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On October 20 2010 06:48 GGTeMpLaR wrote: They need to come out and say "we fucked up the BC storyline and all of BC content can be ignored lore-wise" and then re-do it.
but ofc they would never admit a fuck-up as bad as what they did with BC lore
Warcraft Lore is pretty dead to me after BC, but the game is still fun for a while whenever new content comes out
They actually sort of did this, apologizing for completely contradicting existing lore about sargeras and the eredar.
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Holy shit, I stopped playing WoW when BC came out, i.e vanilla and I can only cry about the new changes I'm seeing. To me, WoW seems to have become so much more newb-friendly (Paladins on horde?? Inconsistent lore? Mount for free? FULL EPIC IN 24 HOURS???), please contemporary WoWerz, correct me if I'm wrong/missing something.
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On October 20 2010 07:21 drlame wrote: Holy shit, I stopped playing WoW when BC came out, i.e vanilla and I can only cry about the new changes I'm seeing. To me, WoW seems to have become so much more newb-friendly (Paladins on horde?? Inconsistent lore? Mount for free? FULL EPIC IN 24 HOURS???), please contemporary WoWerz, correct me if I'm wrong/missing something.
Vanilla WoW is nothing like Wrath (or even BC) WoW.
Don't even start to relate the two. Everything from instance difficulty to stats is completely changed.
Any paladins in here? I don't like any of the 4.0 changes to my paladin. Holy or Ret. Although as I am a vanilla player (release day baby!) I know that for some reason Blizzard likes to channel their badness into paladins and then fix them a patch or two later.
See: 1.7, 2.whatever, 3.whatever.
Though that one time they made Crusader strike on a 2 second cooldown for 120% weapon damage in the test realm was pretty epic. lol. Was like, 10k DPS back at 70 for a blue geared paladin. That only lasted about four days, IIRC.
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On October 20 2010 07:21 drlame wrote: Holy shit, I stopped playing WoW when BC came out, i.e vanilla and I can only cry about the new changes I'm seeing. To me, WoW seems to have become so much more newb-friendly (Paladins on horde?? Inconsistent lore? Mount for free? FULL EPIC IN 24 HOURS???), please contemporary WoWerz, correct me if I'm wrong/missing something.
Mounts for free? No. Full epics in 24 hours? Wha? Yea they gave shams to allys and pallys to horde (As a sham I HATED this). I didn't play BC until wrath happened so I kinda blazed through it and missed any of the lore inconsistency.
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On October 20 2010 07:11 Elite00fm wrote:Show nested quote +On October 20 2010 06:48 GGTeMpLaR wrote: They need to come out and say "we fucked up the BC storyline and all of BC content can be ignored lore-wise" and then re-do it.
but ofc they would never admit a fuck-up as bad as what they did with BC lore
Warcraft Lore is pretty dead to me after BC, but the game is still fun for a while whenever new content comes out They actually sort of did this, apologizing for completely contradicting existing lore about sargeras and the eredar.
lol
that's like saying I sort of apologized if I apologized for stealing 5$ when I stole 2,000
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On October 20 2010 07:21 drlame wrote: Holy shit, I stopped playing WoW when BC came out, i.e vanilla and I can only cry about the new changes I'm seeing. To me, WoW seems to have become so much more newb-friendly (Paladins on horde?? Inconsistent lore? Mount for free? FULL EPIC IN 24 HOURS???), please contemporary WoWerz, correct me if I'm wrong/missing something. No, you've got it all pretty much wrapped up. WoW is the MMO version of Facebook.
Don't go back, you'll only be dissappointed.
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Except that you know, if you want a challenge, it's out there. It's called hard mode. There's content for everybody, don't be mad because everyone's gear's color is purple.
Also, I remember the vanilla forum how people whined that WoW was becoming Everquest in the end-game, very very few people could experience the end content(80% of man-hours effort of new content for 1% of the population? That's stupid). Not mentioning the retarded things like mundane farming of mats for fire resistance, that stupid onyxia cloak, and more cock blocks.
WoW now is a much better streamlined game designed for a wide variety of players. You can play a couple hours a week and still get things done. You can also be hardcore and progress in hard modes.
but eh, rose-tinted glasses ftw.
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And no one with a little clue cared about the whiners.
