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All MSL/OSL maps announced

Forum Index > Featured Threads
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1 2 3 4 5 6 Next All
Live2Win *
Profile Blog Joined July 2004
United States6657 Posts
Last Edited: 2006-11-29 08:04:58
November 27 2006 04:27 GMT
#1
Unfortuntely I don't have any new images of the ones we don't already have. But I do have the names and some description... I'll update the images as I find them.

10th GOMTV MSL

(3)Longinus 2
[image loading]


- Out of the 10 minerals in each main, 1 now only has 500.
This is so that players can have a strong start with the power of 10 minerals, but later on it decreases to 9.
- Expansions at 12,9,5 now have 2 gasses with 2500 each.
- Some trees in the middle.

(2)Blitz X
[image loading]


- Added ramp at the middle expansions that leads to middle "hills".
- Gas expansions at 5 and 7 are now on ground level. And a route has been added connecting the two expansions from 6. Mineral only expansion moved on cliff level.
- Minerals at middle changed to "X" formation. (middle mineral 32, the rest 40)
- Island expansion now has 1 gas. More dangerously positioned.
- A small opening has been created at the center. The mini-ramps on both sides have been eliminated. (Unit size up to Dark Templars can pass. Minerals are difficult to mine out)

(3)Desert Fox
[image loading]


- Main has 10 minerals. Nat is connected to main, giving plenty of resources.
- Neutral buildings blocking nat has 2000 HP. Nat is covered with creep, making it easier for zerg's to expand.
- The road behind the nat is blocked by 8 minerals, each 800.
- At 1,5, and 9 exists islands that are easy to defend, and hard to harrass.

ShinHan Season 3 OSL

(4)Neo Arkanoid
[image loading]


- Main minerals have increased to 10, giving P and T more options.

(4)Reverse Temple
[image loading]


- Created based on the public map "Lost Temple". Map is "reversed". Main is on ground level and the rest is on higher level.
- For balance issues, small mineral patches have been added to each nat. The ramps have been positioned evenly, and a neutral building is at the center (don't know what "balance issues" this solves)

(2)Hitch Hiker (Thx to anyname)
[image loading]


- Doesn't have many resources at the beginning, and the design makes it easy for harrassments. Expected to replace Sin Peaks of Baekdu.
On November 28 2006 20:56 Last Romantic wrote:
Main has 8 patches, nat has seven patches. There's one thin ground path that goes from main to main on lower ground. You have ground access to your min only and one gas expo, but you can break through various buildings - 800 hp buildings to another gas expo, 5000 hp temples to get to enemy main.

Extra buildings are there to make attack paths shorter, things like that.


The "shared maps" have been chosen to be Reverse Temple, and Longinus 2.
SAY YES TO STIM KIDS!!! XD
Pressure
Profile Blog Joined October 2006
7326 Posts
Last Edited: 2006-11-27 04:42:25
November 27 2006 04:42 GMT
#2
RIP shin baekdu
Aphelion
Profile Blog Joined December 2005
United States2720 Posts
November 27 2006 04:46 GMT
#3
For Reverse Temple, they changed the locations of the 12 and 3 mineral onlys. So 3 and 9 have cliffable min nats, but 12 and 6 don't...
But Garimto was always more than just a Protoss...
pum
Profile Joined March 2004
Sweden306 Posts
November 27 2006 04:47 GMT
#4
Nice to see progamers play at LT again^______^
Purind
Profile Blog Joined April 2004
Canada3562 Posts
November 27 2006 04:48 GMT
#5
I've played Desert Fox once. It seems like an interesting map. I have my ideas of how to play it, but I really would like to see what the pros come up with.

Oh, and reverse temple looks sweet!
Trucy Wright is hot
iOi
Profile Joined August 2004
Canada1255 Posts
November 27 2006 04:48 GMT
#6
Can we download it somewhere ?
Myxomatosis
Profile Blog Joined July 2006
United States2392 Posts
Last Edited: 2006-11-27 04:54:03
November 27 2006 04:50 GMT
#7
Why the fuck would they get rid of Peaks, a concept map that actually become balanced after only one bad season, and replace with that piece of shit Reverse Temple, which at a simple first glance looks to be unbelievably imbalanced.

edit: Arcadia was starting to get imbalanced P>T Z>>T but P = Z, so its time was up. They had better not be getting rid of Tau Cross, a map that was actually balanced and could possibly replace Luna as the "Map-Franca"
DJEtterStyle
Profile Blog Joined October 2003
United States2766 Posts
Last Edited: 2006-11-27 05:00:27
November 27 2006 04:56 GMT
#8
Desert Fox is a god-awful map. I honestly don't know how anyone but a Terran will ever win there.

Terrans can actually expand before any of the other races just by floating their barracks, making two marines, killing the creep colony, and then floating a CC from their main. So the neutral buildings, designed to help out the other races, actually end up hurting them. Then there's the cliff above the natural, the relative lack of gas without acquiring drop, the siegable mineral-only...

