A State of Starcraft - Page 4
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evanthebouncy!
United States12796 Posts
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Plexa
Aotearoa39261 Posts
On June 11 2008 18:17 raga4ka wrote: While this is true, then why did Jaedong throw the game away? Was it really because he was overconfident? Or because he was taken back by being taken out what was familiar to him? While i don't argue that Jaedong is a superior player mechanically, Flash fucked around with his mind and forced Jaedong into an inferior mental position. From there he became frustrated with Flash - he just couldn't seem to crack him. Not bad i have to disagree with something JD doesn't lack mental state , because of his lost to Flash it is because of his trip to Europe that he didn't practise as much as him this season . He will stay the best zerg and arguably the best player for now . After a game that JD losses , he normaly comes at you even harder .Last season everyone took the first game from JD in the MSL but no one was even 1 game close to eliminate him thats the proof and that is why i will always vote for JD in series Bo5 or Bo3 . Just flash was lucky and skillful enough to take the series in OSL in what he didn't stand out to much with his mech build , but JD was overconfidant at one point and gave it pretty much away with the base and macro advantage he had , i'm sure that he won't make the same mistake . If not this MSL Jaedong will rape the rest of 2008 !!! As i said in the article, the back and forth cheesing in the GSI (especially game 3) shows that Jaedong couldn't find a solution for the mech build and was frustrated. The frustration lead to mistakes and cheese - which never work well together. Jaedong could have won if he had played normally - like he does against any other player - but Flash has him beat on the mind game. Thats why Flash will always beat Jaedong from now on. | ||
Spenguin
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Australia3316 Posts
On June 11 2008 01:17 HamerD wrote: wow, I enjoyed reading this just as much as the FE, which of course was 10/10. Ofc plexa you should be going into journalism for a career. You are probably studying english or something. Your articles are involving and rousing, well written stuff. Ps I would love if there were something about the 'flash's curse' thread that came around awhile ago. About how poor up-and-coming flash was throttled by top tier player after top tier player in tournaments, never getting a break. It's so compelling to think that actually, that stressful competition probably served to fire Flash up to reach for the top all the quicker; and get there. I don't think he knows where New Zealand is ![]() MUCH LOVE PLEXA 10/10 | ||
Alethios
New Zealand2765 Posts
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DragoonPK
3259 Posts
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o3.power91
Bahrain5288 Posts
Lee Young Ho fighting!!! | ||
Letmelose
Korea (South)3227 Posts
On June 11 2008 20:53 Plexa wrote: While this is true, then why did Jaedong throw the game away? Was it really because he was overconfident? Or because he was taken back by being taken out what was familiar to him? While i don't argue that Jaedong is a superior player mechanically, Flash fucked around with his mind and forced Jaedong into an inferior mental position. From there he became frustrated with Flash - he just couldn't seem to crack him. As i said in the article, the back and forth cheesing in the GSI (especially game 3) shows that Jaedong couldn't find a solution for the mech build and was frustrated. The frustration lead to mistakes and cheese - which never work well together. Jaedong could have won if he had played normally - like he does against any other player - but Flash has him beat on the mind game. Thats why Flash will always beat Jaedong from now on. That's a pretty safe bet given the current map pool, and the fact that over time, all zergs, no matter how godly, eventually succumbs to terrans. Would you have said the same if the maps were more favourable to zergs though? I think the odds would change considerably if the current maps were switched with, say, Fantasy and the original Bluestorm. The only reason I rate Flash as the favourite against Jaedong right now is because Jaedong's pure mechanics (the best in the progaming scene in my opinion) alone is no longer enough to give the win against top terrans these days; not with this map pool. Mind games do play a part, but I think you're underestimating the mental strength of Jaedong here. Jaedong must be one of the WORST player around when it comes to preparation for a BO3, BO5 series. This is enough to wreck anyone's series (as Stork collapsed when Flash got him starting off the wrong footing in the Bacchus OSL finals), but how many times have you seen Jaedong overcome this deficit? It's not just his superior mechanics, his mind control once the series gets going is really something to behold. I don't think Jaedong's the one to cower whatever mind games you think Flash is playing with him. As for his rather lackluster defeat against Flash in the GSI, Jaedong at the end of last season was getting stretched too thin what with the hectic post season schedule not to mention