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[Hero] Puck - Page 2

Forum Index > Dota 2 Strategy
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Dead9
Profile Blog Joined February 2008
United States4725 Posts
July 20 2015 22:36 GMT
#21
i think mid puck sux unless u have a farming offlaner (bristle, wr, etc)
check out chaq's mid puck guide

offlane phase or treads will sometimes win u the lane. sometimes u need stats items to live. other times u just go blink after boots bottle. warding is the same as for other offlaners, u can always just jaunt into the trees if its an impossible lane and u have no ward tho
start boots or a lot of stats depending on lane mu. or just pretend ur mid puck if its 1v1
Fencar
Profile Blog Joined August 2011
United States2694 Posts
July 20 2015 23:07 GMT
#22
Thanks!
This is my signature. There are many like it, but this one is mine.
Sceptre
Profile Joined April 2010
Canada130 Posts
July 21 2015 00:50 GMT
#23
I think you can still play him mid to great effect in certain matchups (Puck v QoP for instance) but the hero does feel pretty underwhelming right now.
Ah, go Puck yourself.
DucK-
Profile Blog Joined January 2009
Singapore11447 Posts
July 21 2015 01:46 GMT
#24
I only upgrade boots if it allows me to win the lane. If I'm doing fine with plain boots, I'll rush that blink. After blink if there are no silences coming, I will usually go for Midas.
babysimba
Profile Joined November 2010
10466 Posts
September 01 2015 21:54 GMT
#25
Consider veil on puck. Allows you to clear creepwave without having the need of right clicking once.
DucK-
Profile Blog Joined January 2009
Singapore11447 Posts
September 02 2015 09:05 GMT
#26
On September 02 2015 06:54 babysimba wrote:
Consider veil on puck. Allows you to clear creepwave without having the need of right clicking once.


Veil just for this purpose? I'm not sold :\
ahswtini
Profile Blog Joined June 2008
Northern Ireland22208 Posts
September 02 2015 10:28 GMT
#27
should buy veil on sf and lina too then
"As I've said, balance isn't about strategies or counters, it's about probability and statistics." - paralleluniverse
sCuMBaG
Profile Joined August 2006
United Kingdom1144 Posts
September 02 2015 12:57 GMT
#28
well, sf gets the wave with two razes.
lina/puck have them at 2% hp or something after a combo.

not like that would validate veil
wxyLkz
Profile Joined August 2015
210 Posts
September 02 2015 13:08 GMT
#29
On September 02 2015 21:57 sCuMBaG wrote:
well, sf gets the wave with two razes.
lina/puck have them at 2% hp or something after a combo.

not like that would validate veil


how bout with storm spirit and leshrac?
BobMcJohnson
Profile Blog Joined October 2010
France2916 Posts
Last Edited: 2015-09-28 08:16:47
September 28 2015 08:16 GMT
#30
So whats up with the Puck buffs in 6.85?

I feel like Icefrog is trying to push him towards the offlane (buffing mobility/reducing mana costs) rather than trying to make him viable mid again (by buffing his damage).

Anyone tried it yet in pubs?
Romanes eunt domus
Archeon
Profile Joined May 2011
3260 Posts
Last Edited: 2015-09-28 11:00:26
September 28 2015 10:47 GMT
#31
On September 28 2015 17:16 BobMcJohnson wrote:
So whats up with the Puck buffs in 6.85?

I feel like Icefrog is trying to push him towards the offlane (buffing mobility/reducing mana costs) rather than trying to make him viable mid again (by buffing his damage).

Anyone tried it yet in pubs?

Didnt try Puck yet in pubs since 6.85. So everything below is theorycrafting.

Tbh I have no idea what IF is trying to do with this patch. If he wanted offlane-Puck he would have buffed his base armor or hp regen, right? Puck's problem is not that he's a low impact offlaner, the problem is that he has a terrible laning phase against 2 or more until he hits at least lvl 2 and doesnt farm the blink he depends so much on well outside of a lane. For the typical roam/space creating aoe-control-offlaner like centaur, clockwerk, tusk, tide,... his laning phase is just absymal.

Tbh I think that Puck's better this patch in mid compared to last one, higher orb speed means easier orb-harass and lots of common mids got nerfed. Also since dual lanes are coming back, having a semi-farming offlaner like bb is easier to pull off.

That being said the hero's still shit imo. The scenarios in which I would pick him over something like clockwerk or es for offl or qop for mid are pretty much non-existent. For a mid he just scales way to badly and the high manacosts mean that you cant even build a semi-early refresher. I'd only pick Puck atm when I know he/she/it's gonna get a 1v1 in his offlane.

Wished he became a more viable offlaner, because I really like to play Puck and Puck fits offlane nowadays a lot more than mid.