URGH.
puLs.ReADy
Profile Joined November 2005
Bulgaria1301 Posts
Last Edited: 2006-11-27 05:11:36
November 27 2006 04:58 GMT
#9
So the new 2 maps will replace arcadia and peaks of beakdu right ? Old maps Arcadia II and Peaks were made balanced and we had a season of MSL/OSL with perfect maps not like the previous one with 815 or Cultivation Period ... btw i dont like desert fox ! btw anyone knows smth about new wcg maps ?
Xeofreestyler
Profile Blog Joined June 2005
Belgium6774 Posts
November 27 2006 05:00 GMT
#10
These maps look sweet

I love how new maptricks are used to solve balance issues like the creep at the nats in desert fox.
Also lovely how minerals can be used to get a pathway with an exact size, which is much more accurate than using terrain for such purposes<3
Graphics
Mortality
Profile Blog Joined December 2005
United States4790 Posts
November 27 2006 05:03 GMT
#11
I think I also prefer last season's maps. I don't like the new Blitz as much and RLT looks ugly. I dunno Hitch Hiker so I can't comment on it. Desert Fox looks interesting. Longinus should not be a shared map IMO...I'd rather have it dropped and keep Peaks. Arkanoid is a map I kind of like and the balance isn't terrible.
Even though this Proleague bullshit has been completely bogus, I really, really, really do not see how Khan can lose this. I swear I will kill myself if they do. - nesix before KHAN lost to eNature
Aepplet
Profile Joined December 2003
Sweden2908 Posts
November 27 2006 05:09 GMT
#12
so the mappool will look like this:

OSL: Longinus II, Neo Arkanoid, Reverse Temple, Hitch Hiker
MSL: Longinus II, Neo Arkanoid, Blitz X, Desert FoX

What i don't understand is the sharing of maps. Isn't Boxer supposed to play Reverse Temple in the MSL Survivor Round 1?
Chill
Profile Blog Joined January 2005
Calgary25990 Posts
November 27 2006 05:10 GMT
#13
Peaks was sweet, I can't believe they cut it.
Reverse Temple looks like a failed April Fools joke.
Moderator
ManaBlue
Profile Blog Joined July 2004
Canada10458 Posts
November 27 2006 05:11 GMT
#14
We'll see.

Looking at desert fox right now isn't pleasing. Looks even worse than Peaks. At least toss had an even go at zerg on peaks.

I don't know, we'll see how it plays out but it seems toss is forced into a harassment strat on fox because of the complete bum raping they'll have in expansion opportunities.
ModeratorTL VOD legends: Live2Win, hasuprotoss, Cadical, rinizim, Mani, thedeadhaji, Kennigit, SonuvBob, yakii, fw, pheer, CDRdude, pholon, Uraeus, zatic, baezzi. The contributors make this site what it is. *Props to FakeSteve for respecting the guitar gods*
thedeadhaji *
Profile Blog Joined January 2006
39489 Posts
November 27 2006 05:15 GMT
#15
aw, most balanced map (statistically) is gone
Slipgoon
Profile Joined November 2005
Sweden390 Posts
November 27 2006 05:19 GMT
#16
dammit as soon as we get a season with decent maps they have to ruin it immediately, should have remove the shit araknoid instead =(
and reverse temple do look like a a lame requiem
We cant call people without wings angels. So we call them friends.
Orome
Profile Blog Joined June 2004
Switzerland11984 Posts
November 27 2006 05:25 GMT
#17
Ugh.
On a purely personal note, I'd like to show Yellow the beauty of infinitely repeating Starcraft 2 bunkers. -Boxer
Konni
Profile Blog Joined February 2003
Germany3044 Posts
November 27 2006 05:33 GMT
#18
On November 27 2006 14:15 thedeadhaji wrote:
aw, most balanced map (statistically) is gone

Which was it?
On November 27 2006 13:56 DJEtterStyle wrote:
Desert Fox is a god-awful map. I honestly don't know how anyone but a Terran will ever win there.

Terrans can actually expand before any of the other races just by floating their barracks, making two marines, killing the creep colony, and then floating a CC from their main. So the neutral buildings, designed to help out the other races, actually end up hurting them. Then there's the cliff above the natural, the relative lack of gas without acquiring drop, the siegable mineral-only...
URGH.

Ha I guess they don't want Savior to win it again
WiljushkA
Profile Joined March 2006
Serbia1416 Posts
Last Edited: 2006-11-27 06:02:31
November 27 2006 05:59 GMT
#19
On November 27 2006 14:25 Orome wrote:
Ugh.

exactly my thougts

On November 27 2006 14:33 Konni wrote:
Ha I guess they don't want Savior to win it again

lol
"As much as I love the image of me F5-ing paypal every 15 minutes while fist pumping and screaming "SHIP THE MONEY BITCHES"" - Day9
SuperJongMan
Profile Blog Joined March 2003
Jamaica11586 Posts
November 27 2006 06:18 GMT
#20
I am so so sad to see Peaks go. It was one of my favorite new maps in a long time.
Rest in Peace Baekdu San.
I can't believe they keep arkanoid... gay.
And Dsert Fox looks gay.

REVERSE TEMPLE!
They finally fix 12 o clock's min. 3's Min.
All nat patches are re-exposed to "cliffing" not like that weak sauce 2.4 where you can only half cliff.
I don't care what you guys say, but given how amazing temple is even without balance...
Reverse temple is looking awesome.
6 and 12 have better mineral naturals though....
Center building death = no more unit clutter in dead center like LT

lol 12v3 LT again lol awww yeah. Pro gaming 12 v 3.
POWER OVERWHELMING ! ! ! KRUU~ KRUU~
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