-sports. We're all in the same boat here.
Everybody that's complaining about PVP has yet to reach a 1000 points I bet. Do you not remember the years of practice it took for you to actually stop sucking at SC? Hell I bet most people started as mouse-only players and had to completely start over at some point to learn how to play with hotkeys. Your wow characters take time to develop, yes, but so did your SC skills. Why shouldn't you have to put some effort into it? And mind you that whilst you're doing this you're also learning about your class. You could be in the best gear currently available and still get cockslapped by anyone with more knowledge about the classes and mechanics (despite their gear). Take me for example, I got to 1900 rating in season 3 gear (during season 6) with a partner whom was also in crappy gear. Yes you will hit a barrier eventually because of your gear. But by that time you should have enough points to get yourself NEW gear and continue your plans of WORLD DOMINATION.
Once you're at 2.2/3k rating everybody will have exactly the same gear, some people may have a couple of pve items mixed in but that's their choice. The point is, don't hate what you can't do. I don't hate SC or SC players
As for Balance, I agree there have been SOME issues with balancing but they appear to be solved now. For the first time in 3 years RMP isn't the only possible set-up and every class is viable. If you quit before the latest patches I suggest you give it another try ^_^.
Erm.. I'd defend PvE but personally I don't really care for PvE. Mods and info sites have made it childsplay so I have stopped doing it. I find there are a lot of better games to play instead of raiding 40 hours a week.
WoW PvP is not balanced, it never has been and never will be. There are too many factors in it plus it isnt an even playing field for all those involved. RNG does NOT work for e-sports. Sure, Blizzard can force it into being one, but it could not sustain itself without Blizzard pumping all the money into it that they are.
RNG is bad. Racials are bad as they are not accessible to everyone. On top of that, having to grind for weeks/months just to be equal gear of others is pretty dumb, the game should focus on your thinking/reactions/team work... not how much time you put into getting gear.
WoW simply is not a good e-sport. Virtually everything about it goes against what makes a good sport. PvP is fun, sure, but I facerolled to 2150 last season (this season? I dont know, I dont follow it anymore). It just depends what class Blizzard feels like buffing that month.
It is balanced around 3v3's. If you only 2v2 or 5v5 you'll find it isn't balanced because it's impossible to balance the game around all match ups. Seeing as you don't follow it anymore do you really think you're the right person to comment on balance?
If by balance, you mean that for every class, there exists at least 1 viable team it can be on, then sure it's balanced. But that sucks. I've already written out two WoW rants on tl.net so I'm not gonna keep writing a new one for every WoW thread, but arena definitely isn't balanced (even if you only look at 3v3). Worse players can absolutely stomp better players based on the comps of each team. Hell, you can't read 2 threads in a row on AJ without someone implying it or saying it outright.
On August 27 2009 07:09 HuskyTheHusky wrote: For the record, I'm still contemplating playing WoW again just because I have some free time opening up next term.
I dont hate WoW, I just get frustrated at the painfully obvious things they could change to make pvp more balanced.
They can't, there's the PvE aspect to consider too, and that more than anything is handcuffing PvP balance.
WoW is an amazing casual game, but it is impossible to say that it has, or ever will be, anywhere near balanced as SC
Stop trying to compare the two.
Balancing an RTS and balancing an MMO are two different things. 11+ Million players in WoW, do you think a majority of them are going to be hardcore raid/PVP-till-your-eyes-bleed players or casual one or two hours a night players.
It's marketing. PVP imbalance isn't going to make 10 million players quit or stop playing. They'll bitch and move on to other things. WoW can't cater to a small group of player's needs. The easiest (and largest) group to please is the casual gamer, and they are doing that quite well - you already admit this. I'm not defending Blizzard because I necessarily like the way they have currently set up the game, both PVP and PVEwise.
I used to raid six nights a week with Catalyst on Feathermoon pre-BC. If you can use your Season experience as a "proof" to back your argument, I can pull those out too. I played WoW before druids were even a class and rogues had feign death. I haven't seriously raided in a long time, just as a filler when my friends are down a few people.
If you're really a 2k+ player, Husky, and you can't beat certain classes / comps.. I'd hope you've got at least enough friends to mock a scenario. For the longest time, I was having big issues as a ret pally (admitting I play ret pally is probably going to make you all think my posts are worthless, due to QQ OP nonsense.) when going up against the new Shadowfrost PVP Deathknight spec... so I just found a good sparring partner that happened to be that class/spec combo and talked theory and duelled him all night. Same thing I do if I'm having trouble beating 5 hatch hydra as Terran or whatever...just get a person to keep pummeling away at you until you figure out timings or strats. There's a few Free-PVP arenas I hope to god you know about, take your arena team and find some friends... I play ret pally / resto shaman and alot of our PVP friends were willing to 2v2 in Gurubashi until we could get some synergy vs. DK / Holy paladin or whatever.
WoW is an amazing casual game, but it is impossible to say that it has, or ever will be, anywhere near balanced as SC
Stop trying to compare the two.
Balancing an RTS and balancing an MMO are two different things. 11+ Million players in WoW, do you think a majority of them are going to be hardcore raid/PVP-till-your-eyes-bleed players or casual one or two hours a night players.
It's marketing. PVP imbalance isn't going to make 10 million players quit or stop playing. They'll bitch and move on to other things. WoW can't cater to a small group of player's needs. The easiest (and largest) group to please is the casual gamer, and they are doing that quite well - you already admit this. I'm not defending Blizzard because I necessarily like the way they have currently set up the game, both PVP and PVEwise.
I used to raid six nights a week with Catalyst on Feathermoon pre-BC. If you can use your Season experience as a "proof" to back your argument, I can pull those out too. I played WoW before druids were even a class and rogues had feign death. I haven't seriously raided in a long time, just as a filler when my friends are down a few people.
If you're really a 2k+ player, Husky, and you can't beat certain classes / comps.. I'd hope you've got at least enough friends to mock a scenario. For the longest time, I was having big issues as a ret pally (admitting I play ret pally is probably going to make you all think my posts are worthless, due to QQ OP nonsense.) when going up against the new Shadowfrost PVP Deathknight spec... so I just found a good sparring partner that happened to be that class/spec combo and talked theory and duelled him all night. Same thing I do if I'm having trouble beating 5 hatch hydra as Terran or whatever...just get a person to keep pummeling away at you until you figure out timings or strats. There's a few Free-PVP arenas I hope to god you know about, take your arena team and find some friends... I play ret pally / resto shaman and alot of our PVP friends were willing to 2v2 in Gurubashi until we could get some synergy vs. DK / Holy paladin or whatever.
Yeah I know Blizzards main focus never has and never will be PvP, I understand why that is. The only thing that irks me is when people say WoW is a good e-sport. It simply cannot be a good one and wouldnt be one at all if Blizzard wasnt fueling it with loads of money (Starcraft became an e-sport on its own because of how good of a game it is).
Arena is pretty fun, I'll give it that. Nothing like facerolling noobs as warrior+any healer. Though since I was a warrior I never had too much trouble with ret... it was holy who are the assholes
I may hop on WoW again just to faceroll my way to 2100 while I wait for the sc2 beta.
Sounds like a lot.... from what I hear there's 7 new zones, 2 of which are lowbie zones for the Worgen and Goblins.
And a PvP island that's basically Wintergrasp crossed with Quel'Danas, hopefully instancing the island will allow it not to fuck over the entire server.
Well, "tauren paladins" arent that weird for me, after all they are very honorable and "good natured" race.. Meanwhile "orc mage" sounds really ugly and stupid.
I'm far from huge fan of Cataclysm, but it's been like that for a while I suppose. WoW is an unstoppable juggernaut that destroys cool lore lines and homogenizes everything in its path. I've been increasingly disappointed with the direction WoW's been taking... but I suppose it's time to just let go and focus on Blizzard's other franchises.
WoW is an amazing casual game, but it is impossible to say that it has, or ever will be, anywhere near balanced as SC
Stop trying to compare the two.
Balancing an RTS and balancing an MMO are two different things. 11+ Million players in WoW, do you think a majority of them are going to be hardcore raid/PVP-till-your-eyes-bleed players or casual one or two hours a night players.
It's marketing. PVP imbalance isn't going to make 10 million players quit or stop playing. They'll bitch and move on to other things. WoW can't cater to a small group of player's needs. The easiest (and largest) group to please is the casual gamer, and they are doing that quite well - you already admit this. I'm not defending Blizzard because I necessarily like the way they have currently set up the game, both PVP and PVEwise.
I used to raid six nights a week with Catalyst on Feathermoon pre-BC. If you can use your Season experience as a "proof" to back your argument, I can pull those out too. I played WoW before druids were even a class and rogues had feign death. I haven't seriously raided in a long time, just as a filler when my friends are down a few people.
If you're really a 2k+ player, Husky, and you can't beat certain classes / comps.. I'd hope you've got at least enough friends to mock a scenario. For the longest time, I was having big issues as a ret pally (admitting I play ret pally is probably going to make you all think my posts are worthless, due to QQ OP nonsense.) when going up against the new Shadowfrost PVP Deathknight spec... so I just found a good sparring partner that happened to be that class/spec combo and talked theory and duelled him all night. Same thing I do if I'm having trouble beating 5 hatch hydra as Terran or whatever...just get a person to keep pummeling away at you until you figure out timings or strats. There's a few Free-PVP arenas I hope to god you know about, take your arena team and find some friends... I play ret pally / resto shaman and alot of our PVP friends were willing to 2v2 in Gurubashi until we could get some synergy vs. DK / Holy paladin or whatever.
Yeah I know Blizzards main focus never has and never will be PvP, I understand why that is. The only thing that irks me is when people say WoW is a good e-sport. It simply cannot be a good one and wouldnt be one at all if Blizzard wasnt fueling it with loads of money (Starcraft became an e-sport on its own because of how good of a game it is).
Arena is pretty fun, I'll give it that. Nothing like facerolling noobs as warrior+any healer. Though since I was a warrior I never had too much trouble with ret... it was holy who are the assholes
I may hop on WoW again just to faceroll my way to 2100 while I wait for the sc2 beta.
Not the way warriors work in 3.2.. Well, unless you're playing against a bunch of morons. "Let's stand in the bladestorm YAAAAAY" Warriors aren't as strong with a healer pair as they used to be. Take a rogue or a mage and you'll faceroll alot easier.
I played holy up until 3.1, I play Ret and dualspec into prot specced healing... It's a mean, mean spec, and everyone hates pallies who play it. I might faction/server transfer from Ally - The Scryers to Horde - Malganis because my coworkers are all horde over on Malganis and keep pesting me about faction changes coming out. You should swing by.
On August 27 2009 07:09 HuskyTheHusky wrote: For the record, I'm still contemplating playing WoW again just because I have some free time opening up next term.
I dont hate WoW, I just get frustrated at the painfully obvious things they could change to make pvp more balanced.
I gave it a month recently (paid for 1 month and immediately cancelled), and pretty quickly I remembered why the game wastes so much of your time. It wasn't fun per se, but it was something to spend a lot of time doing and when I realized what was happening, I stopped immediately and let the last week run out.
Just some more info, it's one of the few servers where a considerable amount of the player population held an online protest by purposely gathering in a single place (Shattrath in this case iirc) to stress the server after days of horrible lag and queues.
kind of dissapointing. Beautiful direction and cinematography, great 3d and effects, but good GOD blizzard needs to hire better writers. Or rather, actually let andy chambers write some story and backstory. I dunno why they hired him else
I agree WoW I think just keeps going downhill I quit when WOTLK came out unless the game changes drastically and gets fun again dont see myself playing again. Just the same stuff over and over except this time there's no cool wc3 characters.
Considering Cataclysm was the spotlight during last years Blizzcon, I'd say this year will just be a polished rehash whilst Diablo 3 and the new secret MMO (Hydra) take the main stage. I'd hope to see a glimpse of Heart of the Swarm too, but it's probably too soon. Deathwing looks pretty badass.
On October 18 2010 11:49 Dox wrote: Considering Cataclysm was the spotlight during last years Blizzcon, I'd say this year will just be a polished rehash whilst Diablo 3 and the new secret MMO (Hydra) take the main stage. I'd hope to see a glimpse of Heart of the Swarm too, but it's probably too soon. Deathwing looks pretty badass.
Project hydra was diablo 3. The new MMO doesn't have a known codename.
Seems like a failed attempt at getting more money from the WoW populace. Once you hit 80 and realize from there its another endless grind, just for gear instead of xp, it just gets boring. PuGing is annoying. Rolling tanks that can't do there job and dps who is incompetent and arrogant. Not to mention the elitists.
On a positive note I do like the new races an that alone might make me play again. If I can spare the time from SCII anywho.
On October 18 2010 13:44 RiB wrote: So glad I quit WoW as well, but I do miss it sometimes it was pretty fun.
Sometimes I feel this way. But after raiding in a top 10 US guild for 2 years it got stale for me but I look back on it fondly. Not like I had anything better to do at the time.
The expansion looks exciting but I do not feel it appeals to me (raid content gets pretty stale and predictable after awhile), although it looks like they are making numerous PvE improvements to appeal to their 99%. Being the 1% is great but so bad at the same time.
On October 18 2010 16:16 dthree wrote: Anybody know how much 'less painful' it is to level up to 80 now? iirc it was extremely painful when i did it
Really, I never found it painful to hit 80 at all. Let me preface the next bit by saying that I had no life when I played WoW.
1-60 was tough before BC hit, then it was much easier, but still fairly dull. RAF made the process an absolute joke, especially with granting levels... that was fun.
60-70 was a bit of a grind, but never reached anywhere near the level of the vanilla 1-60
70-80 was a joke in comparison.
I started a RAF toon with a friend about a week before WotLK hit. Hit 70 with three days to spare, and then went into WotLK with greens, since I was too lazy to get welfare epics. I hit it in 2-3 days, managing to sleep 8 hours each night and not fall behind on showering and the like.
On October 18 2010 16:16 dthree wrote: Anybody know how much 'less painful' it is to level up to 80 now? iirc it was extremely painful when i did it
I'm currently in the middle of leveling a new Huntard for Cataclysm, I've been playing for about 2 days maybe 4-5 hours a day at various intervals, he'll be level 20 by tonight.
With the new BG experience and low level dungeon finder, leveling is a breeze
WoW interest is at an all time low for me at the moment with the new patch breaking everything (feels more like a live beta than a real patch). Being restricted to 1 ICC instance per character, figuring out new talent specs that aren't all that fun to play. I realize that the game may be too easy but forcing extra buttons for the sake of it ain't all that great. Sound's bugged as well. The *shinier* graphics look a little off and less pleasing to the eye as before.
As a long time hardcore fan of WoW, I find it really sad that in Cataclysm they are revamping all the zones, the very same zones where most of us who enjoyed classic WoW were immersed deeply into and had fond memories of. I LOVE the Warcraft Universe, I've memorized most parts of the current world and feel like I've accomplished being a true Loremaster in every sense of the word.
WoW seems to come up with more and more gimmicks ever since ActiBlizz stepped in, I mean Gnome Priests and Tauren Paladins are a joke, and heroic classic instances being recycled is a huge disappointment in terms of new content.
Seems like WoW is all about getting from Point A to Point B in the quickest/easiest way possible now: Dungeon queue, RAF, BG leveling etc. Though flying mounts were a cool addition in Outland, where it was fun to explore all the broken up land masses/TK, flying mounts in Azeroth are just going to make the experience forgettable. Wrath content did not connect with me as much as I, the player, felt way bigger than the world, as you pretty much fly over everything and don't care much for it. (I can pretty much run through most of Classic/TBC in my mind, that's how nerdy I am about the game :X)
In short, 9 80s, leveled by hand (outside of BGs), hardcore WoW player running out of things to do. Don't get me wrong, I think WoLTK was *OK*, I just feel Cataclysm coming and trying to change everything at once is going to turn out bad.
Hopefully I'm wrong about Cataclysm, but it's going to take a lot of exciting new content to justify killing the old Azeroth to me. But with the main staple of 85 being Heroic recycled instances, badge farming (valor points in this case), and Molten Core/BWL v2.0, I certainly don't expect that to happen.
On October 18 2010 17:29 IntoTheEmo wrote: WoW interest is at an all time low for me at the moment with the new patch breaking everything (feels more like a live beta than a real patch). Being restricted to 1 ICC instance per character, figuring out new talent specs that aren't all that fun to play. I realize that the game may be too easy but forcing extra buttons for the sake of it ain't all that great. Sound's bugged as well. The *shinier* graphics look a little off and less pleasing to the eye as before.
As a long time hardcore fan of WoW, I find it really sad that in Cataclysm they are revamping all the zones, the very same zones where most of us who enjoyed classic WoW were immersed deeply into and had fond memories of. I LOVE the Warcraft Universe, I've memorized most parts of the current world and feel like I've accomplished being a true Loremaster in every sense of the word.
WoW seems to come up with more and more gimmicks ever since ActiBlizz stepped in, I mean Gnome Priests and Tauren Paladins are a joke, and heroic classic instances being recycled is a huge disappointment in terms of new content.
Seems like WoW is all about getting from Point A to Point B in the quickest/easiest way possible now: Dungeon queue, RAF, BG leveling etc. Though flying mounts were a cool addition in Outland, where it was fun to explore all the broken up land masses/TK, flying mounts in Azeroth are just going to make the experience forgettable. Wrath content did not connect with me as much as I, the player, felt way bigger than the world, as you pretty much fly over everything and don't care much for it. (I can pretty much run through most of Classic/TBC in my mind, that's how nerdy I am about the game :X)
In short, 9 80s, leveled by hand (outside of BGs), hardcore WoW player running out of things to do.
Hopefully I'm wrong about Cataclysm, but it's going to take a lot of exciting new content to justify killing the old Azeroth to me. But with the main staple of 85 being Heroic recycled instances, badge farming (valor points in this case), and Molten Core/BWL v2.0, I certainly don't expect that to happen.
Till then, more playing SC2 + watching PL, hooray
I'll definitely never go back to WoW, no matter how good it becomes (mostly so I don't get addicted again.) But I agree with you on a lot of points.
The changing of the environment is a really cool idea, but at the same time, the thought that the areas I came to know and love (with the exception of Silithus) will forever be changed would be heartbreaking if I were still playing the game. Personally, the most fun I ever had in the game was in vanilla, before server transfers. I played on an oceanic server that was a recommended server before the oceanic tab was created, and as such, there was a fairly large American population mixed in with the Aussies. There was a great sense of community, but also quite a few rivalries going down; when server transfers opened up, the Americans started to die out. I know at one point, the server was an absolute shell of its' former self, and I'm not sure if it has ever recovered.
That and old school AV, wall jumping, previous alchemy costs (I was of a strange breed that actually enjoyed resource farming), and unforgiving raids have made me miss the game since early BC. I still think there was a lot of improvement in BC/WotLK, but overall, I enjoyed my vanilla years more.
Interestingly enough, with Cataclysm, there would be no greater time for Blizzard to introduce a vanilla server; either straight vanilla, or up through WotLK... and with Activision and their recent money grabbing changes, it wouldn't surprise me if they went back on their word saying they'd never have a non up to date server.
Interestingly enough, with Cataclysm, there would be no greater time for Blizzard to introduce a vanilla server; either straight vanilla, or up through WotLK... and with Activision and their recent money grabbing changes, it wouldn't surprise me if they went back on their word saying they'd never have a non up to date server.
I've done a couple of recustomizations and a name change in the past for trivial things like changing skin colour to be a little more tanned etc.
I don't believe in giving Blizz my money for stuff like the in-game pets and celestial steed, but I would be elated if they announce such a thing. I'd definitely let them grab my money in that case, even if I would have to pay $$ for every character that's made there (and I'm the sort of crazy guy that has 2 Paladins on the same server and whatnot.).
Been playing a few months back in early TBC and some after introduction of the Trial of the Crusader and stuff. Since I don't play it too actively, there's decent amount of stuff to discover and the best times were doing dungeons/raids and pvp with some friends.
Hopefully world PvP becomes much more interesting once Cata hits, I'll probably have good time exploring the revamped old world and the new areas.
Meanwhile, I guess I'll just play SC2 and some Civ V etc.
Actually looking forward to Cata, I quit when we cleared Ulduar (before the next instance opened) and I'm gonna reroll to start an RMP team with 2 friends.
Blizz is going better and better every new patch / game, this looks really nice and sometimes im want to go back to WoW but arena will still sucks balls so one big NO ! : ) PvE and Lore are gonna be great there now
I used to play pretty hardcore, but playing it in a different light really opens your eyes - not caring about all the little shit.
Any person who doesn't do all the gay achievements etc and just does some raids with a guild will have heaps of time for other stuff. Hell I have a 2 year old and I have cleared all of ICC/Wrath Content and still have time for StarCraft / Family.
On October 18 2010 19:40 SilkD wrote: I used to play pretty hardcore, but playing it in a different light really opens your eyes - not caring about all the little shit.
Any person who doesn't do all the gay achievements etc and just does some raids with a guild will have heaps of time for other stuff. Hell I have a 2 year old and I have cleared all of ICC/Wrath Content and still have time for StarCraft / Family.
My 2c
Totally agreed dude. I used to raid 3-5 days a week when I was 16-17. Made a lot of cool friends but the game became a real drag, stopped playing in 2007 and sold my account. Came back two weeks or so ago in preparation of Cata with a new account. Convinced some of my old raider friends to play with me casually and honestly it's like a completely different game, haha.
Last time I played was on Vanilla. Man those days were intense and sooo good. Was thinking of starting now - but my irl friend who plays WoW atm told me to wait for Cata to come out and start anew.
On October 18 2010 19:40 SilkD wrote: I used to play pretty hardcore, but playing it in a different light really opens your eyes - not caring about all the little shit.
Any person who doesn't do all the gay achievements etc and just does some raids with a guild will have heaps of time for other stuff. Hell I have a 2 year old and I have cleared all of ICC/Wrath Content and still have time for StarCraft / Family.
My 2c
Totally agreed dude. I used to raid 3-5 days a week when I was 16-17. Made a lot of cool friends but the game became a real drag, stopped playing in 2007 and sold my account. Came back two weeks or so ago in preparation of Cata with a new account. Convinced some of my old raider friends to play with me casually and honestly it's like a completely different game, haha.
Good to hear man, that's the way. You can raid 2-3 nights a week and see all the content with an efficient guild - lots of folks around with that playstyle too.
I don't really worry about PvP either. I mean naturally you can't grind SC games all night because of it, but don't want to get burnt out.
Trying to Manage D3 in there when it hits will be interesting though, thank god for weekends eh lol
looks like Chris Metzen is their main voice actor :/ Getting pretty old, they should pick someone else for it. But as far as visual presentation goes, 10/10 Blizzard never dissapoints in that department
On October 18 2010 21:53 SilkD wrote: ....But I mean their cinematics have been amazing even when StarCraft was current Haha
yep, tough they keep getting shorter and shorter it seems :/ (probably because they need them for more games; upcoming unnanounced mmo, diablo 3, SC2 expantion)
to anyone who used to play and thinking about coming back for Cataclysm.. I reccomend starting now and downloading the new 4.0 patch. A LOT of the talent & interface changes being made for Cataclysm are already available in the new patch. New Glyph system, mastery, reforging, justic points etc. etc. all very cool IMO. Playing my warlock is like a whole new experience and has totally rekindled my interest in the game. All of the classes have been revamped with some significant changes. I would reccomend any WoW fan who hasn't to check out patch 4.0....
God curse this game for being so addicting... going to make it that much harder for me to get to my goal of 2,000 ranking on SC II ladder but oh well =p
On October 18 2010 23:51 Judicator wrote: Can't do it, only way I would go back is if I get written agreements of 9 others I would consider raiding with, signed in blood.
People are just so flaky at times and that wears you done more than whatever Blizzard can throw at you.
This, mostly. I played the 'My schedule doesn't really let me join a raiding guild' playstyle when I played and as such got intimately familiar with 5 mans and Kara. Naxx to a lesser extent later. The times I got to try anything higher was either luck, or with RL friends + some chuckleheads we met and their IRL friends. As I'm sure most people know, RL friend circles usually have a wide variety of skill level at just about everything. Yeah, didn't go too well. The few times I got asked to fill in for someone I'd met in a 5 man who had an actual guild doing it, though. Those were kinda fun. Betting the same raids every week for months at a time would drive me crazy, so whatever.
Ran all over the actual game world doing random quests and other shit like pet/mount hunting just for something to do. Made money off spamming dailies. Archaeology sounds interesting, but that'd probably last about 2 hours before it felt like any other boring profession. Otherwise the options will likely be very much the same at level cap.
Unless I knew I was going to be part of a raiding guild full of people that didn't have their heads up the ass, one way or another, I'd have trouble finding a big enough reason to play again. Buying Cata + a couple months sub would mean spending over $70 just to see a reskinned Azeroth and run more 5 mans with people who are probably even more obsessed with gearscore than they were when I left early this year. Not worth it.
Edit: Watched the video. Not impressed. Lich King voice recycled + angst + attaching/nailing armor directly into Deathwing's body to try to make him look badass. Change 'wings' to 'Frostmourne' and maybe a few other things and you pretty much have a generic LK speech about the world crumbling before his might/fury/wrath/anger/rage/whatever. Guess I'm too jaded.
Deathwing is supposed to have those armor plates on this body, it's known in Warcraft Lore.
- Watched the cinematic, agreed about the cliche-d voice, cinematic itself is kinda cool, but that's to be expected from Blizzard. However it makes me wonder why Malygos in Wrath (who is another Aspect like Neltharion) didn't just fly into Dalaran and breathe on it etc., expected some help from the twilight drakes or something to destroy Azeroth like that.
On October 19 2010 12:19 IntoTheEmo wrote: Deathwing is supposed to have those armor plates on this body, it's known in Warcraft Lore.
- Watched the cinematic, agreed about the cliche-d voice, cinematic itself is kinda cool, but that's to be expected from Blizzard. However it makes me wonder why Malygos in Wrath (who is another Aspect like Neltharion) didn't just fly into Dalaran and breathe on it etc., expected some help from the twilight drakes or something to destroy Azeroth like that.
Probably the same reason you can attack some mob, pull like 6 guys at you, kill them, and the guys two feet around the corner don't move.
I guess the WoW storyline impresses me less and less as time goes on. I agree - very cliche and it feels like a recycled Lich King story. But such is WoW, recycle recycle recycle.
On October 19 2010 12:19 IntoTheEmo wrote: Deathwing is supposed to have those armor plates on this body, it's known in Warcraft Lore.
Deathwing being armored, I have no issue with. More of how it was portrayed. 'I put molten hot armor metal directly on my skin. It feeds my rage and makes me hardcore!!!11' just felt like the video was trying too hard.
Theoretically he should have the armor on already anyway, if he wears it as part of lore. Replacing the armor due to wear and tear is a plausible reason, though a bit of a stretch. Video made it look like it was done right before he busted out of the ground, too. Would think getting armor isn't a last minute thing to do right before declaring war on the whole world.
Either way, hope Cata is a great expansion for those that enjoy WoW.
People don't give WoW enough credit. It's the most polished MMO out there and you don't see those very often *cough FFXIV cough*
I myself played game for like year (joined by end of BC). Wasn't into raiding, wasn't addicted to it, but the game provided enough content for me. Can't wait to get back into it.
I participated in the beta raids earlier today, everything so far seems really great. Not wanting to spoil anything, so I won't go into detail. However the game has become very casual friendly, so if you are thinking about playing or starting again, its a great time to.
I played classic (a few bosses in AQ down, 2 in Nax iirc, Healing Shadowpriest ^^)): I played TBC (2 bosses in Sunwell down iirc as Shadowpriest and Offwarrior). And did not play any of Woltk...
What is shocking to me atm when it comes to Wotlk:
The normal 5 Mans are a pure joke in difficulty... I thought most of TBC's were way to easy but i have yet to see any attempt to crowdcontrol a single mob out of a group by anyone... According to my friend wich played Woltk for quite some time this does not change in Heroics...
Is this really that stupid and most of all, is cata better?
I miss the OLD instance difficulty... Scholomance were the dead Guhls created a cloud that would kill you in about 1 second if you stood in it. no matter if you were the Tank or anyone else :p (they nerfed that later, then they nerfed everything else in the instance... a *normal* 5 Man scholomance run could take up to 4-5 hours if you weren't in there with a random group... And you were happy when you finally cleared it!).
At least leveling with Hyal/BT-Gear is a breeze ^^.... Spam SW and let these new Shadowdoppelgangers kill everything :p.
