On November 11 2017 08:21 LemOn wrote: It's baffling how few people build dagger on him, seems like the only item you really need especially when ults not a channel
I feel the same but with soul ring. It's so fucking amazing on him.
On November 11 2017 03:37 Hybrid Chaos wrote: I have also played with a maelstrom since the procs can happen on every strike with q. so much burst. Only buy it though if they have at least three squishes on the enemy team. vanguard I feel is an absolute required purchase
Wiki says Mjollnir/Maelstrom are capped at 1 proc per Q.
Yeah i've tested that in the demo mode (for what it's worth), with the combat log (which is an incredible pain to use in said demo mode), because I've heard people say otherwise and was suprised by the post in this topic.
Anyway, yes, mael/mjollnir can proc multiple time on the same Q.
Maelstrom has a 0.2s cooldown and the Swashbuckle strikes are spaced 0.1s apart, so that explains why Maelstrom can proc twice on the same Swashbuckle, but less than the 25% chance would indicate.
To be fair Jerax played pos4 and wasn't really supposed to deal most of the damage. Later that day someone on MoF (w33 IIRC) played Pango pos3 and pretty much went the typical double javelin into diffu basher build.
Yes but Jerax made it look so much stronger. Orb of venom starting item (told you!), arcane boots (so obvious after i've seen both jerax and w33ha do it ~~) and blink. Didn't need anything else (allthough lotus was a very nice choice) and that roll control was just insane.
pangolier is not a damage hero. the only point of his "damage" items are to add utility -- purge and manabreak on diffusal are far more useful than the damage increase, same with basher -- gives him the ability to range bash through bkb
and even sometimes those items arent really useful at all, versus stuff like pipe, blink, lotus, etc.
I don't know. A couple of Javelins early in the game, can make his Q deal massive amounts of damage. More advised in an offlane role with squishy enemy heroes. But it can be a strong build.
Well yeah, but it seems like that's not what you would pick the hero for- it's like picking the old Clock (with the +50 dmg talent) and buying echo sabre- sure it can do well and deal quite a bit of damage but it kind of doesn't improve what the hero is good at- in pangoliers case being an obnoxious unkillable little cunt that traps you between cliffs and stairs and stuns you to death hehehehehehehehehehehehehe rollin, rollin, rollin
But when I do play him, it's so easy to get the first Javelin (after brown boots and stick) and the dmg increase is immense (for just 1100). Supports lose already almost half their health. It just gets more ridiculous the more you get. But I stay with three now. Those can be made into basher and mkb. Now you gotta make sure you have a real carry on your team or finish the game up fast.
You still get to roll around and the dagger & mana boots become pretty easy to farm with one or two Javelins.
I'm sure in a pro setting there are better options, but who plays pro in real life?
On November 20 2017 02:21 nothingmuch wrote: Well yeah, but it seems like that's not what you would pick the hero for- it's like picking the old Clock (with the +50 dmg talent) and buying echo sabre- sure it can do well and deal quite a bit of damage but it kind of doesn't improve what the hero is good at- in pangoliers case being an obnoxious unkillable little cunt that traps you between cliffs and stairs and stuns you to death hehehehehehehehehehehehehe rollin, rollin, rollin
Clock improves his gameplay with items though. Euls, FS, Blademail and aghs all open up new ways to play the hero. Pangolier profits from a blink dagger and soul ring and then is pretty much done. He does however have a way to improve an 8 sec cd spell by 100 pure damage for 1.3k gold and add another 160 physical damage with and a slow with diffu.
Alternatively I guess you could go auras/utility like jerax did.
Also @"improve what the hero is good at", pangolier deals massive amounts of damage. If he hits his ult twice and does every other spell once, he's at 1300 damage, while being magic immune except for the final swashbuckle. And he will on average hit multiple shield-crashes and possibly more than one swashbuckle.
pangolier really is damn fun. im usually just going aquila/arcanes into diffusal and javelins for basher and mkb. blink is really good if used well also.
think if the 2 sec crash cd in ball talent was base he would be perfect cause its a must have and totally changes his teamfight. you can crash,ult,after 2s crash,leave ult and your crash will still have the 2nd ult talent cooldwon for a 3rd crash. thats a good 1k magic dmg aoe without the swashbuckle or autoattacks.
people really underestimate his dmg potential. he sucks at fighting 1v1 but does tons of dmg if left alone ,ganks and farms well and becomes quite the lane bully just with just arcanes and aquila.
I think it's clear now 0 - orb of venom optional/good In pub it's important you have kill potential on lane if you go OOV Otherwise it sets you back too much if you don't get those kills (I built it always and if you don't get the kills that stout/stats+regen send you to base too much) 1) Mana items (soulring/arcanes/aquila+urn etc.) 2) Dagger 3/4) Diffus/basher+abyssal/javelins 3/4) linken/lotus/shiva for utility
When you play 4 you delay dagger too much by getting javelin after mana items, it's rarely worth it it's awesome in ball of course but even without it dagger=> shield crash=> hit=>close gap with swashbuckle, kill
And I do play him as 4 and ranked around 3.3k on my fun account
On November 19 2017 23:28 Jelissei wrote: I don't know. A couple of Javelins early in the game, can make his Q deal massive amounts of damage. More advised in an offlane role with squishy enemy heroes. But it can be a strong build.
a couple of javelins is a blink dagger, which is far more useful when used correctly (and you can kill supports with it). timing is crucial for pangolier who doesnt scale that well
people are going to eventually learn all of pangoliers counters, much like how people learned how to play against spiritbreaker, enigma, ember spirit, etc.
On November 20 2017 09:02 BeMannerDuPenner wrote: pangolier really is damn fun. im usually just going aquila/arcanes into diffusal and javelins for basher and mkb. blink is really good if used well also.
think if the 2 sec crash cd in ball talent was base he would be perfect cause its a must have and totally changes his teamfight. you can crash,ult,after 2s crash,leave ult and your crash will still have the 2nd ult talent cooldwon for a 3rd crash. thats a good 1k magic dmg aoe without the swashbuckle or autoattacks.
people really underestimate his dmg potential. he sucks at fighting 1v1 but does tons of dmg if left alone ,ganks and farms well and becomes quite the lane bully just with just arcanes and aquila.
in rolling thunder you can cut the third crash with a swashbuckle, itll carry the rolling thunder with the swashbuckle cancel.
Well as 4 you don't really care about counters much 3pos early pick's been meh people counter you and 1pos is just shit and always was Like Jugg rapes you lategame (just watch jugg ulti on balling Pangol :D)