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Just canceled my brother's account again and I have come to one inescapable conclusion:
For me, WoW in it's current state is extremely dull.
In Cataclysm I only bought 2 months of gametime:
The first month being right at the start, nerding 2 days non stop to reach 85, then visit a couple heroics and try raids. That was pretty decent; the new principles of healing and the much larger amount of HP made for a nice change after LK.
The second month having been the one that just expired. I leveled a Druid from one to 85 in a couple of weeks, had neither guild nor contacts. Two days after hitting 85, DS 10 was clear (non heroic, obviously).
The encounters are absolutely trivial. Seriously, what's up with fights like Ultraxion, where you stand perfectly still for 4:30, only hitting a giant purple button and taunt every once in a while?
PvP is as big a joke as it ever has been and ever will be, given how people start with completely different preconditions, like setup and gear.
Admittedly, I have not played rated BGs and these might be fun and challenging, but I can't - for the life of me - envision them being nearly balanced.
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I played back in early Cata for few months and had pretty fun time with a group of friends going through the t11 content, then they pretty much nerfed everything several times and it didn't really matter as there wasn't much to do anymore anyway.
Went through some places in revamped old world and it seemed like the amount of subtle jokes had got out of hands with all the ridiculous quests and whatnot. I wonder if there would have been a lot more to do if they didn't touch the old world.
Might go back and check out the next expansion if any of my friends are still active, don't really have high hopes for it but hoping to be proven wrong.
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Just decided I would try it out again after months of not playing it so had a friend guest pass me.
Can't get back into it =/
I mostly enjoyed it in Vanilla/BC, a little in WotlK. Lost all interest after I leveled to 85 in Cata, it's just not the same game (or the same company).
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You mentioning the new quests and such, I have to say what's really really amazing about Cataclysm:
Questing between 1 and 60 and then again from 80 onwards is tremendously entertaining. You usually have about 25 quests per zone which are done in stringend succession, which have well written descriptions that oft make you chuckle, quest rewards are usually well itemized and each zone has a very unique feel to it.
Whoever designed this new world, really has done a splendid job.
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On March 22 2012 07:48 kafkaesque wrote: You mentioning the new quests and such, I have to say what's really really amazing about Cataclysm:
Questing between 1 and 60 and then again from 80 onwards is tremendously entertaining. You usually have about 25 quests per zone which are done in stringend succession, which have well written descriptions that oft make you chuckle, quest rewards are usually well itemized and each zone has a very unique feel to it.
Whoever designed this new world, really has done a splendid job.
That's it though, its like they put all their effort into re-designing the old world and didn't give two shits about the end game content :/ Dragon Soul encounters are some of the most brain dead boss fights in the history of the game.
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So, beta invites have gone out for MoP. Check your battle.net accounts wee!
To eliminate a bunch of unnecessary excitement, its US only so far.
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On March 22 2012 07:48 kafkaesque wrote: You mentioning the new quests and such, I have to say what's really really amazing about Cataclysm:
Questing between 1 and 60 and then again from 80 onwards is tremendously entertaining. You usually have about 25 quests per zone which are done in stringend succession, which have well written descriptions that oft make you chuckle, quest rewards are usually well itemized and each zone has a very unique feel to it.
Whoever designed this new world, really has done a splendid job.
I quite agree, the redone 1-60 quests are great, and the 80-85 zones are pretty cool as well. Blizz themselves have admited the 80-85 content is far too linear though, so if you end up doing it more than once it's pretty meh (but it's fantastically entertaining the first time). Personally I really love how Vash came out, the zone really feels epic to me and the art is pretty fantastic. Uldum I wasn't a big fan of, it's not bad I just wasn't a fan of all the cut scenes, though I will admit the later portions of Harrison Jones' quest line were still fun.
