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All MSL/OSL maps announced

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Live2Win *
Profile Blog Joined July 2004
United States6657 Posts
Last Edited: 2006-11-29 08:04:58
November 27 2006 04:27 GMT
#1
Unfortuntely I don't have any new images of the ones we don't already have. But I do have the names and some description... I'll update the images as I find them.

10th GOMTV MSL

(3)Longinus 2
[image loading]


- Out of the 10 minerals in each main, 1 now only has 500.
This is so that players can have a strong start with the power of 10 minerals, but later on it decreases to 9.
- Expansions at 12,9,5 now have 2 gasses with 2500 each.
- Some trees in the middle.

(2)Blitz X
[image loading]


- Added ramp at the middle expansions that leads to middle "hills".
- Gas expansions at 5 and 7 are now on ground level. And a route has been added connecting the two expansions from 6. Mineral only expansion moved on cliff level.
- Minerals at middle changed to "X" formation. (middle mineral 32, the rest 40)
- Island expansion now has 1 gas. More dangerously positioned.
- A small opening has been created at the center. The mini-ramps on both sides have been eliminated. (Unit size up to Dark Templars can pass. Minerals are difficult to mine out)

(3)Desert Fox
[image loading]


- Main has 10 minerals. Nat is connected to main, giving plenty of resources.
- Neutral buildings blocking nat has 2000 HP. Nat is covered with creep, making it easier for zerg's to expand.
- The road behind the nat is blocked by 8 minerals, each 800.
- At 1,5, and 9 exists islands that are easy to defend, and hard to harrass.

ShinHan Season 3 OSL

(4)Neo Arkanoid
[image loading]


- Main minerals have increased to 10, giving P and T more options.

(4)Reverse Temple
[image loading]


- Created based on the public map "Lost Temple". Map is "reversed". Main is on ground level and the rest is on higher level.
- For balance issues, small mineral patches have been added to each nat. The ramps have been positioned evenly, and a neutral building is at the center (don't know what "balance issues" this solves)

(2)Hitch Hiker (Thx to anyname)
[image loading]


- Doesn't have many resources at the beginning, and the design makes it easy for harrassments. Expected to replace Sin Peaks of Baekdu.
On November 28 2006 20:56 Last Romantic wrote:
Main has 8 patches, nat has seven patches. There's one thin ground path that goes from main to main on lower ground. You have ground access to your min only and one gas expo, but you can break through various buildings - 800 hp buildings to another gas expo, 5000 hp temples to get to enemy main.

Extra buildings are there to make attack paths shorter, things like that.


The "shared maps" have been chosen to be Reverse Temple, and Longinus 2.
SAY YES TO STIM KIDS!!! XD
Pressure
Profile Blog Joined October 2006
7326 Posts
Last Edited: 2006-11-27 04:42:25
November 27 2006 04:42 GMT
#2
RIP shin baekdu
Aphelion
Profile Blog Joined December 2005
United States2720 Posts
November 27 2006 04:46 GMT
#3
For Reverse Temple, they changed the locations of the 12 and 3 mineral onlys. So 3 and 9 have cliffable min nats, but 12 and 6 don't...
But Garimto was always more than just a Protoss...
pum
Profile Joined March 2004
Sweden306 Posts
November 27 2006 04:47 GMT
#4
Nice to see progamers play at LT again^______^
Purind
Profile Blog Joined April 2004
Canada3562 Posts
November 27 2006 04:48 GMT
#5
I've played Desert Fox once. It seems like an interesting map. I have my ideas of how to play it, but I really would like to see what the pros come up with.

Oh, and reverse temple looks sweet!
Trucy Wright is hot
iOi
Profile Joined August 2004
Canada1255 Posts
November 27 2006 04:48 GMT
#6
Can we download it somewhere ?
Myxomatosis
Profile Blog Joined July 2006
United States2392 Posts
Last Edited: 2006-11-27 04:54:03
November 27 2006 04:50 GMT
#7
Why the fuck would they get rid of Peaks, a concept map that actually become balanced after only one bad season, and replace with that piece of shit Reverse Temple, which at a simple first glance looks to be unbelievably imbalanced.

edit: Arcadia was starting to get imbalanced P>T Z>>T but P = Z, so its time was up. They had better not be getting rid of Tau Cross, a map that was actually balanced and could possibly replace Luna as the "Map-Franca"
DJEtterStyle
Profile Blog Joined October 2003
United States2766 Posts
Last Edited: 2006-11-27 05:00:27
November 27 2006 04:56 GMT
#8
Desert Fox is a god-awful map. I honestly don't know how anyone but a Terran will ever win there.

Terrans can actually expand before any of the other races just by floating their barracks, making two marines, killing the creep colony, and then floating a CC from their main. So the neutral buildings, designed to help out the other races, actually end up hurting them. Then there's the cliff above the natural, the relative lack of gas without acquiring drop, the siegable mineral-only...

URGH.
puLs.ReADy
Profile Joined November 2005
Bulgaria1301 Posts
Last Edited: 2006-11-27 05:11:36
November 27 2006 04:58 GMT
#9
So the new 2 maps will replace arcadia and peaks of beakdu right ? Old maps Arcadia II and Peaks were made balanced and we had a season of MSL/OSL with perfect maps not like the previous one with 815 or Cultivation Period ... btw i dont like desert fox ! btw anyone knows smth about new wcg maps ?
Xeofreestyler
Profile Blog Joined June 2005
Belgium6774 Posts
November 27 2006 05:00 GMT
#10
These maps look sweet

I love how new maptricks are used to solve balance issues like the creep at the nats in desert fox.
Also lovely how minerals can be used to get a pathway with an exact size, which is much more accurate than using terrain for such purposes<3
Graphics
Mortality
Profile Blog Joined December 2005
United States4790 Posts
November 27 2006 05:03 GMT
#11
I think I also prefer last season's maps. I don't like the new Blitz as much and RLT looks ugly. I dunno Hitch Hiker so I can't comment on it. Desert Fox looks interesting. Longinus should not be a shared map IMO...I'd rather have it dropped and keep Peaks. Arkanoid is a map I kind of like and the balance isn't terrible.
Even though this Proleague bullshit has been completely bogus, I really, really, really do not see how Khan can lose this. I swear I will kill myself if they do. - nesix before KHAN lost to eNature
Aepplet
Profile Joined December 2003
Sweden2908 Posts
November 27 2006 05:09 GMT
#12
so the mappool will look like this:

OSL: Longinus II, Neo Arkanoid, Reverse Temple, Hitch Hiker
MSL: Longinus II, Neo Arkanoid, Blitz X, Desert FoX

What i don't understand is the sharing of maps. Isn't Boxer supposed to play Reverse Temple in the MSL Survivor Round 1?
Chill
Profile Blog Joined January 2005
Calgary25990 Posts
November 27 2006 05:10 GMT
#13
Peaks was sweet, I can't believe they cut it.
Reverse Temple looks like a failed April Fools joke.
Moderator
ManaBlue
Profile Blog Joined July 2004
Canada10458 Posts
November 27 2006 05:11 GMT
#14
We'll see.

