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[Hero] Pangolier - Page 5

Forum Index > Dota 2 Strategy
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nothingmuch
Profile Joined March 2015
448 Posts
November 24 2017 10:57 GMT
#81
I'm still hoping to see one of the expert pangos get a force staff after blink to abuse rolling thunder even more. That shit is just hilarious. There's no way the frog isn't nerfing this next patch
nanaoei
Profile Blog Joined May 2010
3358 Posts
November 24 2017 17:09 GMT
#82
why would you go force staff?
so you can hit them faster from a distance?
force your opponent away while they're facing exactly opposite?
*@boesthius' FF7 nostalgia stream bomb* "we should work on a 'Final Progamer' fangame»whitera can be a protagonist---lastlie: "we save world and then defense it"
l3loodraven
Profile Joined July 2013
2753 Posts
Last Edited: 2017-11-25 21:19:30
November 25 2017 21:17 GMT
#83
force staff for the same reason its good on lots of initiators (clock axe tide etc) because the added mobility is often enough to keep you or a teammate alive long enough to escape

questionable on this hero since he seems to need +damage of some kind to achieve full potential
"fear.dankness cuts deeper than swords"
rabidch
Profile Joined January 2010
United States20289 Posts
Last Edited: 2017-11-25 22:55:55
November 25 2017 22:55 GMT
#84
imo its decent on the 4 position but the hero is pretty slot dependent and not really beneficial to rolling thunder except to force somebody into a chokepoint
LiquidDota StaffOnly a true king can play the King.
Invictus
Profile Blog Joined September 2009
Singapore2697 Posts
Last Edited: 2017-11-26 09:16:07
November 26 2017 09:11 GMT
#85
isnt he somewhat like an offlane slardar? from what i've seen of him being played so far(granted just midas mode and probably that one iceiceice game) he seems to be a really teamfight disruptive core that is really hard to kill yet annoys the hell out of people and if you just ignore him his damage starts to add up in teamfights.

so far blink seems pretty core on him just because in huge teamfights it allows you to reliably get a rolling thunder off, and allows him to reposition himself. imo the diffusal + basher + blink is pretty optimal on him now.

although why haven't people been using shadow blade on him? i just tested out shadowblade post rolling thunder, and it actually works. seems like it would be a royal pain in the ass to deal with when you just get stunned out of nowhere

EDIT: force staff in rolling boulder ignores cliffs. this might be really useful actually
Lee Jaedong Fighting!
nothingmuch
Profile Joined March 2015
448 Posts
Last Edited: 2017-11-26 10:55:01
November 26 2017 10:27 GMT
#86
On November 25 2017 02:09 nanaoei wrote:
why would you go force staff?
so you can hit them faster from a distance?
force your opponent away while they're facing exactly opposite?


Depending on the game force staff can be superuseful on any non carry but that's superobvious and not what I was talking about- I want to see Pangos force themselves towards cliffs/walls during rolling thunder to get more turnarounds on the same hero. I'm not saying that's the epitome of usefulness/efficiency, I just wanna see it for the pure assholery of doing that :D
In general the extra mobility should make for some awesome mo(ve)ments for the viewer.
edit: the stats on force staff seem to be pretty desirable for a pos4 Pango too
VelJa
Profile Joined October 2011
France1109 Posts
Last Edited: 2017-11-29 14:31:40
November 29 2017 14:29 GMT
#87
Hey guys

I've checked in the thread but can''t find it

So I have an issue.
With his 1st spell
I dunno how to "hit" in a direction after the dash.
The area appear only a millisecond & I always have to do it in front of me.
Is it me being autistic ?
Is it an option to change ?

please help
ANGRY_KOREA_MAN. -- Giff WC4 plz
Murlox
Profile Blog Joined March 2008
France1699 Posts
November 29 2017 15:01 GMT
#88
It's not an option, no.

You need to hit the spell once, then it will activate an UI element (a green column that you can move), and hit the spell a second time to validate your angle.

Basically hit the button once, aim, then confirm by hitting the same button a 2nd time.
Resistance ain't futile
nothingmuch
Profile Joined March 2015
448 Posts
Last Edited: 2017-11-29 16:26:37
November 29 2017 16:25 GMT
#89
I just click the point where I want to dash to, hold the mouse button, "turn" mouse for slash vector and release button. Seems a lot faster.
Murlox
Profile Blog Joined March 2008
France1699 Posts
November 29 2017 17:18 GMT
#90
Yes, I actually do the same :3

Hit the spell hotkey, click left mouse button to determine the root of the shot (the green circle), keep the button pressed to angle it.