Overall, i feel like Cataclysm started out pretty strong. Heroics were a real challenge, almost too much so (1-2 hours to get a 5-man done is a little much, even in a pug a 5-man should not take over an hour), Faction dailies weren't too bad and got you nice rewards, I even enjoyed Tol Barad quite a bit (and I've never gotten into PvP in Wow). Firelands, well I think that was the high point of the expansion. Great raid, unforunitly I was only able to experience the tail end of it as I stopped playing a few months after Cata hit and came back a month or so before DS came out. Still the zone felt epic, and the fights were generally interesting with pretty varied and interesting mechanics. I really cant think of a fight I didn't like in Firelands. And then there was Molten Front, I've never enjoyed doing dailies so much. For a time I was running these on multiple toons for gear, gold, and just killing lots of things ^.^, eventually like all dailies it gets old and boreing, but man they way the zone plays out is the best daily design I've seen in awhile. Also there was the Troll dungeons during this time, great heroics challenging but not as time consuming as the original Cata Heroics were.
Then we got Dragon Soul. The 5 mans were suddenly straight up easy, there's interesting story and a few noteworthy fights but they feel more like a way to give players gear than anything else. Dragon Soul, though, has been a big let down overall. The fights feel uninspired (with a couple exceptions) and are way too easy, at least till you get to heroic modes. Imo the only fights worth noting are Hagara and Spine of Deathwing. Hagara has decent mechanics, least on Heroic, and is a bit interesting (it's not a big dps race like many of the other fights). Spine was executed pretty well and is a fair bit different that any other fights, though admittedly it still comes down to a dps race in the end. Madness (the final fight) was a letdown though, I mean come on, doing the same thing from platform to platform 4 times then a final burn phase (more or less)? Even changing the order that you do the platforms has little impact on the fight. I had expected a lot more after ICC which was a MUCH better raid experience than DS has even come close to.
Now Mists is coming and Cataclysm is wrapping up. I personally feel like Mists has some really good potential. I think Blizz is on the right track in terms of quests, story, art, and overall design, but I'm also a little suspect of their raid and 5-man content/difficulty. The changes to the talent trees are also going to be big, but we will have to see if they are actually a big improvement (they could very well be, I do love the ideas behind the changes) or a big flop. Whatever the case I'm pretty sure WoW will remain the big daddy of MMO's for awhile longer though its time is definitely running out.
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Would someone be willing to send me a res scroll? Send me a PM if willing.
Got one.
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I guess I'm in the minority, but I actually enjoyed leveling in the pre-Cataclysm 1-60 zones because the world and the zones didn't seem anywhere near as artificial as they are now. I liked getting to Tarren Mill as Horde and being able to pick up 8+ quests that could be done in different areas of the zone, then coming back to turn them in and getting 75% of a level just from the turn-in exp. I liked having to go into different zones for different quest chains (Linken, the ZF mallet, the Tablets quest that you got at Steamwheedle Port) because travelling meant an opportunity for world PvP. I do think that some of the zones could have used a bit of polish, but I also believe that some time sinks in the form of travelling are good for the game. For the sake of convenience, Blizzard has removed virtually all time sinks from the game and has introduced almost nothing to compensate, which I think is why many players think that they simply have nothing to do.
I respect that Blizzard has pretty much scrapped the Classic paradigm with Cataclysm and now with Mists as well, and it's exactly why I haven't leveled a single character from 1-85 for this expansion. I was a prolific altaholic before Cataclysm because I'd always manage to find a handful of high level quests that I hadn't done on previous characters. The quest in Undercity to get the oozes from Felwood was a good example, as were some of the Horde quests in Azshara, or that quest in which you escorted a prisoner from Burning Steppes to Kargath. Despite the fact that I leveled probably 10-12 characters to 60 or beyond from Classic to Cataclysm, I only got around to doing these on my last alt before Cataclysm. Presently, I don't even see the reason to have a quest log that can hold 25 quests since it's virtually impossible to get more than 3 or 4 zone quests at a time.
I guess I miss the mystery that came with a lot of vanilla WoW questing. I would have preferred a bit of polish to a complete revamp, but maybe that's just nostalgia talking.
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Been wanting to give WoW another shot for a while, but havn't been willing to put down money for 2 expansions just to see if i MIGHT enjoy it again. Then I heard about this scroll of ressurection thing and figured what the hell.