Looking at desert fox right now isn't pleasing. Looks even worse than Peaks. At least toss had an even go at zerg on peaks.

I don't know, we'll see how it plays out but it seems toss is forced into a harassment strat on fox because of the complete bum raping they'll have in expansion opportunities.
ModeratorTL VOD legends: Live2Win, hasuprotoss, Cadical, rinizim, Mani, thedeadhaji, Kennigit, SonuvBob, yakii, fw, pheer, CDRdude, pholon, Uraeus, zatic, baezzi. The contributors make this site what it is. *Props to FakeSteve for respecting the guitar gods*
thedeadhaji *
Profile Blog Joined January 2006
39489 Posts
November 27 2006 05:15 GMT
#15
aw, most balanced map (statistically) is gone
Slipgoon
Profile Joined November 2005
Sweden390 Posts
November 27 2006 05:19 GMT
#16
dammit as soon as we get a season with decent maps they have to ruin it immediately, should have remove the shit araknoid instead =(
and reverse temple do look like a a lame requiem
We cant call people without wings angels. So we call them friends.
Orome
Profile Blog Joined June 2004
Switzerland11984 Posts
November 27 2006 05:25 GMT
#17
Ugh.
On a purely personal note, I'd like to show Yellow the beauty of infinitely repeating Starcraft 2 bunkers. -Boxer
Konni
Profile Blog Joined February 2003
Germany3044 Posts
November 27 2006 05:33 GMT
#18
On November 27 2006 14:15 thedeadhaji wrote:
aw, most balanced map (statistically) is gone

Which was it?
On November 27 2006 13:56 DJEtterStyle wrote:
Desert Fox is a god-awful map. I honestly don't know how anyone but a Terran will ever win there.

Terrans can actually expand before any of the other races just by floating their barracks, making two marines, killing the creep colony, and then floating a CC from their main. So the neutral buildings, designed to help out the other races, actually end up hurting them. Then there's the cliff above the natural, the relative lack of gas without acquiring drop, the siegable mineral-only...
URGH.

Ha I guess they don't want Savior to win it again
WiljushkA
Profile Joined March 2006
Serbia1416 Posts
Last Edited: 2006-11-27 06:02:31
November 27 2006 05:59 GMT
#19
On November 27 2006 14:25 Orome wrote:
Ugh.

exactly my thougts

On November 27 2006 14:33 Konni wrote:
Ha I guess they don't want Savior to win it again

lol
"As much as I love the image of me F5-ing paypal every 15 minutes while fist pumping and screaming "SHIP THE MONEY BITCHES"" - Day9
SuperJongMan
Profile Blog Joined March 2003
Jamaica11586 Posts
November 27 2006 06:18 GMT
#20
I am so so sad to see Peaks go. It was one of my favorite new maps in a long time.
Rest in Peace Baekdu San.
I can't believe they keep arkanoid... gay.
And Dsert Fox looks gay.

REVERSE TEMPLE!
They finally fix 12 o clock's min. 3's Min.
All nat patches are re-exposed to "cliffing" not like that weak sauce 2.4 where you can only half cliff.
I don't care what you guys say, but given how amazing temple is even without balance...
Reverse temple is looking awesome.
6 and 12 have better mineral naturals though....
Center building death = no more unit clutter in dead center like LT

lol 12v3 LT again lol awww yeah. Pro gaming 12 v 3.
POWER OVERWHELMING ! ! ! KRUU~ KRUU~
mahnini
Profile Blog Joined October 2005
United States6862 Posts
November 27 2006 06:58 GMT
#21
July is going to have one hell of a time with the naturals on Reverse Temple.

To me it looks like one huge imba waiting to happen, interesting to see how pros adapt.
the world's a playground. you know that when you're a kid, but somewhere along the way everyone forgets it.
davidgurt
Profile Joined September 2006
United States1355 Posts
November 27 2006 07:02 GMT
#22
Can someone please upload all the maps when they're released? I already have the first three (Blitz, Longinus, and Desert Fox), but I'm missing the last two.
There's crashing?
ShcShc
Profile Joined October 2006
Canada912 Posts
Last Edited: 2006-11-27 07:26:01
November 27 2006 07:15 GMT
#23
OSL:
The Good:
-Longinus II

The bad:
-TAU CROSS AND PEAKS ARE GONE?!

nuuu! they were such awesome maps!
*sigh*

God DAJNFBGHSfIDSHUKLFHSGUIO! -Jinro
Luhh
Profile Joined October 2003
Sweden2974 Posts
Last Edited: 2006-11-27 07:27:50
November 27 2006 07:25 GMT
#24
LOL! LT wasn't terranfriendly enough, so they made siegetanks even better. It's requiem but with less options for P and Z.

Arkanoid fucking sucks. It's just plain godawful and boring.

Blitz seemed to have balanceissues the first season, and now it may be more balanced, but less fun.

Desert fox again look like another godawful map.

Longinus looks fine I guess still.


They're replacing a decent map like Tau Cross with DF or RT? Okay, I can see that the new peaks has played out it's role, but it provided some decent games as well.
I wouldn´t call him stupid, but let´s just say he´s unlucky when thinking...
Live2Win *
Profile Blog Joined July 2004
United States6657 Posts
Last Edited: 2006-11-27 08:03:54
November 27 2006 08:02 GMT
#25
On November 27 2006 14:09 Aepplet wrote:
so the mappool will look like this:

OSL: Longinus II, Neo Arkanoid, Reverse Temple, Hitch Hiker
MSL: Longinus II, Neo Arkanoid, Blitz X, Desert FoX

What i don't understand is the sharing of maps. Isn't Boxer supposed to play Reverse Temple in the MSL Survivor Round 1?

