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[Hero] Puck - Page 7

Forum Index > Dota 2 Strategy
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Logo
Profile Blog Joined April 2010
United States7542 Posts
Last Edited: 2016-06-04 16:59:07
June 04 2016 16:57 GMT
#121
On June 04 2016 12:31 Fencar wrote:
Show nested quote +
On June 04 2016 08:23 Logo wrote:
Puck does have a very slight flash clearing problems doesn't he?

Orb + Silence is 560 damage. After the first upgrade melee creeps have 562 hp.

By having Veil you don't need to hit every melee creep once, which sounds minor but does actually make a reasonable difference in the time it takes to clear a wave. There's also the extra mana and hp regen to sustain better too.

Like in general it's a great item on Puck in a lot of games and if you're going to build it, you should probably build it first to dominate your lane as much as possible & because it helps accelerate your early farm. Your blink timing is slower, but I think you'll have blink + veil much faster if you build the veil first over blink first.


With intelligence giving percentage damage to nukes, Puck doesn't have that problem.


He still should after the 2nd upgrade right? It'd take 5% spell bonus to clear 574 hp melee creeps.

But yeah I don't think build eclipses the other, depending on your lane and game.
Logo
Erasme
Profile Blog Joined February 2011
Bahamas15899 Posts
June 04 2016 17:02 GMT
#122
People thinking Puck absolutly need a blink dagger to gank are wrong.
Veil makes your whole team deal more damage and makes your lane easier.
veil blink is definitly better than blink veil.
https://www.youtube.com/watch?v=d7lxwFEB6FI “‘Drain the swamp’? Stupid saying, means nothing, but you guys loved it so I kept saying it.”
DazzleEnthusiast
Profile Joined May 2014
United States72 Posts
June 04 2016 17:09 GMT
#123
Do you really want radiance on a hero that gets gibbed if they're in the middle of a team fight for more than a few seconds? I feel like the aura will hit pretty much.. no one.... if you don't want to die?
Erasme
Profile Blog Joined February 2011
Bahamas15899 Posts
June 04 2016 17:11 GMT
#124
Well Puck only gets gibbed in the middle of a team fight if you play him wrong... so ye
https://www.youtube.com/watch?v=d7lxwFEB6FI “‘Drain the swamp’? Stupid saying, means nothing, but you guys loved it so I kept saying it.”
Archeon
Profile Joined May 2011
3260 Posts
June 04 2016 23:20 GMT
#125
On June 05 2016 02:09 DazzleEnthusiast wrote:
Do you really want radiance on a hero that gets gibbed if they're in the middle of a team fight for more than a few seconds? I feel like the aura will hit pretty much.. no one.... if you don't want to die?

If radiance burns while phaseshifting it's great. Puck is often the last survivor of the teamfights because he's really slippery. The hero lacks damage, not survivability.
low gravity, yes-yes!
Wala.Revolution
Profile Blog Joined November 2006
7582 Posts
June 05 2016 03:45 GMT
#126
You don't absolutely need blink, but it makes ganking a lot easier. There are situations where you are the sole initiator on the team at some points in game.
Stuck.
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