the MSL, OSL and GSI games to take care of. Frustrated with having to prepare for the various styles Flash brings to his game with such demanding schedule, Jaedong probably brought to the table his poorly planned cheeses. I don't expect such a repeat because the situation is far different now what with his role in the team being far smaller and his early exit from the OSL. If Jaedong loses a series to Flash this season, it won't be because Flash got to his mind, but because Flash plays better. The thing is, the only stage that the two of them can meet seems to be the MSL finals, the likelihood of the two of them playing a series in the recent future is pretty low. But if they DO meet, it will mean that Jaedong overcame Hwasin, and that'll mean he overcame the map pool. If the two are to meet, my bets will be on Jaedong, frustrated or not. Too bad Hwasin won't allow that to happen though. Also, I think people are putting way too much focus on Flash overcoming his greatest opponents in Stork, Bisu and to a far lesser extent, Jaedong. They're not the players threatening Flash this season. They were the players who outperformed Flash last season, who are also (with the exception of Jaedong) really not anything of note this season. Players like Best, Lomo and Jangbi are probably more of a threat to Flash's current domination than the familiar faces of last season. In fact, I think Lomo and Best are Flash's biggest threats to his potential dual OSL/MSL triumph. The new wave of protoss and terran players this season could very well end up champions instead of the usual suspects that we predict. I don't see any zerg player winning anything. Zerg players became a non factor as far as champions are concerned the moment mappers turned their backs on them. I see Jaedong fighting on bravely, trying out new things, but really... it's looks like a lost cause. For the time being it looks like it'll be Flash and the new terran and protoss players battling it out for the top spot. | ||
MeriaDoKk
Chile1726 Posts
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Guybrush
Spain4744 Posts
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Raithed
China7078 Posts
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Plexa
Aotearoa39261 Posts
On June 12 2008 00:18 Letmelose wrote: I dont know whether its a map pool imbalance or not, but to me it certainly seems that the wider zerg community can't deal with Terrans. The game that epitomizes this imo is GGPlay vs Sea - GGplay was all over sea, but sea just fought back. Zerg have been relying on bare minimum defenses for awhile now - and Terran players are getting better at cutting through. I think its a general zerg weakness rather than a map imbalance (although they probably are playing some effect). There's no reason why these maps are so bad for Zerg either, they have plenty of nice features about them. There was always going to be this problem of "whos next after Jaedong?" and that could be Luxury, but i dont think he's going to cut it... none of the new Zergs spring to mind either.. except for perhaps Hyun?That's a pretty safe bet given the current map pool, and the fact that over time, all zergs, no matter how godly, eventually succumbs to terrans. Would you have said the same if the maps were more favourable to zergs though? I think the odds would change considerably if the current maps were switched with, say, Fantasy and the original Bluestorm. The only reason I rate Flash as the favourite against Jaedong right now is because Jaedong's pure mechanics (the best in the progaming scene in my opinion) alone is no longer enough to give the win against top terrans these days; not with this map pool. Coming back to Jaedong specifically. Jaedong does have some rock fucking solid mechanics but mechanics don't always transfer into victory. I think you give Flash too little credit for his loss in the MSL; many times you sat there thinking "oh wow Jaedong is so done for this time" - especially the Loki game, rewatch that if you haven't already. Flash was playing 'perfect' TvZ and Jaedong was playing more perfect ZvT. Honestly, the separation between their skills was arbitrary. He won those series simply because he wanted the win more. Here i go again, Jaedong's superior mindset lead him to victory over Flash in the MSL. Flash knew that theres was no way he could beat him mechanically (and he does the mechanics perfectly like Jaedong) and thus set about changing the mental balance of the matchup. If the two met bo5 on the same maps as the MSL i'd put my money on Flash - simply because now when it comes to the crunch, Flash has the upper hand rather than Jaedong. Mind games do play a part, but I think you're underestimating the mental strength of Jaedong here. Jaedong must be one of the WORST player around when it comes to preparation for a BO3, BO5 series. This is enough to wreck anyone's series (as Stork collapsed when Flash got him starting off the wrong footing in the Bacchus OSL finals), but how many times have you seen Jaedong overcome this deficit? It's not just his superior mechanics, his mind control once the series gets going is really something to behold. I don't think Jaedong's the one to cower whatever mind games you think Flash is playing with him. I dont know about