OMG what's wrong with me. First the DoGGi thread and now this.

I got the shared maps wrong. Shared maps are Longinus 2 and Reverse Temple.

Oddly, they were chosen because of their balance.... (it's odd because Longius was a T favored map, and Reverse Temple looks shady to me)

So it actually looks like this

OSL: Longinus II, Reverse Temple, Neo Arkanoid, Hitch Hiker
MSL: Longinus II, Reverse Temple, Blitz X, Desert FoX
SAY YES TO STIM KIDS!!! XD
dancefayedance!~
Profile Blog Joined November 2006
396 Posts
November 27 2006 08:12 GMT
#26
In desert fox you can pylon jump, drone jump, and supply depo jump to your expansion.
SuperJongMan
Profile Blog Joined March 2003
Jamaica11586 Posts
November 27 2006 08:15 GMT
#27
I'd like to see Hitch Hiker.
Sounds like an Island Map.
POWER OVERWHELMING ! ! ! KRUU~ KRUU~
Live2Win *
Profile Blog Joined July 2004
United States6657 Posts
November 27 2006 08:17 GMT
#28
how would you drone jump on desert fox?
SAY YES TO STIM KIDS!!! XD
crazie-penguin
Profile Blog Joined June 2006
United States1253 Posts
November 27 2006 08:19 GMT
#29
Awesome, I like having new maps to play on
But arghhhh, Tau Cross and Peaks are gone . Looks like they are gonna be left to collect dust now...

Wasabi
Profile Blog Joined August 2006
United States3085 Posts
November 27 2006 08:21 GMT
#30
--- Nuked ---
oddeye
Profile Joined March 2005
Canada716 Posts
November 27 2006 08:30 GMT
#31
Reversed Temple is in fact quite imbalance. I'm surprised at Desert Fox, I don't think it's that bad.
Your soul shall suffer!
Aphelion
Profile Blog Joined December 2005
United States2720 Posts
November 27 2006 08:31 GMT
#32
On November 27 2006 15:58 mahnini wrote:
July is going to have one hell of a time with the naturals on Reverse Temple.

To me it looks like one huge imba waiting to happen, interesting to see how pros adapt.


Yea, I also wondered why they decided to do the naturals in the old LT style with it up against the cliffs rather than the updated LT. That can't help balance any.
But Garimto was always more than just a Protoss...
Sadist
Profile Blog Joined October 2002
United States7298 Posts
Last Edited: 2006-11-27 08:33:54
November 27 2006 08:33 GMT
#33
lol that reverse lost temple 6 v 9 looks like you can gay the shit out of someone with terran and siege tanks on the cliff into the main, looks kind of the same with 12 and 3 too although nto as bad, funny that 6 and 12's 2nd nats cant be cliffed though,

reverse lost temple honestly is a gay concept anyway

lost temple however, OWNS
How do you go from where you are to where you want to be? I think you have to have an enthusiasm for life. You have to have a dream, a goal and you have to be willing to work for it. Jim Valvano
dancefayedance!~
Profile Blog Joined November 2006
396 Posts
November 27 2006 08:37 GMT
#34
On November 27 2006 17:17 Live2Win wrote:
how would you drone jump on desert fox?


take 3 drones to the neutral building click on the minerals on the other side and hit stop. Same with scv while making depo once it gets to a certain point hit stop to it "floats" past the building. Manner pylon same way.
Cloud
Profile Blog Joined November 2004
Sexico5880 Posts
Last Edited: 2006-11-27 08:39:12
November 27 2006 08:38 GMT
#35
On November 27 2006 17:33 Sadist wrote:
lol that reverse lost temple 6 v 9 looks like you can gay the shit out of someone with terran and siege tanks on the cliff into the main, looks kind of the same with 12 and 3 too although nto as bad, funny that 6 and 12's 2nd nats cant be cliffed though,

reverse lost temple honestly is a gay concept anyway

lost temple however, OWNS


You could do the same thing in 6 vs 9 with tanks on normal temple, just adding a floating ebay or whatever, it would kill a lot of noobs who didnt prepare for it.

None of the better players ever did it.
BlueLaguna on West, msg for game.
Sadist
Profile Blog Joined October 2002
United States7298 Posts
November 27 2006 08:40 GMT
#36
On November 27 2006 17:38 Cloud wrote:
Show nested quote +
On November 27 2006 17:33 Sadist wrote:
lol that reverse lost temple 6 v 9 looks like you can gay the shit out of someone with terran and siege tanks on the cliff into the main, looks kind of the same with 12 and 3 too although nto as bad, funny that 6 and 12's 2nd nats cant be cliffed though,

reverse lost temple honestly is a gay concept anyway

lost temple however, OWNS


You could do the same thing in 6 vs 9 with tanks on normal temple, just adding a floating ebay or whatever, it would kill a lot of noobs who didnt prepare for it.

None of the better players ever did it.


the difference is y ou were on low ground there, high ground gives you a bigger advantage, you wont even need an ebay.

And good players did it a long tim eago, and then it stopped because protoss players figured out how to stop it with goons and such, and tvt it still worked just not early game
How do you go from where you are to where you want to be? I think you have to have an enthusiasm for life. You have to have a dream, a goal and you have to be willing to work for it. Jim Valvano
Luhh
Profile Joined October 2003
Sweden2974 Posts
November 27 2006 08:56 GMT
#37
I don't understand why they changed the mineral expansion only location, yet kept the major positional imbalances. With the old LT there was issues with ramps since they could only face two directions. With this remedied, I don't get it why they don't just mirror 12 and 6 "correctly".

Perhaps they think it's more fun if game are decided due to positional and racial imbalances instead of skill, but I surely don't. It's not like it's a casual pub map anymore.
I wouldn´t call him stupid, but let´s just say he´s unlucky when thinking...
Sadist
Profile Blog Joined October 2002
United States7298 Posts
November 27 2006 09:03 GMT
#38
On November 27 2006 17:56 Luhh wrote:
I don't understand why they changed the mineral expansion only location, yet kept the major positional imbalances. With the old LT there was issues with ramps since they could only face two directions. With this remedied, I don't get it why they don't just mirror 12 and 6 "correctly".

