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All MSL/OSL maps announced - Page 4

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Live2Win *
Profile Blog Joined July 2004
United States6657 Posts
November 28 2006 12:45 GMT
#61
I think it's much theory. At first glance, it looks imbalanced. But they chose it as the share map because it was well balanced... let's hope they're right.
SAY YES TO STIM KIDS!!! XD
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
Last Edited: 2006-11-28 16:18:37
November 28 2006 14:03 GMT
#62
Hitch Hiker is very hard pvt...
joyo is very hard to stop there, because the central path is very cramped... i played this the most out of the beta maps (which were around this time last year) and its kinda interesting.. can do some crazy proxy shit as well.. but primarily the hardest thing to stop was the 2fac joyo style push.. iono it just seemed very terran friendly imo...
i think i can dig up hitchiker 0.90 if people are interested

oh and a quick note about the imbalance of reverse temple...

i say, bring back the interesting maps, with the imbalances, interesting concepts and designs make games more interesting and less predictable... i mean, look at tau cross, generic and balanced... whereas look at cultivation period, dynamic and imbalanced... cultivation lead towards more interesting games and new forms of gameplay had to be developed to cope, creating more diversity in our beloved game..
so then we come to reverse temple... balanced? that could be argued either way.. the positional supposed imbalances creates different styles of gameplay for each position.. i beleive the nesxt step will be to create a 3 player map with 3 completely different concepts for each of the possible starting location combinations (ie, lets say the positions are 11, 3 and 7... the terrain between 3 and 7 is different from 7 to 11, and different from 3 to 11...). imagine this! so many different combinations for play, imabalances? probably, cut you can design each different environment to be balanced for one particular mu or sumthing like that..

so to sum up, i guess, imbalances make the game fun
serious imbalances just ruin it for everyone
Administrator~ Spirit will set you free ~
ChApFoU
Profile Blog Joined July 2004
France2986 Posts
November 28 2006 15:24 GMT
#63
Arcadia was boring as fuck but I'll miss Peaks.
"I honestly think that whoever invented toilet paper in a genius" Kang Min
NovaTheFeared
Profile Blog Joined October 2004
United States7232 Posts
Last Edited: 2006-11-28 17:05:21
November 28 2006 17:05 GMT
#64
New Longinus and Blitz X look alright but Arkanoid, Reverse LT, Desert Fox and Hitchhiker are all wtf imba
日本語が分かりますか
~chut~
Profile Joined September 2003
France1317 Posts
November 28 2006 17:41 GMT
#65
It looks like they decided to stop Savior :p

Hitch Hiker is fun though, i don't why but it reminds me a bit of bifrost. We should see some cheese on this one!
alffla
Profile Blog Joined November 2005
Hong Kong20321 Posts
November 28 2006 18:12 GMT
#66
wtf gay maps

h,m

WTF i loved peaks - .-

poor peaks

aahgdsa

o well..lets see how the next 2 SLs will develop..
Graphicssavior[gm] : What is a “yawn” rape ;; Masumune - It was the year of the pig for those fucking defilers. Chill - A clinic you say? okum: SC without Korean yelling is like porn without sex. konamix: HAPPY BIRTHDAY MOMMY!
Highways
Profile Joined July 2005
Australia6124 Posts
November 28 2006 18:32 GMT
#67
Reverse LT is too tank friendly
#1 Terran hater
Maestro[5thF]
Profile Joined June 2006
Romania155 Posts
November 28 2006 19:23 GMT
#68
where can i dl the maps ?
4 the real master sAviOr
Jayson X
Profile Blog Joined November 2006
Switzerland2431 Posts
November 28 2006 19:50 GMT
#69
Haha "wtf?" "imba!" "blabla!"
I think they're all focking great.

- Desert Fox looks so "0_o". Like someone sneezed on that map.
- I dont get Hitch Hiker but i want to play on it.

I'm definitly looking forward to see progamers fighting on there. New Maps fun fun yeah ^_^ Y
jacen
Profile Blog Joined April 2004
Austria3644 Posts
November 28 2006 20:04 GMT
#70
somehow the msl maps look more interesting to me.
from the osl maps, just hitch hiker seems fun to watch. and yes, i don't like arachnoid.
(micronesia) lol we aren't going to just permban you (micronesia) "we" excludes Jinro
born-to-porn
Profile Joined January 2004
Denmark400 Posts
November 28 2006 21:06 GMT
#71
I don't understand why they didn't reverse 12 too while they were at it reversing everything else on that map. Also, the fact that you can still gully push 6 vs 9 is just gay. They should replace the high groud between those two mains with water. I'm still thrilled to see temple return to progaming. Cliff abuse yum!
Nobody beats the Beater
Jathin
Profile Blog Joined February 2005
United States3505 Posts
November 28 2006 21:22 GMT
#72
--- Nuked ---
Danka
Profile Blog Joined January 2004
Peru1018 Posts
November 28 2006 21:36 GMT
#73
There have been several threads about map statistics. None of them really complete, does anyone know if there are ALL time OSL/MSL, or even proleague map statistics. I think it would be interesting to know whats the most balanced map used at pro level at some point.