Yep, it's super-easy now. I started a new char just for fun and levelled to 43 in like a week playing very casually. Every classic instance gets rolled in 10-15 minutes like a bunch of banelings roll over marines. This is actually fun (that you can pull half an instance at once and reap the XP), but it gets boring. Hopefully it gets harder at some point
On October 19 2010 12:19 IntoTheEmo wrote: Deathwing is supposed to have those armor plates on this body, it's known in Warcraft Lore.
Deathwing being armored, I have no issue with. More of how it was portrayed. 'I put molten hot armor metal directly on my skin. It feeds my rage and makes me hardcore!!!11' just felt like the video was trying too hard.
Theoretically he should have the armor on already anyway, if he wears it as part of lore. Replacing the armor due to wear and tear is a plausible reason, though a bit of a stretch. Video made it look like it was done right before he busted out of the ground, too. Would think getting armor isn't a last minute thing to do right before declaring war on the whole world.
Either way, hope Cata is a great expansion for those that enjoy WoW.
He has the armor plates because he is literally being torn apart. You can see this in the cinematic when the first armor plate pulls his opened body together.
"His proximity to the Demon Soul was ripping his body apart, so the goblins forged an armor of adamantium to serve as a vessel to contain Deathwing's raging powers and keep them in check. Only the adamantium plates kept the power from destroying his body."
On October 19 2010 22:54 AyJay wrote: People don't give WoW enough credit. It's the most polished MMO out there and you don't see those very often *cough FFXIV cough*
I myself played game for like year (joined by end of BC). Wasn't into raiding, wasn't addicted to it, but the game provided enough content for me. Can't wait to get back into it.
It may be the most polished MMO overall, but if you were online this week you'd notice a ridiculous number of bugs that should not have made it into the live servers: Graphics issues, sound issues, load screen issues, and this awesome bug where it makes you lag out/freeze when you hover over anything with a cog-wheel -> GREAT for summoning Headless Horseman for Hallow's End atm
- Oh and Deathwing putting molten hot armor on himself is not as farfetched as you may think, in Day of the Dragon, the first Warcraft novel, he did get them attached while they were still searing hot and even embraced the pain he felt from it.
But you're sorta right, I don't know why they're showing it for the cinematic at this point in Warcraft's history. Also from what I get from other people / watching it again is that the tremors that he's causing now is due to this event (possible timeline break). I realize that he's an immensely powerful entity in WoW but his counterparts like the other Aspects have not demonstrated such abilities -> making the ENTIRE world shake because of him screaming when the plates are attached? He's not some kind of Old God
Just recently came back due to some friends starting up again and so far I like what I see out of 4.0.1, however I get the feeling most of these new features and changes should have been added years ago, but whatever. Mostly just came back to do some pvp, spent all TBC chasing world firsts and kind of burnt me out and with woltk content being such a joke lead me to quitting. Hoping rated bgs can bring back the excitement that was present back in vanilla. Sold all my accounts when I quit so did the little RAF and made one of everything, leveling is so fast these days.
Anyways if anyone wants to pvp or anything I'm currently on Blackrock Horde
Now for the senseless brags at the end of post to validate my opinion:
Former S1-S4 Gladiator /w multiple chars in multiple brackets
On October 19 2010 22:54 AyJay wrote: People don't give WoW enough credit. It's the most polished MMO out there and you don't see those very often *cough FFXIV cough*
I myself played game for like year (joined by end of BC). Wasn't into raiding, wasn't addicted to it, but the game provided enough content for me. Can't wait to get back into it.
It may be the most polished MMO overall, but if you were online this week you'd notice a ridiculous number of bugs that should not have made it into the live servers: Graphics issues, sound issues, load screen issues, and this awesome bug where it makes you lag out/freeze when you hover over anything with a cog-wheel -> GREAT for summoning Headless Horseman for Hallow's End atm
- Oh and Deathwing putting molten hot armor on himself is not as farfetched as you may think, in Day of the Dragon, the first Warcraft novel, he did get them attached while they were still searing hot and even embraced the pain he felt from it.
But you're sorta right, I don't know why they're showing it for the cinematic at this point in Warcraft's history. Also from what I get from other people / watching it again is that the tremors that he's causing now is due to this event (possible timeline break). I realize that he's an immensely powerful entity in WoW but his counterparts like the other Aspects have not demonstrated such abilities -> making the ENTIRE world shake because of him screaming when the plates are attached? He's not some kind of Old God
The original plates were attached by goblins, These weren't (as seen in the Cinematic) , Chances are these are the plates being reapplied by the Twilight Cultists.
Neltharion is the aspect of earth, He has complete control over the way the earth is shaped that was the gift the Titans gave him. Neltharion became Deathwing because of the Old Gods - Being the aspect of the Earth he was the closest to the buried Old Gods than anyone else and the whispers turned him insane. Deathwing works for the Old Gods now and they have given him more power.
On October 19 2010 22:54 AyJay wrote: People don't give WoW enough credit. It's the most polished MMO out there and you don't see those very often *cough FFXIV cough*
I myself played game for like year (joined by end of BC). Wasn't into raiding, wasn't addicted to it, but the game provided enough content for me. Can't wait to get back into it.
It may be the most polished MMO overall, but if you were online this week you'd notice a ridiculous number of bugs that should not have made it into the live servers: Graphics issues, sound issues, load screen issues, and this awesome bug where it makes you lag out/freeze when you hover over anything with a cog-wheel -> GREAT for summoning Headless Horseman for Hallow's End atm
- Oh and Deathwing putting molten hot armor on himself is not as farfetched as you may think, in Day of the Dragon, the first Warcraft novel, he did get them attached while they were still searing hot and even embraced the pain he felt from it.
But you're sorta right, I don't know why they're showing it for the cinematic at this point in Warcraft's history. Also from what I get from other people / watching it again is that the tremors that he's causing now is due to this event (possible timeline break). I realize that he's an immensely powerful entity in WoW but his counterparts like the other Aspects have not demonstrated such abilities -> making the ENTIRE world shake because of him screaming when the plates are attached? He's not some kind of Old God
He is the aspect of the Earth, so they are kind of linked is what they are getting at, or at least the short straw of rational I tried to pull from it.
1. More than the other aspect, Neltharion aka. Deathwing, was possibly the most powerful, the strongest of the 5. He's always had a molten like body structure and I'm not sure if he's really flesh and blood like the other dragons.
2. All 5 aspects have incredible cosmic powers, yes, rival to the old gods. Deathwing, being in control of the earth and land, and further reinforced by both old god influence and the Demon Soul artifact, probably can crack the world, at least when he wants too. We haven't really seen outward appearances of the other aspects power, but don't assume that they aren't.
Cool video though, we'll probably see one or two more, or alternate takes.
On October 19 2010 22:54 AyJay wrote: People don't give WoW enough credit. It's the most polished MMO out there and you don't see those very often *cough FFXIV cough*
I myself played game for like year (joined by end of BC). Wasn't into raiding, wasn't addicted to it, but the game provided enough content for me. Can't wait to get back into it.
It may be the most polished MMO overall, but if you were online this week you'd notice a ridiculous number of bugs that should not have made it into the live servers: Graphics issues, sound issues, load screen issues, and this awesome bug where it makes you lag out/freeze when you hover over anything with a cog-wheel -> GREAT for summoning Headless Horseman for Hallow's End atm
- Oh and Deathwing putting molten hot armor on himself is not as farfetched as you may think, in Day of the Dragon, the first Warcraft novel, he did get them attached while they were still searing hot and even embraced the pain he felt from it.
But you're sorta right, I don't know why they're showing it for the cinematic at this point in Warcraft's history. Also from what I get from other people / watching it again is that the tremors that he's causing now is due to this event (possible timeline break). I realize that he's an immensely powerful entity in WoW but his counterparts like the other Aspects have not demonstrated such abilities -> making the ENTIRE world shake because of him screaming when the plates are attached? He's not some kind of Old God
The original plates were attached by goblins, These weren't (as seen in the Cinematic) , Chances are these are the plates being reapplied by the Twilight Cultists.
Neltharion is the aspect of earth, He has complete control over the way the earth is shaped that was the gift the Titans gave him. Neltharion became Deathwing because of the Old Gods - Being the aspect of the Earth he was the closest to the buried Old Gods than anyone else and the whispers turned him insane. Deathwing works for the Old Gods now and they have given him more power.
Believable, but by that logic, Malygos would make every spellcaster explode or at least be unable to cast spells (like X'avius in War of the Ancients with Night Elves), but he had to gather an army to manipulate the ley lines in Wrath? The ridiculous assault in Violet Hold? How laughable the Malygos encounter was?
Also, according to Blizzard, there are 3 Old Gods. Now I'm familiar about him being driven insane by the Old Gods during the War of the Ancients, but unless Blizzard usurped their own lore again, wouldn't they all be dead now? Unless they pulled a Kael'Thas. We killed C'Thun in AQ40, Yogg-Saron in Ulduar, and the 3rd is the dead one with the glowing sword sticking out of it in The Master's Glaive in Darkshore.
Old God in Cata: AQ/Ulduar/Darkshore was merely a setback! With the power of Deathwing, ___________'s will have his revenge! <--- ^^
EDIT: Post above me matching Neltharion's Strength to the Old Gods is wrong. The Titans had to send an army to defeat the Old Gods. Pantheon gifted some of their powers to the leaders of the greatest race in Azeroth at the time, dragons. Khaz'goroth gifted Neltharion the Earth Warder a portion of his power. So portion of Titan > Old God = impossible.
Also stated in War of the Ancients, Old Gods > Sargeras easily.
On October 19 2010 22:54 AyJay wrote: People don't give WoW enough credit. It's the most polished MMO out there and you don't see those very often *cough FFXIV cough*
I myself played game for like year (joined by end of BC). Wasn't into raiding, wasn't addicted to it, but the game provided enough content for me. Can't wait to get back into it.
It may be the most polished MMO overall, but if you were online this week you'd notice a ridiculous number of bugs that should not have made it into the live servers: Graphics issues, sound issues, load screen issues, and this awesome bug where it makes you lag out/freeze when you hover over anything with a cog-wheel -> GREAT for summoning Headless Horseman for Hallow's End atm
- Oh and Deathwing putting molten hot armor on himself is not as farfetched as you may think, in Day of the Dragon, the first Warcraft novel, he did get them attached while they were still searing hot and even embraced the pain he felt from it.
But you're sorta right, I don't know why they're showing it for the cinematic at this point in Warcraft's history. Also from what I get from other people / watching it again is that the tremors that he's causing now is due to this event (possible timeline break). I realize that he's an immensely powerful entity in WoW but his counterparts like the other Aspects have not demonstrated such abilities -> making the ENTIRE world shake because of him screaming when the plates are attached? He's not some kind of Old God
The original plates were attached by goblins, These weren't (as seen in the Cinematic) , Chances are these are the plates being reapplied by the Twilight Cultists.
Neltharion is the aspect of earth, He has complete control over the way the earth is shaped that was the gift the Titans gave him. Neltharion became Deathwing because of the Old Gods - Being the aspect of the Earth he was the closest to the buried Old Gods than anyone else and the whispers turned him insane. Deathwing works for the Old Gods now and they have given him more power.
Believable, but by that logic, Malygos would make every spellcaster explode or at least be unable to cast spells (like X'avius in War of the Ancients with Night Elves), but he had to gather an army to manipulate the ley lines in Wrath? The ridiculous assault in Violet Hold? How laughable the Malygos encounter was?
Also, according to Blizzard, there are 3 Old Gods. Now I'm familiar about him being driven insane by the Old Gods during the War of the Ancients, but unless Blizzard usurped their own lore again, wouldn't they all be dead now? Unless they pulled a Kael'Thas. We killed C'Thun in AQ40, Yogg-Saron in Ulduar, and the 3rd is the dead one with the glowing sword sticking out of it in The Master's Glaive in Darkshore.
Old God in Cata: AQ/Ulduar/Darkshore was merely a setback! With the power of Deathwing, ___________'s will have his revenge! <--- ^^
I don't think it was ever confirmed that there was 3 old gods? I don't think we know how many there are.
[Edit]: Seems there is a few conflicts but 3-5 seems to be the number.
Don't forget Cho'gall is trying to resurrect C'Thun this expansion (Afaik).
Also apparently the one in Darkshore is not an old god.
From what I've heard and seen on Youtube, Blizzard is turning up the heat in Cata's dungeons. Some of the stuff I've seen looks undoable without some form of coordination, they are moving away from the current system were positioning is 100% of the fight and bringing back CC-heavy encounters and the need to kite some mobs which were the 2 things that made Vanilla WoW raids so good.
I feel sorry for the people that say stuff like "Wasted years in WoW" because they hate something they used to love. I mean if the game kept your attention for all those years... Then it stops and you hate it all of the sudden? Be a man, live without regrets, You enjoyed WoW and it probably kept you out of trouble when you were younger drop the cool-kid attitude no ones buying it. If you think you suddenly developed a social life because you stopped playing WoW your are probably a douchebag.
On October 20 2010 00:35 Irrelevant wrote: Just recently came back due to some friends starting up again and so far I like what I see out of 4.0.1, however I get the feeling most of these new features and changes should have been added years ago, but whatever. Mostly just came back to do some pvp, spent all TBC chasing world firsts and kind of burnt me out and with woltk content being such a joke lead me to quitting. Hoping rated bgs can bring back the excitement that was present back in vanilla. Sold all my accounts when I quit so did the little RAF and made one of everything, leveling is so fast these days.
Anyways if anyone wants to pvp or anything I'm currently on Blackrock Horde
Now for the senseless brags at the end of post to validate my opinion:
Former S1-S4 Gladiator /w multiple chars in multiple brackets
On October 20 2010 00:47 Arhkangel wrote: From what I've heard and seen on Youtube, Blizzard is turning up the heat in Cata's dungeons. Some of the stuff I've seen looks undoable without some form of coordination, they are moving away from the current system were positioning is 100% of the fight and bringing back CC-heavy encounters and the need to kite some mobs which were the 2 things that made Vanilla WoW raids so good.
I feel sorry for the people that say stuff like "Wasted years in WoW" because they hate something they used to love. I mean if the game kept your attention for all those years... Then it stops and you hate it all of the sudden? Be a man, live without regrets, You enjoyed WoW and it probably kept you out of trouble when you were younger drop the cool-kid attitude no ones buying it. If you think you suddenly developed a social life because you stopped playing WoW your are probably a douchebag.
I wouldn't be on TL calling people douchebags ><
In response to that, it's one thing to encourage people to up their skill level with harder content. But this is a HUGE ramp up from what Wrath was... and they are simplifying everything else while upping the difficulty level... it just doesn't add up. Their new games are targetted at casual gamers mostly (SC2 too), I have a feeling all these massive changes are gonna implode.
Also, what was great in Classic was the way how most of the fights were execution based + the concepts felt new. Forcing extra buttons on a skill rotation doesn't necessarily equate to fun, back then we didn't have to precast X spell to make Y spell super-effective, or watch for B proc so we can use C for most cases, which is what they are forcing now. It doesn't help that we're doing Heroic versions of recycled dungeons.
What they're doing is sorta like if Legacy of the Void for SC2 removed MBS, automine, and then introduced a system where you would have to press an extra button to attack (and not attack move), or like making High Templars have an attack that would proc the availability to use Psionic Storm or something. Oh, and multiplying unit HP by 50, and making *Heroic* versions of previous ladder maps with more ramps/destructibles etc.
On October 20 2010 00:38 Obsidian wrote: 1. More than the other aspect, Neltharion aka. Deathwing, was possibly the most powerful, the strongest of the 5. He's always had a molten like body structure and I'm not sure if he's really flesh and blood like the other dragons.
2. All 5 aspects have incredible cosmic powers, yes, rival to the old gods. Deathwing, being in control of the earth and land, and further reinforced by both old god influence and the Demon Soul artifact, probably can crack the world, at least when he wants too. We haven't really seen outward appearances of the other aspects power, but don't assume that they aren't.
Cool video though, we'll probably see one or two more, or alternate takes.
It took the hands of the Titans combined to shape the world, and even that is a myth as stated by Blizzard. Just because he is the Earth Warder by name does not mean he can shape Azeroth on that kind of scale. (See post about Titan -> Aspect power above)
The Aspects were created equal, it was the trickery of Neltharion (after he was corrupted by the Old Gods and was convinced that the others were trying to do him in) that convinced the other Aspects to 'donate' some of their powers to the Dragon (Demon) Soul to combat the Burning Legion at the time.
Neltharion's skin was not always like that, the power unleashed by the Demon Soul + rage/madness he went into after his corruption caused his skin to erupt with lava and whatnot, resulting in his developing of those plates to help hold his body together.
Once the Demon Soul was dealt with by Rhonin in Day of the Dragon, the other Aspects regained their powered and defeated him at Grim Batol, causing him to go into hiding up till now.
References: WC3 manual, Day of the Dragon, War of the Ancients Trilogy, in-game WoW Books (yeah I read them).
- Also, it seems pretty broken that Cho'gall can resurrect an Old God considering he was defeated by regular Orc troops during Gul'dan's betrayal in the Warcraft 2 timeline (though according to WoWwiki there was some attempt at resurrecting C'Thun in some Comic thing - the one thing related to WoW that I have not read :D - too many issues to stomach)
It's one thing to quote lore directly from Blizzard, but one needs to reference the new stuff with their older lore - Blizzard isn't being consistent with WoW lore nowadays.
Other than checking out the patch changes, is there any reason to reactivate now? Is there something I can do that would benefit me when Cata comes out or when I hit 85? I want to activate but it seems like there isn't really much to do since everything is going to get replaced.
On October 20 2010 05:46 Raisauce wrote: Other than checking out the patch changes, is there any reason to reactivate now? Is there something I can do that would benefit me when Cata comes out or when I hit 85? I want to activate but it seems like there isn't really much to do since everything is going to get replaced.
I wouldn't activate until about a month or even 2 weeks before Cata comes out just to do all of the stuff leading up to it, aka the special events stuff or the old stuff you never got to do or will get to do.
On October 20 2010 00:47 Arhkangel wrote: I feel sorry for the people that say stuff like "Wasted years in WoW" because they hate something they used to love. I mean if the game kept your attention for all those years... Then it stops and you hate it all of the sudden? Be a man, live without regrets, You enjoyed WoW and it probably kept you out of trouble when you were younger drop the cool-kid attitude no ones buying it. If you think you suddenly developed a social life because you stopped playing WoW your are probably a douchebag.
No need to take it personally. I wish I wouldn't have wasted that time playing wow hardcore for years, when I could have been playing sc hardcore instead. The "wasted" part is I gained nothing (lasting) from wow while I could have gained a lot from sc.
On October 20 2010 00:47 Arhkangel wrote: I feel sorry for the people that say stuff like "Wasted years in WoW" because they hate something they used to love. I mean if the game kept your attention for all those years... Then it stops and you hate it all of the sudden? Be a man, live without regrets, You enjoyed WoW and it probably kept you out of trouble when you were younger drop the cool-kid attitude no ones buying it. If you think you suddenly developed a social life because you stopped playing WoW your are probably a douchebag.
It is wasted time to a lot of individuals, considering the amount of time I dumped into it and the payoff, I would say it's a waste of time. Were there good parts about it? Sure. Was it fun? Of course. Did I make some sacrifices to do what I did? Yep. Would I do it again if I could? No. The last two questions and their answers are what makes people regret it. There's nothing wrong with the game per say, but there's plenty wrong with the requirements for you really see the well done end game.
Don't make assumptions about what other people do. If you think playing WoW keeps you out of trouble, then you clearly don't understand that WoW itself is trouble for a lot of people.
To put it another way, people play because of other people. For online games, that people-people interaction is particularly frail, especially if they quit, then all you're left with is a lot of money/time spent for a digital character, which is particularly disheartening. Now if you kept in touch with your former guildies, then you at least have people you can socialize online with through other ways, like other games. However, that's not the case for a lot of former players.
On October 20 2010 06:48 GGTeMpLaR wrote: They need to come out and say "we fucked up the BC storyline and all of BC content can be ignored lore-wise" and then re-do it.
but ofc they would never admit a fuck-up as bad as what they did with BC lore
Warcraft Lore is pretty dead to me after BC, but the game is still fun for a while whenever new content comes out
They actually sort of did this, apologizing for completely contradicting existing lore about sargeras and the eredar.
Holy shit, I stopped playing WoW when BC came out, i.e vanilla and I can only cry about the new changes I'm seeing. To me, WoW seems to have become so much more newb-friendly (Paladins on horde?? Inconsistent lore? Mount for free? FULL EPIC IN 24 HOURS???), please contemporary WoWerz, correct me if I'm wrong/missing something.
On October 20 2010 07:21 drlame wrote: Holy shit, I stopped playing WoW when BC came out, i.e vanilla and I can only cry about the new changes I'm seeing. To me, WoW seems to have become so much more newb-friendly (Paladins on horde?? Inconsistent lore? Mount for free? FULL EPIC IN 24 HOURS???), please contemporary WoWerz, correct me if I'm wrong/missing something.
Vanilla WoW is nothing like Wrath (or even BC) WoW.
Don't even start to relate the two. Everything from instance difficulty to stats is completely changed.
Any paladins in here? I don't like any of the 4.0 changes to my paladin. Holy or Ret. Although as I am a vanilla player (release day baby!) I know that for some reason Blizzard likes to channel their badness into paladins and then fix them a patch or two later.
See: 1.7, 2.whatever, 3.whatever.
Though that one time they made Crusader strike on a 2 second cooldown for 120% weapon damage in the test realm was pretty epic. lol. Was like, 10k DPS back at 70 for a blue geared paladin. That only lasted about four days, IIRC.
On October 20 2010 07:21 drlame wrote: Holy shit, I stopped playing WoW when BC came out, i.e vanilla and I can only cry about the new changes I'm seeing. To me, WoW seems to have become so much more newb-friendly (Paladins on horde?? Inconsistent lore? Mount for free? FULL EPIC IN 24 HOURS???), please contemporary WoWerz, correct me if I'm wrong/missing something.
Mounts for free? No. Full epics in 24 hours? Wha? Yea they gave shams to allys and pallys to horde (As a sham I HATED this). I didn't play BC until wrath happened so I kinda blazed through it and missed any of the lore inconsistency.
On October 20 2010 06:48 GGTeMpLaR wrote: They need to come out and say "we fucked up the BC storyline and all of BC content can be ignored lore-wise" and then re-do it.
but ofc they would never admit a fuck-up as bad as what they did with BC lore
Warcraft Lore is pretty dead to me after BC, but the game is still fun for a while whenever new content comes out
They actually sort of did this, apologizing for completely contradicting existing lore about sargeras and the eredar.
lol
that's like saying I sort of apologized if I apologized for stealing 5$ when I stole 2,000
On October 20 2010 07:21 drlame wrote: Holy shit, I stopped playing WoW when BC came out, i.e vanilla and I can only cry about the new changes I'm seeing. To me, WoW seems to have become so much more newb-friendly (Paladins on horde?? Inconsistent lore? Mount for free? FULL EPIC IN 24 HOURS???), please contemporary WoWerz, correct me if I'm wrong/missing something.
No, you've got it all pretty much wrapped up. WoW is the MMO version of Facebook.
Except that you know, if you want a challenge, it's out there. It's called hard mode. There's content for everybody, don't be mad because everyone's gear's color is purple.
Also, I remember the vanilla forum how people whined that WoW was becoming Everquest in the end-game, very very few people could experience the end content(80% of man-hours effort of new content for 1% of the population? That's stupid). Not mentioning the retarded things like mundane farming of mats for fire resistance, that stupid onyxia cloak, and more cock blocks.
WoW now is a much better streamlined game designed for a wide variety of players. You can play a couple hours a week and still get things done. You can also be hardcore and progress in hard modes.
And no one with a little clue cared about the whiners.
I was by no means in a top guild (AQ40 until Huhuaran -> we never farmed the resist gear because we were kinda casual ), in old Naxx we downed the 2 easy bosses (the mindcontroll one and the nerub one)... In BC we downed Brutallus (because after the nerfs everything before sunwell became fucking easy and there is NO honest excuse to not have downed that stuff.... If you dont have time to play a game for 3 hours straight whiteout big interruptions, you probably have MUCH else not done than raiding anyway)
I have not seen allt he content... And i was perfectly fine with it. I would have loved to have seen more but honestly, looking at my scrubguild... We really haev seen what we should have seen, i would argue we even saw more than our skill (or the skill of certain members which are still making me angry when just thinking about them :p) should have allowed us..
You can argue that WoW-Classic was a little too heavy on the time consumption for endgame raiding... But TBC? NOT AT ALL...
Btw: TBC was good but the atmosphere/lolore of the whole thing totally sucked. Wrath has good atmosphere but seems to be a huge joke for everything else. Now they seem to backpedal into TBC's direction in a new "Classic" world (which also had good atmosphere for the most part). Sounds like it is worth a try.
Btw: Yes, the pure Cockblocks were stupid... Like Huhuaran, the Mother in BT and the whole Fireresistance stuff in classic (Onyxia-Cloak was kinda "okish" because you probably allready had cloaks for everyone when showing up at Nefarian, it was just like getting a key).
On October 20 2010 07:21 drlame wrote: Holy shit, I stopped playing WoW when BC came out, i.e vanilla and I can only cry about the new changes I'm seeing. To me, WoW seems to have become so much more newb-friendly (Paladins on horde?? Inconsistent lore? Mount for free? FULL EPIC IN 24 HOURS???), please contemporary WoWerz, correct me if I'm wrong/missing something.
That's funny, last time I heard WoW is only for losers who are hardcore no lifers.
edit: In case you don't get - I'm not saying they are, I'm saying it's funny there are people lashing WoW being way too easy and there are many people saying it's for hardcore no lifers -_- (therefore it's somewhere between = perfect)
On October 20 2010 07:21 drlame wrote: Holy shit, I stopped playing WoW when BC came out, i.e vanilla and I can only cry about the new changes I'm seeing. To me, WoW seems to have become so much more newb-friendly (Paladins on horde?? Inconsistent lore? Mount for free? FULL EPIC IN 24 HOURS???), please contemporary WoWerz, correct me if I'm wrong/missing something.
Actually it got retarded from the moment that Illidan survived his fight with Arthas. It would have been the perfect death for him... At least way better than just killing him in WoW a little later...
i think the lore in wow could be expanded upon so much, a ton of cool stuff. titans/aspects/old gods etc are never really explained that much.
and even though i played in wotlk i've grown to love the vanilla areas. something about sillithus/darkshore/felwood strike me as mysterious, and there are a ton of unexplained lore in these areas. the bugs were awesome and i really liked the lore behind them. the thingy in darkshore always creeps me out
i quit wow during febuary this year and it was because of how little satisfaction i got out of it. i didn't want to quit, it just happened because of how dumb people are, how demanding the schedule was if you're in a raiding guild, and how little people play arena anymore. my server was dead for pvp, it was terrible. highest rated arena team was like 2300, and my partners weren't active anymore so there was nothing to do.
i wouldn't say it was the best decision i ever made because nothing was better then staying late hitting 2200. the first time that happened i almost cried from happiness haha, tier 2 weapons were so damn cool. however once there isn't anything to play for anymore you get bored, like any other game.
I'm interesting in doing the new content with my buddies but as someone who was hardcore in vanilla, the endgame content doesn't seem appealing. Although, even if they reverted endgame raiding and pvp back to how hardcore it was in vanilla I doubt I would have the time now to participate so it's pretty much a moot point.
I think I disagree with the decision to make WoW so newbie friendly.. Recently my friends have started playing WoW again and I think I might try it after exams . Anyways, I noticed that theres so much help given to a person when they create a new character that it really reflects the endgame, so many people are becoming detrimental to the higher tier raids because it was so easy to breeze through 1-80 and no real skills at playing were learnt.
What I do like however is the new talent system, the old one sucked.. You put 5 points into a useless talent so you could eventually get a single good one. I played back in the day where 60 was the max level, then played when WotLK came out. From this I can say that I dislike how easy everything in terms of levelling has become. I was annoyed when mounts became available to such low level players (I remember getting mine at 40 after farming gold for soo long). I DO like the phasing they used in WotLK, really added a new level of depth to the game. I also like the simplicity of higher end raids now, I used to hate the time wasted organizing a 25-man for Onxyia, was such a ball breaker. I just think the levelling process is far too forgiving on new players and the focus on high end content really takes away from the whole adventure of leveling. Although it took ages to get to 60, it was pretty fun. Now it just seems like a massive grind all the time.
I also love the nerf to pallys, ret pallys were such bs rofl. They press 3 buttons and kill someone :/. I think i'll be returning to my 80 Shaman closer to Cataclysms release, but I don't think i'll be playing very long because of uni ^.^.