the fact that Jaedong loses the first game and wins the rest. People have weird clicks. For example one of my good friends who i play chess with always waits 1minute before he makes his first move. However, personally i think that Jaedong can maintain a strong mindset throughout a whole series. Winning the first set can lead to a player being cocky (very common) and then losing the 2nd set brings them back down to Earth - but Jaedong then has the momentum. By keeping the constant mindset while his opponent fumbles about dealing with his own demons he can nearly always win a series. Bisu is different again, he has each set planned out perfectly - his biggest strength is his preparation. Each game has a highly refined and specific plan and if it doesn't go so well, doesn't matter, move onto the next set. While this is normal, Bisu takes it to the next level, and thats why he succeeded imo. As for his rather lackluster defeat against Flash in the GSI, Jaedong at the end of last season was getting stretched too thin what with the hectic post season schedule not to mention the MSL, OSL and GSI games to take care of. Frustrated with having to prepare for the various styles Flash brings to his game with such demanding schedule, Jaedong probably brought to the table his poorly planned cheeses. Thats not to say Flash wasn't busy either? He was working to topple Bisu in the OSL semis (much more important btw) and Jaedong was working towards crushing um, god i can't remember -.-;! That in addition to training for the post season (one game) which was significantly later. Typically you don't see players cheese because they just haven't had the time to practice, its a calculated move made by the rest. I'll refer you to "Mind Games" by Rage which discusses this in great depth. I see the GSI as a series where Jaedong was desperate to overcome Flash by any means necessary, a way for him to vent his frustration. And well, he failed really. You are very well welcome to argue that the frustration was a culmination of events, however i would argue that within that myriad of different pressures, Flash was the largest pressure. By that i mean his demanding playstyle, and the fact that mech was so good on those maps and he had lost twice to the mech build - and he was yet to find a solution was the largest pressure acting on Jaedong and the driving force behind the GSI loss. I don't expect such a repeat because the situation is far different now what with his role in the team being far smaller and his early exit from the OSL. If Jaedong loses a series to Flash this season, it won't be because Flash got to his mind, but because Flash plays better. The thing is, the only stage that the two of them can meet seems to be the MSL finals, the likelihood of the two of them playing a series in the recent future is pretty low. But if they DO meet, it will mean that Jaedong overcame Hwasin, and that'll mean he overcame the map pool. If the two are to meet, my bets will be on Jaedong, frustrated or not. Too bad Hwasin won't allow that to happen though. Fair enough, good comments. At least we agree that Hwasin will defeat Jaedong. Also, I think people are putting way too much focus on Flash overcoming his greatest opponents in Stork, Bisu and to a far lesser extent, Jaedong. They're not the players threatening Flash this season. They were the players who outperformed Flash last season, who are also (with the exception of Jaedong) really not anything of note this season. Players like Best, Lomo and Jangbi are probably more of a threat to Flash's current domination than the familiar faces of last season. In fact, I think Lomo and Best are Flash's biggest threats to his potential dual OSL/MSL triumph. The new wave of protoss and terran players this season could very well end up champions instead of the usual suspects that we predict. I don't see any zerg player winning anything. Zerg players became a non factor as far as champions are concerned the moment mappers turned their backs on them. I see Jaedong fighting on bravely, trying out new things, but really... it's looks like a lost cause. For the time being it looks like it'll be Flash and the new terran and protoss players battling it out for the top spot. Seeing as all we can judge Flash on is what he has done, and not what he is about to do i don't see why this is an issue? The real test for Flash is obviously proving himself against the likes of Best, and then whoever crops up after that. But the fact that Bisu and Stork (and Jaedong to a lesser extent) have crumbled is a testament to Flash's assault on their mental state. Its actually really similar to the "iloveoov curse" which i discussed in "i loved victory pt2" iirc. Once a player was crushed by Oov - they slumped, and slumped terribly at that. Many players never returned to their peak condition ever again. Others, like boxer, fought his way back up against Oov. Flash is so much like oov in this way, but this time i beleive we can pinpoint why these greats are slumping after losing to Flash; for the reasons discussed in this article. Flash will keep winning for a while yet, regardless of what maps are thrown his way.I really like the comments you're making, theyre very thought provoking so im eager to hear your response ![]() | ||