Perhaps they think it's more fun if game are decided due to positional and racial imbalances instead of skill, but I surely don't. It's not like it's a casual pub map anymore.


its not always decided due to positional imbalance, it just dictates how you play sort of and that can be fun.

How do you go from where you are to where you want to be? I think you have to have an enthusiasm for life. You have to have a dream, a goal and you have to be willing to work for it. Jim Valvano
nemY
Profile Blog Joined July 2006
United States3119 Posts
Last Edited: 2006-11-27 09:14:12
November 27 2006 09:11 GMT
#39
[image loading]


Teal = Terran Push
Blue = Approximate Protoss Base Area to accomdate for Terran Push

hopefully there will be new and exciting ways to counter 12 Terran vs 3 Protoss
IdrA
Profile Blog Joined July 2004
United States11541 Posts
November 27 2006 09:24 GMT
#40
why on earth would they removed fun/balanced maps like tau cross and baekdu for.... those
http://www.splitreason.com/product/1152 release the gracken tshirt now available
NuclearAntelope
Profile Joined February 2003
United States1369 Posts
November 27 2006 09:40 GMT
#41
wow, reverse temple has some severe positional imbalance issues :[
people are similar in nature. its the experience of life that makes them so different.
TaDa1.
Profile Blog Joined May 2006
655 Posts
Last Edited: 2006-11-27 10:30:44
November 27 2006 10:22 GMT
#42
fuck it, balance maps tau cross and peak gone replaced by the gay reverse temple. why use position imba and race imba map???? reverse temple is better on lt, but 12v3 is still fucking imba and whole cliffable nat just gay
we need koreans to write to ogn and mbc!!!!
arkanoid make every mu look like zvz, so opening dependent + zvz is fucking boring with no ling and 100% same tech it needs to go too
desert fox dunno, maybe some new concept
i don't feel bad when arcadia gone, this map is ok at pro level but at pub level, just promote camping mass whore

sos bomber stork savior fan ^ http://us.battle.net/sc2/en/profile/5160596/1/WXZ/achievements/category/4377898
DaZe
Profile Joined November 2003
Sweden2111 Posts
November 27 2006 10:29 GMT
#43
both desert fox and arkanoid should be banned from playing at all in any tournaments, however the improvements on the other maps, mostly on blitz and reversed LT are great.
RaiZ
Profile Blog Joined April 2003
2813 Posts
Last Edited: 2006-11-27 10:51:04
November 27 2006 10:48 GMT
#44
What's bugging me is ppl on tl.net keeps repeating again and again about what the others above them said. I'm even wondering if ppl did read the whole thread before posting...
I mean, OKAAAAAAY we understood that RLT is imbalanced, no need to keep agreeing with more or less the same argues.. :x
Same with Peak of baek du, or Tau Cross... I know stastically those map were fairly balanced but NO NEED to cry more than the already crying ones above T_T

I'm tired sorry if you felt offended, but i had to say it... ㅠ_ㅠ

It was to prevent the whole thread being useless with the same sentences... I'm just tired to read the whole thread without reading something more interesting than the first posters...
Man is least himself when he talks in his own person. Give him a mask, and he will tell you the truth. Oscar Wilde
Sadist
Profile Blog Joined October 2002
United States7298 Posts
November 27 2006 10:58 GMT
#45
On November 27 2006 19:22 TaDa1. wrote:
fuck it, balance maps tau cross and peak gone replaced by the gay reverse temple. why use position imba and race imba map???? reverse temple is better on lt, but 12v3 is still fucking imba and whole cliffable nat just gay
we need koreans to write to ogn and mbc!!!!
arkanoid make every mu look like zvz, so opening dependent + zvz is fucking boring with no ling and 100% same tech it needs to go too
desert fox dunno, maybe some new concept
i don't feel bad when arcadia gone, this map is ok at pro level but at pub level, just promote camping mass whore





cliffable nats are good, fast expo should have some sort of risk factor
How do you go from where you are to where you want to be? I think you have to have an enthusiasm for life. You have to have a dream, a goal and you have to be willing to work for it. Jim Valvano
TaDa1.
Profile Blog Joined May 2006
655 Posts
November 27 2006 11:13 GMT
#46
in tvz / tvp what's terran risk factor when fe ? goon on cliff or lurker on clip which die to 2,3 tank shots?
sos bomber stork savior fan ^ http://us.battle.net/sc2/en/profile/5160596/1/WXZ/achievements/category/4377898
karelen
Profile Joined October 2003
Sweden2407 Posts
November 27 2006 11:36 GMT
#47
wtf have they done..?

ive never cared much for arkanoid in the first place and there it is, yay..

desert fox is just a big wtf? good luck pro tosses..

wheres peaks????

reversed temple looks fun though, i always liked to see games played on requiem and this map looks pretty similar
zzzzzz
OneOther
Profile Blog Joined August 2004
United States10774 Posts
November 27 2006 11:50 GMT
#48
reverse temple ftw
YoUr_KiLLeR
Profile Blog Joined September 2004
United States3420 Posts
November 27 2006 12:04 GMT
#49
arkanoid should be removed and peaks and tau cross definitely need to be kept -_-. tau cross more so than peaks since peaks has some severe pvt imbalance. and arkanoid is just boring.
what the fuck do you have to say for yourself now you protoss jackass can you retaliate in any way
intrigue
Profile Blog Joined November 2005
Washington, D.C9934 Posts
November 27 2006 12:18 GMT
#50
okay so i'm either an idiot or a douchebag or both for asking, but is has reverse temple been posted for download yet? i have the msl ones that manifesto7 shared but i'm dying to play that one map
Moderatorhttps://soundcloud.com/castlesmusic/sets/oak
muramasa
Profile Joined March 2005
Canada1299 Posts
November 28 2006 10:13 GMT
#51
I wish they would get rid of Arkanoid instead of Peaks. Games on Arkanoid are always so boring because everyone double expands. The new Peaks on the other hand is pretty cool.
Hong Jin Ho. Nevar forget.
anyname *
Profile Joined July 2006
Korea (South)718 Posts
November 28 2006 10:23 GMT
#52
Image of Hitch Hiker

[image loading]
Memories of MBCgames Teamleague...
muramasa
Profile Joined March 2005
Canada1299 Posts
November 28 2006 11:52 GMT
#53
Wow, I can't even comprehend what's going on there.
Hong Jin Ho. Nevar forget.
Last Romantic
Profile Blog Joined June 2006
United States20661 Posts
Last Edited: 2006-11-28 11:58:17
November 28 2006 11:56 GMT
#54
Main has 8 patches, nat has seven patches. There's one thin ground path that goes from main to main on lower ground. You have ground access to your min only and one gas expo, but you can break through various buildings - 800 hp buildings to another gas expo, 5000 hp temples to get to enemy main.