Lastly, I HATE how they are just mixing the classes up between races. It makes no sense that a Dwarf can become a Shaman.. WTF is that shit LOL. A Tauren Paladin? after all the emphasis on them being tribal? Stupid shit. stuppiiiiiiiiiiiiiiiiiiiiiiiiid.
I don't agree with every change that Blizzard has made to the game, but they've done perfectly fine in doing what any business intends to do - increasing the number of active players and new players that are attracted to the game.
But man, it's hilarious watching Vanilla WoWers (of which myself is one) who stopped playing the game blow everything out of proportion because it's the only way they can convince themselves that they're not going to come back and get readdicted.
On October 26 2010 09:56 scintilliaSD wrote: I don't agree with every change that Blizzard has made to the game, but they've done perfectly fine in doing what any business intends to do - increasing the number of active players and new players that are attracted to the game.
But man, it's hilarious watching Vanilla WoWers (of which myself is one) who stopped playing the game blow everything out of proportion because it's the only way they can convince themselves that they're not going to come back and get readdicted.
Truth. Also, people who keep coming back never did any of the administrative stuff in running a guild. That shit is a nightmare with 40 people raids.
As a guild leader for about 3 years straight the thing that made me quit in WotLK was how braindead the average player became, how there was no challenge to anything and how utterly broken all forms of PvP were.
They seriously need Chilton to whip the classes back into shape after Ghostcrawler's disasterous attempts at balance.
Anyway... back to the reason I quit.
I would sit there for hours with ranged dps trying to explain to them that they can switch targets to the next thing that needed to be killed quite easily in the 1.5 second global cooldown and even if they have trouble with that, to cast a large spell/ability and switch during that. No. Too hard. You end up with a third of the raid doing 2k dps because they can't switch targets. I am not even kidding - this is how bad it got towards the end.
Another third is STILL BACKPEDDLING away from bad things and dying despite saying "don't backpeddle don't backpeddle don't backpeddle" on vent. No matter how many times you explain it is slower and it is because of them we are wiping they just can't manage to strafe.
The final third is sitting there groaning, complaining to me and other officers as well as threatening to quit because the rest of the raid is braindead. Who can blame them really. Eventually it was just too much and I had to stop playing.
In Vanilla and TBC you never had to deal with that bullshit because dungeons/heroics actually required a hint of co-ordination, some minimal use of crowd control and enough skill to not pull the entire instance in order to complete them. You could weed out bad people who applied to your guild by looking at their gear or taking them to an instance as a trial, if they had some heroic gear there was at least hope they weren't awful. Come WotLK everyone gets current tier gear from facerolling piss easy heroics.
WotLK was such a letdown in this regard it still pisses me off to even think about it. Most classes can get away with mashing 1 button or none at all to get through an entire heroic. Raiding wasn't even hard but people STILL had trouble because they just did not know how to play their class because they were never forced to learn in the leveling process or in instances.
I will probably give Cataclysm a go to see if the game has regained some difficulty (by some accounts it has). I will never lead a guild again after what WotLK put me through though.
Personally, I would really love that they'd put an "Heroic Hard Mode", heroics that are tuned for people equipped with the lastest tier of raid content. This mode would offer a good challenge and reward the player with a slightly higher amount of JPs. Honestly I can't stand heroics from wotlk anymore and at the rate it's going, the Cataclysm heroics will be just as braindead in a couple of tiers.
On August 26 2009 04:19 HuskyTheHusky wrote: Enjoy leveling up and re-gearing again. Lets see... how many tiers are there now? 8? Plus the third expansion.... soooooo:
1) leveling to max level 4 times, check 2) Gearing up 8 times + 3 expansions = around 11 times, check 3) Reusing all the same old content with new skins, check.
I am really glad I dont play WoW anymore. I cant believe people are excited about this expansion, but then again I got sick of grinding nonstop just to be equal to what I was before a long time ago. A lot of people are still into having to re-climb the tier ladder over and over.
On August 26 2009 04:19 HuskyTheHusky wrote: Enjoy leveling up and re-gearing again. Lets see... how many tiers are there now? 8? Plus the third expansion.... soooooo:
1) leveling to max level 4 times, check 2) Gearing up 8 times + 3 expansions = around 11 times, check 3) Reusing all the same old content with new skins, check.
I am really glad I dont play WoW anymore. I cant believe people are excited about this expansion, but then again I got sick of grinding nonstop just to be equal to what I was before a long time ago. A lot of people are still into having to re-climb the tier ladder over and over.
To be fair, gearing up isn't anywhere near as hard it was for the first two, especially vanilla.
People complaining about grinding have no clue what grinding was. Hello AQ world event.
On August 26 2009 04:19 HuskyTheHusky wrote: Enjoy leveling up and re-gearing again. Lets see... how many tiers are there now? 8? Plus the third expansion.... soooooo:
1) leveling to max level 4 times, check 2) Gearing up 8 times + 3 expansions = around 11 times, check 3) Reusing all the same old content with new skins, check.
I am really glad I dont play WoW anymore. I cant believe people are excited about this expansion, but then again I got sick of grinding nonstop just to be equal to what I was before a long time ago. A lot of people are still into having to re-climb the tier ladder over and over.
I know this is old post, but I wanted to comment on it:
1) That's how MMO's work and I think WoW does pretty good job. 2) Gearing is part of WoW gameplay 3) I wouldn't call reusing. Yes it is to some extent, but Cataclysm got a lot of new content (And whole new 1-60 level zones ... FOR FREE!)
Also there are people that play Broodwar for 10 years and aren't bored yet. Why? Gameplay. It just happens that WoW needs to refresh that gameplay time to time because it's MMO.
On November 03 2010 04:58 Judicator wrote: People complaining about grinding have no clue what grinding was. Hello AQ world event.
It seems like for all of BC and WOTLK, druids and locks have been the dominant arena classes. WLD in BC and wizard cleaves in WOTLK. That being said, i'm going lock or druid in cata. Is tauren and their warstomp still going to be best for horde resto druids?
On November 03 2010 11:21 blizzind wrote: It seems like for all of BC and WOTLK, druids and locks have been the dominant arena classes. WLD in BC and wizard cleaves in WOTLK. That being said, i'm going lock or druid in cata. Is tauren and their warstomp still going to be best for horde resto druids?
On August 26 2009 04:19 HuskyTheHusky wrote: Enjoy leveling up and re-gearing again. Lets see... how many tiers are there now? 8? Plus the third expansion.... soooooo:
1) leveling to max level 4 times, check 2) Gearing up 8 times + 3 expansions = around 11 times, check 3) Reusing all the same old content with new skins, check.
I am really glad I dont play WoW anymore. I cant believe people are excited about this expansion, but then again I got sick of grinding nonstop just to be equal to what I was before a long time ago. A lot of people are still into having to re-climb the tier ladder over and over.
Saved me some typing.
Yeah... If you don't like to play WoW you better don't play WoW...
Seriously, all this points are pretty retarded and make about no sense?
Classic --> TBC = new level cap, new zones, new dungeons/raids, new Talents/Spells and new/stronger gear. TBC --> Wotlk = new level cap, new zones, new dungeons/raids, new Talents/Spells and new/stronger gear. Wotlk --> Cata = new level cap, new zones (they are basically new), new dungeons/raids, new Talents/Spells and new/stronger gear.
What do you expect from an expansion? It sounds like you would like to get "less" new content to not have your beloved gear "reset".
I just used my free 7 Days last week. I stopped playing summer 2009, mostly because WotLK got old for me pretty soon. But over the summer I followed alot of beta coverage and got hooked again. So I took my free week and despite I really suck now at playing+my gear is one year old it was kinda fun. So I will definitely start again when Cata hits. Just need to find a guild and make my head straigt in terms of faction switch etc. and whos gonna be my main.
On August 26 2009 04:19 HuskyTheHusky wrote: Enjoy leveling up and re-gearing again. Lets see... how many tiers are there now? 8? Plus the third expansion.... soooooo:
1) leveling to max level 4 times, check 2) Gearing up 8 times + 3 expansions = around 11 times, check 3) Reusing all the same old content with new skins, check.
I am really glad I dont play WoW anymore. I cant believe people are excited about this expansion, but then again I got sick of grinding nonstop just to be equal to what I was before a long time ago. A lot of people are still into having to re-climb the tier ladder over and over.
Saved me some typing.
Yeah... If you don't like to play WoW you better don't play WoW...
Seriously, all this points are pretty retarded and make about no sense?
Classic --> TBC = new level cap, new zones, new dungeons/raids, new Talents/Spells and new/stronger gear. TBC --> Wotlk = new level cap, new zones, new dungeons/raids, new Talents/Spells and new/stronger gear. Wotlk --> Cata = new level cap, new zones (they are basically new), new dungeons/raids, new Talents/Spells and new/stronger gear.
What do you expect from an expansion? It sounds like you would like to get "less" new content to not have your beloved gear "reset".
Your post only appears to illustrate your familiarity with the grind a level style MMO. People still fly Frigates in EVE Online, even with bank accounts in the tens of bullions and skill points approaching 100m. It is possible to expand the content available and depth of a game (glyphs, Arena, Wintergrasp, jewelcrafting, UI improvements, Wave style/timed encounters like CoS, more/varied item stats, achievements with meaningful rewards) without simply re-hashing content. The problem with WoW (and numerous MMOs) is that most of the game just boils down to collecting stuff. This is fine if that's what you like to do, but if you like a little more depth or player driven content, then it's pretty weak.
Add to this the increasing emphasis on accessibility through simplification and you get a game that's lost its lustre for Type A gaming personalities (to reference Snow Crash).
On November 03 2010 20:34 papaz wrote: When there is open world PvP like Isle of Quel Danas in TBC I will be back. until then, no thank you.
How they didn't follow up on Isle of Quel Danas in WoTLK is beyond me.
Pretty sure they said PvP in WoW is just a small side attraction. They don't actually care about it.
I get the general impression they use it as a promotional tool. New players are all about the PVE, so that's where the focus lies, from what I've gleaned. Got to keep Bobby Coke Tic in the Bolivian marching powder.
They have some great new and exciting content planned.
Expect to play some amazing new battlegrounds like Arathi Basin and Warsong Gulch, as well as going into the BlackWing Descent to fight Nefarion and even get a shot at ragnaros again!
I've been a guild master of a successful raiding guild for 5 years now... and I really truly hope I don't play cataclysm. Sadly wow has sucked so many in theres no way out... this expansion just seems like a pile of shit though. I have the beta for 2 months now and I can't even force myself to play it or care. To those still giving their life to wow, i feel for you... I hope I can get out but it's hard to quit when a guild is behind you for all those years.
On November 04 2010 04:45 Pufftrees wrote:Expect to play some amazing new battlegrounds like Arathi Basin and Warsong Gulch, as well as going into the BlackWing Descent to fight Nefarion and even get a shot at ragnaros again!
At least the fights will actually be different. Same boss doesn't bother me that much as long as it's actually it's own unique fight.
Also, at least there are some true raids prepared with unique bosses.
WOTLK on the other hand was a completely recycled instance with all the exact same fights. Nothing new at all. That was the only raid available for several months. Other than that you had two random dragon encounters in onyxia-style raids.
I played wotlk for two weeks and cleared all the content. PvP was broken at the time too. So then I quit for ~6 months.
Cata looks wayyyy better than wotlk so far at least. I assume pvp will still be broken at the start though (at least they don't have a new class to balance).
On November 04 2010 04:45 Pufftrees wrote:Expect to play some amazing new battlegrounds like Arathi Basin and Warsong Gulch
Oddly enough, AB and WSG are my favorites. I dislike EoTS and Strand is freaking awful. I hate vehicle PvP. Vehicles are slow and boring, and not fun to kill T.T
AB and WSG are enough for me Terrain/gametypes don't matter much in comparison to fun classes imo. DoTA is played on the exact same map every time and people still enjoy that right?
To be fair, gearing up isn't anywhere near as hard it was for the first two, especially vanilla.
People complaining about grinding have no clue what grinding was. Hello AQ world event.
Yep. You can get to 80 and have full epics now in half the time it took the average player to reach 60 in vanilla. Honestly it's probably too easy now. Oh well. I just play it like any other normal game now, usually do an hour of BGs with my brother if we're bored or something.
I didn't know serious StarCraft players played WoW =O Honestly IMO if you play both games, it's kind of hard to maintain a social life, and if you do maintain it, it's a waste of your money
On November 05 2010 14:52 SubPointOA wrote: I didn't know serious StarCraft players played WoW =O Honestly IMO if you play both games, it's kind of hard to maintain a social life, and if you do maintain it, it's a waste of your money
They're both Blizzard games, pretty solid connection right there. Also, WoW stems from an RTS, which is the same genre as SC/SC2.
Anyone have some opinions regarding the current difficulty of heroic dungeons at 85?
On November 05 2010 14:52 SubPointOA wrote: I didn't know serious StarCraft players played WoW =O Honestly IMO if you play both games, it's kind of hard to maintain a social life, and if you do maintain it, it's a waste of your money
They're both Blizzard games, pretty solid connection right there. Also, WoW stems from an RTS, which is the same genre as SC/SC2.
Anyone have some opinions regarding the current difficulty of heroic dungeons at 85?
Cata dungeons are as hard as vanilla ones back in first days. Wiping in one boss for 10m and when u finally kill it its very satisfaying with ur grp.
Concepts and mechanics pretty good what I've seen so far.
Honestly IMO if you play both games, it's kind of hard to maintain a social life, and if you do maintain it, it's a waste of your money
You have no idea what you are talking about. If one lifestyle fits for you - another one can fit for someone else. I play both + other games too, spending alot time infront of my computer but still i keep active contacts with 7different IRL people + ofc school + meetings (movies, bowling etc). It's not waste of money aslong as i keep paying because I want to and I can enjoy the games.
Any paladins in here? I don't like any of the 4.0 changes to my paladin. Holy or Ret. Although as I am a vanilla player (release day baby!) I know that for some reason Blizzard likes to channel their badness into paladins and then fix them a patch or two later.
I definitely like the way the pull holy, ret and prot trees. I've played paladin seriously from tbc d1 and before that i had some alts.
It's not so much spamming with few spells as holy and ret is quite challenging too now (if any spec is). Dont know what more to add.. 85 ability is quite nice - fitting all roles well.
On December 12 2010 11:14 GTR wrote: heroics are clearly designed to distinguish the good from the bad.
This is sarcasm right?
Anyways now that cata is slightly harder, what are the chances of Blizzard nerfing it and catering to mass QQ once again?
I'm thinking of coming back but if that even has the slightest chance of happening I won't, cuz then I will have to resort to calling out "wotlk scrub" for every person I see in order to quench my inner rage.
On December 12 2010 11:14 GTR wrote: heroics are clearly designed to distinguish the good from the bad.
This is sarcasm right?
Anyways now that cata is slightly harder, what are the chances of Blizzard nerfing it and catering to mass QQ once again?
I'm thinking of coming back but if that even has the slightest chance of happening I won't, cuz then I will have to resort to calling out "wotlk scrub" for every person I see in order to quench my inner rage.
i know how you feel, it outright sucked when in TBC when stuff I was pretty damn proud of at the time like killing kael on our first night of tries and the ages we spent slaving on mag and the damn trash only for it to get pummelled into the ground with the nerf stick
What worries me is people going 11/12 in raids while members of the raid are still using greens and pre-333 blues after the games been out for not even 36hours
Heroics so far have proved entertaining, but cc still isn't required and most bosses boil down to don't stand in shit.
Is anyone else experiencing extreme BG-queue times? I'm playing on Talnivarr (horde) and the wait times are usually between 20-80 minutes. It's pretty retarded. has anyone heard any official new on this? I'm very curious if Blizzard is going to address this or just let it be.
I couldn't really find any other active WoW thread, and this one seemed to be the most apt, so... Yeah. Is anyone else super-pumped for 4.3? New dungeons! Epic dragon slaying!??? It's gonna be fantastic!
Also I'm sure I'm not the only one who's sick to death of fire at this point.
I guess there's also the transmogrification coming in too, but I don't really have the money or the awesome old stuff for that so well, other folks can be excited for that.
Apparently part of the Deathwing fight is gonna take place on his back while he flies around the continent. That is going to be sooooooooooo awesome.
I havent played in over 2 years and someone is trying to talk me into it. I use to play at a top 200 world level so is the game worth coming back to or is it just a huge time sink that sucks like it did in Wrath?
I've raided this entire expansion... GM and raid leader of my same guild since vanilla. Honestly... I definitely wouldn't recommend coming back for the game play. The main reason I still play is about half of my 25 man group raided MC with me together many many years ago, so its more for the people.
The actual content could be interesting to see once... I probably won't quit until I kill death wing, but its a shell of its former self imo. I'm not the guy who just says "vanilla so good, bc bla bla", but its honestly true, Wrath killed wow with the whole, click a switch for bosses to turn heroic. Not much in the game feels epic any more at all... I got the latest legendary staff and it still was... not very exciting, although 1 shotting people in battlegrounds is fun.
Since Wrath I've had more fun playing other games but still continued to raid hardcore on Wow.. but again I would definitely NOT recommend anyone come back to WoW unless you cannot find anything else to play at all.
I mainly wanted to come back because I never got a chance to play with people I knew when I played. Someone I met in real life at school asked me to play. But I dont want to come back if the game is just as bad as wrath was my time is valuablish to me and I dont want to loose it all go a bad game.
On October 31 2011 23:25 Pufftrees wrote: I've raided this entire expansion... GM and raid leader of my same guild since vanilla. Honestly... I definitely wouldn't recommend coming back for the game play. The main reason I still play is about half of my 25 man group raided MC with me together many many years ago, so its more for the people.
The actual content could be interesting to see once... I probably won't quit until I kill death wing, but its a shell of its former self imo. I'm not the guy who just says "vanilla so good, bc bla bla", but its honestly true, Wrath killed wow with the whole, click a switch for bosses to turn heroic. Not much in the game feels epic any more at all... I got the latest legendary staff and it still was... not very exciting, although 1 shotting people in battlegrounds is fun.
Since Wrath I've had more fun playing other games but still continued to raid hardcore on Wow.. but again I would definitely NOT recommend anyone come back to WoW unless you cannot find anything else to play at all.
i remember having to allocate hours to farm primal shadows to get past mother in BT... and now you just zone into instances with any gear and win, it sure is a shadow..
I don't plan on playing anymore. First off they lied about how much raiding content there would be this expansion, 3 tiers instead of the promised 4. PvP has gone downhill. BC was awesome, Wrath was ok, Cata is just terrible. No matter how cool the next expansion looks I just can't get past the fact that anything they promise can just go out the door.
I couldn't find any general discussion thread for WoW so this will have to do.
If you haven't played WoW for a while, check your e-mail, I just got 7 days free.
I don't know what the criteria is for this, but I'm interested to know if anyone else got it. Seems like a bit of cheap marketing to get people back in to WoW (are they really struggling so much? :S) but I did want to check out the raid finder so it came at the right time I guess.
For the love god make sure you pick the right email, if you even got a legit email. I get ~2 scam mails a day. Some reputable sites out there must really sell email information as I do not use that email address for random sites.
The LFR System is a joke. I've heard you can just ignore effects and dps/heal through things. Get pesudo-tier gear.
My guild is on the 10m Deathwing fight to unlock heroics. I'm enjoying that it's still challenging. It's not as challenging as it once was, when Cata came out, but it's still hard. I'm the best geared Bear tank on Hyjal US right now, good server.
My ranking of WoW phases goes Cata>Vanilla>TBC>Wrath (played since the original WoW open beta)
Nothing pleased me more than seeing all the wrath babies get their shit pushed in when they actually had to dodge effects, pay attention to single target dps order, and respect crowd control. Shit was HILARIOUS.
Also, mainly just play to hang out and chat with people- but we get some pretty good raiding done in the meantime.
On December 09 2011 20:07 cursor wrote: The LFR System is a joke. I've heard you can just ignore effects and dps/heal through things. Get pesudo-tier gear.
Sounds good to me, would just like to see some content really. I'm sure random's will still figure out ways to fail (tanks wearing cloth etc etc etc)
Personally my WoW phases goes TBC>WotLK>Vanilla>Cata
Vanilla was good but, it was way too grindy... Only reason I dislike cata (ever since the 4.0 update really) is that everything is linear, from 1 to 85 (apart from the tbc and lk zones but even they are so short you barely get to level through 3 of them)... They really screwed that up.
The LFR System is a joke. I've heard you can just ignore effects and dps/heal through things. Get pesudo-tier gear.
is 100% true. He is also on Deathwing atm with his group and does the LFG thing with his twinks. You can completly ignore most bosses abilitise because they do like no damage.
This whole patch is a fucking joke.
Cata was fun right after release, than they slowly transformed it into Wrath 2.0 and now it's utter garbage again.
The LFR System is a joke. I've heard you can just ignore effects and dps/heal through things. Get pesudo-tier gear.
is 100% true. He is also on Deathwing atm with his group and does the LFG thing with his twinks. You can completly ignore most bosses abilitise because they do like no damage.
This whole patch is a fucking joke.
Cata was fun right after release, than they slowly transformed it into Wrath 2.0 and now it's utter garbage again.
Thinking that LFR is a true aspect of PVE then you clearly did not read the patch notes or have any idea of what Blizzard wanted to achieve with that.
The LFR system is for IDIOTS who don't know how to play and want to kill Deathwing, all those annoying nuubs who cry because they cant kill deathwing or can never kill an end game boss because there crap or dont understand FIRE = BAD.
The LFR is supposed to be so easy that everyone who cant commit to full time raiding can see end game content and kill the expansion. To justify the whole expansion on the LFR "hardness" is utterly stupid comment! Its supposed to be easy and a joke, thats why it doesnt drop good gear it drops 384 gear and the Tier 13 in it is weaker than normal raid Tier 13 t.t its like T12.5 if anything!.
Cata has been an ok expansion not the best but still is ok. 4.3 in my opinion saved it so bad, new heorics much better than the silly ZA/ZG bores that took ages to complete. New heorics are fun and quick nice easy gear, new raid normal modes are easy heoric modes are FRIGGING HARD which is what i like i dont like to A move up to the last boss and then take month of whiping until he is dead.
Dont judge 4.3 on LFR system its there for nuubs and for people who cant commit to raiding guilds! Pugging in trade is better option still than LFR if you want a challenge and your not a nuub
On December 09 2011 20:07 cursor wrote: The LFR System is a joke. I've heard you can just ignore effects and dps/heal through things. Get pesudo-tier gear.
My guild is on the 10m Deathwing fight to unlock heroics. I'm enjoying that it's still challenging. It's not as challenging as it once was, when Cata came out, but it's still hard. I'm the best geared Bear tank on Hyjal US right now, good server.
My ranking of WoW phases goes Cata>Vanilla>TBC>Wrath (played since the original WoW open beta)
Nothing pleased me more than seeing all the wrath babies get their shit pushed in when they actually had to dodge effects, pay attention to single target dps order, and respect crowd control. Shit was HILARIOUS.
Also, mainly just play to hang out and chat with people- but we get some pretty good raiding done in the meantime.
the thing about that argument is that i could point out, my guild is already on heroics and that normal modes are "easy and you can just ignore half the mechanics, normal modes dont deserve loot". its always easy to look down on the next tier of people and say they are trash.
that being said. my problem with lfr is that its part of a wider design issue in wow. there is little to no encouragement for personal improvement. i cant be bothered to make a long winded design rant here because blizzard would never read it but specifically in lfr rather than some of the numbers being tuned down giving 'slower' people a chance to learn them, some of them work in drastically different ways in lfr than the real instance, meaning they arent being prepared for harder content at all.
Didn't know there was a WoW thread :O! It's weird to see reasonable posts about WoW, considering i'm used to the horror that is the blizzard WoW forums *shivers*
I don't raid actively anymore, and haven't since Ulduar (the last really good raid, imo) but from what I can see, it's pretty much true that Cata is becoming wrath 2.0 in terms of difficulty. It's pitiful. Fortunately there's multiple sides to the game, and I can play exactly what I enjoy at whatever time (which, currently, is BG levelling and weeping with a bucket of ice-cream while watching vanilla PvP videos.)
Anyone else find it interesting that Blizzard made earlier pretty hardcore games, became famous and now makes and updates games in pretty dumped down style? Like even when I do work 8hr day, do IRL stuff, study I don't want to play anymore WoW because it feels more like its made for 8yr old and not for adult worker (as it was supposed in first place I assume, when they decided to make it more casual).
This doesn't apply only to wow but talking more about it is pretty controversial.
On December 09 2011 21:11 marttorn wrote: Didn't know there was a WoW thread :O! It's weird to see reasonable posts about WoW, considering i'm used to the horror that is the blizzard WoW forums *shivers*
I don't raid actively anymore, and haven't since Ulduar (the last really good raid, imo) but from what I can see, it's pretty much true that Cata is becoming wrath 2.0 in terms of difficulty. It's pitiful. Fortunately there's multiple sides to the game, and I can play exactly what I enjoy at whatever time (which, currently, is BG levelling and weeping with a bucket of ice-cream while watching vanilla PvP videos.)
Every game is getting easier, it's just what happens when the gaming industry expands to a bigger community.
Specially WoW, that pulls a lot of money to Blizzard, they do their best to bring more and more people to their game. How to do it? Make it easier.
On December 09 2011 21:11 marttorn wrote: Didn't know there was a WoW thread :O! It's weird to see reasonable posts about WoW, considering i'm used to the horror that is the blizzard WoW forums *shivers*
I don't raid actively anymore, and haven't since Ulduar (the last really good raid, imo) but from what I can see, it's pretty much true that Cata is becoming wrath 2.0 in terms of difficulty. It's pitiful. Fortunately there's multiple sides to the game, and I can play exactly what I enjoy at whatever time (which, currently, is BG levelling and weeping with a bucket of ice-cream while watching vanilla PvP videos.)
Every game is getting easier, it
Yeah, I can see that already. The games I play nowadays are pretty underground and I'm finding already my challenges sometimes from sudokus, drawing and chess-like games. I'm very sad panda about this.
On December 09 2011 21:11 marttorn wrote: Didn't know there was a WoW thread :O! It's weird to see reasonable posts about WoW, considering i'm used to the horror that is the blizzard WoW forums *shivers*
I don't raid actively anymore, and haven't since Ulduar (the last really good raid, imo) but from what I can see, it's pretty much true that Cata is becoming wrath 2.0 in terms of difficulty. It's pitiful. Fortunately there's multiple sides to the game, and I can play exactly what I enjoy at whatever time (which, currently, is BG levelling and weeping with a bucket of ice-cream while watching vanilla PvP videos.)
Every game is getting easier, it
Yeah, I can see that already. The games I play nowadays are pretty underground and I'm finding already my challenges sometimes from sudokus, drawing and chess-like games. I'm very sad panda about this.
Even skyrim is extremely shoutrunning.
Oops I pressed tab and space bar by accident, posting it while I was typing. O_O Looks like you answered while I was editing it. :p
Remember that if you want some challenge in modern games, you can still play games like Serious Sam. There are still some companies that like to keep their game as hard as possible, just for the hardcore fans.
Saying that everything gets easier is a big generalization, but it's roughly the truth, since we live in a capitalist world. If you, as a dev, had the opportunity to dumb down your game and make the double of what you currently do, of course you would do that.
On December 09 2011 21:11 marttorn wrote: Didn't know there was a WoW thread :O! It's weird to see reasonable posts about WoW, considering i'm used to the horror that is the blizzard WoW forums *shivers*
I don't raid actively anymore, and haven't since Ulduar (the last really good raid, imo) but from what I can see, it's pretty much true that Cata is becoming wrath 2.0 in terms of difficulty. It's pitiful. Fortunately there's multiple sides to the game, and I can play exactly what I enjoy at whatever time (which, currently, is BG levelling and weeping with a bucket of ice-cream while watching vanilla PvP videos.)
i made a post on the official forums at the very start of the expansion explaining why high numbers =/= difficulty. any thing that does x amount of dmg, eventually can be overgeared and you no longer have to play the game. everyone laughed and then a month later everyone was facerolling through heroics like it was nothing.
there seems to be a disconnect in the design teams head ;/ they think overgearing should = not having to play the game anymore. which while leads to short term gratification (look how powerful i am!) leads to long term boredom (i dont even have to press any buttons)
my suggestion was that if a mob spawns a void zone that deals 100000000000 dmg, no matter your gear you will always die. you will always have to play through the encounter, you can still kill it faster, leading to fewer zones, so you get the feeling of greater power, but you never turn off your brain. instead in this expansion the "return" to harder heroics meant that at the minimum gear level heroic damage felt quite high. but that will never last.
it all comes back to a constant philosophy in wow that playing well is not rewarded. from raids being stuck in the 17 dps all tunnel something rather than mechanics which require individuals taking on something for a period of time etc. to raid finder changing how spells work to make them idiot proof. it all seems to stem from this idea that being part of a team means being indistinguishable from others. rather than adding your own special part to the team.