And either release left click to confirm or right click to cancel.
Resistance ain't futile
Jelissei
Profile Joined June 2012
193 Posts
November 29 2017 19:11 GMT
#91
There are three options to cast it:

From Liquipedia:
Q uses Vector targeting.
- Upon left mouse key press, the dash point is determined, and upon release, the direction is determined.
- When using quick cast on key up, the point is determined on ability key press, and the direction on ability key release
- When using quick cast on key down, the point is determined on key press, and the direction can be determined by either a mouse left click, or by pressing the key again.
Buckyman
Profile Joined May 2014
1364 Posts
Last Edited: 2017-11-30 07:13:23
November 30 2017 07:12 GMT
#92
If you aren't doing quick cast, the proper sequence is press Q, release Q, click dash destination, drag mouse in damage direction, release click.

If you sequence it as press Q, click, drag mouse, release click, release Q you end up with a selection box that might deselect your hero.
VelJa
Profile Joined October 2011
France1109 Posts
November 30 2017 08:44 GMT
#93
Woaw thanks for all your answers.
Seems not complicated, will try tonight.

do we all agreed that we have to chose the direction super fast between clics ?
ANGRY_KOREA_MAN. -- Giff WC4 plz
Jelissei
Profile Joined June 2012
193 Posts
November 30 2017 11:40 GMT
#94
no, I sometimes stay in fog, have the point whereto I'm gonna dash selected and just move the mouse for a while to find the perfect moment and angle to hit.
Try it in test mode!
Murlox
Profile Blog Joined March 2008
France1699 Posts
Last Edited: 2017-11-30 20:11:51
November 30 2017 20:10 GMT
#95
Yes, you have all the time you want to confirm the cast. You can rotate the green rectangle for as long as you want, by just moving your cursor around (left click still pressed).

Then either confirm by releasing left click, or cancel by right clicking instead.
Resistance ain't futile
Jelissei
Profile Joined June 2012
193 Posts
November 30 2017 23:04 GMT
#96
On December 01 2017 05:10 Murlox wrote:
(...)

Then either confirm by releasing left click, or cancel by right clicking instead.


Depending on the chosen options of course. He is the first hero for whom I actually started using quick cast. Still experimenting though.
mue
Profile Joined December 2017
1 Post
December 01 2017 04:46 GMT
#97
One thing is still not clear for me: how to use W in ultimate to make these all happen:
1. deal ulti collision damage
2. stun
3. deal W damage
Murlox
Profile Blog Joined March 2008
France1699 Posts
Last Edited: 2017-12-01 07:21:33
December 01 2017 07:20 GMT
#98
I suppose you refer to ending his ultimate with a crash + swash ?

I don't use it but according to what I've seen, it's just a matter of... doing exactly that. So you ult, you jump, and while you are still mid-air from said jump, you quickly use swash.

You should land at that spot, dealing ultimate bounce + ball crash + swashbuckle dmg and effects. And end your ult.
Resistance ain't futile
babysimba
Profile Joined November 2010
10466 Posts
Last Edited: 2017-12-01 17:28:16
December 01 2017 17:15 GMT
#99
On December 01 2017 13:46 mue wrote:
One thing is still not clear for me: how to use W in ultimate to make these all happen:
1. deal ulti collision damage
2. stun
3. deal W damage

Just try to hit W on enemy on your roll path, you will do all those.

On December 01 2017 16:20 Murlox wrote:
I suppose you refer to ending his ultimate with a crash + swash ?

I don't use it but according to what I've seen, it's just a matter of... doing exactly that. So you ult, you jump, and while you are still mid-air from said jump, you quickly use swash.

You should land at that spot, dealing ultimate bounce + ball crash + swashbuckle dmg and effects. And end your ult.

That ult crash swash combo does not do ult dmg or stun, only ball crash and swash damage.
Murlox
Profile Blog Joined March 2008
France1699 Posts
December 01 2017 20:52 GMT
#100
On December 02 2017 02:15 babysimba wrote:
Show nested quote +
On December 01 2017 16:20 Murlox wrote:
I suppose you refer to ending his ultimate with a crash + swash ?

I don't use it but according to what I've seen, it's just a matter of... doing exactly that. So you ult, you jump, and while you are still mid-air from said jump, you quickly use swash.

You should land at that spot, dealing ultimate bounce + ball crash + swashbuckle dmg and effects. And end your ult.

That ult crash swash combo does not do ult dmg or stun, only ball crash and swash damage.


Damn, I cannot find the video for the life of me, but I think you're right.

I think the trick was about crash cd, not ult dmg.
Resistance ain't futile
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