Extra buildings are there to make attack paths shorter, things like that.

That's the map AFAIK.

It actually looks pretty cool, the center design on low ground and all. And it'll change as the game goes on. Like sin pioneering, but better. I look forward to this map.

edit: If I have anything to comment on - needs better name than hitchhiker. And if possible, less snow... the center kinda hurts the eyes from the image, maybe it's better in game.
ㅋㄲㅈㅁ
RaiZ
Profile Blog Joined April 2003
2813 Posts
November 28 2006 12:04 GMT
#55
I swear, this map had already been played somewhere else...
Must have something to do with wgt or maybe they've already played this map on leagues ? Pretty sure some progamers played this map. I especially remember some z like yellow or chojja getting pwned their expansions by some gays tanks from the lower ground...
I don't remember exactly the details but well... Must be an old school map at least.
Man is least himself when he talks in his own person. Give him a mask, and he will tell you the truth. Oscar Wilde
mrdx
Profile Blog Joined October 2004
Vietnam1555 Posts
November 28 2006 12:09 GMT
#56
HItchHiker looks brilliant ) I want to play this map.
It looks pretty hard for TvZ IMO, but in TvP if Terran slowpushes + expands, Toss would not have any other choice than going carriers.
BoxerForever.com - the one and only international Boxer fansite since 2006 :)
Last Romantic
Profile Blog Joined June 2006
United States20661 Posts
November 28 2006 12:12 GMT
#57
Yeah, I agree that it looks terran-ish, since tanks are going to be very powerful, and it's fairly closed-in. Z gets screwed pretty badly - not so badly as on DFox, but eh.

Dfox/hitchhiker - anti savior conspiracy? XD Ah well, not so bad as NFZ/Nostalgia/Uboat/thatothercrapyellowdealtwith. And as a Z, I'm still looking forward to gaming on this map.
ㅋㄲㅈㅁ
Bill307
Profile Blog Joined October 2002
Canada9103 Posts
November 28 2006 12:23 GMT
#58
Looks like 9-10 min patches in main has become the standard now.
Live2Win *
Profile Blog Joined July 2004
United States6657 Posts
November 28 2006 12:38 GMT
#59
Thx, updated
SAY YES TO STIM KIDS!!! XD
Purind
Profile Blog Joined April 2004
Canada3562 Posts
November 28 2006 12:42 GMT
#60
Can someone explain how reverse temple is worse than regular LT for PvT?
I understand the min placement at the natural is fucked up, but other than that? (12v3 was always fucked up, I guess now, 3v12 is the one that's fucked up)
Trucy Wright is hot
Live2Win *
Profile Blog Joined July 2004
United States6657 Posts
November 28 2006 12:45 GMT
#61
I think it's much theory. At first glance, it looks imbalanced. But they chose it as the share map because it was well balanced... let's hope they're right.
SAY YES TO STIM KIDS!!! XD
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
Last Edited: 2006-11-28 16:18:37
November 28 2006 14:03 GMT
#62
Hitch Hiker is very hard pvt...
joyo is very hard to stop there, because the central path is very cramped... i played this the most out of the beta maps (which were around this time last year) and its kinda interesting.. can do some crazy proxy shit as well.. but primarily the hardest thing to stop was the 2fac joyo style push.. iono it just seemed very terran friendly imo...
i think i can dig up hitchiker 0.90 if people are interested

oh and a quick note about the imbalance of reverse temple...

i say, bring back the interesting maps, with the imbalances, interesting concepts and designs make games more interesting and less predictable... i mean, look at tau cross, generic and balanced... whereas look at cultivation period, dynamic and imbalanced... cultivation lead towards more interesting games and new forms of gameplay had to be developed to cope, creating more diversity in our beloved game..
so then we come to reverse temple... balanced? that could be argued either way.. the positional supposed imbalances creates different styles of gameplay for each position.. i beleive the nesxt step will be to create a 3 player map with 3 completely different concepts for each of the possible starting location combinations (ie, lets say the positions are 11, 3 and 7... the terrain between 3 and 7 is different from 7 to 11, and different from 3 to 11...). imagine this! so many different combinations for play, imabalances? probably, cut you can design each different environment to be balanced for one particular mu or sumthing like that..

so to sum up, i guess, imbalances make the game fun
serious imbalances just ruin it for everyone
Administrator~ Spirit will set you free ~
ChApFoU
Profile Blog Joined July 2004
France2983 Posts
November 28 2006 15:24 GMT
#63
Arcadia was boring as fuck but I'll miss Peaks.
"I honestly think that whoever invented toilet paper in a genius" Kang Min
NovaTheFeared
Profile Blog Joined October 2004
United States7229 Posts
Last Edited: 2006-11-28 17:05:21
November 28 2006 17:05 GMT
#64
New Longinus and Blitz X look alright but Arkanoid, Reverse LT, Desert Fox and Hitchhiker are all wtf imba
日本語が分かりますか
~chut~
Profile Joined September 2003
France1317 Posts
November 28 2006 17:41 GMT
#65
It looks like they decided to stop Savior :p

Hitch Hiker is fun though, i don't why but it reminds me a bit of bifrost. We should see some cheese on this one!
alffla
Profile Blog Joined November 2005
Hong Kong20321 Posts
November 28 2006 18:12 GMT
#66
wtf gay maps

h,m

WTF i loved peaks - .-

poor peaks

aahgdsa

o well..lets see how the next 2 SLs will develop..
Graphicssavior[gm] : What is a “yawn” rape ;; Masumune - It was the year of the pig for those fucking defilers. Chill - A clinic you say? okum: SC without Korean yelling is like porn without sex. konamix: HAPPY BIRTHDAY MOMMY!
Highways
Profile Joined July 2005
Australia6105 Posts
November 28 2006 18:32 GMT
#67
Reverse LT is too tank friendly
#1 Terran hater
Maestro[5thF]
Profile Joined June 2006
Romania155 Posts
November 28 2006 19:23 GMT
#68
where can i dl the maps ?
4 the real master sAviOr
Jayson X
Profile Blog Joined November 2006
Switzerland2431 Posts
November 28 2006 19:50 GMT
#69
Haha "wtf?" "imba!" "blabla!"
I think they're all focking great.