Letmelose
Korea (South)3227 Posts
Just as terran players are coming up with solutions for the zerg refinements with refinements of their own, we have overly ZvZ cautious mappers are saying, "You know what? I think mutalisk harassment is too overpowered these days. I'll just make it like so, and VOILA, no more mutalisk harass, no more buying time and no more free 3rd gas that comes with it as well!" The sad thing about the progaming scene is, we take terran favouring maps for granted, and automatically despise any zerg favouring map in the slightest. So when we see a 5-1 record for terran on a particular map, we feel at ease. But as soon as zergs turn the tables, we see immediate changes to the map. It gets to a point where any map where zerg doesn't have a hard time against terran is a zerg favouring map. Why do we take it for granted that zerg suffers against terrans? Moreover, why do we take it for granted when we can balance things out with little things that favour the zerg? Well, the reason for that is probably because any map that evens out ZvT must come at the price of imbalancing PvZ (mineral count plays an important factor in both matchups). And protoss always have their whinning taken care of. There's a reason why TvT is the most played mirror, ZvZ is the least (still seems too much though for the regular fan), and why historically and currently, ZvT is the least balanced matchup. Why whine about the maps now though? Yellow's been through worse. Island maps, no gas naturals and generally maps that wouldn't even allow a zerg to take his natural for free. Because I believe we reached the end of the road as far as evolution goes. Fast expansions for every single race. Zergs NEED free third gas against the fast expanding terran. We can't go back to the old ways and expect 2 hatchery lurker zergling to work. That's how Oov got his monstrous winning streak against zergs. When you have mappers are denying the only method zerg has of getting 3rd gas for free, you get stagnation of the entire race as a whole. Instead of a new Jaedong, we have promising zerg players forced to only play during teamplays because sending a promising terran or protoss player gives you a better chance of winning. We'll end up with teamplay zergs who can't ZvT for crap because it doesn't matter whether you're good at that matchup or not because people only want you to splatter into a pool of blood under the fire of marines. Enough about the maps, I obviously think it's the only thing keeping Jaedong from being a serious force (as of now he's just a zerg, a very good one, the number one player of a race meant to lose). Give me any pool of maps that zergs have an even record with terrans, and I'm almost certain Jaedong will be the heavy favourite against Flash in a series whatever builds Flash brings into play. The game of Loki was really Flash losing his advantage not because he made any major mistakes but because Jaedong out-multitasked Flash to get himself back to the game once his Hive play kicked in. This game, and the match in Fantasy II certainly left the impression that Jaedong out muscles Flash when it comes to a pure multitasking game. Just like Flash's victories left the impression that Jaedong has trouble dealing with the wide range of strategies Flash utilizes. Could have it gone any other way? Of course. What if Flash had been a little more crisp with his army management? What if Jaedong bought more time to overpower Flash later on instead of engaging with Flash's army so carelessly when it he was mere inches from victory. After their three encounters, I was left with the impression that Jaedong could have won all three series under the right circumstances, but Flash's basic fundamentals seemed too,,, mortal compared to Jaedong to say the reverse. You can only put your opponent off his footing only so many times. I can say for sure that Jaedong was the busiest player at the end of last season. Flash only had individual leagues to prepare for. Proleague practice schedules, especially one leading upto such important matches are nothing to snuff at. I remember noticing how unpracticed he was for the GSI even when taking into account that it was an "unofficial" tournament. Sure Jaedong wanted to win. But were his cheeses a carefully thought out blow like Flash's inch perfect mech play? I'm almost certain it wasn't. And when you fail to cheese as zerg, the punishment for failing and FAR more servere than it is for terrans. This might have been Jaedong playing into Flash's hands, but the circumstances were very harsh for Jaedong to simply label this as Jaedong mentally collapsing agaisnt Flash. I think I drifted quite far from the original topic, and should get back to you on whether Flash's games against the likes of Stork and Jaedong took its toll on them this season. For Stork, it certainly looks like it although the accumulation of 2nd place finishes after performing so well throughout the season must have been quite exhausting. His shutout defeat against Flash might have been more of a final straw for him rather than Stork thinking he no longer could defeat Flash. For Jaedong, I'm pretty sure he's practicing hard to prove that it is he, not Flash, who is the number one player on the planet right now. Maps won't let him though. I think I mentioned players like Best and Lomo as an afterthought because people seem to be coming to this foregone conclusion that Flash conquered all and now all players are under his submission. I admit this has very little to do with the topic at hand. I tend to rant about things even if they have little in correlation with the original post... a bit habbit of mine. ![]() | ||
