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All MSL/OSL maps announced - Page 2

Forum Index > Featured Threads
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mahnini
Profile Blog Joined October 2005
United States6862 Posts
November 27 2006 06:58 GMT
#21
July is going to have one hell of a time with the naturals on Reverse Temple.

To me it looks like one huge imba waiting to happen, interesting to see how pros adapt.
the world's a playground. you know that when you're a kid, but somewhere along the way everyone forgets it.
davidgurt
Profile Joined September 2006
United States1355 Posts
November 27 2006 07:02 GMT
#22
Can someone please upload all the maps when they're released? I already have the first three (Blitz, Longinus, and Desert Fox), but I'm missing the last two.
There's crashing?
ShcShc
Profile Joined October 2006
Canada912 Posts
Last Edited: 2006-11-27 07:26:01
November 27 2006 07:15 GMT
#23
OSL:
The Good:
-Longinus II

The bad:
-TAU CROSS AND PEAKS ARE GONE?!

nuuu! they were such awesome maps!
*sigh*

God DAJNFBGHSfIDSHUKLFHSGUIO! -Jinro
Luhh
Profile Joined October 2003
Sweden2974 Posts
Last Edited: 2006-11-27 07:27:50
November 27 2006 07:25 GMT
#24
LOL! LT wasn't terranfriendly enough, so they made siegetanks even better. It's requiem but with less options for P and Z.

Arkanoid fucking sucks. It's just plain godawful and boring.

Blitz seemed to have balanceissues the first season, and now it may be more balanced, but less fun.

Desert fox again look like another godawful map.

Longinus looks fine I guess still.


They're replacing a decent map like Tau Cross with DF or RT? Okay, I can see that the new peaks has played out it's role, but it provided some decent games as well.
I wouldn´t call him stupid, but let´s just say he´s unlucky when thinking...
Live2Win *
Profile Blog Joined July 2004
United States6657 Posts
Last Edited: 2006-11-27 08:03:54
November 27 2006 08:02 GMT
#25
On November 27 2006 14:09 Aepplet wrote:
so the mappool will look like this:

OSL: Longinus II, Neo Arkanoid, Reverse Temple, Hitch Hiker
MSL: Longinus II, Neo Arkanoid, Blitz X, Desert FoX

What i don't understand is the sharing of maps. Isn't Boxer supposed to play Reverse Temple in the MSL Survivor Round 1?

OMG what's wrong with me. First the DoGGi thread and now this.

I got the shared maps wrong. Shared maps are Longinus 2 and Reverse Temple.

Oddly, they were chosen because of their balance.... (it's odd because Longius was a T favored map, and Reverse Temple looks shady to me)

So it actually looks like this

OSL: Longinus II, Reverse Temple, Neo Arkanoid, Hitch Hiker
MSL: Longinus II, Reverse Temple, Blitz X, Desert FoX
SAY YES TO STIM KIDS!!! XD
dancefayedance!~
Profile Blog Joined November 2006
396 Posts
November 27 2006 08:12 GMT
#26
In desert fox you can pylon jump, drone jump, and supply depo jump to your expansion.
SuperJongMan
Profile Blog Joined March 2003
Jamaica11586 Posts
November 27 2006 08:15 GMT
#27
I'd like to see Hitch Hiker.
Sounds like an Island Map.
POWER OVERWHELMING ! ! ! KRUU~ KRUU~
Live2Win *
Profile Blog Joined July 2004
United States6657 Posts
November 27 2006 08:17 GMT
#28
how would you drone jump on desert fox?
SAY YES TO STIM KIDS!!! XD
crazie-penguin
Profile Blog Joined June 2006
United States1253 Posts
November 27 2006 08:19 GMT
#29
Awesome, I like having new maps to play on
But arghhhh, Tau Cross and Peaks are gone . Looks like they are gonna be left to collect dust now...

Wasabi
Profile Blog Joined August 2006
United States3085 Posts
November 27 2006 08:21 GMT
#30
--- Nuked ---
oddeye
Profile Joined March 2005
Canada716 Posts
November 27 2006 08:30 GMT
#31
Reversed Temple is in fact quite imbalance. I'm surprised at Desert Fox, I don't think it's that bad.
Your soul shall suffer!
Aphelion
Profile Blog Joined December 2005
United States2720 Posts
November 27 2006 08:31 GMT
#32
On November 27 2006 15:58 mahnini wrote:
July is going to have one hell of a time with the naturals on Reverse Temple.

To me it looks like one huge imba waiting to happen, interesting to see how pros adapt.