- Desert Fox looks so "0_o". Like someone sneezed on that map.
- I dont get Hitch Hiker but i want to play on it.

I'm definitly looking forward to see progamers fighting on there. New Maps fun fun yeah ^_^ Y
jacen
Profile Blog Joined April 2004
Austria3644 Posts
November 28 2006 20:04 GMT
#70
somehow the msl maps look more interesting to me.
from the osl maps, just hitch hiker seems fun to watch. and yes, i don't like arachnoid.
(micronesia) lol we aren't going to just permban you (micronesia) "we" excludes Jinro
born-to-porn
Profile Joined January 2004
Denmark400 Posts
November 28 2006 21:06 GMT
#71
I don't understand why they didn't reverse 12 too while they were at it reversing everything else on that map. Also, the fact that you can still gully push 6 vs 9 is just gay. They should replace the high groud between those two mains with water. I'm still thrilled to see temple return to progaming. Cliff abuse yum!
Nobody beats the Beater
Jathin
Profile Blog Joined February 2005
United States3505 Posts
November 28 2006 21:22 GMT
#72
--- Nuked ---
Danka
Profile Blog Joined January 2004
Peru1018 Posts
November 28 2006 21:36 GMT
#73
There have been several threads about map statistics. None of them really complete, does anyone know if there are ALL time OSL/MSL, or even proleague map statistics. I think it would be interesting to know whats the most balanced map used at pro level at some point.

(while I was searching around I found this, which is funny cause statistically paradoxxx II is perfectly balanced.)
On June 25 2004 11:45 4.Aiur wrote:

Paradoxxx II
P(3) v Z(1)
P(2) v T(4)
T(2) v Z(4)

P: 5-5 50.0%
T: 6-6 50.0%
Z: 5-5 50.0%
Its not the size of the dog in the fight, its the size of the fight in the dog. - Mark Twain
LinYu)CoBeT
Profile Joined September 2006
China59 Posts
November 28 2006 21:47 GMT
#74
OSL map download:
http://cnc.yaoyuan.com/show.php?SID=49728

MSL map download:
http://www.intothemap.com
리사코는 어린이 맞아요
superjoppe
Profile Joined December 2004
Sweden3685 Posts
November 28 2006 21:54 GMT
#75
On November 29 2006 06:47 LinYu)CoBeT wrote:
OSL map download:
http://cnc.yaoyuan.com/show.php?SID=49728

MSL map download:
http://www.intothemap.com

"(4)Reverse Temple1.0(Ob).scm" Yay

But how do you download the MSL maps? I see no download-link, just an index website in korean..
crazie-penguin
Profile Blog Joined June 2006
United States1253 Posts
November 28 2006 21:57 GMT
#76
On November 29 2006 06:54 superjoppe wrote:
Show nested quote +
On November 29 2006 06:47 LinYu)CoBeT wrote:
OSL map download:
http://cnc.yaoyuan.com/show.php?SID=49728

MSL map download:
http://www.intothemap.com

"(4)Reverse Temple1.0(Ob).scm" Yay

But how do you download the MSL maps? I see no download-link, just an index website in korean..


Its the links with "GOMTV" under the openbetatest banner
mcmascote
Profile Joined September 2004
Brazil1575 Posts
November 28 2006 23:16 GMT
#77
On November 29 2006 06:47 LinYu)CoBeT wrote:
OSL map download:
http://cnc.yaoyuan.com/show.php?SID=49728

MSL map download:
http://www.intothemap.com


wow thx man!
reverse temple FTW! (btw, I don't care what those luna lovers says, RLT pwnz ;p )
The smallest minority on earth is the individual. Those who deny individual rights cannot claim to be defenders of minorities.
One Page Memory
Profile Blog Joined June 2004
Bulgaria2145 Posts
November 28 2006 23:45 GMT
#78
On November 29 2006 06:54 superjoppe wrote:
Show nested quote +
On November 29 2006 06:47 LinYu)CoBeT wrote:
OSL map download:
http://cnc.yaoyuan.com/show.php?SID=49728

MSL map download:
http://www.intothemap.com

"(4)Reverse Temple1.0(Ob).scm" Yay

But how do you download the MSL maps? I see no download-link, just an index website in korean..

Here buddy:
http://www.teamliquid.net/staff/Manifesto7/Maps/mslmapsobs.rar
Jin Youngsoo before game with Savior: But, I demanded myself (of composure) by saying: Same old, same old - only a Zerg, only a Zerg
lololol
Profile Joined February 2006
5198 Posts
November 29 2006 00:25 GMT
#79
On November 29 2006 06:36 Danka wrote:
There have been several threads about map statistics. None of them really complete, does anyone know if there are ALL time OSL/MSL, or even proleague map statistics. I think it would be interesting to know whats the most balanced map used at pro level at some point.

(while I was searching around I found this, which is funny cause statistically paradoxxx II is perfectly balanced.)
Show nested quote +
On June 25 2004 11:45 4.Aiur wrote:

Paradoxxx II
P(3) v Z(1)
P(2) v T(4)
T(2) v Z(4)