On December 09 2011 21:50 Ryndika wrote: Anyone else find it interesting that Blizzard made earlier pretty hardcore games, became famous and now makes and updates games in pretty dumped down style? Like even when I do work 8hr day, do IRL stuff, study I don't want to play anymore WoW because it feels more like its made for 8yr old and not for adult worker (as it was supposed in first place I assume, when they decided to make it more casual).
This doesn't apply only to wow but talking more about it is pretty controversial.
what i find interesting is that during the days of "wow is hard" sub numbers went up and up. people took longer to complete content, people had something to look forward too and someone to look up to. that 1 hardcore nerd running around in t3 inspired 100s of people to play through moltern core in the hopes of 1 day looking like a bad ass like him.
people liked to bitch about imbalances and difficulty back then, but at the end of the day that struggle drove them to try harder and play on.
now that everything is on a silver spoon, people are often done with content within weeks or days of a patch. many super casuals have killed deathwing already. if you have cleared every instance and killed deathwing, but cant commit to anything more. what keeps you around now? 4.3 is supposed to last till panda express comes out, but many people will be cancelling their sub now till then. whether you agree with what im saying or not, the facts say that when wow was hard numbers went up, every time it gets easy the numbers go down. and i think it shows how out of touch they have gotten.
the whining has won out, but everyone knows parents know better than crying babies about whats best for them ;/
The LFR System is a joke. I've heard you can just ignore effects and dps/heal through things. Get pesudo-tier gear.
is 100% true. He is also on Deathwing atm with his group and does the LFG thing with his twinks. You can completly ignore most bosses abilitise because they do like no damage.
This whole patch is a fucking joke.
Cata was fun right after release, than they slowly transformed it into Wrath 2.0 and now it's utter garbage again.
I'm not seeing a high percentage of people that would want to queue into something with 24 other random people and have it be even slightly difficult. LFR is a neat addition that they added, and for the elitists at heart the gear rewarded is pretty sub par.
As many people have pointed out, this is the alleged big last patch before panda. Carry that mindset into the fact they are wanting to make the leveling process easier.
On January 20 2012 23:05 frontliner2 wrote: I've been out of WoW for a few years was never really in it in the first place. So I played some coop with a friend. We do only dungeons...
I'm so annoyed at how easy mobs are nowadays... there is no challenge in PVE. WoW is even more redundant and boring than before.. shit game.. (imho)
Firelord, Savior Of Azeroth Frontliner2 has spoken. Let it be known there is no challenge in PVE.
Is there any point in getting this game for the PvP? I used to play BG's / Arena (not very well, mind you) and loved going into capitals with small groups to see how long we'd last before being overwhelmed. I hear the game has developed a serious case of queuegrimmar; that people are leaving in droves; that gear still has a massive impact on your performance, and much of the better stuff is locked in PvE raids; that damage has yet to be reined in; that the leveling is boring, though much faster and convienient than before...but I'm still feeling a slight, tiny urge to resub.
Another, probably better question: Who here still plays, and who here is involved in frequent shenanigans?
WoW is never good for PvP, because it's barely supported. No way they can truly balance PvP based on PvE abilities. Some classes just aren't designed for it. It's going to be 2 years since I've stopped playing WoW. I can stand the whines of people raiding consistently with me, but I can't stand the whines of people casually raiding going in and out of guilds due to gear being so easily accessible...
WoW Rated PvP in previous season till wizzards got legendaries was propably most balanced pvp in WoW ever, with basicly every class having a role in high end arena, and almost all wizzard specs (maybe apart of destruction warlocks) had role in Rated Bg's (every melee class had a place there too). Sadly game became a bit boring to me after so much of same stuff, but i do highly appreciate changes they made to it. Sadly there is that much you can play a single game for so long.
TLDR WoW is still best instanced PVP MMO and is definitly best pve MMO.
On January 24 2012 07:19 Narw wrote: WoW Rated PvP in previous season till wizzards got legendaries was propably most balanced pvp in WoW ever, with basicly every class having a role in high end arena, and almost all wizzard specs (maybe apart of destruction warlocks) had role in Rated Bg's (every melee class had a place there too). Sadly game became a bit boring to me after so much of same stuff, but i do highly appreciate changes they made to it. Sadly there is that much you can play a single game for so long.
TLDR WoW is still best instanced PVP MMO and is definitly best pve MMO.
It's hard to call WoW the "best PvP MMO" when you talk only about rated BGs. I think that a PvP MMO would be World PvP, which doesn't exist at all in WoW. Devs always say that they like World PvP and they want to bring it back, but they do nothing about it.
WoW PvP should fall in the "Arena-based PvP" category, in which BLC wins hands down.
On January 24 2012 07:19 Narw wrote: WoW Rated PvP in previous season till wizzards got legendaries was propably most balanced pvp in WoW ever, with basicly every class having a role in high end arena, and almost all wizzard specs (maybe apart of destruction warlocks) had role in Rated Bg's (every melee class had a place there too). Sadly game became a bit boring to me after so much of same stuff, but i do highly appreciate changes they made to it. Sadly there is that much you can play a single game for so long.
TLDR WoW is still best instanced PVP MMO and is definitly best pve MMO.
It's hard to call WoW the "best PvP MMO" when you talk only about rated BGs. I think that a PvP MMO would be World PvP, which doesn't exist at all in WoW. Devs always say that they like World PvP and they want to bring it back, but they do nothing about it.
WoW PvP should fall in the "Arena-based PvP" category, in which BLC wins hands down.
I agree! Any old school player remember Ultima Online - that's simply 1st and best online PvP MMO. Why? In UO when you kill a person in the world you get all his loot (everything on him and in his bag can be looted). You can kill a player everywhere including a guard zone in town
I call it best PVP MMO couse it have best mechanics, best interface and propably best responsinves from all MMO's. That it is instanced instead of world based isn't exactly problem for me, couse why would it be? 10v10 in instance instead of 10v10 in open world makes it worse exactly how? If anything it promotes equal chances. (before you bash that i dont know what world pvp is and how fun it could be - i've played L2 which was ultimate open world pvp game and i liked it very much).
Also BLC is not MMO, so i dont exactly understand why would i compare part of WoW to a game that is focused just on that particular aspect.
On January 24 2012 10:45 Narw wrote: I call it best PVP MMO couse it have best mechanics, best interface and propably best responsinves from all MMO's. That it is instanced instead of world based isn't exactly problem for me, couse why would it be? 10v10 in instance instead of 10v10 in open world makes it worse exactly how? If anything it promotes equal chances. (before you bash that i dont know what world pvp is and how fun it could be - i've played L2 which was ultimate open world pvp game and i liked it very much).
Also BLC is not MMO, so i dont exactly understand why would i compare part of WoW to a game that is focused just on that particular aspect.
The problem is that you are saying that WoW is a MMO PvP, when it is actually an Arena-Based PvP. I said that BLC is better than WoW because they are both in the "Arena-based PvP" category, not in the "MMO PvP" category.
It's like saying that DotA is the best RTS game because it is inside WC3.
On January 20 2012 23:05 frontliner2 wrote: I've been out of WoW for a few years was never really in it in the first place. So I played some coop with a friend. We do only dungeons...
I'm so annoyed at how easy mobs are nowadays... there is no challenge in PVE. WoW is even more redundant and boring than before.. shit game.. (imho)
Firelord, Savior Of Azeroth Frontliner2 has spoken. Let it be known there is no challenge in PVE.
Nice strawman. It's like you're fresh from the WoW forums. The only challenge exists in hard mode raids, the rest of the game is piss easy. You either play braindead monkey mode or you need to spend at least three evenings a week in a good raiding guild, just to have some challenge!
Meh, played wow from Vanilla ( when BWL was released ) till cata and from my point of view, this game became so much easier and its all about farming epics. I mean i played Cata at launch and our guild worked hard to get to kill Nef ( we did after like 3 month after Cata was released ) when we realised that we would be doing the very same dungeon but just harder, we quit. Came back for a week a few months afterward, and cleared all the instance with 6 pugs player, we even had 3 people die on nef and we still downed him easy!! I know they are trying to get people to see boss but going from 100+ wipes on a boss to be able to clear it to do it with half a group of pugs is bad.
On January 25 2012 00:17 FrankDaGreat wrote: Meh, played wow from Vanilla ( when BWL was released ) till cata and from my point of view, this game became so much easier and its all about farming epics. I mean i played Cata at launch and our guild worked hard to get to kill Nef ( we did after like 3 month after Cata was released ) when we realised that we would be doing the very same dungeon but just harder, we quit. Came back for a week a few months afterward, and cleared all the instance with 6 pugs player, we even had 3 people die on nef and we still downed him easy!! I know they are trying to get people to see boss but going from 100+ wipes on a boss to be able to clear it to do it with half a group of pugs is bad.
And that is why they got so called Heroic versions of the instances, so everyone can be able to see the content while still having more challenging encounters for those who wish for that.
On January 25 2012 00:17 FrankDaGreat wrote: Meh, played wow from Vanilla ( when BWL was released ) till cata and from my point of view, this game became so much easier and its all about farming epics. I mean i played Cata at launch and our guild worked hard to get to kill Nef ( we did after like 3 month after Cata was released ) when we realised that we would be doing the very same dungeon but just harder, we quit. Came back for a week a few months afterward, and cleared all the instance with 6 pugs player, we even had 3 people die on nef and we still downed him easy!! I know they are trying to get people to see boss but going from 100+ wipes on a boss to be able to clear it to do it with half a group of pugs is bad.
And that is why they got so called Heroic versions of the instances, so everyone can be able to see the content while still having more challenging encounters for those who wish for that.
If by "see the content" you mean get loot, because that's all that people want then you're right
On January 25 2012 00:17 FrankDaGreat wrote: Meh, played wow from Vanilla ( when BWL was released ) till cata and from my point of view, this game became so much easier and its all about farming epics. I mean i played Cata at launch and our guild worked hard to get to kill Nef ( we did after like 3 month after Cata was released ) when we realised that we would be doing the very same dungeon but just harder, we quit. Came back for a week a few months afterward, and cleared all the instance with 6 pugs player, we even had 3 people die on nef and we still downed him easy!! I know they are trying to get people to see boss but going from 100+ wipes on a boss to be able to clear it to do it with half a group of pugs is bad.
And that is why they got so called Heroic versions of the instances, so everyone can be able to see the content while still having more challenging encounters for those who wish for that.
If by "see the content" you mean get loot, because that's all that people want then you're right
If you want loot, you have to do heroic instances. Non-Heroic is not where you get the hot looties.
I still don't understand why Blizzard decided to make the game easier and easier for people. I mean Vanilla to BC they had even more people buy the game, i don't know excatly when WoW peaked and got its 10million subscribers/players they say about on adverts and such. But if it was during Vanilla > BC or even BC > LK then why the hell they make the changes in cataclysm as they did with the complete nerfing of absolutely everything. I just don't get it t.t so frustrating to see a good PVE end game, game turn into something so poor and stagnant. I have stopped playing now after 5 or 6 years of playing the game since vanilla. I used to be in hardcore raiding guilds and social raiding guilds i have done it all apart from hardcore PvP because that didnt take my liking (not saying it bad, its pretty good but i just dont like PvP) but now everyone i know really has stopped playing not even really to go to another MMORPG, they just stopped because its not fun no more Its pretty sad really to me, i loved playing WoW end game PVE with my mates was great laugh, meeting new people too. But now its a thing of the past and really think this is the beggining of the end for WoW..
Aswell as trying all the other MMORPGs i can think of WoW still was the best in its prime. SW:TOR at the moment i played for month and was so buggy i just couldn't take any more of it, and its to strong with its story based quest system to the extreme xD so much movement too lol 1 end of galaxy and back for 1 thing is like proper grinding to me lol . Played RIFT from release too this game wasn't that bad i enjoyed it was very very different, but the lack of addons should i say made it pretty dull in the PVE aspect, with no way to check on DPS or TPS etcetc, was a good basis though. Played LOTRonline too that did not go well and stopped after a week playing that! Played GuildWars original too which i liked but it just seemed a bit to repetitive with the lack of spells i had as i was leveling.
The only hope for my MMORPG career now is GuildWars 2 which looks very good to being a complete fix for me, but obviously no beta for me test my theroies yet! Looks good i hope it is. I might also be tempted into playing TERA that looks very pretty MMORPG, nice looking classes interesting proffesions (thief lol sounds awesome) so might give that a play.
All in all i have done my time with WoW now and im very sad to have to leave the game but, it was fun and will always be my reference in a good MMORPG.
I played from beta --> cataclysm... Rerolled every expansion and ended up doing tons of great stuff in every expo: Vanilla: Rank 11 warlock with full t2 and 3pieces of t3 from good ol' naxx TBC: Main tank in one of the top 3 guilds on a server WotLK: 2600+ rated (2800+mmr) druid almost only doing pvp.
It gave me something to change up my style so much. Changing factions, classes and event content (raids vs pvp) kept it good for me. But cataclysm somewhat killed it for me. I rolled mage and hit 85, but everything was just too easy and simple. And as already mentioned. Too much just ended up being about those shiny shiny purbles. Back in vanilla our "marshall-group" who farmed BG's and had 99,95% win rate (to my memory we only ever lost once) the requirement to join was to have 1 epic item (and full blue). That would be a joke today.
what killed WoW for me was taking away 40-man raids. those were so insanely awesome, casuals killed WoW though
also had 2 rank 10's, and never got any T3 pieces because i was a hunter and all t3 loot went to warriors since they needed to tank....but i had all t2/t2.5(AQ40)
The only thing heroic/non-heroic mode accomplished is less content for everyone. Raiding the same place for 6 months on multiple raid sizes and difficulties, so exciting, right?
In past there were progression...Hell even in first tier of Cata it looked a little bit like in the past, with multiple raids. In Vanilla, once you had enough gear for BWL, you didn't do MC except for maybe helping the low geared guildies or getting the tier 2 legs. You had the chance to see another raid, another adventure.
Now? Welcome to Raid X. You will be raiding it for 6 to 8 months, so have a good look at it. You can raid it on 10/25 normal and 10/25 hard. The whole place is the same but hey, they hit harder and sometimes use different tactics. You can raid it until you puke out of boredom but things won't change, we don't care because terrible players want loot the easy way and we're gonna give it to them. Things like multiple tier raid progression is just too hard to understand for them, we'd rather make the game more "accessible".
So happy to have quit WoW a year ago. Proud and happy to actually raid in Vanilla though.
raiding the same instance for 6-8 months? whatever you played, it wasnt WoW. in the beginning of cata you even had 3 raids: Blackwing Descent, Bastion of Twilight and Throne of the Four Winds. then Firelands and now Dragon Soul. the 1st raiding period lasted a bit more than 6 months, but like i said, it were 3 instances and not only one. firelands 5 months and now dragon soul till MoP comes. there was also no single raid in Wotlk which lasted 8 months
On February 03 2012 23:40 Enox wrote: raiding the same instance for 6-8 months? whatever you played, it wasnt WoW. in the beginning of cata you even had 3 raids: Blackwing Descent, Bastion of Twilight and Throne of the Four Winds. then Firelands and now Dragon Soul. the 1st raiding period lasted a bit more than 6 months, but like i said, it were 3 instances and not only one. firelands 5 months and now dragon soul till MoP comes. there was also no single raid in Wotlk which lasted 8 months
Numbers could be changed, the issue is that they are getting away with producing less and less content by covering it up with hard/normal and 10/25 distinction. It doesn't matter how long you raid it, there should be more raids, just like the beginning of Cata.
But no, what do they do? One fucking raid per tier (I'm not talking about the beginning of Cata) and that's it. And don't tell me about Baradin Hold, it's a loot vendor not a freaking raid, just like Vault of Lootvon.
Yes Cata 1.0 was pretty decent.. Except that the raids should not have been all the same difficulty. But they quickly destroyed Cata by patching it "moron-proof" and bringing only 1 (small) instance with their next patch... And then they decided to destroy everything with the latest patch.
Back when I enjoyed playing each expansion would have like 40+ bosses and a typical raid week would have close to ten hours of content. Cata has like 20 bosses total and the difficulty has been reduced so much that you're lucky to have three hours of endgame content a week. The problem actually started in WoTLK, though. Most people just ran circles around Dalaran because there really wasn't much to do.
If you're a casual player then Cataclysm is pretty amazing. If you actually care about things other than loot... not so much.
The fact of the matter is that roughly 95% of current players are casual and just want everything handed to them (since I'm positive there will be someone who calls me out on this statistic, it's taken directly from the armory and referencing how less than 10% of the level 85 playerbase ever killed Rag - plus another 5% thrown in there to account for non-85s and PvPers, which is probably being generous and the real number is likely closer to 98-99%). All the current players care about is feeling like they've accomplished something, whether that's through loot, achievements, or just having shiny popups on their screen that say "LOL GRATS YOU JUST KILLED DEATHWING HERES SOME MONEY, ITEMS, AND A BUNCH OF POINTS!". It doesn't matter to them at all how trivial and bland the content is. They're just excited to feel important.
It's also very hard to enjoy raiding because of the lore. Even if there were an acceptable progression path, an acceptable number of bosses/amount of content, and an acceptable difficulty to said content... it's still boring to fight rehashed content and bosses that keep coming back to life 2-3 times. The storyline in Cataclysm is even worse than the Starcraft II compaign and comes off as being written by a fifth grader. It's impossible to immerse yourself in any aspect of WoW these days and that's one of the major points of an MMO. How can you possibly feel a sense of accomplishment over defeating a boss if he is not only trivial to kill but you also don't really know a damn thing about him or care what happens to him in the first place?
Karazhan and Ulduar were huge successes because everything from the fight mechanics to the environments to the lore was solid. They were challenging and they involved progression: you could go in your first week and get stuck on the third or fourth boss. Then, after 2-3 weeks of farming those, you were ready to progress a bit further. Cataclysm raids are basically... you go in and the end boss is dead on your first night. There simply isn't any progression left in the game.
On February 03 2012 23:49 Aela wrote: Ulduar was the last time wow was fun. After they decided hardmode is just +hp+dmg for all mobs, wow was dead.
Ulduar was the most epic raid. The feeling when I first entered is was "hot diggity damn this is cool".
I don't know what made Blizzard go for whatever direction they are going now.
In an effort of making things easier for casuals, with UI elements to automatically find almost everything (dungeon, raids etc) WoW has become one giant queueing hub.
You log in, queue up for everything and then just sit and wait.
So much of the social aspect disappeared with that.
I just hope that they don't start off Titan MMO with all kinds of tools for finding games/groups. People should move their asses ingame and meet up and not click various "find games", "find friends", "fiend groups" buttons.
On February 03 2012 23:49 Aela wrote: Ulduar was the last time wow was fun. After they decided hardmode is just +hp+dmg for all mobs, wow was dead.
Ulduar was the most epic raid. The feeling when I first entered is was "hot diggity damn this is cool".
I don't know what made Blizzard go for whatever direction they are going now.
In an effort of making things easier for casuals, with UI elements to automatically find almost everything (dungeon, raids etc) WoW has become one giant queueing hub.
You log in, queue up for everything and then just sit and wait.
So much of the social aspect disappeared with that.
I just hope that they don't start off Titan MMO with all kinds of tools for finding games/groups. People should move their asses ingame and meet up and not click various "find games", "find friends", "fiend groups" buttons.
That's the point of the Titan MMO. Super casual and super casual friendly MMO so they can move WoW away from being so damn casual. That's the idea, anyway, who knows if that's actually what's going to happen
Yeah, most likely. For some reason all the hardcore WoW players are under the impression Titan will be some hardcore FPS MMO or something. In reality Blizzard has stated numerous times they want Titan to be more casual than WoW and similar to games like Second Life in terms of social interaction.
So yes, the plan is for Titan to be casual and for WoW to become hardcore and that's likely what will happen as it's a win/win for Blizzard. Casual WoW players will purchase Titan and sub to that and the former hardcore WoW players will return to WoW. It's the only way for them to keep their overall playerbase as making Titan harder than WoW would just result in WoW dying off due to people wanting something new and Titan having lackluster sales due to the WoW playerbase not having anywhere to go.
I don't get the hype around the Titan at all. We know almost nothing about besides it's an MMO, and seeing how Blizzard ruined a fucking awesome game ever since the patch 3.2 hit, even if it turns out to be somehow (gasp) even better than the best times of WoW, you can bet your ass Actiblizz will ruin it within couple patches.
I think I'm done with MMOs. SWTOR is fun, but it is fun as in a Bioware game (and still I prefer the original KOTOR if I want to play that type of game) I'm still subscribed because I play it sometimes in my own way, seeing the story, but I'm not that into or immerssed to it.
Nevertheless, my only regret with WoW is that I did not get to raid in Burning Crusade, the WoW's golden age and kill Illidan or M'uru. I only saw Kara, Gruul, some of TK and ZA, I came back late and neither had time or were in a guild that was capable of that. But I managed to raid the majority of Vanilla and it was really, pretty awesome and I won't ever forget those times. The game was fucking awesome back then, I didn't play any other games for about two years. Like everything, once something goes mainstream, it becomes terrible.
On February 03 2012 23:10 Bleak wrote: The only thing heroic/non-heroic mode accomplished is less content for everyone. Raiding the same place for 6 months on multiple raid sizes and difficulties, so exciting, right?
In past there were progression...Hell even in first tier of Cata it looked a little bit like in the past, with multiple raids. In Vanilla, once you had enough gear for BWL, you didn't do MC except for maybe helping the low geared guildies or getting the tier 2 legs. You had the chance to see another raid, another adventure.
Now? Welcome to Raid X. You will be raiding it for 6 to 8 months, so have a good look at it. You can raid it on 10/25 normal and 10/25 hard. The whole place is the same but hey, they hit harder and sometimes use different tactics. You can raid it until you puke out of boredom but things won't change, we don't care because terrible players want loot the easy way and we're gonna give it to them. Things like multiple tier raid progression is just too hard to understand for them, we'd rather make the game more "accessible".
So happy to have quit WoW a year ago. Proud and happy to actually raid in Vanilla though.
Well said.That is what I think about WoW PvE aswell.
I disagree about raiding for 6 months of the same content is a bad thing. You either never played vanilla or just got carried by your guild, but literally every single guild had to farm MC for months and months in order to get enough gear to bypass the Ragnaros DPS race. Then the Vael DPS race. Both of these fights were 95% dependent on gear and the only way to get the gear was to raid, and IIRC it reset once per week so you had pretty much only MC to do for epics and the first boss in BWL.
It was actually fun because after you've wiped for 2 months on a boss and you finally kill it EVERYONE in the raid would get ECSTATIC! Now no one wipes for 2 months on anything because there are no DPS races....
Stupid point. Sure the overall raidcontent etc was bad in vanilla, but THE GAME WAS NEW and all exciting back then. Since CasusalKing its so damn easy and its just boring as hell. I can't believe that people still play this boring casualbullshit.
On February 04 2012 12:26 TooL wrote: It wasn't that fun.
Maybe if you're not aware that you're in an eternal hamster wheel doing the same thing with slightly modified textures it would be fun.
Virtual rat race. Cool.
It was fun because you knew you were doing it to kill that one boss that you have wiped on 15 times a day, 5 days a week, for 2 months straight. It just makes the kill that much sweeter.
I really think the entire root of the problem is Blizz (along with every single other MMO company) not implementing any DPS race fights at all! Vael was the last true one, as we can see how long it took to clear BWL compared to Naxx/AQ40. Vael started at 30% HP and you needed 8-9 tanks for example (they would get insta-killed by one of his spells). Vael was a legit as hell fight.
If games implemented DPS races, then these companies who make new MMOs won't have to release content patches 1-2 months after the game came out, that is downright ridiculous (see:SWTOR) because people just fly through content nowadays since everything is so simple and based on mechanics, which is much easier when back in the day MMOs would base their fights on both DPS races and mechanics with an extra 15-20 people (40 man raids). If they had DPS races then guilds would actually have to farm the content in order to see the rest of the game. It makes everything better IMO.
On February 04 2012 12:26 TooL wrote: It wasn't that fun.
Maybe if you're not aware that you're in an eternal hamster wheel doing the same thing with slightly modified textures it would be fun.
Virtual rat race. Cool.
It was fun because you knew you were doing it to kill that one boss that you have wiped on 15 times a day, 5 days a week, for 2 months straight. It just makes the kill that much sweeter.
I really think the entire root of the problem is Blizz (along with every single other MMO company) not implementing any DPS race fights at all! Vael was the last true one, as we can see how long it took to clear BWL compared to Naxx/AQ40. Vael started at 30% HP and you needed 8-9 tanks for example (they would get insta-killed by one of his spells). Vael was a legit as hell fight.
If games implemented DPS races, then these companies who make new MMOs won't have to release content patches 1-2 months after the game came out, that is downright ridiculous (see:SWTOR) because people just fly through content nowadays since everything is so simple and based on mechanics, which is much easier when back in the day MMOs would base their fights on both DPS races and mechanics with an extra 15-20 people (40 man raids). If they had DPS races then guilds would actually have to farm the content in order to see the rest of the game. It makes everything better IMO.
I think you need to take the rose-tinted glasses off. I raided in Vanilla WoW and loved the Vael fight as much as the next person (one of the better ones they designed), but the only reason farming for months and months to beat one encounter was exciting was because raiding was new to almost everybody back then. Even with the novelty factor, the burnout and attrition in guilds was horrendous, and multiple guilds on my server failed because they couldn't keep a consistent raid group together so they could gear up and kill Vael.
The fact is, WoW has burned people out on the MMO model. SWTOR tried to do a lot of things that WoW did right, but to be honest, they should have gone with something completely new because people are sick of the eternal grind MMO.
I'd also like to mention that aside from gear-check encounters, which while rewarding and fun in their proper place, are really the only way they can design fights that will actually challenge the top tier of raiding guilds. The fights can only be as hard as the designer's imagination allows them to be, and aside from really off the wall stuff there's not much they can come out with that the top 1% of guilds won't be immediately assuming gear isn't a factor.
But at the same time, nobody wants to grind out farm content for 6 months in order to beat one encounter. It's sadistic and while it seemed fun in MC and BWL, people aren't really into it anymore. Blizzard has done a good job scaling the investment required back a little bit.
Could even take it one step further and say that through WoW, Blizzard has trained a generation of MMO raiders. I doubt BioWare can release content in SWTOR that is actually challenging, since the people doing Ops (Raids) in that game are likely ex-WoWers. Same could be said for TITAN, but knowing Blizzard they could completely revolutionize the genre.
I've played this game for five years and I don't think it's aged at all.
Just like any activity, playing can be work or fun... one doesn't play CoD because of it's novel design, they play it because it's fun.
I hear "rat race" a lot, but i honestly believe that's just an individual's perception. If you don't care to get the best gear AS SOON AS POSSIBLE after a patch, there is literally zero penalty for not doing so. WoW is simply not a competitive game, so don't treat it like one.
On February 11 2012 11:37 jimmyjingle wrote: I've played this game for five years and I don't think it's aged at all.
Just like any activity, playing can be work or fun... one doesn't play CoD because of it's novel design, they play it because it's fun.
I hear "rat race" a lot, but i honestly believe that's just an individual's perception. If you don't care to get the best gear AS SOON AS POSSIBLE after a patch, there is literally zero penalty for not doing so. WoW is simply not a competitive game, so don't treat it like one.
Don't let video games stress you out.
It can be a competitive game if you want it to be, and many people get their enjoyment from it that way.
There was something about vanilla raiding.....it was more epic. I could see BC's being that way as well but I quit right before BC and came back when Wrath was released so I did it was after the fact. Maybe it was just that I really liked the guild I was in so we had fun (with some rage :D) and of course having 40 people just made it seem like it was a bigger event then these smaller raids. And of course doing the watered down reduced manpower Naxx was so depressingly easy to what it was. It got somewhat better but the raid experience wasn't what it was.
I remember when we first beat Rag, it was basically one of my top moments in all of gaming for me. Maybe raid sizes now keeps guilds less stable because they can have a higher turnover rate due to less people being needed? I dunno but it was awesome with 40. I would not hate bringing back 40 mans for 1-2 raids (like have the final boss being a 40 man and the lesser instances be normal size?)