Yea, I also wondered why they decided to do the naturals in the old LT style with it up against the cliffs rather than the updated LT. That can't help balance any.
But Garimto was always more than just a Protoss...
Sadist
Profile Blog Joined October 2002
United States7297 Posts
Last Edited: 2006-11-27 08:33:54
November 27 2006 08:33 GMT
#33
lol that reverse lost temple 6 v 9 looks like you can gay the shit out of someone with terran and siege tanks on the cliff into the main, looks kind of the same with 12 and 3 too although nto as bad, funny that 6 and 12's 2nd nats cant be cliffed though,

reverse lost temple honestly is a gay concept anyway

lost temple however, OWNS
How do you go from where you are to where you want to be? I think you have to have an enthusiasm for life. You have to have a dream, a goal and you have to be willing to work for it. Jim Valvano
dancefayedance!~
Profile Blog Joined November 2006
396 Posts
November 27 2006 08:37 GMT
#34
On November 27 2006 17:17 Live2Win wrote:
how would you drone jump on desert fox?


take 3 drones to the neutral building click on the minerals on the other side and hit stop. Same with scv while making depo once it gets to a certain point hit stop to it "floats" past the building. Manner pylon same way.
Cloud
Profile Blog Joined November 2004
Sexico5880 Posts
Last Edited: 2006-11-27 08:39:12
November 27 2006 08:38 GMT
#35
On November 27 2006 17:33 Sadist wrote:
lol that reverse lost temple 6 v 9 looks like you can gay the shit out of someone with terran and siege tanks on the cliff into the main, looks kind of the same with 12 and 3 too although nto as bad, funny that 6 and 12's 2nd nats cant be cliffed though,

reverse lost temple honestly is a gay concept anyway

lost temple however, OWNS


You could do the same thing in 6 vs 9 with tanks on normal temple, just adding a floating ebay or whatever, it would kill a lot of noobs who didnt prepare for it.

None of the better players ever did it.
BlueLaguna on West, msg for game.
Sadist
Profile Blog Joined October 2002
United States7297 Posts
November 27 2006 08:40 GMT
#36
On November 27 2006 17:38 Cloud wrote:
Show nested quote +
On November 27 2006 17:33 Sadist wrote:
lol that reverse lost temple 6 v 9 looks like you can gay the shit out of someone with terran and siege tanks on the cliff into the main, looks kind of the same with 12 and 3 too although nto as bad, funny that 6 and 12's 2nd nats cant be cliffed though,

reverse lost temple honestly is a gay concept anyway

lost temple however, OWNS


You could do the same thing in 6 vs 9 with tanks on normal temple, just adding a floating ebay or whatever, it would kill a lot of noobs who didnt prepare for it.

None of the better players ever did it.


the difference is y ou were on low ground there, high ground gives you a bigger advantage, you wont even need an ebay.

And good players did it a long tim eago, and then it stopped because protoss players figured out how to stop it with goons and such, and tvt it still worked just not early game
How do you go from where you are to where you want to be? I think you have to have an enthusiasm for life. You have to have a dream, a goal and you have to be willing to work for it. Jim Valvano
Luhh
Profile Joined October 2003
Sweden2974 Posts
November 27 2006 08:56 GMT
#37
I don't understand why they changed the mineral expansion only location, yet kept the major positional imbalances. With the old LT there was issues with ramps since they could only face two directions. With this remedied, I don't get it why they don't just mirror 12 and 6 "correctly".

Perhaps they think it's more fun if game are decided due to positional and racial imbalances instead of skill, but I surely don't. It's not like it's a casual pub map anymore.
I wouldn´t call him stupid, but let´s just say he´s unlucky when thinking...
Sadist
Profile Blog Joined October 2002
United States7297 Posts
November 27 2006 09:03 GMT
#38
On November 27 2006 17:56 Luhh wrote:
I don't understand why they changed the mineral expansion only location, yet kept the major positional imbalances. With the old LT there was issues with ramps since they could only face two directions. With this remedied, I don't get it why they don't just mirror 12 and 6 "correctly".

Perhaps they think it's more fun if game are decided due to positional and racial imbalances instead of skill, but I surely don't. It's not like it's a casual pub map anymore.


its not always decided due to positional imbalance, it just dictates how you play sort of and that can be fun.

How do you go from where you are to where you want to be? I think you have to have an enthusiasm for life. You have to have a dream, a goal and you have to be willing to work for it. Jim Valvano
nemY
Profile Blog Joined July 2006
United States3119 Posts
Last Edited: 2006-11-27 09:14:12
November 27 2006 09:11 GMT
#39
[image loading]


Teal = Terran Push
Blue = Approximate Protoss Base Area to accomdate for Terran Push

hopefully there will be new and exciting ways to counter 12 Terran vs 3 Protoss
IdrA
Profile Blog Joined July 2004
United States11541 Posts
November 27 2006 09:24 GMT
#40
why on earth would they removed fun/balanced maps like tau cross and baekdu for.... those
http://www.splitreason.com/product/1152 release the gracken tshirt now available
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