I was by no means in a top guild (AQ40 until Huhuaran -> we never farmed the resist gear because we were kinda casual ), in old Naxx we downed the 2 easy bosses (the mindcontroll one and the nerub one)... In BC we downed Brutallus (because after the nerfs everything before sunwell became fucking easy and there is NO honest excuse to not have downed that stuff.... If you dont have time to play a game for 3 hours straight whiteout big interruptions, you probably have MUCH else not done than raiding anyway)
I have not seen allt he content... And i was perfectly fine with it. I would have loved to have seen more but honestly, looking at my scrubguild... We really haev seen what we should have seen, i would argue we even saw more than our skill (or the skill of certain members which are still making me angry when just thinking about them :p) should have allowed us..
You can argue that WoW-Classic was a little too heavy on the time consumption for endgame raiding... But TBC? NOT AT ALL...
Btw: TBC was good but the atmosphere/lolore of the whole thing totally sucked. Wrath has good atmosphere but seems to be a huge joke for everything else. Now they seem to backpedal into TBC's direction in a new "Classic" world (which also had good atmosphere for the most part). Sounds like it is worth a try.
Btw: Yes, the pure Cockblocks were stupid... Like Huhuaran, the Mother in BT and the whole Fireresistance stuff in classic (Onyxia-Cloak was kinda "okish" because you probably allready had cloaks for everyone when showing up at Nefarian, it was just like getting a key).
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On October 20 2010 07:21 drlame wrote: Holy shit, I stopped playing WoW when BC came out, i.e vanilla and I can only cry about the new changes I'm seeing. To me, WoW seems to have become so much more newb-friendly (Paladins on horde?? Inconsistent lore? Mount for free? FULL EPIC IN 24 HOURS???), please contemporary WoWerz, correct me if I'm wrong/missing something. That's funny, last time I heard WoW is only for losers who are hardcore no lifers.
edit: In case you don't get - I'm not saying they are, I'm saying it's funny there are people lashing WoW being way too easy and there are many people saying it's for hardcore no lifers -_- (therefore it's somewhere between = perfect)
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So you saying that every wow player is loser?
/massive facepalm
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About as much a loser as the guy that spends the same amount of time on SC2, SC/BW or collecting coins/stickers whatever...
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On October 20 2010 07:21 drlame wrote: Holy shit, I stopped playing WoW when BC came out, i.e vanilla and I can only cry about the new changes I'm seeing. To me, WoW seems to have become so much more newb-friendly (Paladins on horde?? Inconsistent lore? Mount for free? FULL EPIC IN 24 HOURS???), please contemporary WoWerz, correct me if I'm wrong/missing something.
apparently the game is fun now
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I'm worried that they've ruined the lore of WoW too. The story has gone down hill since Frozen Throne.
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Actually it got retarded from the moment that Illidan survived his fight with Arthas. It would have been the perfect death for him... At least way better than just killing him in WoW a little later...
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i think the lore in wow could be expanded upon so much, a ton of cool stuff. titans/aspects/old gods etc are never really explained that much.
and even though i played in wotlk i've grown to love the vanilla areas. something about sillithus/darkshore/felwood strike me as mysterious, and there are a ton of unexplained lore in these areas. the bugs were awesome and i really liked the lore behind them. the thingy in darkshore always creeps me out
i quit wow during febuary this year and it was because of how little satisfaction i got out of it. i didn't want to quit, it just happened because of how dumb people are, how demanding the schedule was if you're in a raiding guild, and how little people play arena anymore. my server was dead for pvp, it was terrible. highest rated arena team was like 2300, and my partners weren't active anymore so there was nothing to do.
i wouldn't say it was the best decision i ever made because nothing was better then staying late hitting 2200. the first time that happened i almost cried from happiness haha, tier 2 weapons were so damn cool. however once there isn't anything to play for anymore you get bored, like any other game.
i'll just say i'm happy that i saved 20$ a month
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I'm interesting in doing the new content with my buddies but as someone who was hardcore in vanilla, the endgame content doesn't seem appealing. Although, even if they reverted endgame raiding and pvp back to how hardcore it was in vanilla I doubt I would have the time now to participate so it's pretty much a moot point.