On February 03 2012 23:10 Bleak wrote: The only thing heroic/non-heroic mode accomplished is less content for everyone. Raiding the same place for 6 months on multiple raid sizes and difficulties, so exciting, right?
In past there were progression...Hell even in first tier of Cata it looked a little bit like in the past, with multiple raids. In Vanilla, once you had enough gear for BWL, you didn't do MC except for maybe helping the low geared guildies or getting the tier 2 legs. You had the chance to see another raid, another adventure.
Now? Welcome to Raid X. You will be raiding it for 6 to 8 months, so have a good look at it. You can raid it on 10/25 normal and 10/25 hard. The whole place is the same but hey, they hit harder and sometimes use different tactics. You can raid it until you puke out of boredom but things won't change, we don't care because terrible players want loot the easy way and we're gonna give it to them. Things like multiple tier raid progression is just too hard to understand for them, we'd rather make the game more "accessible".
So happy to have quit WoW a year ago. Proud and happy to actually raid in Vanilla though.
Well said.That is what I think about WoW PvE aswell.
Raiding/PvPing in Vanilla was even worse. PvE: I don't know when you started playing Vanilla, but the grind in Vanilla was just as bad (if not worse). I don't know a single guild that would stop raiding MC once they hit BWL. You can never have too many TFs. BWL wasn't so bad, but Naxxramas was by far the worst and best raid content.
I guarantee you that any guild that downed 4 Horsemen in Vanilla were putting in at least 30 hours a week of raiding. On top of that, you had to spend even more time farming all the materials for every flask and potion or be best friends with a gold farmer. How long were guilds stuck on Naxx for? 7 months. And I don't even mean 7 months Cata-Style where you progress from regular mode to heroic mode. No, I mean 7 months, 6 hours a day, 6 days a week of the exact same shit. If I remember correctly, only 10 US guilds cleared Naxx by the time TBC came out.
PvP: I played on Blackrock, a super high population server. To hit Rank 14, you had to grind 12 hours a day and 7 days a week for 3 months. It was nothing more than a time commitment - just a bunch of semi-geared players in a pre-made mowing down random pugs until you hit another pre-made group trying to do the exact same thing. Some of the worst PvPers I know from Vanilla were GM/HWL.
My point is that Cata might be too casual-friendly, but to experience the absolute end-game content in Vanilla, you had to be unemployed or a student who just did not give a fuck about school. I'd rather take the former than the latter. Don't get me wrong, Naxx was one of the most fun moments for me in WoW, but Vanilla WoW was more of an occupation than a game for many players.
I disagree about the time sink for Vanilla somewhat, for raiding anyway as I did it and you could still do it and do fine in school and not affect your social life tooo much. PvP though you are spot on, our guild had the best premades for BGs and we pumped out like 5ish High Warlords and it took forever and they had basically the support of our whole guild who was the best on the server which is why I didn't do pvp that much and was on the "B" team that would rotate in to give the A team a rest while those who were ranking up could never rest lol.
Farming never seemed to be as much of an issue *shrug* had to farm several stuff so many hours a week but it never seemed THAT bad. Raids in my guild always happened at night and I barely slept anyway (college kid) so meh.
On February 03 2012 23:10 Bleak wrote: The only thing heroic/non-heroic mode accomplished is less content for everyone. Raiding the same place for 6 months on multiple raid sizes and difficulties, so exciting, right?
In past there were progression...Hell even in first tier of Cata it looked a little bit like in the past, with multiple raids. In Vanilla, once you had enough gear for BWL, you didn't do MC except for maybe helping the low geared guildies or getting the tier 2 legs. You had the chance to see another raid, another adventure.
Now? Welcome to Raid X. You will be raiding it for 6 to 8 months, so have a good look at it. You can raid it on 10/25 normal and 10/25 hard. The whole place is the same but hey, they hit harder and sometimes use different tactics. You can raid it until you puke out of boredom but things won't change, we don't care because terrible players want loot the easy way and we're gonna give it to them. Things like multiple tier raid progression is just too hard to understand for them, we'd rather make the game more "accessible".
So happy to have quit WoW a year ago. Proud and happy to actually raid in Vanilla though.
Well said.That is what I think about WoW PvE aswell.
Raiding/PvPing in Vanilla was even worse. PvE: I don't know when you started playing Vanilla, but the grind in Vanilla was just as bad (if not worse). I don't know a single guild that would stop raiding MC once they hit BWL. You can never have too many TFs. BWL wasn't so bad, but Naxxramas was by far the worst and best raid content.
I guarantee you that any guild that downed 4 Horsemen in Vanilla were putting in at least 30 hours a week of raiding. On top of that, you had to spend even more time farming all the materials for every flask and potion or be best friends with a gold farmer. How long were guilds stuck on Naxx for? 7 months. And I don't even mean 7 months Cata-Style where you progress from regular mode to heroic mode. No, I mean 7 months, 6 hours a day, 6 days a week of the exact same shit. If I remember correctly, only 4 US guilds cleared Naxx by the time TBC came out.
PvP: I played on Blackrock, a super high population server. To hit Rank 14, you had to grind 12 hours a day and 7 days a week for 3 months. It was nothing more than a time commitment - just a bunch of semi-geared players in a pre-made mowing down random pugs until you hit another pre-made group trying to do the exact same thing. Some of the worst PvPers I know from Vanilla were GM/HWL.
My point is that Cata might be too casual-friendly, but to experience the absolute end-game content in Vanilla, you had to be unemployed or a student who just did not give a fuck about school. I'd rather take the former than the latter. Don't get me wrong, Naxx was one of the most fun moments for me in WoW, but Vanilla WoW was more of an occupation than a game for many players.
BC is where I feel WoW was at it's best. Aside from being a hunter, I couldn't complain about the pvp at all. The pve was also very good. There were a lot of very difficult fights that took ~ a month to beat - nothing too ridiculous, but still a very long amount of time. When I beat Kael for the first time, I was legit jumping in excitement. Getting to gladiator actually felt so far away and like a real achievement, but now it just seems like you need to play the flavour and it's already yours. Though druids were pretty stupid in seasons 2-4
On February 03 2012 23:10 Bleak wrote: The only thing heroic/non-heroic mode accomplished is less content for everyone. Raiding the same place for 6 months on multiple raid sizes and difficulties, so exciting, right?
In past there were progression...Hell even in first tier of Cata it looked a little bit like in the past, with multiple raids. In Vanilla, once you had enough gear for BWL, you didn't do MC except for maybe helping the low geared guildies or getting the tier 2 legs. You had the chance to see another raid, another adventure.
Now? Welcome to Raid X. You will be raiding it for 6 to 8 months, so have a good look at it. You can raid it on 10/25 normal and 10/25 hard. The whole place is the same but hey, they hit harder and sometimes use different tactics. You can raid it until you puke out of boredom but things won't change, we don't care because terrible players want loot the easy way and we're gonna give it to them. Things like multiple tier raid progression is just too hard to understand for them, we'd rather make the game more "accessible".
So happy to have quit WoW a year ago. Proud and happy to actually raid in Vanilla though.
Well said.That is what I think about WoW PvE aswell.
Raiding/PvPing in Vanilla was even worse. PvE: I don't know when you started playing Vanilla, but the grind in Vanilla was just as bad (if not worse). I don't know a single guild that would stop raiding MC once they hit BWL. You can never have too many TFs. BWL wasn't so bad, but Naxxramas was by far the worst and best raid content.
I guarantee you that any guild that downed 4 Horsemen in Vanilla were putting in at least 30 hours a week of raiding. On top of that, you had to spend even more time farming all the materials for every flask and potion or be best friends with a gold farmer. How long were guilds stuck on Naxx for? 7 months. And I don't even mean 7 months Cata-Style where you progress from regular mode to heroic mode. No, I mean 7 months, 6 hours a day, 6 days a week of the exact same shit. If I remember correctly, only 4 US guilds cleared Naxx by the time TBC came out.
PvP: I played on Blackrock, a super high population server. To hit Rank 14, you had to grind 12 hours a day and 7 days a week for 3 months. It was nothing more than a time commitment - just a bunch of semi-geared players in a pre-made mowing down random pugs until you hit another pre-made group trying to do the exact same thing. Some of the worst PvPers I know from Vanilla were GM/HWL.
My point is that Cata might be too casual-friendly, but to experience the absolute end-game content in Vanilla, you had to be unemployed or a student who just did not give a fuck about school. I'd rather take the former than the latter. Don't get me wrong, Naxx was one of the most fun moments for me in WoW, but Vanilla WoW was more of an occupation than a game for many players.
Vanilla WoW was plagued by problems other than stale raids that made it take to long. When you add up all the little time sinks, and how they've been diminished, I would love to go back and raid vanilla again with them diminished the way they are:
1) Buffing is instant and raid-wide 2) You can port people to the instance (HUGE) 3) Several Elixers lasting through death 4) Endgame content just before MC is stupidly hard for the rewards given. ZG would take way too long and would still wipe geared groups. UBRS same situation, LBRS... Jesus. 5) You can "Un-wipe" your raid group with a guild reward (res everyone) 6) The runbacks we're all wayyyyyy better from BC on, (HUGE)
If they had all these niceties in the game when I was running MC and BWL, the game would have been incredible. The way it was, every raid was just a bit too long.
BTW: If you had a tight team of good players (Guess I was lucky), you could clear MC in 3 hours even without everyone tippy topped on gear. And we stopped doing it once we were getting into AQ40, the BWL gear was just as good and the MC runs we're just to gear our alts.
On February 11 2012 11:37 jimmyjingle wrote: I've played this game for five years and I don't think it's aged at all.
Just like any activity, playing can be work or fun... one doesn't play CoD because of it's novel design, they play it because it's fun.
I hear "rat race" a lot, but i honestly believe that's just an individual's perception. If you don't care to get the best gear AS SOON AS POSSIBLE after a patch, there is literally zero penalty for not doing so. WoW is simply not a competitive game, so don't treat it like one.
Don't let video games stress you out.
It can be a competitive game if you want it to be, and many people get their enjoyment from it that way.
certainly don't mean to discredit that statement and I agree, but i was merely responding to "Virtual rat race." and "The fact is, WoW has burned people out on the MMO model." with a contrasting opinion
Finally defeated Heroic Madness, it left me wanting more. Was wishing for something as epic as the addition they made to the heroic Rag encounter. Would have been awesome to fight Deathwing in human form.
so, if anyone was planning to come back to WoW, now is the time
Scroll of Resurrection – Resurrected Soon! The official announcement is here and people coming back to the game will get:
A single character boosted all the way to level 80. A free upgrade to Cataclysm, regardless of the expansions you already own. An optional free character move/faction change. 7 free days of game time.
The Scroll of Resurrection is currently on cooldown, but will be resurrected soon. Once it’s available, you will be able to earn a free faction mount when you use a Scroll of Resurrection to bring a friend or former guildmate back to World of Warcraft, but this offer will only be available for a limited time. Any active World of Warcraft non-trial player can send a Scroll of Resurrection. To be eligible to receive a Scroll of Resurrection, your friend must have previously purchased at least one month of game time at any point in the past, and your friend’s account must have been inactive since March 4, 2012 or earlier.
Once your friend accepts your scroll and pays for at least 30 days of game, you unlock your choice of the following rewards:
A Free Spectral Gryphon for an Alliance character Or a Free Spectral Wind Rider for a Horde character
And, to enable you and your friend to play together in Cataclysm’s newest content, any friend who accepts your Scroll will also receive the following epic benefits:
A single character immediately boosted all the way to level 80 -- DING! A FREE upgrade to Cataclysm -- regardless of your friend’s original box level An optional FREE character move -- to your realm and faction so you can play together 7 FREE days of game time -- available immediately
A few other prerequisites apply -- such as a free upgrade to a Battle.net account for players who haven’t played since 2009 or earlier -- so be sure to check out the FAQ below for full eligibility details.
We’ll provide an update once the Scroll of Resurrection is ready to be cast on your friends. Keep an eye on the World of Warcraft official Community site for more information.
Scroll of Resurrection FAQ
Basics
How do I send a Scroll of Resurrection to my friend?
There are two options for sending Scrolls of Resurrection:
While in-game, open your Real ID friends list or guild roster; any characters or accounts that are eligible to receive a Scroll of Resurrection will have a special button next to them. Click that Scroll of Resurrection button to generate the email invitation. You’ll also have the option to include a personal message to your friend inviting them back to the game. From your Battle.net Account Management page, click on the World of Warcraft account that you would like to send the invitation from and select Referrals Rewards- Scroll of Resurrection will be an option in that menu. Once clicked, you can enter the name and e-mail address of the friend you’d like to resurrect and include a personal message along with your invitation.
Eligibility & Limitations
Who can be sent a Scroll of Resurrection? To be eligible to receive a Scroll of Resurrection, your friend must have previously subscribed to World of Warcraft for at least 30 days and their account must have become inactive on or before March 4th,2012.
If your friend’s World of Warcraft account has been inactive since December 2009 (or longer), your friend must first associate their World of Warcraft account with a free Battle.net account before they can receive a Scroll of Resurrection. Tell your friend to see our Battle.net Account FAQ for information on creating a Battle.net account and merging their WoW account. After your friend has set up their account, you should be able to send them a Scroll of Resurrection normally.
Can I resurrect one of my own World of Warcraft accounts? If you have at least one active World of Warcraft account, you can send your inactive accounts Scroll of Resurrection invitations.
How long is the Scroll of Resurrection invitation good for once I send it out? Your friend has 30 days to accept the invitation. The offer will expire if not used within that time. Is there a limit on the number of Scroll of Resurrection Invitations that I can send out?
Is there a limit on the number of Scroll of Resurrection invitations that I can send out? There is a limit of one Scroll of Resurrection invitation per day per World of Warcraft Account on both the web and in-game. This makes an effective limit of 2 Scroll of Resurrection invitations per day per account if you use both sending options. There is no limit on the number of lifetime Scroll of Resurrection invitations that an account can send.
Can I invite someone who has never played before with a Scroll of Resurrection? Scroll of Resurrection can only be used on players who once had active World of Warcraft subscriptions. For a similar offer for friends who have never subscribed to World of Warcraft, please see the Recruit-A-Friend FAQ.
Sending the Scroll of Resurrection
What benefits are there to sending a Scroll of Resurrection? You will receive an exclusive mount when your friend who accepted the Scroll first renews their subscription and pays for 30 days of game time – the Spectral Gryphon for Alliance characters or the Spectral Wind Rider for Horde characters.
How do I redeem my mount once my friend subscribes? Visit your Account Management page and click on the Scroll of Resurrection option. Under the History/Status tab, you will see Claim Mount button when you are able to redeem the mount. Choose the realm and character on which you want to receive the mount and it will arrive in your character’s mailbox.
Note: The mount can only be redeemed on one character per Scroll.
When do I receive my mount for resurrecting a friend? Your friend must accept your Scroll of Resurrection invitation and renew their subscription for you to qualify for the mount. In order to qualify for the mount, your friend must renew their subscription after accepting the Scroll, and pay for at least 30 days of game time.
Can I earn multiple mounts on my account? Yes! This reward will be given to you for each friend who accepts your invitation and meets the re-subscription criteria.
Can I track the invitations I send out? After your friend accepts, you will be able to view the status of the invitation on the History page in the Referrals & Rewards section of your Battle.net Account Management page. Who will receive the sender reward when several people send the same person Scrolls of Resurrection?
Who will receive the sender reward when several people send the same person Scrolls of Resurrection? Only the player whose invitation is accepted will receive the sender’s reward. If the recipient gets several invitations, it will be up to them to choose which to accept. A recipient can accept a maximum of one Scroll of Resurrection per eligible World of Warcraft account.
Accepting the Scroll of Resurrection
What benefits are there for accepting a Scroll of Resurrection invitation? The Scroll’s recipient immediately receives a FREE digital upgrade all the way to World of Warcraft: Cataclysm. Additionally, the Scroll’s receiver can permanently boost one character to level 80 so that they can jump straight into the adventure for their 7 days of FREE game time!
Note: The digital upgrade and level boost will only be available for scrolls sent during the 90-day promotion period. Players who accept a Scroll of Resurrection that was sent after the promotion period ends will still receive 7 days of FREE game time, but will not be eligible for the digital upgrade or level boost.
I just accepted a Scroll of Resurrection. How do I level boost my character? Log in to your Battle.net Account and click on the resurrected license. Once you’re on the Game Management page, click Claim Rewards and select the character to level along with their spec. The next time you log in, they’ll be ready to adventure in a sundered Azeroth!
How does the boost to level 80 work for the Scroll’s recipient? After accepting the Scroll, the recipient can choose one character to boost to level 80. The character’s spec will be chosen by the recipient prior to completing the level boost and the character will also be given appropriate talents under the chosen spec. The character will be placed in his or her faction’s capital city and will be ready to adventure immediately. This means that the character will be granted all class skills and spells up to level 80, a flying mount and riding skill, and a green quality set of level- and spec-appropriate gear for leveling.
Any gear that was on the character prior to the level boost will be mailed back to the character via in game mail.
Hunter pets will not be given a spec, so level boosted Hunters will need to spec out their pets normally after logging in for the first time.
Note: Active quests may be abandoned when a level boost is performed. If a quest is abandoned in this way, you will be able to pick it up normally from the NPC who originally gave you the quest.
Can I only level boost one character? What happens if my main character is on a different realm or faction than the friend who invited me? If the character that was level boosted is on a different realm or faction than the character who sent the invitation, you will be eligible for a free Character Transfer and/or a free Faction Change to bring you to your friend’s realm and faction.
Note: Existing limitations apply for Faction Changes and Realm Transfers under the Scroll of Resurrection system. Please see the Faction Change and Realm Transfer FAQs for details. In addition, players on an RU server will not receive a free Realm Transfer if the friend who invited them is from an EU server.
How many times can one person accept a Scroll of Resurrection? After March 5th, 2012, accounts are only able to accept one Scroll of Resurrection per eligible World of Warcraft account– if your friend has already accepted an invitation after March 5th, they will not be able to accept another for the same World of Warcraft account, but may accept invitations for other eligible World of Warcraft accounts.
Is there a way for me to boost a character to 80 without a Scroll of Resurrection? The ability to boost a character to 80 only comes when you accept a Scroll of Resurrection invitation
On March 07 2012 10:02 Enox wrote: so, if anyone was planning to come back to WoW, now is the time
Scroll of Resurrection – Resurrected Soon! The official announcement is here and people coming back to the game will get:
A single character boosted all the way to level 80. A free upgrade to Cataclysm, regardless of the expansions you already own. An optional free character move/faction change. 7 free days of game time.
The Scroll of Resurrection is currently on cooldown, but will be resurrected soon. Once it’s available, you will be able to earn a free faction mount when you use a Scroll of Resurrection to bring a friend or former guildmate back to World of Warcraft, but this offer will only be available for a limited time. Any active World of Warcraft non-trial player can send a Scroll of Resurrection. To be eligible to receive a Scroll of Resurrection, your friend must have previously purchased at least one month of game time at any point in the past, and your friend’s account must have been inactive since March 4, 2012 or earlier.
Once your friend accepts your scroll and pays for at least 30 days of game, you unlock your choice of the following rewards:
A Free Spectral Gryphon for an Alliance character Or a Free Spectral Wind Rider for a Horde character
And, to enable you and your friend to play together in Cataclysm’s newest content, any friend who accepts your Scroll will also receive the following epic benefits:
A single character immediately boosted all the way to level 80 -- DING! A FREE upgrade to Cataclysm -- regardless of your friend’s original box level An optional FREE character move -- to your realm and faction so you can play together 7 FREE days of game time -- available immediately
A few other prerequisites apply -- such as a free upgrade to a Battle.net account for players who haven’t played since 2009 or earlier -- so be sure to check out the FAQ below for full eligibility details.
We’ll provide an update once the Scroll of Resurrection is ready to be cast on your friends. Keep an eye on the World of Warcraft official Community site for more information.
Scroll of Resurrection FAQ
Basics
How do I send a Scroll of Resurrection to my friend?
There are two options for sending Scrolls of Resurrection:
While in-game, open your Real ID friends list or guild roster; any characters or accounts that are eligible to receive a Scroll of Resurrection will have a special button next to them. Click that Scroll of Resurrection button to generate the email invitation. You’ll also have the option to include a personal message to your friend inviting them back to the game. From your Battle.net Account Management page, click on the World of Warcraft account that you would like to send the invitation from and select Referrals Rewards- Scroll of Resurrection will be an option in that menu. Once clicked, you can enter the name and e-mail address of the friend you’d like to resurrect and include a personal message along with your invitation.
Eligibility & Limitations
Who can be sent a Scroll of Resurrection? To be eligible to receive a Scroll of Resurrection, your friend must have previously subscribed to World of Warcraft for at least 30 days and their account must have become inactive on or before March 4th,2012.
If your friend’s World of Warcraft account has been inactive since December 2009 (or longer), your friend must first associate their World of Warcraft account with a free Battle.net account before they can receive a Scroll of Resurrection. Tell your friend to see our Battle.net Account FAQ for information on creating a Battle.net account and merging their WoW account. After your friend has set up their account, you should be able to send them a Scroll of Resurrection normally.
Can I resurrect one of my own World of Warcraft accounts? If you have at least one active World of Warcraft account, you can send your inactive accounts Scroll of Resurrection invitations.
How long is the Scroll of Resurrection invitation good for once I send it out? Your friend has 30 days to accept the invitation. The offer will expire if not used within that time. Is there a limit on the number of Scroll of Resurrection Invitations that I can send out?
Is there a limit on the number of Scroll of Resurrection invitations that I can send out? There is a limit of one Scroll of Resurrection invitation per day per World of Warcraft Account on both the web and in-game. This makes an effective limit of 2 Scroll of Resurrection invitations per day per account if you use both sending options. There is no limit on the number of lifetime Scroll of Resurrection invitations that an account can send.
Can I invite someone who has never played before with a Scroll of Resurrection? Scroll of Resurrection can only be used on players who once had active World of Warcraft subscriptions. For a similar offer for friends who have never subscribed to World of Warcraft, please see the Recruit-A-Friend FAQ.
Sending the Scroll of Resurrection
What benefits are there to sending a Scroll of Resurrection? You will receive an exclusive mount when your friend who accepted the Scroll first renews their subscription and pays for 30 days of game time – the Spectral Gryphon for Alliance characters or the Spectral Wind Rider for Horde characters.
How do I redeem my mount once my friend subscribes? Visit your Account Management page and click on the Scroll of Resurrection option. Under the History/Status tab, you will see Claim Mount button when you are able to redeem the mount. Choose the realm and character on which you want to receive the mount and it will arrive in your character’s mailbox.
Note: The mount can only be redeemed on one character per Scroll.
When do I receive my mount for resurrecting a friend? Your friend must accept your Scroll of Resurrection invitation and renew their subscription for you to qualify for the mount. In order to qualify for the mount, your friend must renew their subscription after accepting the Scroll, and pay for at least 30 days of game time.
Can I earn multiple mounts on my account? Yes! This reward will be given to you for each friend who accepts your invitation and meets the re-subscription criteria.
Can I track the invitations I send out? After your friend accepts, you will be able to view the status of the invitation on the History page in the Referrals & Rewards section of your Battle.net Account Management page. Who will receive the sender reward when several people send the same person Scrolls of Resurrection?
Who will receive the sender reward when several people send the same person Scrolls of Resurrection? Only the player whose invitation is accepted will receive the sender’s reward. If the recipient gets several invitations, it will be up to them to choose which to accept. A recipient can accept a maximum of one Scroll of Resurrection per eligible World of Warcraft account.
Accepting the Scroll of Resurrection
What benefits are there for accepting a Scroll of Resurrection invitation? The Scroll’s recipient immediately receives a FREE digital upgrade all the way to World of Warcraft: Cataclysm. Additionally, the Scroll’s receiver can permanently boost one character to level 80 so that they can jump straight into the adventure for their 7 days of FREE game time!
Note: The digital upgrade and level boost will only be available for scrolls sent during the 90-day promotion period. Players who accept a Scroll of Resurrection that was sent after the promotion period ends will still receive 7 days of FREE game time, but will not be eligible for the digital upgrade or level boost.
I just accepted a Scroll of Resurrection. How do I level boost my character? Log in to your Battle.net Account and click on the resurrected license. Once you’re on the Game Management page, click Claim Rewards and select the character to level along with their spec. The next time you log in, they’ll be ready to adventure in a sundered Azeroth!
How does the boost to level 80 work for the Scroll’s recipient? After accepting the Scroll, the recipient can choose one character to boost to level 80. The character’s spec will be chosen by the recipient prior to completing the level boost and the character will also be given appropriate talents under the chosen spec. The character will be placed in his or her faction’s capital city and will be ready to adventure immediately. This means that the character will be granted all class skills and spells up to level 80, a flying mount and riding skill, and a green quality set of level- and spec-appropriate gear for leveling.
Any gear that was on the character prior to the level boost will be mailed back to the character via in game mail.
Hunter pets will not be given a spec, so level boosted Hunters will need to spec out their pets normally after logging in for the first time.
Note: Active quests may be abandoned when a level boost is performed. If a quest is abandoned in this way, you will be able to pick it up normally from the NPC who originally gave you the quest.
Can I only level boost one character? What happens if my main character is on a different realm or faction than the friend who invited me? If the character that was level boosted is on a different realm or faction than the character who sent the invitation, you will be eligible for a free Character Transfer and/or a free Faction Change to bring you to your friend’s realm and faction.
Note: Existing limitations apply for Faction Changes and Realm Transfers under the Scroll of Resurrection system. Please see the Faction Change and Realm Transfer FAQs for details. In addition, players on an RU server will not receive a free Realm Transfer if the friend who invited them is from an EU server.
How many times can one person accept a Scroll of Resurrection? After March 5th, 2012, accounts are only able to accept one Scroll of Resurrection per eligible World of Warcraft account– if your friend has already accepted an invitation after March 5th, they will not be able to accept another for the same World of Warcraft account, but may accept invitations for other eligible World of Warcraft accounts.
Is there a way for me to boost a character to 80 without a Scroll of Resurrection? The ability to boost a character to 80 only comes when you accept a Scroll of Resurrection invitation
On March 07 2012 10:02 Enox wrote: so, if anyone was planning to come back to WoW, now is the time
Scroll of Resurrection – Resurrected Soon! The official announcement is here and people coming back to the game will get:
A single character boosted all the way to level 80. A free upgrade to Cataclysm, regardless of the expansions you already own. An optional free character move/faction change. 7 free days of game time.
The Scroll of Resurrection is currently on cooldown, but will be resurrected soon. Once it’s available, you will be able to earn a free faction mount when you use a Scroll of Resurrection to bring a friend or former guildmate back to World of Warcraft, but this offer will only be available for a limited time. Any active World of Warcraft non-trial player can send a Scroll of Resurrection. To be eligible to receive a Scroll of Resurrection, your friend must have previously purchased at least one month of game time at any point in the past, and your friend’s account must have been inactive since March 4, 2012 or earlier.
Once your friend accepts your scroll and pays for at least 30 days of game, you unlock your choice of the following rewards:
A Free Spectral Gryphon for an Alliance character Or a Free Spectral Wind Rider for a Horde character
And, to enable you and your friend to play together in Cataclysm’s newest content, any friend who accepts your Scroll will also receive the following epic benefits:
A single character immediately boosted all the way to level 80 -- DING! A FREE upgrade to Cataclysm -- regardless of your friend’s original box level An optional FREE character move -- to your realm and faction so you can play together 7 FREE days of game time -- available immediately
A few other prerequisites apply -- such as a free upgrade to a Battle.net account for players who haven’t played since 2009 or earlier -- so be sure to check out the FAQ below for full eligibility details.
We’ll provide an update once the Scroll of Resurrection is ready to be cast on your friends. Keep an eye on the World of Warcraft official Community site for more information.
Scroll of Resurrection FAQ
Basics
How do I send a Scroll of Resurrection to my friend?
There are two options for sending Scrolls of Resurrection:
While in-game, open your Real ID friends list or guild roster; any characters or accounts that are eligible to receive a Scroll of Resurrection will have a special button next to them. Click that Scroll of Resurrection button to generate the email invitation. You’ll also have the option to include a personal message to your friend inviting them back to the game. From your Battle.net Account Management page, click on the World of Warcraft account that you would like to send the invitation from and select Referrals Rewards- Scroll of Resurrection will be an option in that menu. Once clicked, you can enter the name and e-mail address of the friend you’d like to resurrect and include a personal message along with your invitation.