The hero needs some more substantial changes like one out of mana cost, orb damage, health regen or a major buff to cds.

@wr: dotabuff tells me Puck places at the tenth lowest spot atm, 43.7%
low gravity, yes-yes!
Plansix
Profile Blog Joined April 2011
United States60190 Posts
September 28 2015 12:45 GMT
#32
Dream Coil's cool down is still way to long for what it does. I find it amusing that it exist in a world with gryo and call down.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
tehh4ck3r
Profile Joined August 2013
Magrathea7050 Posts
November 17 2015 07:26 GMT
#33
Has anyone tested out Puck in the offlane this patch? A lot of the more tempo-controlling heroes that used to go mid (Magnus comes to mind) seem to have been forced into the offlane and the 6.85 changes certainly seem geared towards making Puck more viable in the offlane.

My gut tells me that Puck is probably not viable in either mid or in the offlane, but I haven't played Puck in a long time so I can't say for sure.
AdministratorIn those days, spirits were brave, the stakes were high, men were real men, women were real women, and small furry creatures from Alpha Centauri were real small furry creatures from Alpha Centauri.
Froadac
Profile Blog Joined July 2009
United States6733 Posts
November 17 2015 10:38 GMT
#34
On November 17 2015 16:26 tehh4ck3r wrote:
Has anyone tested out Puck in the offlane this patch? A lot of the more tempo-controlling heroes that used to go mid (Magnus comes to mind) seem to have been forced into the offlane and the 6.85 changes certainly seem geared towards making Puck more viable in the offlane.

My gut tells me that Puck is probably not viable in either mid or in the offlane, but I haven't played Puck in a long time so I can't say for sure.

I've seen it played a few times. Still not particularly effective although the few times I saw it it was picked early and we had a strong support who totally zoned puck.
Belisarius
Profile Joined November 2010
Australia6232 Posts
Last Edited: 2015-11-17 11:19:22
November 17 2015 11:18 GMT
#35
Puck is a hero that desperately wants to be an offlaner but just doesn't have the laning presence.

Icefrog needs to decide whether he wants the hero to be an offlane or a mid. If he wants a mid, the hero needs to scale hard enough to justify it. If he wants an offlaner, which I think makes more sense, it needs to not be zoned by basically everything.
meegrean
Profile Joined May 2008
Thailand7699 Posts
November 17 2015 16:09 GMT
#36
I miss Puck.
Brood War loyalist
hariooo
Profile Joined October 2013
Canada2830 Posts
November 17 2015 20:31 GMT
#37
On the one hand like duck said, a simple dream coil cd reduction would do a lot for this hero since its entire concept is around tempo.

On the other hand we can imagine an ice frog style buff in the form of giving waning rift knock back like Kotl blind does for both versatility and dream cool breakage on demand
Archeon
Profile Joined May 2011
3260 Posts
Last Edited: 2015-11-17 22:57:04
November 17 2015 22:51 GMT
#38
On November 18 2015 05:31 hariooo wrote:
On the one hand like duck said, a simple dream coil cd reduction would do a lot for this hero since its entire concept is around tempo.

On the other hand we can imagine an ice frog style buff in the form of giving waning rift knock back like Kotl blind does for both versatility and dream cool breakage on demand

While I agree that dream coil's cd is way to high for what it does, I dont think the high cd is the problem. Tbh when Puck is successful it's mostly on the back of a good draft that makes good use of Puck's initiation in skirmishes and you dont skirmish a lot more often than once every 75 secs.

I think the problem is more that his stats don't allow a fighting build and his skills don't deal enough damage to have a big impact after 30-35 minutes, especially since not a single one pierces bkb. That makes him really undesirable as a mid hero.

Combine that with low basestats (435 hp and 2 armor) and terrible stat-growth and the hero can't trade against most supports at lvl 1.

Knockback on waning rift is a nice suggestion. Forcing aghs dreamcoil would be pretty potent even in the mid- lategame.

If I was IF I would either buff base armor/hp or heavily rescale dreamcoil damage. And make aghs dreamcoil go through bkb.
low gravity, yes-yes!
Hai1Fyre
Profile Joined May 2014
South Africa270 Posts
November 18 2015 04:19 GMT
#39
I love this hero, but I feel like Puck adds very little value at the moment, even in pubs... I really hope for Puck to be buffed soon. The knockback idea is nice
Birthdays are good for you. The more you have the longer you live!
Yurie
Profile Blog Joined August 2010
11900 Posts
November 18 2015 08:14 GMT
#40
My proposed buff would be to make orb travel faster so it is harder to dodge and puck can escape ganks easier. The problem remaining is the late game then. Maybe make the silence continue through bkb/manta with aghs instead of the current effect.
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