P: 5-5 50.0%
T: 6-6 50.0%
Z: 5-5 50.0%


These stats mean it is NOT balanced at all, because Protoss rapes Zerg(3 to 1 ratio), Terran rapes Protoss(2 to 1 ratio) and Zerg rapes Terran(2 to 1 ratio).
I'll call Nada.
PePe QuiCoSE
Profile Blog Joined March 2006
Argentina1204 Posts
November 29 2006 01:02 GMT
#80
On November 28 2006 23:03 Plexa wrote:
i beleive the nesxt step will be to create a 3 player map with 3 completely different concepts for each of the possible starting location combinations
Yeah, i though of something like this a while ago, but i somehow concluded that although it may create different styles, it would force some mach ups to be played always the same, if not the imbalance would be too much.
IE, having a main with normal ramp and another one with big ramp (like luna, or even bigger) would force a defensive early game by the one with bigger ramp in certain mu.
Still, it is something that has to be tested to actually be proved...
Mada071
Profile Joined November 2006
Korea (South)41 Posts
November 29 2006 06:06 GMT
#81
where do you get these maps???
Winnings not everything.... Its the only thing...
intrigue
Profile Blog Joined November 2005
Washington, D.C9934 Posts
November 29 2006 06:16 GMT
#82
what's up with these three player maps? i mean they're really nice for 1vs1 but i'm a 2vs2 fan and blehhhhh. also, i hate all this neutral building nonsense. please make a four player interesting map! peaks of baekdu was the only map last season that really struck me as SICKNASTY but it was two player (i really wanted to see what a four player version of this would look like, it'd probably have to be 192x192) and so far i think the one for this season is reverse temple which is, thank goodness, four player. i played a few 2vs2s on it and wowwwww, god i love it! really, really interesting.
Moderatorhttps://soundcloud.com/castlesmusic/sets/oak
muramasa
Profile Joined March 2005
Canada1299 Posts
November 29 2006 08:06 GMT
#83
Poor Protoss gamers.

PvZ is hard enough as it is, now they have to contend with some horrible PvT maps.
Hong Jin Ho. Nevar forget.
ZaplinG
Profile Blog Joined February 2005
United States3818 Posts
Last Edited: 2006-11-29 12:02:17
November 29 2006 11:55 GMT
#84
On November 29 2006 15:06 Mada071 wrote:
where do you get these maps???


See page 4

Blitz is such an aesthetically beautiful map.
Don't believe the florist when he tells you that the roses are free
maybenexttime
Profile Blog Joined November 2006
Poland5708 Posts
December 02 2006 04:04 GMT
#85
Yeah. I love Blitz. RLT is cool too. As for Hitch Hiker it's just amazing, though I got lost it the maze sorta.

Longinus II, Arkanoid and Fox are ok.
davidgurt
Profile Joined September 2006
United States1355 Posts
Last Edited: 2006-12-02 13:19:42
December 02 2006 13:15 GMT
#86
Does anyone know where I can get the MBC 2v2 map? I think it's called Vampire?
There's crashing?
SoMuchBetter
Profile Blog Joined April 2003
Australia10606 Posts
Last Edited: 2006-12-02 14:26:51
December 02 2006 14:25 GMT
#87
On November 28 2006 23:03 Plexa wrote:
oh and a quick note about the imbalance of reverse temple...

i say, bring back the interesting maps, with the imbalances, interesting concepts and designs make games more interesting and less predictable... i mean, look at tau cross, generic and balanced... whereas look at cultivation period, dynamic and imbalanced... cultivation lead towards more interesting games and new forms of gameplay had to be developed to cope, creating more diversity in our beloved game..
so then we come to reverse temple... balanced? that could be argued either way.. the positional supposed imbalances creates different styles of gameplay for each position.. i beleive the nesxt step will be to create a 3 player map with 3 completely different concepts for each of the possible starting location combinations (ie, lets say the positions are 11, 3 and 7... the terrain between 3 and 7 is different from 7 to 11, and different from 3 to 11...). imagine this! so many different combinations for play, imabalances? probably, cut you can design each different environment to be balanced for one particular mu or sumthing like that..

so to sum up, i guess, imbalances make the game fun
serious imbalances just ruin it for everyone


you don't remember alchemist? its been done before, and it sucked.
http://img294.imageshack.us/my.php?image=wgt12alchemist10noz9.jpg

and position imbalance isn't only about forcing players into different play styles, it forces players to fight up hill battles. ie, they're start off at a disadvantage solely dependent on dumb luck on which position they start at. that does not make the game fun. Players should be getting ahead or winning games on their play, and not because they started at a better position than their opponent.
I don't care about racial balance on maps as long as they don't approach impossibility/severe difficulty, but positional imbalance is just dumb
AUSSIESCUM
TeamLiquid eSTROgeneral #1 • RIP
[X]Ken_D
Profile Blog Joined May 2005
United States4650 Posts
December 02 2006 20:43 GMT
#88
- Main minerals have increased to 10, giving P and T more options.


lol. its a good season to be Terran yes?
[X]Domain - I just do the website. Nothing more.
BuGzlToOnl
Profile Blog Joined November 2006
United States5918 Posts
December 03 2006 00:30 GMT
#89
Can anyone help me???? Every time I try to download a map of some kind it gets converted to a notepad document and instead of becomming a a folder with maps it gets converted into a word document that I can't even open.

Can anyone help me...?
If you want to make God laugh, tell Him your plans.
maybenexttime
Profile Blog Joined November 2006
Poland5708 Posts
December 03 2006 03:13 GMT
#90
Click "save as" after you right-click the link.
BuGzlToOnl
Profile Blog Joined November 2006
United States5918 Posts
December 03 2006 04:15 GMT
#91
On December 03 2006 12:13 maybenexttime wrote:
Click "save as" after you right-click the link.


I did it's not doing anything.
If you want to make God laugh, tell Him your plans.
RaiZ
Profile Blog Joined April 2003
2813 Posts
December 03 2006 08:50 GMT
#92
Try to dl this map with Internet explorer.
Man is least himself when he talks in his own person. Give him a mask, and he will tell you the truth. Oscar Wilde
BuGzlToOnl
Profile Blog Joined November 2006
United States5918 Posts
Last Edited: 2006-12-04 07:42:05
December 04 2006 07:41 GMT
#93
I did still nothing...

