
[Hero] Pangolier - Page 5
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nothingmuch
448 Posts
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nanaoei
3358 Posts
so you can hit them faster from a distance? force your opponent away while they're facing exactly opposite? | ||
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l3loodraven
2753 Posts
questionable on this hero since he seems to need +damage of some kind to achieve full potential | ||
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rabidch
United States20289 Posts
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Invictus
Singapore2697 Posts
so far blink seems pretty core on him just because in huge teamfights it allows you to reliably get a rolling thunder off, and allows him to reposition himself. imo the diffusal + basher + blink is pretty optimal on him now. although why haven't people been using shadow blade on him? i just tested out shadowblade post rolling thunder, and it actually works. seems like it would be a royal pain in the ass to deal with when you just get stunned out of nowhere EDIT: force staff in rolling boulder ignores cliffs. this might be really useful actually | ||
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nothingmuch
448 Posts
On November 25 2017 02:09 nanaoei wrote: why would you go force staff? so you can hit them faster from a distance? force your opponent away while they're facing exactly opposite? Depending on the game force staff can be superuseful on any non carry but that's superobvious and not what I was talking about- I want to see Pangos force themselves towards cliffs/walls during rolling thunder to get more turnarounds on the same hero. I'm not saying that's the epitome of usefulness/efficiency, I just wanna see it for the pure assholery of doing that :D In general the extra mobility should make for some awesome mo(ve)ments for the viewer. edit: the stats on force staff seem to be pretty desirable for a pos4 Pango too | ||
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VelJa
France1109 Posts
I've checked in the thread but can''t find it So I have an issue. With his 1st spell I dunno how to "hit" in a direction after the dash. The area appear only a millisecond & I always have to do it in front of me. Is it me being autistic ? Is it an option to change ? please help | ||
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Murlox
France1699 Posts
You need to hit the spell once, then it will activate an UI element (a green column that you can move), and hit the spell a second time to validate your angle. Basically hit the button once, aim, then confirm by hitting the same button a 2nd time. | ||
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nothingmuch
448 Posts
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Murlox
France1699 Posts
Hit the spell hotkey, click left mouse button to determine the root of the shot (the green circle), keep the button pressed to angle it. And either release left click to confirm or right click to cancel. | ||
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Jelissei
193 Posts
From Liquipedia: Q uses Vector targeting. - Upon left mouse key press, the dash point is determined, and upon release, the direction is determined. - When using quick cast on key up, the point is determined on ability key press, and the direction on ability key release - When using quick cast on key down, the point is determined on key press, and the direction can be determined by either a mouse left click, or by pressing the key again. | ||
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Buckyman
1364 Posts
If you sequence it as press Q, click, drag mouse, release click, release Q you end up with a selection box that might deselect your hero. | ||
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VelJa
France1109 Posts
Seems not complicated, will try tonight. do we all agreed that we have to chose the direction super fast between clics ? | ||
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Jelissei
193 Posts
Try it in test mode! | ||
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Murlox
France1699 Posts
Then either confirm by releasing left click, or cancel by right clicking instead. | ||
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Jelissei
193 Posts
On December 01 2017 05:10 Murlox wrote: (...) Then either confirm by releasing left click, or cancel by right clicking instead. Depending on the chosen options of course. He is the first hero for whom I actually started using quick cast. Still experimenting though. | ||
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mue
1 Post
1. deal ulti collision damage 2. stun 3. deal W damage | ||
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Murlox
France1699 Posts
I don't use it but according to what I've seen, it's just a matter of... doing exactly that. So you ult, you jump, and while you are still mid-air from said jump, you quickly use swash. You should land at that spot, dealing ultimate bounce + ball crash + swashbuckle dmg and effects. And end your ult. | ||
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babysimba
10466 Posts
On December 01 2017 13:46 mue wrote: One thing is still not clear for me: how to use W in ultimate to make these all happen: 1. deal ulti collision damage 2. stun 3. deal W damage Just try to hit W on enemy on your roll path, you will do all those. On December 01 2017 16:20 Murlox wrote: I suppose you refer to ending his ultimate with a crash + swash ? I don't use it but according to what I've seen, it's just a matter of... doing exactly that. So you ult, you jump, and while you are still mid-air from said jump, you quickly use swash. You should land at that spot, dealing ultimate bounce + ball crash + swashbuckle dmg and effects. And end your ult. That ult crash swash combo does not do ult dmg or stun, only ball crash and swash damage. | ||
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Murlox
France1699 Posts
On December 02 2017 02:15 babysimba wrote: That ult crash swash combo does not do ult dmg or stun, only ball crash and swash damage. Damn, I cannot find the video for the life of me, but I think you're right. I think the trick was about crash cd, not ult dmg. | ||
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