Letmelose
Korea (South)3227 Posts
I basically agree that Flash's strength lies far beyond his fundementals of game, which are very impressive on their own. I guess I'm just taking the long winded way of saying "Jaedong not dead yet, wait until a better map pool comes out". I just hope he can keep his class until that day comes. | ||
GeneralStan
United States4789 Posts
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QibingZero
2611 Posts
I do find it funny that while excuses are made in this case, we still ride so heavily on the series in the GSI where Flash beat Jaedong 2-1. Ever since the power ranking put Flash over Jaedong in that month where they met in three different series, everyone has used the 'winning two series vs one' as the reasoning Flash was the best of the two. Well, just how much did the GSI matter to players, anyhow? Let's be reasonable, as the GSI had little to no preparation time given, even when compared to the Classic going on right now. Personally, I think that assuming Flash demoralized Jaedong is very far from the truth. If anything, the ZvTs vs Ruby and Mind early in this PL season have done a lot more damage (and by this we're assuming a lot, since Jaedong seems stoic most of the time). If there were another zerg right now doing well (as there are many successful terran and protoss players right now), I think we could say Jaedong might be slumping. However, I'm inclined to agree with others who have said that most of the problems he's having right now are the same problems all zergs are having. | ||
Random()
Kyrgyz Republic1462 Posts
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Biff The Understudy
France7802 Posts
Flash amaaaaazong ability to resist to any form of harassement, even the most painfull and hardcore ones, his capacity to keep going when his opponent shows something scary like a bench of carriers reflects his mental strength. If you look at Flash's face, you'll see that even when he is badly losing, not a muscle is moving. He also sit perfectly straight and is always relax... Look at savior when stuff is becoming difficult (which happen to everybody in almost every game), and you can see why he is slumping. The Boxer case is a bit different imo. Boxer doesn't have anything to prove to anybody anymore. So, well, yeah, he can lose sometimes, he is more relac about that I guess. | ||
Tinithor
United States1552 Posts
Also, i've been seeing that Jaedong's ZvT multitasking skills that everyone praises so much to just be not as good ever since he lost to Flash. You could totally see it in his losses vs Hwasin and Mind. | ||
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Plexa
Aotearoa39261 Posts
On June 12 2008 03:36 Letmelose wrote: Yes it took Terran's about 1.5 years to come to grips to Savior's Zerg revolution, and i suppoer another half year to deal with Jaedong, but thats the nature of Starcraft! I dont want to go too far back, because my knowledge is shakey, but lets start with the dominance of oov who defined fast expansion Terran against Zerg. No Zerg's could beat him, 23-0 speaks for itself. The July revolutionized micro play with his famous mutalisk harass and zergling control. The balance fell from the Terran's favor into the Zergs. Then we had the duo of Gorush and July defining Zerg gameplay and ultimately a strong era for the Zergs. Then Nada came back, around YATGK MSL with his SK Terran strategy and was praised for "Perfect TvZ". Nada lead the way against Zerg and many people copied him and found similar success. Terran were now stronger than Zerg (on the whole). Then in Uzoo (the first game of Uzoo in fact) IPXZerg blasted out onto the scene by finding the first cure for SK Terran with heavy defiler usage to swarm/plague his way to victory. IPXZerg became Savior, and Savior defined an era of Zergs who had strong Hive tech oriented play. Towards the end of the era, Terrans were finding solutions to the Savior conundrum and Zergs were falling (savior didn't fall until GOMS2) and on the whole Terran was stronger than Zerg (this is roughly from Shinhan 3 through to early Daum). Then GGPlay and Jaedong lead another zerg revolution against Terran and marked a new era of Zerg dominance over terran, the ends of which we only just experienced. It took terran progamers nearly two years to fully equip themselves with the tools necessary to counter the four tools that were added to the zerg arsenal almost at the same time: of the mastery of 3 hatchery management, stacked mutalisk control and heavy defiler and nydus canal usage. These tools temporarily allowed the regular zerg players to be on an even footing with the terran gamers and for top zerg players to crush terran players of inferior skill with ease. Now it seems these mappers were extremely uncomfortable with the likes of Kwanro simply mutalisk harassing his opponents to death while they were just FINE