Can anyone provide another link to the maps. MSL somehow OSL Maps download liket they should of.
If you want to make God laugh, tell Him your plans.
oshibori_probe
Profile Blog Joined July 2006
United States2934 Posts
December 09 2006 16:49 GMT
#94
i think that reverse temple is really suited to spirit toss 8 goon 8 speedlot
Fuck KeSPA.
davidgurt
Profile Joined September 2006
United States1355 Posts
December 10 2006 09:58 GMT
#95
Does anyone know where I can get Vampire?
There's crashing?
cYaN
Profile Joined May 2004
Norway3322 Posts
December 10 2006 10:22 GMT
#96
Might have to copy/past the links:

Vampire: http://home.online.no/~aru-olse/(4)Vampire 1.0.zip
New OSL/MSL maps: http://home.online.no/~aru-olse/StarLeague Maps 301106.rar
babo_goon
Profile Joined December 2006
Korea (South)11 Posts
December 10 2006 10:48 GMT
#97
nobody plays reverse temple online, where to dl it?
Stim em baby
sweatpants
Profile Joined April 2006
United States940 Posts
December 10 2006 14:22 GMT
#98
On November 27 2006 19:22 TaDa1. wrote:
fuck it, balance maps tau cross and peak gone replaced by the gay reverse temple. why use position imba and race imba map???? reverse temple is better on lt, but 12v3 is still fucking imba and whole cliffable nat just gay
we need koreans to write to ogn and mbc!!!!
arkanoid make every mu look like zvz, so opening dependent + zvz is fucking boring with no ling and 100% same tech it needs to go too
desert fox dunno, maybe some new concept
i don't feel bad when arcadia gone, this map is ok at pro level but at pub level, just promote camping mass whore


I was reading this thread, but I had to stop to comment on this. Do you really think this is an acceptable use of language? All you did was repeat what everyone had said but made it much harder to read. I spent way too much effort trying to understand this post for the amount of original thought that's in it. This isn't a collegiate essay, you don't have to use proper caps and punctuation, but some sentences do actually need the word "is."

I won't mind/care if you don't change the way you type, I just had to tell you.
Perfect. Plays low-econ, high-econ, plays orthodox, plays funky, plays Mozart, plays Run-DMC. Micro, macro, strategy, management, fundamentals, and balls the size of Brazil. He plays Zerg the way the Xel Naga intended - like a ball of mercury. -HonestTea
Resonate
Profile Joined October 2002
United Kingdom8402 Posts
December 10 2006 22:52 GMT
#99
Longinus is boring, get rid already =-[
Memory lane in nice
WhizKid77
Profile Joined November 2003
China682 Posts
December 11 2006 08:26 GMT
#100
reverse lt seems like a pretty good protoss map. played it a bit and 2 gate zeal seems pretty strong vs any matchup.

tvp:
i doubt t>p...t has a lot of trouble securing expo and stopping early p contain/harass. a couple zeals and 2 gate range goon leaves t with little option except for seige + starport or seige + expo.

zvt:
seems ok (havent tested it yet), but on first glance seems like aggressive july style 2 hat ling lurk will do well.

zvp:
2 gate zeal will do a number on zerg... =( fast expoing is prob not a good option, leaving some variations of 1 base zerg. good to see zerg going back to low econ style =)

in general, i think its a good step to go back to cliffable/harassable maps.. it makes for GGs. enough of the rush hours and lunas. hopefully we will see rlt gain popularity on bnet.
hay guys u thare???
AlexanderTheGreat
Profile Joined October 2006
Canada521 Posts
December 11 2006 22:16 GMT
#101
If any of you remember what Nada used to do to everybody on regular LT (especially protoss)
then you will realize that reversed temple is probably going to be a terran map. super macro terrans on a map where taking hold of the mid basically means gg. Also the tank drops are gonna be a problem for toss too, atleast the tanks will be on the low ground rather then the high over the natural.
There is nothing impossible to him who will try
GMer
Profile Joined July 2006
Canada122 Posts
January 04 2007 01:38 GMT
#102
where can i get.

new peaks of baekdu [obs]
arkanoid[obs]
hitchhiker[obs]
desertfox[melee]

anyone have any suggestions?
Dont Play To Win, Play To Perfect Each Aspect Of The Race You Use.
GMer
Profile Joined July 2006
Canada122 Posts
January 04 2007 01:53 GMT
#103
hopefully someone comes here soon, because then it woudl proove tha making a new thread for subjects like this is the only way to actually get a "yes" or "no" i dont know or do know.

Dont Play To Win, Play To Perfect Each Aspect Of The Race You Use.
Carnac
Profile Blog Joined December 2003
Germany / USA16648 Posts
January 04 2007 02:20 GMT
#104
If you happen to have any replays on any of those you can just use Rexplorer to extract the map from the replay. I would do it, but Rexplorer doesn't really work for me somehow.

All I can offer you is the newest Peaks of Beakdu version as Obs (although it's not the original version, but an edited one from that Chinese PLU tournament..., you know where there is PLU revealed on the minimap) and Desert Fox:
http://teamliquid.net/staff/Carnac/maps/Desert_Fox_100.rar
http://teamliquid.net/staff/Carnac/maps/PLU_Bakdu_24obs.rar
ModeratorHi! I'm a .signature *virus*! Copy me into your ~/.signature to help me spread!
thedeadhaji *
Profile Blog Joined January 2006
39489 Posts
January 04 2007 22:25 GMT
#105
On January 04 2007 10:38 GMer wrote:
where can i get.

new peaks of baekdu [obs]
arkanoid[obs]
hitchhiker[obs]
desertfox[melee]

anyone have any suggestions?


did you try mapdori?
Overlord
Profile Joined May 2003
Romania651 Posts
January 19 2007 22:19 GMT
#106
On November 29 2006 10:02 PePe QuiCoSE wrote:
Show nested quote +
On November 28 2006 23:03 Plexa wrote:
i beleive the nesxt step will be to create a 3 player map with 3 completely different concepts for each of the possible starting location combinations
Yeah, i though of something like this a while ago, but i somehow concluded that although it may create different styles, it would force some mach ups to be played always the same, if not the imbalance would be too much.
IE, having a main with normal ramp and another one with big ramp (like luna, or even bigger) would force a defensive early game by the one with bigger ramp in certain mu.
Still, it is something that has to be tested to actually be proved...


Alchemist, anyone?
God is dead - Nietzsche ; Nietzsche is dead - God
tenbagger
Profile Joined October 2002
United States1289 Posts
January 19 2007 23:12 GMT
#107
I actually liked watching games on alchemist. I didn't understand why they got rid of it after only 1 season.
NeoIllusions
Profile Blog Joined December 2002
United States37500 Posts
January 20 2007 03:32 GMT
#108
intothemap.com

for many of your obs/melee version maps.
ModeratorFor the Glory that is TeamLiquid (-9 | 155) | Discord: NeoIllusions#1984
LemOn
Profile Blog Joined July 2005
United Kingdom8629 Posts
January 20 2007 12:07 GMT
#109
YaoYuan has also pretty wide database with both actual and old maps
Much is the father figure that I miss in my life. Go Daddy! DoC.LemOn, LemOn[5thF]
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