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I think I disagree with the decision to make WoW so newbie friendly.. Recently my friends have started playing WoW again and I think I might try it after exams . Anyways, I noticed that theres so much help given to a person when they create a new character that it really reflects the endgame, so many people are becoming detrimental to the higher tier raids because it was so easy to breeze through 1-80 and no real skills at playing were learnt.
What I do like however is the new talent system, the old one sucked.. You put 5 points into a useless talent so you could eventually get a single good one. I played back in the day where 60 was the max level, then played when WotLK came out. From this I can say that I dislike how easy everything in terms of levelling has become. I was annoyed when mounts became available to such low level players (I remember getting mine at 40 after farming gold for soo long). I DO like the phasing they used in WotLK, really added a new level of depth to the game. I also like the simplicity of higher end raids now, I used to hate the time wasted organizing a 25-man for Onxyia, was such a ball breaker. I just think the levelling process is far too forgiving on new players and the focus on high end content really takes away from the whole adventure of leveling. Although it took ages to get to 60, it was pretty fun. Now it just seems like a massive grind all the time.
I also love the nerf to pallys, ret pallys were such bs rofl. They press 3 buttons and kill someone :/. I think i'll be returning to my 80 Shaman closer to Cataclysms release, but I don't think i'll be playing very long because of uni ^.^.
Lastly, I HATE how they are just mixing the classes up between races. It makes no sense that a Dwarf can become a Shaman.. WTF is that shit LOL. A Tauren Paladin? after all the emphasis on them being tribal? Stupid shit. stuppiiiiiiiiiiiiiiiiiiiiiiiiid.
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United States2822 Posts
I don't agree with every change that Blizzard has made to the game, but they've done perfectly fine in doing what any business intends to do - increasing the number of active players and new players that are attracted to the game.
But man, it's hilarious watching Vanilla WoWers (of which myself is one) who stopped playing the game blow everything out of proportion because it's the only way they can convince themselves that they're not going to come back and get readdicted.
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On October 26 2010 09:56 scintilliaSD wrote: I don't agree with every change that Blizzard has made to the game, but they've done perfectly fine in doing what any business intends to do - increasing the number of active players and new players that are attracted to the game.
But man, it's hilarious watching Vanilla WoWers (of which myself is one) who stopped playing the game blow everything out of proportion because it's the only way they can convince themselves that they're not going to come back and get readdicted.
Truth. Also, people who keep coming back never did any of the administrative stuff in running a guild. That shit is a nightmare with 40 people raids.
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As a guild leader for about 3 years straight the thing that made me quit in WotLK was how braindead the average player became, how there was no challenge to anything and how utterly broken all forms of PvP were.
They seriously need Chilton to whip the classes back into shape after Ghostcrawler's disasterous attempts at balance.
Anyway... back to the reason I quit.
I would sit there for hours with ranged dps trying to explain to them that they can switch targets to the next thing that needed to be killed quite easily in the 1.5 second global cooldown and even if they have trouble with that, to cast a large spell/ability and switch during that. No. Too hard. You end up with a third of the raid doing 2k dps because they can't switch targets. I am not even kidding - this is how bad it got towards the end.
Another third is STILL BACKPEDDLING away from bad things and dying despite saying "don't backpeddle don't backpeddle don't backpeddle" on vent. No matter how many times you explain it is slower and it is because of them we are wiping they just can't manage to strafe.
The final third is sitting there groaning, complaining to me and other officers as well as threatening to quit because the rest of the raid is braindead. Who can blame them really. Eventually it was just too much and I had to stop playing.
In Vanilla and TBC you never had to deal with that bullshit because dungeons/heroics actually required a hint of co-ordination, some minimal use of crowd control and enough skill to not pull the entire instance in order to complete them. You could weed out bad people who applied to your guild by looking at their gear or taking them to an instance as a trial, if they had some heroic gear there was at least hope they weren't awful. Come WotLK everyone gets current tier gear from facerolling piss easy heroics.
WotLK was such a letdown in this regard it still pisses me off to even think about it. Most classes can get away with mashing 1 button or none at all to get through an entire heroic. Raiding wasn't even hard but people STILL had trouble because they just did not know how to play their class because they were never forced to learn in the leveling process or in instances.
I will probably give Cataclysm a go to see if the game has regained some difficulty (by some accounts it has). I will never lead a guild again after what WotLK put me through though.
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