with players like Boxer and Casy abusing their mnm control with zerg troops melting like butter. All matchups undergo a 'ping pong' style of balance. I love PvT, and this is the best example of it happening. Although it does apply to TvZ - as i pointed out. PvZ... not so much; but it is still evident. Maps maybe a factor in this, but on the whole you can't discount the changing strategies employed by the Terran faction and the fact that thus far the Zerg haven't been finding answers for it. Just as terran players are coming up with solutions for the zerg refinements with refinements of their own, we have overly ZvZ cautious mappers are saying, "You know what? I think mutalisk harassment is too overpowered these days. I'll just make it like so, and VOILA, no more mutalisk harass, no more buying time and no more free 3rd gas that comes with it as well!" Let me bring up sound counter examples - Arcadia's 0-9 TvZ streak, Namja Iyagis 6-12 TvZ, Blue Storm 22-41, Fantasy's 6-13 - and yes there are counter examples to my counter examples. I dont think mappers 'dont care' about balancing TvZ, or that they only care about Terran balance, but its probably easier to create a T>Z map (would be my guess anyway). Again we come back to this idea - is it the maps, or just a phase of Zerg weakness? I'm tending towards the latter because to me those maps look half decent for Zerg - the problem must lie in the way that there is only one Zerg innovator right now, and thats Jaedong. Was Kwanro's loss to lomo because of the maps? lomo was a better player? Kwanro's style isn't as effective as it was a couple months ago - because Terrans have worked extensively to count it. So now we need to wait for a Zerg revolution to counter that (please be queens, please be queens..). The sad thing about the progaming scene is, we take terran favouring maps for granted, and automatically despise any zerg favouring map in the slightest. So when we see a 5-1 record for terran on a particular map, we feel at ease. But as soon as zergs turn the tables, we see immediate changes to the map. It gets to a point where any map where zerg doesn't have a hard time against terran is a zerg favouring map. Why do we take it for granted that zerg suffers against terrans? Moreover, why do we take it for granted when we can balance things out with little things that favour the zerg? Well, the reason for that is probably because any map that evens out ZvT must come at the price of imbalancing PvZ (mineral count plays an important factor in both matchups). And protoss always have their whinning taken care of. There's a reason why TvT is the most played mirror, ZvZ is the least (still seems too much though for the regular fan), and why historically and currently, ZvT is the least balanced matchup. I dont think the Protoss whining has much effect on the mappers, and im sure that next season the maps will reflect changes which cater to the Zerg deficit at the moment. Why whine about the maps now though? Yellow's been through worse. Island maps, no gas naturals and generally maps that wouldn't even allow a zerg to take his natural for free. Because I believe we reached the end of the road as far as evolution goes. Fast expansions for every single race. Zergs NEED free third gas against the fast expanding terran. We can't go back to the old ways and expect 2 hatchery lurker zergling to work. That's how Oov got his monstrous winning streak against zergs. When you have mappers are denying the only method zerg has of getting 3rd gas for free, you get stagnation of the entire race as a whole. Instead of a new Jaedong, we have promising zerg players forced to only play during teamplays because sending a promising terran or protoss player gives you a better chance of winning. We'll end up with teamplay zergs who can't ZvT for crap because it doesn't matter whether you're good at that matchup or not because people only want you to splatter into a pool of blood under the fire of marines. I disagree with you calling out oov like that. I think the reasons behind his success lie elsewhere, namely in the fact that he create a completely new style which was superior to Zergs of the day . They needed to regroup, and as discussed above July did find the cure for it (and went on a monstrous Z>T streak). Im reasonably certain that while Zergs don't see much playtime, players like Luxury, Yarnc, Hyun and Shark (amongst others like by.great) are still poised to strike at any moment. They have the abilities in 1v1 to win - as they've demonstrated this season. And funnily enough all three have a killer ZvT. A strong anti-Terran overtone seems to be coming through ![]() ![]() Enough about the maps, I obviously think it's the only thing keeping Jaedong from being a serious force (as of now he's just a zerg, a very good one, the number one player of a race meant to lose). Give me any pool of maps that zergs have an even record with terrans, and I'm almost certain Jaedong will be the heavy favourite against Flash in a series whatever builds Flash brings into play. The game of Loki was really Flash losing his advantage not because he made any major mistakes but because Jaedong out-multitasked Flash to get himself back to the game once his Hive play kicked in. This game, and the match in