(while I was searching around I found this, which is funny cause statistically paradoxxx II is perfectly balanced.)
On June 25 2004 11:45 4.Aiur wrote:

Paradoxxx II
P(3) v Z(1)
P(2) v T(4)
T(2) v Z(4)

P: 5-5 50.0%
T: 6-6 50.0%
Z: 5-5 50.0%
Its not the size of the dog in the fight, its the size of the fight in the dog. - Mark Twain
LinYu)CoBeT
Profile Joined September 2006
China59 Posts
November 28 2006 21:47 GMT
#74
OSL map download:
http://cnc.yaoyuan.com/show.php?SID=49728

MSL map download:
http://www.intothemap.com
리사코는 어린이 맞아요
superjoppe
Profile Joined December 2004
Sweden3694 Posts
November 28 2006 21:54 GMT
#75
On November 29 2006 06:47 LinYu)CoBeT wrote:
OSL map download:
http://cnc.yaoyuan.com/show.php?SID=49728

MSL map download:
http://www.intothemap.com

"(4)Reverse Temple1.0(Ob).scm" Yay

But how do you download the MSL maps? I see no download-link, just an index website in korean..
crazie-penguin
Profile Blog Joined June 2006
United States1253 Posts
November 28 2006 21:57 GMT
#76
On November 29 2006 06:54 superjoppe wrote:
Show nested quote +
On November 29 2006 06:47 LinYu)CoBeT wrote:
OSL map download:
http://cnc.yaoyuan.com/show.php?SID=49728

MSL map download:
http://www.intothemap.com

"(4)Reverse Temple1.0(Ob).scm" Yay

But how do you download the MSL maps? I see no download-link, just an index website in korean..


Its the links with "GOMTV" under the openbetatest banner
mcmascote
Profile Joined September 2004
Brazil1575 Posts
November 28 2006 23:16 GMT
#77
On November 29 2006 06:47 LinYu)CoBeT wrote:
OSL map download:
http://cnc.yaoyuan.com/show.php?SID=49728

MSL map download:
http://www.intothemap.com


wow thx man!
reverse temple FTW! (btw, I don't care what those luna lovers says, RLT pwnz ;p )
The smallest minority on earth is the individual. Those who deny individual rights cannot claim to be defenders of minorities.
One Page Memory
Profile Blog Joined June 2004
Bulgaria2145 Posts
November 28 2006 23:45 GMT
#78
On November 29 2006 06:54 superjoppe wrote:
Show nested quote +
On November 29 2006 06:47 LinYu)CoBeT wrote:
OSL map download:
http://cnc.yaoyuan.com/show.php?SID=49728

MSL map download:
http://www.intothemap.com

"(4)Reverse Temple1.0(Ob).scm" Yay

But how do you download the MSL maps? I see no download-link, just an index website in korean..

Here buddy:
http://www.teamliquid.net/staff/Manifesto7/Maps/mslmapsobs.rar
Jin Youngsoo before game with Savior: But, I demanded myself (of composure) by saying: Same old, same old - only a Zerg, only a Zerg
lololol
Profile Joined February 2006
5198 Posts
November 29 2006 00:25 GMT
#79
On November 29 2006 06:36 Danka wrote:
There have been several threads about map statistics. None of them really complete, does anyone know if there are ALL time OSL/MSL, or even proleague map statistics. I think it would be interesting to know whats the most balanced map used at pro level at some point.

(while I was searching around I found this, which is funny cause statistically paradoxxx II is perfectly balanced.)
Show nested quote +
On June 25 2004 11:45 4.Aiur wrote:

Paradoxxx II
P(3) v Z(1)
P(2) v T(4)
T(2) v Z(4)

P: 5-5 50.0%
T: 6-6 50.0%
Z: 5-5 50.0%


These stats mean it is NOT balanced at all, because Protoss rapes Zerg(3 to 1 ratio), Terran rapes Protoss(2 to 1 ratio) and Zerg rapes Terran(2 to 1 ratio).
I'll call Nada.
PePe QuiCoSE
Profile Blog Joined March 2006
Argentina1204 Posts
November 29 2006 01:02 GMT
#80
On November 28 2006 23:03 Plexa wrote:
i beleive the nesxt step will be to create a 3 player map with 3 completely different concepts for each of the possible starting location combinations
Yeah, i though of something like this a while ago, but i somehow concluded that although it may create different styles, it would force some mach ups to be played always the same, if not the imbalance would be too much.
IE, having a main with normal ramp and another one with big ramp (like luna, or even bigger) would force a defensive early game by the one with bigger ramp in certain mu.
Still, it is something that has to be tested to actually be proved...
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