Eligibility & Limitations
Who can be sent a Scroll of Resurrection? To be eligible to receive a Scroll of Resurrection, your friend must have previously subscribed to World of Warcraft for at least 30 days and their account must have become inactive on or before March 4th,2012.
If your friend’s World of Warcraft account has been inactive since December 2009 (or longer), your friend must first associate their World of Warcraft account with a free Battle.net account before they can receive a Scroll of Resurrection. Tell your friend to see our Battle.net Account FAQ for information on creating a Battle.net account and merging their WoW account. After your friend has set up their account, you should be able to send them a Scroll of Resurrection normally.
Can I resurrect one of my own World of Warcraft accounts? If you have at least one active World of Warcraft account, you can send your inactive accounts Scroll of Resurrection invitations.
How long is the Scroll of Resurrection invitation good for once I send it out? Your friend has 30 days to accept the invitation. The offer will expire if not used within that time. Is there a limit on the number of Scroll of Resurrection Invitations that I can send out?
Is there a limit on the number of Scroll of Resurrection invitations that I can send out? There is a limit of one Scroll of Resurrection invitation per day per World of Warcraft Account on both the web and in-game. This makes an effective limit of 2 Scroll of Resurrection invitations per day per account if you use both sending options. There is no limit on the number of lifetime Scroll of Resurrection invitations that an account can send.
Can I invite someone who has never played before with a Scroll of Resurrection? Scroll of Resurrection can only be used on players who once had active World of Warcraft subscriptions. For a similar offer for friends who have never subscribed to World of Warcraft, please see the Recruit-A-Friend FAQ.
Sending the Scroll of Resurrection
What benefits are there to sending a Scroll of Resurrection? You will receive an exclusive mount when your friend who accepted the Scroll first renews their subscription and pays for 30 days of game time – the Spectral Gryphon for Alliance characters or the Spectral Wind Rider for Horde characters.
How do I redeem my mount once my friend subscribes? Visit your Account Management page and click on the Scroll of Resurrection option. Under the History/Status tab, you will see Claim Mount button when you are able to redeem the mount. Choose the realm and character on which you want to receive the mount and it will arrive in your character’s mailbox.
Note: The mount can only be redeemed on one character per Scroll.
When do I receive my mount for resurrecting a friend? Your friend must accept your Scroll of Resurrection invitation and renew their subscription for you to qualify for the mount. In order to qualify for the mount, your friend must renew their subscription after accepting the Scroll, and pay for at least 30 days of game time.
Can I earn multiple mounts on my account? Yes! This reward will be given to you for each friend who accepts your invitation and meets the re-subscription criteria.
Can I track the invitations I send out? After your friend accepts, you will be able to view the status of the invitation on the History page in the Referrals & Rewards section of your Battle.net Account Management page. Who will receive the sender reward when several people send the same person Scrolls of Resurrection?
Who will receive the sender reward when several people send the same person Scrolls of Resurrection? Only the player whose invitation is accepted will receive the sender’s reward. If the recipient gets several invitations, it will be up to them to choose which to accept. A recipient can accept a maximum of one Scroll of Resurrection per eligible World of Warcraft account.
Accepting the Scroll of Resurrection
What benefits are there for accepting a Scroll of Resurrection invitation? The Scroll’s recipient immediately receives a FREE digital upgrade all the way to World of Warcraft: Cataclysm. Additionally, the Scroll’s receiver can permanently boost one character to level 80 so that they can jump straight into the adventure for their 7 days of FREE game time!
Note: The digital upgrade and level boost will only be available for scrolls sent during the 90-day promotion period. Players who accept a Scroll of Resurrection that was sent after the promotion period ends will still receive 7 days of FREE game time, but will not be eligible for the digital upgrade or level boost.
I just accepted a Scroll of Resurrection. How do I level boost my character? Log in to your Battle.net Account and click on the resurrected license. Once you’re on the Game Management page, click Claim Rewards and select the character to level along with their spec. The next time you log in, they’ll be ready to adventure in a sundered Azeroth!
How does the boost to level 80 work for the Scroll’s recipient? After accepting the Scroll, the recipient can choose one character to boost to level 80. The character’s spec will be chosen by the recipient prior to completing the level boost and the character will also be given appropriate talents under the chosen spec. The character will be placed in his or her faction’s capital city and will be ready to adventure immediately. This means that the character will be granted all class skills and spells up to level 80, a flying mount and riding skill, and a green quality set of level- and spec-appropriate gear for leveling.
Any gear that was on the character prior to the level boost will be mailed back to the character via in game mail.
Hunter pets will not be given a spec, so level boosted Hunters will need to spec out their pets normally after logging in for the first time.
Note: Active quests may be abandoned when a level boost is performed. If a quest is abandoned in this way, you will be able to pick it up normally from the NPC who originally gave you the quest.
Can I only level boost one character? What happens if my main character is on a different realm or faction than the friend who invited me? If the character that was level boosted is on a different realm or faction than the character who sent the invitation, you will be eligible for a free Character Transfer and/or a free Faction Change to bring you to your friend’s realm and faction.
Note: Existing limitations apply for Faction Changes and Realm Transfers under the Scroll of Resurrection system. Please see the Faction Change and Realm Transfer FAQs for details. In addition, players on an RU server will not receive a free Realm Transfer if the friend who invited them is from an EU server.
How many times can one person accept a Scroll of Resurrection? After March 5th, 2012, accounts are only able to accept one Scroll of Resurrection per eligible World of Warcraft account– if your friend has already accepted an invitation after March 5th, they will not be able to accept another for the same World of Warcraft account, but may accept invitations for other eligible World of Warcraft accounts.
Is there a way for me to boost a character to 80 without a Scroll of Resurrection? The ability to boost a character to 80 only comes when you accept a Scroll of Resurrection invitation
I am confused now.Who will actually pay for scroll of resurrection?Resurrecter or inactive one?
Doesn't cost anything. A player who is currently playing casts the scroll on an inactive player, who gets the benefits mentioned above. IF the receiver THEN buys a month of gametime, the caster of the scroll gets an exclusive mount.
On March 07 2012 10:02 Enox wrote: so, if anyone was planning to come back to WoW, now is the time
Scroll of Resurrection – Resurrected Soon! The official announcement is here and people coming back to the game will get:
A single character boosted all the way to level 80. A free upgrade to Cataclysm, regardless of the expansions you already own. An optional free character move/faction change. 7 free days of game time.
The Scroll of Resurrection is currently on cooldown, but will be resurrected soon. Once it’s available, you will be able to earn a free faction mount when you use a Scroll of Resurrection to bring a friend or former guildmate back to World of Warcraft, but this offer will only be available for a limited time. Any active World of Warcraft non-trial player can send a Scroll of Resurrection. To be eligible to receive a Scroll of Resurrection, your friend must have previously purchased at least one month of game time at any point in the past, and your friend’s account must have been inactive since March 4, 2012 or earlier.
Once your friend accepts your scroll and pays for at least 30 days of game, you unlock your choice of the following rewards:
A Free Spectral Gryphon for an Alliance character Or a Free Spectral Wind Rider for a Horde character
And, to enable you and your friend to play together in Cataclysm’s newest content, any friend who accepts your Scroll will also receive the following epic benefits:
A single character immediately boosted all the way to level 80 -- DING! A FREE upgrade to Cataclysm -- regardless of your friend’s original box level An optional FREE character move -- to your realm and faction so you can play together 7 FREE days of game time -- available immediately
A few other prerequisites apply -- such as a free upgrade to a Battle.net account for players who haven’t played since 2009 or earlier -- so be sure to check out the FAQ below for full eligibility details.
We’ll provide an update once the Scroll of Resurrection is ready to be cast on your friends. Keep an eye on the World of Warcraft official Community site for more information.
Scroll of Resurrection FAQ
Basics
How do I send a Scroll of Resurrection to my friend?
There are two options for sending Scrolls of Resurrection:
While in-game, open your Real ID friends list or guild roster; any characters or accounts that are eligible to receive a Scroll of Resurrection will have a special button next to them. Click that Scroll of Resurrection button to generate the email invitation. You’ll also have the option to include a personal message to your friend inviting them back to the game. From your Battle.net Account Management page, click on the World of Warcraft account that you would like to send the invitation from and select Referrals Rewards- Scroll of Resurrection will be an option in that menu. Once clicked, you can enter the name and e-mail address of the friend you’d like to resurrect and include a personal message along with your invitation.
Eligibility & Limitations
Who can be sent a Scroll of Resurrection? To be eligible to receive a Scroll of Resurrection, your friend must have previously subscribed to World of Warcraft for at least 30 days and their account must have become inactive on or before March 4th,2012.
If your friend’s World of Warcraft account has been inactive since December 2009 (or longer), your friend must first associate their World of Warcraft account with a free Battle.net account before they can receive a Scroll of Resurrection. Tell your friend to see our Battle.net Account FAQ for information on creating a Battle.net account and merging their WoW account. After your friend has set up their account, you should be able to send them a Scroll of Resurrection normally.
Can I resurrect one of my own World of Warcraft accounts? If you have at least one active World of Warcraft account, you can send your inactive accounts Scroll of Resurrection invitations.
How long is the Scroll of Resurrection invitation good for once I send it out? Your friend has 30 days to accept the invitation. The offer will expire if not used within that time. Is there a limit on the number of Scroll of Resurrection Invitations that I can send out?
Is there a limit on the number of Scroll of Resurrection invitations that I can send out? There is a limit of one Scroll of Resurrection invitation per day per World of Warcraft Account on both the web and in-game. This makes an effective limit of 2 Scroll of Resurrection invitations per day per account if you use both sending options. There is no limit on the number of lifetime Scroll of Resurrection invitations that an account can send.
Can I invite someone who has never played before with a Scroll of Resurrection? Scroll of Resurrection can only be used on players who once had active World of Warcraft subscriptions. For a similar offer for friends who have never subscribed to World of Warcraft, please see the Recruit-A-Friend FAQ.
Sending the Scroll of Resurrection
What benefits are there to sending a Scroll of Resurrection? You will receive an exclusive mount when your friend who accepted the Scroll first renews their subscription and pays for 30 days of game time – the Spectral Gryphon for Alliance characters or the Spectral Wind Rider for Horde characters.
How do I redeem my mount once my friend subscribes? Visit your Account Management page and click on the Scroll of Resurrection option. Under the History/Status tab, you will see Claim Mount button when you are able to redeem the mount. Choose the realm and character on which you want to receive the mount and it will arrive in your character’s mailbox.
Note: The mount can only be redeemed on one character per Scroll.
When do I receive my mount for resurrecting a friend? Your friend must accept your Scroll of Resurrection invitation and renew their subscription for you to qualify for the mount. In order to qualify for the mount, your friend must renew their subscription after accepting the Scroll, and pay for at least 30 days of game time.
Can I earn multiple mounts on my account? Yes! This reward will be given to you for each friend who accepts your invitation and meets the re-subscription criteria.
Can I track the invitations I send out? After your friend accepts, you will be able to view the status of the invitation on the History page in the Referrals & Rewards section of your Battle.net Account Management page. Who will receive the sender reward when several people send the same person Scrolls of Resurrection?
Who will receive the sender reward when several people send the same person Scrolls of Resurrection? Only the player whose invitation is accepted will receive the sender’s reward. If the recipient gets several invitations, it will be up to them to choose which to accept. A recipient can accept a maximum of one Scroll of Resurrection per eligible World of Warcraft account.
Accepting the Scroll of Resurrection
What benefits are there for accepting a Scroll of Resurrection invitation? The Scroll’s recipient immediately receives a FREE digital upgrade all the way to World of Warcraft: Cataclysm. Additionally, the Scroll’s receiver can permanently boost one character to level 80 so that they can jump straight into the adventure for their 7 days of FREE game time!
Note: The digital upgrade and level boost will only be available for scrolls sent during the 90-day promotion period. Players who accept a Scroll of Resurrection that was sent after the promotion period ends will still receive 7 days of FREE game time, but will not be eligible for the digital upgrade or level boost.
I just accepted a Scroll of Resurrection. How do I level boost my character? Log in to your Battle.net Account and click on the resurrected license. Once you’re on the Game Management page, click Claim Rewards and select the character to level along with their spec. The next time you log in, they’ll be ready to adventure in a sundered Azeroth!
How does the boost to level 80 work for the Scroll’s recipient? After accepting the Scroll, the recipient can choose one character to boost to level 80. The character’s spec will be chosen by the recipient prior to completing the level boost and the character will also be given appropriate talents under the chosen spec. The character will be placed in his or her faction’s capital city and will be ready to adventure immediately. This means that the character will be granted all class skills and spells up to level 80, a flying mount and riding skill, and a green quality set of level- and spec-appropriate gear for leveling.
Any gear that was on the character prior to the level boost will be mailed back to the character via in game mail.
Hunter pets will not be given a spec, so level boosted Hunters will need to spec out their pets normally after logging in for the first time.
Note: Active quests may be abandoned when a level boost is performed. If a quest is abandoned in this way, you will be able to pick it up normally from the NPC who originally gave you the quest.
Can I only level boost one character? What happens if my main character is on a different realm or faction than the friend who invited me? If the character that was level boosted is on a different realm or faction than the character who sent the invitation, you will be eligible for a free Character Transfer and/or a free Faction Change to bring you to your friend’s realm and faction.
Note: Existing limitations apply for Faction Changes and Realm Transfers under the Scroll of Resurrection system. Please see the Faction Change and Realm Transfer FAQs for details. In addition, players on an RU server will not receive a free Realm Transfer if the friend who invited them is from an EU server.
How many times can one person accept a Scroll of Resurrection? After March 5th, 2012, accounts are only able to accept one Scroll of Resurrection per eligible World of Warcraft account– if your friend has already accepted an invitation after March 5th, they will not be able to accept another for the same World of Warcraft account, but may accept invitations for other eligible World of Warcraft accounts.
Is there a way for me to boost a character to 80 without a Scroll of Resurrection? The ability to boost a character to 80 only comes when you accept a Scroll of Resurrection invitation
I am confused now.Who will actually pay for scroll of resurrection?Resurrecter or inactive one?
It is free to use. There are some limitations on who you can use it to, and at least before one account could have max 3 scrolls pending at one time. But I think the resurrecter will get the benefits only after resurrected have bought 1month gametime.
Wow. That is going pretty far to retain subscribers..
They must have lost alot in the last year i suppose ? With RIFT + SW:TOR and the general populace just not liking cataclysm (Lost subs.)
Then you have GW2 thats coming out, which is a bigger threat as it seems to offer such unique and new gameplay + no monthly payments.
I guess all the recent f2p moves havent helped either.
Ive only just thought about it, but with this, it seems WoW really is on the downfall, by no means dead, but with all this and the recent firings within blizzard, one starts to think how badly their leaking subs ^^
Edit: to clarify, they are basically offering about $40 worth of expansions to new players. Then old subscribers get to skip the levelling process and get a shiny new character that takes 2~ days to get maxed. Along with the added benefits.
The free expansions alone is giving away a sh*t load of money.
i dont think they are that desperate. even with the recent sub losses they are still around 10 million subs. but why not get more if you can? they are a buisness and want to make as much money as possible
The free expansions alone is giving away a sh*t load of money
think about it: an old player who comes back through this pays a least 1 monthly fee. an old player who doesnt come back pays nothing they dont lose money through this, else they wouldnt do it
On March 07 2012 19:07 Enox wrote: i dont think they are that desperate. even with the recent sub losses they are still around 10 million subs. but why not get more if you can? they are a buisness and want to make as much money as possible
The free expansions alone is giving away a sh*t load of money
think about it: an old player who comes back through this pays a least 1 monthly fee. an old player who doesnt come back pays nothing they dont lose money through this, else they wouldnt do it
Of course they arent losing money.
They are in no way struggling either, i know. I still think they are losing subs steadily and have lost a substantial number of them in the last year or so..10 million is a number i doubt nowadays. 8ish perhaps.
Its a good buisness move, after you've exhausted every other way of drawing in said people. I mean, you wouldnt give away the free expansions if you could convince people to buy em would ya ^_^. Thats where the "desperation" i spoke of comes from. Last ditch effort, so to speak.
They cant manage to get players back and buying the expansions so they give them away free to get them back (along with free pass to level 80, to experience said endgame / latest content quickly without losing interest.) and subscribing.
Its a good move i guess, with the pending expansion to get them to buy that.
Meh, it doesnt effect me either way, was just a passing thought on the mmo world xD
On March 07 2012 19:07 Enox wrote: i dont think they are that desperate. even with the recent sub losses they are still around 10 million subs. but why not get more if you can? they are a buisness and want to make as much money as possible
The free expansions alone is giving away a sh*t load of money
think about it: an old player who comes back through this pays a least 1 monthly fee. an old player who doesnt come back pays nothing they dont lose money through this, else they wouldnt do it
Of course they arent losing money.
They are in no way struggling either, i know. I still think they are losing subs steadily and have lost a substantial number of them in the last year or so..10 million is a number i doubt nowadays. 8ish perhaps.
Its a good buisness move, after you've exhausted every other way of drawing in said people. I mean, you wouldnt give away the free expansions if you could convince people to buy em would ya ^_^. Thats where the "desperation" i spoke of comes from. Last ditch effort, so to speak.
They cant manage to get players back and buying the expansions so they give them away free to get them back (along with free pass to level 80, to experience said endgame / latest content quickly without losing interest.) and subscribing.
Its a good move i guess, with the pending expansion to get them to buy that.
Meh, it doesnt effect me either way, was just a passing thought on the mmo world xD
On March 07 2012 19:07 Enox wrote: i dont think they are that desperate. even with the recent sub losses they are still around 10 million subs. but why not get more if you can? they are a buisness and want to make as much money as possible
The free expansions alone is giving away a sh*t load of money
think about it: an old player who comes back through this pays a least 1 monthly fee. an old player who doesnt come back pays nothing they dont lose money through this, else they wouldnt do it
Of course they arent losing money.
They are in no way struggling either, i know. I still think they are losing subs steadily and have lost a substantial number of them in the last year or so..10 million is a number i doubt nowadays. 8ish perhaps.
Its a good buisness move, after you've exhausted every other way of drawing in said people. I mean, you wouldnt give away the free expansions if you could convince people to buy em would ya ^_^. Thats where the "desperation" i spoke of comes from. Last ditch effort, so to speak.
They cant manage to get players back and buying the expansions so they give them away free to get them back (along with free pass to level 80, to experience said endgame / latest content quickly without losing interest.) and subscribing.
Its a good move i guess, with the pending expansion to get them to buy that.
Meh, it doesnt effect me either way, was just a passing thought on the mmo world xD
the main reason I dont play wow is one im stuck on a dead alliance server and im not going to spend money paying for a transfer and also the monthly subscription is far too much, has it ever reduced since it has come out? I play now and again when i get 7 free days gametime on my account but that is it now!
On March 07 2012 19:56 Enox wrote: well, if you get resurrected you get a free server and faction change. the monthly sub is still the same though.. didnt change
Good idea I supopose you need to be ressurected from someone on a busy server?
Anyone play on English language servers which are PVE and also very busy?
EDIT:
has anyone used the resurection yet? Is it only one character that transfer to the new server or can you use it to transfer all your chracters on a specific sever to the new sever? Also if you transfer a charcafter over can you sitll get the free boosted Level 80 character? Cheers
Blizzard doesn't get it. People don't want Mounts/Pets and free char-transfers. WoW sucks hard! The only thing that was still a little bit of fun in WoW, was the leveling 1-70. now you can skip that? LOLZ! wow is free2play in 3month.
On March 07 2012 20:14 Gonn wrote: Blizzard doesn't get it. People don't want Mounts/Pets and free char-transfers. WoW sucks hard! The only thing that was still a little bit of fun in WoW, was the leveling 1-70. now you can skip that? LOLZ! wow is free2play in 3month.
Yes. Its by far, by very far the most played MMORPG. An 12 million subscriber count, everyone paying every month. Yes it will be free in 3months.. Really man. Don't come in a topic just to bash/troll.
On March 07 2012 20:14 Gonn wrote: Blizzard doesn't get it. People don't want Mounts/Pets and free char-transfers. WoW sucks hard! The only thing that was still a little bit of fun in WoW, was the leveling 1-70. now you can skip that? LOLZ! wow is free2play in 3month.
Since when was the only fun thing in wow to level from 1-70? You're insane. That's like saying the only fun thing about the plague is that you could be infected by it.
On March 07 2012 19:07 Enox wrote: i dont think they are that desperate. even with the recent sub losses they are still around 10 million subs. but why not get more if you can? they are a buisness and want to make as much money as possible
The free expansions alone is giving away a sh*t load of money
think about it: an old player who comes back through this pays a least 1 monthly fee. an old player who doesnt come back pays nothing they dont lose money through this, else they wouldnt do it
Of course they arent losing money.
They are in no way struggling either, i know. I still think they are losing subs steadily and have lost a substantial number of them in the last year or so..10 million is a number i doubt nowadays. 8ish perhaps.
Its a good buisness move, after you've exhausted every other way of drawing in said people. I mean, you wouldnt give away the free expansions if you could convince people to buy em would ya ^_^. Thats where the "desperation" i spoke of comes from. Last ditch effort, so to speak.
They cant manage to get players back and buying the expansions so they give them away free to get them back (along with free pass to level 80, to experience said endgame / latest content quickly without losing interest.) and subscribing.
Its a good move i guess, with the pending expansion to get them to buy that.
Meh, it doesnt effect me either way, was just a passing thought on the mmo world xD
The biggest WoW killer = Mists of Pandaria.
we'll see about that^^ all the panda haters....
I mean, I'm not saying that mists of pandaria is going to be bad because of the pandas, but... Eh, well, when your audience bursts into laughter as you reveal your next expansion. I mean c'mon, it was an april fools joke in WC3, wasn't it?
The only thing that could get me back into WoW is if they create a separate vanilla pre-TBC server with 40-man raids and endless Alterac Valley BG. That was the definition of fun for me in 2005-2006. I tried it later in 2008 with TBC (was gifted on a birthday) but played only for 2 months. Never looked back. It is not the WoW I loved and adored anymore.
On March 07 2012 19:07 Enox wrote: i dont think they are that desperate. even with the recent sub losses they are still around 10 million subs. but why not get more if you can? they are a buisness and want to make as much money as possible
The free expansions alone is giving away a sh*t load of money
think about it: an old player who comes back through this pays a least 1 monthly fee. an old player who doesnt come back pays nothing they dont lose money through this, else they wouldnt do it
Of course they arent losing money.
They are in no way struggling either, i know. I still think they are losing subs steadily and have lost a substantial number of them in the last year or so..10 million is a number i doubt nowadays. 8ish perhaps.
Its a good buisness move, after you've exhausted every other way of drawing in said people. I mean, you wouldnt give away the free expansions if you could convince people to buy em would ya ^_^. Thats where the "desperation" i spoke of comes from. Last ditch effort, so to speak.
They cant manage to get players back and buying the expansions so they give them away free to get them back (along with free pass to level 80, to experience said endgame / latest content quickly without losing interest.) and subscribing.
Its a good move i guess, with the pending expansion to get them to buy that.
Meh, it doesnt effect me either way, was just a passing thought on the mmo world xD
The biggest WoW killer = Mists of Pandaria.
The entire reason they're making Pandland is because WoW is a flop in non-China asian countries (which are dominated by Aion and TERA). There aren't really any more potential customers left in NA/EU/China so the next logical place to look would be places like South Korea where Aion is huge and nobody plays WoW.
It's not so much about the pandas but rather an excuse to use asian-style landscapes and themes. They could potentially gain as much as three million subs in asia if they can pull people away from Aion and TERA which is far greater than the amount they will lose from angry NA/EU players.
On March 07 2012 20:14 Gonn wrote: Blizzard doesn't get it. People don't want Mounts/Pets and free char-transfers. WoW sucks hard! The only thing that was still a little bit of fun in WoW, was the leveling 1-70. now you can skip that? LOLZ! wow is free2play in 3month.
Yes. Its by far, by very far the most played MMORPG. An 12 million subscriber count, everyone paying every month. Yes it will be free in 3months.. Really man. Don't come in a topic just to bash/troll.
lolz! wow never had 12 mio subs kid! most of the subs right now are in asia and they don't pay 13€/month. EU/NA has mabye 1-2mio subs and who knows how many are still playing this boring casualshit.
On March 07 2012 19:07 Enox wrote: i dont think they are that desperate. even with the recent sub losses they are still around 10 million subs. but why not get more if you can? they are a buisness and want to make as much money as possible
The free expansions alone is giving away a sh*t load of money
think about it: an old player who comes back through this pays a least 1 monthly fee. an old player who doesnt come back pays nothing they dont lose money through this, else they wouldnt do it
Of course they arent losing money.
They are in no way struggling either, i know. I still think they are losing subs steadily and have lost a substantial number of them in the last year or so..10 million is a number i doubt nowadays. 8ish perhaps.
Its a good buisness move, after you've exhausted every other way of drawing in said people. I mean, you wouldnt give away the free expansions if you could convince people to buy em would ya ^_^. Thats where the "desperation" i spoke of comes from. Last ditch effort, so to speak.
They cant manage to get players back and buying the expansions so they give them away free to get them back (along with free pass to level 80, to experience said endgame / latest content quickly without losing interest.) and subscribing.
Its a good move i guess, with the pending expansion to get them to buy that.
Meh, it doesnt effect me either way, was just a passing thought on the mmo world xD
This move is natural. Think about it. New games are $50-60. Buying WoW + 3 expansions, even at half price each, is way more than that. Many new and returning subs would also want to play with their friends as fast as possible and join the endgame. Every new expansion just adds more content to level through. At some point, that's just way too much content to level through without offering something like these.
And they won't just lie about their subscriber counts to investors in a shareholders' meeting. That's material information right there. Don't be too flippant accusing companies of breaking the law.
On March 08 2012 02:37 Gonn wrote: lolz! wow never had 12 mio subs kid! most of the subs right now are in asia and they don't pay 13€/month. EU/NA has mabye 1-2mio subs and who knows how many are still playing this boring casualshit.
Oh how interesting, would you like to cite a source for these numbers or are you just pulling these out of your ass which it seems like? Also I find it interesting how most of the subs are in Asia and that they don't even pay for their subscription!
This is simply another marketing strategy from Blizzard and they sure as hell know how to run those. But hey, when someone on TL declares this is act of depression it must be right.
On March 07 2012 19:07 Enox wrote: i dont think they are that desperate. even with the recent sub losses they are still around 10 million subs. but why not get more if you can? they are a buisness and want to make as much money as possible
The free expansions alone is giving away a sh*t load of money
think about it: an old player who comes back through this pays a least 1 monthly fee. an old player who doesnt come back pays nothing they dont lose money through this, else they wouldnt do it
Of course they arent losing money.
They are in no way struggling either, i know. I still think they are losing subs steadily and have lost a substantial number of them in the last year or so..10 million is a number i doubt nowadays. 8ish perhaps.
Its a good buisness move, after you've exhausted every other way of drawing in said people. I mean, you wouldnt give away the free expansions if you could convince people to buy em would ya ^_^. Thats where the "desperation" i spoke of comes from. Last ditch effort, so to speak.
They cant manage to get players back and buying the expansions so they give them away free to get them back (along with free pass to level 80, to experience said endgame / latest content quickly without losing interest.) and subscribing.
Its a good move i guess, with the pending expansion to get them to buy that.
Meh, it doesnt effect me either way, was just a passing thought on the mmo world xD
The biggest WoW killer = Mists of Pandaria.
The entire reason they're making Pandland is because WoW is a flop in non-China asian countries (which are dominated by Aion and TERA). There aren't really any more potential customers left in NA/EU/China so the next logical place to look would be places like South Korea where Aion is huge and nobody plays WoW.
It's not so much about the pandas but rather an excuse to use asian-style landscapes and themes. They could potentially gain as much as three million subs in asia if they can pull people away from Aion and TERA which is far greater than the amount they will lose from angry NA/EU players.
And maybe because people has been wanting the Panda's for like....forever?
I don't mind having a more lighter themed expansion which if everything actually is going to be in the full game (no path of the titans/dance studio stuff) I think is actually going to be a better expansion then Cataclysm.
On March 08 2012 02:37 Gonn wrote: lolz! wow never had 12 mio subs kid! most of the subs right now are in asia and they don't pay 13€/month. EU/NA has mabye 1-2mio subs and who knows how many are still playing this boring casualshit.
Oh how interesting, would you like to cite a source for these numbers or are you just pulling these out of your ass which it seems like? Also I find it interesting how most of the subs are in Asia and that they don't even pay for their subscription!