If anyone's willing, I'd appreciate a scroll being tossed my way. Just PM me if you're able, thanks!
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On March 22 2012 08:01 FinestHour wrote:Show nested quote +On March 22 2012 07:48 kafkaesque wrote: You mentioning the new quests and such, I have to say what's really really amazing about Cataclysm:
Questing between 1 and 60 and then again from 80 onwards is tremendously entertaining. You usually have about 25 quests per zone which are done in stringend succession, which have well written descriptions that oft make you chuckle, quest rewards are usually well itemized and each zone has a very unique feel to it.
Whoever designed this new world, really has done a splendid job.
That's it though, its like they put all their effort into re-designing the old world and didn't give two shits about the end game content :/ Dragon Soul encounters are some of the most brain dead boss fights in the history of the game.
Blizz has mentioned a bunch of times that this was probably a mistake to focus as much on the 1-60 zones without focusing on endgame content, but it was necessary.
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I reactivated yesterday to give it another shot, I quit at the beginning of Cata as well. If anyone is interested in doing some arenas shoot me a message.
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If anyone wants a scroll of resurrection feel free to PM me.
Also if anyone wants people to play with on EU feel free to join my guild, Druids Make Me Thorny, On Outland. PvP / Social oriented.
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On March 22 2012 09:15 Irave wrote: So, beta invites have gone out for MoP. Check your battle.net accounts wee!
To eliminate a bunch of unnecessary excitement, its US only so far. Invitations have been sent to EU and KR accounts as well. The 85-90 content is not ready for testing yet. The Pandaren starting area is in a state that any game company other than Blizzard would release immediately, though. It isn't perfectly polished, but very close.
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I just got a scroll from a friend, and dont really understand the game anymore @.@ If anyone wants me to send them a scroll and figure htis game out with me send a pm.
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I haven't played in since before cata, and thinking about playing.
So, all someone has to do is email me a "scroll" or whatever and i get cata expansion for free? If this is true I want a scroll from someone, ill start playin a bit, at least until d3. ha
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On March 22 2012 07:16 kafkaesque wrote:
Two days after hitting 85, DS 10 was clear (non heroic, obviously).
The encounters are absolutely trivial. Seriously, what's up with fights like Ultraxion, where you stand perfectly still for 4:30, only hitting a giant purple button and taunt every once in a while?
It's normal, what do you expect? Ultraxion Heroic 25m is a huge DPS and healing check. Never judge raid content by normal modes because it's tuned for people that want to raid for 2 hours a week.
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On March 22 2012 20:22 Tictock wrote: Overall, i feel like Cataclysm started out pretty strong. Heroics were a real challenge, almost too much so (1-2 hours to get a 5-man done is a little much, even in a pug a 5-man should not take over an hour)
Not really directed at you, but this sentence made me smile. I instantly thought about 6-7 years ago, when I came home after classes in the early afternoon and thought what to do with this still young day. going for a complete run of Blackrock Deeps, with a group of mostly non-60 players, and we literally spend the whole day there. I know it is more nostalgia than anything, but as annoying as those instances could be, it was also quiet awesome to have those massive 5-man zones.
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If anyone on the EU wants a scroll of resurrection feel free to pm me
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On March 23 2012 09:10 Malinor wrote:Show nested quote +On March 22 2012 20:22 Tictock wrote: Overall, i feel like Cataclysm started out pretty strong. Heroics were a real challenge, almost too much so (1-2 hours to get a 5-man done is a little much, even in a pug a 5-man should not take over an hour)
Not really directed at you, but this sentence made me smile. I instantly thought about 6-7 years ago, when I came home after classes in the early afternoon and thought what to do with this still young day. going for a complete run of Blackrock Deeps, with a group of mostly non-60 players, and we literally spend the whole day there. I know it is more nostalgia than anything, but as annoying as those instances could be, it was also quiet awesome to have those massive 5-man zones.
I remember doing LBRS for the Onyxia chain. Only that wing took us something like 3-4 hours. I never went to that place ever again after that, for like well, 5 years
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