Fantasy II certainly left the impression that Jaedong out muscles Flash when it comes to a pure multitasking game. Just like Flash's victories left the impression that Jaedong has trouble dealing with the wide range of strategies Flash utilizes. Could have it gone any other way? Of course. What if Flash had been a little more crisp with his army management? What if Jaedong bought more time to overpower Flash later on instead of engaging with Flash's army so carelessly when it he was mere inches from victory. After their three encounters, I was left with the impression that Jaedong could have won all three series under the right circumstances, but Flash's basic fundamentals seemed too,,, mortal compared to Jaedong to say the reverse. You can only put your opponent off his footing only so many times. There was an excellent post at the start of this thread dealing with this issue of mechanics. To paraphrase, he simply said that while Nada [Jaedong] has the crisper mechanics, and impeccable multitasking, oov [Flash] attained better results. His mechanics weren't as clean ore precise as Nada [Jaedong] but he still managed to win. There is a clear distinction between being a winner and having great mechanics - and often the two dont equate. What i'm trying to say is that mechanics are the only factor involved in victory - and Flash knows how to win better than Jaedong does. I can say for sure that Jaedong was the busiest player at the end of last season. Flash only had individual leagues to prepare for. Proleague practice schedules, especially one leading upto such important matches are nothing to snuff at. I remember noticing how unpracticed he was for the GSI even when taking into account that it was an "unofficial" tournament. Sure Jaedong wanted to win. But were his cheeses a carefully thought out blow like Flash's inch perfect mech play? I'm almost certain it wasn't. And when you fail to cheese as zerg, the punishment for failing and FAR more servere than it is for terrans. This might have been Jaedong playing into Flash's hands, but the circumstances were very harsh for Jaedong to simply label this as Jaedong mentally collapsing agaisnt Flash. Yes, but Jaedong did get eliminated from two of those competitions dramatically reducing the said workload. The GSI was only what, 2 weeks after the OSL? Jaedong would have practiced significantly more for the OSL correct? Jaedong still lost to Flash's calculated play in the OSL. GSI had no pressure of the OSL bearing down on him - and with the benefit of practicing intensely for 2 other series against him - i don't see why Jaedong couldn't have simply played a straight up macro game against him. While the GSI was an unofficial tournament, there was a large sum of money for first place - something which was very achievable for Jaedong given the field. Surely that would have motivated him on to try and beat Flash? When Savior was at his busiest he didn't cheese, he just played a straight up macro game and crushed the inferior beings. Just look at Superfight 5 for instance (the proleague one). Cheese isn't about a lack of practice anymore, its a calculated strategy to offset your opponent and ultimately win the series. I think I drifted quite far from the original topic, and should get back to you on whether Flash's games against the likes of Stork and Jaedong took its toll on them this season. For Stork, it certainly looks like it although the accumulation of 2nd place finishes after performing so well throughout the season must have been quite exhausting. His shutout defeat against Flash might have been more of a final straw for him rather than Stork thinking he no longer could defeat Flash. For Jaedong, I'm pretty sure he's practicing hard to prove that it is he, not Flash, who is the number one player on the planet right now. Maps won't let him though. I think I mentioned players like Best and Lomo as an afterthought because people seem to be coming to this foregone conclusion that Flash conquered all and now all players are under his submission. I admit this has very little to do with the topic at hand. I tend to rant about things even if they have little in correlation with the original post... a bit habbit of mine. I dont doubt that Bisu, Stork, Jaedong hell even Savior are practicing as hard as they can to topple Flash - but it's a little more difficult than that. And without the proper mindset you won't get anywhere (hi savior). Which comes right back to the point of this article - in today's highly competitive scene; your mindset is the largest determining factor when the skill divide is small.![]() Again, i really appreciate your comments, and they are very interesting - i hope other people are enjoying them as much as myself | ||
ScarFace
United States1175 Posts
To say that Jaedong has just has bad luck is naive, so is blaming the maps. Jaedong is losing because [at least in his zvt] hes lost something in him. I think this will spread, and Jaedong will do what savior did. Go fairly far in a league or two, get eliminated, and collapse entirely. Jaedong may be doing this right now against Hwasin, though he may last a little longer. Its not a question of if he collapses anymore, its a question of when. | ||
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