This is simply another marketing strategy from Blizzard and they sure as hell know how to run those. But hey, when someone on TL declares this is act of depression it must be right.
Marketing strategy influenced by their loss of subs im sure, most will agree. Things are not dire for them and they sure as hell arent looking on dire times. (See: all recent MMO's switching to f2p model.) but they are leaking subs and this is their counter-offensive so to speak.
As for the subscriber counts - i dont know, maybe im being to judgemental before really researching the facts, to be honest i dont care enough to look deeply.
Would type out another statement about how i think Q1 will suck for them (because of swtor.) this year but meh, they will continue to drop subs and this year is going to be crap for them if you ask me.
They will still be rolling in more money then any of us have ever seen ^_^
I don't know why people think SWTOR is going to continue to bleed WOW subscribers. Most of what I heard about SWTOR tells me it's fun initially but doesn't have staying power because of a crappy, short and too easy end game. Many will go back to WOW or quit the MMO genre altogether. It's what happened after other big MMOs like Aion and Rift were released.
I think Cataclysm would have been better if they had made it a realm-wide event to restore the game to what it used to be. Players could band together and push back all the shitty changes Blizzard made by doing mindless dailies for a few months, the culmination of which would be a total return to Vanilla, where the only thing we had to worry about was who was winning in Southshore/Tarren Mill, or finding 15 people for Scholomance.
On March 08 2012 05:58 HackBenjamin wrote: I think Cataclysm would have been better if they had made it a realm-wide event to restore the game to what it used to be. Players could band together and push back all the shitty changes Blizzard made by doing mindless dailies for a few months, the culmination of which would be a total return to Vanilla, where the only thing we had to worry about was who was winning in Southshore/Tarren Mill, or finding 15 people for Scholomance.
People like their vanilla-tinted glasses a little too much. I loved WoW in 2005 as much as the next person, but that implementation wouldn't work at all with today's market. What you're feeling is nostalgia for when the game is new and fresh. No matter what changes Blizzard makes to WoW, it will not be new and fresh 8 years after it came out. So instead they make changes to improve convenience, accessibility, and introduce features where they can.
Most people's "beefs" with WoW stem from the game just being old and overplayed or them just being sick of the MMO genre in general, neither of which is Blizzard's fault.
On March 08 2012 05:58 HackBenjamin wrote: I think Cataclysm would have been better if they had made it a realm-wide event to restore the game to what it used to be. Players could band together and push back all the shitty changes Blizzard made by doing mindless dailies for a few months, the culmination of which would be a total return to Vanilla, where the only thing we had to worry about was who was winning in Southshore/Tarren Mill, or finding 15 people for Scholomance.
People like their vanilla-tinted glasses a little too much. I loved WoW in 2005 as much as the next person, but that implementation wouldn't work at all with today's market. What you're feeling is nostalgia for when the game is new and fresh. No matter what changes Blizzard makes to WoW, it will not be new and fresh 8 years after it came out. So instead they make changes to improve convenience, accessibility, and introduce features where they can.
Most people's "beefs" with WoW stem from the game just being old and overplayed or them just being sick of the MMO genre in general, neither of which is Blizzard's fault.
Can't really argue with you there. I just preferred it when it was a little less accessible I guess? SS vs TM was definitely more fun than any BG I played. It didn't even matter that honor points weren't used to buy things yet, I just loved the Braveheart style standoffs, and since Burning Crusade came along with their little PvE Clouds (aka flying mounts) world PvP was never the same...
how is wow's current state? mostly with regards to arena and raiding
i played last in wotlk ulduar -> IC period. i've heard that raid finder and that raids in general are super easy mode but i'm not sure how reliable my sources are. also apparently pve gear is just ridiculous in arena? can anyone give me a brief explanation?
This is pretty cool, I know when I wanted to try out WoW again last year, the biggest reason I didn't is because I'd have to buy WotLK and Cata. Too bad I'm not that interested anymore, but who knows, maybe I'll give it a shot!
So wait what, can someone explain this to me? I've always wanted to try WoW but haven't really played it ever. I've only received the free burning crusade expansion that you got with SC2, along with the 30 days of free gametime. This was like a year ago.
Could I even be resurrected? If so, could I play for 7 weeks without having to buy any gametime? Or am I even eligible at all as I haven't personally used a penny on WoW?
On March 08 2012 09:10 shawster wrote: how is wow's current state? mostly with regards to arena and raiding
i played last in wotlk ulduar -> IC period. i've heard that raid finder and that raids in general are super easy mode but i'm not sure how reliable my sources are. also apparently pve gear is just ridiculous in arena? can anyone give me a brief explanation?
I don't play Arena, but I've heard PvP is ridiculously imbalanced at this point in time, and has been for much of the expansion. Don't ask me for specifics, but certainly the two legendary items (caster staff and now Rogue daggers) have had an impact, not to mention PvE trinkets with "overpowered" effects.
There are now 3 versions of raiding: LFR, which is essentially LFD for Dragon Soul, and quite honestly makes the raid easier than a PUG 5-man, and it is virtually impossible to wipe. Normal mode was also quite easy even at launch, with many average guilds clearing the whole instance within the first few weeks. Heroics are decent. They began to implement a zone-wide incremental reduction to boss health and damage 2 months after the instance was released. I think the general consensus amongst most average guilds is that raiding content barring a few Heroic fights just hasn't been challenging, nor has it been designed to last for any demographic.
On March 08 2012 09:10 shawster wrote: how is wow's current state? mostly with regards to arena and raiding
i played last in wotlk ulduar -> IC period. i've heard that raid finder and that raids in general are super easy mode but i'm not sure how reliable my sources are. also apparently pve gear is just ridiculous in arena? can anyone give me a brief explanation?
I don't play Arena, but I've heard PvP is ridiculously imbalanced at this point in time, and has been for much of the expansion. Don't ask me for specifics, but certainly the two legendary items (caster staff and now Rogue daggers) have had an impact, not to mention PvE trinkets with "overpowered" effects.
There are now 3 versions of raiding: LFR, which is essentially LFD for Dragon Soul, and quite honestly makes the raid easier than a PUG 5-man, and it is virtually impossible to wipe. Normal mode was also quite easy even at launch, with many average guilds clearing the whole instance within the first few weeks. Heroics are decent. They began to implement a zone-wide incremental reduction to boss health and damage 2 months after the instance was released. I think the general consensus amongst most average guilds is that raiding content barring a few Heroic fights just hasn't been challenging, nor has it been designed to last for any demographic.
The issue in pvp right now its that blizzard just took a horrible way to "balance" the game by just giving everyone a fuck ton of people... so then they had to give them damage no? well thanks to that pvp right now its all about either blowing up your enemy in right away or triying to survive the burst of someone and then taking them down... its just a joke right now.
On March 08 2012 09:10 shawster wrote: how is wow's current state? mostly with regards to arena and raiding
i played last in wotlk ulduar -> IC period. i've heard that raid finder and that raids in general are super easy mode but i'm not sure how reliable my sources are. also apparently pve gear is just ridiculous in arena? can anyone give me a brief explanation?
I'm not a hardcore PvP (only 1500 rating), but I raid heroics in PvE. (Now I am on vacation for 2 months so far).
Its hard to compare current tier (T13) to ICC (that's when I started raiding) because I am so much better than then, but it doesn't feel much different. It was hard back then, it is hard now. Takes about 3-5 raid nights to down a heroic boss for our mediocre guild (#1000-1200 world rank). Sometimes more, sometimes less.
The encounters changed dramatically though. At least from the healers perspective. In ICC you mostly needed to provide maximum steady HPS for the duration of the encounter, now its how well you coordinate defensive raid cooldowns (which there are some many of and increasing with every patch). Your mana can't sustain maximum HPS for long, so cooldowns play a huge part of the encounter. As one the healers in #1 guild in the world described healing in the last two tiers: "First nothing happens, then everything happens". I enjoyed the ICC model more I think, but part of why could be nostalgia though ^_^.
Raid finder is indeed very easy, easier than 5 mans, even the stupid easy most recent ones. But its a "retard mode" raiding made for completely random multi-server strangers so no wonder.
Normals are rather easy this tier, but were good in T11 and T12.
Overall I say the best Cataclysm tier was tier 11. Many (13) bosses split among 3 different raids, great heroic encounters, good difficulty curve. Since then, Firelands T12 and Dragon Soul T13 weren't quite as good. T12 was just fire everywhere with the only challenging boss being Ragnaros (the best heroic boss in Cata), also 7 bosses is too little for a whole tier.
T13 is 8 bosses, but it's all reused graphics except for Deathwing, who is a very disappointing end-expansion boss.
On March 08 2012 09:48 Shikyo wrote: So wait what, can someone explain this to me? I've always wanted to try WoW but haven't really played it ever. I've only received the free burning crusade expansion that you got with SC2, along with the 30 days of free gametime. This was like a year ago.
Could I even be resurrected? If so, could I play for 7 weeks without having to buy any gametime? Or am I even eligible at all as I haven't personally used a penny on WoW?
late answer but anyway^^ if you have a burning crusade account which was inactive on march 4th, you are eligible for the scroll, even if you didnt pay anything so far. if you accept a scroll, you get the upgrade to cata and the free lvl 80 char and you can play for 7 days. only after that you would need to pay for a month if you want to continue
On March 08 2012 05:58 HackBenjamin wrote: I think Cataclysm would have been better if they had made it a realm-wide event to restore the game to what it used to be. Players could band together and push back all the shitty changes Blizzard made by doing mindless dailies for a few months, the culmination of which would be a total return to Vanilla, where the only thing we had to worry about was who was winning in Southshore/Tarren Mill, or finding 15 people for Scholomance.
People like their vanilla-tinted glasses a little too much. I loved WoW in 2005 as much as the next person, but that implementation wouldn't work at all with today's market. What you're feeling is nostalgia for when the game is new and fresh. No matter what changes Blizzard makes to WoW, it will not be new and fresh 8 years after it came out. So instead they make changes to improve convenience, accessibility, and introduce features where they can.
Most people's "beefs" with WoW stem from the game just being old and overplayed or them just being sick of the MMO genre in general, neither of which is Blizzard's fault.
Well said.
I've been trying to convince (mostly successfully actually) my disenfranchised guild mates of this point exactly. Blizzard's changes, even their controversial ones usually turn out quite good, the ones that don't in my opinion were the ones that were pushed by the players without realizing the harm it would do to the game, (i'm looking at you paid server transfers, cross realm/faction bgs, and flying mounts.)
If anything, it's the players themselves that have caused WoW to feel watered down, all Blizzard has EVER done over the years I've been playing the game (I still do) is cater to the what the players ask for.
On March 08 2012 09:10 shawster wrote: how is wow's current state? mostly with regards to arena and raiding
i played last in wotlk ulduar -> IC period. i've heard that raid finder and that raids in general are super easy mode but i'm not sure how reliable my sources are. also apparently pve gear is just ridiculous in arena? can anyone give me a brief explanation?
I don't play Arena, but I've heard PvP is ridiculously imbalanced at this point in time, and has been for much of the expansion. Don't ask me for specifics, but certainly the two legendary items (caster staff and now Rogue daggers) have had an impact, not to mention PvE trinkets with "overpowered" effects.
There are now 3 versions of raiding: LFR, which is essentially LFD for Dragon Soul, and quite honestly makes the raid easier than a PUG 5-man, and it is virtually impossible to wipe. Normal mode was also quite easy even at launch, with many average guilds clearing the whole instance within the first few weeks. Heroics are decent. They began to implement a zone-wide incremental reduction to boss health and damage 2 months after the instance was released. I think the general consensus amongst most average guilds is that raiding content barring a few Heroic fights just hasn't been challenging, nor has it been designed to last for any demographic.
Yea Dragon Soul has been the one BIG disappointment in Cataclysm, it doesn't have any of the lasting appeal that Sunwell or Icecrown did.
Arena and PvP in general is relatively the same to what it's always been.
On March 08 2012 09:10 shawster wrote: how is wow's current state? mostly with regards to arena and raiding
i played last in wotlk ulduar -> IC period. i've heard that raid finder and that raids in general are super easy mode but i'm not sure how reliable my sources are. also apparently pve gear is just ridiculous in arena? can anyone give me a brief explanation?
I don't play Arena, but I've heard PvP is ridiculously imbalanced at this point in time, and has been for much of the expansion. Don't ask me for specifics, but certainly the two legendary items (caster staff and now Rogue daggers) have had an impact, not to mention PvE trinkets with "overpowered" effects.
There are now 3 versions of raiding: LFR, which is essentially LFD for Dragon Soul, and quite honestly makes the raid easier than a PUG 5-man, and it is virtually impossible to wipe. Normal mode was also quite easy even at launch, with many average guilds clearing the whole instance within the first few weeks. Heroics are decent. They began to implement a zone-wide incremental reduction to boss health and damage 2 months after the instance was released. I think the general consensus amongst most average guilds is that raiding content barring a few Heroic fights just hasn't been challenging, nor has it been designed to last for any demographic.
Yea Dragon Soul has been the one BIG disappointment in Cataclysm, it doesn't have any of the lasting appeal that Sunwell or Icecrown did.
Arena and PvP in general is relatively the same to what it's always been.
If it wasn't for having to finish legendary daggers, I think most of us here in RR would be finished. Finished until Mop that is. The only disappointment with DS is Blizzard cheated us on the Heroic Madness encounter. Why shouldn't we get sucked in or moved to a different island to fight Deathwing in human form. That and getting stuck with only DS until Mop.
Sunwell had replay value because they put that in when they had no intentions to. It was a big happy time for most, because it enabled most to start finishing clearing BT/MH. That and the phasing it had as well as Icecrown. Icecrown was just unique because you could hit a button and make the encounter more challenging.
DS seems disappointing because, you could sit in q for a few minutes and clear it in 30 minutes and be happy. The only upside to anything they have recently put in is the cross realm raid. Sales are so tasty.
Just canceled my brother's account again and I have come to one inescapable conclusion:
For me, WoW in it's current state is extremely dull.
In Cataclysm I only bought 2 months of gametime:
The first month being right at the start, nerding 2 days non stop to reach 85, then visit a couple heroics and try raids. That was pretty decent; the new principles of healing and the much larger amount of HP made for a nice change after LK.
The second month having been the one that just expired. I leveled a Druid from one to 85 in a couple of weeks, had neither guild nor contacts. Two days after hitting 85, DS 10 was clear (non heroic, obviously).
The encounters are absolutely trivial. Seriously, what's up with fights like Ultraxion, where you stand perfectly still for 4:30, only hitting a giant purple button and taunt every once in a while?
PvP is as big a joke as it ever has been and ever will be, given how people start with completely different preconditions, like setup and gear.
Admittedly, I have not played rated BGs and these might be fun and challenging, but I can't - for the life of me - envision them being nearly balanced.
I played back in early Cata for few months and had pretty fun time with a group of friends going through the t11 content, then they pretty much nerfed everything several times and it didn't really matter as there wasn't much to do anymore anyway.
Went through some places in revamped old world and it seemed like the amount of subtle jokes had got out of hands with all the ridiculous quests and whatnot. I wonder if there would have been a lot more to do if they didn't touch the old world.
Might go back and check out the next expansion if any of my friends are still active, don't really have high hopes for it but hoping to be proven wrong.
Just decided I would try it out again after months of not playing it so had a friend guest pass me.
Can't get back into it =/
I mostly enjoyed it in Vanilla/BC, a little in WotlK. Lost all interest after I leveled to 85 in Cata, it's just not the same game (or the same company).
You mentioning the new quests and such, I have to say what's really really amazing about Cataclysm:
Questing between 1 and 60 and then again from 80 onwards is tremendously entertaining. You usually have about 25 quests per zone which are done in stringend succession, which have well written descriptions that oft make you chuckle, quest rewards are usually well itemized and each zone has a very unique feel to it.
Whoever designed this new world, really has done a splendid job.
On March 22 2012 07:48 kafkaesque wrote: You mentioning the new quests and such, I have to say what's really really amazing about Cataclysm:
Questing between 1 and 60 and then again from 80 onwards is tremendously entertaining. You usually have about 25 quests per zone which are done in stringend succession, which have well written descriptions that oft make you chuckle, quest rewards are usually well itemized and each zone has a very unique feel to it.
Whoever designed this new world, really has done a splendid job.
That's it though, its like they put all their effort into re-designing the old world and didn't give two shits about the end game content :/ Dragon Soul encounters are some of the most brain dead boss fights in the history of the game.
On March 22 2012 07:48 kafkaesque wrote: You mentioning the new quests and such, I have to say what's really really amazing about Cataclysm:
Questing between 1 and 60 and then again from 80 onwards is tremendously entertaining. You usually have about 25 quests per zone which are done in stringend succession, which have well written descriptions that oft make you chuckle, quest rewards are usually well itemized and each zone has a very unique feel to it.
Whoever designed this new world, really has done a splendid job.
I quite agree, the redone 1-60 quests are great, and the 80-85 zones are pretty cool as well. Blizz themselves have admited the 80-85 content is far too linear though, so if you end up doing it more than once it's pretty meh (but it's fantastically entertaining the first time). Personally I really love how Vash came out, the zone really feels epic to me and the art is pretty fantastic. Uldum I wasn't a big fan of, it's not bad I just wasn't a fan of all the cut scenes, though I will admit the later portions of Harrison Jones' quest line were still fun.
Overall, i feel like Cataclysm started out pretty strong. Heroics were a real challenge, almost too much so (1-2 hours to get a 5-man done is a little much, even in a pug a 5-man should not take over an hour), Faction dailies weren't too bad and got you nice rewards, I even enjoyed Tol Barad quite a bit (and I've never gotten into PvP in Wow). Firelands, well I think that was the high point of the expansion. Great raid, unforunitly I was only able to experience the tail end of it as I stopped playing a few months after Cata hit and came back a month or so before DS came out. Still the zone felt epic, and the fights were generally interesting with pretty varied and interesting mechanics. I really cant think of a fight I didn't like in Firelands. And then there was Molten Front, I've never enjoyed doing dailies so much. For a time I was running these on multiple toons for gear, gold, and just killing lots of things ^.^, eventually like all dailies it gets old and boreing, but man they way the zone plays out is the best daily design I've seen in awhile. Also there was the Troll dungeons during this time, great heroics challenging but not as time consuming as the original Cata Heroics were.
Then we got Dragon Soul. The 5 mans were suddenly straight up easy, there's interesting story and a few noteworthy fights but they feel more like a way to give players gear than anything else. Dragon Soul, though, has been a big let down overall. The fights feel uninspired (with a couple exceptions) and are way too easy, at least till you get to heroic modes. Imo the only fights worth noting are Hagara and Spine of Deathwing. Hagara has decent mechanics, least on Heroic, and is a bit interesting (it's not a big dps race like many of the other fights). Spine was executed pretty well and is a fair bit different that any other fights, though admittedly it still comes down to a dps race in the end. Madness (the final fight) was a letdown though, I mean come on, doing the same thing from platform to platform 4 times then a final burn phase (more or less)? Even changing the order that you do the platforms has little impact on the fight. I had expected a lot more after ICC which was a MUCH better raid experience than DS has even come close to.
Now Mists is coming and Cataclysm is wrapping up. I personally feel like Mists has some really good potential. I think Blizz is on the right track in terms of quests, story, art, and overall design, but I'm also a little suspect of their raid and 5-man content/difficulty. The changes to the talent trees are also going to be big, but we will have to see if they are actually a big improvement (they could very well be, I do love the ideas behind the changes) or a big flop. Whatever the case I'm pretty sure WoW will remain the big daddy of MMO's for awhile longer though its time is definitely running out.
I guess I'm in the minority, but I actually enjoyed leveling in the pre-Cataclysm 1-60 zones because the world and the zones didn't seem anywhere near as artificial as they are now. I liked getting to Tarren Mill as Horde and being able to pick up 8+ quests that could be done in different areas of the zone, then coming back to turn them in and getting 75% of a level just from the turn-in exp. I liked having to go into different zones for different quest chains (Linken, the ZF mallet, the Tablets quest that you got at Steamwheedle Port) because travelling meant an opportunity for world PvP. I do think that some of the zones could have used a bit of polish, but I also believe that some time sinks in the form of travelling are good for the game. For the sake of convenience, Blizzard has removed virtually all time sinks from the game and has introduced almost nothing to compensate, which I think is why many players think that they simply have nothing to do.
I respect that Blizzard has pretty much scrapped the Classic paradigm with Cataclysm and now with Mists as well, and it's exactly why I haven't leveled a single character from 1-85 for this expansion. I was a prolific altaholic before Cataclysm because I'd always manage to find a handful of high level quests that I hadn't done on previous characters. The quest in Undercity to get the oozes from Felwood was a good example, as were some of the Horde quests in Azshara, or that quest in which you escorted a prisoner from Burning Steppes to Kargath. Despite the fact that I leveled probably 10-12 characters to 60 or beyond from Classic to Cataclysm, I only got around to doing these on my last alt before Cataclysm. Presently, I don't even see the reason to have a quest log that can hold 25 quests since it's virtually impossible to get more than 3 or 4 zone quests at a time.
I guess I miss the mystery that came with a lot of vanilla WoW questing. I would have preferred a bit of polish to a complete revamp, but maybe that's just nostalgia talking.
Been wanting to give WoW another shot for a while, but havn't been willing to put down money for 2 expansions just to see if i MIGHT enjoy it again. Then I heard about this scroll of ressurection thing and figured what the hell.
If anyone's willing, I'd appreciate a scroll being tossed my way. Just PM me if you're able, thanks!
On March 22 2012 07:48 kafkaesque wrote: You mentioning the new quests and such, I have to say what's really really amazing about Cataclysm:
Questing between 1 and 60 and then again from 80 onwards is tremendously entertaining. You usually have about 25 quests per zone which are done in stringend succession, which have well written descriptions that oft make you chuckle, quest rewards are usually well itemized and each zone has a very unique feel to it.
Whoever designed this new world, really has done a splendid job.
That's it though, its like they put all their effort into re-designing the old world and didn't give two shits about the end game content :/ Dragon Soul encounters are some of the most brain dead boss fights in the history of the game.
Blizz has mentioned a bunch of times that this was probably a mistake to focus as much on the 1-60 zones without focusing on endgame content, but it was necessary.
I reactivated yesterday to give it another shot, I quit at the beginning of Cata as well. If anyone is interested in doing some arenas shoot me a message.
On March 22 2012 09:15 Irave wrote: So, beta invites have gone out for MoP. Check your battle.net accounts wee!
To eliminate a bunch of unnecessary excitement, its US only so far.
Invitations have been sent to EU and KR accounts as well. The 85-90 content is not ready for testing yet. The Pandaren starting area is in a state that any game company other than Blizzard would release immediately, though. It isn't perfectly polished, but very close.
I just got a scroll from a friend, and dont really understand the game anymore @.@ If anyone wants me to send them a scroll and figure htis game out with me send a pm.
I haven't played in since before cata, and thinking about playing.
So, all someone has to do is email me a "scroll" or whatever and i get cata expansion for free? If this is true I want a scroll from someone, ill start playin a bit, at least until d3. ha
Two days after hitting 85, DS 10 was clear (non heroic, obviously).
The encounters are absolutely trivial. Seriously, what's up with fights like Ultraxion, where you stand perfectly still for 4:30, only hitting a giant purple button and taunt every once in a while?
It's normal, what do you expect? Ultraxion Heroic 25m is a huge DPS and healing check. Never judge raid content by normal modes because it's tuned for people that want to raid for 2 hours a week.
On March 22 2012 20:22 Tictock wrote: Overall, i feel like Cataclysm started out pretty strong. Heroics were a real challenge, almost too much so (1-2 hours to get a 5-man done is a little much, even in a pug a 5-man should not take over an hour)
Not really directed at you, but this sentence made me smile. I instantly thought about 6-7 years ago, when I came home after classes in the early afternoon and thought what to do with this still young day. going for a complete run of Blackrock Deeps, with a group of mostly non-60 players, and we literally spend the whole day there. I know it is more nostalgia than anything, but as annoying as those instances could be, it was also quiet awesome to have those massive 5-man zones.
On March 22 2012 20:22 Tictock wrote: Overall, i feel like Cataclysm started out pretty strong. Heroics were a real challenge, almost too much so (1-2 hours to get a 5-man done is a little much, even in a pug a 5-man should not take over an hour)
Not really directed at you, but this sentence made me smile. I instantly thought about 6-7 years ago, when I came home after classes in the early afternoon and thought what to do with this still young day. going for a complete run of Blackrock Deeps, with a group of mostly non-60 players, and we literally spend the whole day there. I know it is more nostalgia than anything, but as annoying as those instances could be, it was also quiet awesome to have those massive 5-man zones.
I remember doing LBRS for the Onyxia chain. Only that wing took us something like 3-4 hours. I never went to that place ever again after that, for like well, 5 years
On March 22 2012 07:16 kafkaesque wrote: Just canceled my brother's account again and I have come to one inescapable conclusion:
For me, WoW in it's current state is extremely dull.
In Cataclysm I only bought 2 months of gametime:
The first month being right at the start, nerding 2 days non stop to reach 85, then visit a couple heroics and try raids. That was pretty decent; the new principles of healing and the much larger amount of HP made for a nice change after LK.
The second month having been the one that just expired. I leveled a Druid from one to 85 in a couple of weeks, had neither guild nor contacts. Two days after hitting 85, DS 10 was clear (non heroic, obviously).
The encounters are absolutely trivial. Seriously, what's up with fights like Ultraxion, where you stand perfectly still for 4:30, only hitting a giant purple button and taunt every once in a while?
hmmm calling WoW while only doing normal modes, hmmmm
On March 22 2012 07:16 kafkaesque wrote: Just canceled my brother's account again and I have come to one inescapable conclusion:
For me, WoW in it's current state is extremely dull.
In Cataclysm I only bought 2 months of gametime:
The first month being right at the start, nerding 2 days non stop to reach 85, then visit a couple heroics and try raids. That was pretty decent; the new principles of healing and the much larger amount of HP made for a nice change after LK.
The second month having been the one that just expired. I leveled a Druid from one to 85 in a couple of weeks, had neither guild nor contacts. Two days after hitting 85, DS 10 was clear (non heroic, obviously).
The encounters are absolutely trivial. Seriously, what's up with fights like Ultraxion, where you stand perfectly still for 4:30, only hitting a giant purple button and taunt every once in a while?
hmmm calling WoW while only doing normal modes, hmmmm
just played out my free week of WoW from SOR. Im happy to pay for 1 more month as it is enjoyable but i don't see myself going any further then that. Gearing up is far to easy, i am fully geared after a week..... in level 378 gear or better. There is just no challenge like there was back in the burning crusade days.
I know they want everyone to see content but come on. Making the main boss of this expansion able to be done in a puggable raid with extremely low chance of even wiping is just silly.
On March 22 2012 07:16 kafkaesque wrote: Just canceled my brother's account again and I have come to one inescapable conclusion:
For me, WoW in it's current state is extremely dull.
In Cataclysm I only bought 2 months of gametime:
The first month being right at the start, nerding 2 days non stop to reach 85, then visit a couple heroics and try raids. That was pretty decent; the new principles of healing and the much larger amount of HP made for a nice change after LK.
The second month having been the one that just expired. I leveled a Druid from one to 85 in a couple of weeks, had neither guild nor contacts. Two days after hitting 85, DS 10 was clear (non heroic, obviously).
The encounters are absolutely trivial. Seriously, what's up with fights like Ultraxion, where you stand perfectly still for 4:30, only hitting a giant purple button and taunt every once in a while?
hmmm calling WoW while only doing normal modes, hmmmm
Name one interesting encounter in DS, hmmmm.
fyi, raid finder dungeons are about 20 times easier than normal, let alone heroic. jumpin in, doing one raid finder ( which is for introducing people to raiding, hence the easymode ), and pronouncing everything too easy and casual for you is missing the point.
On March 23 2012 13:43 Onlinejaguar wrote: just played out my free week of WoW from SOR. Im happy to pay for 1 more month as it is enjoyable but i don't see myself going any further then that. Gearing up is far to easy, i am fully geared after a week..... in level 378 gear or better. There is just no challenge like there was back in the burning crusade days.
I know they want everyone to see content but come on. Making the main boss of this expansion able to be done in a puggable raid with extremely low chance of even wiping is just silly.
378 gear is very bad. They made basic gear easy to get ( which is a good thing if you ask me ), but getting the top gear is what separates the cream from the ... not cream.
378 to 410 gear is a huge leap, try get on a heroic DS run or even a normal one and you'll realize you'll have to spend months farming valor points and buying BOE's to be viable.
Raid-Finder is ridiculous. You learn nothing. You just stand still and nuke on most bosses, it's basically not possible to wipe unless your trying hard to... Normal-Mode is a joke. You have to be able to do the bare minimum. Heroic is actually kinda hard... but 99% of the people just don't care anymore after they saw how BUTUGLY the latest raidinstance is in casual/normal mode.
On March 22 2012 07:16 kafkaesque wrote: Just canceled my brother's account again and I have come to one inescapable conclusion:
For me, WoW in it's current state is extremely dull.
In Cataclysm I only bought 2 months of gametime:
The first month being right at the start, nerding 2 days non stop to reach 85, then visit a couple heroics and try raids. That was pretty decent; the new principles of healing and the much larger amount of HP made for a nice change after LK.
The second month having been the one that just expired. I leveled a Druid from one to 85 in a couple of weeks, had neither guild nor contacts. Two days after hitting 85, DS 10 was clear (non heroic, obviously).
The encounters are absolutely trivial. Seriously, what's up with fights like Ultraxion, where you stand perfectly still for 4:30, only hitting a giant purple button and taunt every once in a while?
hmmm calling WoW while only doing normal modes, hmmmm
Name one interesting encounter in DS, hmmmm.
In Heroic, most of the encounters are pretty interesting and difficult, but I assume you're probably talking about Normal Mode, in which I kind of agree.
The Zon'Ozz encounter was neat though, in which you have two groups bounce a ball back and forth ala ping pong charging it up and then hitting the boss with it was cool (and if you missed, of course, you wiped, so there's that)
Also the Hagara mechanics were kind of neat as well, although the coordination required for her on heroic makes it even cooler.
What about spine? Flying around on the back of the final boss of the expansion ripping pieces off his back? Not cool? I think it's a cool encounter although it feels weird as a mage to literally hold back on DPS for as long as you have to in that fight. It took our guild the longest to learn that one I believe.
I'm not an oldschool Vanilla or even BC raider so I know the kind of rose glasses people from those days tend to wear but I have to admit I really had a great time in Cata. Even all the FL hate I don't get, I thought that place was great!
The reason why nobody really cares about heroics is because by the time you get to them, you've already fought the bosses (multiple times), you already know the stories behind them, all the little epic things that make the encounter fun, etc. You're normally just left with a boss that has a couple of extra abilities that make the fight more difficult but not more epic.
And what's your payoff? Slightly better recolored gear. Yeah, it's not worth it.
On March 23 2012 22:36 deth2munkies wrote: The reason why nobody really cares about heroics is because by the time you get to them, you've already fought the bosses (multiple times), you already know the stories behind them, all the little epic things that make the encounter fun, etc. You're normally just left with a boss that has a couple of extra abilities that make the fight more difficult but not more epic.
And what's your payoff? Slightly better recolored gear. Yeah, it's not worth it.
Exactly. "lols but u has not done HEROIC mode" doesn't cut it as a counterargument against the notion that WoW is too easy. I shouldn't need to find a good raiding guild in order to have at least some semblance of a challenge.
Heroic raids are a very little part of WoW, the other 95% of the game is pisseasy.
On March 23 2012 22:36 deth2munkies wrote: The reason why nobody really cares about heroics is because by the time you get to them, you've already fought the bosses (multiple times), you already know the stories behind them, all the little epic things that make the encounter fun, etc. You're normally just left with a boss that has a couple of extra abilities that make the fight more difficult but not more epic.
And what's your payoff? Slightly better recolored gear. Yeah, it's not worth it.
Exactly. "lols but u has not done HEROIC mode" doesn't cut it as a counterargument against the notion that WoW is too easy. I shouldn't need to find a good raiding guild in order to have at least some semblance of a challenge.
Heroic raids are a very little part of WoW, the other 95% of the game is pisseasy.
The hardest part of the game has always been the raid content, particularly heroic raids.
Are you trying to say that there should be harder 5 man or solo content so you can get a challenge without a guild? If so, then that seems to be asking for the 5 man heroics at Cata launch, which was too hard for many people that millions quit. I don't think having heroics set that hard was a bad design decision, but it was a bad business decision.
Also note that there is a limit to how hard 5 man or solo content can be before it is only completable using particular class stacking.
I quit WoW this year. It was pretty sad, since I've played the game from launch. 7 years of WoW. I enjoyed the game all the way through and enjoyed playing with the people I've met. In fact, I probably would still enjoy playing the game now.
But Blizzard legalized gold selling last year with the guardian cub, and I quit the moment I heard about it. I'm not going to support what was once a fair game that now legalizes gold buying so that Blizzard can now profit off of it.
There isn't a single MMO currently out or coming out that doesn't have microtransactions or legalized gold selling that I know of. If there is, I'd like to hear it. But for now, since I quit WoW, I haven't really played any games. Although I've still been keeping up-to-date with news and forums.
On March 22 2012 07:16 kafkaesque wrote: Just canceled my brother's account again and I have come to one inescapable conclusion:
For me, WoW in it's current state is extremely dull.
In Cataclysm I only bought 2 months of gametime:
The first month being right at the start, nerding 2 days non stop to reach 85, then visit a couple heroics and try raids. That was pretty decent; the new principles of healing and the much larger amount of HP made for a nice change after LK.
The second month having been the one that just expired. I leveled a Druid from one to 85 in a couple of weeks, had neither guild nor contacts. Two days after hitting 85, DS 10 was clear (non heroic, obviously).
The encounters are absolutely trivial. Seriously, what's up with fights like Ultraxion, where you stand perfectly still for 4:30, only hitting a giant purple button and taunt every once in a while?
hmmm calling WoW while only doing normal modes, hmmmm
Name one interesting encounter in DS, hmmmm.
Thats like looking at Festergut in Wotlk and saying clearly icc is boring since he has no mechanics..
On March 23 2012 22:36 deth2munkies wrote: The reason why nobody really cares about heroics is because by the time you get to them, you've already fought the bosses (multiple times), you already know the stories behind them, all the little epic things that make the encounter fun, etc. You're normally just left with a boss that has a couple of extra abilities that make the fight more difficult but not more epic.
And what's your payoff? Slightly better recolored gear. Yeah, it's not worth it.
Exactly. "lols but u has not done HEROIC mode" doesn't cut it as a counterargument against the notion that WoW is too easy. I shouldn't need to find a good raiding guild in order to have at least some semblance of a challenge.
Heroic raids are a very little part of WoW, the other 95% of the game is pisseasy.
The hardest part of the game has always been the raid content, particularly heroic raids.
Are you trying to say that there should be harder 5 man or solo content so you can get a challenge without a guild? If so, then that seems to be asking for the 5 man heroics at Cata launch, which was too hard for many people that millions quit. I don't think having heroics set that hard was a bad design decision, but it was a bad business decision.
Also note that there is a limit to how hard 5 man or solo content can be before it is only completable using particular class stacking.
It's not good game design to have the entire game be pisseasy until you hit heroic raids.
And please, the heroics at the start of Cata were pisseasy as well, they just took too long to complete. Blizzard only caters to two groups of people, you're either in bleeding edge content or you're doing drooling monkey mode (yes, this includes normal raids).
The thing that was so great about TBC was that it had content for everyone.
On March 23 2012 22:36 deth2munkies wrote: The reason why nobody really cares about heroics is because by the time you get to them, you've already fought the bosses (multiple times), you already know the stories behind them, all the little epic things that make the encounter fun, etc. You're normally just left with a boss that has a couple of extra abilities that make the fight more difficult but not more epic.
And what's your payoff? Slightly better recolored gear. Yeah, it's not worth it.
Exactly. "lols but u has not done HEROIC mode" doesn't cut it as a counterargument against the notion that WoW is too easy. I shouldn't need to find a good raiding guild in order to have at least some semblance of a challenge.
Heroic raids are a very little part of WoW, the other 95% of the game is pisseasy.
Blizz IS adding challenge mode dungeons in MOP. Basically you can only do them in standardized gear, so no overgearing, and get a medal of either bronze, silver or gold based on your performance.
On March 24 2012 02:08 Thorakh wrote:Exactly. "lols but u has not done HEROIC mode" doesn't cut it as a counterargument against the notion that WoW is too easy. I shouldn't need to find a good raiding guild in order to have at least some semblance of a challenge.
The ramp up in difficulty is actually pretty decent in DS. Fairly easy normals, Madness being the most difficult, then Morchok HC around Madness level, then Yorsahj, Hagara, Ultraxion (10 man, 25 is different) . None of these require more than 1 or 2 nights of wiping, probably 1-2 hours with the current nerfs. These are moderately challenging for anyone who finds normal mode too easy, the only problem is that many people cant find the will to wipe for an hour or 2 to get a heroic down, and they will leave a group/raid at the first sign of trouble, essentially ruining that run. THAT is why you need a raiding guild.
On March 23 2012 22:36 deth2munkies wrote: The reason why nobody really cares about heroics is because by the time you get to them, you've already fought the bosses (multiple times), you already know the stories behind them, all the little epic things that make the encounter fun, etc. You're normally just left with a boss that has a couple of extra abilities that make the fight more difficult but not more epic.
And what's your payoff? Slightly better recolored gear. Yeah, it's not worth it.
Exactly. "lols but u has not done HEROIC mode" doesn't cut it as a counterargument against the notion that WoW is too easy. I shouldn't need to find a good raiding guild in order to have at least some semblance of a challenge.
Heroic raids are a very little part of WoW, the other 95% of the game is pisseasy.
Blizz IS adding challenge mode dungeons in MOP. Basically you can only do them in standardized gear, so no overgearing, and get a medal of either bronze, silver or gold based on your performance.
I don't want freaking challenge modes. Challenge modes are still the same, easy dungeons, you just do them in shitty gear. I want fights to be hard because the mechanics are hard, not because I am in greens.
On March 22 2012 07:16 kafkaesque wrote: Just canceled my brother's account again and I have come to one inescapable conclusion:
For me, WoW in it's current state is extremely dull.
In Cataclysm I only bought 2 months of gametime:
The first month being right at the start, nerding 2 days non stop to reach 85, then visit a couple heroics and try raids. That was pretty decent; the new principles of healing and the much larger amount of HP made for a nice change after LK.
The second month having been the one that just expired. I leveled a Druid from one to 85 in a couple of weeks, had neither guild nor contacts. Two days after hitting 85, DS 10 was clear (non heroic, obviously).
The encounters are absolutely trivial. Seriously, what's up with fights like Ultraxion, where you stand perfectly still for 4:30, only hitting a giant purple button and taunt every once in a while?
hmmm calling WoW while only doing normal modes, hmmmm
Name one interesting encounter in DS, hmmmm.
In Heroic, most of the encounters are pretty interesting and difficult, but I assume you're probably talking about Normal Mode, in which I kind of agree.
The Zon'Ozz encounter was neat though, in which you have two groups bounce a ball back and forth ala ping pong charging it up and then hitting the boss with it was cool (and if you missed, of course, you wiped, so there's that)
Also the Hagara mechanics were kind of neat as well, although the coordination required for her on heroic makes it even cooler.
What about spine? Flying around on the back of the final boss of the expansion ripping pieces off his back? Not cool? I think it's a cool encounter although it feels weird as a mage to literally hold back on DPS for as long as you have to in that fight. It took our guild the longest to learn that one I believe.
I'm not an oldschool Vanilla or even BC raider so I know the kind of rose glasses people from those days tend to wear but I have to admit I really had a great time in Cata. Even all the FL hate I don't get, I thought that place was great!
People thought FL was over tuned, and they nerfed it really early.
which was kinda stupid imo. after starting late and getting into heroics they basically gave you free gear in fl, which is what made me quit the game when i did.
On March 23 2012 22:36 deth2munkies wrote: The reason why nobody really cares about heroics is because by the time you get to them, you've already fought the bosses (multiple times), you already know the stories behind them, all the little epic things that make the encounter fun, etc. You're normally just left with a boss that has a couple of extra abilities that make the fight more difficult but not more epic.
And what's your payoff? Slightly better recolored gear. Yeah, it's not worth it.
Exactly. "lols but u has not done HEROIC mode" doesn't cut it as a counterargument against the notion that WoW is too easy. I shouldn't need to find a good raiding guild in order to have at least some semblance of a challenge.
Heroic raids are a very little part of WoW, the other 95% of the game is pisseasy.
Blizz IS adding challenge mode dungeons in MOP. Basically you can only do them in standardized gear, so no overgearing, and get a medal of either bronze, silver or gold based on your performance.
I don't want freaking challenge modes. Challenge modes are still the same, easy dungeons, you just do them in shitty gear. I want fights to be hard because the mechanics are hard, not because I am in greens.
Well, theres extra mechanics in them as well so you should maybe read up on them before judging.
On March 24 2012 02:41 paralleluniverse wrote: I quit WoW this year. It was pretty sad, since I've played the game from launch. 7 years of WoW. I enjoyed the game all the way through and enjoyed playing with the people I've met. In fact, I probably would still enjoy playing the game now.
But Blizzard legalized gold selling last year with the guardian cub, and I quit the moment I heard about it. I'm not going to support what was once a fair game that now legalizes gold buying so that Blizzard can now profit off of it.
There isn't a single MMO currently out or coming out that doesn't have microtransactions or legalized gold selling that I know of. If there is, I'd like to hear it. But for now, since I quit WoW, I haven't really played any games. Although I've still been keeping up-to-date with news and forums.
you must be kidding.. that pet doesnt make you any gold. maybe in the first few days but now? lol.. if you spend real money on it in order to sell it for gold, you waste your money. check any server. there are only a handful of those pets in the AH for ridiculous prices and noone buys them. you sound like you'd get infinite amounts of gold if you buy and sell those pets. thats just not the case. if that really made you quite the game, its the worst possible reason
in fact, i even think blizzard introduced this pet to fight the gold sellers. its a different approach, like the D3 real money AH. ppl will buy gold anyway, so its better if they buy it from blizzard (through this pet) than from the hackers. maybe they wanted to test, how much they can reduce the amount of gold buying by implementing such a tradeable pet
If you're interested in playing together, me and some friends are creating a guild and starting from level 1 on Sunday/Monday. We'll be playing on Lightning's Blade-US server, Horde side.We have a mumble to hang out and chat on as well. If you're interested feel free to send me a PM and I can set you up with the info. The more the marrier.
Also, if anyone else needs scroll of ressurections (regardless if you want to play with us or not) just shoot me a PM.
On March 24 2012 07:59 Advocado wrote: Is there any Teamliquid guild?
There was on Ner'Zhul but I dont know what happened to it.
I tried for a month and a half to join, the leaders were never on. That was over 6 months ago.
It was a bunch of low post count relatively new users leading it iirc, wouldn't have surprised me if it just died out.
Last I saw they had finally downed nefarian or something, then were moving on to heroics. Never heard anything after that
I lead the European Team Liquid guild for a few months. After I quit it quickly died off as far as I know, and one of the officers robbed the guild bank on his way out.
On March 24 2012 02:41 paralleluniverse wrote: I quit WoW this year. It was pretty sad, since I've played the game from launch. 7 years of WoW. I enjoyed the game all the way through and enjoyed playing with the people I've met. In fact, I probably would still enjoy playing the game now.
But Blizzard legalized gold selling last year with the guardian cub, and I quit the moment I heard about it. I'm not going to support what was once a fair game that now legalizes gold buying so that Blizzard can now profit off of it.
There isn't a single MMO currently out or coming out that doesn't have microtransactions or legalized gold selling that I know of. If there is, I'd like to hear it. But for now, since I quit WoW, I haven't really played any games. Although I've still been keeping up-to-date with news and forums.
you must be kidding.. that pet doesnt make you any gold. maybe in the first few days but now? lol.. if you spend real money on it in order to sell it for gold, you waste your money. check any server. there are only a handful of those pets in the AH for ridiculous prices and noone buys them. you sound like you'd get infinite amounts of gold if you buy and sell those pets. thats just not the case. if that really made you quite the game, its the worst possible reason
in fact, i even think blizzard introduced this pet to fight the gold sellers. its a different approach, like the D3 real money AH. ppl will buy gold anyway, so its better if they buy it from blizzard (through this pet) than from the hackers. maybe they wanted to test, how much they can reduce the amount of gold buying by implementing such a tradeable pet
The fact that it can be sold for more than 1 copper was enough.
In fact, it sells for about 5k gold, more than I predicted. I thought it would only sell around 1k because everyone was going to do it.
On March 23 2012 22:36 deth2munkies wrote: The reason why nobody really cares about heroics is because by the time you get to them, you've already fought the bosses (multiple times), you already know the stories behind them, all the little epic things that make the encounter fun, etc. You're normally just left with a boss that has a couple of extra abilities that make the fight more difficult but not more epic.
And what's your payoff? Slightly better recolored gear. Yeah, it's not worth it.
Exactly. "lols but u has not done HEROIC mode" doesn't cut it as a counterargument against the notion that WoW is too easy. I shouldn't need to find a good raiding guild in order to have at least some semblance of a challenge.
Heroic raids are a very little part of WoW, the other 95% of the game is pisseasy.
The hardest part of the game has always been the raid content, particularly heroic raids.
Are you trying to say that there should be harder 5 man or solo content so you can get a challenge without a guild? If so, then that seems to be asking for the 5 man heroics at Cata launch, which was too hard for many people that millions quit. I don't think having heroics set that hard was a bad design decision, but it was a bad business decision.
Also note that there is a limit to how hard 5 man or solo content can be before it is only completable using particular class stacking.
It's not good game design to have the entire game be pisseasy until you hit heroic raids.
And please, the heroics at the start of Cata were pisseasy as well, they just took too long to complete. Blizzard only caters to two groups of people, you're either in bleeding edge content or you're doing drooling monkey mode (yes, this includes normal raids).
The thing that was so great about TBC was that it had content for everyone.
TBC didn't really have content for you if you're not a raider. If you were a mediocre raider, you were stuck running Kara from launch to the end of the expansion.
And there was a lot of poaching of geared raiders by the top guilds since people were playing on multiple tiers.
As with TBC, you can get in a 10 man, and find a gradual incline in difficulty from normals to easy heroics to hard heroics.
I've created a new post (and guild) for everyone looking for a place to play / start. It'll be on Lightning's Blade(US) Horde. Please refer to the above thread for more information and further discussion.
Hi, how active is this guild? I would really like to restart WoW after my finals. I haven't played since wotlk, and I've never finished ICC entirely. Also, how good/bad is cataclysm right now? I've heard some pretty sad stuff about it in comments here or elsewhere. If I was to restart, I would really like to be in a guild already so I can chat/fool around while playing/leveling/raiding. I'm not looking for hardcore stuff though. :D
On March 23 2012 22:36 deth2munkies wrote: The reason why nobody really cares about heroics is because by the time you get to them, you've already fought the bosses (multiple times), you already know the stories behind them, all the little epic things that make the encounter fun, etc. You're normally just left with a boss that has a couple of extra abilities that make the fight more difficult but not more epic.
And what's your payoff? Slightly better recolored gear. Yeah, it's not worth it.
Exactly. "lols but u has not done HEROIC mode" doesn't cut it as a counterargument against the notion that WoW is too easy. I shouldn't need to find a good raiding guild in order to have at least some semblance of a challenge.
Heroic raids are a very little part of WoW, the other 95% of the game is pisseasy.
Blizz IS adding challenge mode dungeons in MOP. Basically you can only do them in standardized gear, so no overgearing, and get a medal of either bronze, silver or gold based on your performance.
I don't want freaking challenge modes. Challenge modes are still the same, easy dungeons, you just do them in shitty gear. I want fights to be hard because the mechanics are hard, not because I am in greens.
So basically, they're applying the scoring like the ones they use on angry birds with 1,2 or 3 stars based on how you did the leve. LOL
Hey guys, I played WoW beta and WoW again for a few months, hit level 40 as a warlock but just got tired of the endless hours of grinding. Has WoW changed this aspect of the game or is it still basically a grind fest throughout?
On May 10 2012 08:50 thalim90 wrote: Hey guys, I played WoW beta and WoW again for a few months, hit level 40 as a warlock but just got tired of the endless hours of grinding. Has WoW changed this aspect of the game or is it still basically a grind fest throughout?
On May 10 2012 08:50 thalim90 wrote: Hey guys, I played WoW beta and WoW again for a few months, hit level 40 as a warlock but just got tired of the endless hours of grinding. Has WoW changed this aspect of the game or is it still basically a grind fest throughout?
Yes. Still a grindfest.
No, it's not a grindfest anymore- compared to the wow beta and early vanilla, this game is SO far from a grindfest
On May 10 2012 08:50 thalim90 wrote: Hey guys, I played WoW beta and WoW again for a few months, hit level 40 as a warlock but just got tired of the endless hours of grinding. Has WoW changed this aspect of the game or is it still basically a grind fest throughout?
Yes. Still a grindfest.
No, it's not a grindfest anymore- compared to the wow beta and early vanilla, this game is SO far from a grindfest
Maybe comparatively it's less of a grindfest. But yes, it definitely is a big grindfest. You grind heroic dungeons for gear so you can raid, and you raid over and over again to get better gear so you can do more raids.
On May 10 2012 08:50 thalim90 wrote: Hey guys, I played WoW beta and WoW again for a few months, hit level 40 as a warlock but just got tired of the endless hours of grinding. Has WoW changed this aspect of the game or is it still basically a grind fest throughout?
Yes. Still a grindfest.
No, it's not a grindfest anymore- compared to the wow beta and early vanilla, this game is SO far from a grindfest
Maybe comparatively it's less of a grindfest. But yes, it definitely is a big grindfest. You grind heroic dungeons for gear so you can raid, and you raid over and over again to get better gear so you can do more raids.
I suppose conceptually its a "grind" still but its on such a different level it doesnt even count. (PS what mmo isnt conceptually a grind) You can literally level 1-85 in significantly less time than it used to take to level 1-60. (way less) and get a full set of raid-ready gear in about the playtime that it averaged to get one piece in vanilla. (largely because for new players not in established guilds getting groups was VERY hard and now you just hit lfg and autogroup lol.)
Unfortunately I played WoW very seriously for a very long time and from TBC on 95% of why I played was for arena with friends. Pretty much it. Unfortunately it sucks now, but I was bored and reupped account to level random other char with my bro and play some and you can get competitive level pvp gear full set in less than a week easy. (Disclaimer: Arena is complete shit still, cant take it serious or anything. But its pretty much all I do with my brother since we live 250 miles apart.)
Don't understand how you can WoW is still a grindfest etcetc. It's always been a grindfest, every (decent) MMORPG is a grindfest...Why would you play an MMORPG which isn't a grindfest :S Obviously you dont want it a huge grindfest as i'm well aware it used to be. I remember 40-60 used to be so bad in Vanilla WoW as most of the quest chains where horrible and the zones you did to get up to 60 where just plain awful! But soon as TBC hit it was so easy. I mean looking back on how easy 0-70 was i can't beleive i did not have 5-6 level 70s by the end of it. I just had the 3 in the end. LK 70-80 was great big open zones and lots of quests made 70-80 easily achieveable in a week or two of casual play (i found) and then Cata 80-85 found that bit tedius as not as many zones which is understandable as only 5 levels worth of quests needed, but again it was pretty easy to achieve the 5 levels in under 2 weeks for sure casually playing. I remember the first day of Cata i spent it mining, and i dinged 80-81 (and half) by just mining alone, very simple and straight forward
On May 10 2012 08:50 thalim90 wrote: Hey guys, I played WoW beta and WoW again for a few months, hit level 40 as a warlock but just got tired of the endless hours of grinding. Has WoW changed this aspect of the game or is it still basically a grind fest throughout?
Yes. Still a grindfest.
No, it's not a grindfest anymore- compared to the wow beta and early vanilla, this game is SO far from a grindfest
Maybe comparatively it's less of a grindfest. But yes, it definitely is a big grindfest. You grind heroic dungeons for gear so you can raid, and you raid over and over again to get better gear so you can do more raids.
Well he was probably talking about the levelling aspect of the game, which is not tbh.
I haven't played in about 4 months but I'm really getting the urge to try again soon. But I'll have no one to play with, can anyone help/convince me to play/not to play? >.<
I just miss the really busy feel this game has when you're in a city and there's lots of people, makes me feel like I'm not sitting alone =/
There is absolutely no reason at all to play WoW right now. Right now the content is completely trivial (even if you were a fresh 85 you would be done with all Cata content within a week), the economy is screwed up due to lots and lots of duped items, and there's really no chance for you to PvP because you're too far behind gear-wise.
If you feel like you might want to play you should wait until the expansion. Especially because of your last line... I'm not sure if you're aware but the game is bleeding subs at the moment and most low or medium pop servers feel like ghost towns (even more so since D3 came out). That busy feel isn't really present these days but should pick up when the expansion launches.
On July 03 2012 05:29 kafkaesque wrote: Hey, I haven't played this year yet, and I'm curious to know how much new content there has been released in the last six / seven months.
The last thing I did was taking down Death Wing once, then I quit the game.
Not much has happened because everyone is waiting for the expansion. Beta for MoP started, and I think that most people have relaxed their play because of the expansion. Same thing happened at the end of WotLK.
Anybody with an active account feel like sending me a scroll of resurrection? There's a mount you get for it. If so, please PM me and I'll respond with my email address.
there is no reason to play WoW in PvE right now unless you go for an 8/8 heroic dragon soul clear, which is basically just a prerequisite for joining a good raiding guild right now. If you want to be competitive in MoP you still have time build your credentials and try out for a decent guild
PvP will always have the same fundamentals in terms of positioning and teamwork, even with totally new skills it's likely that things you learn now will still benefit you in MoP. Also, despite what people say, you can do fine with honor gear in PvP (fine as in 2500+ rating) as your skill and experience are still more important, it'll just be a little harder
On July 03 2012 05:29 kafkaesque wrote: Hey, I haven't played this year yet, and I'm curious to know how much new content there has been released in the last six / seven months.
The last thing I did was taking down Death Wing once, then I quit the game.
Not much has happened because everyone is waiting for the expansion. Beta for MoP started, and I think that most people have relaxed their play because of the expansion. Same thing happened at the end of WotLK.
This is a lot worse than WotlK wait I believe, but hopefully it pays off with MoP being a much better expansion than Cata.
On August 13 2012 08:42 Silentness wrote: Anyone hook me up with a resurrection scroll? I'm trying to come back!
email address: shoryuken_shotos@comcast.net
Ok so now my one free week is over...
Someone convince me to pay $15 a month to keep playing this game. >,< Torenhire will get a free mount if I give Blizzard $15 more dollars.
My wife hates when I play this game. Exact quote: "You play on the computer for 15 hours a day." YES, she's exaggerating, but I get her point. All she ever sees is the back of my head, but can you blame me. If you want to get good at WoW you have to spend hours, and more hours, and even days just to get get the best gear.
If I was single and lived alone, I wouldn't have a problem, but being married is a whole different beast... least for me. No we can't play together, because she hates computer games. Main thing I like about SC2 is that there is no grinding for gear, everyone has the same stats, it's based off skill alone. Also the 1v1 matches are literally quick (quick match) instead of lasting hours (raiding).
Cliff Notes version: I really want to pay $15 for another month, but I need a good reason to continue. If I play I know I will be ridiculed by my significant other every time I spend hours grinding levels or gear for my WoW characters.
On August 13 2012 08:42 Silentness wrote: Anyone hook me up with a resurrection scroll? I'm trying to come back!
email address: shoryuken_shotos@comcast.net
Ok so now my one free week is over...
Someone convince me to pay $15 a month to keep playing this game. >,< Torenhire will get a free mount if I give Blizzard $15 more dollars.
My wife hates when I play this game. Exact quote: "You play on the computer for 15 hours a day." YES, she's exaggerating, but I get her point. All she ever sees is the back of my head, but can you blame me. If you want to get good at WoW you have to spend hours, and more hours, and even days just to get get the best gear.
If I was single and lived alone, I wouldn't have a problem, but being married is a whole different beast... least for me. No we can't play together, because she hates computer games. Main thing I like about SC2 is that there is no grinding for gear, everyone has the same stats, it's based off skill alone. Also the 1v1 matches are literally quick (quick match) instead of lasting hours (raiding).
Cliff Notes version: I really want to pay $15 for another month, but I need a good reason to continue. If I play I know I will be ridiculed by my significant other every time I spend hours grinding levels or gear for my WoW characters.
I wouldn't Mists of Pandaria is set to be released September 25th, so everything you do from now and then, will not matter that much, unless it's actually leveling. If you and doing end game content I would just wait a month to play then.